mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 08:21:05 +00:00
c69d233c71
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1144 fc73d0e0-1445-4013-8a0c-d673dee63da5
220 lines
4.9 KiB
C++
220 lines
4.9 KiB
C++
|
|
// Generic projectile spawning code (PRJ) ---
|
|
// projectile effect enumerator
|
|
enum {
|
|
PE_NONE,
|
|
PE_SPIKE,
|
|
PE_SUPERSPIKE,
|
|
PE_WIZSPIKE,
|
|
PE_KNIGHTSPIKE,
|
|
PE_GUNSHOT,
|
|
PE_EXPLOSION,
|
|
PE_EXPLOSIONGROUND,
|
|
PE_LASER,
|
|
PE_ZOMBIEGIB
|
|
};
|
|
|
|
// functions used only by this QC file
|
|
float() _PRJ_Bounce =
|
|
{
|
|
if (other.takedamage == DAMAGE_AIM)
|
|
return 0; // explode
|
|
|
|
sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); // bounce sound
|
|
if (self.velocity == '0 0 0')
|
|
self.avelocity = '0 0 0';
|
|
|
|
return 1; // keep bouncing
|
|
};
|
|
|
|
float() _PRJ_Remove =
|
|
{
|
|
remove(self);
|
|
return 1; // stop execution within touch function
|
|
};
|
|
|
|
float() _PRJ_Stop =
|
|
{
|
|
if (other.takedamage)
|
|
return 0;
|
|
|
|
sound (self, CHAN_WEAPON, "zombie/z_miss.wav", 1, ATTN_NORM); // bounce sound
|
|
self.velocity = '0 0 0';
|
|
self.avelocity = '0 0 0';
|
|
self.proj_touch = _PRJ_Remove;
|
|
return 1; // keep the entity alive
|
|
};
|
|
|
|
void() _PRJ_Touch =
|
|
{
|
|
local entity ignore;
|
|
|
|
// check validity of projectile
|
|
if (other == self.owner)
|
|
return; // don't explode on owner
|
|
|
|
if (self.voided) {
|
|
return;
|
|
}
|
|
|
|
if (pointcontents(self.origin) == CONTENT_SKY)
|
|
{
|
|
remove(self);
|
|
return;
|
|
}
|
|
|
|
// handle custom touch
|
|
if (other != self) // didn't expire
|
|
if (self.proj_touch) // is valid function
|
|
if (self.proj_touch())
|
|
return;
|
|
|
|
// void projectile
|
|
self.voided = 1;
|
|
|
|
// do projectile damage
|
|
ignore = self;
|
|
|
|
if (other.health >= 1 && self.damage_direct)
|
|
{
|
|
T_Damage (other, self, self.owner, self.damage_direct, self.mod_direct);
|
|
ignore = other;
|
|
}
|
|
|
|
if (self.radius_exp)
|
|
T_RadiusDamage (self, self.owner, self.damage_exp, self.radius_exp, ignore, self.mod_exp);
|
|
|
|
// run projectile effect
|
|
switch (self.proj_effect)
|
|
{
|
|
case PE_SPIKE:
|
|
if (ignore != self) // hit something
|
|
spawn_touchblood (self.damage_direct);
|
|
else if (other != self) // didn't expire
|
|
TE_spike(self.origin);
|
|
break;
|
|
case PE_SUPERSPIKE:
|
|
if (ignore != self) // hit something
|
|
spawn_touchblood (self.damage_direct);
|
|
else if (other != self) // didn't expire
|
|
TE_superspike(self.origin);
|
|
break;
|
|
case PE_WIZSPIKE:
|
|
if (ignore != self) // hit something
|
|
spawn_touchblood (self.damage_direct);
|
|
else if (other != self) // didn't expire
|
|
TE_wizspike(self.origin);
|
|
break;
|
|
case PE_KNIGHTSPIKE:
|
|
if (ignore != self) // hit something
|
|
spawn_touchblood (self.damage_direct);
|
|
else if (other != self) // didn't expire
|
|
TE_knightspike(self.origin);
|
|
break;
|
|
case PE_LASER:
|
|
if (other != self)
|
|
sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_STATIC);
|
|
self.origin = self.origin - 8 * normalize(self.velocity);
|
|
case PE_GUNSHOT:
|
|
if (ignore != self) // hit something
|
|
spawn_touchblood (self.damage_direct);
|
|
else if (other != self) // didn't expire
|
|
TE_gunshot(self.origin);
|
|
break;
|
|
case PE_EXPLOSION:
|
|
self.origin = self.origin - 8 * normalize(self.velocity);
|
|
case PE_EXPLOSIONGROUND:
|
|
TE_explosion(self.origin);
|
|
break;
|
|
case PE_ZOMBIEGIB:
|
|
sound (self, CHAN_WEAPON, "zombie/z_hit.wav", 1, ATTN_NORM);
|
|
break;
|
|
}
|
|
|
|
remove(self);
|
|
};
|
|
|
|
void() _PRJ_Expire =
|
|
{
|
|
other = self;
|
|
_PRJ_Touch();
|
|
};
|
|
|
|
void() _PRJ_Think =
|
|
{
|
|
if (self.expire_time > time)
|
|
{
|
|
_PRJ_Expire();
|
|
return;
|
|
}
|
|
|
|
self.nextthink = time + self.proj_think_time;
|
|
self.proj_think(); // projectile could remove itself here
|
|
};
|
|
|
|
// functions used by outside QC files
|
|
// set bouncy projectile function
|
|
void() PRJ_SetBouncyProjectile =
|
|
{
|
|
newmis.proj_touch = _PRJ_Bounce;
|
|
newmis.movetype = MOVETYPE_BOUNCE;
|
|
newmis.avelocity = '300 300 300';
|
|
};
|
|
|
|
// set tossed projectile (zombie gib) function
|
|
void() PRJ_SetTossedProjectile =
|
|
{
|
|
newmis.proj_touch = _PRJ_Stop;
|
|
newmis.movetype = MOVETYPE_BOUNCE;
|
|
newmis.avelocity = '3000 1000 2000';
|
|
};
|
|
|
|
// set radius damage function
|
|
void(INTEGER damg, INTEGER damgrad, INTEGER damgmod) PRJ_SetRadiusDamage =
|
|
{
|
|
newmis.damage_exp = damg;
|
|
newmis.radius_exp = damgrad;
|
|
newmis.mod_exp = damgmod;
|
|
};
|
|
|
|
// extra think function, should always be called ONCE after the main spawn function
|
|
void(void() thinkfunc, float thinktimeinit, float thinkres) PRJ_SetThink =
|
|
{
|
|
newmis.think = _PRJ_Think;
|
|
newmis.nextthink = time + thinktimeinit;
|
|
newmis.proj_think = thinkfunc;
|
|
newmis.proj_think_time = thinkres;
|
|
};
|
|
|
|
// extra touch function
|
|
void(float() touchfunc) PRJ_SetTouch =
|
|
{
|
|
newmis.proj_touch = touchfunc;
|
|
};
|
|
|
|
// main spawning function
|
|
void(entity parent, string modl, vector org, vector vel, INTEGER effect, INTEGER damg, INTEGER damgmod, float expiretime) PRJ_FireProjectile =
|
|
{
|
|
newmis = spawn ();
|
|
newmis.owner = parent;
|
|
newmis.movetype = MOVETYPE_FLYMISSILE;
|
|
newmis.solid = SOLID_BBOX;
|
|
// newmis.classname = class;
|
|
newmis.velocity = vel;
|
|
|
|
newmis.damage_direct = damg;
|
|
newmis.mod_direct = damgmod;
|
|
newmis.proj_effect = effect;
|
|
|
|
newmis.touch = _PRJ_Touch;
|
|
newmis.expire_time = time + expiretime;
|
|
|
|
newmis.think = _PRJ_Expire;
|
|
newmis.nextthink = time + expiretime;
|
|
|
|
newmis.angles = vectoangles(newmis.velocity);
|
|
|
|
setmodel (newmis, modl);
|
|
setsize (newmis, VEC_ORIGIN, VEC_ORIGIN);
|
|
setorigin (newmis, org);
|
|
};
|