fteqw/engine/gl
2023-06-23 15:06:54 -07:00
..
gl_alias.c Try to fix up some ICE quirks. 2022-08-07 23:49:33 +00:00
gl_backend.c A bit of a code cleanup, change a couple of prints. 2023-01-09 05:15:31 +00:00
gl_bloom.c
gl_draw.c
gl_draw.h
gl_font.c Eukara expressed an interest in loading fonts without any antialiasing. 2023-04-17 03:58:20 +01:00
gl_heightmap.c csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
gl_hlmdl.c Eukara complained about .fatness not working with hlmdl. 2022-04-06 19:23:57 +00:00
gl_model.c Cvar description tweaks. 2023-04-17 03:58:21 +01:00
gl_model.h
gl_ngraph.c Make the frametime graph a bit more pretty. 2022-07-28 02:17:45 +00:00
gl_rlight.c Fix vulkan renderer's rt spotlights (both shadows and spinning). 2023-01-09 05:14:09 +00:00
gl_rmain.c Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
gl_rmisc.c
gl_rsurf.c Fix a gl buffer handle leak. 2022-07-28 02:16:59 +00:00
gl_screen.c Be more verbose in the case of hardware errors, in case OMC has that issue again. 2023-01-09 05:11:45 +00:00
gl_shader.c Include audio mixer timings in r_speeds 2. 2023-04-17 03:58:21 +01:00
gl_shadow.c Fix compilation of the 'nocompat' build config. 2023-06-23 15:06:54 -07:00
gl_terrain.h csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
gl_vidcocoa.m
gl_vidcommon.c
gl_viddroid.c
gl_videgl.c Fix up some minor portability issues. 2023-04-17 03:58:20 +01:00
gl_videgl.h
gl_vidlinuxglx.c Try to work around an nvidia issue. 2022-05-28 18:00:37 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c Fix up some minor portability issues. 2023-04-17 03:58:20 +01:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
gl_vidtinyglstubs.c
gl_vidwayland.c
gl_warp.c Prevent skyboxes from getting disabled on vid_reloads. 2023-04-17 03:58:20 +01:00
gl_warp_sin.h
glmod_doom.c
glquake.h Fix up some minor portability issues. 2023-04-17 03:58:20 +01:00
glsupp.h
ltface.c
model_hl.h
r_bishaders.h Fix vulkan renderer's rt spotlights (both shadows and spinning). 2023-01-09 05:14:09 +00:00
shader.h Add halfrate shading to the vulkan renderer, where supported by headers+drivers. Fonts are exempt. 2023-04-17 03:58:20 +01:00