mirror of
https://github.com/nzp-team/fteqw.git
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dbfd69f572
flipped gl qc rendertargets to logically be top-down. the joys of weird matricies is a sight to behold. try to fix threading dependency on recent versions of windows. break some other related stuff. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4768 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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d3d11_backend.c | ||
d3d11_image.c | ||
d3d11_shader.c | ||
d3d_backend.c | ||
d3d_image.c | ||
d3d_shader.c | ||
vid_d3d.c | ||
vid_d3d11.c |