mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
8ae45223dc
Some memory leaks fixed. latency with the nq protocol over loopback is much reduced. Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
330 lines
8.2 KiB
C
330 lines
8.2 KiB
C
#include "quakedef.h"
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#include <jni.h>
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extern qboolean mouse_active;
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cvar_t m_filter = CVARF("m_filter", "0", CVAR_ARCHIVE);
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cvar_t m_strafeonleft = CVARFD("m_strafeonleft", "1", CVAR_ARCHIVE, "If 1, touching the right half of the touchscreen will strafe/move, while the left side will turn.");
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cvar_t m_fatpressthreshold = CVARFD("m_fatpressthreshold", "0.5", CVAR_ARCHIVE, "How fat your thumb has to be to register a fat press.");
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cvar_t m_slidethreshold = CVARFD("m_slidethreshold", "5", CVAR_ARCHIVE, "How far your finger needs to move to be considered a slide event.");
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extern cvar_t _windowed_mouse;
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int mousecursor_x, mousecursor_y; /*absolute position*/
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extern int mousemove_x, mousemove_y;
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static float mouse_x, mouse_y;
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static float mousestrafe_x, mousestrafe_y;
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static float old_mouse_x, old_mouse_y; /*for smoothing*/
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#define EVENTQUEUELENGTH 128
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struct eventlist_s
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{
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enum
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{
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IEV_KEYDOWN,
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IEV_KEYRELEASE,
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IEV_MOUSEABS
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} type;
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int devid;
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union
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{
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struct
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{
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float x, y;
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float tsize; //the size of the touch
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} mouse;
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struct
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{
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int scancode, unicode;
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} keyboard;
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};
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} eventlist[EVENTQUEUELENGTH];
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volatile int events_avail; /*volatile to make sure the cc doesn't try leaving these cached in a register*/
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volatile int events_used;
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static struct eventlist_s *in_newevent(void)
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{
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if (events_avail >= events_used + EVENTQUEUELENGTH)
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return NULL;
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return &eventlist[events_avail & (EVENTQUEUELENGTH-1)];
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}
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static void in_finishevent(void)
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{
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events_avail++;
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}
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#define MAXPOINTERS 8
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struct
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{
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vec2_t oldpos;
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vec2_t downpos;
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float movedist;
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vec2_t move;
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int down;
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} ptr[MAXPOINTERS];
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void IN_Shutdown(void)
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{
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}
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void IN_ReInit()
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{
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}
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void IN_Init(void)
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{
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Cvar_Register (&m_filter, "input controls");
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Cvar_Register (&m_strafeonleft, "input controls");
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Cvar_Register (&m_fatpressthreshold, "input controls");
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Cvar_Register (&m_slidethreshold, "input controls");
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}
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/*on android, each 'pointer' is a separate touch location*/
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void IN_Commands(void)
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{
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struct eventlist_s *ev;
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while (events_used != events_avail)
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{
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ev = &eventlist[events_used & (EVENTQUEUELENGTH-1)];
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switch(ev->type)
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{
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case IEV_KEYDOWN:
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case IEV_KEYRELEASE:
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if (ev->keyboard.scancode == K_MOUSE1 && ev->devid < MAXPOINTERS)
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{
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if (Key_MouseShouldBeFree())
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ptr[ev->devid].down = 0;
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else
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{
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if (ev->type == IEV_KEYDOWN)
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{
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ptr[ev->devid].down = 1;
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ptr[ev->devid].movedist = 0;
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ptr[ev->devid].downpos[0] = ptr[ev->devid].oldpos[0];
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ptr[ev->devid].downpos[1] = ptr[ev->devid].oldpos[1];
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ptr[ev->devid].move[0] = 0;
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ptr[ev->devid].move[1] = 0;
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if (ev->mouse.tsize > m_fatpressthreshold.value)
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{
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int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
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Key_Event(ev->devid, key, 0, true);
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ptr[ev->devid].down = 2;
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}
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}
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else
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{
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if (ptr[ev->devid].down > 1)
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{
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int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
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Key_Event(ev->devid, key, 0, false);
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ptr[ev->devid].down = 1;
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}
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if (ptr[ev->devid].down)
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{
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if (ptr[ev->devid].movedist < m_slidethreshold.value)
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{
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/*if its on the right, make it a mouse2*/
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int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
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Key_Event(ev->devid, key, 0, true);
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Key_Event(ev->devid, key, 0, false);
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}
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}
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ptr[ev->devid].down = 0;
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}
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break;
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}
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}
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Key_Event(ev->devid, ev->keyboard.scancode, ev->keyboard.unicode, ev->type == IEV_KEYDOWN);
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break;
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case IEV_MOUSEABS:
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/*mouse cursors only really work with one pointer*/
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if (ev->devid == 0)
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{
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float fl;
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fl = ev->mouse.x * vid.width / vid.pixelwidth;
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mousecursor_x = bound(0, fl, vid.width-1);
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fl = ev->mouse.y * vid.height / vid.pixelheight;
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mousecursor_y = bound(0, fl, vid.height-1);
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}
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if (ev->devid < MAXPOINTERS)
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{
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ptr[ev->devid].move[0] += ev->mouse.x - ptr[ev->devid].oldpos[0];
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ptr[ev->devid].move[1] += ev->mouse.y - ptr[ev->devid].oldpos[1];
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ptr[ev->devid].movedist += fabs(ev->mouse.x - ptr[ev->devid].oldpos[0]) + fabs(ev->mouse.y - ptr[ev->devid].oldpos[1]);
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ptr[ev->devid].oldpos[0] = ev->mouse.x;
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ptr[ev->devid].oldpos[1] = ev->mouse.y;
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if (ptr[ev->devid].down > 1 && ev->mouse.tsize < m_fatpressthreshold.value)
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{
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int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
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Key_Event(ev->devid, key, 0, false);
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ptr[ev->devid].down = 1;
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}
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if (ptr[ev->devid].down == 1 && ev->mouse.tsize > m_fatpressthreshold.value)
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{
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int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
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Key_Event(ev->devid, key, 0, true);
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ptr[ev->devid].down = 2;
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}
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}
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break;
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}
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events_used++;
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}
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}
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static void IN_Update(qboolean ingame)
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{
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int i;
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//strafing speed is absolute
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mousestrafe_x = 0;
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mousestrafe_y = 0;
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for (i = 0; i < MAXPOINTERS; i++)
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{
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/*ignore if no action, to avoid phantom csqc input events*/
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if (!ptr[i].down && !ptr[i].move[0] && !ptr[i].move[1])
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continue;
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if (!CSQC_MousePosition(ptr[i].oldpos[0], ptr[i].oldpos[1], i))
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{
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if (!CSQC_MouseMove(ptr[i].move[0], ptr[i].move[1], i))
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{
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if (ptr[i].down && m_strafeonleft.ival && ptr[i].downpos[0] > vid.pixelwidth/2 && ingame)
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{
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mousestrafe_x += ptr[i].oldpos[0] - ptr[i].downpos[0];
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mousestrafe_y += ptr[i].oldpos[1] - ptr[i].downpos[1];
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}
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else
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{
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mouse_x += ptr[i].move[0];
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mouse_y += ptr[i].move[1];
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}
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}
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}
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ptr[i].move[0] = 0;
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ptr[i].move[1] = 0;
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}
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}
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void IN_Move (float *movements, int pnum)
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{
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qboolean ingame;
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extern int mousecursor_x, mousecursor_y;
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if (pnum != 0)
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return; //we're lazy today.
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ingame = movements != NULL && (key_dest == key_game);
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IN_Update(ingame);
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if (m_filter.value)
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{
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mouse_x = (mouse_x + old_mouse_x) * 0.5;
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mouse_y = (mouse_y + old_mouse_y) * 0.5;
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}
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old_mouse_x = mouse_x;
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old_mouse_y = mouse_y;
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if(in_xflip.value) mouse_x *= -1;
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mousemove_x += mouse_x;
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mousemove_y += mouse_y;
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if (!ingame)
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{
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mouse_x = mouse_y = 0;
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#ifdef VM_UI
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UI_MousePosition(mousecursor_x, mousecursor_y);
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#endif
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}
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/*if the look-mouse is set to always strafe instead...*/
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if ( (in_strafe.state[pnum] & 1) || (lookstrafe.value && (in_mlook.state[pnum] & 1) ))
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{
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mousestrafe_x += mouse_x;
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mouse_x = 0;
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}
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if ( (in_strafe.state[pnum] & 1) || !(in_mlook.state[pnum] & 1))
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{
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mousestrafe_y += mouse_y;
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mouse_y = 0;
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}
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/*handle strafes*/
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if (movements)
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{
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float scale;
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scale = m_side.value * sensitivity.value;
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movements[1] += mousestrafe_x * scale;
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scale = m_forward.value * sensitivity.value;
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if ((in_strafe.state[pnum] & 1) && noclip_anglehack)
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movements[2] -= mousestrafe_y * scale;
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else
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movements[0] -= mousestrafe_y * scale;
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}
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if (in_mlook.state[pnum] & 1)
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V_StopPitchDrift (pnum);
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/*handle looks*/
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cl.playerview[pnum].viewanglechange[YAW] -= m_yaw.value * mouse_x * sensitivity.value;
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cl.playerview[pnum].viewanglechange[PITCH] += m_pitch.value * mouse_y * sensitivity.value;
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mouse_x = mouse_y = 0.0;
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}
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JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_keypress(JNIEnv *env, jobject obj,
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jint down, jint keycode, jint unicode)
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{
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struct eventlist_s *ev = in_newevent();
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if (!ev)
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return;
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ev->type = down?IEV_KEYDOWN:IEV_KEYRELEASE;
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ev->devid = 0;
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ev->keyboard.scancode = keycode;
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ev->keyboard.unicode = unicode;
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in_finishevent();
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}
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JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_motion(JNIEnv *env, jobject obj,
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jint act, jint ptrid, jfloat x, jfloat y, jfloat size)
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{
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struct eventlist_s *ev = in_newevent();
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if (!ev)
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return;
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ev->devid = ptrid;
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if (act)
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{
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ev->type = (act==1)?IEV_KEYDOWN:IEV_KEYRELEASE;
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ev->keyboard.scancode = K_MOUSE1;
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ev->keyboard.unicode = 0;
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}
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else
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{
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ev->type = IEV_MOUSEABS;
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ev->mouse.x = x;
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ev->mouse.y = y;
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ev->mouse.tsize = size;
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}
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in_finishevent();
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}
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