mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 20:11:44 +00:00
0f7bbfcf0e
Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run. Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers. Reworked sky overrides somewhat. Now uses skyboxes where possible. Fixed dpcompat_makeshitup a little, for better compat. Fixed echo $foo$bar not exanding bar. Try to fix the meanings of vid_hardwaregamma. Fixes for builtins/features/etc that apparently only xonotic uses. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
1057 lines
18 KiB
INI
1057 lines
18 KiB
INI
//model "name" framestart= frames= framerate= alpha= trail= orient additive transparent fullbright shadow noshadow
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r_part namespace q2part
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r_part pe_default
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part placeholder
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{ //FIXME: fix the things that assoc this!
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 255 //something that makes it obviously a placeholder.
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}
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r_part te_splashsparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashunknown
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{
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assoc te_splashsparks
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}
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r_part teq2_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 6
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashbluewater
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xb0
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}
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r_part te_splashbrownwater
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0x50
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}
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r_part te_splashslime
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xd0
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}
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r_part te_splashlava
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashblood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe8
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}
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r_part teq2_laser_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 7
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_welding_sparks
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{ //identical to teq2_laser_sparks, except for the +form that adds in some extra mesh+lighting effect.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 7
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part +teq2_welding_sparks
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{
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count 0 0 1
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model "models/objects/flash/tris.md2" framestart=0 frameend=2 framerate=10 alpha=-1 fullbright
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lightradius 100 175
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lightradiusfade 400
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lightrgb 1 1 0.3
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}
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r_part teq2_tunnel_sparks
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{ //this is apparently identical to teq2_laser_sparks... either way the protocol provides a palette colour (particle system provides a customised variation)
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 7
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_shield_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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colorindex 0xb0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_screen_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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colorindex 0xd0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_bullet_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 6
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colorindex 0xe0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part q2_smoke
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{
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count 0 0 1
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model "models/objects/smoke/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1
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}
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r_part q2_smokeandflash
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{
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count 0 0 1
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model "models/objects/flash/tris.md2" framestart=0 frameend=2 framerate=10 alpha=-1 fullbright
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assoc q2_smoke
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}
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r_part teq2_gunshot /*machinegun*/
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 7
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/*smoke puff models*/
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assoc q2_smokeandflash
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/*low chance of various sounds*/
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sound world/ric1.wav 1 1 0 0 1
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sound world/ric2.wav 1 1 0 0 1
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sound world/ric3.wav 1 1 0 0 1
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sound "" 1 1 0 0 12
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}
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r_part teq2_shotgun /*shotgun... duh*/
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 20
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 7
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/*smoke puff models*/
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assoc q2_smokeandflash
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}
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r_part teq2_blood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 232 7
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}
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r_part teq2_moreblood
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{ //teq2_blood, but with count 250 instead of 60.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 250
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 232 7
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}
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r_part teq2_greenblood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 30
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xdf 7
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}
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r_part teq2_electric_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0x75 7
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part q2_blasterpuff
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{
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count 0 0 1
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model "models/objects/explode/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow skin=0
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}
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r_part q2_blaster2puff
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{
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count 0 0 1
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model "models/objects/explode/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow skin=1
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}
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r_part q2_flechettepuff
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{
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count 0 0 1
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model "models/objects/explode/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow skin=2
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}
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r_part teq2_blaster
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0 7
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assoc q2_blasterpuff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 1 1 0
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lightshadows 1
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part teq2_blaster2
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{ //green version.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xd0 7
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assoc q2_blaster2puff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 0.05 1.0 0.05
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lightshadows 1
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part teq2_flechette
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{ //grey version.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0x6f 7
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assoc q2_flechettepuff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 0.19 0.41 0.75
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lightshadows 1
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part teq2_bluehyperblaster
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{ //misnamed - just the regular orangey particles without sound/puff
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0 7
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}
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r_part TR_BLASTERTRAIL
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 5
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spawnorg 1
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randomvel 5
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die 0.3 0.5
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colorindex 0xe0
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lightradius 200
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lightradiusfade 400
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lightrgb 1.0 1.0 0.0
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lightshadows 1
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}
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//green version
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r_part TR_BLASTERTRAIL2
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 5
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spawnorg 1
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randomvel 5
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die 0.3 0.5
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colorindex 0xd0
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lightradius 200
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lightradiusfade 400
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lightrgb 0.0 1.0 0.0
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lightshadows 1
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}
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r_part teq2_bubbletrail
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 32
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spawnorg 2
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spawnvel 5
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die 1 1.2
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colorindex 4 7
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velbias 0 0 6
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}
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r_part teq2_bubbletrail2
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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|
alpha 1
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scalefactor 0.8
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step 8
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spawnorg 2
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spawnvel 10
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die 1 1.1
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colorindex 4 7
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velbias 0 0 20
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part teq2_railtrail
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{
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//blue spiral
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 1
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spawnmode spiral 64
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spawnorg 3
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spawnvel 6
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die 1 1.2
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colorindex 116 7
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sound "weapons/railgf1a.wav" 1 1 0 0
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}
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r_part +teq2_railtrail
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{
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//grey filler
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 0.75
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spawnorg 3
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spawnvel 3
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die 0.6 0.8
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colorindex 0 15
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}
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r_part teq2_railtrail2
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{ //This is not implemented in vanilla, so we've no idea what it should really look like.
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//we just use the blue spiral with no core.
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//blue spiral
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 1
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spawnmode spiral 64
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spawnorg 3
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spawnvel 6
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die 1 1.2
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colorindex 116 7
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sound "weapons/railgf1a.wav" 1 1 0 0
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}
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//regular explosion particles
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r_part std_explosion_particles
|
|
{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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|
count 256
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|
scale 4
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|
alpha 0.4
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die 1 0.625
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|
spawnmode ball
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|
spawnorg 16
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|
spawnvel 192
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|
scalefactor 0.8
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gravity 40
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colorindex 0xe0 7
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}
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r_part teq2_explosion1_big
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|
{
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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|
sound "weapons/rocklx1a.wav" 1 1 0 0
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|
model "models/objects/r_explode2/tris.md2" framestart=0 frames=15 skin=-1 transparent fullbright noshadow
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model "models/objects/r_explode2/tris.md2" framestart=15 frames=15 skin=-1 transparent fullbright noshadow
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}
|
|
r_part teq2_explosion1_np
|
|
{
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/rocklx1a.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=150 skin=-1 fullbright noshadow
|
|
}
|
|
r_part teq2_explosion1
|
|
{
|
|
assoc teq2_rocket_explosion
|
|
}
|
|
r_part teq2_rocket_explosion
|
|
{
|
|
assoc std_explosion_particles
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/rocklx1a.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
|
|
}
|
|
r_part teq2_rocket_explosion_water
|
|
{
|
|
assoc std_explosion_particles
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
|
|
}
|
|
|
|
r_part teq2_explosion2
|
|
{
|
|
assoc teq2_grenade_explosion
|
|
}
|
|
r_part teq2_grenade_explosion
|
|
{
|
|
assoc std_explosion_particles
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/grenlx1a.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=30 frames=19 skin=-1 fullbright noshadow
|
|
}
|
|
r_part teq2_grenade_explosion_water
|
|
{
|
|
assoc std_explosion_particles
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=30 frames=19 skin=-1 fullbright noshadow
|
|
}
|
|
|
|
r_part teq2_plain_explosion
|
|
{ //basically like regular explosions, but with no particle effect.
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/rocklx1a.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
|
|
}
|
|
r_part teq2_plasma_explosion
|
|
{ //not actually any different
|
|
assoc teq2_explosion1
|
|
}
|
|
|
|
r_part teq2_tracker_explosion
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 128
|
|
scale 1
|
|
alpha 1
|
|
die 1.5 2
|
|
randomvel 128
|
|
orgadd 0 31
|
|
spawnorg 16
|
|
gravity 40
|
|
scalefactor 0.8
|
|
colorindex 0 1
|
|
lighttime 0.1 //this is kinda too short.
|
|
lightradius 150
|
|
lightradiusfade 300
|
|
lightrgb -1.0 -1.0 -1.0
|
|
sound "weapons/disrupthit.wav" 1 1 0 0
|
|
}
|
|
r_part teq2_teleport_effect
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_dball_goal
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_widowsplash
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_debugtrail
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_chainfist_smoke
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 20
|
|
scale 1
|
|
alpha 1
|
|
die 0.5 0.8
|
|
spawnorg 2
|
|
randomvel 6.66 20
|
|
gravity 40
|
|
scalefactor 0.8
|
|
colorindex 0 7
|
|
}
|
|
|
|
r_part teq2_flashlight
|
|
{ //JUST a light.
|
|
lightradius 400
|
|
lighttime 0.15
|
|
lightrgb 1.0 1.0 1.0
|
|
lightshadows 1
|
|
}
|
|
|
|
r_part trq2_rocket
|
|
{
|
|
texture "particles/quake"
|
|
step 8
|
|
scale 4
|
|
die 1.0 1.2
|
|
colorindex 0xdc 3
|
|
spawnorg 1
|
|
spawnvel 20
|
|
gravity 40
|
|
assoc trq2_grenade
|
|
}
|
|
r_part trq2_grenade
|
|
{
|
|
texture "particles/quake"
|
|
step 3
|
|
scale 4
|
|
die 1.0 1.2
|
|
colorindex 0x4 7
|
|
spawnorg 1
|
|
spawnvel 5
|
|
gravity -20
|
|
}
|
|
r_part trq2_gib
|
|
{
|
|
texture "particles/quake"
|
|
step 3
|
|
scale 4
|
|
die 1.0 1.4
|
|
colorindex 0xe8 7
|
|
spawnorg 1
|
|
spawnvel 5
|
|
gravity -20
|
|
}
|
|
r_part trq2_greengib
|
|
{
|
|
texture "particles/quake"
|
|
step 3
|
|
scale 4
|
|
die 1.0 1.4
|
|
colorindex 0xdb 7
|
|
spawnorg 1
|
|
spawnvel 5
|
|
gravity -20
|
|
}
|
|
|
|
r_part TR_PLASMA
|
|
{
|
|
assoc TR_BLASTERTRAIL
|
|
}
|
|
|
|
r_part tr_ionripper
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 3
|
|
scale 1
|
|
alpha 0.5
|
|
die 0.15 0.25
|
|
colorindex 0xe4 3
|
|
spawnmode tracer
|
|
spawnorg 0
|
|
spawnvel 10
|
|
|
|
lighttime 0
|
|
lightradius 100
|
|
lightrgb 1.0 0.5 0.5
|
|
}
|
|
|
|
r_part tr_tracker
|
|
{ //FIXME: doesn't match vanilla. works well enough though I guess.
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 3
|
|
scale 1
|
|
alpha 1
|
|
die 0.5
|
|
spawnmode spiral 8.34
|
|
spawnorg 1
|
|
spawnvel 32
|
|
veladd 32
|
|
scalefactor 0
|
|
colorindex 0
|
|
lighttime 0
|
|
lightradius 200
|
|
lightrgb -1.0 -1.0 -1.0
|
|
}
|
|
|
|
r_part tr_tagtrail
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 5
|
|
scale 1
|
|
alpha 1
|
|
die 1.0 0.8
|
|
spawnorg 16
|
|
spawnvel 5
|
|
scalefactor 0
|
|
colorindex 220
|
|
lighttime 0
|
|
lightradius 225
|
|
lightrgb 1.0 1.0 0.0
|
|
}
|
|
|
|
r_part tr_trap
|
|
{ //FIXME: add particles
|
|
lighttime 0
|
|
lightradius 100 200
|
|
lightrgb 1.0 0.8 0.25
|
|
assoc placeholder
|
|
}
|
|
|
|
//flags do NOT use coronas, because it obscures the holding player's skin colour
|
|
r_part tr_flag1
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 5
|
|
scale 1
|
|
alpha 1
|
|
die 1.0 0.8
|
|
spawnorg 16
|
|
spawnvel 5
|
|
veladd 32
|
|
scalefactor 0
|
|
colorindex 0xf2
|
|
lighttime 0
|
|
lightcorona 0.0 0.0
|
|
lightradius 225
|
|
lightrgb 1.0 0.25 0.25
|
|
}
|
|
r_part tr_flag2
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 5
|
|
scale 1
|
|
alpha 1
|
|
die 1.0 0.8
|
|
spawnorg 16
|
|
spawnvel 5
|
|
veladd 32
|
|
scalefactor 0
|
|
colorindex 0x73
|
|
lighttime 0
|
|
lightcorona 0.0 0.0
|
|
lightradius 225
|
|
lightrgb 0.25 0.25 1.0
|
|
}
|
|
|
|
r_part EF_FLIES
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 1
|
|
scale 0.5
|
|
alpha 1
|
|
die 0
|
|
spawnmode syncfield 16 64
|
|
spawnorg 0
|
|
scalefactor 0
|
|
colorindex 0
|
|
}
|
|
|
|
r_part EF_BFGPARTICLES
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 0 0 162
|
|
scale 0.5
|
|
alpha 1
|
|
die 0
|
|
spawnmode syncfield 16 64
|
|
spawnorg 0
|
|
scalefactor 0
|
|
colorindex 0xd0 7
|
|
}
|
|
|
|
r_part ev_item_respawn
|
|
{
|
|
sound "items/respawn1.wav" 1 2 0 0 1
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 64
|
|
scale 1
|
|
alpha 1
|
|
die 1.3 1
|
|
randomvel 8
|
|
orgadd 0 31
|
|
spawnorg 8
|
|
gravity 8
|
|
scalefactor 0.8
|
|
colorindex 0xd4 3
|
|
}
|
|
r_part ev_player_teleport
|
|
{
|
|
sound "misc/tele1.wav" 1 2 0 0 1
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 96
|
|
scale 1
|
|
alpha 1
|
|
die 0.3 0.4
|
|
randomvel 8
|
|
orgadd 0 31
|
|
spawnmode telebox 0 4
|
|
spawnorg 32 48
|
|
gravity 40
|
|
scalefactor 0.8
|
|
colorindex 0x07 7
|
|
}
|
|
r_part ev_footstep
|
|
{
|
|
sound "player/step1.wav" 1 1 0 0 1
|
|
sound "player/step2.wav" 1 1 0 0 1
|
|
sound "player/step3.wav" 1 1 0 0 1
|
|
sound "player/step4.wav" 1 1 0 0 1
|
|
}
|
|
|
|
//central explosion
|
|
r_part teq2_bfg_bigexplosion
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 256
|
|
scale 1
|
|
alpha 1
|
|
die 0.625 1
|
|
spawnmode ball
|
|
spawnorg 16
|
|
spawnvel 192
|
|
scalefactor 0.8
|
|
gravity 40
|
|
colorindex 0xd0 7
|
|
}
|
|
|
|
//splashed onto an entity
|
|
r_part teq2_bfg_explosion
|
|
{
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 0.0 1.0 0.0
|
|
lightrgbfade 0.0 0.0 0.0
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
model "sprites/s_bfg2.sp2" framestart=0 frameend=4 alpha=0.3 transparent fullbright noshadow
|
|
}
|
|
|
|
|
|
//31qu cylinder, 8-98 high
|
|
//should look like its sucked up into some thingie above
|
|
r_part TEQ2_BOSSTPORT
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 800
|
|
scale 1
|
|
alpha 1
|
|
die 0.5 0.8
|
|
orgadd 8 -98
|
|
veladd 100 200
|
|
spawnmode circle
|
|
spawnorg 48 0
|
|
spawnvel -50 30
|
|
randomvel 32 31
|
|
gravity -800
|
|
rgbf 1 1 1
|
|
scalefactor 0.8
|
|
sound "misc/bigtele.wav" 1 0 0 0 1
|
|
}
|
|
|
|
r_part teq2_heatbeam_sparks
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_heatbeam_steam
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
|
|
//r_part teq2_heatbeam_steam
|
|
//{
|
|
// count 20
|
|
// colorindex 0xe0 7
|
|
//// magnitude 60
|
|
// texture "classicparticle"
|
|
// tcoords 0 0 16 16 32
|
|
// scale 1
|
|
// alpha 1
|
|
// die 0.3 0.8
|
|
// randomvel 20 magnitude/3
|
|
// veladd magnitude
|
|
// orgadd magnitude/10
|
|
// spawnorg 4
|
|
// gravity -400
|
|
// scalefactor 0.8
|
|
//}
|
|
|
|
|
|
//this is apparently just a trail effect (palette index specified by netcode)
|
|
r_part teq2_forcewall
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
scale 0.5
|
|
alpha 1
|
|
scalefactor 0.8
|
|
step 5
|
|
spawnorg 3
|
|
randomvel 5
|
|
die 3 3.5
|
|
}
|