mirror of
https://github.com/nzp-team/fteqw.git
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82542ae037
Massive terrain system rewrite. Added a Native Client port (sound is stereo 44khz only, rendering is gles2, networking is websockets only (sv_port_tcp supports acting as a qw websockets server with non-nacl servers, filesystem is downloads-only - no saves/configs). Blame Zalon. Grr. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4013 fc73d0e0-1445-4013-8a0c-d673dee63da5
368 lines
7.9 KiB
C
368 lines
7.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "winquake.h"
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// 64K is > 1 second at 16-bit, 22050 Hz
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#define WAV_BUFFERS 64
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#define WAV_MASK 0x3F
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#define WAV_BUFFER_SIZE 0x0400
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#define SECONDARY_BUFFER_SIZE 0x10000
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static void WAV_Submit(soundcardinfo_t *sc, int start, int end);
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typedef struct {
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HWAVEOUT hWaveOut;
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HANDLE hData;
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HGLOBAL hWaveHdr;
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HPSTR lpData;
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LPWAVEHDR lpWaveHdr;
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// DWORD mmstarttime;
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DWORD gSndBufSize;
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} wavhandle_t;
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/*
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==================
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S_BlockSound
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==================
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*/
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//all devices
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void S_BlockSound (void)
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{
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soundcardinfo_t *sc;
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wavhandle_t *wh;
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snd_blocked++;
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for (sc = sndcardinfo; sc; sc=sc->next)
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{
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if (sc->Submit == WAV_Submit && !sc->inactive_sound)
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{
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wh = sc->handle;
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if (snd_blocked == 1)
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waveOutReset (wh->hWaveOut);
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}
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}
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}
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/*
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==================
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S_UnblockSound
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==================
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*/
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//all devices
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void S_UnblockSound (void)
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{
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snd_blocked--;
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}
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static void *WAV_Lock (soundcardinfo_t *sc, unsigned int *sampidx)
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{
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return sc->sn.buffer;
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}
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static void WAV_Unlock (soundcardinfo_t *sc, void *buffer)
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{
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}
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/*
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==================
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FreeSound
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==================
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*/
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//per device
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static void WAV_Shutdown (soundcardinfo_t *sc)
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{
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int i;
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wavhandle_t *wh = sc->handle;
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if (!wh)
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return;
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sc->handle = NULL;
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waveOutReset (wh->hWaveOut);
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if (wh->lpWaveHdr)
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{
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for (i=0 ; i< WAV_BUFFERS ; i++)
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waveOutUnprepareHeader (wh->hWaveOut, wh->lpWaveHdr+i, sizeof(WAVEHDR));
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}
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waveOutClose (wh->hWaveOut);
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if (wh->hWaveHdr)
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{
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GlobalUnlock(wh->hWaveHdr);
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GlobalFree(wh->hWaveHdr);
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}
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if (wh->hData)
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{
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GlobalUnlock(wh->hData);
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GlobalFree(wh->hData);
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}
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wh->hWaveOut = 0;
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wh->hData = 0;
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wh->hWaveHdr = 0;
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wh->lpData = NULL;
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wh->lpWaveHdr = NULL;
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Z_Free(wh);
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}
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static void WAV_SetUnderWater(soundcardinfo_t *sc, qboolean underwater)
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{
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}
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/*
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==============
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SNDDMA_GetDMAPos
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return the current sample position (in mono samples read)
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inside the recirculating dma buffer, so the mixing code will know
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how many sample are required to fill it up.
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===============
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*/
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static unsigned int WAV_GetDMAPos(soundcardinfo_t *sc)
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{
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int s;
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s = sc->snd_sent * WAV_BUFFER_SIZE;
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s >>= (sc->sn.samplebits/8) - 1;
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// s = (s/shm->numchannels % (shm->samples-1))*shm->numchannels;
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return s;
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}
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/*
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==============
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WAV_Submit
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Send sound to device if buffer isn't really the dma buffer
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===============
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*/
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static void WAV_Submit(soundcardinfo_t *sc, int start, int end)
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{
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LPWAVEHDR h;
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int wResult;
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wavhandle_t *wh = sc->handle;
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int chunkstosubmit;
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//
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// find which sound blocks have completed
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//
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while (1)
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{
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if ( sc->snd_completed == sc->snd_sent )
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{
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Con_DPrintf ("Sound overrun\n");
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break;
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}
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if ( ! (wh->lpWaveHdr[ sc->snd_completed & WAV_MASK].dwFlags & WHDR_DONE) )
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{
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break;
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}
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sc->snd_completed++; // this buffer has been played
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}
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//
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// submit two new sound blocks
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//
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if (sc->sn.speed <= 22050)
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chunkstosubmit = 4;
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else
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chunkstosubmit = 4 + (sc->sn.speed/6000);
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while (((sc->snd_sent - sc->snd_completed) >> ((sc->sn.samplebits/8) - 1)) < chunkstosubmit)
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{
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h = wh->lpWaveHdr + ( sc->snd_sent&WAV_MASK );
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sc->snd_sent++;
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/*
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* Now the data block can be sent to the output device. The
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* waveOutWrite function returns immediately and waveform
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* data is sent to the output device in the background.
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*/
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wResult = waveOutWrite(wh->hWaveOut, h, sizeof(WAVEHDR));
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if (wResult != MMSYSERR_NOERROR)
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{
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Con_SafePrintf ("Failed to write block to device\n");
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WAV_Shutdown (sc);
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return;
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}
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}
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}
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/*
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==================
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SNDDM_InitWav
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Crappy windows multimedia base
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==================
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*/
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int WAV_InitCard (soundcardinfo_t *sc, int cardnum)
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{
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WAVEFORMATEX format;
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int i;
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HRESULT hr;
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wavhandle_t *wh;
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if (cardnum != 0)
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return 2; //we only support one card, at the moment.
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wh = sc->handle = Z_Malloc(sizeof(wavhandle_t));
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sc->snd_sent = 0;
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sc->snd_completed = 0;
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if (sc->sn.speed > 48000) // limit waveout to 48000 until that buffer issue gets solved
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sc->sn.speed = 48000;
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memset (&format, 0, sizeof(format));
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = sc->sn.numchannels;
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format.wBitsPerSample = sc->sn.samplebits;
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format.nSamplesPerSec = sc->sn.speed;
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format.nBlockAlign = format.nChannels
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*format.wBitsPerSample / 8;
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format.cbSize = 0;
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format.nAvgBytesPerSec = format.nSamplesPerSec
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*format.nBlockAlign;
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/* Open a waveform device for output using window callback. */
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while ((hr = waveOutOpen((LPHWAVEOUT)&wh->hWaveOut, WAVE_MAPPER,
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&format,
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0, 0L, CALLBACK_NULL)) != MMSYSERR_NOERROR)
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{
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if (hr != MMSYSERR_ALLOCATED)
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{
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if (hr == WAVERR_BADFORMAT)
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Con_SafePrintf (CON_ERROR "waveOutOpen failed, format not supported\n");
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else
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Con_SafePrintf (CON_ERROR "waveOutOpen failed, return code %i\n", (int)hr);
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WAV_Shutdown (sc);
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return false;
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}
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// if (MessageBox (NULL,
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// "The sound hardware is in use by another app.\n\n"
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// "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
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// "Sound not available",
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// MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
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// {
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Con_SafePrintf (CON_ERROR "waveOutOpen failure;\n"
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" hardware already in use\nclose the app, then try using snd_restart\n");
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WAV_Shutdown (sc);
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return false;
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// }
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}
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/*
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* Allocate and lock memory for the waveform data. The memory
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* for waveform data must be globally allocated with
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* GMEM_MOVEABLE and GMEM_SHARE flags.
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*/
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wh->gSndBufSize = WAV_BUFFERS*WAV_BUFFER_SIZE;
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wh->hData = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, wh->gSndBufSize);
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if (!wh->hData)
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{
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Con_SafePrintf (CON_ERROR "Sound: Out of memory.\n");
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WAV_Shutdown (sc);
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return false;
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}
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wh->lpData = GlobalLock(wh->hData);
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if (!wh->lpData)
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{
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Con_SafePrintf (CON_ERROR "Sound: Failed to lock.\n");
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WAV_Shutdown (sc);
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return false;
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}
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memset (wh->lpData, 0, wh->gSndBufSize);
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/*
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* Allocate and lock memory for the header. This memory must
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* also be globally allocated with GMEM_MOVEABLE and
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* GMEM_SHARE flags.
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*/
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wh->hWaveHdr = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE,
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(DWORD) sizeof(WAVEHDR) * WAV_BUFFERS);
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if (wh->hWaveHdr == NULL)
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{
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Con_SafePrintf (CON_ERROR "Sound: Failed to Alloc header.\n");
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WAV_Shutdown (sc);
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return false;
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}
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wh->lpWaveHdr = (LPWAVEHDR) GlobalLock(wh->hWaveHdr);
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if (wh->lpWaveHdr == NULL)
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{
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Con_SafePrintf (CON_ERROR "Sound: Failed to lock header.\n");
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WAV_Shutdown (sc);
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return false;
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}
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memset (wh->lpWaveHdr, 0, sizeof(WAVEHDR) * WAV_BUFFERS);
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/* After allocation, set up and prepare headers. */
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for (i=0 ; i<WAV_BUFFERS ; i++)
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{
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wh->lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE;
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wh->lpWaveHdr[i].lpData = wh->lpData + i*WAV_BUFFER_SIZE;
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if (waveOutPrepareHeader(wh->hWaveOut, wh->lpWaveHdr+i, sizeof(WAVEHDR)) !=
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MMSYSERR_NOERROR)
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{
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Con_SafePrintf (CON_ERROR "Sound: failed to prepare wave headers\n");
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WAV_Shutdown (sc);
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return false;
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}
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}
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sc->sn.samples = wh->gSndBufSize/(sc->sn.samplebits/8);
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sc->sn.samplepos = 0;
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sc->sn.buffer = (unsigned char *) wh->lpData;
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sc->Lock = WAV_Lock;
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sc->Unlock = WAV_Unlock;
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sc->SetWaterDistortion = WAV_SetUnderWater;
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sc->Submit = WAV_Submit;
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sc->Shutdown = WAV_Shutdown;
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sc->GetDMAPos = WAV_GetDMAPos;
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return true;
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}
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int (*pWAV_InitCard) (soundcardinfo_t *sc, int cardnum) = &WAV_InitCard;
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