fteqw/engine/gl
2023-08-12 13:59:55 +01:00
..
gl_alias.c Hexen2 has fewer player colours for the user to select from (0-10 instead of 0-13). Don't glitch if they pick something invalid. 2023-08-12 13:59:55 +01:00
gl_backend.c A bit of a code cleanup, change a couple of prints. 2023-01-09 05:15:31 +00:00
gl_bloom.c
gl_draw.c
gl_draw.h
gl_font.c Make use of fontconfig where detected by cmake, to avoid having to make sense of the system's font directory mess. 2023-08-12 13:59:54 +01:00
gl_heightmap.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
gl_hlmdl.c
gl_model.c Cvar description tweaks. 2023-04-17 03:58:21 +01:00
gl_model.h
gl_ngraph.c Make the frametime graph a bit more pretty. 2022-07-28 02:17:45 +00:00
gl_rlight.c Fix vulkan renderer's rt spotlights (both shadows and spinning). 2023-01-09 05:14:09 +00:00
gl_rmain.c Remove NaCl code (#190) 2023-07-01 15:20:13 -07:00
gl_rmisc.c
gl_rsurf.c
gl_screen.c Be more verbose in the case of hardware errors, in case OMC has that issue again. 2023-01-09 05:11:45 +00:00
gl_shader.c Include audio mixer timings in r_speeds 2. 2023-04-17 03:58:21 +01:00
gl_shadow.c Fix compilation of the 'nocompat' build config. 2023-06-23 15:06:54 -07:00
gl_terrain.h csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
gl_vidcocoa.m
gl_vidcommon.c Remove NaCl code (#190) 2023-07-01 15:20:13 -07:00
gl_viddroid.c
gl_videgl.c Fix up some minor portability issues. 2023-04-17 03:58:20 +01:00
gl_videgl.h
gl_vidlinuxglx.c Tweaks for the flatpak builds. 2023-08-12 13:59:54 +01:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c Remove NPFTE preprocessor stuff 2023-07-09 20:41:24 +02:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
gl_vidtinyglstubs.c
gl_vidwayland.c
gl_warp.c Add more descriptions for CVARs (#201) 2023-07-29 17:04:47 -07:00
gl_warp_sin.h
glmod_doom.c
glquake.h Remove NaCl code (#190) 2023-07-01 15:20:13 -07:00
glsupp.h
ltface.c
model_hl.h
r_bishaders.h Fix vulkan renderer's rt spotlights (both shadows and spinning). 2023-01-09 05:14:09 +00:00
shader.h Add halfrate shading to the vulkan renderer, where supported by headers+drivers. Fonts are exempt. 2023-04-17 03:58:20 +01:00