fteqw/engine/shaders/hlsl11
Spoike 12dd83c20f Fix outdated hlsl11 shaders.
Enable d3d11 renderer by default (in builds that already have a d3d9 renderer anyway).
Fix d3d11 + multisample.
fix some sdl issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4988 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-14 15:20:09 +00:00
..
default2d.hlsl fix some d3d8+d3d11 issues. 2d stuff should work a bit better now. 2015-07-31 13:23:32 +00:00
defaultfill.hlsl added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
defaultskin.hlsl Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
defaultsky.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
defaultsprite.hlsl Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
defaultwall.hlsl fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
defaultwarp.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
depthonly.hlsl reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
drawflat_wall.hlsl Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
fixedemu.hlsl fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
menutint.hlsl fix some d3d8+d3d11 issues. 2d stuff should work a bit better now. 2015-07-31 13:23:32 +00:00
rtlight.hlsl Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
terrain.hlsl Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
terraindebug.hlsl Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00