fteqw/engine/common/common.h
Spoike 6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00

423 lines
14 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// comndef.h -- general definitions
typedef unsigned char qbyte;
// KJB Undefined true and false defined in SciTech's DEBUG.H header
#undef true
#undef false
#ifdef __cplusplus
typedef enum {qfalse, qtrue} qboolean;//false and true are forcivly defined.
#define true qtrue
#define false qfalse
#else
typedef enum {false, true} qboolean;
#endif
#define MAX_INFO_STRING 196 //regular quakeworld. Sickening isn't it.
#define EXTENDED_INFO_STRING 1024
#define MAX_SERVERINFO_STRING 1024 //standard quake has 512 here.
#define MAX_LOCALINFO_STRING 32768
//============================================================================
typedef enum {
SZ_BAD,
SZ_RAWBYTES,
SZ_RAWBITS,
SZ_HUFFMAN //q3 style packets are horrible.
} sbpacking_t;
typedef struct sizebuf_s
{
qboolean allowoverflow; // if false, do a Sys_Error
qboolean overflowed; // set to true if the buffer size failed
qbyte *data;
int maxsize;
int cursize;
int packing;
int currentbit;
} sizebuf_t;
void SZ_Clear (sizebuf_t *buf);
void *SZ_GetSpace (sizebuf_t *buf, int length);
void SZ_Write (sizebuf_t *buf, const void *data, int length);
void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf
//============================================================================
typedef struct link_s
{
struct link_s *prev, *next;
} link_t;
void ClearLink (link_t *l);
void RemoveLink (link_t *l);
void InsertLinkBefore (link_t *l, link_t *before);
void InsertLinkAfter (link_t *l, link_t *after);
// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
// ent = STRUCT_FROM_LINK(link,entity_t,order)
// FIXME: remove this mess!
#define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (int)&(((t *)0)->m)))
//============================================================================
#ifndef NULL
#define NULL ((void *)0)
#endif
#define Q_MAXCHAR ((char)0x7f)
#define Q_MAXSHORT ((short)0x7fff)
#define Q_MAXINT ((int)0x7fffffff)
#define Q_MAXLONG ((int)0x7fffffff)
#define Q_MAXFLOAT ((int)0x7fffffff)
#define Q_MINCHAR ((char)0x80)
#define Q_MINSHORT ((short)0x8000)
#define Q_MININT ((int)0x80000000)
#define Q_MINLONG ((int)0x80000000)
#define Q_MINFLOAT ((int)0x7fffffff)
//============================================================================
extern qboolean bigendian;
extern short (*BigShort) (short l);
extern short (*LittleShort) (short l);
extern int (*BigLong) (int l);
extern int (*LittleLong) (int l);
extern float (*BigFloat) (float l);
extern float (*LittleFloat) (float l);
short ShortSwap (short l);
int LongSwap (int l);
void COM_CharBias (signed char *c, int size);
void COM_SwapLittleShortBlock (short *s, int size);
//============================================================================
struct usercmd_s;
extern struct usercmd_s nullcmd;
typedef union { //note: reading from packets can be misaligned
char b[4];
short b2;
int b4;
float f;
} coorddata;
extern int sizeofcoord;
extern int sizeofangle;
float MSG_FromCoord(coorddata c, int bytes);
coorddata MSG_ToCoord(float f, int bytes);
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
void MSG_WriteString (sizebuf_t *sb, const char *s);
void MSG_WriteCoord (sizebuf_t *sb, float f);
void MSG_WriteBigCoord (sizebuf_t *sb, float f);
void MSG_WriteAngle (sizebuf_t *sb, float f);
void MSG_WriteAngle8 (sizebuf_t *sb, float f);
void MSG_WriteAngle16 (sizebuf_t *sb, float f);
void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
void MSG_WriteDir (sizebuf_t *sb, float *dir);
extern int msg_readcount;
extern qboolean msg_badread; // set if a read goes beyond end of message
void MSG_BeginReading (void);
int MSG_GetReadCount(void);
int MSG_ReadChar (void);
int MSG_ReadBits(int bits);
int MSG_ReadByte (void);
int MSG_ReadShort (void);
int MSG_ReadLong (void);
float MSG_ReadFloat (void);
char *MSG_ReadString (void);
char *MSG_ReadStringLine (void);
float MSG_ReadCoord (void);
void MSG_ReadPos (float *pos);
float MSG_ReadAngle (void);
float MSG_ReadAngle16 (void);
void MSG_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *cmd);
void MSGQ2_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *move);
void MSG_ReadData (void *data, int len);
//============================================================================
char *Q_strcpyline(char *out, char *in, int maxlen); //stops at '\n' (and '\r')
void Q_ftoa(char *str, float in);
char *Q_strlwr(char *str);
int wildcmp(char *wild, char *string); //1 if match
#define Q_memset(d, f, c) memset((d), (f), (c))
#define Q_memcpy(d, s, c) memcpy((d), (s), (c))
#define Q_memcmp(m1, m2, c) memcmp((m1), (m2), (c))
#define Q_strcpy(d, s) strcpy((d), (s))
#define Q_strncpy(d, s, n) strncpy((d), (s), (n))
#define Q_strlen(s) ((int)strlen(s))
#define Q_strrchr(s, c) strrchr((s), (c))
#define Q_strcat(d, s) strcat((d), (s))
#define Q_strcmp(s1, s2) strcmp((s1), (s2))
#define Q_strncmp(s1, s2, n) strncmp((s1), (s2), (n))
void VARGS Q_snprintfz (char *dest, size_t size, char *fmt, ...);
#define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N
#define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.)
//#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else.
#if 0
#define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1)
#else
void Q_strncpyz(char*d, const char*s, int n);
#define Q_strncatz(dest, src, sizeofdest) \
do { \
strncat(dest, src, sizeofdest - strlen(dest) - 1); \
dest[sizeofdest - 1] = 0; \
} while (0)
#define Q_strncatz2(dest, src) Q_strncatz(dest, src, sizeof(dest))
#endif
//#define Q_strncpy Please remove all strncpys
/*#ifndef strncpy
#define strncpy Q_strncpy
#endif*/
#ifdef _WIN32
#define Q_strcasecmp(s1, s2) _stricmp((s1), (s2))
#define Q_strncasecmp(s1, s2, n) _strnicmp((s1), (s2), (n))
#else
#define Q_strcasecmp(s1, s2) strcasecmp((s1), (s2))
#define Q_strncasecmp(s1, s2, n) strncasecmp((s1), (s2), (n))
#endif
int Q_atoi (char *str);
float Q_atof (char *str);
//============================================================================
extern char com_token[1024];
typedef enum {TTP_UNKNOWN, TTP_STRING, TTP_LINEENDING} com_tokentype_t;
extern com_tokentype_t com_tokentype;
extern qboolean com_eof;
char *COM_Parse (char *data);
char *COM_ParseStringSet (char *data);
char *COM_ParseCString (char *data);
char *COM_StringParse (char *data, qboolean expandmacros, qboolean qctokenize);
char *COM_ParseToken (const char *data, const char *punctuation);
char *COM_TrimString(char *str);
extern int com_argc;
extern char **com_argv;
int COM_CheckParm (char *parm);
int COM_CheckNextParm (char *parm, int last);
void COM_AddParm (char *parm);
void COM_Init (void);
void COM_InitArgv (int argc, char **argv);
void COM_ParsePlusSets (void);
char *COM_SkipPath (char *pathname);
void COM_StripExtension (char *in, char *out, int outlen);
void COM_FileBase (char *in, char *out, int outlen);
int COM_FileSize(char *path);
void COM_DefaultExtension (char *path, char *extension, int maxlen);
void COM_DeFunString(unsigned long *str, char *out, int outsize, qboolean ignoreflags);
void COM_ParseFunString(char *str, unsigned long *out, int outsize);
int COM_FunStringLength(unsigned char *str);
char *COM_FileExtension (char *in);
void COM_CleanUpPath(char *str);
char *VARGS va(char *format, ...);
// does a varargs printf into a temp buffer
//============================================================================
extern qboolean com_file_copyprotected;
extern int com_filesize;
struct cache_user_s;
extern char com_gamedir[MAX_OSPATH];
extern char com_quakedir[MAX_OSPATH];
extern char com_homedir[MAX_OSPATH];
extern char com_configdir[MAX_OSPATH]; //dir to put cfg_save configs in
//extern char *com_basedir;
void COM_WriteFile (char *filename, void *data, int len);
FILE *COM_WriteFileOpen (char *filename);
typedef struct {
struct searchpath_s *search;
int index;
char rawname[MAX_OSPATH];
int offset;
int len;
} flocation_t;
struct vfsfile_s;
typedef enum {FSLFRT_IFFOUND, FSLFRT_LENGTH, FSLFRT_DEPTH_OSONLY, FSLFRT_DEPTH_ANYPATH} FSLF_ReturnType_e;
//if loc is valid, loc->search is always filled in, the others are filled on success.
//returns -1 if couldn't find.
int FS_FLocateFile(char *filename, FSLF_ReturnType_e returntype, flocation_t *loc);
struct vfsfile_s *FS_OpenReadLocation(flocation_t *location);
char *FS_WhichPackForLocation(flocation_t *loc);
char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly);
char *FS_GetPackNames(char *buffer, int buffersize, qboolean referencedonly);
int COM_FOpenFile (char *filename, FILE **file);
int COM_FOpenWriteFile (char *filename, FILE **file);
//#ifdef _MSC_VER //this is enough to annoy me, without conflicting with other (more bizzare) platforms.
//#define fopen dont_use_fopen
//#endif
void COM_CloseFile (FILE *h);
#define COM_FDepthFile(filename,ignorepacks) FS_FLocateFile(filename,ignorepacks?FSLFRT_DEPTH_OSONLY:FSLFRT_DEPTH_ANYPATH, NULL)
#define COM_FCheckExists(filename) FS_FLocateFile(filename,FSLFRT_IFFOUND, NULL)
typedef struct vfsfile_s {
int (*ReadBytes) (struct vfsfile_s *file, void *buffer, int bytestoread);
int (*WriteBytes) (struct vfsfile_s *file, void *buffer, int bytestoread);
qboolean (*Seek) (struct vfsfile_s *file, unsigned long pos); //returns false for error
unsigned long (*Tell) (struct vfsfile_s *file);
unsigned long (*GetLen) (struct vfsfile_s *file); //could give some lag
void (*Close) (struct vfsfile_s *file);
void (*Flush) (struct vfsfile_s *file);
qboolean seekingisabadplan;
} vfsfile_t;
#define VFS_CLOSE(vf) (vf->Close(vf))
#define VFS_TELL(vf) (vf->Tell(vf))
#define VFS_GETLEN(vf) (vf->GetLen(vf))
#define VFS_SEEK(vf,pos) (vf->Seek(vf,pos))
#define VFS_READ(vf,buffer,buflen) (vf->ReadBytes(vf,buffer,buflen))
#define VFS_WRITE(vf,buffer,buflen) (vf->WriteBytes(vf,buffer,buflen))
#define VFS_FLUSH(vf) do{if(vf->Flush)vf->Flush(vf);}while(0)
char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen);
void FS_FlushFSHash(void);
void FS_CreatePath(char *pname, int relativeto);
int FS_Rename(char *oldf, char *newf, int relativeto); //0 on success, non-0 on error
int FS_Rename2(char *oldf, char *newf, int oldrelativeto, int newrelativeto);
int FS_Remove(char *fname, int relativeto); //0 on success, non-0 on error
qboolean FS_WriteFile (char *filename, void *data, int len, int relativeto);
vfsfile_t *FS_OpenVFS(char *filename, char *mode, int relativeto);
vfsfile_t *FS_OpenTemp(void);
vfsfile_t *FS_OpenTCP(char *name);
void FS_UnloadPackFiles(void);
void FS_ReloadPackFiles(void);
char *FS_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum);
enum {
FS_GAME,
FS_ROOT,
FS_GAMEONLY,
FS_CONFIGONLY,
FS_SKINS
};
int COM_filelength (FILE *f);
qbyte *COM_LoadStackFile (char *path, void *buffer, int bufsize);
qbyte *COM_LoadTempFile (char *path);
qbyte *COM_LoadTempFile2 (char *path); //allocates a little bit more without freeing old temp
qbyte *COM_LoadHunkFile (char *path);
qbyte *COM_LoadMallocFile (char *path);
void COM_LoadCacheFile (char *path, struct cache_user_s *cu);
void COM_CreatePath (char *path);
void COM_Gamedir (char *dir);
void FS_ForceToPure(char *str, char *crcs, int seed);
char *COM_GetPathInfo (int i, int *crc);
char *COM_NextPath (char *prevpath);
void COM_FlushFSCache(void); //a file was written using fopen
void COM_RefreshFSCache_f(void);
qboolean COM_LoadMapPackFile(char *name, int offset);
void COM_FlushTempoaryPacks(void);
void COM_EnumerateFiles (char *match, int (*func)(char *, int, void *), void *parm);
extern struct cvar_s registered;
extern qboolean standard_quake; //fixme: remove
void COM_Effectinfo_Clear(void);
unsigned int COM_Effectinfo_ForName(char *efname);
char *COM_Effectinfo_ForNumber(unsigned int efnum);
#define MAX_INFO_KEY 64
char *Info_ValueForKey (char *s, const char *key);
void Info_RemoveKey (char *s, const char *key);
char *Info_KeyForNumber (char *s, int num);
void Info_RemovePrefixedKeys (char *start, char prefix);
void Info_RemoveNonStarKeys (char *start);
void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize);
void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize);
void Info_Print (char *s);
void Info_WriteToFile(vfsfile_t *f, char *info, char *commandname, int cvarflags);
unsigned int Com_BlockChecksum (void *buffer, int length);
void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum);
qbyte COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence);
qbyte Q2COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence);
int build_number( void );
void TL_InitLanguages(void);
void T_FreeStrings(void);
char *T_GetString(int num);
//
// log.c
//
typedef enum {
LOG_CONSOLE,
LOG_PLAYER,
LOG_TYPES
} logtype_t;
void Log_Dir_Callback (struct cvar_s *var, char *oldvalue);
void Log_Name_Callback (struct cvar_s *var, char *oldvalue);
void Log_String (logtype_t lognum, char *s);
void Con_Log (char *s);
void Log_Logfile_f (void);
void Log_Init(void);