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gl_alias.c
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Try to fix up some ICE quirks.
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2022-08-07 23:49:33 +00:00 |
gl_backend.c
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A bit of a code cleanup, change a couple of prints.
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2023-01-09 05:15:31 +00:00 |
gl_bloom.c
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gl_draw.c
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gl_draw.h
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gl_font.c
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Eukara expressed an interest in loading fonts without any antialiasing.
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2023-04-17 03:58:20 +01:00 |
gl_heightmap.c
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csaddon can now create/edit patches.
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2023-04-17 03:58:21 +01:00 |
gl_hlmdl.c
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Eukara complained about .fatness not working with hlmdl.
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2022-04-06 19:23:57 +00:00 |
gl_model.c
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Cvar description tweaks.
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2023-04-17 03:58:21 +01:00 |
gl_model.h
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gl_ngraph.c
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Make the frametime graph a bit more pretty.
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2022-07-28 02:17:45 +00:00 |
gl_rlight.c
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Fix vulkan renderer's rt spotlights (both shadows and spinning).
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2023-01-09 05:14:09 +00:00 |
gl_rmain.c
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Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3.
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2022-03-08 05:32:03 +00:00 |
gl_rmisc.c
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gl_rsurf.c
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Fix a gl buffer handle leak.
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2022-07-28 02:16:59 +00:00 |
gl_screen.c
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Be more verbose in the case of hardware errors, in case OMC has that issue again.
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2023-01-09 05:11:45 +00:00 |
gl_shader.c
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Include audio mixer timings in r_speeds 2.
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2023-04-17 03:58:21 +01:00 |
gl_shadow.c
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Fix compilation of the 'nocompat' build config.
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2023-06-23 15:06:54 -07:00 |
gl_terrain.h
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csaddon can now create/edit patches.
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2023-04-17 03:58:21 +01:00 |
gl_vidcocoa.m
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gl_vidcommon.c
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gl_viddroid.c
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gl_videgl.c
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Fix up some minor portability issues.
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2023-04-17 03:58:20 +01:00 |
gl_videgl.h
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gl_vidlinuxglx.c
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Try to work around an nvidia issue.
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2022-05-28 18:00:37 +00:00 |
gl_vidmacos.c
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gl_vidmorphos.c
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gl_vidnt.c
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Fix up some minor portability issues.
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2023-04-17 03:58:20 +01:00 |
gl_vidnull.c
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gl_vidrpi.c
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gl_vidsdl.c
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Messing around with flatpak.
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2023-04-17 03:58:21 +01:00 |
gl_vidtinyglstubs.c
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gl_vidwayland.c
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gl_warp.c
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Prevent skyboxes from getting disabled on vid_reloads.
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2023-04-17 03:58:20 +01:00 |
gl_warp_sin.h
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glmod_doom.c
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glquake.h
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Fix up some minor portability issues.
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2023-04-17 03:58:20 +01:00 |
glsupp.h
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ltface.c
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model_hl.h
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r_bishaders.h
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Fix vulkan renderer's rt spotlights (both shadows and spinning).
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2023-01-09 05:14:09 +00:00 |
shader.h
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Add halfrate shading to the vulkan renderer, where supported by headers+drivers. Fonts are exempt.
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2023-04-17 03:58:20 +01:00 |