mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
a339c727d0
r4175 | acceptthis | 2013-01-26 18:23:37 +0000 (Sat, 26 Jan 2013) | 8 lines improved replacementdeltas+nq a little, still needs work. embrace the menuqc! pr_dumpplatform now includes MENU defs+builtins. swapped search ordering of paks+dirs, so progs.dat will be used instead of pak0.pak/progs.dat. fteqcc slightly more sensible with if statements and void+vector types. fteqcc shows the first line where models are precached/used instead of showing no line at all. fix missing explosions when running qw gamecode. accept channels between 8 and 255. support for sending fitzquake's increased stat limits. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4173 fc73d0e0-1445-4013-8a0c-d673dee63da5
262 lines
7.2 KiB
C
262 lines
7.2 KiB
C
#include "quakedef.h"
|
|
|
|
#ifdef D3D9QUAKE
|
|
#include "shader.h"
|
|
#include "winquake.h"
|
|
#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
|
|
#define HMONITOR_DECLARED
|
|
DECLARE_HANDLE(HMONITOR);
|
|
#endif
|
|
#include <d3d9.h>
|
|
extern LPDIRECT3DDEVICE9 pD3DDev9;
|
|
|
|
typedef struct {
|
|
LPCSTR Name;
|
|
LPCSTR Definition;
|
|
} D3DXMACRO;
|
|
|
|
#define D3DXHANDLE void *
|
|
#define LPD3DXINCLUDE void *
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE d3dxbuffer
|
|
DECLARE_INTERFACE_(d3dxbuffer,IUnknown)
|
|
{
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
|
|
STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE;
|
|
STDMETHOD_(SIZE_T,GetBufferSize)(THIS) PURE;
|
|
};
|
|
typedef struct d3dxbuffer *LPD3DXBUFFER;
|
|
|
|
typedef enum _D3DXREGISTER_SET
|
|
{
|
|
D3DXRS_BOOL,
|
|
D3DXRS_INT4,
|
|
D3DXRS_FLOAT4,
|
|
D3DXRS_SAMPLER,
|
|
D3DXRS_FORCE_DWORD = 0x7fffffff
|
|
} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
|
|
typedef enum _D3DXPARAMETER_CLASS
|
|
{
|
|
D3DXPC_SCALAR,
|
|
D3DXPC_VECTOR,
|
|
D3DXPC_MATRIX_ROWS,
|
|
D3DXPC_MATRIX_COLUMNS,
|
|
D3DXPC_OBJECT,
|
|
D3DXPC_STRUCT,
|
|
D3DXPC_FORCE_DWORD = 0x7fffffff
|
|
} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
|
|
typedef enum _D3DXPARAMETER_TYPE
|
|
{
|
|
D3DXPT_VOID,
|
|
D3DXPT_BOOL,
|
|
D3DXPT_INT,
|
|
D3DXPT_FLOAT,
|
|
D3DXPT_STRING,
|
|
D3DXPT_TEXTURE,
|
|
D3DXPT_TEXTURE1D,
|
|
D3DXPT_TEXTURE2D,
|
|
D3DXPT_TEXTURE3D,
|
|
D3DXPT_TEXTURECUBE,
|
|
D3DXPT_SAMPLER,
|
|
D3DXPT_SAMPLER1D,
|
|
D3DXPT_SAMPLER2D,
|
|
D3DXPT_SAMPLER3D,
|
|
D3DXPT_SAMPLERCUBE,
|
|
D3DXPT_PIXELSHADER,
|
|
D3DXPT_VERTEXSHADER,
|
|
D3DXPT_PIXELFRAGMENT,
|
|
D3DXPT_VERTEXFRAGMENT,
|
|
} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
|
|
typedef struct _D3DXCONSTANT_DESC
|
|
{
|
|
LPCSTR Name; // Constant name
|
|
|
|
D3DXREGISTER_SET RegisterSet; // Register set
|
|
UINT RegisterIndex; // Register index
|
|
UINT RegisterCount; // Number of registers occupied
|
|
|
|
D3DXPARAMETER_CLASS Class; // Class
|
|
D3DXPARAMETER_TYPE Type; // Component type
|
|
|
|
UINT Rows; // Number of rows
|
|
UINT Columns; // Number of columns
|
|
UINT Elements; // Number of array elements
|
|
UINT StructMembers; // Number of structure member sub-parameters
|
|
|
|
UINT Bytes; // Data size, in bytes
|
|
LPCVOID DefaultValue; // Pointer to default value
|
|
|
|
} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
|
|
typedef struct _D3DXCONSTANTTABLE_DESC
|
|
{
|
|
LPCSTR Creator; // Creator string
|
|
DWORD Version; // Shader version
|
|
UINT Constants; // Number of constants
|
|
|
|
} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE d3dxconstanttable
|
|
DECLARE_INTERFACE_(d3dxconstanttable,IUnknown)
|
|
{
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
|
|
STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE;
|
|
STDMETHOD_(SIZE_T,GetBufferSize)(THIS) PURE;
|
|
|
|
STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
|
|
STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
|
|
|
|
STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
|
|
STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
|
|
|
|
/*more stuff not included here cos I don't need it*/
|
|
};
|
|
typedef struct d3dxconstanttable *LPD3DXCONSTANTTABLE;
|
|
|
|
|
|
HRESULT (WINAPI *pD3DXCompileShader) (
|
|
LPCSTR pSrcData,
|
|
UINT SrcDataLen,
|
|
const D3DXMACRO *pDefines,
|
|
LPD3DXINCLUDE pInclude,
|
|
LPCSTR pEntrypoint,
|
|
LPCSTR pTarget,
|
|
UINT Flags,
|
|
LPD3DXBUFFER *ppCode,
|
|
LPD3DXBUFFER *ppErrorMsgs,
|
|
LPD3DXCONSTANTTABLE *constants
|
|
);
|
|
static dllhandle_t *shaderlib;
|
|
|
|
|
|
|
|
void D3D9Shader_Init(void)
|
|
{
|
|
dllfunction_t funcs[] =
|
|
{
|
|
{(void**)&pD3DXCompileShader, "D3DXCompileShader"},
|
|
{NULL,NULL}
|
|
};
|
|
|
|
if (!shaderlib)
|
|
shaderlib = Sys_LoadLibrary("d3dx9_32", funcs);
|
|
if (!shaderlib)
|
|
shaderlib = Sys_LoadLibrary("d3dx9_34", funcs);
|
|
|
|
if (!shaderlib)
|
|
return;
|
|
}
|
|
|
|
qboolean D3D9Shader_CreateProgram (program_t *prog, char *sname, int permu, char **precompilerconstants, char *vert, char *frag)
|
|
{
|
|
D3DXMACRO defines[64];
|
|
LPD3DXBUFFER code = NULL, errors = NULL;
|
|
qboolean success = false;
|
|
|
|
prog->permu[permu].handle.hlsl.vert = NULL;
|
|
prog->permu[permu].handle.hlsl.frag = NULL;
|
|
|
|
if (pD3DXCompileShader)
|
|
{
|
|
int consts;
|
|
for (consts = 0; precompilerconstants[consts]; consts++)
|
|
;
|
|
consts+=2;
|
|
if (consts >= sizeof(defines) / sizeof(defines[0]))
|
|
return success;
|
|
|
|
consts = 0;
|
|
defines[consts].Name = NULL; /*shader type*/
|
|
defines[consts].Definition = "1";
|
|
consts++;
|
|
|
|
defines[consts].Name = "ENGINE_"DISTRIBUTION;
|
|
defines[consts].Definition = __DATE__;
|
|
consts++;
|
|
|
|
for (; *precompilerconstants; precompilerconstants++)
|
|
{
|
|
defines[consts].Name = NULL;
|
|
defines[consts].Definition = NULL;
|
|
consts++;
|
|
}
|
|
|
|
defines[consts].Name = NULL;
|
|
defines[consts].Definition = NULL;
|
|
|
|
success = true;
|
|
|
|
defines[0].Name = "VERTEX_SHADER";
|
|
if (FAILED(pD3DXCompileShader(vert, strlen(vert), defines, NULL, "main", "vs_2_0", 0, &code, &errors, (LPD3DXCONSTANTTABLE*)&prog->permu[permu].handle.hlsl.ctabv)))
|
|
success = false;
|
|
else
|
|
{
|
|
IDirect3DDevice9_CreateVertexShader(pD3DDev9, code->lpVtbl->GetBufferPointer(code), (IDirect3DVertexShader9**)&prog->permu[permu].handle.hlsl.vert);
|
|
code->lpVtbl->Release(code);
|
|
}
|
|
if (errors)
|
|
{
|
|
char *messages = errors->lpVtbl->GetBufferPointer(errors);
|
|
Con_Printf("Error compiling vertex shader %s:\n%s", sname, messages);
|
|
errors->lpVtbl->Release(errors);
|
|
}
|
|
|
|
defines[0].Name = "FRAGMENT_SHADER";
|
|
if (FAILED(pD3DXCompileShader(frag, strlen(frag), defines, NULL, "main", "ps_2_0", 0, &code, &errors, (LPD3DXCONSTANTTABLE*)&prog->permu[permu].handle.hlsl.ctabf)))
|
|
success = false;
|
|
else
|
|
{
|
|
IDirect3DDevice9_CreatePixelShader(pD3DDev9, code->lpVtbl->GetBufferPointer(code), (IDirect3DPixelShader9**)&prog->permu[permu].handle.hlsl.frag);
|
|
code->lpVtbl->Release(code);
|
|
}
|
|
if (errors)
|
|
{
|
|
char *messages = errors->lpVtbl->GetBufferPointer(errors);
|
|
Con_Printf("Error compiling pixel shader %s:\n%s", sname, messages);
|
|
errors->lpVtbl->Release(errors);
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
static int D3D9Shader_FindUniform_(LPD3DXCONSTANTTABLE ct, char *name)
|
|
{
|
|
if (ct)
|
|
{
|
|
UINT dc = 1;
|
|
D3DXCONSTANT_DESC d;
|
|
if (!FAILED(ct->lpVtbl->GetConstantDesc(ct, name, &d, &dc)))
|
|
return d.RegisterIndex;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int D3D9Shader_FindUniform(union programhandle_u *h, int type, char *name)
|
|
{
|
|
int offs;
|
|
|
|
if (!type || type == 1)
|
|
{
|
|
offs = D3D9Shader_FindUniform_(h->hlsl.ctabv, name);
|
|
if (offs >= 0)
|
|
return offs;
|
|
}
|
|
if (!type || type == 2)
|
|
{
|
|
offs = D3D9Shader_FindUniform_(h->hlsl.ctabf, name);
|
|
if (offs >= 0)
|
|
return offs;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
#endif
|
|
|