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gl_alias.c
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Hexen2 has fewer player colours for the user to select from (0-10 instead of 0-13). Don't glitch if they pick something invalid.
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2023-08-12 13:59:55 +01:00 |
gl_backend.c
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A bit of a code cleanup, change a couple of prints.
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2023-01-09 05:15:31 +00:00 |
gl_bloom.c
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gl_draw.c
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gl_draw.h
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gl_font.c
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Make use of fontconfig where detected by cmake, to avoid having to make sense of the system's font directory mess.
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2023-08-12 13:59:54 +01:00 |
gl_heightmap.c
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Attempt to do a better job at internationaliation.
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2023-08-12 13:59:55 +01:00 |
gl_hlmdl.c
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gl_model.c
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Cvar description tweaks.
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2023-04-17 03:58:21 +01:00 |
gl_model.h
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gl_ngraph.c
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Make the frametime graph a bit more pretty.
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2022-07-28 02:17:45 +00:00 |
gl_rlight.c
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Fix vulkan renderer's rt spotlights (both shadows and spinning).
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2023-01-09 05:14:09 +00:00 |
gl_rmain.c
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Remove NaCl code (#190)
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2023-07-01 15:20:13 -07:00 |
gl_rmisc.c
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gl_rsurf.c
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gl_screen.c
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Be more verbose in the case of hardware errors, in case OMC has that issue again.
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2023-01-09 05:11:45 +00:00 |
gl_shader.c
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Include audio mixer timings in r_speeds 2.
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2023-04-17 03:58:21 +01:00 |
gl_shadow.c
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Fix compilation of the 'nocompat' build config.
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2023-06-23 15:06:54 -07:00 |
gl_terrain.h
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csaddon can now create/edit patches.
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2023-04-17 03:58:21 +01:00 |
gl_vidcocoa.m
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gl_vidcommon.c
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Remove NaCl code (#190)
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2023-07-01 15:20:13 -07:00 |
gl_viddroid.c
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gl_videgl.c
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Fix up some minor portability issues.
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2023-04-17 03:58:20 +01:00 |
gl_videgl.h
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gl_vidlinuxglx.c
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Tweaks for the flatpak builds.
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2023-08-12 13:59:54 +01:00 |
gl_vidmacos.c
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gl_vidmorphos.c
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gl_vidnt.c
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Remove NPFTE preprocessor stuff
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2023-07-09 20:41:24 +02:00 |
gl_vidnull.c
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gl_vidrpi.c
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gl_vidsdl.c
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Messing around with flatpak.
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2023-04-17 03:58:21 +01:00 |
gl_vidtinyglstubs.c
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gl_vidwayland.c
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gl_warp.c
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Add more descriptions for CVARs (#201)
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2023-07-29 17:04:47 -07:00 |
gl_warp_sin.h
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glmod_doom.c
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glquake.h
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Remove NaCl code (#190)
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2023-07-01 15:20:13 -07:00 |
glsupp.h
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ltface.c
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model_hl.h
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r_bishaders.h
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Fix vulkan renderer's rt spotlights (both shadows and spinning).
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2023-01-09 05:14:09 +00:00 |
shader.h
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Add halfrate shading to the vulkan renderer, where supported by headers+drivers. Fonts are exempt.
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2023-04-17 03:58:20 +01:00 |