mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 14:12:25 +00:00
2e1a70e319
maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2293 lines
48 KiB
C
2293 lines
48 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "quakedef.h"
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#ifdef GLQUAKE
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#include "glquake.h"//would prefer not to have this
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#endif
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#include "shader.h"
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//name of the current backdrop for the loading screen
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char levelshotname[MAX_QPATH];
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void RSpeedShow(void)
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{
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int i;
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static int samplerspeeds[RSPEED_MAX];
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static int samplerquant[RQUANT_MAX];
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char *RSpNames[RSPEED_MAX];
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char *RQntNames[RQUANT_MAX];
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char *s;
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static int framecount;
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if (!r_speeds.ival)
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return;
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memset(RSpNames, 0, sizeof(RSpNames));
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RSpNames[RSPEED_TOTALREFRESH] = "Total refresh";
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RSpNames[RSPEED_PROTOCOL] = "Protocol";
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RSpNames[RSPEED_LINKENTITIES] = "Entity setup";
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RSpNames[RSPEED_WORLDNODE] = "World walking";
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RSpNames[RSPEED_WORLD] = "World rendering";
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RSpNames[RSPEED_DYNAMIC] = "Lightmap updates";
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RSpNames[RSPEED_PARTICLES] = "Particle phys/sort";
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RSpNames[RSPEED_PARTICLESDRAW] = "Particle drawing";
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RSpNames[RSPEED_2D] = "2d elements";
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RSpNames[RSPEED_SERVER] = "Server";
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RSpNames[RSPEED_DRAWENTITIES] = "Entity rendering";
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RSpNames[RSPEED_PALETTEFLASHES] = "Palette flashes";
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RSpNames[RSPEED_STENCILSHADOWS] = "Stencil Shadows";
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RSpNames[RSPEED_FULLBRIGHTS] = "World fullbrights";
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RSpNames[RSPEED_FINISH] = "glFinish";
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memset(RQntNames, 0, sizeof(RQntNames));
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RQntNames[RQUANT_MSECS] = "Microseconds";
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RQntNames[RQUANT_EPOLYS] = "Entity Polys";
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RQntNames[RQUANT_WPOLYS] = "World Polys";
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RQntNames[RQUANT_DRAWS] = "Draw Calls";
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RQntNames[RQUANT_2DBATCHES] = "2d Batches";
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RQntNames[RQUANT_WORLDBATCHES] = "World Batches";
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RQntNames[RQUANT_ENTBATCHES] = "Ent Batches";
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RQntNames[RQUANT_SHADOWFACES] = "Shadow Faces";
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RQntNames[RQUANT_SHADOWEDGES] = "Shadow Edges";
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RQntNames[RQUANT_SHADOWSIDES] = "Shadowmap Sides";
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RQntNames[RQUANT_LITFACES] = "Lit faces";
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RQntNames[RQUANT_RTLIGHT_DRAWN] = "Lights Drawn";
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RQntNames[RQUANT_RTLIGHT_CULL_FRUSTUM] = "Lights offscreen";
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RQntNames[RQUANT_RTLIGHT_CULL_PVS] = "Lights PVS Culled";
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RQntNames[RQUANT_RTLIGHT_CULL_SCISSOR] = "Lights Scissored";
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if (r_speeds.ival > 1)
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{
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for (i = 0; i < RSPEED_MAX; i++)
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{
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s = va("%g %-20s", samplerspeeds[i]/100.0, RSpNames[i]);
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Draw_FunString(vid.width-strlen(s)*8, i*8, s);
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}
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}
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for (i = 0; i < RQUANT_MAX; i++)
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{
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s = va("%g %-20s", samplerquant[i]/100.0, RQntNames[i]);
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Draw_FunString(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s);
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}
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if (r_speeds.ival > 1)
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{
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s = va("%f %-20s", 100000000.0f/(samplerspeeds[RSPEED_TOTALREFRESH]+samplerspeeds[RSPEED_FINISH]), "Framerate");
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Draw_FunString(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s);
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}
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if (++framecount>=100)
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{
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for (i = 0; i < RSPEED_MAX; i++)
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{
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samplerspeeds[i] = rspeeds[i];
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rspeeds[i] = 0;
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}
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for (i = 0; i < RQUANT_MAX; i++)
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{
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samplerquant[i] = rquant[i];
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rquant[i] = 0;
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}
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framecount=0;
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}
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}
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is always rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int scr_chatmode;
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extern cvar_t scr_chatmodecvar;
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float mousecursor_x, mousecursor_y;
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float mousemove_x, mousemove_y;
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float multicursor_x[8], multicursor_y[8];
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qboolean multicursor_active[8];
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float scr_con_current;
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float scr_conlines; // lines of console to display
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qboolean scr_con_forcedraw;
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extern cvar_t scr_viewsize;
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extern cvar_t scr_fov;
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extern cvar_t scr_conspeed;
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extern cvar_t scr_centertime;
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extern cvar_t scr_showturtle;
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extern cvar_t scr_turtlefps;
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extern cvar_t scr_showpause;
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extern cvar_t scr_printspeed;
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extern cvar_t scr_allowsnap;
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extern cvar_t scr_sshot_type;
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extern cvar_t scr_sshot_compression;
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extern cvar_t crosshair;
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extern cvar_t scr_consize;
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cvar_t scr_neticontimeout = CVAR("scr_neticontimeout", "0.3");
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qboolean scr_initialized; // ready to draw
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mpic_t *scr_net;
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mpic_t *scr_turtle;
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int clearconsole;
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int clearnotify;
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extern int sb_lines;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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float oldsbar = 0;
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void SCR_ScreenShot_f (void);
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void SCR_RSShot_f (void);
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void SCR_CPrint_f(void);
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cvar_t show_fps = SCVARF("show_fps", "0", CVAR_ARCHIVE);
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cvar_t show_fps_x = SCVAR("show_fps_x", "-1");
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cvar_t show_fps_y = SCVAR("show_fps_y", "-1");
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cvar_t show_clock = SCVAR("cl_clock", "0");
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cvar_t show_clock_x = SCVAR("cl_clock_x", "0");
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cvar_t show_clock_y = SCVAR("cl_clock_y", "-1");
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cvar_t show_gameclock = SCVAR("cl_gameclock", "0");
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cvar_t show_gameclock_x = SCVAR("cl_gameclock_x", "0");
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cvar_t show_gameclock_y = SCVAR("cl_gameclock_y", "-1");
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cvar_t show_speed = SCVAR("show_speed", "0");
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cvar_t show_speed_x = SCVAR("show_speed_x", "-1");
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cvar_t show_speed_y = SCVAR("show_speed_y", "-9");
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cvar_t scr_loadingrefresh = SCVAR("scr_loadingrefresh", "0");
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extern char cl_screengroup[];
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void CLSCR_Init(void)
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{
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Cmd_AddCommand("cprint", SCR_CPrint_f);
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Cvar_Register(&scr_loadingrefresh, cl_screengroup);
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Cvar_Register(&show_fps, cl_screengroup);
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Cvar_Register(&show_fps_x, cl_screengroup);
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Cvar_Register(&show_fps_y, cl_screengroup);
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Cvar_Register(&show_clock, cl_screengroup);
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Cvar_Register(&show_clock_x, cl_screengroup);
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Cvar_Register(&show_clock_y, cl_screengroup);
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Cvar_Register(&show_gameclock, cl_screengroup);
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Cvar_Register(&show_gameclock_x, cl_screengroup);
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Cvar_Register(&show_gameclock_y, cl_screengroup);
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Cvar_Register(&show_speed, cl_screengroup);
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Cvar_Register(&show_speed_x, cl_screengroup);
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Cvar_Register(&show_speed_y, cl_screengroup);
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Cvar_Register(&scr_neticontimeout, cl_screengroup);
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}
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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typedef struct {
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unsigned int flags;
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conchar_t string[1024];
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char titleimage[MAX_QPATH];
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unsigned int charcount;
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float time_start; // for slow victory printing
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float time_off;
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int erase_lines;
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int erase_center;
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} cprint_t;
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cprint_t scr_centerprint[MAX_SPLITS];
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// SCR_StringToRGB: takes in "<index>" or "<r> <g> <b>" and converts to an RGB vector
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void SCR_StringToRGB (char *rgbstring, float *rgb, float rgbinputscale)
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{
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char *t;
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rgbinputscale = 1/rgbinputscale;
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t = strstr(rgbstring, " ");
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if (!t) // use standard coloring
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{
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qbyte *pal;
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int i = atoi(rgbstring);
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i = bound(0, i, 255);
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pal = host_basepal;
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pal += (i * 3);
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// convert r8g8b8 to rgb floats
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rgb[0] = (float)(pal[0]);
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rgb[1] = (float)(pal[1]);
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rgb[2] = (float)(pal[2]);
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VectorScale(rgb, 1/255.0, rgb);
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}
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else // use RGB coloring
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{
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t++;
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rgb[0] = atof(rgbstring);
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rgb[1] = atof(t);
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t = strstr(t, " "); // find last value
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if (t)
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rgb[2] = atof(t+1);
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else
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rgb[2] = 0.0;
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VectorScale(rgb, rgbinputscale, rgb);
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} // i contains the crosshair color
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}
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (int pnum, char *str, qboolean skipgamecode)
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{
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cprint_t *p;
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if (!skipgamecode)
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{
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#ifdef CSQC_DAT
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if (CSQC_CenterPrint(pnum, str)) //csqc nabbed it.
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return;
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#endif
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}
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if (Cmd_AliasExist("f_centerprint", RESTRICT_LOCAL))
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{
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cvar_t *var;
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var = Cvar_FindVar ("scr_centerprinttext");
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if (!var)
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Cvar_Get("scr_centerprinttext", "", 0, "Script Notifications");
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Cvar_Set(var, str);
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Cbuf_AddText("f_centerprint\n", RESTRICT_LOCAL);
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}
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p = &scr_centerprint[pnum];
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p->flags = 0;
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p->titleimage[0] = 0;
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if (cl.intermission)
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{
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p->flags |= CPRINT_TYPEWRITER | CPRINT_PERSIST | CPRINT_TALIGN;
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Q_strncpyz(p->titleimage, "gfx/finale.lmp", sizeof(p->titleimage));
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}
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while (*str == '/')
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{
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if (str[1] == '.')
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{
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/* /. means text actually starts after, no more flags */
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str+=2;
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break;
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}
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else if (str[1] == 'P')
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{
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p->flags |= CPRINT_PERSIST | CPRINT_BACKGROUND;
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p->flags &= ~CPRINT_TALIGN;
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}
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else if (str[1] == 'O')
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p->flags ^= CPRINT_OBITUARTY;
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else if (str[1] == 'B')
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p->flags ^= CPRINT_BALIGN; //Note: you probably want to add some blank lines...
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else if (str[1] == 'T')
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p->flags ^= CPRINT_TALIGN;
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else if (str[1] == 'L')
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p->flags ^= CPRINT_LALIGN;
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else if (str[1] == 'R')
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p->flags ^= CPRINT_RALIGN;
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else if (str[1] == 'I')
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{
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char *e = strchr(str+=2, ':');
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int l = e - str;
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if (l >= sizeof(p->titleimage))
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l = sizeof(p->titleimage)-1;
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strncpy(p->titleimage, str, l);
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p->titleimage[l] = 0;
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str = e+1;
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continue;
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}
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else
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break;
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str += 2;
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}
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p->charcount = COM_ParseFunString(CON_WHITEMASK, str, p->string, sizeof(p->string), false) - p->string;
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p->time_off = scr_centertime.value;
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p->time_start = cl.time;
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}
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void SCR_CPrint_f(void)
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{
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SCR_CenterPrint(0, Cmd_Args(), true);
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}
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void SCR_EraseCenterString (void)
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{
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cprint_t *p;
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int pnum;
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int y;
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if (cl.splitclients>1)
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return; //no viewsize with split
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for (pnum = 0; pnum < cl.splitclients; pnum++)
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{
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p = &scr_centerprint[pnum];
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if (p->erase_center++ > vid.numpages)
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{
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p->erase_lines = 0;
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continue;
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}
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y = vid.height>>1;
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R2D_TileClear (0, y, vid.width, min(8*p->erase_lines, vid.height - y - 1));
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}
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}
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#define MAX_CPRINT_LINES 128
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void SCR_DrawCenterString (vrect_t *rect, cprint_t *p, struct font_s *font)
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{
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int l;
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int y, x;
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int left;
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int right;
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int top;
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int bottom;
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int remaining;
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shader_t *pic;
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conchar_t *line_start[MAX_CPRINT_LINES];
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conchar_t *line_end[MAX_CPRINT_LINES];
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int linecount;
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// the finale prints the characters one at a time
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if (p->flags & CPRINT_TYPEWRITER)
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remaining = scr_printspeed.value * (cl.time - p->time_start);
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else
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remaining = 9999;
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p->erase_center = 0;
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if (*p->titleimage)
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pic = R2D_SafeCachePic (p->titleimage);
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else
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pic = NULL;
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if (p->flags & CPRINT_BACKGROUND)
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{ //hexen2 style plaque.
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if (rect->width > (pic?pic->width:320))
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{
|
|
rect->x = (rect->x + rect->width/2) - ((pic?pic->width:320) / 2);
|
|
rect->width = pic?pic->width:320;
|
|
}
|
|
|
|
if (rect->width < 32)
|
|
return;
|
|
rect->x += 16;
|
|
rect->width -= 32;
|
|
|
|
/*keep the text inside the image too*/
|
|
if (pic)
|
|
{
|
|
if (rect->height > (pic->height))
|
|
{
|
|
rect->y = (rect->y + rect->height/2) - (pic->height/2);
|
|
rect->height = pic->height;
|
|
}
|
|
rect->y += 16;
|
|
rect->height -= 32;
|
|
}
|
|
}
|
|
|
|
y = rect->y;
|
|
|
|
if (pic)
|
|
{
|
|
if (!(p->flags & CPRINT_BACKGROUND))
|
|
{
|
|
y+= 16;
|
|
R2D_ScalePic ( (vid.width-pic->width)/2, 16, pic->width, pic->height, pic);
|
|
y+= pic->height;
|
|
y+= 8;
|
|
}
|
|
}
|
|
|
|
Font_BeginString(font, rect->x, y, &left, &top);
|
|
Font_BeginString(font, rect->x+rect->width, rect->y+rect->height, &right, &bottom);
|
|
linecount = Font_LineBreaks(p->string, p->string + p->charcount, right - left, MAX_CPRINT_LINES, line_start, line_end);
|
|
|
|
if (p->flags & CPRINT_TALIGN)
|
|
y = top;
|
|
else if (p->flags & CPRINT_BALIGN)
|
|
y = bottom - Font_CharHeight()*linecount;
|
|
else if (p->flags & CPRINT_OBITUARTY)
|
|
//'obituary' messages appear at the bottom of the screen
|
|
y = (bottom-top - Font_CharHeight()*linecount) * 0.65 + top;
|
|
else
|
|
{
|
|
if (linecount <= 4)
|
|
{
|
|
//small messages appear above and away from the crosshair
|
|
y = (bottom-top - Font_CharHeight()*linecount) * 0.35 + top;
|
|
}
|
|
else
|
|
{
|
|
//longer messages are fully centered
|
|
y = (bottom-top - Font_CharHeight()*linecount) * 0.5 + top;
|
|
}
|
|
}
|
|
|
|
if (p->flags & CPRINT_BACKGROUND)
|
|
{ //hexen2 style plaque.
|
|
int px, py, pw;
|
|
px = rect->x;
|
|
py = ( y * vid.height) / (float)vid.pixelheight;
|
|
pw = rect->width+8;
|
|
if (*p->titleimage)
|
|
R2D_ScalePic (rect->x + ((int)rect->width - pic->width)/2, rect->y + ((int)rect->height - pic->height)/2, pic->width, pic->height, pic);
|
|
else
|
|
Draw_TextBox(px-16, py-8-8, pw/8, linecount+2);
|
|
}
|
|
|
|
for (l = 0; l < linecount; l++, y += Font_CharHeight())
|
|
{
|
|
if (p->flags & CPRINT_RALIGN)
|
|
{
|
|
x = right - Font_LineWidth(line_start[l], line_end[l]);
|
|
}
|
|
else if (p->flags & CPRINT_LALIGN)
|
|
x = left;
|
|
else
|
|
{
|
|
x = (right + left - Font_LineWidth(line_start[l], line_end[l]))/2;
|
|
}
|
|
|
|
remaining -= line_end[l]-line_start[l];
|
|
if (remaining <= 0)
|
|
{
|
|
line_end[l] += remaining;
|
|
if (line_end[l] <= line_start[l])
|
|
break;
|
|
}
|
|
Font_LineDraw(x, y, line_start[l], line_end[l]);
|
|
}
|
|
Font_EndString(font);
|
|
}
|
|
|
|
void SCR_CheckDrawCenterString (void)
|
|
{
|
|
extern qboolean sb_showscores;
|
|
int pnum;
|
|
cprint_t *p;
|
|
vrect_t rect;
|
|
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
{
|
|
p = &scr_centerprint[pnum];
|
|
|
|
if (p->time_off <= 0 && !cl.intermission && !(p->flags & CPRINT_PERSIST))
|
|
continue; //'/P' prefix doesn't time out
|
|
|
|
p->time_off -= host_frametime;
|
|
|
|
if (Key_Dest_Has(~kdm_game)) //don't let progs guis/centerprints interfere with the game menu
|
|
continue;
|
|
|
|
if (sb_showscores) //this was annoying
|
|
continue;
|
|
|
|
SCR_VRectForPlayer(&rect, pnum);
|
|
SCR_DrawCenterString(&rect, p, font_default);
|
|
}
|
|
}
|
|
|
|
void R_DrawTextField(int x, int y, int w, int h, const char *text, unsigned int defaultmask, unsigned int fieldflags)
|
|
{
|
|
cprint_t p;
|
|
vrect_t r;
|
|
|
|
r.x = x;
|
|
r.y = y;
|
|
r.width = w;
|
|
r.height = h;
|
|
|
|
p.flags = fieldflags;
|
|
p.charcount = COM_ParseFunString(defaultmask, text, p.string, sizeof(p.string), false) - p.string;
|
|
p.time_off = scr_centertime.value;
|
|
p.time_start = cl.time;
|
|
|
|
SCR_DrawCenterString(&r, &p, font_default);
|
|
}
|
|
|
|
void SCR_DrawCursor(int prydoncursornum)
|
|
{
|
|
extern cvar_t cl_cursor, cl_cursorbias, cl_cursorsize;
|
|
mpic_t *p;
|
|
|
|
if (key_dest_absolutemouse & kdm_game)
|
|
{
|
|
//if the game is meant to be drawing a cursor, don't draw one over the top.
|
|
key_dest_absolutemouse &= ~kdm_game;
|
|
if (!Key_MouseShouldBeFree())
|
|
{ //unless something else wants a cursor too.
|
|
key_dest_absolutemouse |= kdm_game;
|
|
return;
|
|
}
|
|
key_dest_absolutemouse |= kdm_game;
|
|
}
|
|
|
|
if (!*cl_cursor.string || prydoncursornum>1)
|
|
p = R2D_SafeCachePic(va("gfx/prydoncursor%03i.lmp", prydoncursornum));
|
|
else
|
|
p = R2D_SafeCachePic(cl_cursor.string);
|
|
if (!p)
|
|
p = R2D_SafeCachePic("gfx/cursor.lmp");
|
|
if (p)
|
|
{
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_Image(mousecursor_x-cl_cursorbias.value, mousecursor_y-cl_cursorbias.value, cl_cursorsize.value, cl_cursorsize.value, 0, 0, 1, 1, p);
|
|
}
|
|
else
|
|
{
|
|
float x, y;
|
|
Font_BeginScaledString(font_default, mousecursor_x, mousecursor_y, 8, 8, &x, &y);
|
|
x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2;
|
|
y -= Font_CharHeight()/2;
|
|
Font_DrawScaleChar(x, y, '+' | 0xe000 | CON_WHITEMASK);
|
|
Font_EndString(font_default);
|
|
}
|
|
}
|
|
static void SCR_DrawSimMTouchCursor(void)
|
|
{
|
|
int i;
|
|
float x, y;
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (multicursor_active[i])
|
|
{
|
|
Font_BeginScaledString(font_default, multicursor_x[i], multicursor_y[i], 8, 8, &x, &y);
|
|
x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2;
|
|
y -= Font_CharHeight()/2;
|
|
Font_DrawScaleChar(x, y, '+' | 0xe000 | CON_WHITEMASK);
|
|
Font_EndString(font_default);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//TEI_SHOWLMP2 (not 3)
|
|
//
|
|
typedef struct showpic_s {
|
|
struct showpic_s *next;
|
|
qbyte zone;
|
|
qboolean persist;
|
|
short x, y, w, h;
|
|
char *name;
|
|
char *picname;
|
|
char *tcommand;
|
|
} showpic_t;
|
|
showpic_t *showpics;
|
|
|
|
static void SP_RecalcXY ( float *xx, float *yy, int origin )
|
|
{
|
|
int midx, midy;
|
|
float x,y;
|
|
|
|
x = xx[0];
|
|
y = yy[0];
|
|
|
|
midy = vid.height * 0.5;// >>1
|
|
midx = vid.width * 0.5;// >>1
|
|
|
|
// Tei - new showlmp
|
|
switch ( origin )
|
|
{
|
|
case SL_ORG_NW:
|
|
break;
|
|
case SL_ORG_NE:
|
|
x = vid.width - x;//Inv
|
|
break;
|
|
case SL_ORG_SW:
|
|
y = vid.height - y;//Inv
|
|
break;
|
|
case SL_ORG_SE:
|
|
y = vid.height - y;//inv
|
|
x = vid.width - x;//Inv
|
|
break;
|
|
case SL_ORG_CC:
|
|
y = midy + (y - 8000);//NegCoded
|
|
x = midx + (x - 8000);//NegCoded
|
|
break;
|
|
case SL_ORG_CN:
|
|
x = midx + (x - 8000);//NegCoded
|
|
break;
|
|
case SL_ORG_CS:
|
|
x = midx + (x - 8000);//NegCoded
|
|
y = vid.height - y;//Inverse
|
|
break;
|
|
case SL_ORG_CW:
|
|
y = midy + (y - 8000);//NegCoded
|
|
break;
|
|
case SL_ORG_CE:
|
|
y = midy + (y - 8000);//NegCoded
|
|
x = vid.height - x; //Inverse
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
xx[0] = x;
|
|
yy[0] = y;
|
|
}
|
|
void SCR_ShowPics_Draw(void)
|
|
{
|
|
downloadlist_t *failed;
|
|
float x, y;
|
|
showpic_t *sp;
|
|
mpic_t *p;
|
|
for (sp = showpics; sp; sp = sp->next)
|
|
{
|
|
x = sp->x;
|
|
y = sp->y;
|
|
SP_RecalcXY(&x, &y, sp->zone);
|
|
if (!*sp->picname)
|
|
continue;
|
|
|
|
for (failed = cl.faileddownloads; failed; failed = failed->next)
|
|
{ //don't try displaying ones that we know to have failed.
|
|
if (!strcmp(failed->rname, sp->picname))
|
|
break;
|
|
}
|
|
if (failed)
|
|
continue;
|
|
|
|
p = R2D_SafeCachePic(sp->picname);
|
|
if (!p)
|
|
continue;
|
|
R2D_ScalePic(x, y, sp->w?sp->w:p->width, sp->h?sp->h:p->height, p);
|
|
}
|
|
}
|
|
char *SCR_ShowPics_ClickCommand(int cx, int cy)
|
|
{
|
|
downloadlist_t *failed;
|
|
float x, y, w, h;
|
|
showpic_t *sp;
|
|
mpic_t *p;
|
|
for (sp = showpics; sp; sp = sp->next)
|
|
{
|
|
if (!sp->tcommand || !*sp->tcommand)
|
|
continue;
|
|
|
|
x = sp->x;
|
|
y = sp->y;
|
|
w = sp->w;
|
|
h = sp->h;
|
|
SP_RecalcXY(&x, &y, sp->zone);
|
|
|
|
if (!w || !h)
|
|
{
|
|
if (!*sp->picname)
|
|
continue;
|
|
for (failed = cl.faileddownloads; failed; failed = failed->next)
|
|
{ //don't try displaying ones that we know to have failed.
|
|
if (!strcmp(failed->rname, sp->picname))
|
|
break;
|
|
}
|
|
if (failed)
|
|
continue;
|
|
p = R2D_SafeCachePic(sp->picname);
|
|
if (!p)
|
|
continue;
|
|
w = w?w:sp->w;
|
|
h = h?h:sp->h;
|
|
}
|
|
if (cx >= x && cx < x+w)
|
|
if (cy >= y && cy < y+h)
|
|
return sp->tcommand; //if they overlap, that's your own damn fault.
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//all=false clears only server pics, not ones from configs.
|
|
void SCR_ShowPic_Clear(qboolean all)
|
|
{
|
|
showpic_t **link, *sp;
|
|
int pnum;
|
|
|
|
for (pnum = 0; pnum < MAX_SPLITS; pnum++)
|
|
{
|
|
scr_centerprint[pnum].flags = 0;
|
|
scr_centerprint[pnum].charcount = 0;
|
|
}
|
|
|
|
for (link = &showpics; (sp=*link); )
|
|
{
|
|
if (sp->persist)
|
|
{
|
|
link = &sp->next;
|
|
continue;
|
|
}
|
|
|
|
*link = sp->next;
|
|
|
|
Z_Free(sp->name);
|
|
Z_Free(sp->picname);
|
|
Z_Free(sp->tcommand);
|
|
Z_Free(sp);
|
|
}
|
|
}
|
|
|
|
showpic_t *SCR_ShowPic_Find(char *name)
|
|
{
|
|
showpic_t *sp, *last;
|
|
for (sp = showpics; sp; sp = sp->next)
|
|
{
|
|
if (!strcmp(sp->name, name))
|
|
return sp;
|
|
}
|
|
|
|
if (showpics)
|
|
{
|
|
for (last = showpics; last->next; last = last->next)
|
|
;
|
|
}
|
|
else
|
|
last = NULL;
|
|
sp = Z_Malloc(sizeof(showpic_t));
|
|
if (last)
|
|
{
|
|
last->next = sp;
|
|
sp->next = NULL;
|
|
}
|
|
else
|
|
{
|
|
sp->next = showpics;
|
|
showpics = sp;
|
|
}
|
|
sp->name = Z_Malloc(strlen(name)+1);
|
|
strcpy(sp->name, name);
|
|
sp->picname = Z_Malloc(1);
|
|
sp->x = 0;
|
|
sp->y = 0;
|
|
sp->zone = 0;
|
|
|
|
return sp;
|
|
}
|
|
|
|
void SCR_ShowPic_Create(void)
|
|
{
|
|
int zone = MSG_ReadByte();
|
|
showpic_t *sp;
|
|
char *s;
|
|
|
|
sp = SCR_ShowPic_Find(MSG_ReadString());
|
|
|
|
s = MSG_ReadString();
|
|
|
|
Z_Free(sp->picname);
|
|
sp->picname = Z_Malloc(strlen(s)+1);
|
|
strcpy(sp->picname, s);
|
|
sp->zone = zone;
|
|
sp->x = MSG_ReadShort();
|
|
sp->y = MSG_ReadShort();
|
|
|
|
CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname, 0);
|
|
}
|
|
|
|
void SCR_ShowPic_Hide(void)
|
|
{
|
|
showpic_t *sp, *prev;
|
|
|
|
sp = SCR_ShowPic_Find(MSG_ReadString());
|
|
|
|
if (sp == showpics)
|
|
showpics = sp->next;
|
|
else
|
|
{
|
|
for (prev = showpics; prev->next != sp; prev = prev->next)
|
|
;
|
|
prev->next = sp->next;
|
|
}
|
|
|
|
Z_Free(sp->name);
|
|
Z_Free(sp->picname);
|
|
Z_Free(sp);
|
|
}
|
|
|
|
void SCR_ShowPic_Move(void)
|
|
{
|
|
int zone = MSG_ReadByte();
|
|
showpic_t *sp;
|
|
|
|
sp = SCR_ShowPic_Find(MSG_ReadString());
|
|
|
|
sp->zone = zone;
|
|
sp->x = MSG_ReadShort();
|
|
sp->y = MSG_ReadShort();
|
|
}
|
|
|
|
void SCR_ShowPic_Update(void)
|
|
{
|
|
showpic_t *sp;
|
|
char *s;
|
|
|
|
sp = SCR_ShowPic_Find(MSG_ReadString());
|
|
|
|
s = MSG_ReadString();
|
|
|
|
Z_Free(sp->picname);
|
|
sp->picname = Z_Malloc(strlen(s)+1);
|
|
strcpy(sp->picname, s);
|
|
|
|
CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname, 0);
|
|
}
|
|
|
|
void SCR_ShowPic_Script_f(void)
|
|
{
|
|
char *imgname;
|
|
char *name;
|
|
char *tcommand;
|
|
int x, y, w, h;
|
|
int zone;
|
|
showpic_t *sp;
|
|
|
|
imgname = Cmd_Argv(1);
|
|
name = Cmd_Argv(2);
|
|
x = atoi(Cmd_Argv(3));
|
|
y = atoi(Cmd_Argv(4));
|
|
zone = atoi(Cmd_Argv(5));
|
|
|
|
w = atoi(Cmd_Argv(6));
|
|
h = atoi(Cmd_Argv(7));
|
|
tcommand = Cmd_Argv(8);
|
|
|
|
|
|
sp = SCR_ShowPic_Find(name);
|
|
|
|
Z_Free(sp->picname);
|
|
Z_Free(sp->tcommand);
|
|
sp->picname = Z_StrDup(imgname);
|
|
sp->tcommand = Z_StrDup(tcommand);
|
|
|
|
sp->zone = zone;
|
|
sp->x = x;
|
|
sp->y = y;
|
|
sp->w = w;
|
|
sp->h = h;
|
|
|
|
if (!sp->persist)
|
|
sp->persist = !Cmd_FromGamecode();
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
void SCR_Fov_Callback (struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (var->value < 10)
|
|
{
|
|
Cvar_ForceSet (var, "10");
|
|
return;
|
|
}
|
|
if (var->value > 170)
|
|
{
|
|
Cvar_ForceSet (var, "170");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void SCR_Viewsize_Callback (struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (var->value < 30)
|
|
{
|
|
Cvar_ForceSet (var, "30");
|
|
return;
|
|
}
|
|
if (var->value > 120)
|
|
{
|
|
Cvar_ForceSet (var, "120");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CL_Sbar_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
}
|
|
|
|
void SCR_CrosshairPosition(playerview_t *pview, float *x, float *y)
|
|
{
|
|
extern cvar_t cl_crossx, cl_crossy, crosshaircorrect, v_viewheight;
|
|
|
|
vrect_t rect;
|
|
rect = r_refdef.vrect;
|
|
|
|
if (cl.worldmodel && crosshaircorrect.ival)
|
|
{
|
|
float adj;
|
|
trace_t tr;
|
|
vec3_t end;
|
|
vec3_t start;
|
|
vec3_t right, up, fwds;
|
|
|
|
AngleVectors(pview->simangles, fwds, right, up);
|
|
|
|
VectorCopy(pview->simorg, start);
|
|
start[2]+=16;
|
|
VectorMA(start, 100000, fwds, end);
|
|
|
|
memset(&tr, 0, sizeof(tr));
|
|
tr.fraction = 1;
|
|
cl.worldmodel->funcs.NativeTrace(cl.worldmodel, 0, 0, NULL, start, end, vec3_origin, vec3_origin, MASK_WORLDSOLID, &tr);
|
|
start[2]-=16;
|
|
if (tr.fraction == 1)
|
|
{
|
|
*x = rect.x + rect.width/2 + cl_crossx.value;
|
|
*y = rect.y + rect.height/2 + cl_crossy.value;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
adj=pview->viewheight;
|
|
if (v_viewheight.value < -7)
|
|
adj+=-7;
|
|
else if (v_viewheight.value > 4)
|
|
adj+=4;
|
|
else
|
|
adj+=v_viewheight.value;
|
|
|
|
start[2]+=adj;
|
|
Matrix4x4_CM_Project(tr.endpos, end, pview->simangles, start, r_refdef.fov_x, r_refdef.fov_y);
|
|
*x = rect.x+rect.width*end[0];
|
|
*y = rect.y+rect.height*(1-end[1]);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*x = rect.x + rect.width/2 + cl_crossx.value;
|
|
*y = rect.y + rect.height/2 + cl_crossy.value;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeUp_f (void)
|
|
{
|
|
if (Cmd_FromGamecode())
|
|
Cvar_ForceSet(&scr_viewsize,va("%i", scr_viewsize.ival+10));
|
|
else
|
|
Cvar_SetValue (&scr_viewsize,scr_viewsize.value+10);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeDown_f (void)
|
|
{
|
|
if (Cmd_FromGamecode())
|
|
Cvar_ForceSet(&scr_viewsize,va("%i", scr_viewsize.ival-10));
|
|
else
|
|
Cvar_SetValue (&scr_viewsize,scr_viewsize.value-10);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_Init
|
|
==================
|
|
*/
|
|
void SCR_Init (void)
|
|
{
|
|
//
|
|
// register our commands
|
|
//
|
|
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
|
|
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
|
|
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
|
|
|
|
scr_net = R2D_SafePicFromWad ("net");
|
|
scr_turtle = R2D_SafePicFromWad ("turtle");
|
|
|
|
scr_initialized = true;
|
|
}
|
|
|
|
void SCR_DeInit (void)
|
|
{
|
|
if (scr_initialized)
|
|
{
|
|
scr_initialized = false;
|
|
|
|
Cmd_RemoveCommand ("screenshot");
|
|
Cmd_RemoveCommand ("sizeup");
|
|
Cmd_RemoveCommand ("sizedown");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawTurtle
|
|
==============
|
|
*/
|
|
void SCR_DrawTurtle (void)
|
|
{
|
|
static int count;
|
|
|
|
if (!scr_showturtle.ival || !scr_turtle)
|
|
return;
|
|
|
|
if (host_frametime <= 1.0/scr_turtlefps.value)
|
|
{
|
|
count = 0;
|
|
return;
|
|
}
|
|
|
|
count++;
|
|
if (count < 3)
|
|
return;
|
|
|
|
R2D_ScalePic (scr_vrect.x, scr_vrect.y, 64, 64, scr_turtle);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawNet
|
|
==============
|
|
*/
|
|
void SCR_DrawNet (void)
|
|
{
|
|
if (realtime - cls.netchan.last_received < scr_neticontimeout.value)
|
|
return;
|
|
if (cls.demoplayback || !scr_net)
|
|
return;
|
|
|
|
R2D_ScalePic (scr_vrect.x+64, scr_vrect.y, 64, 64, scr_net);
|
|
}
|
|
|
|
void SCR_StringXY(char *str, float x, float y)
|
|
{
|
|
char *s2;
|
|
int px, py;
|
|
|
|
Font_BeginString(font_default, ((x<0)?vid.width:x), ((y<0)?vid.height - sb_lines:y), &px, &py);
|
|
|
|
if (x < 0)
|
|
{
|
|
for (s2 = str; *s2; s2++)
|
|
px -= Font_CharWidth(*s2);
|
|
}
|
|
|
|
if (y < 0)
|
|
py += y*Font_CharHeight();
|
|
|
|
while (*str)
|
|
px = Font_DrawChar(px, py, CON_WHITEMASK|*str++);
|
|
Font_EndString(font_default);
|
|
}
|
|
|
|
void SCR_DrawFPS (void)
|
|
{
|
|
extern cvar_t show_fps;
|
|
static double lastupdatetime;
|
|
static double lastsystemtime;
|
|
double t;
|
|
extern int fps_count;
|
|
static float lastfps;
|
|
static float deviationtimes[64];
|
|
static int deviationframe;
|
|
char str[80];
|
|
int sfps, frame;
|
|
qboolean usemsecs = false;
|
|
|
|
float frametime;
|
|
|
|
if (!show_fps.ival)
|
|
return;
|
|
|
|
t = Sys_DoubleTime();
|
|
if ((t - lastupdatetime) >= 1.0)
|
|
{
|
|
lastfps = fps_count/(t - lastupdatetime);
|
|
fps_count = 0;
|
|
lastupdatetime = t;
|
|
}
|
|
frametime = t - lastsystemtime;
|
|
lastsystemtime = t;
|
|
|
|
sfps = show_fps.ival;
|
|
if (sfps < 0)
|
|
{
|
|
sfps = -sfps;
|
|
usemsecs = true;
|
|
}
|
|
|
|
switch (sfps)
|
|
{
|
|
case 2: // lowest FPS, highest MS encountered
|
|
if (lastfps > 1/frametime)
|
|
{
|
|
lastfps = 1/frametime;
|
|
fps_count = 0;
|
|
lastupdatetime = t;
|
|
}
|
|
break;
|
|
case 3: // highest FPS, lowest MS encountered
|
|
if (lastfps < 1/frametime)
|
|
{
|
|
lastfps = 1/frametime;
|
|
fps_count = 0;
|
|
lastupdatetime = t;
|
|
}
|
|
break;
|
|
case 4: // immediate FPS/MS
|
|
lastfps = 1/frametime;
|
|
lastupdatetime = t;
|
|
break;
|
|
case 5:
|
|
R_FrameTimeGraph((int)(1000.0*2*frametime));
|
|
break;
|
|
case 7:
|
|
R_FrameTimeGraph((int)(1000.0*1*frametime));
|
|
break;
|
|
case 6:
|
|
{
|
|
float mean, deviation;
|
|
deviationtimes[deviationframe++&63] = frametime*1000;
|
|
mean = 0;
|
|
for (frame = 0; frame < 64; frame++)
|
|
{
|
|
mean += deviationtimes[frame];
|
|
}
|
|
mean /= 64;
|
|
deviation = 0;
|
|
for (frame = 0; frame < 64; frame++)
|
|
{
|
|
deviation += (deviationtimes[frame] - mean)*(deviationtimes[frame] - mean);
|
|
}
|
|
deviation /= 64;
|
|
deviation = sqrt(deviation);
|
|
|
|
|
|
SCR_StringXY(va("%f deviation", deviation), show_fps_x.value, show_fps_y.value-8);
|
|
}
|
|
break;
|
|
case 8:
|
|
if (cls.timedemo)
|
|
Con_Printf("%f\n", frametime);
|
|
break;
|
|
}
|
|
|
|
if (usemsecs)
|
|
sprintf(str, "%4.1f MS", 1000.0/lastfps);
|
|
else
|
|
sprintf(str, "%3.1f FPS", lastfps);
|
|
SCR_StringXY(str, show_fps_x.value, show_fps_y.value);
|
|
}
|
|
|
|
void SCR_DrawUPS (void)
|
|
{
|
|
extern cvar_t show_speed;
|
|
static double lastupstime;
|
|
double t;
|
|
static float lastups;
|
|
char str[80];
|
|
float *vel;
|
|
int track;
|
|
|
|
if (!show_speed.ival)
|
|
return;
|
|
|
|
t = Sys_DoubleTime();
|
|
if ((t - lastupstime) >= 1.0/20)
|
|
{
|
|
if (cl.spectator)
|
|
track = Cam_TrackNum(&cl.playerview[0]);
|
|
else
|
|
track = -1;
|
|
if (track != -1)
|
|
vel = cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[track].velocity;
|
|
else
|
|
vel = cl.playerview[0].simvel;
|
|
lastups = sqrt((vel[0]*vel[0]) + (vel[1]*vel[1]));
|
|
lastupstime = t;
|
|
}
|
|
|
|
sprintf(str, "%3.1f UPS", lastups);
|
|
SCR_StringXY(str, show_speed_x.value, show_speed_y.value);
|
|
}
|
|
|
|
void SCR_DrawClock(void)
|
|
{
|
|
struct tm *newtime;
|
|
time_t long_time;
|
|
char str[16];
|
|
|
|
if (!show_clock.ival)
|
|
return;
|
|
|
|
time( &long_time );
|
|
newtime = localtime( &long_time );
|
|
strftime( str, sizeof(str)-1, "%H:%M ", newtime);
|
|
|
|
SCR_StringXY(str, show_clock_x.value, show_clock_y.value);
|
|
}
|
|
|
|
void SCR_DrawGameClock(void)
|
|
{
|
|
float showtime;
|
|
int minutes;
|
|
int seconds;
|
|
char str[16];
|
|
int flags;
|
|
float timelimit;
|
|
|
|
if (!show_gameclock.ival)
|
|
return;
|
|
|
|
flags = (show_gameclock.value-1);
|
|
if (flags & 1)
|
|
timelimit = 60 * atof(Info_ValueForKey(cl.serverinfo, "timelimit"));
|
|
else
|
|
timelimit = 0;
|
|
|
|
showtime = timelimit - cl.matchgametime;
|
|
|
|
if (showtime < 0)
|
|
{
|
|
showtime *= -1;
|
|
minutes = showtime/60;
|
|
seconds = (int)showtime - (minutes*60);
|
|
}
|
|
else
|
|
{
|
|
minutes = showtime/60;
|
|
seconds = (int)showtime - (minutes*60);
|
|
}
|
|
|
|
sprintf(str, " %02i:%02i", minutes, seconds);
|
|
|
|
SCR_StringXY(str, show_gameclock_x.value, show_gameclock_y.value);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
DrawPause
|
|
==============
|
|
*/
|
|
void SCR_DrawPause (void)
|
|
{
|
|
mpic_t *pic;
|
|
|
|
if (!scr_showpause.ival) // turn off for screenshots
|
|
return;
|
|
|
|
if (!cl.paused)
|
|
return;
|
|
|
|
if (Key_Dest_Has(kdm_menu))
|
|
return;
|
|
|
|
pic = R2D_SafeCachePic ("gfx/pause.lmp");
|
|
if (pic)
|
|
{
|
|
R2D_ScalePic ( (vid.width - pic->width)/2,
|
|
(vid.height - 48 - pic->height)/2, pic->width, pic->height, pic);
|
|
}
|
|
else
|
|
Draw_FunString((vid.width-strlen("Paused")*8)/2, (vid.height-8)/2, "Paused");
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawLoading
|
|
==============
|
|
*/
|
|
|
|
int total_loading_size, current_loading_size, loading_stage;
|
|
char *loadingfile;
|
|
int CL_DownloadRate(void);
|
|
|
|
int SCR_GetLoadingStage(void)
|
|
{
|
|
return loading_stage;
|
|
}
|
|
void SCR_SetLoadingStage(int stage)
|
|
{
|
|
switch(stage)
|
|
{
|
|
case LS_NONE:
|
|
if (loadingfile)
|
|
Z_Free(loadingfile);
|
|
loadingfile = NULL;
|
|
break;
|
|
case LS_CONNECTION:
|
|
SCR_SetLoadingFile("waiting for connection...");
|
|
break;
|
|
case LS_SERVER:
|
|
if (scr_con_current > vid.height*scr_consize.value)
|
|
scr_con_current = vid.height*scr_consize.value;
|
|
SCR_SetLoadingFile("starting server...");
|
|
break;
|
|
case LS_CLIENT:
|
|
SCR_SetLoadingFile("initial state");
|
|
break;
|
|
}
|
|
loading_stage = stage;
|
|
}
|
|
void SCR_SetLoadingFile(char *str)
|
|
{
|
|
if (loadingfile)
|
|
Z_Free(loadingfile);
|
|
loadingfile = Z_Malloc(strlen(str)+1);
|
|
strcpy(loadingfile, str);
|
|
|
|
if (scr_loadingrefresh.ival)
|
|
{
|
|
SCR_UpdateScreen();
|
|
}
|
|
}
|
|
|
|
void SCR_DrawLoading (qboolean opaque)
|
|
{
|
|
int sizex, x, y;
|
|
mpic_t *pic;
|
|
char *s;
|
|
int qdepth;
|
|
int h2depth;
|
|
//int mtype = M_GameType(); //unused variable
|
|
y = vid.height/2;
|
|
|
|
if (*levelshotname)
|
|
{
|
|
pic = R2D_SafeCachePic (levelshotname);
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
R2D_ScalePic (0, 0, vid.width, vid.height, pic);
|
|
}
|
|
else if (opaque)
|
|
R2D_ConsoleBackground (0, vid.height, true);
|
|
|
|
qdepth = COM_FDepthFile("gfx/loading.lmp", true);
|
|
h2depth = COM_FDepthFile("gfx/menu/loading.lmp", true);
|
|
|
|
if (qdepth < h2depth || h2depth > 0xffffff)
|
|
{ //quake files
|
|
|
|
pic = R2D_SafeCachePic ("gfx/loading.lmp");
|
|
if (pic)
|
|
{
|
|
x = (vid.width - pic->width)/2;
|
|
y = (vid.height - 48 - pic->height)/2;
|
|
R2D_ScalePic (x, y, pic->width, pic->height, pic);
|
|
x = (vid.width/2) - 96;
|
|
y += pic->height + 8;
|
|
}
|
|
else
|
|
{
|
|
x = (vid.width/2) - 96;
|
|
y = (vid.height/2) - 8;
|
|
|
|
Draw_FunString((vid.width-7*8)/2, y-16, "Loading");
|
|
}
|
|
|
|
if (!total_loading_size)
|
|
total_loading_size = 1;
|
|
if (loading_stage > LS_CONNECTION)
|
|
{
|
|
sizex = current_loading_size * 192 / total_loading_size;
|
|
if (loading_stage == LS_SERVER)
|
|
{
|
|
R2D_ImageColours(1.0, 0.0, 0.0, 1.0);
|
|
R2D_FillBlock(x, y, sizex, 16);
|
|
R2D_ImageColours(0.0, 0.0, 0.0, 1.0);
|
|
R2D_FillBlock(x+sizex, y, 192-sizex, 16);
|
|
}
|
|
else
|
|
{
|
|
R2D_ImageColours(1.0, 1.0, 0.0, 1.0);
|
|
R2D_FillBlock(x, y, sizex, 16);
|
|
R2D_ImageColours(1.0, 0.0, 0.0, 1.0);
|
|
R2D_FillBlock(x+sizex, y, 192-sizex, 16);
|
|
}
|
|
|
|
Draw_FunString(x+8, y+4, va("Loading %s... %i%%",
|
|
(loading_stage == LS_SERVER) ? "server" : "client",
|
|
current_loading_size * 100 / total_loading_size));
|
|
}
|
|
y += 16;
|
|
|
|
if (loadingfile)
|
|
{
|
|
Draw_FunString(x+8, y+4, loadingfile);
|
|
y+=8;
|
|
}
|
|
}
|
|
else
|
|
{ //hexen2 files
|
|
pic = R2D_SafeCachePic ("gfx/menu/loading.lmp");
|
|
if (pic)
|
|
{
|
|
int size, count, offset;
|
|
|
|
if (!scr_drawloading && loading_stage == 0)
|
|
return;
|
|
|
|
offset = (vid.width - pic->width)/2;
|
|
R2D_ScalePic (offset, 0, pic->width, pic->height, pic);
|
|
|
|
if (loading_stage == LS_NONE)
|
|
return;
|
|
|
|
if (total_loading_size)
|
|
size = current_loading_size * 106 / total_loading_size;
|
|
else
|
|
size = 0;
|
|
|
|
if (loading_stage == LS_CLIENT)
|
|
count = size;
|
|
else
|
|
count = 106;
|
|
|
|
R2D_ImagePaletteColour (136, 1.0);
|
|
R2D_FillBlock (offset+42, 87, count, 1);
|
|
R2D_FillBlock (offset+42, 87+5, count, 1);
|
|
R2D_ImagePaletteColour (138, 1.0);
|
|
R2D_FillBlock (offset+42, 87+1, count, 4);
|
|
|
|
if (loading_stage == LS_SERVER)
|
|
count = size;
|
|
else
|
|
count = 0;
|
|
|
|
R2D_ImagePaletteColour(168, 1.0);
|
|
R2D_FillBlock (offset+42, 97, count, 1);
|
|
R2D_FillBlock (offset+42, 97+5, count, 1);
|
|
R2D_ImagePaletteColour(170, 1.0);
|
|
R2D_FillBlock (offset+42, 97+1, count, 4);
|
|
|
|
y = 104;
|
|
}
|
|
}
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
|
|
if (cl.downloadlist || cls.downloadmethod)
|
|
{
|
|
unsigned int fcount;
|
|
unsigned int tsize;
|
|
qboolean sizeextra;
|
|
|
|
x = vid.width/2 - 160;
|
|
|
|
CL_GetDownloadSizes(&fcount, &tsize, &sizeextra);
|
|
//downloading files?
|
|
if (cls.downloadmethod)
|
|
Draw_FunString(x+8, y+4, va("Downloading %s... %i%%",
|
|
cls.downloadlocalname,
|
|
(int)cls.downloadpercent));
|
|
|
|
if (tsize > 1024*1024*16)
|
|
{
|
|
Draw_FunString(x+8, y+8+4, va("%5ukbps %8umb%s remaining (%i files)",
|
|
(unsigned int)(CL_DownloadRate()/1000.0f),
|
|
tsize/(1024*1024),
|
|
sizeextra?"+":"",
|
|
fcount));
|
|
}
|
|
else
|
|
{
|
|
Draw_FunString(x+8, y+8+4, va("%5ukbps %8ukb%s remaining (%i files)",
|
|
(unsigned int)(CL_DownloadRate()/1000.0f),
|
|
tsize/1024,
|
|
sizeextra?"+":"",
|
|
fcount));
|
|
}
|
|
|
|
y+= 16+8;
|
|
}
|
|
else if (CL_TryingToConnect())
|
|
{
|
|
char dots[4];
|
|
|
|
s = CL_TryingToConnect();
|
|
x = (vid.width - (strlen(s)+15)*8) / 2;
|
|
dots[0] = '.';
|
|
dots[1] = '.';
|
|
dots[2] = '.';
|
|
dots[(int)realtime & 3] = 0;
|
|
Draw_FunString(x, y+4, va("Connecting to: %s%s", s, dots));
|
|
}
|
|
}
|
|
|
|
void SCR_BeginLoadingPlaque (void)
|
|
{
|
|
if (cls.state != ca_active && cls.protocol != CP_QUAKE3)
|
|
return;
|
|
|
|
if (!scr_initialized)
|
|
return;
|
|
|
|
// if (key_dest == key_console) //not really appropriate if client is to show it on a remote server.
|
|
// return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Sbar_Changed ();
|
|
scr_drawloading = true;
|
|
SCR_UpdateScreen ();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = Sys_DoubleTime(); //realtime tends to change... Hmmm....
|
|
}
|
|
|
|
void SCR_EndLoadingPlaque (void)
|
|
{
|
|
// if (!scr_initialized)
|
|
// return;
|
|
|
|
scr_disabled_for_loading = false;
|
|
*levelshotname = '\0';
|
|
SCR_SetLoadingStage(0);
|
|
scr_drawloading = false;
|
|
}
|
|
|
|
void SCR_ImageName (char *mapname)
|
|
{
|
|
strcpy(levelshotname, "levelshots/");
|
|
COM_FileBase(mapname, levelshotname + strlen(levelshotname), sizeof(levelshotname)-strlen(levelshotname));
|
|
|
|
#ifdef GLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
if (!R2D_SafeCachePic (levelshotname))
|
|
{
|
|
*levelshotname = '\0';
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*levelshotname = '\0';
|
|
return;
|
|
}
|
|
|
|
scr_disabled_for_loading = false;
|
|
scr_drawloading = true;
|
|
GL_BeginRendering ();
|
|
SCR_DrawLoading(false);
|
|
SCR_SetUpToDrawConsole();
|
|
if (Key_Dest_Has(kdm_console) || !*levelshotname)
|
|
SCR_DrawConsole(!!*levelshotname);
|
|
GL_EndRendering();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_time = Sys_DoubleTime(); //realtime tends to change... Hmmm....
|
|
scr_disabled_for_loading = true;
|
|
|
|
#endif
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_SetUpToDrawConsole
|
|
==================
|
|
*/
|
|
void SCR_SetUpToDrawConsole (void)
|
|
{
|
|
#ifdef TEXTEDITOR
|
|
//extern qboolean editoractive; //unused variable
|
|
#endif
|
|
if (scr_drawloading)
|
|
return; // never a console with loading plaque
|
|
|
|
// decide on the height of the console
|
|
if (!scr_disabled_for_loading)
|
|
{
|
|
float fullscreenpercent = 1;
|
|
#ifdef ANDROID
|
|
//android has an onscreen imm that we don't want to obscure
|
|
fullscreenpercent = scr_consize.value;
|
|
#endif
|
|
if ((!Key_Dest_Has(~(kdm_console|kdm_game))) && (!cl.sendprespawn && cl.worldmodel && cl.worldmodel->needload))
|
|
{
|
|
//force console to fullscreen if we're loading stuff
|
|
Key_Dest_Add(kdm_console);
|
|
scr_conlines = scr_con_current = vid.height * fullscreenpercent;
|
|
}
|
|
else if (!Key_Dest_Has(kdm_menu) && (!Key_Dest_Has(~(kdm_console|kdm_game))) && SCR_GetLoadingStage() == LS_NONE && cls.state < ca_active && !Media_PlayingFullScreen() && !CSQC_UnconnectedOkay(false))
|
|
{
|
|
//go fullscreen if we're not doing anything
|
|
#ifdef VM_UI
|
|
if (UI_MenuState() || UI_OpenMenu())
|
|
;
|
|
else
|
|
#endif
|
|
if (cls.state < ca_demostart)
|
|
Key_Dest_Add(kdm_console);
|
|
scr_con_current = scr_conlines = vid.height * fullscreenpercent;
|
|
}
|
|
else if (Key_Dest_Has(kdm_console) || scr_chatmode)
|
|
{
|
|
//go half-screen if we're meant to have the console visible
|
|
scr_conlines = vid.height*scr_consize.value; // half screen
|
|
if (scr_conlines < 32)
|
|
scr_conlines = 32; //prevent total loss of console.
|
|
else if (scr_conlines>vid.height)
|
|
scr_conlines = vid.height;
|
|
}
|
|
else
|
|
scr_conlines = 0; // none visible
|
|
|
|
if (scr_conlines < scr_con_current)
|
|
{
|
|
scr_con_current -= scr_conspeed.value*host_frametime * (vid.height/320.0f);
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
|
|
}
|
|
else if (scr_conlines > scr_con_current)
|
|
{
|
|
scr_con_current += scr_conspeed.value*host_frametime * (vid.height/320.0f);
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
}
|
|
|
|
if (scr_con_current>vid.height)
|
|
scr_con_current = vid.height;
|
|
|
|
if (clearconsole++ < vid.numpages)
|
|
{
|
|
Sbar_Changed ();
|
|
}
|
|
else if (clearnotify++ < vid.numpages)
|
|
{
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawConsole
|
|
==================
|
|
*/
|
|
void SCR_DrawConsole (qboolean noback)
|
|
{
|
|
if (scr_con_current)
|
|
{
|
|
Con_DrawConsole (scr_con_current, noback);
|
|
clearconsole = 0;
|
|
}
|
|
else
|
|
{
|
|
if (!Key_Dest_Has(kdm_console|kdm_menu))
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef struct _TargaHeader {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
|
|
#if defined(AVAIL_JPEGLIB) && !defined(NO_JPEG)
|
|
qboolean screenshotJPEG(char *filename, int compression, qbyte *screendata, int screenwidth, int screenheight);
|
|
#endif
|
|
#ifdef AVAIL_PNGLIB
|
|
int Image_WritePNG (char *filename, int compression, qbyte *pixels, int width, int height);
|
|
#endif
|
|
void WriteBMPFile(char *filename, qbyte *in, int width, int height);
|
|
|
|
/*
|
|
Find closest color in the palette for named color
|
|
*/
|
|
int MipColor(int r, int g, int b)
|
|
{
|
|
int i;
|
|
float dist;
|
|
int best=15;
|
|
float bestdist;
|
|
int r1, g1, b1;
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
static int lastbest;
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
return lastbest;
|
|
|
|
bestdist = 256*256*3;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
r1 = host_basepal[i*3] - r;
|
|
g1 = host_basepal[i*3+1] - g;
|
|
b1 = host_basepal[i*3+2] - b;
|
|
dist = r1*r1 + g1*g1 + b1*b1;
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
lr = r; lg = g; lb = b;
|
|
lastbest = best;
|
|
return best;
|
|
}
|
|
|
|
qboolean SCR_ScreenShot (char *filename, void *rgb_buffer, int width, int height)
|
|
{
|
|
int i, c, temp;
|
|
#if defined(AVAIL_PNGLIB) || defined(AVAIL_JPEGLIB)
|
|
extern cvar_t scr_sshot_compression;
|
|
#endif
|
|
|
|
char *ext;
|
|
|
|
ext = COM_FileExtension(filename);
|
|
|
|
if (!rgb_buffer)
|
|
return false;
|
|
|
|
#ifdef AVAIL_PNGLIB
|
|
if (!strcmp(ext, "png"))
|
|
{
|
|
return Image_WritePNG(filename, scr_sshot_compression.value, rgb_buffer, width, height);
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef AVAIL_JPEGLIB
|
|
if (!strcmp(ext, "jpeg") || !strcmp(ext, "jpg"))
|
|
{
|
|
return screenshotJPEG(filename, scr_sshot_compression.value, rgb_buffer, width, height);
|
|
}
|
|
else
|
|
#endif
|
|
/* if (!strcmp(ext, "bmp"))
|
|
{
|
|
WriteBMPFile(pcxname, rgb_buffer, width, height);
|
|
}
|
|
else*/
|
|
if (!strcmp(ext, "pcx"))
|
|
{
|
|
int y, x;
|
|
qbyte *src, *dest;
|
|
qbyte *newbuf = rgb_buffer;
|
|
// convert in-place to eight bit
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
src = newbuf + (width * 3 * y);
|
|
dest = newbuf + (width * y);
|
|
|
|
for (x = 0; x < width; x++) {
|
|
*dest++ = MipColor(src[0], src[1], src[2]);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
WritePCXfile (filename, newbuf, width, height, width, host_basepal, false);
|
|
}
|
|
else //tga
|
|
{
|
|
vfsfile_t *vfs;
|
|
FS_CreatePath(filename, FS_GAMEONLY);
|
|
vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY);
|
|
if (vfs)
|
|
{
|
|
unsigned char header[18];
|
|
memset (header, 0, 18);
|
|
header[2] = 2; // uncompressed type
|
|
header[12] = width&255;
|
|
header[13] = width>>8;
|
|
header[14] = height&255;
|
|
header[15] = height>>8;
|
|
header[16] = 24; // pixel size
|
|
VFS_WRITE(vfs, header, sizeof(header));
|
|
|
|
// swap rgb to bgr
|
|
c = width*height*3;
|
|
for (i=0 ; i<c ; i+=3)
|
|
{
|
|
temp = ((qbyte*)rgb_buffer)[i];
|
|
((qbyte*)rgb_buffer)[i] = ((qbyte*)rgb_buffer)[i+2];
|
|
((qbyte*)rgb_buffer)[i+2] = temp;
|
|
}
|
|
VFS_WRITE(vfs, rgb_buffer, c);
|
|
VFS_CLOSE(vfs);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void SCR_ScreenShot_f (void)
|
|
{
|
|
char sysname[1024];
|
|
char pcxname[80];
|
|
int i;
|
|
vfsfile_t *vfs;
|
|
void *rgbbuffer;
|
|
int width, height;
|
|
|
|
if (!VID_GetRGBInfo)
|
|
{
|
|
Con_Printf("Screenshots are not supported with the current renderer\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() == 2)
|
|
{
|
|
Q_strncpyz(pcxname, Cmd_Argv(1), sizeof(pcxname));
|
|
if (strstr (pcxname, "..") || strchr(pcxname, ':') || *pcxname == '.' || *pcxname == '/')
|
|
{
|
|
Con_Printf("Screenshot name refused\n");
|
|
return;
|
|
}
|
|
COM_DefaultExtension (pcxname, scr_sshot_type.string, sizeof(pcxname));
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
Q_snprintfz(pcxname, sizeof(pcxname), "screenshots/fte00000.%s", scr_sshot_type.string);
|
|
|
|
for (i=0 ; i<=100000 ; i++)
|
|
{
|
|
pcxname[16] = (i%10000)/1000 + '0';
|
|
pcxname[17] = (i%1000)/100 + '0';
|
|
pcxname[18] = (i%100)/10 + '0';
|
|
pcxname[19] = (i%10) + '0';
|
|
|
|
if (!(vfs = FS_OpenVFS(pcxname, "rb", FS_GAMEONLY)))
|
|
break; // file doesn't exist
|
|
VFS_CLOSE(vfs);
|
|
}
|
|
if (i==100000)
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create sequentially named file\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
FS_NativePath(pcxname, FS_GAMEONLY, sysname, sizeof(sysname));
|
|
|
|
rgbbuffer = VID_GetRGBInfo(0, &width, &height);
|
|
if (rgbbuffer)
|
|
{
|
|
if (SCR_ScreenShot(pcxname, rgbbuffer, width, height))
|
|
{
|
|
Con_Printf ("Wrote %s\n", sysname);
|
|
BZ_Free(rgbbuffer);
|
|
return;
|
|
}
|
|
BZ_Free(rgbbuffer);
|
|
}
|
|
Con_Printf ("Couldn't write %s\n", sysname);
|
|
}
|
|
|
|
|
|
// from gl_draw.c
|
|
qbyte *draw_chars; // 8*8 graphic characters
|
|
|
|
void SCR_DrawCharToSnap (int num, qbyte *dest, int width)
|
|
{
|
|
int row, col;
|
|
qbyte *source;
|
|
int drawline;
|
|
int x;
|
|
|
|
if (!draw_chars)
|
|
{
|
|
draw_chars = W_GetLumpName("conchars");
|
|
if (!draw_chars)
|
|
return;
|
|
}
|
|
|
|
row = num>>4;
|
|
col = num&15;
|
|
source = draw_chars + (row<<10) + (col<<3);
|
|
|
|
drawline = 8;
|
|
|
|
while (drawline--)
|
|
{
|
|
for (x=0 ; x<8 ; x++)
|
|
if (source[x]!=255)
|
|
dest[x] = source[x];
|
|
source += 128;
|
|
dest -= width;
|
|
}
|
|
|
|
}
|
|
|
|
void SCR_DrawStringToSnap (const char *s, qbyte *buf, int x, int y, int width)
|
|
{
|
|
qbyte *dest;
|
|
const unsigned char *p;
|
|
|
|
dest = buf + ((y * width) + x);
|
|
|
|
p = (const unsigned char *)s;
|
|
while (*p) {
|
|
SCR_DrawCharToSnap(*p++, dest, width);
|
|
dest += 8;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_RSShot
|
|
==================
|
|
*/
|
|
qboolean SCR_RSShot (void)
|
|
{
|
|
int truewidth;
|
|
int trueheight;
|
|
|
|
int x, y;
|
|
unsigned char *src, *dest;
|
|
unsigned char *newbuf;
|
|
int w, h;
|
|
int dx, dy, dex, dey, nx;
|
|
int r, b, g;
|
|
int count;
|
|
float fracw, frach;
|
|
char st[80];
|
|
time_t now;
|
|
|
|
if (!scr_allowsnap.ival)
|
|
return false;
|
|
|
|
if (CL_IsUploading())
|
|
return false; // already one pending
|
|
|
|
if (cls.state < ca_onserver)
|
|
return false; // gotta be connected
|
|
|
|
if (!VID_GetRGBInfo || !scr_initialized)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Con_Printf("Remote screen shot requested.\n");
|
|
|
|
//
|
|
// save the pcx file
|
|
//
|
|
newbuf = VID_GetRGBInfo(0, &truewidth, &trueheight);
|
|
|
|
w = RSSHOT_WIDTH;
|
|
h = RSSHOT_HEIGHT;
|
|
|
|
fracw = (float)truewidth / (float)w;
|
|
frach = (float)trueheight / (float)h;
|
|
|
|
//scale down first.
|
|
for (y = 0; y < h; y++) {
|
|
dest = newbuf + (w*3 * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
r = g = b = 0;
|
|
|
|
dx = x * fracw;
|
|
dex = (x + 1) * fracw;
|
|
if (dex == dx) dex++; // at least one
|
|
dy = y * frach;
|
|
dey = (y + 1) * frach;
|
|
if (dey == dy) dey++; // at least one
|
|
|
|
count = 0;
|
|
for (/* */; dy < dey; dy++) {
|
|
src = newbuf + (truewidth * 3 * dy) + dx * 3;
|
|
for (nx = dx; nx < dex; nx++) {
|
|
r += *src++;
|
|
g += *src++;
|
|
b += *src++;
|
|
count++;
|
|
}
|
|
}
|
|
r /= count;
|
|
g /= count;
|
|
b /= count;
|
|
*dest++ = r;
|
|
*dest++ = g;
|
|
*dest++ = b;
|
|
}
|
|
}
|
|
|
|
// convert to eight bit
|
|
for (y = 0; y < h; y++) {
|
|
src = newbuf + (w * 3 * y);
|
|
dest = newbuf + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
*dest++ = MipColor(src[0], src[1], src[2]);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
time(&now);
|
|
strcpy(st, ctime(&now));
|
|
st[strlen(st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 1, w);
|
|
|
|
Q_strncpyz(st, cls.servername, sizeof(st));
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 11, w);
|
|
|
|
Q_strncpyz(st, name.string, sizeof(st));
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 21, w);
|
|
|
|
WritePCXfile ("snap.pcx", newbuf, w, h, w, host_basepal, true);
|
|
|
|
BZ_Free(newbuf);
|
|
|
|
return true;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
SCR_BringDownConsole
|
|
|
|
Brings the console down and fades the palettes back to normal
|
|
================
|
|
*/
|
|
void SCR_BringDownConsole (void)
|
|
{
|
|
int i;
|
|
int pnum;
|
|
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
scr_centerprint[pnum].charcount = 0;
|
|
|
|
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
|
|
SCR_UpdateScreen ();
|
|
|
|
cl.cshifts[CSHIFT_CONTENTS].percent = 0; // no area contents palette on next frame
|
|
}
|
|
|
|
void SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.width < r_refdef.grect.width)
|
|
{
|
|
int w;
|
|
// left
|
|
R2D_TileClear (r_refdef.grect.x, r_refdef.grect.y, r_refdef.vrect.x-r_refdef.grect.x, r_refdef.grect.height - sb_lines);
|
|
// right
|
|
w = (r_refdef.grect.x+r_refdef.grect.width) - (r_refdef.vrect.x+r_refdef.vrect.width);
|
|
R2D_TileClear ((r_refdef.grect.x+r_refdef.grect.width) - (w), r_refdef.grect.y, w, r_refdef.grect.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.height < r_refdef.grect.height)
|
|
{
|
|
// top
|
|
R2D_TileClear (r_refdef.vrect.x, r_refdef.grect.y,
|
|
r_refdef.vrect.width,
|
|
r_refdef.vrect.y - r_refdef.grect.y);
|
|
// bottom
|
|
R2D_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
(r_refdef.grect.y+r_refdef.grect.height) - sb_lines - (r_refdef.vrect.y + r_refdef.vrect.height));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// The 2d refresh stuff.
|
|
void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
|
|
{
|
|
qboolean consolefocused = !!Key_Dest_Has(kdm_console);
|
|
RSpeedMark();
|
|
|
|
R2D_ImageColours(1, 1, 1, 1);
|
|
|
|
//
|
|
// draw any areas not covered by the refresh
|
|
//
|
|
if (r_netgraph.value)
|
|
R_NetGraph ();
|
|
|
|
if (scr_drawloading || loading_stage)
|
|
{
|
|
SCR_DrawLoading(false);
|
|
|
|
SCR_ShowPics_Draw();
|
|
}
|
|
else if (cl.intermission == 1)
|
|
{
|
|
Sbar_IntermissionOverlay ();
|
|
}
|
|
else if (cl.intermission == 2)
|
|
{
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
}
|
|
else if (cl.intermission == 3)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if (!nohud)
|
|
{
|
|
R2D_DrawCrosshair();
|
|
|
|
SCR_DrawNet ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawUPS ();
|
|
SCR_DrawClock();
|
|
SCR_DrawGameClock();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_ShowPics_Draw();
|
|
|
|
CL_DrawPrydonCursor();
|
|
}
|
|
else
|
|
{
|
|
SCR_DrawFPS ();
|
|
SCR_DrawUPS ();
|
|
}
|
|
SCR_CheckDrawCenterString ();
|
|
}
|
|
|
|
#ifdef TEXTEDITOR
|
|
if (editoractive)
|
|
Editor_Draw();
|
|
#endif
|
|
|
|
//if the console is not focused, show it scrolling back up behind the menu
|
|
if (!consolefocused)
|
|
SCR_DrawConsole (false);
|
|
|
|
M_Draw (uimenu);
|
|
#ifdef MENU_DAT
|
|
MP_Draw();
|
|
#endif
|
|
|
|
//but if the console IS focused, then always show it infront.
|
|
if (consolefocused)
|
|
SCR_DrawConsole (false);
|
|
|
|
if (Key_MouseShouldBeFree())
|
|
SCR_DrawCursor(0);
|
|
SCR_DrawSimMTouchCursor();
|
|
|
|
RSpeedEnd(RSPEED_2D);
|
|
}
|