fteqw/engine
Spoike df9dae3e5f Fix dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3897 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-04 07:07:20 +00:00
..
botlib These files are from ioq3 (revision 2061). A couple of header files have moved, and some variables renamed to avoid conflicts, but the logic should be unmodified. 2011-06-29 18:29:28 +00:00
client Couple of changes. 2011-09-03 03:49:43 +00:00
common Fix dedicated servers. 2011-09-04 07:07:20 +00:00
d3d Couple of changes. 2011-09-03 03:49:43 +00:00
dotnet2003
dotnet2005 Couple of changes. 2011-09-03 03:49:43 +00:00
dotnet2008 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
dotnet2010 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
ftequake Trying to fix stuff. 2011-05-26 16:46:43 +00:00
gas2masm
gl Couple of changes. 2011-09-03 03:49:43 +00:00
http Couple of changes. 2011-09-03 03:49:43 +00:00
libs MinGW32 + MinGW64: libpng upgraded from 1.4.4 to 1.5.2 2011-05-29 03:31:41 +00:00
npfte Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
partcfgs hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
qclib Couple of changes. 2011-09-03 03:49:43 +00:00
server Couple of changes. 2011-09-03 03:49:43 +00:00
setup Misc attempts at fixes. 2010-12-23 03:55:10 +00:00
sndcodec
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE
makeconfig.sh Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
Makefile Mac OS X crosscompile target fixed, finally 2011-07-09 09:43:49 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.