.. |
altwater.glsl
|
Support connecting subnodes to servers over tcp (instead of depending on fork).
|
2020-04-29 10:43:22 +00:00 |
bloom_blur.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
bloom_filter.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
bloom_final.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
colourtint.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
crepuscular_opaque.glsl
|
|
|
crepuscular_rays.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
crepuscular_sky.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
default2d.glsl
|
Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs.
|
2021-05-09 13:01:15 +00:00 |
default2danim.glsl
|
Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs.
|
2021-05-09 13:01:15 +00:00 |
defaultadditivesprite.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
defaultfill.glsl
|
small vulkan perf tweak.
|
2017-11-14 14:37:04 +00:00 |
defaultgammacb.glsl
|
Try to fix up FTE's android port.
|
2019-04-15 18:43:42 +00:00 |
defaultskin.glsl
|
add support for gltf's KHR_materials_variants (for selectable skins) and KHR_materials_ior extensions
|
2021-07-01 01:16:23 +00:00 |
defaultsky.glsl
|
Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
|
2021-07-17 15:10:30 +00:00 |
defaultskybox.glsl
|
Try to fix missing impulses bug.
|
2020-07-21 07:58:54 +00:00 |
defaultsprite.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
defaultwall.glsl
|
add support for gltf's KHR_materials_variants (for selectable skins) and KHR_materials_ior extensions
|
2021-07-01 01:16:23 +00:00 |
defaultwarp.glsl
|
Support connecting subnodes to servers over tcp (instead of depending on fork).
|
2020-04-29 10:43:22 +00:00 |
depthonly.glsl
|
|
|
drawflat_wall.glsl
|
Fix some typos from the glsl lazy-loading change.
|
2018-12-04 08:53:18 +00:00 |
fixedemu.glsl
|
Fix some typos from the glsl lazy-loading change.
|
2018-12-04 08:53:18 +00:00 |
fxaa.glsl
|
|
|
itemtimer.glsl
|
|
|
lpp_depthnorm.glsl
|
Updated font code for freecs's benefit.
|
2017-12-09 21:22:46 +00:00 |
lpp_light.glsl
|
|
|
lpp_wall.glsl
|
fixed crashy race condition when querying master servers.
|
2017-11-15 12:38:20 +00:00 |
menutint.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_ascii.glsl
|
Fix a glsl type comparison bug
|
2019-01-13 15:25:13 +00:00 |
postproc_equirectangular.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_fisheye.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_laea.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_panorama.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
postproc_stereographic.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
rtlight.glsl
|
big commit. :(
|
2020-10-26 06:30:35 +00:00 |
terrain.glsl
|
Optimised the textures of defaultwall with fast preset.
|
2019-05-23 15:11:32 +00:00 |
underwaterwarp.glsl
|
Lazy GLSL loading, for faster load times.
|
2018-11-27 16:48:19 +00:00 |
wireframe.glsl
|
|
|