.. |
botlib.h
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This might be handy,
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2005-10-04 19:28:31 +00:00 |
net_preparse.c
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more stuff broken
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2008-11-28 20:34:51 +00:00 |
pr_cmds.c
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Fixed up some EXT_CSQC expectations.
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2009-07-18 20:46:42 +00:00 |
pr_q1qvm.c
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Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay.
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2009-07-19 20:43:07 +00:00 |
progdefs.h
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Multiple minor cleanups. Chunks of dead code removed.
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2009-06-21 17:45:33 +00:00 |
progs.h
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Updated QVM apiFixed up some of the slowness in the sky/water warping code.
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2009-07-14 23:42:54 +00:00 |
q2game.h
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
q3g_public.h
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
qwsvdef.h
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Removed unused cachedir variable.
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2005-08-03 21:48:18 +00:00 |
savegame.c
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Ensure paths exist when saving games.
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2009-08-29 15:09:35 +00:00 |
server.h
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Updated QVM apiFixed up some of the slowness in the sky/water warping code.
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2009-07-14 23:42:54 +00:00 |
sv_ccmds.c
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Should boost q3 server stability slightly, by not sending so many gibberish wrong-protocol packets.
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2009-08-29 13:41:22 +00:00 |
sv_chat.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
sv_demo.c
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mvdplay disabled. See who notices before it's finally removed totally.
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2006-03-14 01:12:17 +00:00 |
sv_ents.c
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Fixed an old id bug. Slow moving objects will now always delta properly, instead of sticking.
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2009-07-18 20:14:10 +00:00 |
sv_init.c
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destroy software rendering and break everything (and that won't be all!)
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2009-07-16 22:06:59 +00:00 |
sv_main.c
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Well that was a stupid bug. Allocate frames for the correct client type, instead of q1.
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2009-08-08 12:42:12 +00:00 |
sv_master.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
sv_move.c
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Added support for q1-like qvms (mvdsv style). only tested with ktx so disabled by default for now, couple of related cleanups too
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2007-09-02 19:55:17 +00:00 |
sv_mvd.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
sv_nchan.c
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Fixed mvd playback as correctly as I can think how.
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2006-01-28 19:04:13 +00:00 |
sv_phys.c
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My monthly commit. I wonder what I broke.
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2009-03-03 01:52:30 +00:00 |
sv_rankin.c
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Use -DCLANG with clang (sv_rankin.c hotfix), Makefile cleanup (cleaner filenames) and -D_SDL added to the
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2009-06-08 08:10:32 +00:00 |
sv_send.c
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Don't crash when clients disconnect, kthx.
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2009-09-08 14:52:32 +00:00 |
sv_sys_unix.c
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Stuff should compile a little better with GCC now.
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2009-04-02 22:25:54 +00:00 |
sv_sys_win.c
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don't flash when already the active window
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2009-04-18 23:48:35 +00:00 |
sv_user.c
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Use the correct field names for prydon cursor.
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2009-08-29 15:08:39 +00:00 |
svhl_game.c
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Should be a bit less crashy and actually able to compile.
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2009-07-17 18:55:50 +00:00 |
svhl_gcapi.h
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
svhl_phys.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
svhl_world.c
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
svmodel.c
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Minor update...
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2008-11-09 22:29:28 +00:00 |
svq2_ents.c
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Multiple minor cleanups. Chunks of dead code removed.
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2009-06-21 17:45:33 +00:00 |
svq2_game.c
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Warning message bugfix.
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2009-10-06 00:37:47 +00:00 |
svq3_game.c
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Cleaned up GL a minor amount more.
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2009-07-25 11:05:06 +00:00 |
win_mysql.c
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mysql includes and libmysql.dll loader code for win32
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2008-04-14 07:47:30 +00:00 |
win_mysql.h
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mysql includes and libmysql.dll loader code for win32
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2008-04-14 07:47:30 +00:00 |
world.c
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Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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2009-04-06 00:34:32 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |