mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
8d09710ed1
added 'pkg' console command. will still need more tweaking. r_renderscale < 0 means nearest filtering (may need a vid_restart for that to take effect though). fteqccgui: added 'make installer' options. fteqcc: fix framemacro issue that was breaking due to invalid dupes in hipnotic's code cl_lerp_smooth: by default now enabled for singleplayer as well as just demos. this smooths out platforms etc. q2 demos: explicitly recognise .dm2 extension, to try to avoid issues. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5024 fc73d0e0-1445-4013-8a0c-d673dee63da5
3279 lines
100 KiB
C
3279 lines
100 KiB
C
#include "quakedef.h"
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#ifdef VKQUAKE
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#include "vkrenderer.h"
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#include "gl_draw.h"
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#include "shader.h"
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#include "renderque.h" //is anything still using this?
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extern qboolean vid_isfullscreen;
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extern cvar_t vk_submissionthread;
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extern cvar_t vk_debug;
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extern cvar_t vk_loadglsl;
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extern cvar_t vk_dualqueue;
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extern cvar_t vid_srgb, vid_vsync, vid_triplebuffer, r_stereo_method;
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void R2D_Console_Resize(void);
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const char *vklayerlist[] =
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{
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#if 1
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"VK_LAYER_LUNARG_standard_validation"
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#else
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//older versions of the sdk were crashing out on me,
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// "VK_LAYER_LUNARG_api_dump",
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"VK_LAYER_LUNARG_device_limits",
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//"VK_LAYER_LUNARG_draw_state",
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"VK_LAYER_LUNARG_image",
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//"VK_LAYER_LUNARG_mem_tracker",
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"VK_LAYER_LUNARG_object_tracker",
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"VK_LAYER_LUNARG_param_checker",
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"VK_LAYER_LUNARG_screenshot",
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"VK_LAYER_LUNARG_swapchain",
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"VK_LAYER_GOOGLE_threading",
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"VK_LAYER_GOOGLE_unique_objects",
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//"VK_LAYER_LUNARG_vktrace",
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#endif
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};
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#define vklayercount (vk_debug.ival>1?countof(vklayerlist):0)
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//code to initialise+destroy vulkan contexts.
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//this entire file is meant to be platform-agnostic.
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//the vid code still needs to set up vkGetInstanceProcAddr, and do all the window+input stuff.
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#ifdef VK_NO_PROTOTYPES
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#define VKFunc(n) PFN_vk##n vk##n;
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VKFunc(CreateDebugReportCallbackEXT)
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VKFunc(DestroyDebugReportCallbackEXT)
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VKFuncs
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#undef VKFunc
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#endif
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void VK_Submit_Work(VkCommandBuffer cmdbuf, VkSemaphore semwait, VkPipelineStageFlags semwaitstagemask, VkSemaphore semsignal, VkFence fencesignal, struct vkframe *presentframe, struct vk_fencework *fencedwork);
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static int VK_Submit_Thread(void *arg);
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static void VK_Submit_DoWork(void);
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static void VK_DestroyRenderPass(void);
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static void VK_CreateRenderPass(void);
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static void VK_Shutdown_PostProc(void);
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struct vulkaninfo_s vk;
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static struct vk_rendertarg postproc[4];
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static unsigned int postproc_buf;
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static struct vk_rendertarg_cube vk_rt_cubemap;
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qboolean VK_SCR_GrabBackBuffer(void);
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static VkDebugReportCallbackEXT vk_debugcallback;
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static VkBool32 VKAPI_PTR mydebugreportcallback(
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VkDebugReportFlagsEXT flags,
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VkDebugReportObjectTypeEXT objectType,
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uint64_t object,
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size_t location,
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int32_t messageCode,
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const char* pLayerPrefix,
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const char* pMessage,
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void* pUserData)
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{
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if (flags & VK_DEBUG_REPORT_ERROR_BIT_EXT)
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Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
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else if (flags & VK_DEBUG_REPORT_WARNING_BIT_EXT)
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{
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if (!strncmp(pMessage, "Additional bits in Source accessMask", 36) && strstr(pMessage, "VK_IMAGE_LAYOUT_UNDEFINED"))
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return false; //I don't give a fuck. undefined can be used to change layouts on a texture that already exists too.
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Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
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}
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else if (flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT)
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Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
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else if (flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT)
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{
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#ifdef _WIN32
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// OutputDebugString(va("%s\n", pMessage));
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#endif
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// Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
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}
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else if (flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT)
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Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
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else
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Con_Printf("%s: %s\n", pLayerPrefix, pMessage);
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return false;
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}
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//typeBits is some vulkan requirement thing (like textures must be device-local).
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//requirements_mask are things that the engine may require (like host-visible).
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//note that there is absolutely no guarentee that hardware requirements will match what the host needs.
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//thus you may need to use staging.
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uint32_t vk_find_memory_try(uint32_t typeBits, VkFlags requirements_mask)
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{
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uint32_t i;
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for (i = 0; i < 32; i++)
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{
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if ((typeBits & 1) == 1)
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{
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if ((vk.memory_properties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask)
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return i;
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}
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typeBits >>= 1;
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}
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return ~0u;
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}
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uint32_t vk_find_memory_require(uint32_t typeBits, VkFlags requirements_mask)
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{
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uint32_t ret = vk_find_memory_try(typeBits, requirements_mask);
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if (ret == ~0)
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Sys_Error("Unable to find suitable vulkan memory pool\n");
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return ret;
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}
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void VK_DestroyVkTexture(vk_image_t *img)
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{
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if (!img)
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return;
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if (img->sampler)
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vkDestroySampler(vk.device, img->sampler, vkallocationcb);
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if (img->view)
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vkDestroyImageView(vk.device, img->view, vkallocationcb);
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if (img->image)
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vkDestroyImage(vk.device, img->image, vkallocationcb);
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if (img->memory)
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vkFreeMemory(vk.device, img->memory, vkallocationcb);
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}
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static void VK_DestroySwapChain(void)
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{
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uint32_t i;
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if (vk.submitcondition)
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{
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Sys_LockConditional(vk.submitcondition);
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vk.neednewswapchain = true;
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Sys_ConditionSignal(vk.submitcondition);
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Sys_UnlockConditional(vk.submitcondition);
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}
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if (vk.submitthread)
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{
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Sys_WaitOnThread(vk.submitthread);
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vk.submitthread = NULL;
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}
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vk.dopresent(NULL);
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while (vk.aquirenext < vk.aquirelast)
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{
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VkWarnAssert(vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, UINT64_MAX));
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vk.aquirenext++;
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}
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while (vk.work)
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{
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Sys_LockConditional(vk.submitcondition);
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VK_Submit_DoWork();
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Sys_UnlockConditional(vk.submitcondition);
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}
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if (vk.device)
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vkDeviceWaitIdle(vk.device);
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VK_FencedCheck();
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while(vk.frameendjobs)
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{ //we've fully synced the gpu now, we can clean up any resources that were pending but not assigned yet.
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struct vk_fencework *job = vk.frameendjobs;
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vk.frameendjobs = job->next;
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job->Passed(job);
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if (job->fence || job->cbuf)
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Con_Printf("job with junk\n");
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Z_Free(job);
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}
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if (vk.frame)
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{
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vk.frame->next = vk.unusedframes;
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vk.unusedframes = vk.frame;
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vk.frame = NULL;
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}
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for (i = 0; i < vk.backbuf_count; i++)
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{
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//swapchain stuff
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if (vk.backbufs[i].framebuffer)
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vkDestroyFramebuffer(vk.device, vk.backbufs[i].framebuffer, vkallocationcb);
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vk.backbufs[i].framebuffer = VK_NULL_HANDLE;
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if (vk.backbufs[i].colour.view)
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vkDestroyImageView(vk.device, vk.backbufs[i].colour.view, vkallocationcb);
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vk.backbufs[i].colour.view = VK_NULL_HANDLE;
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VK_DestroyVkTexture(&vk.backbufs[i].depth);
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}
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vk.dopresent(NULL);
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while (vk.aquirenext < vk.aquirelast)
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{
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VkWarnAssert(vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, UINT64_MAX));
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vk.aquirenext++;
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}
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for (i = 0; i < ACQUIRELIMIT; i++)
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{
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if (vk.acquirefences[i])
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vkDestroyFence(vk.device, vk.acquirefences[i], vkallocationcb);
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vk.acquirefences[i] = VK_NULL_HANDLE;
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}
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while(vk.unusedframes)
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{
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struct vkframe *frame = vk.unusedframes;
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vk.unusedframes = frame->next;
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VKBE_ShutdownFramePools(frame);
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vkResetCommandBuffer(frame->cbuf, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
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vkFreeCommandBuffers(vk.device, vk.cmdpool, 1, &frame->cbuf);
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vkDestroyFence(vk.device, frame->finishedfence, vkallocationcb);
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Z_Free(frame);
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}
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if (vk.swapchain)
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{
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vkDestroySwapchainKHR(vk.device, vk.swapchain, vkallocationcb);
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vk.swapchain = VK_NULL_HANDLE;
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}
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if (vk.backbufs)
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free(vk.backbufs);
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vk.backbufs = NULL;
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vk.backbuf_count = 0;
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}
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static qboolean VK_CreateSwapChain(void)
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{
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qboolean reloadshaders = false;
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uint32_t fmtcount;
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VkSurfaceFormatKHR *surffmts;
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uint32_t presentmodes;
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VkPresentModeKHR *presentmode;
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VkSurfaceCapabilitiesKHR surfcaps;
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VkSwapchainCreateInfoKHR swapinfo = {VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR};
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uint32_t i, curpri;
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VkSwapchainKHR newvkswapchain;
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VkImage *images;
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VkImageView attachments[2];
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VkFramebufferCreateInfo fb_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
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vk.dopresent(NULL); //make sure they're all pushed through.
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VkAssert(vkGetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &fmtcount, NULL));
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surffmts = malloc(sizeof(VkSurfaceFormatKHR)*fmtcount);
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VkAssert(vkGetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &fmtcount, surffmts));
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VkAssert(vkGetPhysicalDeviceSurfacePresentModesKHR(vk.gpu, vk.surface, &presentmodes, NULL));
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presentmode = malloc(sizeof(VkPresentModeKHR)*presentmodes);
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VkAssert(vkGetPhysicalDeviceSurfacePresentModesKHR(vk.gpu, vk.surface, &presentmodes, presentmode));
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vkGetPhysicalDeviceSurfaceCapabilitiesKHR(vk.gpu, vk.surface, &surfcaps);
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swapinfo.surface = vk.surface;
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swapinfo.minImageCount = surfcaps.minImageCount+vk.triplebuffer;
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if (swapinfo.minImageCount > surfcaps.maxImageCount)
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swapinfo.minImageCount = surfcaps.maxImageCount;
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if (swapinfo.minImageCount < surfcaps.minImageCount)
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swapinfo.minImageCount = surfcaps.minImageCount;
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swapinfo.imageExtent.width = surfcaps.currentExtent.width;
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swapinfo.imageExtent.height = surfcaps.currentExtent.height;
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swapinfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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swapinfo.preTransform = surfcaps.currentTransform;//VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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if (surfcaps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
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swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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else if (surfcaps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
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swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
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else if (surfcaps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
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swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
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else
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swapinfo.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR; //erk?
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swapinfo.imageArrayLayers = /*(r_stereo_method.ival==1)?2:*/1;
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swapinfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
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swapinfo.queueFamilyIndexCount = 0;
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swapinfo.pQueueFamilyIndices = NULL;
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swapinfo.oldSwapchain = vk.swapchain;
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swapinfo.clipped = vid_isfullscreen?VK_FALSE:VK_TRUE; //allow fragment shaders to be skipped on parts that are obscured by another window. screenshots might get weird, so use proper captures if required/automagic.
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swapinfo.presentMode = VK_PRESENT_MODE_FIFO_KHR; //supposed to be guarenteed support.
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for (i = 0, curpri = 0; i < presentmodes; i++)
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{
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uint32_t priority = 0;
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switch(presentmode[i])
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{
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default://ignore it.
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break;
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case VK_PRESENT_MODE_IMMEDIATE_KHR:
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priority = (vk.vsync?0:2) + 2; //for most quake players, latency trumps tearing.
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break;
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case VK_PRESENT_MODE_MAILBOX_KHR:
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priority = (vk.vsync?0:2) + 1;
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break;
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case VK_PRESENT_MODE_FIFO_KHR:
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priority = (vk.vsync?2:0) + 1;
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break;
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case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
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priority = (vk.vsync?2:0) + 2; //strict vsync results in weird juddering if rtlights etc caues framerates to drop below the refreshrate
|
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break;
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}
|
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if (priority > curpri)
|
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{
|
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curpri = priority;
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swapinfo.presentMode = presentmode[i];
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}
|
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}
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swapinfo.imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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swapinfo.imageFormat = vid_srgb.ival?VK_FORMAT_B8G8R8A8_SRGB:VK_FORMAT_B8G8R8A8_UNORM;
|
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for (i = 0, curpri = 0; i < fmtcount; i++)
|
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{
|
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uint32_t priority = 0;
|
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switch(surffmts[i].format)
|
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{
|
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case VK_FORMAT_B8G8R8A8_UNORM:
|
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case VK_FORMAT_R8G8B8A8_UNORM:
|
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priority = 4+!vid_srgb.ival;
|
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break;
|
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case VK_FORMAT_B8G8R8A8_SRGB:
|
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case VK_FORMAT_R8G8B8A8_SRGB:
|
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priority = 4+!!vid_srgb.ival;
|
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break;
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case VK_FORMAT_R16G16B16A16_SFLOAT: //16bit per-channel formats
|
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case VK_FORMAT_R16G16B16A16_SNORM:
|
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priority = 3;
|
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break;
|
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case VK_FORMAT_R32G32B32A32_SFLOAT: //32bit per-channel formats
|
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priority = 2;
|
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break;
|
||
default: //16 bit formats (565).
|
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priority = 1;
|
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break;
|
||
}
|
||
if (priority > curpri)
|
||
{
|
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curpri = priority;
|
||
swapinfo.imageColorSpace = surffmts[i].colorSpace;
|
||
swapinfo.imageFormat = surffmts[i].format;
|
||
}
|
||
}
|
||
|
||
if (vk.backbufformat != swapinfo.imageFormat)
|
||
{
|
||
VK_DestroyRenderPass();
|
||
reloadshaders = true;
|
||
}
|
||
vk.backbufformat = swapinfo.imageFormat;
|
||
|
||
free(presentmode);
|
||
free(surffmts);
|
||
|
||
VkAssert(vkCreateSwapchainKHR(vk.device, &swapinfo, vkallocationcb, &newvkswapchain));
|
||
if (!newvkswapchain)
|
||
return false;
|
||
if (vk.swapchain)
|
||
{
|
||
VK_DestroySwapChain();
|
||
}
|
||
vk.swapchain = newvkswapchain;
|
||
|
||
VkAssert(vkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.backbuf_count, NULL));
|
||
images = malloc(sizeof(VkImage)*vk.backbuf_count);
|
||
VkAssert(vkGetSwapchainImagesKHR(vk.device, vk.swapchain, &vk.backbuf_count, images));
|
||
|
||
vk.aquirelast = vk.aquirenext = 0;
|
||
for (i = 0; i < ACQUIRELIMIT; i++)
|
||
{
|
||
VkFenceCreateInfo fci = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
|
||
VkAssert(vkCreateFence(vk.device,&fci,vkallocationcb,&vk.acquirefences[i]));
|
||
}
|
||
/*-1 to hide any weird thread issues*/
|
||
while (vk.aquirelast < ACQUIRELIMIT-1 && vk.aquirelast < vk.backbuf_count && vk.aquirelast <= vk.backbuf_count-surfcaps.minImageCount)
|
||
{
|
||
VkAssert(vkAcquireNextImageKHR(vk.device, vk.swapchain, UINT64_MAX, VK_NULL_HANDLE, vk.acquirefences[vk.aquirelast%ACQUIRELIMIT], &vk.acquirebufferidx[vk.aquirelast%ACQUIRELIMIT]));
|
||
vk.aquirelast++;
|
||
}
|
||
|
||
VK_CreateRenderPass();
|
||
if (reloadshaders)
|
||
{
|
||
Shader_NeedReload(true);
|
||
Shader_DoReload();
|
||
}
|
||
|
||
attachments[1] = VK_NULL_HANDLE;
|
||
attachments[0] = VK_NULL_HANDLE;
|
||
|
||
fb_info.renderPass = vk.renderpass[0];
|
||
fb_info.attachmentCount = countof(attachments);
|
||
fb_info.pAttachments = attachments;
|
||
fb_info.width = swapinfo.imageExtent.width;
|
||
fb_info.height = swapinfo.imageExtent.height;
|
||
fb_info.layers = 1;
|
||
|
||
|
||
vk.backbufs = malloc(sizeof(*vk.backbufs)*vk.backbuf_count);
|
||
memset(vk.backbufs, 0, sizeof(*vk.backbufs)*vk.backbuf_count);
|
||
for (i = 0; i < vk.backbuf_count; i++)
|
||
{
|
||
VkImageViewCreateInfo ivci = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
|
||
ivci.format = swapinfo.imageFormat;
|
||
ivci.components.r = VK_COMPONENT_SWIZZLE_R;
|
||
ivci.components.g = VK_COMPONENT_SWIZZLE_G;
|
||
ivci.components.b = VK_COMPONENT_SWIZZLE_B;
|
||
ivci.components.a = VK_COMPONENT_SWIZZLE_A;
|
||
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
ivci.subresourceRange.baseMipLevel = 0;
|
||
ivci.subresourceRange.levelCount = 1;
|
||
ivci.subresourceRange.baseArrayLayer = 0;
|
||
ivci.subresourceRange.layerCount = 1;
|
||
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||
ivci.flags = 0;
|
||
ivci.image = images[i];
|
||
vk.backbufs[i].colour.image = images[i];
|
||
VkAssert(vkCreateImageView(vk.device, &ivci, vkallocationcb, &vk.backbufs[i].colour.view));
|
||
|
||
vk.backbufs[i].firstuse = true;
|
||
|
||
{
|
||
VkImageCreateInfo depthinfo = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
|
||
depthinfo.flags = 0;
|
||
depthinfo.imageType = VK_IMAGE_TYPE_2D;
|
||
depthinfo.format = vk.depthformat;
|
||
depthinfo.extent.width = swapinfo.imageExtent.width;
|
||
depthinfo.extent.height = swapinfo.imageExtent.height;
|
||
depthinfo.extent.depth = 1;
|
||
depthinfo.mipLevels = 1;
|
||
depthinfo.arrayLayers = 1;
|
||
depthinfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||
depthinfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||
depthinfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||
depthinfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||
depthinfo.queueFamilyIndexCount = 0;
|
||
depthinfo.pQueueFamilyIndices = NULL;
|
||
depthinfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
VkAssert(vkCreateImage(vk.device, &depthinfo, vkallocationcb, &vk.backbufs[i].depth.image));
|
||
}
|
||
|
||
{
|
||
VkMemoryRequirements mem_reqs;
|
||
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
|
||
vkGetImageMemoryRequirements(vk.device, vk.backbufs[i].depth.image, &mem_reqs);
|
||
memAllocInfo.allocationSize = mem_reqs.size;
|
||
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, 0);
|
||
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &vk.backbufs[i].depth.memory));
|
||
VkAssert(vkBindImageMemory(vk.device, vk.backbufs[i].depth.image, vk.backbufs[i].depth.memory, 0));
|
||
}
|
||
|
||
{
|
||
VkImageViewCreateInfo depthviewinfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
|
||
depthviewinfo.format = vk.depthformat;
|
||
depthviewinfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||
depthviewinfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||
depthviewinfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||
depthviewinfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||
depthviewinfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;//|VK_IMAGE_ASPECT_STENCIL_BIT;
|
||
depthviewinfo.subresourceRange.baseMipLevel = 0;
|
||
depthviewinfo.subresourceRange.levelCount = 1;
|
||
depthviewinfo.subresourceRange.baseArrayLayer = 0;
|
||
depthviewinfo.subresourceRange.layerCount = 1;
|
||
depthviewinfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||
depthviewinfo.flags = 0;
|
||
depthviewinfo.image = vk.backbufs[i].depth.image;
|
||
VkAssert(vkCreateImageView(vk.device, &depthviewinfo, vkallocationcb, &vk.backbufs[i].depth.view));
|
||
attachments[1] = vk.backbufs[i].depth.view;
|
||
}
|
||
|
||
|
||
attachments[0] = vk.backbufs[i].colour.view;
|
||
VkAssert(vkCreateFramebuffer(vk.device, &fb_info, vkallocationcb, &vk.backbufs[i].framebuffer));
|
||
|
||
{
|
||
VkSemaphoreCreateInfo seminfo = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
|
||
VkAssert(vkCreateSemaphore(vk.device, &seminfo, vkallocationcb, &vk.backbufs[i].presentsemaphore));
|
||
}
|
||
}
|
||
free(images);
|
||
|
||
vid.pixelwidth = swapinfo.imageExtent.width;
|
||
vid.pixelheight = swapinfo.imageExtent.height;
|
||
R2D_Console_Resize();
|
||
return true;
|
||
}
|
||
|
||
|
||
void VK_Draw_Init(void)
|
||
{
|
||
R2D_Init();
|
||
}
|
||
void VK_Draw_Shutdown(void)
|
||
{
|
||
R2D_Shutdown();
|
||
Image_Shutdown();
|
||
Shader_Shutdown();
|
||
}
|
||
|
||
void VK_CreateSampler(unsigned int flags, vk_image_t *img)
|
||
{
|
||
qboolean clamptoedge = flags & IF_CLAMP;
|
||
VkSamplerCreateInfo lmsampinfo = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
|
||
|
||
if (img->sampler)
|
||
vkDestroySampler(vk.device, img->sampler, vkallocationcb);
|
||
|
||
if (flags & IF_LINEAR)
|
||
{
|
||
lmsampinfo.minFilter = lmsampinfo.magFilter = VK_FILTER_LINEAR;
|
||
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||
}
|
||
else if (flags & IF_NEAREST)
|
||
{
|
||
lmsampinfo.minFilter = lmsampinfo.magFilter = VK_FILTER_NEAREST;
|
||
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||
}
|
||
else
|
||
{
|
||
int *filter = (flags & IF_UIPIC)?vk.filterpic:vk.filtermip;
|
||
if (filter[0])
|
||
lmsampinfo.minFilter = VK_FILTER_LINEAR;
|
||
else
|
||
lmsampinfo.minFilter = VK_FILTER_NEAREST;
|
||
if (filter[1])
|
||
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
||
else
|
||
lmsampinfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||
if (filter[2])
|
||
lmsampinfo.magFilter = VK_FILTER_LINEAR;
|
||
else
|
||
lmsampinfo.magFilter = VK_FILTER_NEAREST;
|
||
}
|
||
|
||
lmsampinfo.addressModeU = clamptoedge?VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE:VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||
lmsampinfo.addressModeV = clamptoedge?VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE:VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||
lmsampinfo.addressModeW = clamptoedge?VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE:VK_SAMPLER_ADDRESS_MODE_REPEAT;
|
||
lmsampinfo.mipLodBias = 0.0;
|
||
lmsampinfo.anisotropyEnable = (flags & IF_NEAREST)?false:(vk.max_anistophy > 1);
|
||
lmsampinfo.maxAnisotropy = vk.max_anistophy;
|
||
lmsampinfo.compareEnable = VK_FALSE;
|
||
lmsampinfo.compareOp = VK_COMPARE_OP_NEVER;
|
||
lmsampinfo.minLod = vk.mipcap[0]; //this isn't quite right
|
||
lmsampinfo.maxLod = vk.mipcap[1];
|
||
lmsampinfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
|
||
lmsampinfo.unnormalizedCoordinates = VK_FALSE;
|
||
VkAssert(vkCreateSampler(vk.device, &lmsampinfo, NULL, &img->sampler));
|
||
}
|
||
|
||
void VK_UpdateFiltering(image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float anis)
|
||
{
|
||
uint32_t i;
|
||
for (i = 0; i < countof(vk.filtermip); i++)
|
||
vk.filtermip[i] = filtermip[i];
|
||
for (i = 0; i < countof(vk.filterpic); i++)
|
||
vk.filterpic[i] = filterpic[i];
|
||
for (i = 0; i < countof(vk.mipcap); i++)
|
||
vk.mipcap[i] = mipcap[i];
|
||
vk.max_anistophy = anis;
|
||
|
||
vkDeviceWaitIdle(vk.device);
|
||
while(imagelist)
|
||
{
|
||
if (imagelist->vkimage)
|
||
VK_CreateSampler(imagelist->flags, imagelist->vkimage);
|
||
imagelist = imagelist->next;
|
||
}
|
||
}
|
||
|
||
vk_image_t VK_CreateTexture2DArray(uint32_t width, uint32_t height, uint32_t layers, uint32_t mips, unsigned int encoding, unsigned int type)
|
||
{
|
||
vk_image_t ret;
|
||
qboolean staging = layers == 0;
|
||
VkMemoryRequirements mem_reqs;
|
||
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
|
||
VkImageCreateInfo ici = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
|
||
VkFormat format;
|
||
|
||
ret.width = width;
|
||
ret.height = height;
|
||
ret.layers = layers;
|
||
ret.mipcount = mips;
|
||
ret.encoding = encoding;
|
||
ret.type = type;
|
||
ret.layout = staging?VK_IMAGE_LAYOUT_PREINITIALIZED:VK_IMAGE_LAYOUT_UNDEFINED;
|
||
|
||
//16bit formats.
|
||
if (encoding == PTI_RGB565)
|
||
format = VK_FORMAT_R5G6B5_UNORM_PACK16;
|
||
else if (encoding == PTI_RGBA4444)
|
||
format = VK_FORMAT_R4G4B4A4_UNORM_PACK16;
|
||
else if (encoding == PTI_ARGB4444)
|
||
format = VK_FORMAT_B4G4R4A4_UNORM_PACK16; //fixme: this seems wrong.
|
||
else if (encoding == PTI_RGBA5551)
|
||
format = VK_FORMAT_R5G5B5A1_UNORM_PACK16;
|
||
else if (encoding == PTI_ARGB1555)
|
||
format = VK_FORMAT_A1R5G5B5_UNORM_PACK16;
|
||
//float formats
|
||
else if (encoding == PTI_RGBA16F)
|
||
format = VK_FORMAT_R16G16B16A16_SFLOAT;
|
||
else if (encoding == PTI_RGBA32F)
|
||
format = VK_FORMAT_R32G32B32A32_SFLOAT;
|
||
//weird formats
|
||
else if (encoding == PTI_R8)
|
||
format = VK_FORMAT_R8_UNORM;
|
||
else if (encoding == PTI_RG8)
|
||
format = VK_FORMAT_R8G8_UNORM;
|
||
//compressed formats
|
||
else if (encoding == PTI_S3RGB1)
|
||
format = VK_FORMAT_BC1_RGB_UNORM_BLOCK;
|
||
else if (encoding == PTI_S3RGBA1)
|
||
format = VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
|
||
else if (encoding == PTI_S3RGBA3)
|
||
format = VK_FORMAT_BC2_UNORM_BLOCK;
|
||
else if (encoding == PTI_S3RGBA5)
|
||
format = VK_FORMAT_BC3_UNORM_BLOCK;
|
||
//depth formats
|
||
else if (encoding == PTI_DEPTH16)
|
||
format = VK_FORMAT_D16_UNORM;
|
||
else if (encoding == PTI_DEPTH24)
|
||
format = VK_FORMAT_X8_D24_UNORM_PACK32;
|
||
else if (encoding == PTI_DEPTH32)
|
||
format = VK_FORMAT_D32_SFLOAT;
|
||
else if (encoding == PTI_DEPTH24_8)
|
||
format = VK_FORMAT_D24_UNORM_S8_UINT;
|
||
//standard formats
|
||
else if (encoding == PTI_BGRA8 || encoding == PTI_BGRX8)
|
||
format = VK_FORMAT_B8G8R8A8_UNORM;
|
||
else //if (encoding == PTI_RGBA8 || encoding == PTI_RGBX8)
|
||
format = VK_FORMAT_R8G8B8A8_UNORM;
|
||
ici.flags = (ret.type==PTI_CUBEMAP)?VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT:0;
|
||
ici.imageType = VK_IMAGE_TYPE_2D;
|
||
ici.format = format;
|
||
ici.extent.width = width;
|
||
ici.extent.height = height;
|
||
ici.extent.depth = 1;
|
||
ici.mipLevels = mips;
|
||
ici.arrayLayers = staging?1:layers;
|
||
ici.samples = VK_SAMPLE_COUNT_1_BIT;
|
||
ici.tiling = staging?VK_IMAGE_TILING_LINEAR:VK_IMAGE_TILING_OPTIMAL;
|
||
ici.usage = staging?VK_IMAGE_USAGE_TRANSFER_SRC_BIT:(VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
||
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||
ici.queueFamilyIndexCount = 0;
|
||
ici.pQueueFamilyIndices = NULL;
|
||
ici.initialLayout = ret.layout;
|
||
|
||
VkAssert(vkCreateImage(vk.device, &ici, vkallocationcb, &ret.image));
|
||
|
||
vkGetImageMemoryRequirements(vk.device, ret.image, &mem_reqs);
|
||
|
||
memAllocInfo.allocationSize = mem_reqs.size;
|
||
if (staging)
|
||
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
|
||
else
|
||
{
|
||
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||
if (memAllocInfo.memoryTypeIndex == ~0)
|
||
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||
if (memAllocInfo.memoryTypeIndex == ~0)
|
||
memAllocInfo.memoryTypeIndex = vk_find_memory_try(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
|
||
if (memAllocInfo.memoryTypeIndex == ~0)
|
||
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, 0);
|
||
}
|
||
|
||
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &ret.memory));
|
||
VkAssert(vkBindImageMemory(vk.device, ret.image, ret.memory, 0));
|
||
|
||
ret.view = VK_NULL_HANDLE;
|
||
ret.sampler = VK_NULL_HANDLE;
|
||
|
||
if (!staging)
|
||
{
|
||
VkImageViewCreateInfo viewInfo = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
|
||
viewInfo.flags = 0;
|
||
viewInfo.image = ret.image;
|
||
viewInfo.viewType = (ret.type==PTI_CUBEMAP)?VK_IMAGE_VIEW_TYPE_CUBE:VK_IMAGE_VIEW_TYPE_2D;
|
||
viewInfo.format = format;
|
||
viewInfo.components.r = VK_COMPONENT_SWIZZLE_R;
|
||
viewInfo.components.g = VK_COMPONENT_SWIZZLE_G;
|
||
viewInfo.components.b = VK_COMPONENT_SWIZZLE_B;
|
||
viewInfo.components.a = (encoding == PTI_RGBX8 || encoding == PTI_BGRX8)?VK_COMPONENT_SWIZZLE_ONE:VK_COMPONENT_SWIZZLE_A;
|
||
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
viewInfo.subresourceRange.baseMipLevel = 0;
|
||
viewInfo.subresourceRange.levelCount = mips;
|
||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||
viewInfo.subresourceRange.layerCount = layers;
|
||
VkAssert(vkCreateImageView(vk.device, &viewInfo, NULL, &ret.view));
|
||
}
|
||
return ret;
|
||
}
|
||
void set_image_layout(VkCommandBuffer cmd, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout old_image_layout, VkAccessFlags srcaccess, VkImageLayout new_image_layout, VkAccessFlags dstaccess)
|
||
{
|
||
//images have weird layout representations.
|
||
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
|
||
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
|
||
imgbarrier.pNext = NULL;
|
||
imgbarrier.srcAccessMask = srcaccess;
|
||
imgbarrier.dstAccessMask = dstaccess;
|
||
imgbarrier.oldLayout = old_image_layout;
|
||
imgbarrier.newLayout = new_image_layout;
|
||
imgbarrier.image = image;
|
||
imgbarrier.subresourceRange.aspectMask = aspectMask;
|
||
imgbarrier.subresourceRange.baseMipLevel = 0;
|
||
imgbarrier.subresourceRange.levelCount = 1;
|
||
imgbarrier.subresourceRange.baseArrayLayer = 0;
|
||
imgbarrier.subresourceRange.layerCount = 1;
|
||
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
/*
|
||
if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) // Make sure anything that was copying from this image has completed
|
||
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||
else if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) // Make sure anything that was copying from this image has completed
|
||
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||
else if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
|
||
imgbarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||
else if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
|
||
imgbarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||
else if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) // Make sure any Copy or CPU writes to image are flushed
|
||
imgbarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
|
||
|
||
if (old_image_layout == VK_IMAGE_LAYOUT_PREINITIALIZED)
|
||
imgbarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
||
else if (old_image_layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
|
||
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||
else if (old_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
|
||
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||
*/
|
||
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
|
||
}
|
||
|
||
void VK_FencedCheck(void)
|
||
{
|
||
while(vk.fencework)
|
||
{
|
||
Sys_LockConditional(vk.submitcondition);
|
||
if (VK_SUCCESS == vkGetFenceStatus(vk.device, vk.fencework->fence))
|
||
{
|
||
struct vk_fencework *w;
|
||
w = vk.fencework;
|
||
vk.fencework = w->next;
|
||
if (!vk.fencework)
|
||
vk.fencework_last = NULL;
|
||
Sys_UnlockConditional(vk.submitcondition);
|
||
|
||
if (w->Passed)
|
||
w->Passed(w);
|
||
if (w->cbuf)
|
||
vkFreeCommandBuffers(vk.device, vk.cmdpool, 1, &w->cbuf);
|
||
if (w->fence)
|
||
vkDestroyFence(vk.device, w->fence, vkallocationcb);
|
||
Z_Free(w);
|
||
continue;
|
||
}
|
||
Sys_UnlockConditional(vk.submitcondition);
|
||
break;
|
||
}
|
||
}
|
||
//allocate and begin a commandbuffer so we can do the copies
|
||
void *VK_FencedBegin(void (*passed)(void *work), size_t worksize)
|
||
{
|
||
struct vk_fencework *w = BZ_Malloc(worksize?worksize:sizeof(*w));
|
||
|
||
VkCommandBufferAllocateInfo cbai = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
|
||
VkCommandBufferInheritanceInfo cmdinh = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO};
|
||
VkCommandBufferBeginInfo cmdinf = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
|
||
cbai.commandPool = vk.cmdpool;
|
||
cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||
cbai.commandBufferCount = 1;
|
||
VkAssert(vkAllocateCommandBuffers(vk.device, &cbai, &w->cbuf));
|
||
cmdinf.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||
cmdinf.pInheritanceInfo = &cmdinh;
|
||
vkBeginCommandBuffer(w->cbuf, &cmdinf);
|
||
|
||
w->Passed = passed;
|
||
w->next = NULL;
|
||
|
||
return w;
|
||
}
|
||
//end+submit a commandbuffer, and set up a fence so we know when its complete
|
||
void VK_FencedSubmit(void *work)
|
||
{
|
||
struct vk_fencework *w = work;
|
||
VkFenceCreateInfo fenceinfo = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
|
||
|
||
if (w->cbuf)
|
||
vkEndCommandBuffer(w->cbuf);
|
||
|
||
//check if we can release anything yet.
|
||
VK_FencedCheck();
|
||
|
||
vkCreateFence(vk.device, &fenceinfo, vkallocationcb, &w->fence);
|
||
|
||
VK_Submit_Work(w->cbuf, VK_NULL_HANDLE, 0, VK_NULL_HANDLE, w->fence, NULL, w);
|
||
}
|
||
|
||
void VK_FencedSync(void *work)
|
||
{
|
||
struct vk_fencework *w = work;
|
||
VK_FencedSubmit(w);
|
||
|
||
//fixme: waiting for the fence while it may still be getting created by the worker is unsafe.
|
||
vkWaitForFences(vk.device, 1, &w->fence, VK_FALSE, UINT64_MAX);
|
||
}
|
||
|
||
//called to schedule the release of a resource that may be referenced by an active command buffer.
|
||
//the command buffer in question may even have not yet been submitted yet.
|
||
void *VK_AtFrameEnd(void (*passed)(void *work), size_t worksize)
|
||
{
|
||
struct vk_fencework *w = Z_Malloc(worksize?worksize:sizeof(*w));
|
||
|
||
w->Passed = passed;
|
||
w->next = vk.frameendjobs;
|
||
vk.frameendjobs = w;
|
||
|
||
return w;
|
||
}
|
||
|
||
struct texturefence
|
||
{
|
||
struct vk_fencework w;
|
||
|
||
int mips;
|
||
vk_image_t staging[32];
|
||
};
|
||
static void VK_TextureLoaded(void *ctx)
|
||
{
|
||
struct texturefence *w = ctx;
|
||
unsigned int i;
|
||
for (i = 0; i < w->mips; i++)
|
||
if (w->staging[i].image != VK_NULL_HANDLE)
|
||
{
|
||
vkDestroyImage(vk.device, w->staging[i].image, vkallocationcb);
|
||
vkFreeMemory(vk.device, w->staging[i].memory, vkallocationcb);
|
||
}
|
||
}
|
||
qboolean VK_LoadTextureMips (texid_t tex, struct pendingtextureinfo *mips)
|
||
{
|
||
struct texturefence *fence;
|
||
VkCommandBuffer vkloadcmd;
|
||
vk_image_t target;
|
||
uint32_t i, y;
|
||
uint32_t blocksize;
|
||
uint32_t blockbytes;
|
||
uint32_t layers;
|
||
if (mips->type != PTI_2D && mips->type != PTI_CUBEMAP)
|
||
return false;
|
||
if (!mips->mipcount || mips->mip[0].width == 0 || mips->mip[0].height == 0)
|
||
return false;
|
||
|
||
layers = (mips->type == PTI_CUBEMAP)?6:1;
|
||
|
||
switch(mips->encoding)
|
||
{
|
||
case PTI_RGB565:
|
||
case PTI_RGBA4444:
|
||
case PTI_ARGB4444:
|
||
case PTI_RGBA5551:
|
||
case PTI_ARGB1555:
|
||
blocksize = 1;
|
||
blockbytes = 2; //16bit formats
|
||
break;
|
||
case PTI_RGBA8:
|
||
case PTI_RGBX8:
|
||
case PTI_BGRA8:
|
||
case PTI_BGRX8:
|
||
blocksize = 1; //in texels
|
||
blockbytes = 4;
|
||
break;
|
||
case PTI_S3RGB1:
|
||
case PTI_S3RGBA1:
|
||
blocksize = 4;
|
||
blockbytes = 8;
|
||
break;
|
||
case PTI_S3RGBA3:
|
||
case PTI_S3RGBA5:
|
||
blocksize = 4;
|
||
blockbytes = 16;
|
||
break;
|
||
case PTI_RGBA16F:
|
||
blocksize = 1;
|
||
blockbytes = 4*2;
|
||
break;
|
||
case PTI_RGBA32F:
|
||
blocksize = 1;
|
||
blockbytes = 4*4;
|
||
break;
|
||
case PTI_R8:
|
||
blocksize = 1;
|
||
blockbytes = 1;
|
||
break;
|
||
case PTI_RG8:
|
||
blocksize = 1;
|
||
blockbytes = 2;
|
||
break;
|
||
|
||
default:
|
||
return false;
|
||
}
|
||
|
||
fence = VK_FencedBegin(VK_TextureLoaded, sizeof(*fence));
|
||
fence->mips = mips->mipcount;
|
||
vkloadcmd = fence->w.cbuf;
|
||
|
||
//create our target image
|
||
|
||
if (tex->vkimage)
|
||
{
|
||
if (tex->vkimage->width != mips->mip[0].width ||
|
||
tex->vkimage->height != mips->mip[0].height ||
|
||
tex->vkimage->layers != layers ||
|
||
tex->vkimage->mipcount != mips->mipcount ||
|
||
tex->vkimage->encoding != mips->encoding ||
|
||
tex->vkimage->type != mips->type)
|
||
{
|
||
vkDeviceWaitIdle(vk.device); //erk, we can't cope with a commandbuffer poking the texture while things happen
|
||
VK_FencedCheck();
|
||
VK_DestroyVkTexture(tex->vkimage);
|
||
Z_Free(tex->vkimage);
|
||
tex->vkimage = NULL;
|
||
}
|
||
}
|
||
|
||
if (tex->vkimage)
|
||
{
|
||
target = *tex->vkimage; //can reuse it
|
||
Z_Free(tex->vkimage);
|
||
//we're meant to be replacing the entire thing, so we can just transition from undefined here
|
||
// set_image_layout(vkloadcmd, target.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT);
|
||
|
||
{
|
||
//images have weird layout representations.
|
||
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
|
||
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
|
||
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
imgbarrier.newLayout = target.layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||
imgbarrier.image = target.image;
|
||
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
imgbarrier.subresourceRange.baseMipLevel = 0;
|
||
imgbarrier.subresourceRange.levelCount = mips->mipcount/layers;
|
||
imgbarrier.subresourceRange.baseArrayLayer = 0;
|
||
imgbarrier.subresourceRange.layerCount = layers;
|
||
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
|
||
imgbarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||
vkCmdPipelineBarrier(vkloadcmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
target = VK_CreateTexture2DArray(mips->mip[0].width, mips->mip[0].height, layers, mips->mipcount/layers, mips->encoding, mips->type);
|
||
|
||
{
|
||
//images have weird layout representations.
|
||
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
|
||
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
|
||
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
imgbarrier.newLayout = target.layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||
imgbarrier.image = target.image;
|
||
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
imgbarrier.subresourceRange.baseMipLevel = 0;
|
||
imgbarrier.subresourceRange.levelCount = mips->mipcount/layers;
|
||
imgbarrier.subresourceRange.baseArrayLayer = 0;
|
||
imgbarrier.subresourceRange.layerCount = layers;
|
||
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
|
||
imgbarrier.srcAccessMask = 0;
|
||
imgbarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||
vkCmdPipelineBarrier(vkloadcmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
|
||
}
|
||
}
|
||
|
||
//create the staging images and fill them
|
||
for (i = 0; i < mips->mipcount; i++)
|
||
{
|
||
VkImageSubresource subres = {0};
|
||
VkSubresourceLayout layout;
|
||
void *mapdata;
|
||
//figure out the number of 'blocks' in the image.
|
||
//for non-compressed formats this is just the width directly.
|
||
//for compressed formats (ie: s3tc/dxt) we need to round up to deal with npot.
|
||
uint32_t blockwidth = (mips->mip[i].width+blocksize-1) / blocksize;
|
||
uint32_t blockheight = (mips->mip[i].height+blocksize-1) / blocksize;
|
||
|
||
fence->staging[i] = VK_CreateTexture2DArray(mips->mip[i].width, mips->mip[i].height, 0, 1, mips->encoding, PTI_2D);
|
||
subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
subres.mipLevel = 0;
|
||
subres.arrayLayer = 0;
|
||
vkGetImageSubresourceLayout(vk.device, fence->staging[i].image, &subres, &layout);
|
||
VkAssert(vkMapMemory(vk.device, fence->staging[i].memory, 0, layout.size, 0, &mapdata));
|
||
if (mapdata)
|
||
{
|
||
for (y = 0; y < blockheight; y++)
|
||
memcpy((char*)mapdata + layout.offset + y*layout.rowPitch, (char*)mips->mip[i].data + y*blockwidth*blockbytes, blockwidth*blockbytes);
|
||
}
|
||
else
|
||
Sys_Error("Unable to map staging image\n");
|
||
|
||
vkUnmapMemory(vk.device, fence->staging[i].memory);
|
||
|
||
//queue up an image copy for this mip
|
||
{
|
||
VkImageCopy region;
|
||
region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
region.srcSubresource.mipLevel = 0;
|
||
region.srcSubresource.baseArrayLayer = 0;
|
||
region.srcSubresource.layerCount = 1;
|
||
region.srcOffset.x = 0;
|
||
region.srcOffset.y = 0;
|
||
region.srcOffset.z = 0;
|
||
region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
region.dstSubresource.mipLevel = i%(mips->mipcount/layers);
|
||
region.dstSubresource.baseArrayLayer = i/(mips->mipcount/layers);
|
||
region.dstSubresource.layerCount = 1;
|
||
region.dstOffset.x = 0;
|
||
region.dstOffset.y = 0;
|
||
region.dstOffset.z = 0;
|
||
region.extent.width = mips->mip[i].width;
|
||
region.extent.height = mips->mip[i].height;
|
||
region.extent.depth = 1;
|
||
|
||
set_image_layout(vkloadcmd, fence->staging[i].image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_ACCESS_HOST_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT);
|
||
vkCmdCopyImage(vkloadcmd, fence->staging[i].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, target.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||
}
|
||
}
|
||
|
||
//layouts are annoying. and weird.
|
||
{
|
||
//images have weird layout representations.
|
||
//we need to use a side-effect of memory barriers in order to convert from one layout to another, so that we can actually use the image.
|
||
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
|
||
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||
imgbarrier.newLayout = target.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||
imgbarrier.image = target.image;
|
||
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
imgbarrier.subresourceRange.baseMipLevel = 0;
|
||
imgbarrier.subresourceRange.levelCount = mips->mipcount/layers;
|
||
imgbarrier.subresourceRange.baseArrayLayer = 0;
|
||
imgbarrier.subresourceRange.layerCount = layers;
|
||
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
|
||
imgbarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||
imgbarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
|
||
vkCmdPipelineBarrier(vkloadcmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
|
||
}
|
||
|
||
VK_FencedSubmit(fence);
|
||
|
||
//FIXME: should probably reuse these samplers.
|
||
if (!target.sampler)
|
||
VK_CreateSampler(tex->flags, &target);
|
||
|
||
tex->vkdescriptor = VK_NULL_HANDLE;
|
||
|
||
tex->vkimage = Z_Malloc(sizeof(*tex->vkimage));
|
||
*tex->vkimage = target;
|
||
|
||
return true;
|
||
}
|
||
void VK_DestroyTexture (texid_t tex)
|
||
{
|
||
if (tex->vkimage)
|
||
{
|
||
VK_DestroyVkTexture(tex->vkimage);
|
||
Z_Free(tex->vkimage);
|
||
tex->vkimage = NULL;
|
||
}
|
||
tex->vkdescriptor = VK_NULL_HANDLE;
|
||
}
|
||
|
||
|
||
|
||
|
||
void VK_R_Init (void)
|
||
{
|
||
}
|
||
void VK_R_DeInit (void)
|
||
{
|
||
R_GAliasFlushSkinCache(true);
|
||
Surf_DeInit();
|
||
VK_Shutdown_PostProc();
|
||
VK_DestroySwapChain();
|
||
VKBE_Shutdown();
|
||
Shader_Shutdown();
|
||
Image_Shutdown();
|
||
}
|
||
|
||
void VK_SetupViewPortProjection(qboolean flipy)
|
||
{
|
||
float fov_x, fov_y;
|
||
|
||
AngleVectors (r_refdef.viewangles, vpn, vright, vup);
|
||
VectorCopy (r_refdef.vieworg, r_origin);
|
||
|
||
fov_x = r_refdef.fov_x;//+sin(cl.time)*5;
|
||
fov_y = r_refdef.fov_y;//-sin(cl.time+1)*5;
|
||
|
||
if ((r_refdef.flags & RDF_UNDERWATER) && !(r_refdef.flags & RDF_WATERWARP))
|
||
{
|
||
fov_x *= 1 + (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
|
||
fov_y *= 1 + (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
|
||
}
|
||
|
||
// screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
|
||
|
||
/*view matrix*/
|
||
if (flipy) //mimic gl and give bottom-up
|
||
{
|
||
vec3_t down;
|
||
VectorNegate(vup, down);
|
||
VectorCopy(down, vup);
|
||
Matrix4x4_CM_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, down, r_refdef.vieworg);
|
||
r_refdef.flipcull = SHADER_CULL_FRONT | SHADER_CULL_BACK;
|
||
}
|
||
else
|
||
{
|
||
Matrix4x4_CM_ModelViewMatrixFromAxis(r_refdef.m_view, vpn, vright, vup, r_refdef.vieworg);
|
||
r_refdef.flipcull = 0;
|
||
}
|
||
if (r_refdef.maxdist)
|
||
Matrix4x4_CM_Projection_Far(r_refdef.m_projection, fov_x, fov_y, r_refdef.mindist, r_refdef.maxdist);
|
||
else
|
||
Matrix4x4_CM_Projection_Inf(r_refdef.m_projection, fov_x, fov_y, r_refdef.mindist);
|
||
}
|
||
|
||
void VK_Set2D(void)
|
||
{
|
||
vid.fbvwidth = vid.width;
|
||
vid.fbvheight = vid.height;
|
||
vid.fbpwidth = vid.pixelwidth;
|
||
vid.fbpheight = vid.pixelheight;
|
||
|
||
r_refdef.pxrect.x = 0;
|
||
r_refdef.pxrect.y = 0;
|
||
r_refdef.pxrect.width = vid.fbpwidth;
|
||
r_refdef.pxrect.height = vid.fbpheight;
|
||
r_refdef.pxrect.maxheight = vid.pixelheight;
|
||
|
||
/*
|
||
{
|
||
VkClearDepthStencilValue val;
|
||
VkImageSubresourceRange range;
|
||
val.depth = 1;
|
||
val.stencil = 0;
|
||
range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||
range.baseArrayLayer = 0;
|
||
range.baseMipLevel = 0;
|
||
range.layerCount = 1;
|
||
range.levelCount = 1;
|
||
vkCmdClearDepthStencilImage(vk.frame->cbuf, vk.depthbuf.image, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, &val, 1, &range);
|
||
}
|
||
*/
|
||
|
||
/*
|
||
vkCmdEndRenderPass(vk.frame->cbuf);
|
||
{
|
||
VkRenderPassBeginInfo rpiinfo = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
|
||
VkClearValue clearvalues[1];
|
||
clearvalues[0].depthStencil.depth = 1.0;
|
||
clearvalues[0].depthStencil.stencil = 0;
|
||
rpiinfo.renderPass = vk.renderpass[1];
|
||
rpiinfo.renderArea.offset.x = r_refdef.pxrect.x;
|
||
rpiinfo.renderArea.offset.y = r_refdef.pxrect.y;
|
||
rpiinfo.renderArea.extent.width = r_refdef.pxrect.width;
|
||
rpiinfo.renderArea.extent.height = r_refdef.pxrect.height;
|
||
rpiinfo.framebuffer = vk.frame->backbuf->framebuffer;
|
||
rpiinfo.clearValueCount = 1;
|
||
rpiinfo.pClearValues = clearvalues;
|
||
vkCmdBeginRenderPass(vk.frame->cbuf, &rpiinfo, VK_SUBPASS_CONTENTS_INLINE);
|
||
}
|
||
*/
|
||
{
|
||
VkViewport vp[1];
|
||
VkRect2D scissor[1];
|
||
vp[0].x = r_refdef.pxrect.x;
|
||
vp[0].y = r_refdef.pxrect.y;
|
||
vp[0].width = r_refdef.pxrect.width;
|
||
vp[0].height = r_refdef.pxrect.height;
|
||
vp[0].minDepth = 0.0;
|
||
vp[0].maxDepth = 1.0;
|
||
scissor[0].offset.x = r_refdef.pxrect.x;
|
||
scissor[0].offset.y = r_refdef.pxrect.y;
|
||
scissor[0].extent.width = r_refdef.pxrect.width;
|
||
scissor[0].extent.height = r_refdef.pxrect.height;
|
||
vkCmdSetViewport(vk.frame->cbuf, 0, countof(vp), vp);
|
||
vkCmdSetScissor(vk.frame->cbuf, 0, countof(scissor), scissor);
|
||
}
|
||
|
||
VKBE_Set2D(true);
|
||
|
||
if (0)
|
||
Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, vid.fbvwidth, 0, vid.fbvheight, -99999, 99999);
|
||
else
|
||
Matrix4x4_CM_Orthographic(r_refdef.m_projection, 0, vid.fbvwidth, vid.fbvheight, 0, -99999, 99999);
|
||
Matrix4x4_Identity(r_refdef.m_view);
|
||
|
||
BE_SelectEntity(&r_worldentity);
|
||
}
|
||
|
||
static void VK_Shutdown_PostProc(void)
|
||
{
|
||
unsigned int i;
|
||
for (i = 0; i < countof(postproc); i++)
|
||
VKBE_RT_Gen(&postproc[i], 0, 0, true);
|
||
|
||
vk.scenepp_waterwarp = NULL;
|
||
vk.scenepp_antialias = NULL;
|
||
VK_R_BloomShutdown();
|
||
}
|
||
static void VK_Init_PostProc(void)
|
||
{
|
||
texid_t scenepp_texture_warp, scenepp_texture_edge;
|
||
//this block liberated from the opengl code
|
||
{
|
||
#define PP_WARP_TEX_SIZE 64
|
||
#define PP_AMP_TEX_SIZE 64
|
||
#define PP_AMP_TEX_BORDER 4
|
||
int i, x, y;
|
||
unsigned char pp_warp_tex[PP_WARP_TEX_SIZE*PP_WARP_TEX_SIZE*4];
|
||
unsigned char pp_edge_tex[PP_AMP_TEX_SIZE*PP_AMP_TEX_SIZE*4];
|
||
|
||
// scenepp_postproc_cube = r_nulltex;
|
||
|
||
// TEXASSIGN(sceneblur_texture, Image_CreateTexture("***postprocess_blur***", NULL, 0));
|
||
|
||
TEXASSIGN(scenepp_texture_warp, Image_CreateTexture("***postprocess_warp***", NULL, IF_NOMIPMAP|IF_NOGAMMA|IF_LINEAR));
|
||
TEXASSIGN(scenepp_texture_edge, Image_CreateTexture("***postprocess_edge***", NULL, IF_NOMIPMAP|IF_NOGAMMA|IF_LINEAR));
|
||
|
||
// init warp texture - this specifies offset in
|
||
for (y=0; y<PP_WARP_TEX_SIZE; y++)
|
||
{
|
||
for (x=0; x<PP_WARP_TEX_SIZE; x++)
|
||
{
|
||
float fx, fy;
|
||
|
||
i = (x + y*PP_WARP_TEX_SIZE) * 4;
|
||
|
||
fx = sin(((double)y / PP_WARP_TEX_SIZE) * M_PI * 2);
|
||
fy = cos(((double)x / PP_WARP_TEX_SIZE) * M_PI * 2);
|
||
|
||
pp_warp_tex[i ] = (fx+1.0f)*127.0f;
|
||
pp_warp_tex[i+1] = (fy+1.0f)*127.0f;
|
||
pp_warp_tex[i+2] = 0;
|
||
pp_warp_tex[i+3] = 0xff;
|
||
}
|
||
}
|
||
|
||
Image_Upload(scenepp_texture_warp, TF_RGBX32, pp_warp_tex, NULL, PP_WARP_TEX_SIZE, PP_WARP_TEX_SIZE, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
|
||
|
||
// TODO: init edge texture - this is ampscale * 2, with ampscale calculated
|
||
// init warp texture - this specifies offset in
|
||
for (y=0; y<PP_AMP_TEX_SIZE; y++)
|
||
{
|
||
for (x=0; x<PP_AMP_TEX_SIZE; x++)
|
||
{
|
||
float fx = 1, fy = 1;
|
||
|
||
i = (x + y*PP_AMP_TEX_SIZE) * 4;
|
||
|
||
if (x < PP_AMP_TEX_BORDER)
|
||
{
|
||
fx = (float)x / PP_AMP_TEX_BORDER;
|
||
}
|
||
if (x > PP_AMP_TEX_SIZE - PP_AMP_TEX_BORDER)
|
||
{
|
||
fx = (PP_AMP_TEX_SIZE - (float)x) / PP_AMP_TEX_BORDER;
|
||
}
|
||
|
||
if (y < PP_AMP_TEX_BORDER)
|
||
{
|
||
fy = (float)y / PP_AMP_TEX_BORDER;
|
||
}
|
||
if (y > PP_AMP_TEX_SIZE - PP_AMP_TEX_BORDER)
|
||
{
|
||
fy = (PP_AMP_TEX_SIZE - (float)y) / PP_AMP_TEX_BORDER;
|
||
}
|
||
|
||
//avoid any sudden changes.
|
||
fx=sin(fx*M_PI*0.5);
|
||
fy=sin(fy*M_PI*0.5);
|
||
|
||
//lame
|
||
fx = fy = min(fx, fy);
|
||
|
||
pp_edge_tex[i ] = fx * 255;
|
||
pp_edge_tex[i+1] = fy * 255;
|
||
pp_edge_tex[i+2] = 0;
|
||
pp_edge_tex[i+3] = 0xff;
|
||
}
|
||
}
|
||
|
||
Image_Upload(scenepp_texture_edge, TF_RGBX32, pp_edge_tex, NULL, PP_AMP_TEX_SIZE, PP_AMP_TEX_SIZE, IF_LINEAR|IF_NOMIPMAP|IF_NOGAMMA);
|
||
}
|
||
|
||
|
||
vk.scenepp_waterwarp = R_RegisterShader("waterwarp", SUF_NONE,
|
||
"{\n"
|
||
"program underwaterwarp\n"
|
||
"{\n"
|
||
"map $sourcecolour\n"
|
||
"}\n"
|
||
"{\n"
|
||
"map $upperoverlay\n"
|
||
"}\n"
|
||
"{\n"
|
||
"map $loweroverlay\n"
|
||
"}\n"
|
||
"}\n"
|
||
);
|
||
vk.scenepp_waterwarp->defaulttextures->upperoverlay = scenepp_texture_warp;
|
||
vk.scenepp_waterwarp->defaulttextures->loweroverlay = scenepp_texture_edge;
|
||
|
||
vk.scenepp_antialias = R_RegisterShader("fte_ppantialias", 0,
|
||
"{\n"
|
||
"program fxaa\n"
|
||
"{\n"
|
||
"map $sourcecolour\n"
|
||
"}\n"
|
||
"}\n"
|
||
);
|
||
}
|
||
|
||
|
||
|
||
static qboolean VK_R_RenderScene_Cubemap(struct vk_rendertarg *fb)
|
||
{
|
||
int cmapsize = 512;
|
||
int i;
|
||
static vec3_t ang[6] =
|
||
{ {0, -90, 0}, {0, 90, 0},
|
||
{90, 0, 0}, {-90, 0, 0},
|
||
{0, 0, 0}, {0, -180, 0} };
|
||
vec3_t saveang;
|
||
vec3_t saveorg;
|
||
|
||
vrect_t vrect;
|
||
pxrect_t prect;
|
||
extern cvar_t ffov;
|
||
|
||
shader_t *shader;
|
||
int facemask;
|
||
extern cvar_t r_projection;
|
||
int osm = r_refdef.stereomethod;
|
||
struct vk_rendertarg_cube *rtc = &vk_rt_cubemap;
|
||
|
||
if (!*ffov.string || !strcmp(ffov.string, "0"))
|
||
{
|
||
if (ffov.vec4[0] != scr_fov.value)
|
||
{
|
||
ffov.value = ffov.vec4[0] = scr_fov.value;
|
||
Shader_NeedReload(false); //gah!
|
||
}
|
||
}
|
||
|
||
facemask = 0;
|
||
switch(r_projection.ival)
|
||
{
|
||
default: //invalid.
|
||
return false;
|
||
case PROJ_STEREOGRAPHIC:
|
||
shader = R_RegisterShader("postproc_stereographic", SUF_NONE,
|
||
"{\n"
|
||
"program postproc_stereographic\n"
|
||
"{\n"
|
||
"map $sourcecube\n"
|
||
"}\n"
|
||
"}\n"
|
||
);
|
||
|
||
facemask |= 1<<4; /*front view*/
|
||
if (ffov.value > 70)
|
||
{
|
||
facemask |= (1<<0) | (1<<1); /*side/top*/
|
||
if (ffov.value > 85)
|
||
facemask |= (1<<2) | (1<<3); /*bottom views*/
|
||
if (ffov.value > 300)
|
||
facemask |= 1<<5; /*back view*/
|
||
}
|
||
break;
|
||
case PROJ_FISHEYE:
|
||
shader = R_RegisterShader("postproc_fisheye", SUF_NONE,
|
||
"{\n"
|
||
"program postproc_fisheye\n"
|
||
"{\n"
|
||
"map $sourcecube\n"
|
||
"}\n"
|
||
"}\n"
|
||
);
|
||
|
||
//fisheye view sees up to a full sphere
|
||
facemask |= 1<<4; /*front view*/
|
||
if (ffov.value > 77)
|
||
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
|
||
if (ffov.value > 270)
|
||
facemask |= 1<<5; /*back view*/
|
||
break;
|
||
case PROJ_PANORAMA:
|
||
shader = R_RegisterShader("postproc_panorama", SUF_NONE,
|
||
"{\n"
|
||
"program postproc_panorama\n"
|
||
"{\n"
|
||
"map $sourcecube\n"
|
||
"}\n"
|
||
"}\n"
|
||
);
|
||
|
||
//panoramic view needs at most the four sides
|
||
facemask |= 1<<4; /*front view*/
|
||
if (ffov.value > 90)
|
||
{
|
||
facemask |= (1<<0) | (1<<1); /*side views*/
|
||
if (ffov.value > 270)
|
||
facemask |= 1<<5; /*back view*/
|
||
}
|
||
facemask = 0x3f;
|
||
break;
|
||
case PROJ_LAEA:
|
||
shader = R_RegisterShader("postproc_laea", SUF_NONE,
|
||
"{\n"
|
||
"program postproc_laea\n"
|
||
"{\n"
|
||
"map $sourcecube\n"
|
||
"}\n"
|
||
"}\n"
|
||
);
|
||
|
||
facemask |= 1<<4; /*front view*/
|
||
if (ffov.value > 90)
|
||
{
|
||
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
|
||
if (ffov.value > 270)
|
||
facemask |= 1<<5; /*back view*/
|
||
}
|
||
break;
|
||
|
||
case PROJ_EQUIRECTANGULAR:
|
||
shader = R_RegisterShader("postproc_equirectangular", SUF_NONE,
|
||
"{\n"
|
||
"program postproc_equirectangular\n"
|
||
"{\n"
|
||
"map $sourcecube\n"
|
||
"}\n"
|
||
"}\n"
|
||
);
|
||
|
||
facemask = 0x3f;
|
||
#if 0
|
||
facemask |= 1<<4; /*front view*/
|
||
if (ffov.value > 90)
|
||
{
|
||
facemask |= (1<<0) | (1<<1) | (1<<2) | (1<<3); /*side/top/bottom views*/
|
||
if (ffov.value > 270)
|
||
facemask |= 1<<5; /*back view*/
|
||
}
|
||
#endif
|
||
break;
|
||
}
|
||
|
||
if (!shader || !shader->prog)
|
||
return false; //erk. shader failed.
|
||
|
||
//FIXME: we should be able to rotate the view
|
||
|
||
vrect = r_refdef.vrect;
|
||
prect = r_refdef.pxrect;
|
||
// prect.x = (vrect.x * vid.pixelwidth)/vid.width;
|
||
// prect.width = (vrect.width * vid.pixelwidth)/vid.width;
|
||
// prect.y = (vrect.y * vid.pixelheight)/vid.height;
|
||
// prect.height = (vrect.height * vid.pixelheight)/vid.height;
|
||
|
||
if (sh_config.texture_non_power_of_two_pic)
|
||
{
|
||
cmapsize = prect.width > prect.height?prect.width:prect.height;
|
||
if (cmapsize > 4096)//sh_config.texture_maxsize)
|
||
cmapsize = 4096;//sh_config.texture_maxsize;
|
||
}
|
||
|
||
|
||
r_refdef.flags |= RDF_FISHEYE;
|
||
vid.fbpwidth = vid.fbpheight = cmapsize;
|
||
|
||
//FIXME: gl_max_size
|
||
|
||
VectorCopy(r_refdef.vieworg, saveorg);
|
||
VectorCopy(r_refdef.viewangles, saveang);
|
||
saveang[2] = 0;
|
||
|
||
r_refdef.stereomethod = STEREO_OFF;
|
||
|
||
VKBE_RT_Gen_Cube(rtc, cmapsize, r_clear.ival?true:false);
|
||
|
||
vrect = r_refdef.vrect; //save off the old vrect
|
||
|
||
r_refdef.vrect.width = (cmapsize * vid.fbvwidth) / vid.fbpwidth;
|
||
r_refdef.vrect.height = (cmapsize * vid.fbvheight) / vid.fbpheight;
|
||
r_refdef.vrect.x = 0;
|
||
r_refdef.vrect.y = prect.y;
|
||
|
||
ang[0][0] = -saveang[0];
|
||
ang[0][1] = -90;
|
||
ang[0][2] = -saveang[0];
|
||
|
||
ang[1][0] = -saveang[0];
|
||
ang[1][1] = 90;
|
||
ang[1][2] = saveang[0];
|
||
ang[5][0] = -saveang[0]*2;
|
||
|
||
//in theory, we could use a geometry shader to duplicate the polygons to each face.
|
||
//that would of course require that every bit of glsl had such a geometry shader.
|
||
//it would at least reduce cpu load quite a bit.
|
||
for (i = 0; i < 6; i++)
|
||
{
|
||
if (!(facemask & (1<<i)))
|
||
continue;
|
||
|
||
VKBE_RT_Begin(&rtc->face[i]);
|
||
|
||
r_refdef.fov_x = 90;
|
||
r_refdef.fov_y = 90;
|
||
r_refdef.viewangles[0] = saveang[0]+ang[i][0];
|
||
r_refdef.viewangles[1] = saveang[1]+ang[i][1];
|
||
r_refdef.viewangles[2] = saveang[2]+ang[i][2];
|
||
|
||
|
||
VK_SetupViewPortProjection(true);
|
||
|
||
/*if (!vk.rendertarg->depthcleared)
|
||
{
|
||
VkClearAttachment clr;
|
||
VkClearRect rect;
|
||
clr.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||
clr.clearValue.depthStencil.depth = 1;
|
||
clr.clearValue.depthStencil.stencil = 0;
|
||
clr.colorAttachment = 1;
|
||
rect.rect.offset.x = r_refdef.pxrect.x;
|
||
rect.rect.offset.y = r_refdef.pxrect.y;
|
||
rect.rect.extent.width = r_refdef.pxrect.width;
|
||
rect.rect.extent.height = r_refdef.pxrect.height;
|
||
rect.layerCount = 1;
|
||
rect.baseArrayLayer = 0;
|
||
vkCmdClearAttachments(vk.frame->cbuf, 1, &clr, 1, &rect);
|
||
vk.rendertarg->depthcleared = true;
|
||
}*/
|
||
|
||
VKBE_SelectEntity(&r_worldentity);
|
||
|
||
R_SetFrustum (r_refdef.m_projection, r_refdef.m_view);
|
||
RQ_BeginFrame();
|
||
if (!(r_refdef.flags & RDF_NOWORLDMODEL))
|
||
{
|
||
if (cl.worldmodel)
|
||
P_DrawParticles ();
|
||
}
|
||
Surf_DrawWorld();
|
||
RQ_RenderBatchClear();
|
||
|
||
vk.rendertarg->depthcleared = false;
|
||
|
||
if (R2D_Flush)
|
||
Con_Printf("no flush\n");
|
||
}
|
||
|
||
r_refdef.vrect = vrect;
|
||
r_refdef.pxrect = prect;
|
||
VectorCopy(saveorg, r_refdef.vieworg);
|
||
r_refdef.stereomethod = osm;
|
||
|
||
VKBE_RT_Begin(fb);
|
||
|
||
r_refdef.flipcull = 0;
|
||
VK_Set2D();
|
||
|
||
shader->defaulttextures->reflectcube = &rtc->q_colour;
|
||
|
||
// draw it through the shader
|
||
if (r_projection.ival == PROJ_EQUIRECTANGULAR)
|
||
{
|
||
//note vr screenshots have requirements here
|
||
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, 0, 1, 1, 0, shader);
|
||
}
|
||
else if (r_projection.ival == PROJ_PANORAMA)
|
||
{
|
||
float saspect = .5;
|
||
float taspect = vrect.height / vrect.width * ffov.value / 90;//(0.5 * vrect.width) / vrect.height;
|
||
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, -saspect, taspect, saspect, -taspect, shader);
|
||
}
|
||
else if (vrect.width > vrect.height)
|
||
{
|
||
float aspect = (0.5 * vrect.height) / vrect.width;
|
||
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, -0.5, aspect, 0.5, -aspect, shader);
|
||
}
|
||
else
|
||
{
|
||
float aspect = (0.5 * vrect.width) / vrect.height;
|
||
R2D_Image(vrect.x, vrect.y, vrect.width, vrect.height, -aspect, 0.5, aspect, -0.5, shader);
|
||
}
|
||
|
||
if (R2D_Flush)
|
||
R2D_Flush();
|
||
|
||
return true;
|
||
}
|
||
|
||
void VK_R_RenderView (void)
|
||
{
|
||
extern unsigned int r_viewcontents;
|
||
struct vk_rendertarg *rt, *rtscreen = vk.rendertarg;
|
||
extern cvar_t r_fxaa;
|
||
extern cvar_t r_renderscale, r_postprocshader;
|
||
float renderscale = r_renderscale.value;
|
||
shader_t *custompostproc;
|
||
|
||
if (r_norefresh.value || !vid.fbpwidth || !vid.fbpwidth)
|
||
{
|
||
VK_Set2D ();
|
||
return;
|
||
}
|
||
|
||
VKBE_Set2D(false);
|
||
|
||
Surf_SetupFrame();
|
||
|
||
//check if we can do underwater warp
|
||
if (cls.protocol != CP_QUAKE2) //quake2 tells us directly
|
||
{
|
||
if (r_viewcontents & FTECONTENTS_FLUID)
|
||
r_refdef.flags |= RDF_UNDERWATER;
|
||
else
|
||
r_refdef.flags &= ~RDF_UNDERWATER;
|
||
}
|
||
if (r_refdef.flags & RDF_UNDERWATER)
|
||
{
|
||
extern cvar_t r_projection;
|
||
if (!r_waterwarp.value || r_projection.ival)
|
||
r_refdef.flags &= ~RDF_UNDERWATER; //no warp at all
|
||
else if (r_waterwarp.value > 0)
|
||
r_refdef.flags |= RDF_WATERWARP; //try fullscreen warp instead if we can
|
||
}
|
||
|
||
if (!r_refdef.globalfog.density)
|
||
{
|
||
int fogtype = ((r_refdef.flags & RDF_UNDERWATER) && cl.fog[1].density)?1:0;
|
||
CL_BlendFog(&r_refdef.globalfog, &cl.oldfog[fogtype], realtime, &cl.fog[fogtype]);
|
||
r_refdef.globalfog.density /= 64; //FIXME
|
||
}
|
||
|
||
custompostproc = NULL;
|
||
if (r_refdef.flags & RDF_NOWORLDMODEL)
|
||
renderscale = 1; //with no worldmodel, this is probably meant to be transparent so make sure that there's no post-proc stuff messing up transparencies.
|
||
else
|
||
{
|
||
if (*r_postprocshader.string)
|
||
{
|
||
custompostproc = R_RegisterCustom(r_postprocshader.string, SUF_NONE, NULL, NULL);
|
||
if (custompostproc)
|
||
r_refdef.flags |= RDF_CUSTOMPOSTPROC;
|
||
}
|
||
|
||
if (r_fxaa.ival) //overlays will have problems.
|
||
r_refdef.flags |= RDF_ANTIALIAS;
|
||
|
||
if (R_CanBloom())
|
||
r_refdef.flags |= RDF_BLOOM;
|
||
}
|
||
|
||
//
|
||
// figure out the viewport
|
||
//
|
||
{
|
||
int x = r_refdef.vrect.x * vid.pixelwidth/(int)vid.width;
|
||
int x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * vid.pixelwidth/(int)vid.width;
|
||
int y = (r_refdef.vrect.y) * vid.pixelheight/(int)vid.height;
|
||
int y2 = ((int)(r_refdef.vrect.y + r_refdef.vrect.height)) * vid.pixelheight/(int)vid.height;
|
||
|
||
// fudge around because of frac screen scale
|
||
if (x > 0)
|
||
x--;
|
||
if (x2 < vid.pixelwidth)
|
||
x2++;
|
||
if (y < 0)
|
||
y--;
|
||
if (y2 < vid.pixelheight)
|
||
y2++;
|
||
|
||
r_refdef.pxrect.x = x;
|
||
r_refdef.pxrect.y = y;
|
||
r_refdef.pxrect.width = x2 - x;
|
||
r_refdef.pxrect.height = y2 - y;
|
||
r_refdef.pxrect.maxheight = vid.pixelheight;
|
||
}
|
||
|
||
if (renderscale != 1.0)
|
||
{
|
||
r_refdef.flags |= RDF_RENDERSCALE;
|
||
r_refdef.pxrect.width *= renderscale;
|
||
r_refdef.pxrect.height *= renderscale;
|
||
r_refdef.pxrect.maxheight = r_refdef.pxrect.height;
|
||
}
|
||
|
||
if (r_refdef.pxrect.width <= 0 || r_refdef.pxrect.height <= 0)
|
||
return; //you're not allowed to do that, dude.
|
||
|
||
//FIXME: VF_RT_*
|
||
//FIXME: if we're meant to be using msaa, render the scene to an msaa target and then resolve.
|
||
|
||
postproc_buf = 0;
|
||
if (r_refdef.flags & (RDF_ALLPOSTPROC|RDF_RENDERSCALE))
|
||
{
|
||
r_refdef.pxrect.x = 0;
|
||
r_refdef.pxrect.y = 0;
|
||
rt = &postproc[postproc_buf++%countof(postproc)];
|
||
VKBE_RT_Gen(rt, r_refdef.pxrect.width, r_refdef.pxrect.height, false);
|
||
}
|
||
else
|
||
rt = rtscreen;
|
||
|
||
if (!(r_refdef.flags & RDF_NOWORLDMODEL) && VK_R_RenderScene_Cubemap(rt))
|
||
{
|
||
}
|
||
else
|
||
{
|
||
VKBE_RT_Begin(rt);
|
||
|
||
VK_SetupViewPortProjection(false);
|
||
|
||
{
|
||
VkViewport vp[1];
|
||
VkRect2D scissor[1];
|
||
vp[0].x = r_refdef.pxrect.x;
|
||
vp[0].y = r_refdef.pxrect.y;
|
||
vp[0].width = r_refdef.pxrect.width;
|
||
vp[0].height = r_refdef.pxrect.height;
|
||
vp[0].minDepth = 0.0;
|
||
vp[0].maxDepth = 1.0;
|
||
scissor[0].offset.x = r_refdef.pxrect.x;
|
||
scissor[0].offset.y = r_refdef.pxrect.y;
|
||
scissor[0].extent.width = r_refdef.pxrect.width;
|
||
scissor[0].extent.height = r_refdef.pxrect.height;
|
||
vkCmdSetViewport(vk.frame->cbuf, 0, countof(vp), vp);
|
||
vkCmdSetScissor(vk.frame->cbuf, 0, countof(scissor), scissor);
|
||
}
|
||
|
||
if (!vk.rendertarg->depthcleared)
|
||
{
|
||
VkClearAttachment clr;
|
||
VkClearRect rect;
|
||
clr.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||
clr.clearValue.depthStencil.depth = 1;
|
||
clr.clearValue.depthStencil.stencil = 0;
|
||
clr.colorAttachment = 1;
|
||
rect.rect.offset.x = r_refdef.pxrect.x;
|
||
rect.rect.offset.y = r_refdef.pxrect.y;
|
||
rect.rect.extent.width = r_refdef.pxrect.width;
|
||
rect.rect.extent.height = r_refdef.pxrect.height;
|
||
rect.layerCount = 1;
|
||
rect.baseArrayLayer = 0;
|
||
vkCmdClearAttachments(vk.frame->cbuf, 1, &clr, 1, &rect);
|
||
vk.rendertarg->depthcleared = true;
|
||
}
|
||
|
||
VKBE_SelectEntity(&r_worldentity);
|
||
|
||
R_SetFrustum (r_refdef.m_projection, r_refdef.m_view);
|
||
RQ_BeginFrame();
|
||
if (!(r_refdef.flags & RDF_NOWORLDMODEL))
|
||
{
|
||
if (cl.worldmodel)
|
||
P_DrawParticles ();
|
||
}
|
||
Surf_DrawWorld();
|
||
RQ_RenderBatchClear();
|
||
|
||
vk.rendertarg->depthcleared = false;
|
||
|
||
VK_Set2D ();
|
||
}
|
||
|
||
if (r_refdef.flags & RDF_ALLPOSTPROC)
|
||
{
|
||
if (!vk.scenepp_waterwarp)
|
||
VK_Init_PostProc();
|
||
//FIXME: chain renderpasses as required.
|
||
if (r_refdef.flags & RDF_WATERWARP)
|
||
{
|
||
r_refdef.flags &= ~RDF_WATERWARP;
|
||
vk.sourcecolour = &rt->q_colour;
|
||
if (r_refdef.flags & RDF_ALLPOSTPROC)
|
||
{
|
||
rt = &postproc[postproc_buf++];
|
||
VKBE_RT_Gen(rt, 320, 200, false);
|
||
}
|
||
else
|
||
rt = rtscreen;
|
||
VKBE_RT_Begin(rt);
|
||
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 0, 1, 1, vk.scenepp_waterwarp);
|
||
R2D_Flush();
|
||
}
|
||
if (r_refdef.flags & RDF_CUSTOMPOSTPROC)
|
||
{
|
||
r_refdef.flags &= ~RDF_CUSTOMPOSTPROC;
|
||
vk.sourcecolour = &rt->q_colour;
|
||
if (r_refdef.flags & RDF_ALLPOSTPROC)
|
||
{
|
||
rt = &postproc[postproc_buf++];
|
||
VKBE_RT_Gen(rt, 320, 200, false);
|
||
}
|
||
else
|
||
rt = rtscreen;
|
||
VKBE_RT_Begin(rt);
|
||
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 1, 1, 0, custompostproc);
|
||
R2D_Flush();
|
||
}
|
||
if (r_refdef.flags & RDF_ANTIALIAS)
|
||
{
|
||
r_refdef.flags &= ~RDF_ANTIALIAS;
|
||
R2D_ImageColours(rt->width, rt->height, 1, 1);
|
||
vk.sourcecolour = &rt->q_colour;
|
||
if (r_refdef.flags & RDF_ALLPOSTPROC)
|
||
{
|
||
rt = &postproc[postproc_buf++];
|
||
VKBE_RT_Gen(rt, 320, 200, false);
|
||
}
|
||
else
|
||
rt = rtscreen;
|
||
VKBE_RT_Begin(rt);
|
||
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 1, 1, 0, vk.scenepp_antialias);
|
||
R2D_ImageColours(1, 1, 1, 1);
|
||
R2D_Flush();
|
||
}
|
||
if (r_refdef.flags & RDF_BLOOM)
|
||
{
|
||
VKBE_RT_Begin(rtscreen);
|
||
VK_R_BloomBlend(&rt->q_colour, r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height);
|
||
rt = rtscreen;
|
||
}
|
||
}
|
||
else if (r_refdef.flags & RDF_RENDERSCALE)
|
||
{
|
||
if (!vk.scenepp_rescale)
|
||
vk.scenepp_rescale = R_RegisterShader("fte_rescaler", 0,
|
||
"{\n"
|
||
"program default2d\n"
|
||
"{\n"
|
||
"map $sourcecolour\n"
|
||
"}\n"
|
||
"}\n"
|
||
);
|
||
vk.sourcecolour = &rt->q_colour;
|
||
rt = rtscreen;
|
||
VKBE_RT_Begin(rt);
|
||
R2D_Image(r_refdef.vrect.x, r_refdef.vrect.y, r_refdef.vrect.width, r_refdef.vrect.height, 0, 0, 1, 1, vk.scenepp_rescale);
|
||
R2D_Flush();
|
||
}
|
||
|
||
vk.sourcecolour = r_nulltex;
|
||
}
|
||
|
||
char *VKVID_GetRGBInfo (int *truevidwidth, int *truevidheight, enum uploadfmt *fmt)
|
||
{
|
||
//with vulkan, we need to create a staging image to write into, submit a copy, wait for completion, map the copy, copy that out, free the staging.
|
||
//its enough to make you pitty anyone that writes opengl drivers.
|
||
if (VK_SCR_GrabBackBuffer())
|
||
{
|
||
void *imgdata, *outdata;
|
||
uint32_t y;
|
||
struct vk_fencework *fence = VK_FencedBegin(NULL, 0);
|
||
VkImageCopy icpy;
|
||
VkImage tempimage;
|
||
VkDeviceMemory tempmemory;
|
||
VkImageSubresource subres = {0};
|
||
VkSubresourceLayout layout;
|
||
|
||
VkMemoryRequirements mem_reqs;
|
||
VkMemoryAllocateInfo memAllocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
|
||
VkImageCreateInfo ici = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
|
||
ici.flags = 0;
|
||
ici.imageType = VK_IMAGE_TYPE_2D;
|
||
ici.format = VK_FORMAT_B8G8R8A8_UNORM;
|
||
ici.extent.width = vid.pixelwidth;
|
||
ici.extent.height = vid.pixelheight;
|
||
ici.extent.depth = 1;
|
||
ici.mipLevels = 1;
|
||
ici.arrayLayers = 1;
|
||
ici.samples = VK_SAMPLE_COUNT_1_BIT;
|
||
ici.tiling = VK_IMAGE_TILING_LINEAR;
|
||
ici.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||
ici.queueFamilyIndexCount = 0;
|
||
ici.pQueueFamilyIndices = NULL;
|
||
ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
VkAssert(vkCreateImage(vk.device, &ici, vkallocationcb, &tempimage));
|
||
vkGetImageMemoryRequirements(vk.device, tempimage, &mem_reqs);
|
||
memAllocInfo.allocationSize = mem_reqs.size;
|
||
memAllocInfo.memoryTypeIndex = vk_find_memory_require(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
|
||
VkAssert(vkAllocateMemory(vk.device, &memAllocInfo, vkallocationcb, &tempmemory));
|
||
VkAssert(vkBindImageMemory(vk.device, tempimage, tempmemory, 0));
|
||
|
||
|
||
|
||
set_image_layout(fence->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT);
|
||
set_image_layout(fence->cbuf, tempimage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, 0, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT);
|
||
|
||
|
||
//fixme: transition layouts!
|
||
icpy.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
icpy.srcSubresource.mipLevel = 0;
|
||
icpy.srcSubresource.baseArrayLayer = 0;
|
||
icpy.srcSubresource.layerCount = 1;
|
||
icpy.srcOffset.x = 0;
|
||
icpy.srcOffset.y = 0;
|
||
icpy.srcOffset.z = 0;
|
||
icpy.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
icpy.dstSubresource.mipLevel = 0;
|
||
icpy.dstSubresource.baseArrayLayer = 0;
|
||
icpy.dstSubresource.layerCount = 1;
|
||
icpy.dstOffset.x = 0;
|
||
icpy.dstOffset.y = 0;
|
||
icpy.dstOffset.z = 0;
|
||
icpy.extent.width = vid.pixelwidth;
|
||
icpy.extent.height = vid.pixelheight;
|
||
icpy.extent.depth = 1;
|
||
vkCmdCopyImage(fence->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, tempimage, VK_IMAGE_LAYOUT_GENERAL, 1, &icpy);
|
||
|
||
set_image_layout(fence->cbuf, vk.frame->backbuf->colour.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
|
||
set_image_layout(fence->cbuf, tempimage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL, VK_ACCESS_HOST_READ_BIT);
|
||
|
||
VK_FencedSync(fence);
|
||
|
||
outdata = BZ_Malloc(4*vid.pixelwidth*vid.pixelheight);
|
||
*fmt = PTI_BGRA8;
|
||
*truevidwidth = vid.pixelwidth;
|
||
*truevidheight = vid.pixelheight;
|
||
|
||
subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
subres.mipLevel = 0;
|
||
subres.arrayLayer = 0;
|
||
vkGetImageSubresourceLayout(vk.device, tempimage, &subres, &layout);
|
||
VkAssert(vkMapMemory(vk.device, tempmemory, 0, mem_reqs.size, 0, &imgdata));
|
||
for (y = 0; y < vid.pixelheight; y++)
|
||
memcpy((char*)outdata + (vid.pixelheight-1-y)*vid.pixelwidth*4, (char*)imgdata + layout.offset + y*layout.rowPitch, vid.pixelwidth*4);
|
||
vkUnmapMemory(vk.device, tempmemory);
|
||
|
||
vkDestroyImage(vk.device, tempimage, vkallocationcb);
|
||
vkFreeMemory(vk.device, tempmemory, vkallocationcb);
|
||
|
||
return outdata;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
static void VK_PaintScreen(void)
|
||
{
|
||
int uimenu;
|
||
qboolean nohud;
|
||
qboolean noworld;
|
||
|
||
|
||
vid.fbvwidth = vid.width;
|
||
vid.fbvheight = vid.height;
|
||
vid.fbpwidth = vid.pixelwidth;
|
||
vid.fbpheight = vid.pixelheight;
|
||
|
||
r_refdef.pxrect.x = 0;
|
||
r_refdef.pxrect.y = 0;
|
||
r_refdef.pxrect.width = vid.fbpwidth;
|
||
r_refdef.pxrect.height = vid.fbpheight;
|
||
r_refdef.pxrect.maxheight = vid.pixelheight;
|
||
|
||
vid.numpages = vk.backbuf_count + 1;
|
||
|
||
R2D_Font_Changed();
|
||
|
||
VK_Set2D ();
|
||
|
||
Shader_DoReload();
|
||
|
||
if (scr_disabled_for_loading)
|
||
{
|
||
extern float scr_disabled_time;
|
||
if (Sys_DoubleTime() - scr_disabled_time > 60 || !Key_Dest_Has(~kdm_game))
|
||
{
|
||
//FIXME: instead of reenabling the screen, we should just draw the relevent things skipping only the game.
|
||
scr_disabled_for_loading = false;
|
||
}
|
||
else
|
||
{
|
||
// scr_drawloading = true;
|
||
SCR_DrawLoading (true);
|
||
// scr_drawloading = false;
|
||
return;
|
||
}
|
||
}
|
||
|
||
/* if (!scr_initialized || !con_initialized)
|
||
{
|
||
RSpeedEnd(RSPEED_TOTALREFRESH);
|
||
return; // not initialized yet
|
||
}
|
||
*/
|
||
|
||
#ifdef VM_UI
|
||
uimenu = UI_MenuState();
|
||
#else
|
||
uimenu = 0;
|
||
#endif
|
||
|
||
#ifdef TEXTEDITOR
|
||
if (editormodal)
|
||
{
|
||
Editor_Draw();
|
||
V_UpdatePalette (false);
|
||
#if defined(_WIN32) && defined(GLQUAKE)
|
||
Media_RecordFrame();
|
||
#endif
|
||
R2D_BrightenScreen();
|
||
|
||
if (key_dest_mask & kdm_console)
|
||
Con_DrawConsole(vid.height/2, false);
|
||
else
|
||
Con_DrawConsole(0, false);
|
||
// SCR_DrawCursor();
|
||
return;
|
||
}
|
||
#endif
|
||
if (Media_ShowFilm())
|
||
{
|
||
M_Draw(0);
|
||
V_UpdatePalette (false);
|
||
R2D_BrightenScreen();
|
||
#if defined(_WIN32) && defined(GLQUAKE)
|
||
Media_RecordFrame();
|
||
#endif
|
||
return;
|
||
}
|
||
|
||
//
|
||
// do 3D refresh drawing, and then update the screen
|
||
//
|
||
SCR_SetUpToDrawConsole ();
|
||
|
||
noworld = false;
|
||
nohud = false;
|
||
|
||
#ifdef VM_CG
|
||
if (CG_Refresh())
|
||
nohud = true;
|
||
else
|
||
#endif
|
||
#ifdef CSQC_DAT
|
||
if (CSQC_DrawView())
|
||
nohud = true;
|
||
else
|
||
#endif
|
||
{
|
||
if (uimenu != 1)
|
||
{
|
||
if (r_worldentity.model && cls.state == ca_active)
|
||
V_RenderView ();
|
||
else
|
||
{
|
||
noworld = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
// scr_con_forcedraw = false;
|
||
if (noworld)
|
||
{
|
||
extern char levelshotname[];
|
||
|
||
//draw the levelshot or the conback fullscreen
|
||
if (*levelshotname)
|
||
R2D_ScalePic(0, 0, vid.width, vid.height, R2D_SafeCachePic (levelshotname));
|
||
else if (scr_con_current != vid.height)
|
||
R2D_ConsoleBackground(0, vid.height, true);
|
||
// else
|
||
// scr_con_forcedraw = true;
|
||
|
||
nohud = true;
|
||
}
|
||
|
||
SCR_DrawTwoDimensional(uimenu, nohud);
|
||
|
||
V_UpdatePalette (false);
|
||
R2D_BrightenScreen();
|
||
|
||
#if defined(_WIN32) && defined(GLQUAKE)
|
||
Media_RecordFrame();
|
||
#endif
|
||
|
||
RSpeedShow();
|
||
}
|
||
|
||
qboolean VK_SCR_GrabBackBuffer(void)
|
||
{
|
||
RSpeedLocals();
|
||
|
||
if (vk.frame) //erk, we already have one...
|
||
return true;
|
||
|
||
RSpeedRemark();
|
||
|
||
VK_FencedCheck();
|
||
|
||
if (!vk.unusedframes)
|
||
{
|
||
struct vkframe *newframe = Z_Malloc(sizeof(*vk.frame));
|
||
VKBE_InitFramePools(newframe);
|
||
newframe->next = vk.unusedframes;
|
||
vk.unusedframes = newframe;
|
||
}
|
||
|
||
while (vk.aquirenext == vk.aquirelast)
|
||
{ //we're still waiting for the render thread to increment acquirelast.
|
||
Sys_Sleep(0); //o.O
|
||
}
|
||
|
||
//wait for the queued acquire to actually finish
|
||
if (1)//vk.vsync)
|
||
{
|
||
//friendly wait
|
||
VkResult err = vkWaitForFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT], VK_FALSE, UINT64_MAX);
|
||
if (err)
|
||
{
|
||
if (err == VK_ERROR_DEVICE_LOST)
|
||
Sys_Error("Vulkan device lost");
|
||
return false;
|
||
}
|
||
}
|
||
else
|
||
{ //busy wait, to try to get the highest fps possible
|
||
while (VK_TIMEOUT == vkGetFenceStatus(vk.device, vk.acquirefences[vk.aquirenext%ACQUIRELIMIT]))
|
||
;
|
||
}
|
||
vk.bufferidx = vk.acquirebufferidx[vk.aquirenext%ACQUIRELIMIT];
|
||
VkAssert(vkResetFences(vk.device, 1, &vk.acquirefences[vk.aquirenext%ACQUIRELIMIT]));
|
||
vk.aquirenext++;
|
||
|
||
//grab the first unused
|
||
Sys_LockConditional(vk.submitcondition);
|
||
vk.frame = vk.unusedframes;
|
||
vk.unusedframes = vk.frame->next;
|
||
vk.frame->next = NULL;
|
||
Sys_UnlockConditional(vk.submitcondition);
|
||
|
||
VkAssert(vkResetFences(vk.device, 1, &vk.frame->finishedfence));
|
||
|
||
vk.frame->backbuf = &vk.backbufs[vk.bufferidx];
|
||
|
||
RSpeedEnd(RSPEED_SETUP);
|
||
|
||
|
||
|
||
|
||
|
||
|
||
{
|
||
VkCommandBufferBeginInfo begininf = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
|
||
VkCommandBufferInheritanceInfo inh = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO};
|
||
begininf.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||
begininf.pInheritanceInfo = &inh;
|
||
inh.renderPass = VK_NULL_HANDLE; //unused
|
||
inh.subpass = 0; //unused
|
||
inh.framebuffer = VK_NULL_HANDLE; //unused
|
||
inh.occlusionQueryEnable = VK_FALSE;
|
||
inh.queryFlags = 0;
|
||
inh.pipelineStatistics = 0;
|
||
vkBeginCommandBuffer(vk.frame->cbuf, &begininf);
|
||
}
|
||
|
||
VKBE_RestartFrame();
|
||
|
||
// VK_DebugFramerate();
|
||
|
||
// vkCmdWriteTimestamp(vk.frame->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, querypool, vk.bufferidx*2+0);
|
||
|
||
{
|
||
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
|
||
imgbarrier.pNext = NULL;
|
||
imgbarrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||
imgbarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; //'Alternately, oldLayout can be VK_IMAGE_LAYOUT_UNDEFINED, if the image<67>s contents need not be preserved.'
|
||
imgbarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||
imgbarrier.image = vk.frame->backbuf->colour.image;
|
||
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
imgbarrier.subresourceRange.baseMipLevel = 0;
|
||
imgbarrier.subresourceRange.levelCount = 1;
|
||
imgbarrier.subresourceRange.baseArrayLayer = 0;
|
||
imgbarrier.subresourceRange.layerCount = 1;
|
||
imgbarrier.srcQueueFamilyIndex = vk.queuefam[1];
|
||
imgbarrier.dstQueueFamilyIndex = vk.queuefam[0];
|
||
if (vk.frame->backbuf->firstuse)
|
||
{
|
||
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
vk.frame->backbuf->firstuse = false;
|
||
}
|
||
vkCmdPipelineBarrier(vk.frame->cbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
|
||
}
|
||
{
|
||
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
|
||
imgbarrier.pNext = NULL;
|
||
imgbarrier.srcAccessMask = 0;
|
||
imgbarrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||
imgbarrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||
imgbarrier.image = vk.frame->backbuf->depth.image;
|
||
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||
imgbarrier.subresourceRange.baseMipLevel = 0;
|
||
imgbarrier.subresourceRange.levelCount = 1;
|
||
imgbarrier.subresourceRange.baseArrayLayer = 0;
|
||
imgbarrier.subresourceRange.layerCount = 1;
|
||
imgbarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
imgbarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||
vkCmdPipelineBarrier(vk.frame->cbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
|
||
}
|
||
|
||
{
|
||
VkClearValue clearvalues[2];
|
||
extern cvar_t r_clear;
|
||
VkRenderPassBeginInfo rpbi = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
|
||
|
||
clearvalues[0].color.float32[0] = !!(r_clear.ival & 1);
|
||
clearvalues[0].color.float32[1] = !!(r_clear.ival & 2);
|
||
clearvalues[0].color.float32[2] = !!(r_clear.ival & 4);
|
||
clearvalues[0].color.float32[3] = 1;
|
||
clearvalues[1].depthStencil.depth = 1.0;
|
||
clearvalues[1].depthStencil.stencil = 0;
|
||
rpbi.clearValueCount = 2;
|
||
|
||
if (r_clear.ival)
|
||
rpbi.renderPass = vk.renderpass[2];
|
||
else
|
||
rpbi.renderPass = vk.renderpass[1]; //may still clear
|
||
rpbi.framebuffer = vk.frame->backbuf->framebuffer;
|
||
rpbi.renderArea.offset.x = 0;
|
||
rpbi.renderArea.offset.y = 0;
|
||
rpbi.renderArea.extent.width = vid.pixelwidth;
|
||
rpbi.renderArea.extent.height = vid.pixelheight;
|
||
rpbi.pClearValues = clearvalues;
|
||
vkCmdBeginRenderPass(vk.frame->cbuf, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
|
||
|
||
vk.frame->backbuf->width = vid.pixelwidth;
|
||
vk.frame->backbuf->height = vid.pixelheight;
|
||
|
||
rpbi.clearValueCount = 0;
|
||
rpbi.pClearValues = NULL;
|
||
rpbi.renderPass = vk.renderpass[0];
|
||
vk.rendertarg = vk.frame->backbuf;
|
||
vk.rendertarg->restartinfo = rpbi;
|
||
vk.rendertarg->depthcleared = true;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
struct vk_presented
|
||
{
|
||
struct vk_fencework fw;
|
||
struct vkframe *frame;
|
||
};
|
||
void VK_Presented(void *fw)
|
||
{
|
||
struct vk_presented *pres = fw;
|
||
struct vkframe *frame = pres->frame;
|
||
pres->fw.fence = VK_NULL_HANDLE; //don't allow that to be freed.
|
||
|
||
while(frame->frameendjobs)
|
||
{
|
||
struct vk_fencework *job = frame->frameendjobs;
|
||
frame->frameendjobs = job->next;
|
||
job->Passed(job);
|
||
if (job->fence || job->cbuf)
|
||
Con_Printf("job with junk\n");
|
||
Z_Free(job);
|
||
}
|
||
|
||
frame->next = vk.unusedframes;
|
||
vk.unusedframes = frame;
|
||
}
|
||
|
||
#if 0
|
||
void VK_DebugFramerate(void)
|
||
{
|
||
static double lastupdatetime;
|
||
static double lastsystemtime;
|
||
double t;
|
||
extern int fps_count;
|
||
float lastfps;
|
||
|
||
float frametime;
|
||
|
||
t = Sys_DoubleTime();
|
||
if ((t - lastupdatetime) >= 1.0)
|
||
{
|
||
lastfps = fps_count/(t - lastupdatetime);
|
||
fps_count = 0;
|
||
lastupdatetime = t;
|
||
|
||
OutputDebugStringA(va("%g fps\n", lastfps));
|
||
}
|
||
frametime = t - lastsystemtime;
|
||
lastsystemtime = t;
|
||
}
|
||
#endif
|
||
|
||
qboolean VK_SCR_UpdateScreen (void)
|
||
{
|
||
VkCommandBuffer bufs[1];
|
||
|
||
VK_FencedCheck();
|
||
|
||
//a few cvars need some extra work if they're changed
|
||
if (vk_submissionthread.modified || vid_vsync.modified || vid_triplebuffer.modified || vid_srgb.modified)
|
||
{
|
||
vid_vsync.modified = false;
|
||
vid_triplebuffer.modified = false;
|
||
vid_srgb.modified = false;
|
||
vk_submissionthread.modified = false;
|
||
|
||
vk.triplebuffer = vid_triplebuffer.ival;
|
||
vk.vsync = vid_vsync.ival;
|
||
vk.neednewswapchain = true;
|
||
}
|
||
|
||
if (vk.neednewswapchain && !vk.frame)
|
||
{
|
||
//kill the thread
|
||
if (vk.submitthread)
|
||
{
|
||
Sys_LockConditional(vk.submitcondition); //annoying, but required for it to be reliable with respect to other things.
|
||
Sys_ConditionSignal(vk.submitcondition);
|
||
Sys_UnlockConditional(vk.submitcondition);
|
||
Sys_WaitOnThread(vk.submitthread);
|
||
vk.submitthread = NULL;
|
||
}
|
||
//make sure any work is actually done BEFORE the swapchain gets destroyed
|
||
while (vk.work)
|
||
{
|
||
Sys_LockConditional(vk.submitcondition);
|
||
VK_Submit_DoWork();
|
||
Sys_UnlockConditional(vk.submitcondition);
|
||
}
|
||
vkDeviceWaitIdle(vk.device);
|
||
VK_CreateSwapChain();
|
||
vk.neednewswapchain = false;
|
||
|
||
if (vk_submissionthread.ival || !*vk_submissionthread.string)
|
||
{
|
||
vk.submitthread = Sys_CreateThread("vksubmission", VK_Submit_Thread, NULL, THREADP_HIGHEST, 0);
|
||
}
|
||
}
|
||
|
||
if (!VK_SCR_GrabBackBuffer())
|
||
return false;
|
||
|
||
VKBE_Set2D(true);
|
||
VKBE_SelectDLight(NULL, vec3_origin, NULL, 0);
|
||
|
||
VK_PaintScreen();
|
||
|
||
if (R2D_Flush)
|
||
R2D_Flush();
|
||
|
||
vkCmdEndRenderPass(vk.frame->cbuf);
|
||
|
||
{
|
||
VkImageMemoryBarrier imgbarrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
|
||
imgbarrier.pNext = NULL;
|
||
imgbarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||
imgbarrier.dstAccessMask = 0;
|
||
imgbarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||
imgbarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||
imgbarrier.image = vk.frame->backbuf->colour.image;
|
||
imgbarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||
imgbarrier.subresourceRange.baseMipLevel = 0;
|
||
imgbarrier.subresourceRange.levelCount = 1;
|
||
imgbarrier.subresourceRange.baseArrayLayer = 0;
|
||
imgbarrier.subresourceRange.layerCount = 1;
|
||
imgbarrier.srcQueueFamilyIndex = vk.queuefam[0];
|
||
imgbarrier.dstQueueFamilyIndex = vk.queuefam[1];
|
||
vkCmdPipelineBarrier(vk.frame->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, NULL, 0, NULL, 1, &imgbarrier);
|
||
}
|
||
|
||
// vkCmdWriteTimestamp(vk.frame->cbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, querypool, vk.bufferidx*2+1);
|
||
vkEndCommandBuffer(vk.frame->cbuf);
|
||
|
||
VKBE_FlushDynamicBuffers();
|
||
|
||
bufs[0] = vk.frame->cbuf;
|
||
|
||
{
|
||
struct vk_presented *fw = Z_Malloc(sizeof(*fw));
|
||
fw->fw.Passed = VK_Presented;
|
||
fw->fw.fence = vk.frame->finishedfence;
|
||
fw->frame = vk.frame;
|
||
//hand over any post-frame jobs to the frame in question.
|
||
vk.frame->frameendjobs = vk.frameendjobs;
|
||
vk.frameendjobs = NULL;
|
||
|
||
VK_Submit_Work(bufs[0], VK_NULL_HANDLE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, vk.frame->backbuf->presentsemaphore, vk.frame->finishedfence, vk.frame, &fw->fw);
|
||
}
|
||
|
||
//now would be a good time to do any compute work or lightmap updates...
|
||
|
||
vk.frame = NULL;
|
||
|
||
VK_FencedCheck();
|
||
|
||
VID_SwapBuffers();
|
||
|
||
#ifdef TEXTEDITOR
|
||
if (editormodal)
|
||
{ //FIXME
|
||
VK_SCR_GrabBackBuffer();
|
||
}
|
||
#endif
|
||
return true;
|
||
}
|
||
|
||
void VKBE_RenderToTextureUpdate2d(qboolean destchanged)
|
||
{
|
||
}
|
||
|
||
static void VK_DestroyRenderPass(void)
|
||
{
|
||
int i;
|
||
for (i = 0; i < countof(vk.renderpass); i++)
|
||
{
|
||
if (vk.renderpass[i] != VK_NULL_HANDLE)
|
||
{
|
||
vkDestroyRenderPass(vk.device, vk.renderpass[i], vkallocationcb);
|
||
vk.renderpass[i] = VK_NULL_HANDLE;
|
||
}
|
||
}
|
||
}
|
||
static void VK_CreateRenderPass(void)
|
||
{
|
||
int pass;
|
||
static VkAttachmentReference color_reference;
|
||
static VkAttachmentReference depth_reference;
|
||
static VkAttachmentDescription attachments[2] = {{0}};
|
||
static VkSubpassDescription subpass = {0};
|
||
static VkRenderPassCreateInfo rp_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
|
||
|
||
for (pass = 0; pass < 3; pass++)
|
||
{
|
||
if (vk.renderpass[pass] != VK_NULL_HANDLE)
|
||
continue;
|
||
color_reference.attachment = 0;
|
||
color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||
|
||
depth_reference.attachment = 1;
|
||
depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||
|
||
attachments[color_reference.attachment].format = vk.backbufformat;
|
||
attachments[color_reference.attachment].samples = VK_SAMPLE_COUNT_1_BIT;
|
||
// attachments[color_reference.attachment].loadOp = pass?VK_ATTACHMENT_LOAD_OP_LOAD:VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||
attachments[color_reference.attachment].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||
attachments[color_reference.attachment].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||
attachments[color_reference.attachment].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||
attachments[color_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||
attachments[color_reference.attachment].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||
|
||
attachments[depth_reference.attachment].format = vk.depthformat;
|
||
attachments[depth_reference.attachment].samples = VK_SAMPLE_COUNT_1_BIT;
|
||
// attachments[depth_reference.attachment].loadOp = pass?VK_ATTACHMENT_LOAD_OP_LOAD:VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||
attachments[depth_reference.attachment].storeOp = VK_ATTACHMENT_STORE_OP_STORE;//VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||
attachments[depth_reference.attachment].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||
attachments[depth_reference.attachment].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||
attachments[depth_reference.attachment].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||
attachments[depth_reference.attachment].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||
|
||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||
subpass.flags = 0;
|
||
subpass.inputAttachmentCount = 0;
|
||
subpass.pInputAttachments = NULL;
|
||
subpass.colorAttachmentCount = 1;
|
||
subpass.pColorAttachments = &color_reference;
|
||
subpass.pResolveAttachments = NULL;
|
||
subpass.pDepthStencilAttachment = &depth_reference;
|
||
subpass.preserveAttachmentCount = 0;
|
||
subpass.pPreserveAttachments = NULL;
|
||
|
||
rp_info.attachmentCount = countof(attachments);
|
||
rp_info.pAttachments = attachments;
|
||
rp_info.subpassCount = 1;
|
||
rp_info.pSubpasses = &subpass;
|
||
rp_info.dependencyCount = 0;
|
||
rp_info.pDependencies = NULL;
|
||
|
||
if (pass == 0)
|
||
{ //nothing cleared, both are just re-loaded.
|
||
attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||
}
|
||
else if (pass == 1)
|
||
{ //depth cleared, colour is whatever.
|
||
attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||
}
|
||
else
|
||
{ //both cleared
|
||
attachments[color_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||
attachments[depth_reference.attachment].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||
}
|
||
|
||
VkAssert(vkCreateRenderPass(vk.device, &rp_info, vkallocationcb, &vk.renderpass[pass]));
|
||
}
|
||
}
|
||
|
||
void VK_DoPresent(struct vkframe *theframe)
|
||
{
|
||
VkResult err;
|
||
uint32_t framenum;
|
||
VkPresentInfoKHR presinfo = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR};
|
||
if (!theframe)
|
||
return; //used to ensure that the queue is flushed at shutdown
|
||
framenum = theframe->backbuf - vk.backbufs;
|
||
presinfo.waitSemaphoreCount = 1;
|
||
presinfo.pWaitSemaphores = &theframe->backbuf->presentsemaphore;
|
||
presinfo.swapchainCount = 1;
|
||
presinfo.pSwapchains = &vk.swapchain;
|
||
presinfo.pImageIndices = &framenum;
|
||
|
||
{
|
||
RSpeedMark();
|
||
err = vkQueuePresentKHR(vk.queue_present, &presinfo);
|
||
RSpeedEnd(RSPEED_PRESENT);
|
||
}
|
||
{
|
||
RSpeedMark();
|
||
if (err)
|
||
{
|
||
Con_Printf("ERROR: vkQueuePresentKHR: %x\n", err);
|
||
vk.neednewswapchain = true;
|
||
}
|
||
else
|
||
{
|
||
err = vkAcquireNextImageKHR(vk.device, vk.swapchain, 0, VK_NULL_HANDLE, vk.acquirefences[vk.aquirelast%ACQUIRELIMIT], &vk.acquirebufferidx[vk.aquirelast%ACQUIRELIMIT]);
|
||
if (err)
|
||
{
|
||
Con_Printf("ERROR: vkAcquireNextImageKHR: %x\n", err);
|
||
vk.neednewswapchain = true;
|
||
}
|
||
vk.aquirelast++;
|
||
}
|
||
RSpeedEnd(RSPEED_ACQUIRE);
|
||
}
|
||
}
|
||
|
||
static void VK_Submit_DoWork(void)
|
||
{
|
||
VkCommandBuffer cbuf[64];
|
||
VkSemaphore wsem[64];
|
||
VkPipelineStageFlags wsemstageflags[64];
|
||
VkSemaphore ssem[64];
|
||
|
||
VkQueue subqueue = NULL;
|
||
VkSubmitInfo subinfo[64];
|
||
unsigned int subcount = 0;
|
||
struct vkwork_s *work;
|
||
struct vkframe *present = NULL;
|
||
VkFence waitfence = VK_NULL_HANDLE;
|
||
VkResult err;
|
||
struct vk_fencework *fencedwork = NULL;
|
||
qboolean errored = false;
|
||
|
||
while(vk.work && !present && !waitfence && !fencedwork && subcount < countof(subinfo))
|
||
{
|
||
work = vk.work;
|
||
if (subcount && subqueue != work->queue)
|
||
break;
|
||
subinfo[subcount].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||
subinfo[subcount].pNext = NULL;
|
||
subinfo[subcount].waitSemaphoreCount = work->semwait?1:0;
|
||
subinfo[subcount].pWaitSemaphores = &wsem[subcount];
|
||
wsem[subcount] = work->semwait;
|
||
subinfo[subcount].pWaitDstStageMask = &wsemstageflags[subcount];
|
||
wsemstageflags[subcount] = work->semwaitstagemask;
|
||
subinfo[subcount].commandBufferCount = work->cmdbuf?1:0;
|
||
subinfo[subcount].pCommandBuffers = &cbuf[subcount];
|
||
cbuf[subcount] = work->cmdbuf;
|
||
subinfo[subcount].signalSemaphoreCount = work->semsignal?1:0;
|
||
subinfo[subcount].pSignalSemaphores = &ssem[subcount];
|
||
ssem[subcount] = work->semsignal;
|
||
waitfence = work->fencesignal;
|
||
fencedwork = work->fencedwork;
|
||
subqueue = work->queue;
|
||
|
||
subcount++;
|
||
|
||
present = work->present;
|
||
|
||
vk.work = work->next;
|
||
Z_Free(work);
|
||
}
|
||
|
||
Sys_UnlockConditional(vk.submitcondition); //don't block people giving us work while we're occupied
|
||
if (subcount || waitfence)
|
||
{
|
||
RSpeedMark();
|
||
err = vkQueueSubmit(subqueue, subcount, subinfo, waitfence);
|
||
if (err)
|
||
{
|
||
Con_Printf("ERROR: vkQueueSubmit: %i\n", err);
|
||
errored = vk.neednewswapchain = true;
|
||
}
|
||
RSpeedEnd(RSPEED_SUBMIT);
|
||
}
|
||
|
||
if (present && !errored)
|
||
{
|
||
vk.dopresent(present);
|
||
}
|
||
|
||
Sys_LockConditional(vk.submitcondition);
|
||
|
||
if (fencedwork)
|
||
{ //this is used for loading and cleaning up things after the gpu has consumed it.
|
||
if (vk.fencework_last)
|
||
{
|
||
vk.fencework_last->next = fencedwork;
|
||
vk.fencework_last = fencedwork;
|
||
}
|
||
else
|
||
vk.fencework_last = vk.fencework = fencedwork;
|
||
}
|
||
}
|
||
|
||
//oh look. a thread.
|
||
//nvidia's drivers seem to like doing a lot of blocking in queuesubmit and queuepresent(despite the whole QUEUE thing).
|
||
//so thread this work so the main thread doesn't have to block so much.
|
||
int VK_Submit_Thread(void *arg)
|
||
{
|
||
Sys_LockConditional(vk.submitcondition);
|
||
while(!vk.neednewswapchain)
|
||
{
|
||
if (!vk.work)
|
||
Sys_ConditionWait(vk.submitcondition);
|
||
|
||
VK_Submit_DoWork();
|
||
}
|
||
Sys_UnlockConditional(vk.submitcondition);
|
||
return true;
|
||
}
|
||
|
||
void VK_Submit_Work(VkCommandBuffer cmdbuf, VkSemaphore semwait, VkPipelineStageFlags semwaitstagemask, VkSemaphore semsignal, VkFence fencesignal, struct vkframe *presentframe, struct vk_fencework *fencedwork)
|
||
{
|
||
struct vkwork_s *work = Z_Malloc(sizeof(*work));
|
||
struct vkwork_s **link;
|
||
|
||
work->queue = vk.queue_render;
|
||
work->cmdbuf = cmdbuf;
|
||
work->semwait = semwait;
|
||
work->semwaitstagemask = semwaitstagemask;
|
||
work->semsignal = semsignal;
|
||
work->fencesignal = fencesignal;
|
||
work->present = presentframe;
|
||
work->fencedwork = fencedwork;
|
||
|
||
Sys_LockConditional(vk.submitcondition);
|
||
//add it on the end in a lazy way.
|
||
for (link = &vk.work; *link; link = &(*link)->next)
|
||
;
|
||
*link = work;
|
||
|
||
if (vk.submitthread && !vk.neednewswapchain)
|
||
Sys_ConditionSignal(vk.submitcondition);
|
||
else
|
||
VK_Submit_DoWork();
|
||
Sys_UnlockConditional(vk.submitcondition);
|
||
}
|
||
|
||
void VK_CheckTextureFormats(void)
|
||
{
|
||
struct {
|
||
unsigned int pti;
|
||
VkFormat vulkan;
|
||
unsigned int needextra;
|
||
} texfmt[] =
|
||
{
|
||
{PTI_RGBA8, VK_FORMAT_R8G8B8A8_UNORM},
|
||
{PTI_RGBX8, VK_FORMAT_R8G8B8A8_UNORM},
|
||
{PTI_BGRA8, VK_FORMAT_B8G8R8A8_UNORM},
|
||
{PTI_BGRX8, VK_FORMAT_B8G8R8A8_UNORM},
|
||
{PTI_RGB565, VK_FORMAT_R5G6B5_UNORM_PACK16},
|
||
{PTI_RGBA4444, VK_FORMAT_R4G4B4A4_UNORM_PACK16},
|
||
{PTI_ARGB4444, VK_FORMAT_B4G4R4A4_UNORM_PACK16},
|
||
{PTI_RGBA5551, VK_FORMAT_R5G5B5A1_UNORM_PACK16},
|
||
{PTI_ARGB1555, VK_FORMAT_A1R5G5B5_UNORM_PACK16},
|
||
{PTI_RGBA16F, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT|VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT},
|
||
{PTI_RGBA32F, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT|VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT},
|
||
{PTI_R8, VK_FORMAT_R8_UNORM},
|
||
{PTI_RG8, VK_FORMAT_R8G8_UNORM},
|
||
|
||
{PTI_DEPTH16, VK_FORMAT_D16_UNORM, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
|
||
{PTI_DEPTH24, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
|
||
{PTI_DEPTH32, VK_FORMAT_D32_SFLOAT, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
|
||
{PTI_DEPTH24_8, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT},
|
||
|
||
{PTI_S3RGB1, VK_FORMAT_BC1_RGB_UNORM_BLOCK},
|
||
{PTI_S3RGBA1, VK_FORMAT_BC1_RGBA_UNORM_BLOCK},
|
||
{PTI_S3RGBA3, VK_FORMAT_BC2_UNORM_BLOCK},
|
||
{PTI_S3RGBA5, VK_FORMAT_BC3_UNORM_BLOCK},
|
||
};
|
||
unsigned int i;
|
||
VkPhysicalDeviceProperties props;
|
||
|
||
vkGetPhysicalDeviceProperties(vk.gpu, &props);
|
||
|
||
sh_config.texture_maxsize = props.limits.maxImageDimension2D;
|
||
|
||
for (i = 0; i < countof(texfmt); i++)
|
||
{
|
||
unsigned int need = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT | texfmt[i].needextra;
|
||
VkFormatProperties fmt;
|
||
vkGetPhysicalDeviceFormatProperties(vk.gpu, texfmt[i].vulkan, &fmt);
|
||
|
||
if ((fmt.optimalTilingFeatures & need) == need)
|
||
sh_config.texfmt[texfmt[i].pti] = true;
|
||
}
|
||
}
|
||
|
||
//initialise the vulkan instance, context, device, etc.
|
||
qboolean VK_Init(rendererstate_t *info, const char *sysextname, qboolean (*createSurface)(void), void (*dopresent)(struct vkframe *theframe))
|
||
{
|
||
VkQueueFamilyProperties *queueprops;
|
||
VkResult err;
|
||
VkApplicationInfo app;
|
||
VkInstanceCreateInfo inst_info;
|
||
const char *extensions[8];
|
||
qboolean nvglsl = false;
|
||
uint32_t extensions_count = 0;
|
||
extensions[extensions_count++] = sysextname;
|
||
extensions[extensions_count++] = VK_KHR_SURFACE_EXTENSION_NAME;
|
||
if (vk_debug.ival)
|
||
extensions[extensions_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
|
||
|
||
vk.neednewswapchain = true;
|
||
vk.triplebuffer = info->triplebuffer;
|
||
vk.vsync = info->wait;
|
||
vk.dopresent = dopresent?dopresent:VK_DoPresent;
|
||
memset(&sh_config, 0, sizeof(sh_config));
|
||
|
||
|
||
//get second set of pointers...
|
||
#ifdef VK_NO_PROTOTYPES
|
||
if (!vkGetInstanceProcAddr)
|
||
{
|
||
Con_Printf("vkGetInstanceProcAddr is null\n");
|
||
return false;
|
||
}
|
||
#define VKFunc(n) vk##n = (PFN_vk##n)vkGetInstanceProcAddr(VK_NULL_HANDLE, "vk"#n);
|
||
VKInstFuncs
|
||
#undef VKFunc
|
||
#endif
|
||
|
||
|
||
#define ENGINEVERSION 1
|
||
memset(&app, 0, sizeof(app));
|
||
app.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
||
app.pNext = NULL;
|
||
app.pApplicationName = NULL;
|
||
app.applicationVersion = 0;
|
||
app.pEngineName = FULLENGINENAME;
|
||
app.engineVersion = ENGINEVERSION;
|
||
app.apiVersion = VK_MAKE_VERSION(1, 0, 2);
|
||
|
||
memset(&inst_info, 0, sizeof(inst_info));
|
||
inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||
inst_info.pApplicationInfo = &app;
|
||
inst_info.enabledLayerCount = vklayercount;
|
||
inst_info.ppEnabledLayerNames = vklayerlist;
|
||
inst_info.enabledExtensionCount = extensions_count;
|
||
inst_info.ppEnabledExtensionNames = extensions;
|
||
|
||
err = vkCreateInstance(&inst_info, vkallocationcb, &vk.instance);
|
||
switch(err)
|
||
{
|
||
case VK_ERROR_INCOMPATIBLE_DRIVER:
|
||
Con_Printf("VK_ERROR_INCOMPATIBLE_DRIVER: please install an appropriate vulkan driver\n");
|
||
return false;
|
||
case VK_ERROR_EXTENSION_NOT_PRESENT:
|
||
Con_Printf("VK_ERROR_EXTENSION_NOT_PRESENT: something on a system level is probably misconfigured\n");
|
||
{
|
||
uint32_t count, i, j;
|
||
VkExtensionProperties *ext;
|
||
vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
|
||
ext = malloc(sizeof(*ext)*count);
|
||
vkEnumerateInstanceExtensionProperties(NULL, &count, ext);
|
||
for (i = 0; i < extensions_count; i++)
|
||
{
|
||
for (j = 0; j < count; j++)
|
||
{
|
||
if (!strcmp(ext[j].extensionName, extensions[i]))
|
||
break;
|
||
}
|
||
if (j == count)
|
||
Con_Printf("Missing extension: %s\n", extensions[i]);
|
||
}
|
||
free(ext);
|
||
}
|
||
return false;
|
||
case VK_ERROR_LAYER_NOT_PRESENT:
|
||
Con_Printf("VK_ERROR_LAYER_NOT_PRESENT: requested layer is not known/usable\n");
|
||
return false;
|
||
default:
|
||
Con_Printf("Unknown vulkan instance creation error: %x\n", err);
|
||
return false;
|
||
case VK_SUCCESS:
|
||
break;
|
||
}
|
||
|
||
//third set of functions...
|
||
#ifdef VK_NO_PROTOTYPES
|
||
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr(vk.instance, "vkGetInstanceProcAddr");
|
||
#define VKFunc(n) vk##n = (PFN_vk##n)vkGetInstanceProcAddr(vk.instance, "vk"#n);
|
||
VKInst2Funcs
|
||
#undef VKFunc
|
||
#endif
|
||
|
||
//set up debug callbacks
|
||
if (vk_debug.ival)
|
||
{
|
||
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(vk.instance, "vkCreateDebugReportCallbackEXT");
|
||
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(vk.instance, "vkDestroyDebugReportCallbackEXT");
|
||
if (vkCreateDebugReportCallbackEXT && vkDestroyDebugReportCallbackEXT)
|
||
{
|
||
VkDebugReportCallbackCreateInfoEXT dbgCreateInfo;
|
||
memset(&dbgCreateInfo, 0, sizeof(dbgCreateInfo));
|
||
dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
|
||
dbgCreateInfo.pfnCallback = mydebugreportcallback;
|
||
dbgCreateInfo.pUserData = NULL;
|
||
dbgCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT |
|
||
VK_DEBUG_REPORT_WARNING_BIT_EXT |
|
||
/* VK_DEBUG_REPORT_INFORMATION_BIT_EXT | */
|
||
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT |
|
||
VK_DEBUG_REPORT_DEBUG_BIT_EXT;
|
||
vkCreateDebugReportCallbackEXT(vk.instance, &dbgCreateInfo, vkallocationcb, &vk_debugcallback);
|
||
}
|
||
}
|
||
|
||
//create the platform-specific surface
|
||
createSurface();
|
||
|
||
//figure out which gpu we're going to use
|
||
{
|
||
uint32_t gpucount = 0, i;
|
||
uint32_t bestpri = ~0u, pri;
|
||
VkPhysicalDevice *devs;
|
||
vkEnumeratePhysicalDevices(vk.instance, &gpucount, NULL);
|
||
if (!gpucount)
|
||
{
|
||
Con_Printf("vulkan: no devices known!\n");
|
||
return false;
|
||
}
|
||
devs = malloc(sizeof(VkPhysicalDevice)*gpucount);
|
||
vkEnumeratePhysicalDevices(vk.instance, &gpucount, devs);
|
||
for (i = 0; i < gpucount; i++)
|
||
{
|
||
VkPhysicalDeviceProperties props;
|
||
uint32_t j, queue_count;
|
||
vkGetPhysicalDeviceProperties(devs[i], &props);
|
||
vkGetPhysicalDeviceQueueFamilyProperties(devs[i], &queue_count, NULL);
|
||
|
||
for (j = 0; j < queue_count; j++)
|
||
{
|
||
VkBool32 supportsPresent;
|
||
VkAssert(vkGetPhysicalDeviceSurfaceSupportKHR(devs[i], j, vk.surface, &supportsPresent));
|
||
if (supportsPresent)
|
||
break; //okay, this one should be usable
|
||
}
|
||
if (j == queue_count)
|
||
{
|
||
//no queues can present to that surface, so I guess we can't use that device
|
||
Con_DPrintf("vulkan: ignoring device %s as it can't present to window\n", props.deviceName);
|
||
continue;
|
||
}
|
||
|
||
if (!vk.gpu)
|
||
vk.gpu = devs[i];
|
||
switch(props.deviceType)
|
||
{
|
||
default:
|
||
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
|
||
pri = 5;
|
||
break;
|
||
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
|
||
pri = 2;
|
||
break;
|
||
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
|
||
pri = 1;
|
||
break;
|
||
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
|
||
pri = 3;
|
||
break;
|
||
case VK_PHYSICAL_DEVICE_TYPE_CPU:
|
||
pri = 4;
|
||
break;
|
||
}
|
||
if (!Q_strcasecmp(props.deviceName, info->subrenderer))
|
||
pri = 0;
|
||
if (pri < bestpri)
|
||
{
|
||
vk.gpu = devs[i];
|
||
bestpri = pri;
|
||
}
|
||
}
|
||
free(devs);
|
||
|
||
if (bestpri == ~0u)
|
||
{
|
||
Con_Printf("vulkan: unable to pick a usable device\n");
|
||
return false;
|
||
}
|
||
}
|
||
|
||
{
|
||
char *vendor, *type;
|
||
VkPhysicalDeviceProperties props;
|
||
vkGetPhysicalDeviceProperties(vk.gpu, &props);
|
||
|
||
switch(props.vendorID)
|
||
{
|
||
//explicit vendors
|
||
case 0x10001: vendor = "Vivante"; break;
|
||
case 0x10002: vendor = "VeriSilicon"; break;
|
||
|
||
//pci vendor ids
|
||
//there's a lot of pci vendors, some even still exist, but not all of them actually have 3d hardware.
|
||
//many of these probably won't even be used... Oh well.
|
||
//anyway, here's some of the ones that are listed
|
||
case 0x1002: vendor = "AMD"; break;
|
||
case 0x10DE: vendor = "NVIDIA"; break;
|
||
case 0x8086: vendor = "Intel"; break; //cute
|
||
case 0x13B5: vendor = "ARM"; break;
|
||
case 0x5143: vendor = "Qualcomm"; break;
|
||
case 0x1AEE: vendor = "Imagination";break;
|
||
case 0x1957: vendor = "Freescale"; break;
|
||
|
||
case 0x1AE0: vendor = "Google"; break;
|
||
case 0x5333: vendor = "S3"; break;
|
||
case 0xA200: vendor = "NEC"; break;
|
||
case 0x0A5C: vendor = "Broadcom"; break;
|
||
case 0x1131: vendor = "NXP"; break;
|
||
case 0x1099: vendor = "Samsung"; break;
|
||
case 0x10C3: vendor = "Samsung"; break;
|
||
case 0x11E2: vendor = "Samsung"; break;
|
||
case 0x1249: vendor = "Samsung"; break;
|
||
|
||
default: vendor = va("VEND_%x", props.vendorID); break;
|
||
}
|
||
|
||
switch(props.deviceType)
|
||
{
|
||
default:
|
||
case VK_PHYSICAL_DEVICE_TYPE_OTHER: type = "(other)"; break;
|
||
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: type = "integrated"; break;
|
||
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: type = "discrete"; break;
|
||
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: type = "virtual"; break;
|
||
case VK_PHYSICAL_DEVICE_TYPE_CPU: type = "software"; break;
|
||
}
|
||
|
||
Con_Printf("Vulkan %u.%u.%u: %s %s %s (%u.%u.%u)\n", VK_VERSION_MAJOR(props.apiVersion), VK_VERSION_MINOR(props.apiVersion), VK_VERSION_PATCH(props.apiVersion),
|
||
type, vendor, props.deviceName,
|
||
VK_VERSION_MAJOR(props.driverVersion), VK_VERSION_MINOR(props.driverVersion), VK_VERSION_PATCH(props.driverVersion)
|
||
);
|
||
}
|
||
|
||
//figure out which of the device's queue's we're going to use
|
||
{
|
||
uint32_t queue_count, i;
|
||
vkGetPhysicalDeviceQueueFamilyProperties(vk.gpu, &queue_count, NULL);
|
||
queueprops = malloc(sizeof(VkQueueFamilyProperties)*queue_count); //Oh how I wish I was able to use C99.
|
||
vkGetPhysicalDeviceQueueFamilyProperties(vk.gpu, &queue_count, queueprops);
|
||
|
||
vk.queuefam[0] = ~0u;
|
||
vk.queuefam[1] = ~0u;
|
||
vk.queuenum[0] = 0;
|
||
vk.queuenum[1] = 0;
|
||
|
||
/*
|
||
//try to find a 'dedicated' present queue
|
||
for (i = 0; i < queue_count; i++)
|
||
{
|
||
VkBool32 supportsPresent = FALSE;
|
||
VkAssert(vkGetPhysicalDeviceSurfaceSupportKHR(vk.gpu, i, vk.surface, &supportsPresent));
|
||
|
||
if (supportsPresent && !(queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT))
|
||
{
|
||
vk.queuefam[1] = i;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (vk.queuefam[1] != ~0u)
|
||
{ //try to find a good graphics queue
|
||
for (i = 0; i < queue_count; i++)
|
||
{
|
||
if (queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||
{
|
||
vk.queuefam[0] = i;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else*/
|
||
{
|
||
for (i = 0; i < queue_count; i++)
|
||
{
|
||
VkBool32 supportsPresent;
|
||
VkAssert(vkGetPhysicalDeviceSurfaceSupportKHR(vk.gpu, i, vk.surface, &supportsPresent));
|
||
|
||
if ((queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && supportsPresent)
|
||
{
|
||
vk.queuefam[0] = i;
|
||
vk.queuefam[1] = i;
|
||
break;
|
||
}
|
||
else if (vk.queuefam[0] == ~0u && (queueprops[i].queueFlags & VK_QUEUE_GRAPHICS_BIT))
|
||
vk.queuefam[0] = i;
|
||
else if (vk.queuefam[1] == ~0u && supportsPresent)
|
||
vk.queuefam[1] = i;
|
||
}
|
||
}
|
||
|
||
|
||
if (vk.queuefam[0] == ~0u || vk.queuefam[1] == ~0u)
|
||
{
|
||
free(queueprops);
|
||
Con_Printf("unable to find suitable queues\n");
|
||
return false;
|
||
}
|
||
}
|
||
|
||
{
|
||
uint32_t extcount = 0;
|
||
VkExtensionProperties *ext;
|
||
vkEnumerateDeviceExtensionProperties(vk.gpu, NULL, &extcount, NULL);
|
||
ext = malloc(sizeof(*ext)*extcount);
|
||
vkEnumerateDeviceExtensionProperties(vk.gpu, NULL, &extcount, ext);
|
||
while (extcount --> 0)
|
||
{
|
||
if (!strcmp(ext[extcount].extensionName, VK_NV_GLSL_SHADER_EXTENSION_NAME))
|
||
nvglsl = !!vk_loadglsl.ival;
|
||
}
|
||
free(ext);
|
||
|
||
if (nvglsl)
|
||
Con_Printf("Using %s.\n", VK_NV_GLSL_SHADER_EXTENSION_NAME);
|
||
else if (vk_loadglsl.ival)
|
||
Con_Printf("unable to enable %s extension. direct use of glsl is not supported.\n", VK_NV_GLSL_SHADER_EXTENSION_NAME);
|
||
}
|
||
{
|
||
const char *devextensions[8];
|
||
size_t numdevextensions = 0;
|
||
float queue_priorities[2] = {0.8, 1.0};
|
||
VkDeviceQueueCreateInfo queueinf[2] = {{VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO},{VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO}};
|
||
VkDeviceCreateInfo devinf = {VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO};
|
||
|
||
devextensions[numdevextensions++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
|
||
if (nvglsl)
|
||
devextensions[numdevextensions++] = VK_NV_GLSL_SHADER_EXTENSION_NAME;
|
||
|
||
|
||
queueinf[0].pNext = NULL;
|
||
queueinf[0].queueFamilyIndex = vk.queuefam[0];
|
||
queueinf[0].queueCount = 1;
|
||
queueinf[0].pQueuePriorities = &queue_priorities[0];
|
||
queueinf[1].pNext = NULL;
|
||
queueinf[1].queueFamilyIndex = vk.queuefam[1];
|
||
queueinf[1].queueCount = 1;
|
||
queueinf[1].pQueuePriorities = &queue_priorities[1];
|
||
|
||
if (vk.queuefam[0] == vk.queuefam[1])
|
||
{
|
||
devinf.queueCreateInfoCount = 1;
|
||
|
||
if (queueprops[queueinf[0].queueFamilyIndex].queueCount >= 2 && vk_dualqueue.ival)
|
||
{
|
||
queueinf[0].queueCount = 2;
|
||
vk.queuenum[1] = 1;
|
||
Con_DPrintf("Using duel queue\n");
|
||
}
|
||
else
|
||
{
|
||
queueinf[0].queueCount = 1;
|
||
vk.dopresent = VK_DoPresent; //can't split submit+present onto different queues, so do these on a single thread.
|
||
Con_DPrintf("Using single queue\n");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
devinf.queueCreateInfoCount = 2;
|
||
Con_DPrintf("Using separate queue families\n");
|
||
}
|
||
|
||
free(queueprops);
|
||
|
||
devinf.pQueueCreateInfos = queueinf;
|
||
devinf.enabledLayerCount = vklayercount;
|
||
devinf.ppEnabledLayerNames = vklayerlist;
|
||
devinf.enabledExtensionCount = numdevextensions;
|
||
devinf.ppEnabledExtensionNames = devextensions;
|
||
devinf.pEnabledFeatures = NULL;
|
||
|
||
err = vkCreateDevice(vk.gpu, &devinf, NULL, &vk.device);
|
||
switch(err)
|
||
{
|
||
case VK_ERROR_INCOMPATIBLE_DRIVER:
|
||
Con_Printf("VK_ERROR_INCOMPATIBLE_DRIVER: please install an appropriate vulkan driver\n");
|
||
return false;
|
||
case VK_ERROR_EXTENSION_NOT_PRESENT:
|
||
Con_Printf("VK_ERROR_EXTENSION_NOT_PRESENT: something on a system level is probably misconfigured\n");
|
||
return false;
|
||
default:
|
||
Con_Printf("Unknown vulkan device creation error: %x\n", err);
|
||
return false;
|
||
case VK_SUCCESS:
|
||
break;
|
||
}
|
||
}
|
||
|
||
#ifdef VK_NO_PROTOTYPES
|
||
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetInstanceProcAddr(vk.instance, "vkGetDeviceProcAddr");
|
||
#define VKFunc(n) vk##n = (PFN_vk##n)vkGetDeviceProcAddr(vk.device, "vk"#n);
|
||
VKDevFuncs
|
||
#undef VKFunc
|
||
#endif
|
||
|
||
vkGetDeviceQueue(vk.device, vk.queuefam[0], vk.queuenum[0], &vk.queue_render);
|
||
vkGetDeviceQueue(vk.device, vk.queuefam[1], vk.queuenum[1], &vk.queue_present);
|
||
|
||
|
||
vkGetPhysicalDeviceMemoryProperties(vk.gpu, &vk.memory_properties);
|
||
|
||
{
|
||
VkCommandPoolCreateInfo cpci = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
|
||
cpci.queueFamilyIndex = vk.queuefam[0];
|
||
cpci.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT|VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||
VkAssert(vkCreateCommandPool(vk.device, &cpci, vkallocationcb, &vk.cmdpool));
|
||
}
|
||
|
||
|
||
sh_config.progpath = NULL;
|
||
sh_config.blobpath = "spirv";
|
||
sh_config.shadernamefmt = NULL;//".spv";
|
||
|
||
if (nvglsl)
|
||
{
|
||
sh_config.progpath = "glsl/%s.glsl";
|
||
sh_config.shadernamefmt = "%s_glsl";
|
||
}
|
||
|
||
sh_config.progs_supported = true;
|
||
sh_config.progs_required = true;
|
||
sh_config.minver = -1;
|
||
sh_config.maxver = -1;
|
||
|
||
sh_config.texture_maxsize = 4096; //must be at least 4096, FIXME: query this properly
|
||
sh_config.texture_non_power_of_two = true; //is this always true?
|
||
sh_config.texture_non_power_of_two_pic = true; //probably true...
|
||
sh_config.npot_rounddown = false;
|
||
sh_config.tex_env_combine = false; //fixme: figure out what this means...
|
||
sh_config.nv_tex_env_combine4 = false; //fixme: figure out what this means...
|
||
sh_config.env_add = false; //fixme: figure out what this means...
|
||
|
||
sh_config.can_mipcap = true;
|
||
|
||
VK_CheckTextureFormats();
|
||
|
||
|
||
sh_config.pDeleteProg = NULL;
|
||
sh_config.pLoadBlob = NULL;
|
||
if (nvglsl)
|
||
sh_config.pCreateProgram = VK_LoadGLSL;
|
||
else
|
||
sh_config.pCreateProgram = NULL;
|
||
sh_config.pValidateProgram = NULL;
|
||
sh_config.pProgAutoFields = NULL;
|
||
|
||
if (sh_config.texfmt[PTI_DEPTH32])
|
||
vk.depthformat = VK_FORMAT_D32_SFLOAT;
|
||
else if (sh_config.texfmt[PTI_DEPTH24])
|
||
vk.depthformat = VK_FORMAT_X8_D24_UNORM_PACK32;
|
||
else if (sh_config.texfmt[PTI_DEPTH24_8])
|
||
vk.depthformat = VK_FORMAT_D24_UNORM_S8_UINT;
|
||
else //16bit depth is guarenteed in vulkan
|
||
vk.depthformat = VK_FORMAT_D16_UNORM;
|
||
|
||
vk.submitcondition = Sys_CreateConditional();
|
||
|
||
{
|
||
VkPipelineCacheCreateInfo pci = {VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO};
|
||
qofs_t size = 0;
|
||
pci.pInitialData = FS_MallocFile("vulkan.pcache", FS_ROOT, &size);
|
||
pci.initialDataSize = size;
|
||
VkAssert(vkCreatePipelineCache(vk.device, &pci, vkallocationcb, &vk.pipelinecache));
|
||
FS_FreeFile((void*)pci.pInitialData);
|
||
}
|
||
|
||
if (VK_CreateSwapChain())
|
||
{
|
||
vk.neednewswapchain = false;
|
||
|
||
if (vk_submissionthread.ival || !*vk_submissionthread.string)
|
||
{
|
||
vk.submitthread = Sys_CreateThread("vksubmission", VK_Submit_Thread, NULL, THREADP_HIGHEST, 0);
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
void VK_Shutdown(void)
|
||
{
|
||
uint32_t i;
|
||
|
||
VK_DestroySwapChain();
|
||
|
||
for (i = 0; i < countof(postproc); i++)
|
||
VKBE_RT_Gen(&postproc[i], 0, 0, false);
|
||
VKBE_RT_Gen_Cube(&vk_rt_cubemap, 0, false);
|
||
VK_R_BloomShutdown();
|
||
|
||
if (vk.cmdpool)
|
||
vkDestroyCommandPool(vk.device, vk.cmdpool, vkallocationcb);
|
||
VK_DestroyRenderPass();
|
||
|
||
if (vk.pipelinecache)
|
||
{
|
||
size_t size;
|
||
if (VK_SUCCESS == vkGetPipelineCacheData(vk.device, vk.pipelinecache, &size, NULL))
|
||
{
|
||
void *ptr = Z_Malloc(size); //valgrind says nvidia isn't initialising this.
|
||
if (VK_SUCCESS == vkGetPipelineCacheData(vk.device, vk.pipelinecache, &size, ptr))
|
||
FS_WriteFile("vulkan.pcache", ptr, size, FS_ROOT);
|
||
Z_Free(ptr);
|
||
}
|
||
vkDestroyPipelineCache(vk.device, vk.pipelinecache, vkallocationcb);
|
||
}
|
||
|
||
if (vk.device)
|
||
vkDestroyDevice(vk.device, vkallocationcb);
|
||
if (vk_debugcallback)
|
||
{
|
||
vkDestroyDebugReportCallbackEXT(vk.instance, vk_debugcallback, vkallocationcb);
|
||
vk_debugcallback = VK_NULL_HANDLE;
|
||
}
|
||
|
||
if (vk.surface)
|
||
vkDestroySurfaceKHR(vk.instance, vk.surface, vkallocationcb);
|
||
if (vk.instance)
|
||
vkDestroyInstance(vk.instance, vkallocationcb);
|
||
if (vk.submitcondition)
|
||
Sys_DestroyConditional(vk.submitcondition);
|
||
|
||
memset(&vk, 0, sizeof(vk));
|
||
qrenderer = QR_NONE;
|
||
|
||
#ifdef VK_NO_PROTOTYPES
|
||
#define VKFunc(n) vk##n = NULL;
|
||
VKFuncs
|
||
#undef VKFunc
|
||
#endif
|
||
|
||
}
|
||
#endif
|