fteqw/engine/client/cl_master.h
Spoike fb86222fc7 made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes.
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-29 17:38:22 +00:00

198 lines
3.8 KiB
C

#define SS_GENERICQUAKEWORLD 0
#define SS_FTESERVER 1 //hehehe...
#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
#define SS_NETQUAKE 4
#define SS_FAVORITE 8 //filter all others.
#define SS_KEEPINFO 16
#define SS_DARKPLACES 32
#define SS_QUAKE3 64
#define SS_PROXY 128
//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
enum mastertype_e
{
MT_BAD, //this would be an error
MT_MASTERHTTPJSON,
MT_MASTERHTTP,
MT_MASTERUDP,
MT_BCAST,
MT_SINGLE,
};
enum masterprotocol_e
{
MP_UNSPECIFIED,
MP_QW,
MP_Q2,
MP_Q3,
MP_NQ,
MP_DP
};
typedef enum
{
SLKEY_PING,
SLKEY_MAP,
SLKEY_NAME,
SLKEY_ADDRESS,
SLKEY_NUMPLAYERS,
SLKEY_MAXPLAYERS,
SLKEY_GAMEDIR,
SLKEY_FREEPLAYERS,
SLKEY_BASEGAME,
SLKEY_TIMELIMIT,
SLKEY_FRAGLIMIT,
SLKEY_MOD,
SLKEY_PROTOCOL,
SLKEY_NUMBOTS,
SLKEY_NUMHUMANS,
SLKEY_QCSTATUS,
// SLKEY_PLAYERS, //eep!
SLKEY_ISFAVORITE,//eep!
SLKEY_TOOMANY,
SLKEY_CUSTOM
} hostcachekey_t;
typedef enum
{
SLIST_TEST_CONTAINS,
SLIST_TEST_NOTCONTAIN,
SLIST_TEST_LESSEQUAL,
SLIST_TEST_LESS,
SLIST_TEST_EQUAL,
SLIST_TEST_GREATER,
SLIST_TEST_GREATEREQUAL,
SLIST_TEST_NOTEQUAL,
SLIST_TEST_STARTSWITH,
SLIST_TEST_NOTSTARTSWITH
} slist_test_t;
//contains info about a server in greater detail. Could be too mem intensive.
typedef struct serverdetailedinfo_s
{
char info[MAX_SERVERINFO_STRING];
int numplayers;
struct
{
int userid;
int frags;
float time;
int ping;
char name[64];
char skin[64];
char topc;
char botc;
} players[MAX_CLIENTS];
} serverdetailedinfo_t;
//hold minimum info.
typedef struct serverinfo_s
{
char name[64]; //hostname.
netadr_t adr;
unsigned char players;
unsigned char maxplayers;
qbyte special; //flags
qbyte sends;
qbyte insortedlist;
qbyte numhumans;
qbyte numbots;
qbyte freeslots;
qbyte protocol;
char modname[8+1];
char qcstatus[8+1];
char gamedir[8+1];
char map[16];
unsigned short gameversion;
unsigned short ping;
short tl;
short fl;
float refreshtime;
serverdetailedinfo_t *moreinfo;
struct serverinfo_s *next;
} serverinfo_t;
typedef struct master_s
{
struct master_s *next;
netadr_t adr;
char *address; //text based address (http servers)
struct dl_download *dl;
qbyte mastertype;
qbyte protocoltype;
int sends; /*needs to resend?*/
char name[1];
} master_t;
extern struct selectedserver_s
{
qboolean inuse;
netadr_t adr;
serverdetailedinfo_t *detail;
int linenum;
} selectedserver;
typedef struct player_s
{
char name[16];
int frags;
int colour;
char skin[8];
netadr_t adr;
struct player_s *next;
} player_t;
void SListOptionChanged(serverinfo_t *newserver);
extern serverinfo_t *firstserver;
extern master_t *master;
extern player_t *mplayers;
void Master_SetupSockets(void);
void CL_QueryServers(void);
int Master_CheckPollSockets(void);
void MasterInfo_Shutdown(void);
void MasterInfo_Request(master_t *mast);
serverinfo_t *Master_InfoForServer (netadr_t *addr);
serverinfo_t *Master_InfoForNum (int num);
unsigned int Master_TotalCount(void);
unsigned int Master_NumPolled(void);
void Master_SetupSockets(void);
void Master_QueryServer(serverinfo_t *server);
void MasterInfo_WriteServers(void);
int Master_KeyForName(char *keyname);
float Master_ReadKeyFloat(serverinfo_t *server, int keynum);
char *Master_ReadKeyString(serverinfo_t *server, int keynum);
void Master_SortServers(void);
void Master_SetSortField(hostcachekey_t field, qboolean descending);
hostcachekey_t Master_GetSortField(void);
qboolean Master_GetSortDescending(void);
int Master_NumSorted(void);
void Master_ClearMasks(void);
serverinfo_t *Master_SortedServer(int idx);
void Master_SetMaskString(qboolean or, hostcachekey_t field, char *param, slist_test_t testop);
void Master_SetMaskInteger(qboolean or, hostcachekey_t field, int param, slist_test_t testop);