fteqw/engine/server/sv_rankin.c
Spoike 218006198d fix q2 bsp texture animations.
fix q2 prediction.
fix q2 saved games issues.
fix q2bsp fullbright/fullwhite lights.
fix potential issues from svs.clients no longer being preallocated.
fix rtlights not doing q1 bsp texture animations.
misc crash fixes.
hack to allow a clickable hud when using a touchscreen.
gl_max_size no longer affects 2d images.
select faithful fps preset option by default.
gl_font a,b,c works to select fallback fonts. freetype fonts reused to reduce memory usage when the same font is used multiple times either with different sizes or as fallbacks as part of other fonts.
allow static member functions. allow static locals.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4552 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-02 14:30:30 +00:00

920 lines
18 KiB
C

#include "quakedef.h"
#ifndef CLIENTONLY
#ifdef SVRANKING
typedef struct {
int ident;
int version;
int usedslots;
int leader;
int freeslot;
} rankfileheader_t;
//endian
#define swaplong LittleLong
#define swapfloat LittleFloat
rankfileheader_t rankfileheader;
vfsfile_t *rankfile;
cvar_t rank_autoadd = CVARD("rank_autoadd", "1", "Automatically register players into the ranking system");
cvar_t rank_needlogin = CVARD("rank_needlogin", "0", "If set to 1, prohibits players from joining if they're not already registered.");
cvar_t rank_filename = CVARD("rank_filename", "", "Specifies which file to use as a rankings database. Enables the ranking system if set.");
cvar_t rank_parms_first = CVARD("rank_parms_first", "0", "Mod setting: first parm saved");
cvar_t rank_parms_last = CVARD("rank_parms_last", "31", "Mod setting: the index of the last parm to be saved. Clamped to 32.");
char rank_cvargroup[] = "server rankings";
#define RANKFILE_VERSION ((NUM_RANK_SPAWN_PARMS==32)?0:0x00000001)
#define RANKFILE_IDENT *(int*)"RANK"
static void READ_PLAYERSTATS(int x, rankstats_t *os)
{
int i;
size_t result;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+sizeof(rankheader_t)+((x-1)*sizeof(rankinfo_t)));
result = VFS_READ(rankfile, os, sizeof(rankstats_t));
if (result != sizeof(rankstats_t))
Con_Printf("READ_PLAYERSTATS() fread: expected %lu, result was %u\n",(long unsigned int)sizeof(rankstats_t),(unsigned int)result);
os->kills = swaplong(os->kills);
os->deaths = swaplong(os->deaths);
for (i = 0; i < NUM_RANK_SPAWN_PARMS; i++)
os->parm[i] = swapfloat(os->parm[i]);
os->timeonserver = swapfloat(os->timeonserver);
// os->flags1 = (os->flags1);
// os->trustlevel = (os->trustlevel);
// os->pad2 = (os->pad2);
// os->pad3 = (os->pad3);
}
static void WRITE_PLAYERSTATS(int x, rankstats_t *os)
{
rankstats_t ns;
int i;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+sizeof(rankheader_t)+((x-1)*sizeof(rankinfo_t)));
ns.kills = swaplong(os->kills);
ns.deaths = swaplong(os->deaths);
for (i = 0; i < NUM_RANK_SPAWN_PARMS; i++)
ns.parm[i] = swapfloat(os->parm[i]);
ns.timeonserver = swapfloat(os->timeonserver);
ns.flags1 = (os->flags1);
ns.trustlevel = (os->trustlevel);
ns.pad2 = (os->pad2);
ns.pad3 = (os->pad3);
VFS_WRITE(rankfile, &ns, sizeof(rankstats_t));
}
static void READ_PLAYERHEADER(int x, rankheader_t *oh)
{
size_t result;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+((x-1)*sizeof(rankinfo_t)));
result = VFS_READ(rankfile, oh, sizeof(rankheader_t));
if (result != sizeof(rankheader_t))
Con_Printf("READ_PLAYERHEADER() fread: expected %lu, result was %u\n",(long unsigned int)sizeof(rankheader_t),(unsigned int)result);
oh->prev = swaplong(oh->prev); //score is held for convineance.
oh->next = swaplong(oh->next);
// strcpy(oh->name, oh->name);
oh->pwd = swaplong(oh->pwd);
oh->score = swapfloat(oh->score);
}
static void WRITE_PLAYERHEADER(int x, rankheader_t *oh)
{
rankheader_t nh;
VFS_SEEK(rankfile, sizeof(rankfileheader_t)+((x-1)*sizeof(rankinfo_t)));
nh.prev = swaplong(oh->prev); //score is held for convineance.
nh.next = swaplong(oh->next);
Q_strncpyz(nh.name, oh->name, sizeof(nh.name));
nh.pwd = swaplong(oh->pwd);
nh.score = swapfloat(oh->score);
VFS_WRITE(rankfile, &nh, sizeof(rankheader_t));
}
static void READ_PLAYERINFO(int x, rankinfo_t *inf)
{
READ_PLAYERHEADER(x, &inf->h);
READ_PLAYERSTATS(x, &inf->s);
}
static void WRITEHEADER(void)
{
rankfileheader_t nh;
nh.ident = RANKFILE_IDENT;
nh.version = swaplong(RANKFILE_VERSION);
nh.usedslots = swaplong(rankfileheader.usedslots);
nh.leader = swaplong(rankfileheader.leader);
nh.freeslot = swaplong(rankfileheader.freeslot);
VFS_SEEK(rankfile, 0);
VFS_WRITE(rankfile, &nh, sizeof(rankfileheader_t));
}
//#define WRITEHEADER() {fseek(rankfile, 0, SEEK_SET);fwrite(&rankfileheader, 1, sizeof(rankfileheader_t), rankfile);}
#define NAMECMP(saved, against) Q_strncasecmp(saved, against, 31)
qboolean Rank_OpenRankings(void)
{
char syspath[MAX_OSPATH];
size_t result;
qboolean created;
if (!rankfile)
{
if (!*rank_filename.string)
{
return false;
}
if (!FS_NativePath(rank_filename.string, FS_GAMEONLY, syspath, sizeof(syspath)))
return false;
rankfile = FS_OpenVFS(rank_filename.string, "r+b", FS_GAMEONLY);
if (!rankfile) //hmm... try creating
{
rankfile = FS_OpenVFS(rank_filename.string, "w+b", FS_GAMEONLY);
created = true;
}
else
created = false;
if (!rankfile)
return false; //couldn't open file.
memset(&rankfileheader, 0, sizeof(rankfileheader));
VFS_SEEK(rankfile, 0);
result = VFS_READ(rankfile, &rankfileheader, sizeof(rankfileheader_t));
if (result != sizeof(rankfileheader_t))
Con_Printf("Rank_OpenRankings() fread: expected %lu, result was %u (%s)\n",(long unsigned int)sizeof(rankfileheader_t),(unsigned int)result, rank_filename.string);
rankfileheader.version = swaplong(rankfileheader.version);
rankfileheader.usedslots = swaplong(rankfileheader.usedslots);
rankfileheader.leader = swaplong(rankfileheader.leader);
rankfileheader.freeslot = swaplong(rankfileheader.freeslot);
if (!created && (rankfileheader.version != RANKFILE_VERSION || rankfileheader.ident != RANKFILE_IDENT))
{
Con_Printf("Rank file is version %i not %i\nEither delete the file or use an equivelent version of " DISTRIBUTION "\n", rankfileheader.version, RANKFILE_VERSION);
VFS_CLOSE(rankfile);
rankfile = NULL;
return false;
}
return true; //success.
}
return true; //already open
}
void LINKUN(int id)
{
int idnext, idprev;
rankheader_t hnext = {0}, hprev = {0}, info;
READ_PLAYERHEADER(id, &info);
idnext = info.next;
if (idnext)
READ_PLAYERHEADER(idnext, &hnext);
idprev = info.prev;
if (idprev)
READ_PLAYERHEADER(idprev, &hprev);
if (idnext)
{
hnext.prev = idprev;
WRITE_PLAYERHEADER(idnext, &hnext);
}
if (idprev)
{
hprev.next = idnext;
WRITE_PLAYERHEADER(idprev, &hprev);
}
else if (rankfileheader.leader == id) //ensure header is accurate
{
rankfileheader.leader = info.next;
WRITEHEADER();
}
else if (rankfileheader.freeslot == id)
{
rankfileheader.freeslot = info.next;
WRITEHEADER();
}
info.next = 0;
info.prev = 0;
WRITE_PLAYERHEADER(id, &info);
}
void LINKBEFORE(int bef, int id, rankheader_t *info)
{
int idnext, idprev;
rankheader_t hnext, hprev = {0};
if (!bef)
Sys_Error("Cannot link before no entry\n");
idnext = bef;
READ_PLAYERHEADER(idnext, &hnext);
idprev = hnext.prev;
if (idprev)
READ_PLAYERHEADER(idprev, &hprev);
//now we know the before and after entries.
hnext.prev = id;
WRITE_PLAYERHEADER(idnext, &hnext);
if (idprev)
{
hprev.next = id;
WRITE_PLAYERHEADER(idprev, &hprev);
}
else if (rankfileheader.leader == bef)
{
rankfileheader.leader = id;
WRITEHEADER();
}
else if (rankfileheader.freeslot == bef)
{
rankfileheader.freeslot = id;
WRITEHEADER();
}
info->next = idnext;
info->prev = idprev;
WRITE_PLAYERHEADER(id, info);
}
void LINKAFTER(int aft, int id, rankheader_t *info)
{
int idnext, idprev;
rankheader_t hnext = {0}, hprev = {0};
idprev = aft;
if (idprev)
{
READ_PLAYERHEADER(idprev, &hprev);
idnext = hprev.next;
}
else
idnext = rankfileheader.leader;
if (idnext)
READ_PLAYERHEADER(idnext, &hnext);
//now we know the before and after entries.
if (idnext)
{
hnext.prev = id;
WRITE_PLAYERHEADER(idnext, &hnext);
}
if (idprev)
{
hprev.next = id;
WRITE_PLAYERHEADER(idprev, &hprev);
}
else if (rankfileheader.leader == idnext)
{
rankfileheader.leader = id;
WRITEHEADER();
}
else if (rankfileheader.freeslot == idnext)
{
rankfileheader.freeslot = id;
WRITEHEADER();
}
info->next = idnext;
info->prev = idprev;
WRITE_PLAYERHEADER(id, info);
}
rankstats_t *Rank_GetPlayerStats(int id, rankstats_t *buffer) //returns the players persistant stats.
{
if (!Rank_OpenRankings())
return NULL;
if (!id)
{
Con_Printf("WARNING: Rank_GetPlayerStats with id 0\n");
memset(buffer, 0, sizeof(rankstats_t));
return NULL;
}
READ_PLAYERSTATS(id, buffer);
return buffer;
}
rankinfo_t *Rank_GetPlayerInfo(int id, rankinfo_t *buffer) //return stats + rankings.
{
if (!id)
{
Con_Printf("WARNING: Rank_GetPlayerInfo with id 0\n");
memset(buffer, 0, sizeof(rankinfo_t));
return NULL;
}
if (!Rank_OpenRankings())
return NULL;
READ_PLAYERINFO(id, buffer);
return buffer;
}
void Rank_SetPlayerStats(int id, rankstats_t *stats)
{
//rewrite to seek in a proper direction.
int nid;
rankheader_t rh, nh;
if (!id)
{
Con_Printf("WARNING: Rank_SetPlayerStats with id 0\n");
return;
}
//write
WRITE_PLAYERSTATS(id, stats);
//now re-sort.
READ_PLAYERHEADER(id, &nh);
nh.score = (stats->kills+1)/((float)stats->deaths+1);
//WRITE_PLAYERHEADER(id, &nh); //saved on link.
LINKUN(id);
nid = rankfileheader.leader;
if (!nid) //Hmm. First player!
{
LINKAFTER(0, id, &nh);
VFS_FLUSH(rankfile);
return;
}
while(nid)
{
READ_PLAYERHEADER(nid, &rh);
if (rh.score < nh.score)
{
LINKAFTER(rh.prev, id, &nh);
//LINKBEFORE(nid, id, &nh); //we are doing better than this guy.
VFS_FLUSH(rankfile);
return;
}
if (!rh.next)
{
LINKAFTER(nid, id, &nh); //Bum. We got to the end of the list and we are the WORST player!
VFS_FLUSH(rankfile);
return;
}
nid = rh.next;
}
}
int Rank_GetPlayerID(char *guid, char *name, int pwd, qboolean allowadd, qboolean requirepasswordtobeset)
{
rankstats_t rs;
rankheader_t rh;
int id;
if (requirepasswordtobeset)
if (!pwd)
return 0;
if (!Rank_OpenRankings())
return 0;
id = rankfileheader.leader; //assumtion. A leader is more likly to be logging in than a begginer.
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
if (rh.pwd == pwd || !rh.pwd)
{
if (!rh.pwd && requirepasswordtobeset)
return 0;
return id;
}
return 0;
}
id = rh.next;
}
if (!rank_autoadd.value || !allowadd)
return 0;
id = rankfileheader.freeslot;
if (id)
{
READ_PLAYERHEADER(id, &rh);
rankfileheader.freeslot = rh.next;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.pwd = pwd;
rh.prev = 0;
rh.next = rankfileheader.usedslots;
rankfileheader.usedslots = id;
WRITEHEADER();
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = 1;
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
return id;
}
id = ++rankfileheader.usedslots;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.prev = 0;
rh.pwd = pwd;
rh.next = 0;
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = 1;
WRITE_PLAYERSTATS(id, &rs);
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
return id;
}
void Rank_AddUser_f (void)
{
rankstats_t rs;
rankheader_t rh;
int id;
char *name = Cmd_Argv(1);
int pwd = atoi(Cmd_Argv(2));
int userlevel = atoi(Cmd_Argv(3));
if (Cmd_Argc() < 2)
{
Con_Printf("%s: <name> [pwd] [rights]\n", Cmd_Argv(0));
return;
}
//2
if (Cmd_Argc() >= 4)
{
if (userlevel >= Cmd_ExecLevel)
{
Con_Printf("You cannot add a user of equal or higher rank.\n");
return;
}
else if (userlevel < RESTRICT_MIN)
userlevel = RESTRICT_MIN;
}
if (Cmd_Argc() > 4)
{
Con_Printf("Too many arguments\n");
return;
}
SV_FixupName(name, name, sizeof(name));
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader;
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
Con_Printf("User %s already exists\n", name);
return;
}
id = rh.next;
}
id = rankfileheader.freeslot;
if (id)
{
READ_PLAYERHEADER(id, &rh);
rankfileheader.freeslot = rh.next;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.pwd = pwd;
rh.prev = 0;
rh.next = rankfileheader.usedslots;
rankfileheader.usedslots = id;
WRITEHEADER();
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = userlevel;
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
return;
}
id = ++rankfileheader.usedslots;
WRITEHEADER();
memset(&rh, 0, sizeof(rh));
Q_strncpyz(rh.name, name, sizeof(rh.name));
rh.prev = 0;
rh.pwd = pwd;
rh.next = 0;
WRITE_PLAYERHEADER(id, &rh);
memset(&rs, 0, sizeof(rs));
rs.trustlevel = userlevel;
WRITE_PLAYERSTATS(id, &rs);
Rank_SetPlayerStats(id, &rs);
VFS_FLUSH(rankfile);
}
void Rank_SetPass_f (void)
{
rankheader_t rh;
char *name = Cmd_Argv(1);
int newpass = atoi(Cmd_Argv(2));
int id;
if (Cmd_Argc() != 3)
{
Con_Printf("setpass <name> <newpass>\n");
return;
}
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
SV_FixupName(name, name, sizeof(name));
id = rankfileheader.leader;
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
Con_Printf("Changing passcode of user %s.\n", rh.name);
rh.pwd = newpass;
WRITE_PLAYERHEADER(id, &rh);
return;
}
id = rh.next;
}
}
int Rank_GetPass (char *name)
{
rankheader_t rh;
int id;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return 0;
}
SV_FixupName(name, name, sizeof(name));
id = rankfileheader.leader;
while(id)
{
READ_PLAYERHEADER(id, &rh);
if (!NAMECMP(rh.name, name))
{
return rh.pwd;
}
id = rh.next;
}
return 0;
}
int Rank_Enumerate (unsigned int first, unsigned int last, void (*callback) (const rankinfo_t *ri)) //leader first.
{
rankinfo_t ri;
int id;
int num;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return 0;
}
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (num >= last)
return num - first;
if (num >= first)
callback(&ri);
num++;
id = ri.h.next;
}
return num - first;
}
void Rank_RankingList_f (void)
{
#if 1
Con_Printf("Fixme\n");
#else
rankinfo_t ri;
int id;
int num;
FILE *outfile;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
outfile = fopen("list.txt", "wb");
fprintf(outfile, "%5s: %32s, %5s %5s\r\n", "", "Name", "Kills", "Deaths");
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
fprintf(outfile, "%5i: %32s, %5i %5i\r\n", num, ri.h.name, ri.s.kills, ri.s.deaths);
num++;
id = ri.h.next;
}
fclose(outfile);
#endif
}
void Rank_Remove_f (void)
{
rankinfo_t ri;
int id;
int num;
int remnum;
if (Cmd_Argc() < 2)
{
Con_Printf("Removes a ranking entry.\nUse ranklist to find the entry number.");
return;
}
remnum = atoi(Cmd_Argv(1));
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (num == remnum)
{
LINKUN(id);
ri.h.next = rankfileheader.freeslot;
ri.h.prev = 0;
rankfileheader.freeslot = id;
WRITE_PLAYERHEADER(id, &ri.h);
WRITEHEADER();
VFS_FLUSH(rankfile);
Con_Printf("Client %s removed from rankings\n", ri.h.name);
return;
}
num++;
id = ri.h.next;
}
Con_Printf("Client %i not found\n", remnum);
}
void Rank_ListTop10_f (void)
{
rankinfo_t ri;
int id;
int num;
extern redirect_t sv_redirected;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader; //start at the leaders
num=1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (sv_redirected)
Con_Printf("%2i: %5i %5i %s\n", num, ri.s.kills, ri.s.deaths, ri.h.name);
else
Con_Printf("%2i: %32s, %5i %5i\n", num, ri.h.name, ri.s.kills, ri.s.deaths);
if (num >= 10)
break;
num++;
id = ri.h.next;
}
if (num < 10)
Con_Printf("END\n");
}
void Rank_Find_f (void)
{
rankinfo_t ri;
int id;
char *match = Cmd_Argv(1);
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
id = rankfileheader.leader; //start at the leaders
while(id)
{
READ_PLAYERINFO(id, &ri);
if (strstr(ri.h.name, match))
{
Con_Printf("%i %s\n", id, ri.h.name);
}
id = ri.h.next;
}
}
void Rank_Refresh_f(void)
{
int i;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
for (i=0, host_client = svs.clients ; i<svs.allocated_client_slots ; i++, host_client++)
{
if (host_client->state != cs_spawned)
continue;
if (host_client->rankid)
{
rankstats_t rs = {0};
Rank_GetPlayerStats(host_client->rankid, &rs);
rs.timeonserver += realtime - host_client->stats_started;
host_client->stats_started = realtime;
rs.kills += host_client->kills;
rs.deaths += host_client->deaths;
host_client->kills=0;
host_client->deaths=0;
Rank_SetPlayerStats(host_client->rankid, &rs);
}
}
if (rankfile)
{
VFS_CLOSE(rankfile);
rankfile = NULL;
}
}
void Rank_RCon_f(void)
{
int gofor, num, id;
int newlevel;
rankstats_t rs = {0};
rankinfo_t ri;
if (!Rank_OpenRankings())
{
Con_Printf("Failed to open rankings file.\n");
return;
}
gofor = atoi(Cmd_Argv(1));
newlevel = atoi(Cmd_Argv(2));
if (newlevel >= Cmd_ExecLevel)
{
Con_Printf("You cannot promote a user to the same level as you\n");
return;
}
else if (newlevel < RESTRICT_MIN)
newlevel = RESTRICT_MIN;
//get user id
id = rankfileheader.leader; //start at the leaders
num = 1;
while(id)
{
READ_PLAYERINFO(id, &ri);
if (num == gofor)
{
//save new level
Rank_GetPlayerStats(id, &rs);
if (rs.trustlevel >= Cmd_ExecLevel)
{
Con_Printf("You cannot demote a higher or equal user.\n");
return;
}
rs.trustlevel = newlevel;
Rank_SetPlayerStats(id, &rs);
if (!ri.h.pwd && newlevel > 1)
Con_Printf("WARNING: user has no password set\n");
VFS_FLUSH(rankfile);
return;
}
num++;
id = ri.h.next;
}
Con_Printf("Couldn't find ranked user %i\n", gofor);
}
void Rank_RegisterCommands(void)
{
Cmd_AddCommand("ranklist", Rank_RankingList_f);
Cmd_AddCommand("ranktopten", Rank_ListTop10_f);
Cmd_AddCommand("rankfind", Rank_Find_f);
Cmd_AddCommand("rankremove", Rank_Remove_f);
Cmd_AddCommand("rankrefresh", Rank_Refresh_f);
Cmd_AddCommand("rankrconlevel", Rank_RCon_f);
Cmd_AddCommand("rankadd", Rank_AddUser_f);
Cmd_AddCommand("adduser", Rank_AddUser_f);
Cmd_AddCommand("setpass", Rank_SetPass_f);
Cvar_Register(&rank_autoadd, rank_cvargroup);
Cvar_Register(&rank_needlogin, rank_cvargroup);
Cvar_Register(&rank_filename, rank_cvargroup);
Cvar_Register(&rank_parms_first, rank_cvargroup);
Cvar_Register(&rank_parms_last, rank_cvargroup);
}
void Rank_Flush (void) //new game dir?
{
if (rankfile)
{
Rank_Refresh_f();
if (!rankfile)
return;
VFS_CLOSE(rankfile);
rankfile=NULL;
}
}
#endif
#endif