mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
faeb62f4ee
hopefully this won't break quake too much. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4638 fc73d0e0-1445-4013-8a0c-d673dee63da5
1119 lines
21 KiB
INI
1119 lines
21 KiB
INI
//hexen2-compatible particle config
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//for the purposes of faithfulness, I'm using uhexen2 (with gl_missile_glows etc set to 0) as a baseline.
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//the engine uses the h2part namespace for all hexen2 effects, thus ensuring that the builtin config is loaded.
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//specifying this explicitly means that the engine can find these effects properly even if this config is loaded via some name other than h2part.
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//this line doesn't affect weak/strong stuff, so r_particledesc will still override builtin ones.
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r_part namespace h2part
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//transparent sprites look stupid when alpha tested too. really this shouldn't be here, but its needed to override fps_preset stuff...
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gl_blendsprites 1
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//pe4 effect 255 is reused for the generic
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//move the vel to org and ignore the spawn velocity to mimic hexen2's particleexplosion
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//colour gets overriden
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r_part pe4_255
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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count 1
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scale 4
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alpha 0.6
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die 0.5
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randomvel 256
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veladd 0
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orgadd 1
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rotationspeed 360
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rotationstart 0 360
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gravity 200
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scalefactor 0.8
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}
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//icemace hitting a monster
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r_part pe2_14_145
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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count 20
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scale 4
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alpha 1
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die 1
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randomvel 256
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rgb 160 160 240
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veladd 0
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orgadd 1
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rotationspeed 360
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rotationstart 0 360
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gravity 200
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scalefactor 0.8
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}
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//praevus flame summoning particles
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r_part pe2_7 //_427
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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count 1
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scale 4
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alpha 3
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die 2
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randomvel 0
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veladd 1
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spawnorg 8
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spawnvel 0
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rotationspeed 360
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rotationstart 0 360
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gravity 0
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scalefactor 0.8
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}
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//grav. identical to slowgrav. used for the necro's boneshard particle puffs
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r_part pe4_1
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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count 1
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scale 6
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alpha 1
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die 1
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randomvel 0
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veladd 1
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orgadd 0
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spawnorg 8
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rotationspeed 360
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rotationstart 0 360
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gravity 200
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scalefactor 0.3
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}
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//slowgrav, used for the assassin's grenade's trail, stupidly enough
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r_part pe4_3
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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count 1
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scale 4
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alpha 0.6
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die 0.5
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randomvel 0
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veladd 1
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orgadd 0
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spawnorg 8
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rotationspeed 360
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rotationstart 0 360
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gravity 200
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scalefactor 0.8
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}
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//pt_fastgrav. blood splatters (like in the assassin's tomed set staff when the monster is chained up).
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r_part pe4_2
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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count 1
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scale 8
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alpha 2
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die 1
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randomvel 0
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veladd 2
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orgadd 0
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spawnorg 8
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rotationspeed 360
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rotationstart 0 360
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gravity 800
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scalefactor 0.8
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}
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//the 'rocket trail' flag from quake was repurposed in hexen2 for spider gibs
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r_part tr_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 2
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scale 4
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alpha 0.6
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die 1
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randomvel 64
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veladd 10
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rotationspeed 90
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rotationstart 0 360
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rgb 16 160 16
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rgbrand 16 64 16
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gravity 200
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scalefactor 0.8
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}
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//used for the meteor staff trail (projectile and gibs)
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r_part tr_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 4
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scale 4
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alpha 1
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die 1
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randomvel 8
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veladd 10
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gravity -40
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rotationspeed 360
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rotationstart 0 360
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rgb 16
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rgbrand 48
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rgbrandsync 1
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scalefactor 0.8
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}
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//used on ice chunks (paladin ice wand thing)
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r_part tr_ice
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 4
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scale 4
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alpha 0.6
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die 1
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randomvel 64
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veladd 10
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rotationspeed 360
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rotationstart 0 360
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rgb 160 160 240
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rgbrand 0 0 0
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gravity 200
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scalefactor 0.8
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}
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//hexen2 uses the exact same effect for blood and slightblood, just slightblood is half as dense.
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r_part tr_slightblood
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 6
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scale 4
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alpha 0.6
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die 1
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randomvel 64
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veladd 10
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rotationspeed 360
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rotationstart 0 360
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rgb 240 0 0
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rgbrand 0 0 0
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gravity 200
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scalefactor 0.8
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}
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r_part tr_blood
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 3
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scale 4
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alpha 0.6
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die 1
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randomvel 64
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veladd 10
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rotationspeed 360
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rotationstart 0 360
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rgb 240 0 0
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rgbrand 0 0 0
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gravity 200
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scalefactor 0.8
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}
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//fixme: test
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r_part tr_bloodshot
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 32
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scale 64
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alpha 0.6
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die 1
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randomvel 64
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veladd 10
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rotationspeed 90
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rotationstart 0 360
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rgb 0 255 0 //fixme
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rgbrand 0 0 0
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gravity 200
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scalefactor 0.8
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}
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//demoness acid projectile trails
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r_part tr_acidball
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 4
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scale 4
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alpha 0.6
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die 1
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randomvel 64
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veladd 10
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rotationspeed 90
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rotationstart 0 360
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rgb 16 160 16
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rgbrand 0 0 0
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gravity 200
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scalefactor 0.4
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}
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//fixme:test
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r_part tr_meteor
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 32
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scale 64
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alpha 0.6
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die 1
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randomvel 64
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veladd 10
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rotationspeed 90
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rotationstart 0 360
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rgb 0 255 0 //fixme
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rgbrand 0 0 0
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gravity 200
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scalefactor 0.8
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scaledelta -10
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stains 2
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}
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//hydra spit. generally blackish
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r_part tr_spit
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 3
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scale 4
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alpha 1
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die 1
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randomvel 5
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veladd 10
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up 2
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rotationspeed 90
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rotationstart 0 360
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rgb 0 0 0
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rgbrand 0 0 0
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gravity 0
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scalefactor 0.3
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}
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//famine missiles
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r_part tr_spell
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 4
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scale 4
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alpha 1
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die 1
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randomvel 16
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spawnorg 4
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spawnvel 2
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veladd 64
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rotationspeed 90
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rotationstart 0 360
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rgb 200 32 32
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rgbrand 0 0 0
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gravity 0
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scalefactor 0.3
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}
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//tomed barbarian weapon2 trail
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r_part tr_vorpmissile
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 4
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scale 4
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alpha 0.6
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die 0.5
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randomvel 4
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spawnorg 32 4
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veladd 64
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rotationspeed 90
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rotationstart 0 360
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rgb 128 128 128
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rgbrand 0 0 0
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gravity 0
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scalefactor 0.8
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}
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//this fades out much faster than regular hexen2. also slightly flies forwards with the missile
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r_part tr_magicmissile
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 4
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scale 4
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alpha 1
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die 0.5
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randomvel 64
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veladd -128
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spawnorg 8
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rotationspeed 90
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rotationstart 0 360
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rgb 100 100 160
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rgbrand 0 0 0
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gravity 200
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scalefactor 0.8
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}
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r_part tr_boneshard
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 4
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scale 4
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alpha 1
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die 0.5
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randomvel 64
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veladd -128
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spawnorg 8
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rotationspeed 90
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rotationstart 0 360
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rgb 200 180 85
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rgbrand 0 0 0
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gravity 200
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scalefactor 0.8
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}
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//imp fireballs
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r_part tr_fireball
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 1
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scale 12
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alpha 0.4
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die 0.5
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rgb 255 127 100
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rgbdelta -14 -300 -300
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blend add
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scalefactor 1
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scaledelta -15
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}
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r_part +tr_fireball
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 5
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scale 30
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alpha 0.2
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die 0.75
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//diesubrand 10.25
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randomvel 0.2
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rgb 5 5 5
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//rgbdelta -230 -45 -9
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gravity -15
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scalefactor 1
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scaledelta 20
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spawnvel 5
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}
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//assassin weapon4
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r_part tr_setstaff
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 2
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scale 4
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alpha 0.6
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die 1
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spawnorg 3 5
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randomvel 3.5
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veladd 10
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rotationspeed 90
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rotationstart 0 360
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rgb 220 200 100
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rgbrand 0 0 0
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gravity 40
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scalefactor 0.8
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}
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//assassin weapon4's tomed projectile trail thing. barely visible in hexen2. framerate dependant. nasty. this effect is not faithful.
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r_part tr_scarab
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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step 2
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scale 4
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alpha 0.3
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die 0.2
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spawnorg 1 2
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randomvel 1
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veladd 10
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rotationspeed 90
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rotationstart 0 360
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rgb 220 200 100
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rgbrand 0 0 0
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gravity 40
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scalefactor 0.8
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}
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//generic rain. rgb comes from the gamecode's palette index. blurgh. real men specify things precisely.
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r_part te_rain
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 1 63 63 256 2 64
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count 1 2 1
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scale 5
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alpha 3
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die 2
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spawnorg 64 64
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spawnvel 1
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veladd 0.5
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rotationspeed 90
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rotationstart 0 30
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rgb 255 255 255
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scalefactor 0.8
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}
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//Hexen2 triggers various client-side sprite/model effects.
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//model term:
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//model MODELNAME framestart frameend framerate alpha traileffect
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//sprites will always use a fixed alpha (frames should shrink in size or whatever).
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//models will fade out gradually, but can be forced to a constant alpha if a negative alpha is used (will be fabsed as needed) if you have a decent animation.
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r_part ce_white_smoke_05
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{
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model models/whtsmk1.spr 0 0 20 0.5
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veladd 1
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}
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r_part ce_white_smoke_10
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{
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model models/whtsmk1.spr 0 0 10 0.5
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veladd 1
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}
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r_part ce_white_smoke_15
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{
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model models/whtsmk1.spr 0 0 6.666 0.5
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veladd 1
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}
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r_part ce_white_smoke_20
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{
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model models/whtsmk1.spr 0 0 5 0.5
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veladd 1
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}
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r_part ce_white_smoke_50
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{
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model models/whtsmk1.spr 0 0 2 0.5
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veladd 1
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}
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r_part ce_bluespark
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{
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model models/bspark.spr 0 0 20 1
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}
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r_part ce_yellowspark
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{
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model models/spark.spr 0 0 20 1
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}
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r_part ce_sm_circle_exp
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{
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model models/fcircle.spr 0 0 20 1
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}
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r_part ce_bg_circle_exp
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{
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model models/xplod29.spr 0 0 20 1
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}
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r_part ce_sm_white_flash
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{
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model models/sm_white.spr 0 0 20 1
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}
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r_part ce_white_flash
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{
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model models/gryspt.spr 0 0 20 0.4
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}
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r_part ce_yellowred_flash
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{
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model models/yr_flsh.spr 0 0 20 0.4
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}
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r_part ce_blue_flash
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{
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model models/bluflash.spr 0 0 20 0.4
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}
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r_part ce_sm_blue_flash
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{
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model models/sm_blue.spr 0 0 20 0.4
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}
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r_part ce_red_flash
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{
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model models/redspt.spr 0 0 20 0.4
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}
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r_part ce_sm_explosion
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{
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model models/sm_expld.spr 0 0 20 1
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}
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r_part ce_lg_explosion
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{
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model models/bg_expld.spr 0 0 20 1
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}
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r_part ce_floor_explosion
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{
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model models/fl_expld.spr 0 0 20 1
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}
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r_part ce_rider_death
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{
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}
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r_part ce_blue_explosion
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{
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model models/xpspblue.spr 0 0 20 1
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}
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r_part ce_green_smoke_05
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{
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model models/grnsmk1.spr 0 0 20 0.5
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veladd 1
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}
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r_part ce_green_smoke_10
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{
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model models/grnsmk1.spr 0 0 10 0.5
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veladd 1
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}
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r_part ce_green_smoke_15
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{
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model models/grnsmk1.spr 0 0 6.666 0.5
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veladd 1
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}
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r_part ce_green_smoke_20
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{
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model models/grnsmk1.spr 0 0 5 0.5
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veladd 1
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}
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// ce_grey_smoke
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r_part ce_grey_smoke_15
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{
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model models/grysmk1.spr 0 0 6.666 0.5
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veladd 1
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}
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r_part ce_red_smoke
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{
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model models/redsmk1.spr 0 0 6.666 0.5
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veladd 1
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}
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r_part ce_slow_white_smoke
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{
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model models/whtsmk1.spr 0 0 20 0.5
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veladd 1
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}
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r_part ce_redspark
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{
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model models/rspark.spr 0 0 20 1
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}
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r_part ce_greenspark
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{
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model models/gspark.spr 0 0 20 1
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}
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r_part ce_telesmk1
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{
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model models/telesmk1.spr 0 0 15 0.5
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veladd 1
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}
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r_part ce_telesmk2
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{
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model models/telesmk2.spr 0 0 15 1
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veladd 1
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}
|
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r_part ce_icehit
|
|
{
|
|
model models/icehit.spr 0 0 20 0.5
|
|
}
|
|
r_part ce_medusa_hit
|
|
{
|
|
model models/medhit.spr 0 0 20 1
|
|
}
|
|
r_part ce_mezzo_reflect
|
|
{
|
|
model models/mezzoref.spr 0 0 20 1
|
|
}
|
|
r_part ce_floor_explosion2
|
|
{
|
|
model models/flrexpl2.spr 0 0 20 1
|
|
}
|
|
r_part ce_xbow_explosion
|
|
{
|
|
model models/xbowexpl.spr 0 0 20 1
|
|
}
|
|
r_part ce_new_explosion
|
|
{
|
|
model models/gen_expl.spr 0 0 20 1
|
|
}
|
|
r_part ce_magic_missile_explosion
|
|
{
|
|
model models/mm_expld.spr 0 0 20 1
|
|
}
|
|
// ce_ghost
|
|
r_part ce_bone_explosion
|
|
{
|
|
model models/bonexpld.spr 0 0 20 1
|
|
}
|
|
//famine teleport effect
|
|
r_part ce_redcloud
|
|
{
|
|
model models/rcloud.spr 0 0 20 1
|
|
}
|
|
r_part ce_teleporterpuffs
|
|
{
|
|
// model models/telesmk2.spr 0 0 20 1
|
|
}
|
|
// ce_teleporterbody
|
|
// ce_boneshard
|
|
// ce_boneshrapnel
|
|
//this is transparent so it doesn't obscure your view
|
|
r_part ce_flamestream
|
|
{
|
|
model models/flamestr.spr 0 0 20 0.4
|
|
veladd 1
|
|
}
|
|
r_part ce_gravitywell
|
|
{
|
|
spawnmode ball
|
|
count 100
|
|
spawnorg 128
|
|
spawnvel -64
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 1 63 63 256 2 64
|
|
scale 4
|
|
alpha 1
|
|
die 2
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 220 200 100
|
|
rgbrand 0 0 0
|
|
gravity 0
|
|
scalefactor 0.4
|
|
}
|
|
r_part ce_bldrn_expl
|
|
{
|
|
model models/xplsn_1.spr 0 0 20 1
|
|
}
|
|
//demoness tomed acid trail
|
|
r_part ce_acid_muzzfl
|
|
{
|
|
model models/muzzle1.spr 0 0 20 0.4
|
|
veladd 1
|
|
}
|
|
r_part ce_acid_hit
|
|
{
|
|
model models/axplsn_2.spr 0 0 20 1
|
|
}
|
|
r_part ce_firewall_small
|
|
{
|
|
model models/firewal1.spr 0 0 20 1
|
|
}
|
|
r_part ce_firewall_medium
|
|
{
|
|
model models/firewal5.spr 0 0 20 1
|
|
}
|
|
r_part ce_firewall_large
|
|
{
|
|
model models/firewal4.spr 0 0 20 1
|
|
}
|
|
r_part ce_onfire
|
|
{
|
|
model models/firewal1.spr 0 0 20 0.4
|
|
model models/firewal2.spr 0 0 20 0.4
|
|
model models/firewal3.spr 0 0 20 0.4
|
|
veladd 1
|
|
}
|
|
r_part ce_flamewall
|
|
{
|
|
model models/firewal1.spr 0 0 20 1
|
|
veladd 1
|
|
}
|
|
r_part ce_flamewall2
|
|
{
|
|
model models/firewal2.spr 0 0 20 0.4
|
|
veladd 1
|
|
}
|
|
r_part ce_lball_expl
|
|
{
|
|
model models/Bluexp3.spr 0 0 20 1
|
|
}
|
|
r_part ce_acid_splat
|
|
{
|
|
model models/axplsn_1.spr 0 0 20 1
|
|
}
|
|
r_part ce_acid_expl
|
|
{
|
|
model models/axplsn_5.spr 0 0 20 1
|
|
}
|
|
r_part ce_fboom
|
|
{
|
|
model models/fboom.spr 0 0 20 1
|
|
}
|
|
// ce_chunk
|
|
r_part ce_bomb
|
|
{
|
|
model models/pow.spr 0 0 20 1
|
|
}
|
|
r_part ce_brn_bounce
|
|
{
|
|
model models/spark.spr 0 0 20 1
|
|
}
|
|
r_part ce_lshock
|
|
{
|
|
model models/vorpshok.mdl 0 0 20 1
|
|
}
|
|
// ce_flamewall
|
|
// ce_flamewall2
|
|
r_part ce_floor_explosion3
|
|
{
|
|
model models/biggy.spr 0 0 20 1
|
|
}
|
|
|
|
r_part ce_boneshard
|
|
{
|
|
model models/boneshot.mdl 0 1 1 1
|
|
rotationspeed 425
|
|
veladd 2
|
|
}
|
|
r_part ce_boneshrapnel
|
|
{
|
|
model models/boneshrd.mdl 0 1 1 1
|
|
rotationspeed 425
|
|
veladd 2
|
|
}
|
|
|
|
r_part ce_chunk_greystone
|
|
{
|
|
model models/schunk1.mdl 0 1 0.25 1
|
|
model models/schunk2.mdl 0 1 0.25 1
|
|
model models/schunk3.mdl 0 1 0.25 1
|
|
model models/schunk4.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_wood
|
|
{
|
|
model models/splnter1.mdl 0 1 0.25 1
|
|
model models/splnter2.mdl 0 1 0.25 1
|
|
model models/splnter3.mdl 0 1 0.25 1
|
|
model models/splnter4.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_metal
|
|
{
|
|
model models/metlchk1.mdl 0 1 0.25 1
|
|
model models/metlchk2.mdl 0 1 0.25 1
|
|
model models/metlchk3.mdl 0 1 0.25 1
|
|
model models/metlchk4.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_flesh
|
|
{
|
|
model models/flesh1.mdl 0 1 0.25 1 tr_bloodshot
|
|
model models/flesh2.mdl 0 1 0.25 1 tr_bloodshot
|
|
model models/flesh3.mdl 0 1 0.25 1 tr_bloodshot
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
//r_part ce_chunk_fire
|
|
//{
|
|
//}
|
|
r_part ce_chunk_clay
|
|
{
|
|
model models/clshard1.mdl 0 1 0.25 1
|
|
model models/clshard2.mdl 0 1 0.25 1
|
|
model models/clshard3.mdl 0 1 0.25 1
|
|
model models/clshard4.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_leaves
|
|
{
|
|
model models/leafchk1.mdl 0 1 0.25 1
|
|
model models/leafchk2.mdl 0 1 0.25 1
|
|
model models/leafchk3.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_hay
|
|
{
|
|
model models/hay1.mdl 0 1 0.25 1
|
|
model models/hay2.mdl 0 1 0.25 1
|
|
model models/hay3.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_brownstone
|
|
{
|
|
model models/schunk1.mdl 1 1 0.25 1
|
|
model models/schunk2.mdl 1 1 0.25 1
|
|
model models/schunk3.mdl 1 1 0.25 1
|
|
model models/schunk4.mdl 1 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_cloth
|
|
{
|
|
model models/clthchk1.mdl 0 1 0.25 1
|
|
model models/clthchk2.mdl 0 1 0.25 1
|
|
model models/clthchk3.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_wood_leaf
|
|
{
|
|
model models/splnter1.mdl 0 1 0.25 1
|
|
model models/splnter2.mdl 0 1 0.25 1
|
|
model models/splnter3.mdl 0 1 0.25 1
|
|
model models/splnter4.mdl 0 1 0.25 1
|
|
model models/leafchk1.mdl 0 1 0.25 1
|
|
model models/leafchk2.mdl 0 1 0.25 1
|
|
model models/leafchk3.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
|
|
}
|
|
r_part ce_chunk_wood_metal
|
|
{
|
|
model models/splnter1.mdl 0 1 0.25 1
|
|
model models/splnter2.mdl 0 1 0.25 1
|
|
model models/splnter3.mdl 0 1 0.25 1
|
|
model models/splnter4.mdl 0 1 0.25 1
|
|
model models/metlchk1.mdl 0 1 0.25 1
|
|
model models/metlchk2.mdl 0 1 0.25 1
|
|
model models/metlchk3.mdl 0 1 0.25 1
|
|
model models/metlchk4.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_wood_stone
|
|
{
|
|
model models/splnter1.mdl 0 1 0.25 1
|
|
model models/splnter2.mdl 0 1 0.25 1
|
|
model models/splnter3.mdl 0 1 0.25 1
|
|
model models/splnter4.mdl 0 1 0.25 1
|
|
model models/schunk1.mdl 0 1 0.25 1
|
|
model models/schunk2.mdl 0 1 0.25 1
|
|
model models/schunk3.mdl 0 1 0.25 1
|
|
model models/schunk4.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_metal_stone
|
|
{
|
|
model models/metlchk1.mdl 0 1 0.25 1
|
|
model models/metlchk2.mdl 0 1 0.25 1
|
|
model models/metlchk3.mdl 0 1 0.25 1
|
|
model models/metlchk4.mdl 0 1 0.25 1
|
|
model models/schunk1.mdl 0 1 0.25 1
|
|
model models/schunk2.mdl 0 1 0.25 1
|
|
model models/schunk3.mdl 0 1 0.25 1
|
|
model models/schunk4.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_metal_cloth
|
|
{
|
|
model models/metlchk1.mdl 0 1 0.25 1
|
|
model models/metlchk2.mdl 0 1 0.25 1
|
|
model models/metlchk3.mdl 0 1 0.25 1
|
|
model models/metlchk4.mdl 0 1 0.25 1
|
|
model models/clthchk1.mdl 0 1 0.25 1
|
|
model models/clthchk2.mdl 0 1 0.25 1
|
|
model models/clthchk3.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_webs
|
|
{
|
|
model models/shard1.mdl 3 1 0.25 -0.5
|
|
model models/shard2.mdl 3 1 0.25 -0.5
|
|
model models/shard3.mdl 3 1 0.25 -0.5
|
|
model models/shard4.mdl 3 1 0.25 -0.5
|
|
model models/shard5.mdl 3 1 0.25 -0.5
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 500
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_glass
|
|
{
|
|
model models/shard1.mdl 0 1 0.25 1
|
|
model models/shard2.mdl 0 1 0.25 1
|
|
model models/shard3.mdl 0 1 0.25 1
|
|
model models/shard4.mdl 0 1 0.25 1
|
|
model models/shard5.mdl 0 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_ice
|
|
{
|
|
model models/shard.mdl 0 1 0.25 -0.4 tr_ice
|
|
model models/shard.mdl 1 1 0.25 -0.4 tr_ice
|
|
rotationspeed 30
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
}
|
|
r_part ce_chunk_clearglass
|
|
{
|
|
model models/shard1.mdl 1 1 0.25 -0.5
|
|
model models/shard2.mdl 1 1 0.25 -0.5
|
|
model models/shard3.mdl 1 1 0.25 -0.5
|
|
model models/shard4.mdl 1 1 0.25 -0.5
|
|
model models/shard5.mdl 1 1 0.25 -0.5
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_redglass
|
|
{
|
|
model models/shard1.mdl 2 1 0.25 1
|
|
model models/shard2.mdl 2 1 0.25 1
|
|
model models/shard3.mdl 2 1 0.25 1
|
|
model models/shard4.mdl 2 1 0.25 1
|
|
model models/shard5.mdl 2 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_acid
|
|
{
|
|
model models/sucwp2p.mdl 0 1 0.25 1 tr_acidball
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_meteor
|
|
{
|
|
model models/tempmetr.mdl 0 1 0.25 1 tr_meteor
|
|
randomvel 360
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_greenflesh
|
|
{
|
|
model models/sflesh1.mdl 0 1 0.25 1 tr_acidball
|
|
model models/sflesh2.mdl 0 1 0.25 1 tr_acidball
|
|
model models/sflesh3.mdl 0 1 0.25 1 tr_acidball
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
r_part ce_chunk_bone
|
|
{
|
|
model models/clshard1.mdl 1 1 0.25 1
|
|
model models/clshard2.mdl 1 1 0.25 1
|
|
model models/clshard3.mdl 1 1 0.25 1
|
|
model models/clshard4.mdl 1 1 0.25 1
|
|
randomvel 210 70 280
|
|
spawnorg 0
|
|
gravity 800
|
|
rotationspeed 425
|
|
}
|
|
|
|
r_part ce_fountain
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 1 63 63 256 2 64
|
|
count 1
|
|
scale 10
|
|
rotationspeed -64 64
|
|
scalefactor 1
|
|
die 1
|
|
alpha 0.2
|
|
rgb 128 128 128
|
|
rgbdelta 0 -32 -32
|
|
blend add
|
|
spawnvel 100
|
|
veladd 1
|
|
gravity 800
|
|
}
|
|
|
|
r_part ce_snow
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 1 63 63 256 2 64
|
|
count 1
|
|
scale 30
|
|
scaledelta -10
|
|
rotationspeed -64 64
|
|
scalefactor 1
|
|
die 1
|
|
alpha 0.2
|
|
rgb 255 255 255
|
|
rgbdelta 0 -32 -32
|
|
friction 1
|
|
blend add
|
|
veladd 1
|
|
gravity 200
|
|
}
|
|
|
|
|
|
//this teleport effect is nothing like hexen2's. hopefully it'll be acceptable :s
|
|
//the down ring
|
|
r_part ce_teleporterbody
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 193 1 255 63 256
|
|
count 32
|
|
scale 16
|
|
scalefactor 1
|
|
alpha 0.3
|
|
die 1
|
|
veladd -52
|
|
rgb 255 255 255
|
|
friction 1
|
|
spawnorg 32 0
|
|
spawnmode uniformcircle
|
|
}
|
|
//the up ring
|
|
r_part +ce_teleporterbody
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 193 1 255 63 256
|
|
count 32
|
|
scale 16
|
|
scalefactor 1
|
|
alpha 0.3
|
|
die 1
|
|
veladd 52
|
|
rgb 255 255 255
|
|
friction 1
|
|
spawnorg 32 0
|
|
spawnmode uniformcircle
|
|
}
|
|
|
|
|
|
//h2part.ce_rain was not loaded
|
|
//h2part.ce_quake was not loaded
|
|
//h2part.ce_ghost was not loaded
|
|
//h2part.ce_teleporterbody_1 was not loaded
|
|
//h2part.ce_grey_smoke_100 was not loaded
|
|
//h2part.ce_chunk_fire was not loaded
|