fteqw/fteqtv/netchan.c
Spoike dc613a0a01 QTV file and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1271 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-06 01:09:36 +00:00

393 lines
9.3 KiB
C

#include "qtv.h"
#define curtime Sys_Milliseconds()
void NET_SendPacket(SOCKET sock, int length, char *data, netadr_t adr)
{
int ret;
ret = sendto(sock, data, length, 0, (struct sockaddr *)adr, sizeof(struct sockaddr_in));
if (ret < 0)
{
printf("udp send error\n");
}
}
#define PACKET_HEADER 8
/*
packet header
-------------
31 sequence
1 does this message contain a reliable payload
31 acknowledge sequence
1 acknowledge receipt of even/odd message
16 qport
The remote connection never knows if it missed a reliable message, the
local side detects that it has been dropped by seeing a sequence acknowledge
higher than the last reliable sequence, but without the correct even/odd
bit for the reliable set.
If the sender notices that a reliable message has been dropped, it will be
retransmitted. It will not be retransmitted again until a message after
the retransmit has been acknowledged and the reliable still failed to get there.
If the sequence number is -1, the packet should be handled without a netcon.
The reliable message can be added to at any time by doing
MSG_Write* (&netchan->message, <data>).
If the message buffer is overflowed, either by a single message, or by
multiple frames worth piling up while the last reliable transmit goes
unacknowledged, the netchan signals a fatal error.
Reliable messages are always placed first in a packet, then the unreliable
message is included if there is sufficient room.
To the receiver, there is no distinction between the reliable and unreliable
parts of the message, they are just processed out as a single larger message.
Illogical packet sequence numbers cause the packet to be dropped, but do
not kill the connection. This, combined with the tight window of valid
reliable acknowledgement numbers provides protection against malicious
address spoofing.
The qport field is a workaround for bad address translating routers that
sometimes remap the client's source port on a packet during gameplay.
If the base part of the net address matches and the qport matches, then the
channel matches even if the IP port differs. The IP port should be updated
to the new value before sending out any replies.
*/
/*
===============
Netchan_OutOfBand
Sends an out-of-band datagram
================
*/
void Netchan_OutOfBand (SOCKET sock, netadr_t adr, int length, unsigned char *data)
{
netmsg_t send;
unsigned char send_buf[MAX_MSGLEN + PACKET_HEADER];
// write the packet header
InitNetMsg (&send, send_buf, sizeof(send_buf));
WriteLong (&send, -1); // -1 sequence means out of band
WriteData (&send, data, length);
// send the datagram
NET_SendPacket (sock, send.cursize, send.data, adr);
}
/*
===============
Netchan_OutOfBandPrint
Sends a text message in an out-of-band datagram
================
*/
void Netchan_OutOfBandPrint (SOCKET sock, netadr_t adr, char *format, ...)
{
va_list argptr;
static char string[8192]; // ??? why static?
va_start (argptr, format);
#ifdef _WIN32
_vsnprintf (string, sizeof(string) - 1, format, argptr);
string[sizeof(string) - 1] = '\0';
#else
vsnprintf (string, sizeof(string), format, argptr);
#endif // _WIN32
va_end (argptr);
Netchan_OutOfBand (sock, adr, strlen(string), (unsigned char *)string);
}
/*
===============
Netchan_Init
===============
*/
void Netchan_Init (netadr_t adr)
{
}
/*
==============
Netchan_Setup
called to open a channel to a remote system
==============
*/
void Netchan_Setup (SOCKET sock, netchan_t *chan, netadr_t adr, int qport)
{
memset (chan, 0, sizeof(*chan));
chan->sock = sock;
memcpy(&chan->remote_address, adr, sizeof(netadr_t));
chan->qport = qport;
chan->last_received = curtime;
InitNetMsg(&chan->message, chan->message_buf, sizeof(chan->message_buf));
chan->message.allowoverflow = true;
chan->rate = 1.0/2500;
}
/*
===============
Netchan_CanPacket
Returns true if the bandwidth choke isn't active
================
*/
#define MAX_BACKUP 200
qboolean Netchan_CanPacket (netchan_t *chan)
{
// unlimited bandwidth for local client
// if (chan->remote_address.type == NA_LOOPBACK)
// return true;
if (chan->cleartime < curtime + MAX_BACKUP*chan->rate)
return true;
return false;
}
/*
===============
Netchan_CanReliable
Returns true if the bandwidth choke isn't
================
*/
qboolean Netchan_CanReliable (netchan_t *chan)
{
if (chan->reliable_length)
return false; // waiting for ack
return Netchan_CanPacket (chan);
}
/*
===============
Netchan_Transmit
tries to send an unreliable message to a connection, and handles the
transmition / retransmition of the reliable messages.
A 0 length will still generate a packet and deal with the reliable messages.
================
*/
void Netchan_Transmit (netchan_t *chan, int length, unsigned char *data)
{
netmsg_t send;
unsigned char send_buf[MAX_MSGLEN + PACKET_HEADER];
qboolean send_reliable;
unsigned w1, w2;
int i;
// check for message overflow
if (chan->message.overflowed)
{
chan->drop = true;
// printf ("%s:Outgoing message overflow\n"
// , NET_AdrToString (chan->remote_address));
return;
}
// if the remote side dropped the last reliable message, resend it
send_reliable = false;
if (chan->incoming_acknowledged > chan->last_reliable_sequence
&& chan->incoming_reliable_acknowledged != chan->reliable_sequence)
send_reliable = true;
// if the reliable transmit buffer is empty, copy the current message out
if (!chan->reliable_length && chan->message.cursize)
{
memcpy (chan->reliable_buf, chan->message_buf, chan->message.cursize);
chan->reliable_length = chan->message.cursize;
chan->message.cursize = 0;
chan->reliable_sequence ^= 1;
send_reliable = true;
}
// write the packet header
send.data = send_buf;
send.maxsize = sizeof(send_buf);
send.readpos = send.cursize = 0;
w1 = chan->outgoing_sequence | (send_reliable<<31);
w2 = chan->incoming_sequence | (chan->incoming_reliable_sequence<<31);
chan->outgoing_sequence++;
WriteLong (&send, w1);
WriteLong (&send, w2);
// send the qport if we are a client
// if (chan->sock == NS_CLIENT)
// MSG_WriteShort (&send, chan->qport);
// copy the reliable message to the packet first
if (send_reliable)
{
WriteData (&send, chan->reliable_buf, chan->reliable_length);
chan->last_reliable_sequence = chan->outgoing_sequence;
}
// add the unreliable part if space is available
if (send.maxsize - send.cursize >= length)
WriteData (&send, data, length);
// send the datagram
// i = chan->outgoing_sequence & (MAX_LATENT-1);
// chan->outgoing_size[i] = send.cursize;
// chan->outgoing_time[i] = curtime;
NET_SendPacket (chan->sock, send.cursize, send.data, chan->remote_address);
if (chan->cleartime < curtime)
chan->cleartime = curtime + send.cursize*chan->rate;
else
chan->cleartime += send.cursize*chan->rate;
#ifndef CLIENTONLY
// if (chan->sock == NS_SERVER && sv_paused.value)
// chan->cleartime = curtime;
#endif
/* if (showpackets.value)
Com_Printf ("--> s=%i(%i) a=%i(%i) %i\n"
, chan->outgoing_sequence
, send_reliable
, chan->incoming_sequence
, chan->incoming_reliable_sequence
, send.cursize);
*/
}
/*
=================
Netchan_Process
called when the current net_message is from remote_address
modifies net_message so that it points to the packet payload
=================
*/
qboolean Netchan_Process (netchan_t *chan, netmsg_t *msg)
{
unsigned sequence, sequence_ack;
unsigned reliable_ack, reliable_message;
// get sequence numbers
msg->readpos = 0;
sequence = ReadLong (msg);
sequence_ack = ReadLong (msg);
// read the qport if we are a server
// if (chan->sock == NS_SERVER)
ReadShort (msg);
reliable_message = sequence >> 31;
reliable_ack = sequence_ack >> 31;
sequence &= ~(1<<31);
sequence_ack &= ~(1<<31);
/* if (showpackets.value)
Com_Printf ("<-- s=%i(%i) a=%i(%i) %i\n"
, sequence
, reliable_message
, sequence_ack
, reliable_ack
, net_message.cursize);
*/
//
// discard stale or duplicated packets
//
if (sequence <= (unsigned)chan->incoming_sequence)
{
/* if (showdrop.value)
Com_Printf ("%s:Out of order packet %i at %i\n"
, NET_AdrToString (chan->remote_address)
, sequence
, chan->incoming_sequence);
*/
return false;
}
//
// dropped packets don't keep the message from being used
//
/* chan->dropped = sequence - (chan->incoming_sequence+1);
if (chan->dropped > 0)
{
chan->drop_count += 1;
if (showdrop.value)
Com_Printf ("%s:Dropped %i packets at %i\n"
, NET_AdrToString (chan->remote_address)
, chan->dropped
, sequence);
}
*/
//
// if the current outgoing reliable message has been acknowledged
// clear the buffer to make way for the next
//
if (reliable_ack == (unsigned)chan->reliable_sequence)
chan->reliable_length = 0; // it has been received
//
// if this message contains a reliable message, bump incoming_reliable_sequence
//
chan->incoming_sequence = sequence;
chan->incoming_acknowledged = sequence_ack;
chan->incoming_reliable_acknowledged = reliable_ack;
if (reliable_message)
chan->incoming_reliable_sequence ^= 1;
//
// the message can now be read from the current message pointer
// update statistics counters
//
// chan->frame_latency = chan->frame_latency*OLD_AVG
// + (chan->outgoing_sequence-sequence_ack)*(1.0-OLD_AVG);
// chan->frame_rate = chan->frame_rate*OLD_AVG
// + (curtime - chan->last_received)*(1.0-OLD_AVG);
// chan->good_count += 1;
chan->last_received = curtime;
return true;
}