mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 14:12:25 +00:00
244c08ad04
Also tweeked video code to remove 6 dead sw-only functions. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
218 lines
8.3 KiB
C
218 lines
8.3 KiB
C
//These are defined later in the source tree. This file should probably be moved to a later spot.
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struct progfuncs_s;
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struct globalvars_s;
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struct texture_s;
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#ifdef HALFLIFEMODELS
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#define MAX_BONE_CONTROLLERS 5
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#endif
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#define FST_BASE 0 //base frames
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#define FS_REG 1 //regular frames
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#define FS_COUNT 2 //regular frames
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typedef struct {
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struct {
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int frame[2];
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float frametime[2];
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float lerpfrac;
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#ifdef HALFLIFEMODELS
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float subblendfrac; //hl models are weird
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#endif
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int endbone;
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} g[2];
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float *bonestate;
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int bonecount;
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#ifdef HALFLIFEMODELS
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float bonecontrols[MAX_BONE_CONTROLLERS]; //hl special bone controllers
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#endif
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} framestate_t;
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//function prototypes
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#if defined(SERVERONLY)
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#define qrenderer QR_NONE
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#define FNC(n) (n) //FNC is defined as 'pointer if client build, direct if dedicated server'
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#define Mod_SkinForName Mod_SkinNumForName
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#define Mod_FrameForName Mod_FrameNumForName
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#define Mod_GetFrameDuration Mod_FrameDuration
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#else
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#define FNC(n) (*n)
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extern r_qrenderer_t qrenderer;
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extern char *q_renderername;
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extern mpic_t *(*Draw_SafePicFromWad) (char *name);
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extern mpic_t *(*Draw_SafeCachePic) (char *path);
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extern void (*Draw_Init) (void);
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extern void (*Draw_TinyCharacter) (int x, int y, unsigned int num);
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extern void (*Draw_Crosshair) (void);
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extern void (*Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
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extern void (*Draw_SubPic) (int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight);
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extern void (*Draw_TransPicTranslate) (int x, int y, int width, int height, qbyte *image, qbyte *translation);
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extern void (*Draw_ConsoleBackground) (int firstline, int lastline, qboolean forceopaque);
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extern void (*Draw_EditorBackground) (void);
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extern void (*Draw_TileClear) (int x, int y, int w, int h);
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extern void (*Draw_Fill) (int x, int y, int w, int h, unsigned int c);
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extern void (*Draw_FillRGB) (int x, int y, int w, int h, float r, float g, float b);
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extern void (*Draw_FadeScreen) (void);
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extern void (*Draw_BeginDisc) (void);
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extern void (*Draw_EndDisc) (void);
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extern qboolean (*Draw_IsCached) (char *picname); //can be null
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extern void (*Draw_Image) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic); //gl-style scaled/coloured/subpic
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extern void (*Draw_ImageColours) (float r, float g, float b, float a);
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void R2D_FillBlock(int x, int y, int w, int h);
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#define Draw_FillBlock R2D_FillBlock
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extern void (*R_Init) (void);
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extern void (*R_DeInit) (void);
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extern void (*R_RenderView) (void); // must set r_refdef first
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extern void (*R_NewMap) (void);
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extern void (*R_PreNewMap) (void);
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extern int (*R_LightPoint) (vec3_t point);
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extern void (*R_PushDlights) (void);
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extern void (*R_AddStain) (vec3_t org, float red, float green, float blue, float radius);
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extern void (*R_LessenStains) (void);
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extern qboolean (*VID_Init) (rendererstate_t *info, unsigned char *palette);
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extern void (*VID_DeInit) (void);
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extern void (*VID_SetPalette) (unsigned char *palette);
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extern void (*VID_ShiftPalette) (unsigned char *palette);
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extern char *(*VID_GetRGBInfo) (int prepad, int *truevidwidth, int *truevidheight);
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extern void (*VID_SetWindowCaption) (char *msg);
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extern void SCR_Init (void);
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extern void SCR_DeInit (void);
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extern void (*SCR_UpdateScreen) (void);
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extern void SCR_BeginLoadingPlaque (void);
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extern void SCR_EndLoadingPlaque (void);
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extern void SCR_DrawConsole (qboolean noback);
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extern void SCR_SetUpToDrawConsole (void);
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extern void SCR_EraseCenterString (void);
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extern void SCR_CenterPrint (int pnum, char *str, qboolean skipgamecode);
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void R_DrawTextField(int x, int y, int w, int h, char *text, unsigned int defaultmask, unsigned int fieldflags);
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#define CPRINT_BALIGN (1<<0) //B
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#define CPRINT_TALIGN (1<<1) //T
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#define CPRINT_LALIGN (1<<2) //L
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#define CPRINT_RALIGN (1<<3) //R
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#define CPRINT_BACKGROUND (1<<4) //P
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#define CPRINT_OBITUARTY (1<<16) //O (show at 2/3rds from top)
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#define CPRINT_PERSIST (1<<17) //P (doesn't time out)
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#define CPRINT_TYPEWRITER (1<<18) // (char at a time)
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#endif
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extern void FNC(Mod_Init) (void);
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extern void FNC(Mod_ClearAll) (void);
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extern struct model_s *FNC(Mod_ForName) (char *name, qboolean crash);
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extern struct model_s *FNC(Mod_FindName) (char *name);
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extern void *FNC(Mod_Extradata) (struct model_s *mod); // handles caching
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extern void FNC(Mod_TouchModel) (char *name);
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extern void FNC(Mod_NowLoadExternal) (void);
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extern void FNC(Mod_Think) (void);
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extern int FNC(Mod_SkinForName) (struct model_s *model, char *name);
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extern int FNC(Mod_FrameForName) (struct model_s *model, char *name);
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extern float FNC(Mod_GetFrameDuration) (struct model_s *model, int framenum);
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#undef FNC
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extern qboolean Mod_GetTag (struct model_s *model, int tagnum, framestate_t *framestate, float *transforms);
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extern int Mod_TagNumForName (struct model_s *model, char *name);
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int Mod_GetNumBones(struct model_s *model, qboolean allowtags);
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int Mod_GetBoneRelations(struct model_s *model, int firstbone, int lastbone, framestate_t *fstate, float *result);
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int Mod_GetBoneParent(struct model_s *model, int bonenum);
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char *Mod_GetBoneName(struct model_s *model, int bonenum);
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void Draw_FunString(int x, int y, const void *str);
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void Draw_AltFunString(int x, int y, const void *str);
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void Draw_FunStringWidth(int x, int y, const void *str, int width);
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#ifdef SERVERONLY
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#define Mod_Q1LeafPVS Mod_LeafPVS
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// qbyte *Mod_LeafPVS (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
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#endif
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typedef struct rendererinfo_s {
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char *description;
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char *name[4];
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r_qrenderer_t rtype;
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mpic_t *(*Draw_SafePicFromWad) (char *name);
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mpic_t *(*Draw_SafeCachePic) (char *path);
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void (*Draw_Init) (void);
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void (*Draw_Shutdown) (void);
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void (*Draw_Crosshair) (void);
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void (*Draw_ScalePic) (int x, int y, int width, int height, mpic_t *pic);
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void (*Draw_SubPic) (int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight);
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void (*Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *pic, qbyte *translation);
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void (*Draw_ConsoleBackground) (int firstline, int lastline, qboolean forceopaque);
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void (*Draw_EditorBackground) (void);
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void (*Draw_TileClear) (int x, int y, int w, int h);
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void (*Draw_Fill) (int x, int y, int w, int h, unsigned int c);
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void (*Draw_FillRGB) (int x, int y, int w, int h, float r, float g, float b);
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void (*Draw_FadeScreen) (void);
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void (*Draw_BeginDisc) (void);
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void (*Draw_EndDisc) (void);
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void (*Draw_Image) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic); //gl-style scaled/coloured/subpic
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void (*Draw_ImageColours) (float r, float g, float b, float a);
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void (*R_Init) (void);
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void (*R_DeInit) (void);
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void (*R_RenderView) (void); // must set r_refdef first
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void (*R_NewMap) (void);
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void (*R_PreNewMap) (void);
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int (*R_LightPoint) (vec3_t point);
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void (*R_PushDlights) (void);
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void (*R_AddStain) (vec3_t org, float red, float green, float blue, float radius);
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void (*R_LessenStains) (void);
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void (*Mod_Init) (void);
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void (*Mod_ClearAll) (void);
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struct model_s *(*Mod_ForName) (char *name, qboolean crash);
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struct model_s *(*Mod_FindName) (char *name);
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void *(*Mod_Extradata) (struct model_s *mod); // handles caching
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void (*Mod_TouchModel) (char *name);
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void (*Mod_NowLoadExternal) (void);
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void (*Mod_Think) (void);
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qboolean (*Mod_GetTag) (struct model_s *model, int tagnum, framestate_t *fstate, float *result);
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int (*Mod_TagNumForName) (struct model_s *model, char *name);
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int (*Mod_SkinForName) (struct model_s *model, char *name);
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int (*Mod_FrameForName) (struct model_s *model, char *name);
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float (*Mod_GetFrameDuration) (struct model_s *model, int frame);
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qboolean (*VID_Init) (rendererstate_t *info, unsigned char *palette);
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void (*VID_DeInit) (void);
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void (*VID_SetPalette) (unsigned char *palette);
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void (*VID_ShiftPalette) (unsigned char *palette);
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char *(*VID_GetRGBInfo) (int prepad, int *truevidwidth, int *truevidheight);
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void (*VID_SetWindowCaption) (char *msg);
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void (*SCR_UpdateScreen) (void);
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char *alignment;
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} rendererinfo_t;
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