mirror of
https://github.com/nzp-team/fteqw.git
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9033f7b237
reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
260 lines
11 KiB
C
260 lines
11 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cmd.h -- Command buffer and command execution
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//===========================================================================
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/*FIXME: rewrite this to use something like the following
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typedef struct
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{
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qbyte groups:27;
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qbyte cvarlatch:1; //latches cvars so the user cannot change them till next map. should be RESTRICT_LOCAL to avoid users cheating by restrict-to-block server commands.
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qbyte seat:4; //for splitscreen binds etc. 1 based! 0 uses in_forceseat/first.
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} cmdaccess_t;
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enum {
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//core groups
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CAG_OWNER = 1<<0, //commands that came from the keyboard (or stdin).
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CAG_MENUQC = 1<<1, //menuqc (mostly allowed to do stuff - but often also has CAG_DOWNLOADED)
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CAG_CSQC = 1<<2, //csqc localcmds, nearly always has CAG_DOWNLOADED, so a load of denies
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CAG_SSQC = 1<<3, //ssqc localcmds, able to poke quite a lot of things, generally unrestricted.
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CAG_SERVER = 1<<4, //ssqc stuffcmds, typically same access as csqc
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//special groups:
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CAG_DOWNLOADED = 1<<5, //for execs that read from a downloaded(untrusted) package. also flagged by qc modules if they were from such packages (so usually included from csqc).
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CAG_SCRIPT = 1<<6, //added for binds (with more than one command), or for aliases/configs. exists for +lookdown's denies (using explicit checks, to avoid cheat bypasses).
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//custom groups:
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CAG_RCON = 1<<7, //commands that came from rcon.
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//groups of groups, for default masks or special denies
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CAG_DEFAULTALLOW = CAG_OWNER|CAG_MENUQC|CAG_CSQC|CAG_SSQC|CAG_SERVER|CAG_RCON,
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CAG_INSECURE = CAG_DOWNLOADED|CAG_SERVER|CAG_CSQC, //csqc included mostly for consistency.
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// userN: defaults to no commands
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// vip: BAN_VIP users
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// mapper: BAN_MAPPER users
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};
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//stuff can be accessed when:
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// if ((command.allows&cbuf.groups) && !(command.denies&cbuf.groups)) accessisallowed;
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//cvars:
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// separate allow-read, deny-read, allow-write, deny-write masks (set according to the older flags, to keep things simple)
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//aliases:
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// alias execution ors in the group(s) that created it (and 'script'). some execution chains could end up with a LOT of groups... FIXME: is that a problem? just don't put potentially restricted things in aliases?
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//binds:
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// also ors the creator's group - no `bind w doevil` and waiting.
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//multiple cbufs:
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// ssqc still has a dedicated cbuf, so that wait commands cause THAT cbuf to wait, not others.
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// rcon+readcmd have a separate cbuf, to try to isolate prints
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//seats:
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// there's no security needed between seats, but server should maybe be blocked from seat switching commands (acting only as asserts), to catch bugs.
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//
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//'p2 nameofalias' sets seat to 2, overriding in_forceseat.
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//+lookup etc is blocked when allow_scripts==0 and indirect is set.
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typedef struct
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{
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cmdpermissions_t p; //access rights
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} cmdstate_t;
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void Cbuf_AddText(const char *text, qboolean addnl, qboolean insert); //null for local? all commands must be \n terminated.
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char *Cbuf_GetNext(cmdpermissions_t permissions, qboolean ignoresemicolon);
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void Cbuf_Execute(cbuf_t *cbuf);
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void Cmd_ExecuteString (const char *text, const cmdstate_t *cstate);
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//rcon can use a private cbuf, allowing it to parse properly despite level changes
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//cbuf must internally track cmdpermissions_t of different blocks. inserstions/additions may merge, others force \n termination (network can do its own buffering).
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typedef void (*xcommand_t) (const cmdstate_t *cstate);
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*/
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/*
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Any number of commands can be added in a frame, from several different sources.
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Most commands come from either keybindings or console line input, but remote
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servers can also send across commands and entire text files can be execed.
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The + command line options are also added to the command buffer.
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The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
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*/
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void Cbuf_Waited(void);
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void Cbuf_Init (void);
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// allocates an initial text buffer that will grow as needed
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void Cbuf_AddText (const char *text, int level);
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// as new commands are generated from the console or keybindings,
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// the text is added to the end of the command buffer.
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void Cbuf_InsertText (const char *text, int level, qboolean addnl);
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// when a command wants to issue other commands immediately, the text is
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// inserted at the beginning of the buffer, before any remaining unexecuted
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// commands.
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char *Cbuf_GetNext(int level, qboolean ignoresemicolon);
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void Cbuf_Execute (void);
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// Pulls off \n terminated lines of text from the command buffer and sends
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// them through Cmd_ExecuteString. Stops when the buffer is empty.
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// Normally called once per frame, but may be explicitly invoked.
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// Do not call inside a command function!
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extern qboolean cmd_blockwait;
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void Cbuf_ExecuteLevel(int level);
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//executes only a single cbuf level. can be used to restrict cbuf execution to some 'safe' set of commands, so there are no surprise 'map' commands.
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//will not magically make all commands safe to exec, but will prevent user commands slipping in too.
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//===========================================================================
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/*
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Command execution takes a null terminated string, breaks it into tokens,
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then searches for a command or variable that matches the first token.
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*/
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typedef void (*xcommand_t) (void);
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struct xcommandargcompletioncb_s
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{
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//if repl is specified, then that is the text that will be used if this is the sole autocomplete, to complete using strings that are not actually valid.
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void(*cb)(const char *arg, const char *desc, const char *repl, struct xcommandargcompletioncb_s *ctx);
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//private stuff follows.
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};
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typedef void (*xcommandargcompletion_t)(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx);
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int Cmd_Level(const char *name);
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void Cmd_EnumerateLevel(int level, char *buf, size_t bufsize);
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void Cmd_Init (void);
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void Cmd_Shutdown(void);
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void Cmd_StuffCmds (void);
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void Cmd_RemoveCommands (xcommand_t function); //unregister all commands that use the same function. for wrappers and stuff.
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void Cmd_RemoveCommand (const char *cmd_name);
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qboolean Cmd_AddCommand (const char *cmd_name, xcommand_t function);
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qboolean Cmd_AddCommandD (const char *cmd_name, xcommand_t function, const char *description);
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qboolean Cmd_AddCommandAD (const char *cmd_name, xcommand_t function, xcommandargcompletion_t argcomplete, const char *description);
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// called by the init functions of other parts of the program to
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// register commands and functions to call for them.
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// The cmd_name is referenced later, so it should not be in temp memory
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// if function is NULL, the command will be forwarded to the server
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// as a clc_stringcmd instead of executed locally
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qboolean Cmd_Exists (const char *cmd_name);
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char *Cmd_AliasExist(const char *name, int restrictionlevel);
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// used by the cvar code to check for cvar / command name overlap
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const char *Cmd_Describe (const char *cmd_name);
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typedef struct
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{
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char *guessed; //this is the COMPLETED partial.
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char *partial; //the requested string that we completed
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qboolean caseinsens;
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size_t num, extra; //valid count, and ommitted count (if we were too lazy to find more)
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struct cmd_completion_opt_s {
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qboolean text_alloced:1;
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qboolean desc_alloced:1;
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const char *text;
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const char *repl; //used for sole matches
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const char *desc;
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} completions[50];
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} cmd_completion_t;
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cmd_completion_t *Cmd_Complete(const char *partial, qboolean caseinsens); //calculates and caches info.
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//these should probably be removed some time
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char *Cmd_CompleteCommand (const char *partial, qboolean fullonly, qboolean caseinsens, int matchnum, const char **descptr);
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qboolean Cmd_IsCommand (const char *line);
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// attempts to match a partial command for automatic command line completion
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// returns NULL if nothing fits
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int VARGS Cmd_Argc (void);
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char *VARGS Cmd_Argv (int arg);
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char *VARGS Cmd_Args (void);
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extern int Cmd_ExecLevel;
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//if checkheader is false, an opening { is expected to already have been parsed.
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//otherwise returns the contents of the block much like c.
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//returns a zoned string.
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char *Cmd_ParseMultiline(qboolean checkheader);
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extern cvar_t cmd_gamecodelevel, cmd_allowaccess;
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// The functions that execute commands get their parameters with these
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// functions. Cmd_Argv () will return an empty string, not a NULL
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// if arg > argc, so string operations are always safe.
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int Cmd_CheckParm (const char *parm);
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// Returns the position (1 to argc-1) in the command's argument list
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// where the given parameter apears, or 0 if not present
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char *Cmd_AliasExist(const char *name, int restrictionlevel);
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void Alias_WipeStuffedAliases(void);
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void Cmd_AddMacro(char *s, char *(*f)(void), int disputableintentions);
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#define Cmd_AddMacroD(s,f,unsafe,desc) Cmd_AddMacro(s,f,unsafe)
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void Cmd_TokenizePunctation (char *text, char *punctuation);
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const char *Cmd_TokenizeString (const char *text, qboolean expandmacros, qboolean qctokenize);
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// Takes a null terminated string. Does not need to be /n terminated.
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// breaks the string up into arg tokens.
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void Cmd_ExecuteString (const char *text, int restrictionlevel);
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void Cmd_Args_Set(const char *newargs, size_t len);
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//higher levels have greater access, BUT BE SURE TO CHECK Cmd_IsInsecure()
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#define RESTRICT_MAX_TOTAL 31
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#define RESTRICT_MAX_USER 29
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#define RESTRICT_DEFAULT 20
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#define RESTRICT_MIN 1
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#define RESTRICT_TEAMPLAY 0
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#define RESTRICT_MAX RESTRICT_MAX_USER
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#define RESTRICT_LOCAL (RESTRICT_MAX) //commands typed at the console
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#define RESTRICT_INSECURE (RESTRICT_MAX+1) //commands from csqc or untrusted sources (really should be a separate flag, requires cbuf rewrite)
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#define RESTRICT_SERVER (RESTRICT_MAX+2) //commands from ssqc (untrusted, but allowed to lock cvars)
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#define RESTRICT_SERVERSEAT(x) (RESTRICT_SERVER+x)
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#define RESTRICT_RCON rcon_level.ival
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//#define RESTRICT_SSQC RESTRICT_MAX-2
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#define Cmd_FromGamecode() (Cmd_ExecLevel>=RESTRICT_SERVER) //cheat provention. block cheats if its not fromgamecode
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#define Cmd_IsInsecure() (Cmd_ExecLevel>=RESTRICT_INSECURE) //prevention from the server from breaking/crashing/wiping us. if this returns true, block file access etc.
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// Parses a single line of text into arguments and tries to execute it
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// as if it was typed at the console
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void Cmd_ForwardToServer (void);
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// adds the current command line as a clc_stringcmd to the client message.
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// things like godmode, noclip, etc, are commands directed to the server,
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// so when they are typed in at the console, they will need to be forwarded.
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qboolean Cmd_FilterMessage (char *message, qboolean sameteam);
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void Cmd_MessageTrigger (char *message, int type);
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void Cmd_ShiftArgs (int ammount, qboolean expandstring);
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char *Cmd_ExpandString (const char *data, char *dest, int destlen, int *accesslevel, qboolean expandcvars, qboolean expandmacros);
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qboolean If_EvaluateBoolean(const char *text, int restriction);
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extern cvar_t rcon_level;
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void Cmd_AddTimer(float delay, void(*callback)(int iarg, void *data), int iarg, void *data, size_t datasize); //wrong place, gah
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