mirror of
https://github.com/nzp-team/fteqw.git
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e8aa715763
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
109 lines
7 KiB
C
109 lines
7 KiB
C
#include "hash.h"
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/*
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Threading:
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When the main thread will harm the filesystem tree/hash, it will first lock fs_thread_mutex (FIXME: make a proper rwlock).
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Worker threads must thus lock that mutex for any opens (to avoid it changing underneath it), but can unlock it as soon as the open call returns.
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Files may be shared between threads, but not simultaneously.
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The filesystem driver is responsible for closing the pak/pk3 once all files are closed, and must ensure that opens+reads+closes as well as archive closure are thread safe.
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*/
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#define FSVER 2
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#define FF_NOTFOUND (0u) //file wasn't found
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#define FF_FOUND (1u<<0u) //file was found
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#define FF_SYMLINK (1u<<1u) //file contents are the name of a different file (symlink). do a recursive lookup on the name
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#define FF_DIRECTORY (1u<<2u)
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typedef struct
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{
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bucket_t buck;
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int depth; /*shallower files will remove deeper files*/
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} fsbucket_t;
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extern hashtable_t filesystemhash; //this table is the one to build your hash references into
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extern int fs_hash_dups; //for tracking efficiency. no functional use.
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extern int fs_hash_files; //for tracking efficiency. no functional use.
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extern qboolean fs_readonly; //if true, fopen(, "w") should always fail.
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extern void *fs_thread_mutex;
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extern float fs_accessed_time;
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struct searchpath_s;
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struct searchpathfuncs_s
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{
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int fsver;
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void (QDECL *ClosePath)(searchpathfuncs_t *handle);
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void (QDECL *GetPathDetails)(searchpathfuncs_t *handle, char *outdetails, size_t sizeofdetails);
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void (QDECL *BuildHash)(searchpathfuncs_t *handle, int depth, void (QDECL *FS_AddFileHash)(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle));
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unsigned int (QDECL *FindFile)(searchpathfuncs_t *handle, flocation_t *loc, const char *name, void *hashedresult); //true if found (hashedresult can be NULL)
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//note that if rawfile and offset are set, many Com_FileOpens will read the raw file
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//otherwise ReadFile will be called instead.
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void (QDECL *ReadFile)(searchpathfuncs_t *handle, flocation_t *loc, char *buffer); //reads the entire file in one go (size comes from loc, so make sure the loc is valid, this is for performance with compressed archives)
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int (QDECL *EnumerateFiles)(searchpathfuncs_t *handle, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath), void *parm);
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int (QDECL *GeneratePureCRC) (searchpathfuncs_t *handle, int seed, int usepure);
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vfsfile_t * (QDECL *OpenVFS)(searchpathfuncs_t *handle, flocation_t *loc, const char *mode);
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qboolean (QDECL *PollChanges)(searchpathfuncs_t *handle); //returns true if there were changes
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qboolean (QDECL *FileStat)(searchpathfuncs_t *handle, flocation_t *loc, time_t *mtime);
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qboolean (QDECL *CreateFile)(searchpathfuncs_t *handle, flocation_t *loc, const char *filename); //like FindFile, but returns a usable loc even if the file does not exist yet (may also create requisite directories too)
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qboolean (QDECL *RenameFile)(searchpathfuncs_t *handle, const char *oldname, const char *newname); //returns true on success, false if source doesn't exist, or if dest does (cached locs may refer to either new or old name).
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qboolean (QDECL *RemoveFile)(searchpathfuncs_t *handle, const char *filename); //returns true on success, false if it wasn't found or is readonly.
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};
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//searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc); //returns a handle to a new pak/path
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//the stdio filesystem is special as that's the starting point of the entire filesystem
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//warning: the handle is known to be a string pointer to the dir name
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extern searchpathfuncs_t *(QDECL VFSOS_OpenPath) (vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
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extern searchpathfuncs_t *(QDECL FSZIP_LoadArchive) (vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
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extern searchpathfuncs_t *(QDECL FSVPK_LoadArchive) (vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
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extern searchpathfuncs_t *(QDECL FSPAK_LoadArchive) (vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
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extern searchpathfuncs_t *(QDECL FSDWD_LoadArchive) (vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
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extern searchpathfuncs_t *(QDECL FSDZ_LoadArchive) (vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix);
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vfsfile_t *QDECL VFSOS_Open(const char *osname, const char *mode);
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vfsfile_t *FS_DecompressGZip(vfsfile_t *infile, vfsfile_t *outfile);
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int FS_RegisterFileSystemType(void *module, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, searchpathfuncs_t *parent, const char *filename, const char *desc, const char *prefix), qboolean loadscan);
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void FS_UnRegisterFileSystemType(int idx);
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void FS_UnRegisterFileSystemModule(void *module);
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void FS_AddHashedPackage(searchpath_t **oldpaths, const char *parent_pure, const char *parent_logical, searchpath_t *search, unsigned int loadstuff, const char *pakpath, const char *qhash, const char *pakprefix, unsigned int packageflags);
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void PM_LoadPackages(searchpath_t **oldpaths, const char *parent_pure, const char *parent_logical, searchpath_t *search, unsigned int loadstuff, int minpri, int maxpri);
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void PM_EnumeratePlugins(void (*callback)(const char *name));
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int PM_IsApplying(qboolean listsonly);
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unsigned int PM_MarkUpdates (void); //mark new/updated packages as needing install.
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void PM_ApplyChanges(void); //for -install/-doinstall args
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void PM_ManifestPackage(const char *name, int security);
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qboolean PM_FindUpdatedEngine(char *syspath, size_t syspathsize); //names the engine we should be running
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void PM_AddManifestPackages(ftemanifest_t *man);
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void Menu_Download_Update(void);
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int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man), void *usr);
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struct modlist_s
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{
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ftemanifest_t *manifest;
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char *gamedir;
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char *description;
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};
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struct modlist_s *Mods_GetMod(size_t diridx);
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#define SPF_REFERENCED 1 //something has been loaded from this path. should filter out client references...
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#define SPF_COPYPROTECTED 2 //downloads are not allowed fom here.
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#define SPF_TEMPORARY 4 //a map-specific path, purged at map change.
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#define SPF_EXPLICIT 8 //a root gamedir (bumps depth on gamedir depth checks).
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#define SPF_UNTRUSTED 16 //has been downloaded from somewhere. configs inside it should never be execed with local access rights.
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#define SPF_PRIVATE 32 //private to the client. ie: the fte dir. name is not networked.
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#define SPF_WRITABLE 64 //safe to write here. lots of weird rules etc.
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#define SPF_BASEPATH 128 //part of the basegames, and not the mod gamedir(s).
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qboolean FS_LoadPackageFromFile(vfsfile_t *vfs, char *pname, char *localname, int *crc, unsigned int flags);
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#ifdef AVAIL_XZDEC
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vfsfile_t *FS_XZ_DecompressWriteFilter(vfsfile_t *infile);
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#endif
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#ifdef AVAIL_GZDEC
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vfsfile_t *FS_GZ_WriteFilter(vfsfile_t *outfile, qboolean autoclosefile, qboolean compress);
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#endif
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