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66b78c0b11
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
13 lines
683 B
Text
13 lines
683 B
Text
What is this?
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Its a simple particle config with somewhat more complex (glsl) rendering effect.
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Simply put, it'll distort the screen behind rockets and grenades.
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To use, place the pk3 in your quake/fte/ dir.
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Start up FTE.
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r_particlesystem script
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r_particlesdesc "spikeset tsshaft distort"
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The second line will give you the default particle config, with the two replacement trails overriding the built in effects.
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If you want to look at how its done, you can open the pk3 with winrar/7zip/winzip/windows explorer (if you change the filename extension). There are two text files inside. The effect could be adapted and applied to explosions and other stuff too. Enjoy.
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