mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-13 07:47:45 +00:00
2e1a70e319
maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
338 lines
17 KiB
C
338 lines
17 KiB
C
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#ifndef PROGSLIB_H
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#define PROGSLIB_H
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#include <stdlib.h>
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#ifdef _MSC_VER
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#define VARGS __cdecl
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#endif
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#if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
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#define LIKEPRINTF(x) __attribute__((format(printf,x,x+1)))
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#endif
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#ifndef LIKEPRINTF
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#define LIKEPRINTF(x)
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#endif
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#ifndef VARGS
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#define VARGS
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#endif
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#if defined(_M_IX86) || defined(__i386__)
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//#define QCJIT
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#endif
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#define QCBUILTIN ASMCALL
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#ifdef _WIN32
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#define PDECL __cdecl
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#else
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#define PDECL
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#endif
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#ifdef QCJIT
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#define ASMCALL VARGS
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#else
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#define ASMCALL PDECL
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#endif
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struct edict_s;
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struct entvars_s;
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struct globalvars_s;
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struct qcthread_s;
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typedef struct pubprogfuncs_s pubprogfuncs_t;
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typedef void (ASMCALL *builtin_t) (pubprogfuncs_t *prinst, struct globalvars_s *gvars);
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//used by progs engine. All nulls is reset.
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typedef struct {
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char *varname;
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struct fdef_s *ofs32;
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int spare[2];
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} evalc_t;
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#define sizeofevalc sizeof(evalc_t)
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typedef enum {ev_void, ev_string, ev_float, ev_vector, ev_entity, ev_field, ev_function, ev_pointer, ev_integer, ev_variant, ev_struct, ev_union} etype_t;
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typedef struct fdef_s
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{
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unsigned int type; // if DEF_SAVEGLOBAL bit is set
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// the variable needs to be saved in savegames
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int ofs; //runtime offset. add fieldadj to get the real array index.
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unsigned int progsofs; //used at loading time, so maching field offsets (unions/members) are positioned at the same runtime offset.
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char * name;
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} fdef_t;
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//the number of pointers to variables (as opposed to functions - those are fine) in these structures is excessive.
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//Many of the functions are also obsolete.
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struct pubprogfuncs_s
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{
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int progsversion; //PROGSTRUCT_VERSION
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void (PDECL *CloseProgs) (pubprogfuncs_t *inst);
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void (PDECL *Configure) (pubprogfuncs_t *prinst, size_t addressablesize, int max_progs); //configure buffers and memory. Used to reset and must be called first. Flushes a running VM.
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progsnum_t (PDECL *LoadProgs) (pubprogfuncs_t *prinst, const char *s, int headercrc, builtin_t *builtins, int numbuiltins); //load a progs
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int (PDECL *InitEnts) (pubprogfuncs_t *prinst, int max_ents); //returns size of edicts for use with nextedict macro
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void (PDECL *ExecuteProgram) (pubprogfuncs_t *prinst, func_t fnum); //start execution
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struct globalvars_s *(PDECL *globals) (pubprogfuncs_t *prinst, progsnum_t num); //get the globals of a progs
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struct entvars_s *(PDECL *entvars) (pubprogfuncs_t *prinst, struct edict_s *ent); //return a pointer to the entvars of an ent. can be achieved via the edict_t structure instead, so obsolete.
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void (VARGS *RunError) (pubprogfuncs_t *prinst, char *msg, ...) LIKEPRINTF(2); //builtins call this to say there was a problem
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void (PDECL *PrintEdict) (pubprogfuncs_t *prinst, struct edict_s *ed); //get a listing of all vars on an edict (sent back via 'print')
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struct edict_s *(PDECL *EntAlloc) (pubprogfuncs_t *prinst);
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void (PDECL *EntFree) (pubprogfuncs_t *prinst, struct edict_s *ed);
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struct edict_s *(PDECL *EDICT_NUM) (pubprogfuncs_t *prinst, unsigned int n); //get the nth edict
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unsigned int (PDECL *NUM_FOR_EDICT) (pubprogfuncs_t *prinst, struct edict_s *e); //so you can find out what that 'n' will be
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void (PDECL *SetGlobalEdict) (pubprogfuncs_t *prinst, struct edict_s *ed, int ofs); //set a global to an edict (partially obsolete)
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char *(PDECL *VarString) (pubprogfuncs_t *prinst, int first); //returns a string made up of multiple arguments
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struct progstate_s **progstate; //internal to the library.
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func_t (PDECL *FindFunction) (pubprogfuncs_t *prinst, const char *funcname, progsnum_t num);
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int (PDECL *StartCompile) (pubprogfuncs_t *prinst, int argv, char **argc); //1 if can compile, 0 if failed to compile
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int (PDECL *ContinueCompile) (pubprogfuncs_t *prinst); //2 if finished, 1 if more to go, 0 if failed
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char *(PDECL *filefromprogs) (pubprogfuncs_t *prinst, progsnum_t prnum, char *fname, int *size, char *buffer); //reveals encoded/added files from already loaded progs
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char *(PDECL *filefromnewprogs) (pubprogfuncs_t *prinst, char *prname, char *fname, int *size, char *buffer); //reveals encoded/added files from a progs on the disk somewhere
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void (PDECL *ED_Print) (pubprogfuncs_t *prinst, struct edict_s *ed);
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char *(PDECL *save_ents) (pubprogfuncs_t *prinst, char *buf, int *size, int maxsize, int mode); //dump the entire progs info into one big self allocated string
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int (PDECL *load_ents) (pubprogfuncs_t *prinst, char *s, float killonspawnflags); //restore the entire progs state (or just add some more ents) (returns edicts ize)
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char *(PDECL *saveent) (pubprogfuncs_t *prinst, char *buf, int *size, int maxsize, struct edict_s *ed); //will save just one entities vars
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struct edict_s *(PDECL *restoreent) (pubprogfuncs_t *prinst, const char *buf, int *size, struct edict_s *ed); //will restore the entity that had it's values saved (can use NULL for ed)
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union eval_s *(PDECL *FindGlobal) (pubprogfuncs_t *prinst, const char *name, progsnum_t num, etype_t *type); //find a pointer to the globals value
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char *(PDECL *AddString) (pubprogfuncs_t *prinst, const char *val, int minlength, pbool demarkup); //dump a string into the progs memory (for setting globals and whatnot)
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void *(PDECL *Tempmem) (pubprogfuncs_t *prinst, int ammount, char *whatfor); //grab some mem for as long as the progs stays loaded
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union eval_s *(PDECL *GetEdictFieldValue)(pubprogfuncs_t *prinst, struct edict_s *ent, char *name, evalc_t *s); //get an entityvar (cache it) and return the possible values
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struct edict_s *(PDECL *ProgsToEdict) (pubprogfuncs_t *prinst, int progs); //edicts are stored as ints and need to be adjusted
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int (PDECL *EdictToProgs) (pubprogfuncs_t *prinst, struct edict_s *ed); //edicts are stored as ints and need to be adjusted
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char *(PDECL *EvaluateDebugString) (pubprogfuncs_t *prinst, char *key); //evaluate a string and return it's value (according to current progs) (expands edict vars)
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int pr_trace; //start calling the editor for each line executed
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void (PDECL *StackTrace) (pubprogfuncs_t *prinst);
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int (PDECL *ToggleBreak) (pubprogfuncs_t *prinst, char *filename, int linenum, int mode);
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int numprogs;
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struct progexterns_s *parms; //these are the initial parms, they may be changed
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pbool (PDECL *Decompile) (pubprogfuncs_t *prinst, char *fname);
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int callargc; //number of args of built-in call
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void (PDECL *RegisterBuiltin) (pubprogfuncs_t *prinst, char *, builtin_t);
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char *stringtable; //qc strings are all relative. add to a qc string. this is required for support of frikqcc progs that strip string immediates.
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int stringtablesize;
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int stringtablemaxsize;
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int fieldadjust; //FrikQCC style arrays can cause problems due to field remapping. This causes us to leave gaps but offsets identical.
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struct qcthread_s *(PDECL *Fork) (pubprogfuncs_t *prinst); //returns a pointer to a thread which can be resumed via RunThread.
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void (PDECL *RunThread) (pubprogfuncs_t *prinst, struct qcthread_s *thread);
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void (PDECL *AbortStack) (pubprogfuncs_t *prinst); //annigilates the current stack, positioning on a return statement. It is expected that this is only used via a builtin!
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int lastcalledbuiltinnumber; //useful with non-implemented opcodes.
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int (PDECL *RegisterFieldVar) (pubprogfuncs_t *prinst, unsigned int type, char *name, signed long requestedpos, signed long originalofs);
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char *tempstringbase; //for engine's use. Store your base tempstring pointer here.
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int tempstringnum; //for engine's use.
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string_t (PDECL *TempString) (pubprogfuncs_t *prinst, const char *str);
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string_t (PDECL *StringToProgs) (pubprogfuncs_t *prinst, const char *str);
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const char *(ASMCALL *StringToNative) (pubprogfuncs_t *prinst, string_t str);
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int (PDECL *QueryField) (pubprogfuncs_t *prinst, unsigned int fieldoffset, etype_t *type, char **name, evalc_t *fieldcache); //find info on a field definition at an offset
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void (PDECL *EntClear) (pubprogfuncs_t *progfuncs, struct edict_s *e);
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void (PDECL *FindPrefixGlobals) (pubprogfuncs_t *progfuncs, int prnum, char *prefix, void (PDECL *found) (pubprogfuncs_t *progfuncs, char *name, union eval_s *val, etype_t type, void *ctx), void *ctx);
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void *(PDECL *AddressableAlloc) (pubprogfuncs_t *progfuncs, unsigned int ammount); /*returns memory within the qc block, use stringtoprogs to get a usable qc pointer/string*/
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string_t (PDECL *AllocTempString) (pubprogfuncs_t *prinst, char **str, unsigned int len);
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void (PDECL *AddressableFree) (pubprogfuncs_t *progfuncs, void *mem); /*frees a block of addressable memory*/
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pbool (PDECL *SetWatchPoint) (pubprogfuncs_t *prinst, char *key);
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void (PDECL *AddSharedVar) (pubprogfuncs_t *progfuncs, int start, int size);
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void (PDECL *AddSharedFieldVar) (pubprogfuncs_t *progfuncs, int num, char *relstringtable);
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char *(PDECL *RemoveProgsString) (pubprogfuncs_t *progfuncs, string_t str);
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int (PDECL *GetFuncArgCount) (pubprogfuncs_t *progfuncs, func_t func);
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void (PDECL *GenerateStatementString) (pubprogfuncs_t *progfuncs, int statementnum, char *out, int outlen);
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fdef_t *(PDECL *FieldInfo) (pubprogfuncs_t *progfuncs, unsigned int *count);
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char *(PDECL *UglyValueString) (pubprogfuncs_t *progfuncs, etype_t type, union eval_s *val);
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pbool (PDECL *ParseEval) (pubprogfuncs_t *progfuncs, union eval_s *eval, int type, const char *s);
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void (PDECL *SetStringField) (pubprogfuncs_t *progfuncs, struct edict_s *ed, string_t *fld, const char *str, pbool str_is_static); //if ed is null, fld points to a global. if str_is_static, then s doesn't need its own memory allocated.
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};
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typedef struct progexterns_s {
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int progsversion; //PROGSTRUCT_VERSION
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unsigned char *(PDECL *ReadFile) (const char *fname, void *buffer, int len);
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int (PDECL *FileSize) (const char *fname); //-1 if file does not exist
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pbool (PDECL *WriteFile) (const char *name, void *data, int len);
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int (VARGS *Printf) (const char *, ...) LIKEPRINTF(1);
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void (VARGS *Sys_Error) (const char *, ...) LIKEPRINTF(1);
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void (VARGS *Abort) (char *, ...) LIKEPRINTF(1);
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int edictsize; //size of edict_t
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void (PDECL *entspawn) (struct edict_s *ent, int loading); //ent has been spawned, but may not have all the extra variables (that may need to be set) set
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pbool (PDECL *entcanfree) (struct edict_s *ent); //return true to stop ent from being freed
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void (ASMCALL *stateop) (pubprogfuncs_t *prinst, float var, func_t func); //what to do on qc's state opcode.
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void (ASMCALL *cstateop) (pubprogfuncs_t *prinst, float vara, float varb, func_t currentfunc); //a hexen2 opcode.
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void (ASMCALL *cwstateop) (pubprogfuncs_t *prinst, float vara, float varb, func_t currentfunc); //a hexen2 opcode.
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void (ASMCALL *thinktimeop) (pubprogfuncs_t *prinst, struct edict_s *ent, float varb); //a hexen2 opcode.
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//used when loading a game
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builtin_t *(PDECL *builtinsfor) (int num, int headercrc); //must return a pointer to the builtins that were used before the state was saved.
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void (PDECL *loadcompleate) (int edictsize); //notification to reset any pointers.
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pbool (PDECL *badfield)(pubprogfuncs_t *prinst, struct edict_s *ent, const char *keyname, const char *value); //called for any fields that are not registered
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void *(VARGS *memalloc) (int size); //small string allocation malloced and freed randomly by the executor. (use malloc if you want)
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void (VARGS *memfree) (void * mem);
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builtin_t *globalbuiltins; //these are available to all progs
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int numglobalbuiltins;
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enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILEEXISTANDCHANGED, PR_COMPILECHANGED, PR_COMPILEALWAYS, PR_COMPILEIGNORE} autocompile;
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double *gametime; //used to prevent the vm from reusing an entity faster than 2 secs.
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struct edict_s **sv_edicts; //pointer to the engine's reference to world.
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unsigned int *sv_num_edicts; //pointer to the engine's edict count.
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int (PDECL *useeditor) (pubprogfuncs_t *prinst, char *filename, int line, int statement, int nump, char **parms); //called on syntax errors or step-by-step debugging.
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void (PDECL *addressablerelocated) (pubprogfuncs_t *progfuncs, char *oldb, char *newb, int oldlen); //called when the progs memory was resized. you must fix up all pointers to globals, strings, fields, addressable blocks.
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void *user; /*contains the owner's world reference in FTE*/
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} progparms_t, progexterns_t;
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#if defined(QCLIBDLL_EXPORTS)
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__declspec(dllexport)
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#endif
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pubprogfuncs_t * PDECL InitProgs(progparms_t *ext);
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typedef union eval_s
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{
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string_t string;
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float _float;
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float _vector[3];
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func_t function;
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int _int;
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int edict;
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float prog; //so it can easily be changed
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} eval_t;
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#define PR_CURRENT -1
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#define PR_ANY -2 //not always valid. Use for finding funcs
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#define PR_ANYBACK -3
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#define PROGSTRUCT_VERSION 2
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#ifndef DLL_PROG
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#define PR_Configure(pf, memsize, max_progs) (*pf->Configure) (pf, memsize, max_progs)
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#define PR_LoadProgs(pf, s, headercrc, builtins, numb) (*pf->LoadProgs) (pf, s, headercrc, builtins, numb)
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#define PR_InitEnts(pf, maxents) (*pf->InitEnts) (pf, maxents)
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#define PR_ExecuteProgram(pf, fnum) (*pf->ExecuteProgram) (pf, fnum)
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#define PR_globals(pf, num) (*pf->globals) (pf, num)
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#define PR_entvars(pf, ent) (*pf->entvars) (pf, ent)
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#define PR_RegisterFieldVar(pf,type,name,reqofs,qcofs) (*pf->RegisterFieldVar) (pf,type,name,reqofs,qcofs)
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#define ED_Alloc(pf) (*pf->EntAlloc) (pf)
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#define ED_Free(pf, ed) (*pf->EntFree) (pf, ed)
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#define ED_Clear(pf, ed) (*pf->EntClear) (pf, ed)
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#define PR_LoadEnts(pf, s, kf) (*pf->load_ents) (pf, s, kf)
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#define PR_SaveEnts(pf, buf, size, maxsize, mode) (*pf->save_ents) (pf, buf, size, maxsize, mode)
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#define EDICT_NUM(pf, num) (*pf->EDICT_NUM) (pf, num)
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#define NUM_FOR_EDICT(pf, e) (*pf->NUM_FOR_EDICT) (pf, (struct edict_s*)(e))
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#define SetGlobalEdict(pf, ed, ofs) (*pf->SetGlobalEdict) (pf, ed, ofs)
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#define PR_VarString(pf,first) (*pf->VarString) (pf,first)
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#define PR_StartCompile(pf,argc,argv) (*pf->StartCompile) (pf,argc,argv)
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#define PR_ContinueCompile(pf) (*pf->ContinueCompile) (pf)
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#define PR_StackTrace(pf) (*pf->StackTrace) (pf)
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#define PR_AbortStack(pf) (*pf->AbortStack) (pf)
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#define PR_RunError(pf,str) (*pf->RunError) (pf,str)
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#define PR_PrintEdict(pf,ed) (*pf->PrintEdict) (pf, ed)
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#define PR_FindFunction(pf, name, num) (*pf->FindFunction) (pf, name, num)
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#define PR_FindGlobal(pf, name, progs, type) (*pf->FindGlobal) (pf, name, progs, type)
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#define PR_AddString(pf, ed, len, demarkup) (*pf->AddString) (pf, ed, len, demarkup)
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#define PR_Alloc(pf,size,whatfor) (*pf->Tempmem) (pf, size, whatfor)
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#define PR_AddressableAlloc(pf,size) (*pf->AddressableAlloc) (pf, size)
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#define PR_AddressableFree(pf,mem) (*pf->AddressableFree) (pf, mem)
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#define PROG_TO_EDICT(pf, ed) (*pf->ProgsToEdict) (pf, ed)
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#define EDICT_TO_PROG(pf, ed) (*pf->EdictToProgs) (pf, (struct edict_s*)ed)
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#define PR_RegisterBuiltin(pf, name, func) (*pf->RegisterBuiltin) (pf, name, func)
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#define PR_GetString(pf,s) (*pf->StringToNative) (pf, s)
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#define PR_GetStringOfs(pf,o) (*pf->StringToNative) (pf, G_INT(o))
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#define PR_SetString(pf, s) (*pf->StringToProgs) (pf, s)
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#define NEXT_EDICT(pf,o) EDICT_NUM(pf, NUM_FOR_EDICT(pf, o)+1)
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#define RETURN_EDICT(pf, e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(pf, e))
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//builtin funcs (which operate on globals)
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//To use these outside of builtins, you will likly have to use the 'globals' method.
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#define G_FLOAT(o) (((float *)pr_globals)[o])
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#define G_FLOAT2(o) (((float *)pr_globals)[OFS_PARM0 + o*3])
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#define G_INT(o) (((int *)pr_globals)[o])
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#define G_EDICT(pf, o) PROG_TO_EDICT(pf, G_INT(o)) //((edict_t *)((char *) sv.edicts+ *(int *)&((float *)pr_globals)[o]))
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#define G_EDICTNUM(pf, o) NUM_FOR_EDICT(pf, G_EDICT(pf, o))
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#define G_VECTOR(o) (&((float *)pr_globals)[o])
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#define G_FUNCTION(o) (*(func_t *)&((float *)pr_globals)[o])
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/*
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#define PR_GetString(p,s) (s?s + p->stringtable:"")
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#define PR_GetStringOfs(p,o) (G_INT(o)?G_INT(o) + p->stringtable:"")
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#define PR_SetStringOfs(p,o,s) (G_INT(o) = s - p->stringtable)
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*/
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//#define PR_SetString(p, s) ((s&&*s)?(s - p->stringtable):0)
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#define PR_NewString(p, s, l) PR_SetString(p, PR_AddString(p, s, l, false))
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/**/
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#define ev_prog ev_integer
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#define E_STRING(o) (char *)(((int *)((char *)ed) + progparms.edictsize)[o])
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//#define pr_global_struct pr_globals
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#endif
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#define OFS_NULL 0
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#define OFS_RETURN 1
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#define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors
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#define OFS_PARM1 7
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#define OFS_PARM2 10
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#define OFS_PARM3 13
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#define OFS_PARM4 16
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#define OFS_PARM5 19
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#define OFS_PARM6 22
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#define OFS_PARM7 25
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#define RESERVED_OFS 28
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#undef edict_t
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#undef globalvars_t
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#endif //PROGSLIB_H
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