mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-13 07:47:45 +00:00
e996609c73
isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
730 lines
12 KiB
INI
730 lines
12 KiB
INI
//model "name" framestart= frames= framerate= alpha= trail= orient additive transparent fullbright shadow noshadow
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r_part namespace q2part
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r_part pe_default
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part TEQ2_LASER_SPARKS
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 7
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part te_splashsparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashunknown
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{
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assoc te_splashsparks
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}
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r_part teq2_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 6
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashbluewater
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xb0
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}
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r_part te_splashbrownwater
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0x50
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}
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r_part te_splashslime
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xd0
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}
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r_part te_splashlava
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashblood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe8
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}
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r_part teq2_shield_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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colorindex 0xb0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_screen_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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colorindex 0xd0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_bullet_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 6
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colorindex 0xe0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part q2_smoke
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{
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count 0 0 1
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model "models/objects/smoke/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1
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}
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r_part q2_smokeandflash
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{
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count 0 0 1
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model "models/objects/flash/tris.md2" framestart=0 frameend=2 framerate=10 alpha=-1 fullbright
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assoc q2_smoke
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}
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r_part teq2_gunshot /*machinegun*/
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 7
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/*smoke puff models*/
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assoc q2_smokeandflash
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/*low chance of various sounds*/
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sound world/ric1.wav 1 1 0 0 1
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sound world/ric2.wav 1 1 0 0 1
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sound world/ric3.wav 1 1 0 0 1
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sound "" 1 1 0 0 12
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}
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r_part teq2_shotgun /*shotgun... duh*/
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 20
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 7
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/*smoke puff models*/
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assoc q2_smokeandflash
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}
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r_part teq2_blood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 232 7
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}
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r_part q2_blasterpuff
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{
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count 0 0 1
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model "models/objects/explode/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow
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}
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r_part teq2_blaster
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0 7
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assoc q2_blasterpuff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 1 1 0
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lightshadows 1
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part teq2_blaster2
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{ //green version.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xd0 7
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assoc q2_blasterpuff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 0.05 1.0 0.05
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lightshadows 1
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part TR_BLASTERTRAIL
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 5
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spawnorg 1
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randomvel 5
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die 0.3 0.5
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colorindex 0xe0
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lightradius 200
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lightradiusfade 400
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lightrgb 1.0 1.0 0.0
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lightshadows 1
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}
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//green version
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r_part TR_BLASTERTRAIL2
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 5
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spawnorg 1
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randomvel 5
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die 0.3 0.5
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colorindex 0xd0
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lightradius 200
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lightradiusfade 400
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lightrgb 0.0 1.0 0.0
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lightshadows 1
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}
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r_part teq2_bubbletrail
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{
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/*blue spiral*/
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 32
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spawnorg 2
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spawnvel 5
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die 1 1.2
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colorindex 4 7
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}
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r_part TEQ2_RAILTRAIL
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{
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/*blue spiral*/
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 1
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spawnmode spiral 64
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spawnorg 3
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spawnvel 6
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die 1 1.2
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colorindex 116 7
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sound "weapons/railgf1a.wav" 1 1 0 0
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}
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r_part +TEQ2_RAILTRAIL
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{
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/*grey filler*/
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 0.75
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spawnorg 3
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spawnvel 3
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die 0.6 0.8
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colorindex 0 15
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}
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//regular explosion particles
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r_part std_explosion_particles
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 256
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scale 4
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alpha 0.4
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die 1 0.625
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spawnmode ball
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spawnorg 16
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spawnvel 192
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scalefactor 0.8
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gravity 40
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colorindex 0xe0 7
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}
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r_part teq2_explosion1_big
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{
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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sound "weapons/rocklx1a.wav" 1 1 0 0
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model "models/objects/r_explode2/tris.md2" framestart=0 frames=15 skin=-1 transparent fullbright noshadow
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model "models/objects/r_explode2/tris.md2" framestart=15 frames=15 skin=-1 transparent fullbright noshadow
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}
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r_part teq2_explosion1_np
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{
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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sound "weapons/rocklx1a.wav" 1 1 0 0
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model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
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model "models/objects/r_explode/tris.md2" framestart=15 frames=150 skin=-1 fullbright noshadow
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}
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r_part teq2_explosion1
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{
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assoc teq2_rocket_explosion
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}
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r_part teq2_rocket_explosion
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{
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assoc std_explosion_particles
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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sound "weapons/rocklx1a.wav" 1 1 0 0
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model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
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model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
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}
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r_part teq2_rocket_explosion_water
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{
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assoc std_explosion_particles
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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sound "weapons/xpld_wat.wav" 1 1 0 0
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model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
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model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
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}
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r_part teq2_explosion2
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{
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assoc teq2_grenade_explosion
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}
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r_part teq2_grenade_explosion
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{
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assoc std_explosion_particles
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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sound "weapons/grenlx1a.wav" 1 1 0 0
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model "models/objects/r_explode/tris.md2" framestart=30 frames=19 skin=-1 fullbright noshadow
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}
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r_part teq2_grenade_explosion_water
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{
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assoc std_explosion_particles
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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sound "weapons/xpld_wat.wav" 1 1 0 0
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model "models/objects/r_explode/tris.md2" framestart=30 frames=19 skin=-1 fullbright noshadow
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}
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r_part trq2_rocket
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{
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texture "particles/quake"
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step 8
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scale 4
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die 1.0 1.2
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colorindex 0xdc 3
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spawnorg 1
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spawnvel 20
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gravity 40
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assoc trq2_grenade
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}
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r_part trq2_grenade
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{
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texture "particles/quake"
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step 3
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scale 4
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die 1.0 1.2
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colorindex 0x4 7
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spawnorg 1
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spawnvel 5
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gravity -20
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}
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r_part trq2_gib
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{
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texture "particles/quake"
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step 3
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scale 4
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die 1.0 1.4
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colorindex 0xe8 7
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spawnorg 1
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spawnvel 5
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gravity -20
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}
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r_part trq2_greengib
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{
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texture "particles/quake"
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step 3
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scale 4
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die 1.0 1.4
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colorindex 0xdb 7
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spawnorg 1
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spawnvel 5
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gravity -20
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}
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r_part TR_PLASMA
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{
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assoc TR_BLASTERTRAIL
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}
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//FIXME: add particles
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r_part tr_ionripper
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{
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lighttime 0
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lightradius 100
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lightrgb 1.0 0.5 0.5
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}
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//FIXME: add particles
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r_part tr_tracker
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{
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lighttime 0
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lightradius 200
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lightrgb -1.0 -1.0 -1.0
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}
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//FIXME: add particles
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r_part tr_tagtrail
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{
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lighttime 0
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lightradius 225
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lightrgb 1.0 1.0 0.0
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}
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//FIXME: add particles
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r_part tr_trap
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{
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lighttime 0
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lightradius 100 200
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lightrgb 1.0 0.8 0.25
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}
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//flags do NOT use coronas, because it obscures the holding player's skin colour
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r_part tr_flag1
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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step 5
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|
scale 1
|
|
alpha 1
|
|
die 1.0 0.8
|
|
spawnorg 16
|
|
spawnvel 5
|
|
veladd 32
|
|
scalefactor 0
|
|
colorindex 0xf2
|
|
lighttime 0
|
|
lightcorona 0.0 0.0
|
|
lightradius 225
|
|
lightrgb 1.0 0.25 0.25
|
|
}
|
|
r_part tr_flag2
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 5
|
|
scale 1
|
|
alpha 1
|
|
die 1.0 0.8
|
|
spawnorg 16
|
|
spawnvel 5
|
|
veladd 32
|
|
scalefactor 0
|
|
colorindex 0x73
|
|
lighttime 0
|
|
lightcorona 0.0 0.0
|
|
lightradius 225
|
|
lightrgb 0.25 0.25 1.0
|
|
}
|
|
|
|
r_part EF_FLIES
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 1
|
|
scale 0.5
|
|
alpha 1
|
|
die 0
|
|
spawnmode syncfield 16 64
|
|
spawnorg 0
|
|
scalefactor 0
|
|
colorindex 0
|
|
}
|
|
|
|
r_part EF_BFGPARTICLES
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 0 0 162
|
|
scale 0.5
|
|
alpha 1
|
|
die 0
|
|
spawnmode syncfield 16 64
|
|
spawnorg 0
|
|
scalefactor 0
|
|
colorindex 0xd0 7
|
|
}
|
|
|
|
r_part ev_item_respawn
|
|
{
|
|
sound "items/respawn1.wav" 1 2 0 0 1
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 64
|
|
scale 1
|
|
alpha 1
|
|
die 1.3 1
|
|
randomvel 8
|
|
orgadd 0 31
|
|
spawnorg 8
|
|
gravity 8
|
|
scalefactor 0.8
|
|
colorindex 0xd4 3
|
|
}
|
|
r_part ev_player_teleport
|
|
{
|
|
sound "misc/tele1.wav" 1 2 0 0 1
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 96
|
|
scale 1
|
|
alpha 1
|
|
die 0.3 0.4
|
|
randomvel 8
|
|
orgadd 0 31
|
|
spawnmode telebox 0 4
|
|
spawnorg 32 48
|
|
gravity 40
|
|
scalefactor 0.8
|
|
colorindex 0x07 7
|
|
}
|
|
r_part ev_footstep
|
|
{
|
|
sound "player/step1.wav" 1 1 0 0 1
|
|
sound "player/step2.wav" 1 1 0 0 1
|
|
sound "player/step3.wav" 1 1 0 0 1
|
|
sound "player/step4.wav" 1 1 0 0 1
|
|
}
|
|
|
|
//central explosion
|
|
r_part teq2_bfg_bigexplosion
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 256
|
|
scale 1
|
|
alpha 1
|
|
die 0.625 1
|
|
spawnmode ball
|
|
spawnorg 16
|
|
spawnvel 192
|
|
scalefactor 0.8
|
|
gravity 40
|
|
colorindex 0xd0 7
|
|
}
|
|
|
|
//splashed onto an entity
|
|
r_part teq2_bfg_explosion
|
|
{
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 0.0 1.0 0.0
|
|
lightrgbfade 0.0 0.0 0.0
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
model "sprites/s_bfg2.sp2" framestart=0 frameend=4 alpha=0.3 transparent fullbright noshadow
|
|
}
|
|
|
|
|
|
//31qu cylinder, 8-98 high
|
|
//should look like its sucked up into some thingie above
|
|
r_part TEQ2_BOSSTPORT
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 800
|
|
scale 1
|
|
alpha 1
|
|
die 0.5 0.8
|
|
orgadd 8 -98
|
|
veladd 100 200
|
|
spawnmode circle
|
|
spawnorg 48 0
|
|
spawnvel -50 30
|
|
randomvel 32 31
|
|
gravity -800
|
|
rgbf 1 1 1
|
|
scalefactor 0.8
|
|
}
|