fteqw/engine/client/net_master.c
Spoike 503eff6421 Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
I'm not sure if this will break anything. It shouldn't do, but it might.

Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c
There are a couple of other changes too.

http/ftp stuff is currently disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-21 03:07:33 +00:00

1633 lines
38 KiB
C

#include "quakedef.h"
#ifdef CL_MASTER
#include "cl_master.h"
#define NET_GAMENAME_NQ "QUAKE"
//rename to cl_master.c sometime
//the networking operates seperatly from the main code. This is so we can have full control over all parts of the server sending prints.
//when we send status to the server, it replys with a print command. The text to print contains the serverinfo.
//Q2's print command is a compleate 'print', while qw is just a 'p', thus we can distinguish the two easily.
//save favorites and allow addition of new ones from game?
//add filters some time
//remove dead servers.
//master was polled a minute ago and server was not on list - server on multiple masters would be awkward.
#ifdef _WIN32
#include "winquake.h"
#define USEIPX
#define EWOULDBLOCK WSAEWOULDBLOCK
#define ECONNREFUSED WSAECONNREFUSED
#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
#define EMSGSIZE WSAEMSGSIZE
#define ECONNABORTED WSAECONNABORTED
#define ECONNRESET WSAECONNRESET
#define qerrno WSAGetLastError()
#else
#define qerrno errno
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <errno.h>
typedef int SOCKET;
#endif
#ifdef AF_IPX
#define USEIPX
#endif
//the number of servers should be limited only by memory.
cvar_t slist_cacheinfo = {"slist_cacheinfo", "0"}; //this proves dangerous, memory wise.
cvar_t slist_writeserverstxt = {"slist_writeservers", "0"};
void CL_MasterListParse(int type, qboolean slashpad);
void CL_QueryServers(void);
int CL_ReadServerInfo(char *msg, int servertype, qboolean favorite);
master_t *master;
player_t *mplayers;
serverinfo_t *firstserver;
static serverinfo_t **visibleservers;
static int numvisibleservers;
static int maxvisibleservers;
static qboolean needsort;
static hostcachekey_t sortfield;
static qboolean decreasingorder;
typedef struct {
hostcachekey_t fieldindex;
float operandi;
char *operands;
qboolean or;
int compareop;
} visrules_t;
#define MAX_VISRULES 8
visrules_t visrules[MAX_VISRULES];
int numvisrules;
#define SLIST_MAXKEYS 64
char slist_keyname[SLIST_MAXKEYS][MAX_INFO_KEY];
int slist_customkeys;
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
#define POLLUDPSOCKETS 64 //it's big so we can have lots of messages when behind a firewall. Basically if a firewall only allows replys, and only remembers 3 servers per socket, we need this big cos it can take a while for a packet to find a fast optimised route and we might be waiting for a few secs for a reply the first time around.
SOCKET pollsocketsUDP[POLLUDPSOCKETS];
int lastpollsockUDP;
#ifdef USEIPX
#define POLLIPXSOCKETS 2 //ipx isn't used as much. In fact, we only expect local servers to be using it. I'm not sure why I implemented it anyway.
SOCKET pollsocketsIPX[POLLIPXSOCKETS];
int lastpollsockIPX;
#else
#define POLLIPXSOCKETS 0
#endif
void Master_SetupSockets(void)
{
int i;
for (i = 0; i < POLLUDPSOCKETS; i++)
pollsocketsUDP[i] = INVALID_SOCKET;
#ifdef USEIPX
for (i = 0; i < POLLIPXSOCKETS; i++)
pollsocketsIPX[i] = INVALID_SOCKET;
#endif
}
void Master_HideServer(serverinfo_t *server)
{
int i, j;
for (i = 0; i < numvisibleservers;)
{
if (visibleservers[i] == server)
{
for (j = i; j < numvisibleservers-1; j++)
visibleservers[j] = visibleservers[j+1];
visibleservers--;
}
else
i++;
}
server->insortedlist = false;
}
void Master_InsertAt(serverinfo_t *server, int pos)
{
int i;
for (i = numvisibleservers; i > pos; i--)
{
visibleservers[i] = visibleservers[i-1];
}
visibleservers[pos] = server;
numvisibleservers++;
server->insortedlist = true;
}
qboolean Master_CompareInteger(int a, int b, slist_test_t rule)
{
switch(rule)
{
case SLIST_TEST_CONTAINS:
return a&b;
case SLIST_TEST_NOTCONTAIN:
return !(a&b);
case SLIST_TEST_LESSEQUAL:
return a<=b;
case SLIST_TEST_LESS:
return a<b;
case SLIST_TEST_EQUAL:
return a==b;
case SLIST_TEST_GREATER:
return a>b;
case SLIST_TEST_GREATEREQUAL:
return a>=b;
case SLIST_TEST_NOTEQUAL:
return a!=b;
}
return false;
}
qboolean Master_CompareString(char *a, char *b, slist_test_t rule)
{
switch(rule)
{
case SLIST_TEST_CONTAINS:
return !!strstr(a, b);
case SLIST_TEST_NOTCONTAIN:
return !strstr(a, b);
case SLIST_TEST_LESSEQUAL:
return strcmp(a, b)<=0;
case SLIST_TEST_LESS:
return strcmp(a, b)<0;
case SLIST_TEST_EQUAL:
return strcmp(a, b)==0;
case SLIST_TEST_GREATER:
return strcmp(a, b)>0;
case SLIST_TEST_GREATEREQUAL:
return strcmp(a, b)>=0;
case SLIST_TEST_NOTEQUAL:
return strcmp(a, b)!=0;
}
return false;
}
qboolean Master_ServerIsGreater(serverinfo_t *a, serverinfo_t *b)
{
switch(sortfield)
{
case SLKEY_PING:
return Master_CompareInteger(a->ping, b->ping, SLIST_TEST_LESS);
case SLKEY_NUMPLAYERS:
return Master_CompareInteger(a->players, b->players, SLIST_TEST_LESS);
case SLKEY_MAXPLAYERS:
return Master_CompareInteger(a->maxplayers, b->maxplayers, SLIST_TEST_LESS);
case SLKEY_MAP:
return Master_CompareString(a->map, b->map, SLIST_TEST_LESS);
case SLKEY_GAMEDIR:
return Master_CompareString(a->gamedir, b->gamedir, SLIST_TEST_LESS);
case SLKEY_NAME:
return Master_CompareString(a->name, b->name, SLIST_TEST_LESS);
}
return false;
}
qboolean Master_PassesMasks(serverinfo_t *a)
{
int i;
//always filter out dead unresponsive servers.
if (!a->ping)
return false;
for (i = 0; i < numvisrules; i++)
{
switch(visrules[i].fieldindex)
{
case SLKEY_PING:
if (!Master_CompareInteger(a->ping, visrules[i].operandi, visrules[i].compareop))
return false;
break;
case SLKEY_NUMPLAYERS:
if (!Master_CompareInteger(a->players, visrules[i].operandi, visrules[i].compareop))
return false;
break;
case SLKEY_MAXPLAYERS:
if (!Master_CompareInteger(a->maxplayers, visrules[i].operandi, visrules[i].compareop))
return false;
break;
case SLKEY_MAP:
if (!Master_CompareString(a->map, visrules[i].operands, visrules[i].compareop))
return false;
break;
case SLKEY_NAME:
if (!Master_CompareString(a->name, visrules[i].operands, visrules[i].compareop))
return false;
break;
case SLKEY_GAMEDIR:
if (!Master_CompareString(a->gamedir, visrules[i].operands, visrules[i].compareop))
return false;
break;
}
}
return true;
}
void Master_ClearMasks(void)
{
numvisrules = 0;
}
void Master_SetMaskString(qboolean or, hostcachekey_t field, char *param, slist_test_t testop)
{
if (numvisrules == MAX_VISRULES)
return; //just don't add it.
visrules[numvisrules].fieldindex = field;
visrules[numvisrules].compareop = testop;
visrules[numvisrules].operands = param;
visrules[numvisrules].or = or;
numvisrules++;
}
void Master_SetMaskInteger(qboolean or, hostcachekey_t field, int param, slist_test_t testop)
{
if (numvisrules == MAX_VISRULES)
return; //just don't add it.
visrules[numvisrules].fieldindex = field;
visrules[numvisrules].compareop = testop;
visrules[numvisrules].operandi = param;
visrules[numvisrules].or = or;
numvisrules++;
}
void Master_SetSortField(hostcachekey_t field, qboolean descending)
{
sortfield = field;
decreasingorder = descending;
}
hostcachekey_t Master_GetSortField(void)
{
return sortfield;
}
qboolean Master_GetSortDescending(void)
{
return decreasingorder;
}
void Master_ShowServer(serverinfo_t *server)
{
int i;
if (!numvisibleservers)
{
Master_InsertAt(server, 0);
return;
}
if (!decreasingorder)
{
for (i = 0; i < numvisibleservers; i++)
{
if (!Master_ServerIsGreater(server, visibleservers[i]))
{
Master_InsertAt(server, i);
return;
}
}
}
else
{
for (i = 0; i < numvisibleservers; i++)
{
if (Master_ServerIsGreater(server, visibleservers[i]))
{
Master_InsertAt(server, i);
return;
}
}
}
Master_InsertAt(server, numvisibleservers);
}
void Master_ResortServer(serverinfo_t *server)
{
if (server->insortedlist)
{
if (!Master_PassesMasks(server))
Master_HideServer(server);
}
else
{
if (Master_PassesMasks(server))
Master_ShowServer(server);
}
}
void Master_SortServers(void)
{
serverinfo_t *server;
int total = Master_TotalCount();
if (maxvisibleservers < total)
{
maxvisibleservers = total;
visibleservers = BZ_Realloc(visibleservers, maxvisibleservers*sizeof(serverinfo_t*));
}
{
numvisibleservers = 0;
for (server = firstserver; server; server = server->next)
server->insortedlist = false;
}
for (server = firstserver; server; server = server->next)
{
Master_ResortServer(server);
}
needsort = false;
}
serverinfo_t *Master_SortedServer(int idx)
{
if (needsort)
Master_SortServers();
if (idx < 0 || idx >= numvisibleservers)
return NULL;
return visibleservers[idx];
}
int Master_NumSorted(void)
{
// if (needsort)
Master_SortServers();
return numvisibleservers;
}
float Master_ReadKeyFloat(serverinfo_t *server, int keynum)
{
if (!server)
return -1;
else if (keynum < SLKEY_CUSTOM)
{
switch(keynum)
{
case SLKEY_PING:
return server->ping;
case SLKEY_NUMPLAYERS:
return server->players;
case SLKEY_MAXPLAYERS:
return server->maxplayers;
default:
return atof(Master_ReadKeyString(server, keynum));
}
}
else if (server->moreinfo)
return atof(Info_ValueForKey(server->moreinfo->info, slist_keyname[keynum-SLKEY_CUSTOM]));
return 0;
}
char *Master_ReadKeyString(serverinfo_t *server, int keynum)
{
if (keynum < SLKEY_CUSTOM)
{
switch(keynum)
{
case SLKEY_MAP:
return server->map;
case SLKEY_NAME:
return server->name;
case SLKEY_ADDRESS:
return NET_AdrToString(server->adr);
case SLKEY_GAMEDIR:
return server->gamedir;
default:
{
static char s[64];
sprintf(s, "%f", Master_ReadKeyFloat(server, keynum));
return s;
}
}
}
else if (server->moreinfo)
return Info_ValueForKey(server->moreinfo->info, slist_keyname[keynum-SLKEY_CUSTOM]);
return "";
}
int Master_KeyForName(char *keyname)
{
int i;
if (!strcmp(keyname, "map"))
return SLKEY_MAP;
else if (!strcmp(keyname, "ping"))
return SLKEY_PING;
else if (!strcmp(keyname, "name"))
return SLKEY_NAME;
else if (!strcmp(keyname, "address") || !strcmp(keyname, "cname"))
return SLKEY_ADDRESS;
else if (!strcmp(keyname, "maxplayers"))
return SLKEY_MAXPLAYERS;
else if (!strcmp(keyname, "numplayers"))
return SLKEY_NUMPLAYERS;
else if (!strcmp(keyname, "gamedir") || !strcmp(keyname, "game") || !strcmp(keyname, "*gamedir") || !strcmp(keyname, "mod"))
return SLKEY_GAMEDIR;
else if (slist_customkeys == SLIST_MAXKEYS)
return SLKEY_TOOMANY;
else
{
for (i = 0; i < slist_customkeys; i++)
{
if (!strcmp(slist_keyname[i], keyname))
{
return i + SLKEY_CUSTOM;
}
}
Q_strncpyz(slist_keyname[slist_customkeys], keyname, MAX_INFO_KEY);
slist_customkeys++;
return slist_customkeys-1 + SLKEY_CUSTOM;
}
}
void Master_AddMaster (char *address, int type, char *description)
{
netadr_t adr;
master_t *mast;
if (!NET_StringToAdr(address, &adr))
{
Con_Printf("Failed to resolve address \"%s\"\n", address);
return;
}
if (type < MT_SINGLEQW) //broadcasts
{
if (adr.type == NA_IP)
adr.type = NA_BROADCAST_IP;
if (adr.type == NA_IPX)
adr.type = NA_BROADCAST_IPX;
}
for (mast = master; mast; mast = mast->next)
{
if (NET_CompareAdr(mast->adr, adr) && mast->type == type) //already exists.
return;
}
mast = Z_Malloc(sizeof(master_t)+strlen(description)+1+strlen(address)+1);
mast->adr = adr;
mast->address = mast->name + strlen(description)+1;
mast->type = type;
strcpy(mast->name, description);
strcpy(mast->address, address);
mast->next = master;
master = mast;
}
void Master_AddMasterHTTP (char *address, int servertype, char *description)
{
master_t *mast;
for (mast = master; mast; mast = mast->next)
{
if (!strcmp(mast->address, address) && mast->type == MT_MASTERHTTP) //already exists.
return;
}
mast = Z_Malloc(sizeof(master_t)+strlen(description)+1+strlen(address)+1);
mast->address = mast->name + strlen(description)+1;
mast->type = MT_MASTERHTTP;
mast->servertype = servertype;
strcpy(mast->name, description);
strcpy(mast->address, address);
mast->next = master;
master = mast;
}
//build a linked list of masters. Doesn't duplicate addresses.
qboolean Master_LoadMasterList (char *filename, int defaulttype, int depth)
{
extern char *com_basedir;
vfsfile_t *f;
char line[1024];
char file[1024];
char *name, *next;
int servertype;
if (depth <= 0)
return false;
depth--;
f = NULL;//FS_OpenVFS(filename, "rb", FS_BASE);
if (!f)
return false;
while(VFS_GETS(f, line, sizeof(line)-1))
{
if (*line == '#') //comment
continue;
next = COM_Parse(line);
if (!*com_token)
continue;
if (!strcmp(com_token, "file")) //special case. Add a port if you have a server named 'file'... (unlikly)
{
next = COM_Parse(next);
if (!next)
continue;
Q_strncpyz(file, com_token, sizeof(file));
}
else
*file = '\0';
*next = '\0';
next++;
name = COM_Parse(next);
servertype = -1;
if (!strcmp(com_token, "single:qw"))
servertype = MT_SINGLEQW;
else if (!strcmp(com_token, "single:q2"))
servertype = MT_SINGLEQ2;
else if (!strcmp(com_token, "single:q3"))
servertype = MT_SINGLEQ3;
else if (!strcmp(com_token, "single:dp"))
servertype = MT_SINGLEDP;
else if (!strcmp(com_token, "single:nq") || !strcmp(com_token, "single:q1"))
servertype = MT_SINGLENQ;
else if (!strcmp(com_token, "single"))
servertype = MT_SINGLEQW;
else if (!strcmp(com_token, "master:dp"))
servertype = MT_MASTERDP;
else if (!strcmp(com_token, "master:qw"))
servertype = MT_MASTERQW;
else if (!strcmp(com_token, "master:q2"))
servertype = MT_MASTERQ2;
else if (!strcmp(com_token, "master:q3"))
servertype = MT_MASTERQ3;
else if (!strcmp(com_token, "master")) //any other sort of master, assume it's a qw master.
servertype = MT_MASTERQW;
else if (!strcmp(com_token, "bcast:qw"))
servertype = MT_BCASTQW;
else if (!strcmp(com_token, "bcast:q2"))
servertype = MT_BCASTQ2;
else if (!strcmp(com_token, "bcast:q3"))
servertype = MT_BCASTQ3;
else if (!strcmp(com_token, "bcast:nq"))
servertype = MT_BCASTNQ;
else if (!strcmp(com_token, "bcast:dp"))
servertype = MT_BCASTDP;
else if (!strcmp(com_token, "bcast"))
servertype = MT_BCASTQW;
else if (!strcmp(com_token, "favorite:qw"))
servertype = -MT_SINGLEQW;
else if (!strcmp(com_token, "favorite:q2"))
servertype = -MT_SINGLEQ2;
else if (!strcmp(com_token, "favorite:q3"))
servertype = -MT_SINGLEQ3;
else if (!strcmp(com_token, "favorite:nq"))
servertype = -MT_SINGLENQ;
else if (!strcmp(com_token, "favorite"))
servertype = -MT_SINGLEQW;
else
{
name = next; //go back one token.
servertype = defaulttype;
}
while(*name <= ' ' && *name != 0) //skip whitespace
name++;
next = name + strlen(name)-1;
while(*next <= ' ' && next > name)
{
*next = '\0';
next--;
}
if (*file)
Master_LoadMasterList(file, servertype, depth);
else if (servertype < 0)
{
if (NET_StringToAdr(line, &net_from))
CL_ReadServerInfo(va("\\hostname\\%s", name), -servertype, true);
else
Con_Printf("Failed to resolve address - \"%s\"\n", line);
}
else
Master_AddMaster(line, servertype, name);
}
VFS_CLOSE(f);
return true;
}
void NET_SendPollPacket(int len, void *data, netadr_t to)
{
int ret;
struct sockaddr_qstorage addr;
NetadrToSockadr (&to, &addr);
#ifdef USEIPX
if (((struct sockaddr*)&addr)->sa_family == AF_IPX)
{
lastpollsockIPX++;
if (lastpollsockIPX>=POLLIPXSOCKETS)
lastpollsockIPX=0;
if (pollsocketsIPX[lastpollsockIPX]==INVALID_SOCKET)
pollsocketsIPX[lastpollsockIPX] = IPX_OpenSocket(PORT_ANY, true);
if (pollsocketsIPX[lastpollsockIPX]==INVALID_SOCKET)
return; //bother
ret = sendto (pollsocketsIPX[lastpollsockIPX], data, len, 0, (struct sockaddr *)&addr, sizeof(addr) );
}
else
#endif
{
lastpollsockUDP++;
if (lastpollsockUDP>=POLLUDPSOCKETS)
lastpollsockUDP=0;
if (pollsocketsUDP[lastpollsockUDP]==INVALID_SOCKET)
pollsocketsUDP[lastpollsockUDP] = UDP_OpenSocket(PORT_ANY, true);
if (pollsocketsUDP[lastpollsockUDP]==INVALID_SOCKET)
return; //bother
ret = sendto (pollsocketsUDP[lastpollsockUDP], data, len, 0, (struct sockaddr *)&addr, sizeof(addr) );
}
if (ret == -1)
{
// wouldblock is silent
if (qerrno == EWOULDBLOCK)
return;
if (qerrno == ECONNREFUSED)
return;
if (qerrno == EADDRNOTAVAIL)
Con_DPrintf("NET_SendPollPacket Warning: %i\n", qerrno);
else
Con_Printf ("NET_SendPollPacket ERROR: %i\n", qerrno);
}
}
int NET_CheckPollSockets(void)
{
#define MAX_UDP_PACKET 8192 // one more than msg + header
extern qbyte net_message_buffer[MAX_UDP_PACKET];
int sock;
SOCKET usesocket;
for (sock = 0; sock < POLLUDPSOCKETS+POLLIPXSOCKETS; sock++)
{
int ret;
struct sockaddr_qstorage from;
int fromlen;
#ifdef USEIPX
if (sock >= POLLUDPSOCKETS)
usesocket = pollsocketsIPX[sock-POLLUDPSOCKETS];
else
#endif
usesocket = pollsocketsUDP[sock];
if (usesocket == INVALID_SOCKET)
continue;
fromlen = sizeof(from);
ret = recvfrom (usesocket, (char *)net_message_buffer, sizeof(net_message_buffer), 0, (struct sockaddr *)&from, &fromlen);
if (ret == -1)
{
if (qerrno == EWOULDBLOCK)
continue;
if (qerrno == EMSGSIZE)
{
SockadrToNetadr (&from, &net_from);
Con_Printf ("Warning: Oversize packet from %s\n",
NET_AdrToString (net_from));
continue;
}
if (qerrno == ECONNABORTED || qerrno == ECONNRESET)
{
// Con_Printf ("Connection lost or aborted\n");
continue;
}
Con_Printf ("NET_CheckPollSockets: %i, %s\n", qerrno, strerror(qerrno));
continue;
}
SockadrToNetadr (&from, &net_from);
net_message.cursize = ret;
if (ret == sizeof(net_message_buffer) )
{
Con_Printf ("Oversize packet from %s\n", NET_AdrToString (net_from));
continue;
}
if (*(int *)net_message.data == -1)
{
int c;
char *s;
MSG_BeginReading ();
MSG_ReadLong (); // skip the -1
c = msg_readcount;
s = MSG_ReadStringLine(); //peek for q2 messages.
#ifdef Q2CLIENT
if (!strcmp(s, "print"))
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQ2, false);
continue;
}
if (!strcmp(s, "info")) //parse a bit more...
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQ2, false);
continue;
}
if (!strncmp(s, "servers", 6)) //parse a bit more...
{
msg_readcount = c+7;
CL_MasterListParse(SS_QUAKE2, false);
continue;
}
#endif
#ifdef Q3CLIENT
if (!strcmp(s, "statusResponse"))
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQ3, false);
continue;
}
#endif
if (!strncmp(s, "getserversResponse\\", 19)) //parse a bit more...
{
msg_readcount = c+18-1;
CL_MasterListParse(SS_DARKPLACES, true);
continue;
}
if (!strcmp(s, "infoResponse")) //parse a bit more...
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEDP, false);
continue;
}
msg_readcount = c;
c = MSG_ReadByte ();
if (c == A2C_PRINT) //qw server reply.
{
CL_ReadServerInfo(MSG_ReadString(), MT_SINGLEQW, false);
continue;
}
if (c == M2C_MASTER_REPLY) //qw master reply.
{
CL_MasterListParse(false, false);
continue;
}
}
#ifdef NQPROT
else
{ //connected packet? Must be a NQ packet.
char name[32];
char map[16];
int users, maxusers;
int control;
MSG_BeginReading ();
control = BigLong(*((int *)net_message.data));
MSG_ReadLong();
if (control == -1)
continue;
if ((control & (~NETFLAG_LENGTH_MASK)) != NETFLAG_CTL)
continue;
if ((control & NETFLAG_LENGTH_MASK) != ret)
continue;
if (MSG_ReadByte() != CCREP_SERVER_INFO)
continue;
NET_StringToAdr(MSG_ReadString(), &net_from);
Q_strncpyz(name, MSG_ReadString(), sizeof(name));
Q_strncpyz(map, MSG_ReadString(), sizeof(map));
users = MSG_ReadByte();
maxusers = MSG_ReadByte();
if (MSG_ReadByte() != NET_PROTOCOL_VERSION)
{
// Q_strcpy(name, "*");
// Q_strcat(name, name);
}
CL_ReadServerInfo(va("\\hostname\\%s\\map\\%s\\maxclients\\%i", name, map, maxusers), MT_SINGLENQ, false);
}
#endif
continue;
}
return 0;
}
void Master_RemoveKeepInfo(serverinfo_t *sv)
{
sv->special &= ~SS_KEEPINFO;
if (sv->moreinfo)
{
Z_Free(sv->moreinfo);
sv->moreinfo = NULL;
}
}
void SListOptionChanged(serverinfo_t *newserver)
{
if (selectedserver.inuse)
{
serverinfo_t *oldserver;
selectedserver.detail = NULL;
if (!slist_cacheinfo.value) //we have to flush it. That's the rules.
{
for (oldserver = firstserver; oldserver; oldserver=oldserver->next)
{
if (NET_CompareAdr(selectedserver.adr, oldserver->adr))//*(int*)selectedserver.ipaddress == *(int*)server->ipaddress && selectedserver.port == server->port)
{
if (oldserver->moreinfo)
{
Z_Free(oldserver->moreinfo);
oldserver->moreinfo = NULL;
}
break;
}
}
}
if (!newserver)
return;
selectedserver.adr = newserver->adr;
if (newserver->moreinfo) //we cached it.
{
selectedserver.detail = newserver->moreinfo;
return;
}
//we don't know all the info, so send a request for it.
selectedserver.detail = newserver->moreinfo = Z_Malloc(sizeof(serverdetailedinfo_t));
newserver->moreinfo->numplayers = newserver->players;
strcpy(newserver->moreinfo->info, "");
Info_SetValueForKey(newserver->moreinfo->info, "hostname", newserver->name, sizeof(newserver->moreinfo->info));
newserver->sends++;
Master_QueryServer(newserver);
}
}
#ifdef WEBCLIENT
void MasterInfo_ProcessHTTP(char *name, qboolean success)
{
netadr_t adr;
char *s;
char *el;
serverinfo_t *info;
if (!success)
return;
el = COM_LoadTempFile(name);
if (!el)
return;
while(*el)
{
s = el;
while(*s <= ' ' && *s != '\n' && *s)
s++;
el = strchr(s, '\n');
if (!el)
el = s + strlen(s);
else if (el>s && el[-1] == '\r')
el[-1] = '\0';
if (*s == '#') //hash is a comment, apparently.
continue;
*el = '\0';
el++;
if (!NET_StringToAdr(s, &adr))
continue;
if ((info = Master_InfoForServer(adr))) //remove if the server already exists.
{
info->sends = 1; //reset.
}
else
{
info = Z_Malloc(sizeof(serverinfo_t));
info->adr = adr;
info->sends = 1;
info->special = SS_NETQUAKE;
info->refreshtime = 0;
sprintf(info->name, "%s", NET_AdrToString(info->adr));
info->next = firstserver;
firstserver = info;
}
}
Sys_remove(va("%s/%s", com_gamedir, name));
}
#endif
//don't try sending to servers we don't support
void MasterInfo_Request(master_t *mast, qboolean evenifwedonthavethefiles)
{
static int mastersequence;
if (!mast)
return;
switch(mast->type)
{
#ifdef Q3CLIENT
case MT_BCASTQ3:
case MT_SINGLEQ3:
NET_SendPollPacket (14, va("%c%c%c%cgetstatus\n", 255, 255, 255, 255), mast->adr);
break;
case MT_MASTERQ3:
{
char *str;
str = va("%c%c%c%cgetservers %u empty full\x0A\n", 255, 255, 255, 255, 68);
NET_SendPollPacket (strlen(str), str, mast->adr);
}
break;
#endif
#ifdef Q2CLIENT
case MT_BCASTQ2:
case MT_SINGLEQ2:
#endif
case MT_SINGLEQW:
case MT_BCASTQW:
NET_SendPollPacket (11, va("%c%c%c%cstatus\n", 255, 255, 255, 255), mast->adr);
break;
#ifdef NQPROT
case MT_BCASTNQ:
case MT_SINGLENQ:
SZ_Clear(&net_message);
net_message.packing = SZ_RAWBYTES;
net_message.currentbit = 0;
MSG_WriteLong(&net_message, 0);// save space for the header, filled in later
MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
MSG_WriteString(&net_message, NET_GAMENAME_NQ); //look for either sort of server
MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
NET_SendPollPacket(net_message.cursize, net_message.data, mast->adr);
SZ_Clear(&net_message);
break;
case MT_MASTERDP:
{
char *str;
str = va("%c%c%c%cgetservers %s %u empty full\x0A\n", 255, 255, 255, 255, com_gamename.string, 3);
NET_SendPollPacket (strlen(str), str, mast->adr);
}
break;
case MT_SINGLEDP:
case MT_BCASTDP:
{
char *str;
str = va("%c%c%c%cgetinfo", 255, 255, 255, 255);
NET_SendPollPacket (strlen(str), str, mast->adr);
}
break;
#endif
case MT_MASTERQW:
NET_SendPollPacket (3, "c\n", mast->adr);
break;
#ifdef Q2CLIENT
case MT_MASTERQ2:
if (evenifwedonthavethefiles || COM_FDepthFile("pics/colormap.pcx", true)!=0x7fffffff) //only query this master if we expect to be able to load it's maps.
NET_SendPollPacket (6, "query", mast->adr);
break;
#endif
case MT_MASTERHTTP:
#ifdef WEBCLIENT
HTTP_CL_Get(mast->address, va("master_%i_%i.tmp", mastersequence++, mast->servertype), MasterInfo_ProcessHTTP);
#endif
break;
}
}
void MasterInfo_WriteServers(void)
{
char *typename;
master_t *mast;
serverinfo_t *server;
FILE *mf, *qws;
mf = fopen("masters.txt", "wt");
if (!mf)
{
Con_Printf("Couldn't write masters.txt");
return;
}
for (mast = master; mast; mast=mast->next)
{
switch(mast->type)
{
case MT_MASTERQW:
typename = "master:qw";
break;
case MT_MASTERQ2:
typename = "master:q2";
break;
case MT_MASTERQ3:
typename = "master:q3";
break;
case MT_MASTERDP:
typename = "master:dp";
break;
case MT_MASTERHTTP:
typename = "master:http";
break;
case MT_BCASTQW:
typename = "bcast:qw";
break;
case MT_BCASTQ2:
typename = "bcast:q2";
break;
case MT_BCASTQ3:
typename = "bcast:q3";
break;
case MT_BCASTNQ:
typename = "bcast:nq";
break;
case MT_SINGLEQW:
typename = "single:qw";
break;
case MT_SINGLEQ2:
typename = "single:q2";
break;
case MT_SINGLEQ3:
typename = "single:q3";
break;
case MT_SINGLENQ:
typename = "single:nq";
break;
case MT_SINGLEDP:
typename = "single:dp";
break;
default:
typename = "writeerror";
}
if (mast->address)
fprintf(mf, "%s\t%s\t%s\n", mast->address , typename, mast->name);
else
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(mast->adr), typename, mast->name);
}
if (slist_writeserverstxt.value)
qws = fopen("servers.txt", "wt");
else
qws = NULL;
if (qws)
fprintf(mf, "\n%s\t%s\t%s\n\n", "file servers.txt", "favorite:qw", "personal server list");
for (server = firstserver; server; server = server->next)
{
if (server->special & SS_FAVORITE)
{
if (server->special & SS_QUAKE3)
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:q3", server->name);
else if (server->special & SS_QUAKE2)
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:q2", server->name);
else if (server->special & SS_NETQUAKE)
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:nq", server->name);
else if (qws) //servers.txt doesn't support the extra info.
fprintf(qws, "%s\t%s\n", NET_AdrToString(server->adr), server->name);
else //read only? damn them!
fprintf(mf, "%s\t%s\t%s\n", NET_AdrToString(server->adr), "favorite:qw", server->name);
}
}
if (qws)
fclose(qws);
fclose(mf);
}
//poll master servers for server lists.
void MasterInfo_Begin(void)
{
master_t *mast;
if (!Master_LoadMasterList("masters.txt", MT_MASTERQW, 5))
{
Master_LoadMasterList("servers.txt", MT_SINGLEQW, 1);
// if (q1servers) //qw master servers
{
Master_AddMaster("192.246.40.37:27000", MT_MASTERQW, "id Limbo");
Master_AddMaster("192.246.40.37:27002", MT_MASTERQW, "id CTF");
Master_AddMaster("192.246.40.37:27003", MT_MASTERQW, "id TeamFortress");
Master_AddMaster("192.246.40.37:27004", MT_MASTERQW, "id Miscilaneous");
Master_AddMaster("192.246.40.37:27006", MT_MASTERQW, "id Deathmatch Only");
Master_AddMaster("150.254.66.120:27000", MT_MASTERQW, "Poland's master server.");
Master_AddMaster("62.112.145.129:27000", MT_MASTERQW, "Ocrana master server.");
Master_AddMaster("master.edome.net", MT_MASTERQW, "edome master server.");
Master_AddMaster("qwmaster.barrysworld.com", MT_MASTERQW, "barrysworld master server.");
Master_AddMaster("qwmaster.ocrana.de:27000", MT_MASTERQW, "Ocrana2 master server.");
Master_AddMaster("213.221.174.165:27000", MT_MASTERQW, "unknown1 master server.");
Master_AddMaster("195.74.0.8", MT_MASTERQW, "unknown2 master server.");
Master_AddMaster("192.246.40.37", MT_MASTERQW, "unknown3 master server.");
Master_AddMaster("192.246.40.37:27006", MT_MASTERQW, "unknown4 master server.");
Master_AddMaster("204.182.161.2", MT_MASTERQW, "unknown5 master server.");
Master_AddMaster("255.255.255.255:27500", MT_BCASTQW, "Nearby QuakeWorld UDP servers.");
}
// if (q1servers) //nq master servers
{
Master_AddMasterHTTP("http://www.gameaholic.com/servers/qspy-quake",SS_NETQUAKE, "gameaholic's NQ master");
Master_AddMaster("255.255.255.255:26000", MT_BCASTNQ, "Nearby Quake1 servers");
Master_AddMaster("ghdigital.com:27950", MT_MASTERDP, "DarkPlaces Master 1");
Master_AddMaster("dpmaster.deathmask.net:27950", MT_MASTERDP, "DarkPlaces Master 2");
Master_AddMaster("12.166.196.192:27950", MT_MASTERDP, "DarkPlaces Master 3");
Master_AddMaster("255.255.255.255:26000", MT_BCASTDP, "Nearby DarkPlaces servers");
}
// if (q2servers) //q2
{
Master_AddMaster("255.255.255.255:27910", MT_BCASTQ2, "Nearby Quake2 UDP servers.");
Master_AddMaster("00000000:ffffffffffff:27910", MT_BCASTQ2, "Nearby Quake2 IPX servers.");
Master_AddMaster("192.246.40.37:27900", MT_MASTERQ2, "id q2 Master.");
}
//q3
{
Master_AddMaster("255.255.255.255:27960", MT_BCASTQ3, "Nearby Quake3 UDP servers.");
Master_AddMaster("master.quake3arena.com:27950", MT_MASTERQ3, "Quake3 master server.");
}
}
for (mast = master; mast; mast=mast->next)
{
MasterInfo_Request(mast, false);
}
}
void Master_QueryServer(serverinfo_t *server)
{
char data[2048];
server->sends--;
server->refreshtime = Sys_DoubleTime();
if (server->special & SS_QUAKE3)
sprintf(data, "%c%c%c%cgetstatus", 255, 255, 255, 255);
else if (server->special & SS_DARKPLACES)
sprintf(data, "%c%c%c%cgetinfo", 255, 255, 255, 255);
else if (server->special & SS_NETQUAKE)
{
#ifdef NQPROT
SZ_Clear(&net_message);
net_message.packing = SZ_RAWBYTES;
net_message.currentbit = 0;
MSG_WriteLong(&net_message, 0);// save space for the header, filled in later
MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
MSG_WriteString(&net_message, NET_GAMENAME_NQ); //look for either sort of server
MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
NET_SendPollPacket(net_message.cursize, net_message.data, server->adr);
SZ_Clear(&net_message);
#endif
return;
}
else
sprintf(data, "%c%c%c%cstatus", 255, 255, 255, 255);
NET_SendPollPacket (strlen(data), data, server->adr);
}
//send a packet to each server in sequence.
void CL_QueryServers(void)
{
static int poll;
int op;
serverinfo_t *server;
op = poll;
for (server = firstserver; op>0 && server; server=server->next, op--);
if (!server)
{
poll = 0;
return;
}
if (op == 0)
{
if (server->sends > 0)
{
Master_QueryServer(server);
}
poll++;
return;
}
poll = 0;
}
int Master_TotalCount(void)
{
int count=0;
serverinfo_t *info;
for (info = firstserver; info; info = info->next)
{
count++;
}
return count;
}
//true if server is on a different master's list.
serverinfo_t *Master_InfoForServer (netadr_t addr)
{
serverinfo_t *info;
for (info = firstserver; info; info = info->next)
{
if (NET_CompareAdr(info->adr, addr))
return info;
}
return NULL;
}
serverinfo_t *Master_InfoForNum (int num)
{
serverinfo_t *info;
for (info = firstserver; info; info = info->next)
{
if (num-- <=0)
return info;
}
return NULL;
}
void MasterInfo_RemovePlayers(netadr_t adr)
{
player_t *p, *prev;
prev = NULL;
for (p = mplayers; p; )
{
if (NET_CompareAdr(p->adr, adr))
{
if (prev)
prev->next = p->next;
else
mplayers = p->next;
Z_Free(p);
p=prev;
continue;
}
else
prev = p;
p = p->next;
}
}
void MasterInfo_AddPlayer(netadr_t serveradr, char *name, int ping, int frags, int colours, char *skin)
{
player_t *p;
p = Z_Malloc(sizeof(player_t));
p->next = mplayers;
p->adr = serveradr;
p->colour = colours;
p->frags = frags;
Q_strncpyz(p->name, name, sizeof(p->name));
Q_strncpyz(p->skin, skin, sizeof(p->skin));
mplayers = p;
}
//we got told about a server, parse it's info
int CL_ReadServerInfo(char *msg, int servertype, qboolean favorite)
{
serverdetailedinfo_t details;
char *token;
char *nl;
char *name;
int ping;
int len;
serverinfo_t *info;
info = Master_InfoForServer(net_from);
if (!info) //not found...
{
if (atoi(Info_ValueForKey(msg, "sv_punkbuster")))
return false; //never add servers that require punkbuster. :(
if (atoi(Info_ValueForKey(msg, "sv_pure")))
return false; //we don't support the filesystem hashing. :(
info = Z_Malloc(sizeof(serverinfo_t));
info->adr = net_from;
sprintf(info->name, "%s", NET_AdrToString(info->adr));
info->next = firstserver;
firstserver = info;
}
else
{
MasterInfo_RemovePlayers(info->adr);
}
nl = strchr(msg, '\n');
if (nl)
{
*nl = '\0';
nl++;
}
name = Info_ValueForKey(msg, "hostname");
if (!*name)
name = Info_ValueForKey(msg, "sv_hostname");
Q_strncpyz(info->name, name, sizeof(info->name));
info->special = info->special & (SS_FAVORITE | SS_KEEPINFO); //favorite is never cleared
if (!strcmp(DISTRIBUTION, Info_ValueForKey(msg, "*distrib")))
info->special |= SS_FTESERVER;
else if (!strncmp(DISTRIBUTION, Info_ValueForKey(msg, "*version"), 3))
info->special |= SS_FTESERVER;
if (servertype == MT_SINGLEDP)
{
if (atoi(Info_ValueForKey(msg, "protocol")) > 60)
info->special |= SS_QUAKE3;
else
info->special |= SS_DARKPLACES;
}
else if (servertype == MT_SINGLEQ2)
info->special |= SS_QUAKE2;
else if (servertype == MT_SINGLEQ3)
info->special |= SS_QUAKE3;
else if (servertype == MT_SINGLENQ)
info->special |= SS_NETQUAKE;
if (favorite) //was specifically named, not retrieved from a master.
info->special |= SS_FAVORITE;
ping = (Sys_DoubleTime() - info->refreshtime)*1000;
if (ping > 0xffff)
info->ping = 0xffff;
else
info->ping = ping;
info->players = 0;
info->maxplayers = atoi(Info_ValueForKey(msg, "maxclients"));
if (!info->maxplayers)
info->maxplayers = atoi(Info_ValueForKey(msg, "sv_maxclients"));
info->tl = atoi(Info_ValueForKey(msg, "timelimit"));
info->fl = atoi(Info_ValueForKey(msg, "fraglimit"));
if (*Info_ValueForKey(msg, "*qtv"))
info->special |= SS_QTV;
if (servertype == MT_SINGLEQ3 || servertype == MT_SINGLEQ2 || servertype == MT_SINGLEDP)
{
Q_strncpyz(info->gamedir, Info_ValueForKey(msg, "gamename"), sizeof(info->gamedir));
Q_strncpyz(info->map, Info_ValueForKey(msg, "mapname"), sizeof(info->map));
}
else
{
Q_strncpyz(info->gamedir, Info_ValueForKey(msg, "*gamedir"), sizeof(info->gamedir));
Q_strncpyz(info->map, Info_ValueForKey(msg, "map"), sizeof(info->map));
}
strcpy(details.info, msg);
msg = msg+strlen(msg)+1;
info->players=details.numplayers = 0;
if (!strchr(msg, '\n'))
info->players = atoi(Info_ValueForKey(details.info, "clients"));
else
{
int clnum;
for (clnum=0; clnum < MAX_CLIENTS; clnum++)
{
nl = strchr(msg, '\n');
if (!nl)
break;
*nl = '\0';
token = msg;
if (!token)
break;
details.players[clnum].userid = atoi(token);
token = strchr(token+1, ' ');
if (!token)
break;
details.players[clnum].frags = atoi(token);
token = strchr(token+1, ' ');
if (!token)
break;
details.players[clnum].time = atoi(token);
msg = token;
token = strchr(msg+1, ' ');
if (!token) //probably q2 response
{
//see if this is actually a Quake2 server.
token = strchr(msg+1, '\"');
if (!token) //it wasn't.
break;
details.players[clnum].ping = details.players[clnum].frags;
details.players[clnum].frags = details.players[clnum].userid;
msg = strchr(token+1, '\"');
if (!msg)
break;
len = msg - token;
if (len >= sizeof(details.players[clnum].name))
len = sizeof(details.players[clnum].name);
Q_strncpyz(details.players[clnum].name, token+1, len);
details.players[clnum].skin[0] = '\0';
details.players[clnum].topc = 0;
details.players[clnum].botc = 0;
details.players[clnum].time = 0;
}
else //qw responce
{
details.players[clnum].time = atoi(token);
msg = token;
token = strchr(msg+1, ' ');
if (!token)
break;
details.players[clnum].ping = atoi(token);
token = strchr(token+1, '\"');
if (!token)
break;
msg = strchr(token+1, '\"');
if (!msg)
break;
len = msg - token;
if (len >= sizeof(details.players[clnum].name))
len = sizeof(details.players[clnum].name);
Q_strncpyz(details.players[clnum].name, token+1, len);
details.players[clnum].name[len] = '\0';
token = strchr(msg+1, '\"');
if (!token)
break;
msg = strchr(token+1, '\"');
if (!msg)
break;
len = msg - token;
if (len >= sizeof(details.players[clnum].skin))
len = sizeof(details.players[clnum].skin);
Q_strncpyz(details.players[clnum].skin, token+1, len);
details.players[clnum].skin[len] = '\0';
token = strchr(msg+1, ' ');
if (!token)
break;
details.players[clnum].topc = atoi(token);
token = strchr(token+1, ' ');
if (!token)
break;
details.players[clnum].botc = atoi(token);
}
MasterInfo_AddPlayer(info->adr, details.players[clnum].name, details.players[clnum].ping, details.players[clnum].frags, details.players[clnum].topc*4 | details.players[clnum].botc, details.players[clnum].skin);
info->players = ++details.numplayers;
msg = nl;
if (!msg)
break; //erm...
msg++;
}
}
if (!info->moreinfo && ((slist_cacheinfo.value == 2 || NET_CompareAdr(info->adr, selectedserver.adr)) || (info->special & SS_KEEPINFO)))
info->moreinfo = Z_Malloc(sizeof(serverdetailedinfo_t));
if (NET_CompareAdr(info->adr, selectedserver.adr))
selectedserver.detail = info->moreinfo;
if (info->moreinfo)
memcpy(info->moreinfo, &details, sizeof(serverdetailedinfo_t));
return true;
}
//rewrite to scan for existing server instead of wiping all.
void CL_MasterListParse(int type, qboolean slashpad)
{
serverinfo_t *info;
serverinfo_t *last, *old;
int p1, p2;
MSG_ReadByte ();
last = firstserver;
while(msg_readcount+6 < net_message.cursize)
{
if (slashpad)
{
if (MSG_ReadByte() != '\\')
break;
}
info = Z_Malloc(sizeof(serverinfo_t));
info->adr.type = NA_IP;
info->adr.ip[0] = MSG_ReadByte();
info->adr.ip[1] = MSG_ReadByte();
info->adr.ip[2] = MSG_ReadByte();
info->adr.ip[3] = MSG_ReadByte();
p1 = MSG_ReadByte();
p2 = MSG_ReadByte();
info->adr.port = htons((unsigned short)((p1<<8)|p2));
if (!info->adr.port)
{
Z_Free(info);
break;
}
if ((old = Master_InfoForServer(info->adr))) //remove if the server already exists.
{
old->sends = 1; //reset.
Z_Free(info);
}
else
{
info->sends = 1;
info->special = type;
info->refreshtime = 0;
sprintf(info->name, "%s", NET_AdrToString(info->adr));
info->next = last;
last = info;
}
}
firstserver = last;
}
#endif