mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
6d36834f8e
added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2125 lines
56 KiB
C
2125 lines
56 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl.input.c -- builds an intended movement command to send to the server
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#include "quakedef.h"
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#ifdef _WIN32
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#include "winquake.h" //fps indep stuff.
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#endif
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float in_sensitivityscale = 1;
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static void QDECL CL_SpareMsec_Callback (struct cvar_s *var, char *oldvalue);
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cvar_t cl_nodelta = CVAR("cl_nodelta","0");
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cvar_t cl_c2spps = CVAR("cl_c2spps", "0");
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cvar_t cl_c2sImpulseBackup = SCVAR("cl_c2sImpulseBackup","3");
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cvar_t cl_netfps = CVAR("cl_netfps", "150");
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cvar_t cl_sparemsec = CVARC("cl_sparemsec", "10", CL_SpareMsec_Callback);
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cvar_t cl_queueimpulses = CVAR("cl_queueimpulses", "0");
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cvar_t cl_smartjump = CVAR("cl_smartjump", "1");
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cvar_t cl_run = CVARD("cl_run", "0", "Enables autorun, inverting the state of the +speed key.");
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cvar_t cl_fastaccel = CVARD("cl_fastaccel", "1", "Begin moving at full speed instantly, instead of waiting a frame or so.");
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extern cvar_t cl_rollspeed;
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cvar_t cl_prydoncursor = CVAR("cl_prydoncursor", ""); //for dp protocol
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cvar_t cl_instantrotate = CVARF("cl_instantrotate", "1", CVAR_SEMICHEAT);
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cvar_t in_xflip = {"in_xflip", "0"};
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cvar_t prox_inmenu = CVAR("prox_inmenu", "0");
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usercmd_t independantphysics[MAX_SPLITS];
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vec3_t mousemovements[MAX_SPLITS];
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/*kinda a hack...*/
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static int con_splitmodifier;
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cvar_t cl_forceseat = CVARAD("in_forceseat", "0", "in_forcesplitclient", "Overrides the device identifiers to control a specific client from any device. This can be used for debugging mods, where you only have one keyboard/mouse.");
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extern cvar_t cl_splitscreen;
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int CL_TargettedSplit(qboolean nowrap)
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{
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char *c;
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int pnum;
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int mod;
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//explicitly targetted at some seat number from the server
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if (Cmd_ExecLevel > RESTRICT_SERVER)
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return Cmd_ExecLevel - RESTRICT_SERVER-1;
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if (Cmd_ExecLevel == RESTRICT_SERVER)
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return 0;
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//locally executed command.
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if (nowrap)
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mod = MAX_SPLITS;
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else
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mod = cl.splitclients;
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if (mod < 1)
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return 0;
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c = Cmd_Argv(0);
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pnum = atoi(c+strlen(c)-1);
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if (pnum && !(c[1] == 'b'&&c[2] == 'u' && !atoi(c+strlen(c)-2)))
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{
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pnum--;
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return pnum;
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}
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if (con_splitmodifier > 0)
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return (con_splitmodifier - 1) % mod;
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else if (cl_forceseat.ival > 0)
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return (cl_forceseat.ival-1) % mod;
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else
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return 0;
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}
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void CL_Split_f(void)
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{
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int tmp;
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char *c;
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c = Cmd_Argv(0);
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tmp = con_splitmodifier;
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if (*c == '+' || *c == '-')
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{
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con_splitmodifier = c[2];
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Cmd_ExecuteString(va("%c%s", *c, Cmd_Args()), Cmd_ExecLevel);
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}
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else
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{
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con_splitmodifier = c[1];
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Cmd_ExecuteString(Cmd_Args(), Cmd_ExecLevel);
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}
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con_splitmodifier = tmp;
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}
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void CL_SplitA_f(void)
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{
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int tmp;
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char *c, *args;
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c = Cmd_Argv(0);
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args = COM_Parse(Cmd_Args());
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if (!args)
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return;
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while(*args == ' ' || *args == '\t')
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args++;
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tmp = con_splitmodifier;
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con_splitmodifier = atoi(com_token);
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if (*c == '+' || *c == '-')
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Cmd_ExecuteString(va("%c%s", *c, args), Cmd_ExecLevel);
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else
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Cmd_ExecuteString(args, Cmd_ExecLevel);
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con_splitmodifier = tmp;
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}
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/*
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===============================================================================
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KEY BUTTONS
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Continuous button event tracking is complicated by the fact that two different
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input sources (say, mouse button 1 and the control key) can both press the
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same button, but the button should only be released when both of the
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pressing key have been released.
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When a key event issues a button command (+forward, +attack, etc), it appends
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its key number as a parameter to the command so it can be matched up with
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the release.
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state bit 0 is the current state of the key
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state bit 1 is edge triggered on the up to down transition
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state bit 2 is edge triggered on the down to up transition
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===============================================================================
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*/
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kbutton_t in_mlook, in_klook;
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kbutton_t in_left, in_right, in_forward, in_back;
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kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
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kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
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kbutton_t in_rollleft, in_rollright, in_up, in_down;
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kbutton_t in_button3, in_button4, in_button5, in_button6, in_button7, in_button8;
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#define IN_IMPULSECACHE 32
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int in_impulse[MAX_SPLITS][IN_IMPULSECACHE];
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int in_nextimpulse[MAX_SPLITS];
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int in_impulsespending[MAX_SPLITS];
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qboolean cursor_active;
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void KeyDown (kbutton_t *b)
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{
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int k;
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char *c;
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int pnum = CL_TargettedSplit(false);
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c = Cmd_Argv(1);
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if (c[0])
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k = atoi(c)&255;
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else
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k = -1; // typed manually at the console for continuous down
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if (k == b->down[pnum][0] || k == b->down[pnum][1])
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return; // repeating key
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if (!b->down[pnum][0])
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b->down[pnum][0] = k;
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else if (!b->down[pnum][1])
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b->down[pnum][1] = k;
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else
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{
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Con_Printf ("Three keys down for a button!\n");
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return;
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}
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if (b->state[pnum] & 1)
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return; // still down
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b->state[pnum] |= 1 + 2; // down + impulse down
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}
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void KeyUp (kbutton_t *b)
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{
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int k;
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char *c;
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int pnum = CL_TargettedSplit(false);
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c = Cmd_Argv(1);
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if (c[0])
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k = atoi(c)&255;
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else
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{ // typed manually at the console, assume for unsticking, so clear all
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b->down[pnum][0] = b->down[pnum][1] = 0;
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b->state[pnum] = 4; // impulse up
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return;
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}
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if (b->down[pnum][0] == k)
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b->down[pnum][0] = 0;
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else if (b->down[pnum][1] == k)
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b->down[pnum][1] = 0;
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else
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return; // key up without coresponding down (menu pass through)
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if (b->down[pnum][0] || b->down[pnum][1])
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return; // some other key is still holding it down
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if (!(b->state[pnum] & 1))
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return; // still up (this should not happen)
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b->state[pnum] &= ~1; // now up
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b->state[pnum] |= 4; // impulse up
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}
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void IN_KLookDown (void) {KeyDown(&in_klook);}
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void IN_KLookUp (void) {KeyUp(&in_klook);}
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void IN_MLookDown (void) {KeyDown(&in_mlook);}
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void IN_MLookUp (void)
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{
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int pnum = CL_TargettedSplit(false);
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KeyUp(&in_mlook);
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if ( !(in_mlook.state[pnum]&1) && lookspring.ival)
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V_StartPitchDrift(&cl.playerview[pnum]);
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}
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void IN_UpDown(void) {KeyDown(&in_up);}
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void IN_UpUp(void) {KeyUp(&in_up);}
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void IN_DownDown(void) {KeyDown(&in_down);}
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void IN_DownUp(void) {KeyUp(&in_down);}
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void IN_LeftDown(void) {KeyDown(&in_left);}
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void IN_LeftUp(void) {KeyUp(&in_left);}
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void IN_RightDown(void) {KeyDown(&in_right);}
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void IN_RightUp(void) {KeyUp(&in_right);}
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void IN_ForwardDown(void) {KeyDown(&in_forward);}
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void IN_ForwardUp(void) {KeyUp(&in_forward);}
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void IN_BackDown(void) {KeyDown(&in_back);}
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void IN_BackUp(void) {KeyUp(&in_back);}
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void IN_LookupDown(void) {KeyDown(&in_lookup);}
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void IN_LookupUp(void) {KeyUp(&in_lookup);}
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void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
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void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
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void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
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void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
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void IN_MoverightDown(void) {KeyDown(&in_moveright);}
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void IN_MoverightUp(void) {KeyUp(&in_moveright);}
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void IN_RollLeftDown(void) {KeyDown(&in_rollleft);}
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void IN_RollLeftUp(void) {KeyUp(&in_rollleft);}
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void IN_RollRightDown(void) {KeyDown(&in_rollright);}
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void IN_RollRightUp(void) {KeyUp(&in_rollright);}
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void IN_SpeedDown(void) {KeyDown(&in_speed);}
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void IN_SpeedUp(void) {KeyUp(&in_speed);}
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void IN_StrafeDown(void) {KeyDown(&in_strafe);}
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void IN_StrafeUp(void) {KeyUp(&in_strafe);}
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void IN_AttackDown(void) {KeyDown(&in_attack);}
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void IN_AttackUp(void) {KeyUp(&in_attack);}
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void IN_UseDown (void) {KeyDown(&in_use);}
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void IN_UseUp (void) {KeyUp(&in_use);}
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void IN_JumpDown (void)
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{
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qboolean condition;
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int pnum = CL_TargettedSplit(false);
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condition = (cls.state == ca_active && cl_smartjump.ival && !prox_inmenu.ival);
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#ifdef Q2CLIENT
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if (condition && cls.protocol == CP_QUAKE2)
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KeyDown(&in_up);
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else
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#endif
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if (condition && cl.playerview[pnum].stats[STAT_HEALTH] > 0 && !cls.demoplayback && !cl.spectator &&
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cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[cl.playerview[pnum].playernum].messagenum == cl.validsequence && cl.playerview[pnum].waterlevel >= 2 && (!cl.teamfortress || !(in_forward.state[pnum] & 1))
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)
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KeyDown(&in_up);
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else if (condition && cl.spectator && !CAM_ISLOCKED(&cl.playerview[pnum]))
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KeyDown(&in_up);
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else
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KeyDown(&in_jump);
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}
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void IN_JumpUp (void)
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{
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if (cl_smartjump.ival)
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KeyUp(&in_up);
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KeyUp(&in_jump);
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}
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void IN_Button3Down(void) {KeyDown(&in_button3);}
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void IN_Button3Up(void) {KeyUp(&in_button3);}
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void IN_Button4Down(void) {KeyDown(&in_button4);}
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void IN_Button4Up(void) {KeyUp(&in_button4);}
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void IN_Button5Down(void) {KeyDown(&in_button5);}
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void IN_Button5Up(void) {KeyUp(&in_button5);}
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void IN_Button6Down(void) {KeyDown(&in_button6);}
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void IN_Button6Up(void) {KeyUp(&in_button6);}
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void IN_Button7Down(void) {KeyDown(&in_button7);}
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void IN_Button7Up(void) {KeyUp(&in_button7);}
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void IN_Button8Down(void) {KeyDown(&in_button8);}
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void IN_Button8Up(void) {KeyUp(&in_button8);}
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float in_rotate;
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void IN_Rotate_f (void) {in_rotate += atoi(Cmd_Argv(1));}
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void IN_WriteButtons(vfsfile_t *f, qboolean all)
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{
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int s,b;
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struct
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{
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kbutton_t *button;
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char *name;
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} buttons [] =
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{
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{&in_mlook, "mlook"},
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{&in_klook, "klook"},
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{&in_left, "left"},
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{&in_right, "right"},
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{&in_forward, "forward"},
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{&in_back, "back"},
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{&in_lookup, "lookup"},
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{&in_lookdown, "lookdown"},
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{&in_moveleft, "moveleft"},
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{&in_moveright, "moveright"},
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{&in_strafe, "strafe"},
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{&in_speed, "speed"},
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{&in_use, "use"},
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{&in_jump, "jump"},
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{&in_attack, "attack"},
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{&in_rollleft, "rollleft"},
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{&in_rollright, "rollright"},
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{&in_up, "up"},
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{&in_down, "down"},
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{&in_button3, "button3"},
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{&in_button4, "button4"},
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{&in_button5, "button5"},
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{&in_button6, "button6"},
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{&in_button7, "button7"},
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{&in_button8, "button8"}
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};
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s = 0;
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VFS_PRINTF(f, "\n//Player 1 buttons\n");
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for (b = 0; b < countof(buttons); b++)
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{
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if (buttons[b].button->state[s]&1)
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VFS_PRINTF(f, "+%s\n", buttons[b].name);
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else if (b || all)
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VFS_PRINTF(f, "-%s\n", buttons[b].name);
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}
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for (; s < MAX_SPLITS; s++)
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{
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VFS_PRINTF(f, "\n//Player %i buttons\n", s+1);
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for (b = 0; b < countof(buttons); b++)
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{
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if (buttons[b].button->state[s]&1)
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VFS_PRINTF(f, "+p%i %s\n", s+1, buttons[b].name);
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else if (b || all)
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VFS_PRINTF(f, "-p%i %s\n", s+1, buttons[b].name);
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}
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}
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}
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//is this useful?
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//This function incorporates Tonik's impulse 8 7 6 5 4 3 2 1 to select the prefered weapon on the basis of having it.
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//It also incorporates split screen input as well as impulse buffering
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void IN_Impulse (void)
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{
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int newimp;
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int best, i, imp, items;
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int pnum = CL_TargettedSplit(false);
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newimp = Q_atoi(Cmd_Argv(1));
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if (Cmd_Argc() > 2)
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{
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items = cl.playerview[pnum].stats[STAT_ITEMS];
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best = 0;
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for (i = Cmd_Argc() - 1; i > 0; i--)
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{
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imp = Q_atoi(Cmd_Argv(i));
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if (imp < 1 || imp > 8)
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continue;
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switch (imp)
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{
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case 1:
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if (items & IT_AXE)
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best = 1;
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break;
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case 2:
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if (items & IT_SHOTGUN && cl.playerview[pnum].stats[STAT_SHELLS] >= 1)
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best = 2;
|
|
break;
|
|
case 3:
|
|
if (items & IT_SUPER_SHOTGUN && cl.playerview[pnum].stats[STAT_SHELLS] >= 2)
|
|
best = 3;
|
|
break;
|
|
case 4:
|
|
if (items & IT_NAILGUN && cl.playerview[pnum].stats[STAT_NAILS] >= 1)
|
|
best = 4;
|
|
break;
|
|
case 5:
|
|
if (items & IT_SUPER_NAILGUN && cl.playerview[pnum].stats[STAT_NAILS] >= 2)
|
|
best = 5;
|
|
break;
|
|
case 6:
|
|
if (items & IT_GRENADE_LAUNCHER && cl.playerview[pnum].stats[STAT_ROCKETS] >= 1)
|
|
best = 6;
|
|
break;
|
|
case 7:
|
|
if (items & IT_ROCKET_LAUNCHER && cl.playerview[pnum].stats[STAT_ROCKETS] >= 1)
|
|
best = 7;
|
|
break;
|
|
case 8:
|
|
if (items & IT_LIGHTNING && cl.playerview[pnum].stats[STAT_CELLS] >= 1)
|
|
best = 8;
|
|
}
|
|
}
|
|
|
|
if (best)
|
|
newimp = best;
|
|
}
|
|
|
|
if (in_impulsespending[pnum]>=IN_IMPULSECACHE)
|
|
{
|
|
Con_Printf("Too many impulses, ignoring %i\n", newimp);
|
|
return;
|
|
}
|
|
|
|
if (cl_queueimpulses.ival)
|
|
{
|
|
in_impulse[pnum][(in_nextimpulse[pnum]+in_impulsespending[pnum])%IN_IMPULSECACHE] = newimp;
|
|
in_impulsespending[pnum]++;
|
|
}
|
|
else
|
|
{
|
|
in_impulse[pnum][(in_nextimpulse[pnum])%IN_IMPULSECACHE] = newimp;
|
|
in_impulsespending[pnum]=1;
|
|
}
|
|
}
|
|
|
|
void IN_Restart (void)
|
|
{
|
|
IN_Shutdown();
|
|
IN_ReInit();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_KeyState
|
|
|
|
Returns 0.25 if a key was pressed and released during the frame,
|
|
0.5 if it was pressed and held
|
|
0 if held then released, and
|
|
1.0 if held for the entire time
|
|
===============
|
|
*/
|
|
float CL_KeyState (kbutton_t *key, int pnum, qboolean noslowstart)
|
|
{
|
|
float val;
|
|
qboolean impulsedown, impulseup, down;
|
|
|
|
noslowstart = noslowstart && cl_fastaccel.ival;
|
|
|
|
impulsedown = key->state[pnum] & 2;
|
|
impulseup = key->state[pnum] & 4;
|
|
down = key->state[pnum] & 1;
|
|
val = 0;
|
|
|
|
if (impulsedown && !impulseup)
|
|
{
|
|
if (down)
|
|
val = noslowstart?1.0:0.5; // pressed and held this frame
|
|
else
|
|
val = 0; // I_Error ();
|
|
}
|
|
if (impulseup && !impulsedown)
|
|
{
|
|
if (down)
|
|
val = 0; // I_Error ();
|
|
else
|
|
val = 0; // released this frame
|
|
}
|
|
if (!impulsedown && !impulseup)
|
|
{
|
|
if (down)
|
|
val = 1.0; // held the entire frame
|
|
else
|
|
val = 0; // up the entire frame
|
|
}
|
|
if (impulsedown && impulseup)
|
|
{
|
|
if (down)
|
|
val = 0.75; // released and re-pressed this frame
|
|
else
|
|
val = 0.25; // pressed and released this frame
|
|
}
|
|
|
|
key->state[pnum] &= 1; // clear impulses
|
|
|
|
return val;
|
|
}
|
|
|
|
void CL_ProxyMenuHook(char *command, kbutton_t *key)
|
|
{
|
|
if ((key->state[0] & 3) == 3) //2 is impulse down, 1 is held down
|
|
{
|
|
key->state[0] = 0; // clear impulses
|
|
|
|
Cbuf_AddText(command, RESTRICT_DEFAULT);
|
|
}
|
|
}
|
|
|
|
void CL_ProxyMenuHooks(void)
|
|
{
|
|
if (!prox_inmenu.ival)
|
|
return;
|
|
|
|
CL_ProxyMenuHook("say proxy:menu down\n", &in_back);
|
|
CL_ProxyMenuHook("say proxy:menu up\n", &in_forward);
|
|
|
|
CL_ProxyMenuHook("say proxy:menu left\n", &in_left);
|
|
CL_ProxyMenuHook("say proxy:menu right\n", &in_right);
|
|
|
|
CL_ProxyMenuHook("say proxy:menu left\n", &in_moveleft);
|
|
CL_ProxyMenuHook("say proxy:menu right\n", &in_moveright);
|
|
|
|
CL_ProxyMenuHook("say proxy:menu use\n", &in_jump);
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
|
|
cvar_t cl_upspeed = SCVARF("cl_upspeed","400", CVAR_ARCHIVE);
|
|
cvar_t cl_forwardspeed = SCVARF("cl_forwardspeed","400", CVAR_ARCHIVE);
|
|
cvar_t cl_backspeed = CVARFD("cl_backspeed","", CVAR_ARCHIVE, "The base speed that you move backwards at. If empty, uses the value of cl_forwardspeed instead.");
|
|
cvar_t cl_sidespeed = SCVARF("cl_sidespeed","400", CVAR_ARCHIVE);
|
|
|
|
cvar_t cl_movespeedkey = SCVAR("cl_movespeedkey","2.0");
|
|
|
|
cvar_t cl_yawspeed = SCVAR("cl_yawspeed","140");
|
|
cvar_t cl_pitchspeed = SCVAR("cl_pitchspeed","150");
|
|
|
|
cvar_t cl_anglespeedkey = SCVAR("cl_anglespeedkey","1.5");
|
|
|
|
|
|
void CL_GatherButtons (usercmd_t *cmd, int pnum)
|
|
{
|
|
unsigned int bits = 0;
|
|
if (in_attack .state[pnum] & 3) bits |= 1; in_attack.state[pnum] &= ~2;
|
|
if (in_jump .state[pnum] & 3) bits |= 2; in_jump.state[pnum] &= ~2;
|
|
if (in_use .state[pnum] & 3) bits |= 4; in_use.state[pnum] &= ~2;
|
|
if (in_button3.state[pnum] & 3) bits |= 4; in_button3.state[pnum] &= ~2; //yup, flag 4 twice.
|
|
if (in_button4.state[pnum] & 3) bits |= 8; in_button4.state[pnum] &= ~2;
|
|
if (in_button5.state[pnum] & 3) bits |= 16; in_button5.state[pnum] &= ~2;
|
|
if (in_button6.state[pnum] & 3) bits |= 32; in_button6.state[pnum] &= ~2;
|
|
if (in_button7.state[pnum] & 3) bits |= 64; in_button7.state[pnum] &= ~2;
|
|
if (in_button8.state[pnum] & 3) bits |= 128; in_button8.state[pnum] &= ~2;
|
|
cmd->buttons = bits;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_AdjustAngles
|
|
|
|
Moves the local angle positions
|
|
================
|
|
*/
|
|
void CL_AdjustAngles (int pnum, double frametime)
|
|
{
|
|
float speed, quant;
|
|
float up, down;
|
|
|
|
if (in_speed.state[pnum] & 1)
|
|
{
|
|
if (ruleset_allow_frj.ival)
|
|
speed = frametime * cl_anglespeedkey.ival;
|
|
else
|
|
speed = frametime * bound(-2, cl_anglespeedkey.ival, 2);
|
|
}
|
|
else
|
|
speed = frametime;
|
|
|
|
if (in_rotate && pnum==0 && !(cl.fpd & FPD_LIMIT_YAW))
|
|
{
|
|
quant = in_rotate;
|
|
if (!cl_instantrotate.ival)
|
|
quant *= speed;
|
|
in_rotate -= quant;
|
|
if (ruleset_allow_frj.ival)
|
|
cl.playerview[pnum].viewanglechange[YAW] += quant;
|
|
}
|
|
|
|
if (!(in_strafe.state[pnum] & 1))
|
|
{
|
|
quant = cl_yawspeed.ival;
|
|
if (cl.fpd & FPD_LIMIT_YAW || !ruleset_allow_frj.ival)
|
|
quant = bound(-900, quant, 900);
|
|
cl.playerview[pnum].viewanglechange[YAW] -= speed*quant * CL_KeyState (&in_right, pnum, false);
|
|
cl.playerview[pnum].viewanglechange[YAW] += speed*quant * CL_KeyState (&in_left, pnum, false);
|
|
}
|
|
if (in_klook.state[pnum] & 1)
|
|
{
|
|
V_StopPitchDrift (&cl.playerview[pnum]);
|
|
quant = cl_pitchspeed.ival;
|
|
if (cl.fpd & FPD_LIMIT_PITCH || !ruleset_allow_frj.ival)
|
|
quant = bound(-700, quant, 700);
|
|
cl.playerview[pnum].viewanglechange[PITCH] -= speed*quant * CL_KeyState (&in_forward, pnum, false);
|
|
cl.playerview[pnum].viewanglechange[PITCH] += speed*quant * CL_KeyState (&in_back, pnum, false);
|
|
}
|
|
|
|
quant = cl_rollspeed.ival;
|
|
cl.playerview[pnum].viewanglechange[ROLL] -= speed*quant * CL_KeyState (&in_rollleft, pnum, false);
|
|
cl.playerview[pnum].viewanglechange[ROLL] += speed*quant * CL_KeyState (&in_rollright, pnum, false);
|
|
|
|
up = CL_KeyState (&in_lookup, pnum, false);
|
|
down = CL_KeyState(&in_lookdown, pnum, false);
|
|
|
|
quant = cl_pitchspeed.ival;
|
|
if (!ruleset_allow_frj.ival)
|
|
quant = bound(-700, quant, 700);
|
|
cl.playerview[pnum].viewanglechange[PITCH] -= speed*cl_pitchspeed.ival * up;
|
|
cl.playerview[pnum].viewanglechange[PITCH] += speed*cl_pitchspeed.ival * down;
|
|
|
|
if (up || down)
|
|
V_StopPitchDrift (&cl.playerview[pnum]);
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_BaseMove
|
|
|
|
Send the intended movement message to the server
|
|
================
|
|
*/
|
|
void CL_BaseMove (usercmd_t *cmd, int pnum, float extra, float wantfps)
|
|
{
|
|
float scale = 1;//extra/1000.0f * 1/wantfps;
|
|
|
|
//
|
|
// adjust for speed key
|
|
//
|
|
if ((in_speed.state[pnum] & 1) ^ cl_run.ival)
|
|
scale *= cl_movespeedkey.value;
|
|
|
|
if (in_strafe.state[pnum] & 1)
|
|
{
|
|
cmd->sidemove += scale*cl_sidespeed.value * CL_KeyState (&in_right, pnum, true);
|
|
cmd->sidemove -= scale*cl_sidespeed.value * CL_KeyState (&in_left, pnum, true);
|
|
}
|
|
|
|
cmd->sidemove += scale*cl_sidespeed.value * CL_KeyState (&in_moveright, pnum, true);
|
|
cmd->sidemove -= scale*cl_sidespeed.value * CL_KeyState (&in_moveleft, pnum, true);
|
|
|
|
if(in_xflip.ival) cmd->sidemove *= -1;
|
|
|
|
cmd->upmove += scale*cl_upspeed.value * CL_KeyState (&in_up, pnum, true);
|
|
cmd->upmove -= scale*cl_upspeed.value * CL_KeyState (&in_down, pnum, true);
|
|
|
|
if (! (in_klook.state[pnum] & 1) )
|
|
{
|
|
cmd->forwardmove += scale*cl_forwardspeed.value * CL_KeyState (&in_forward, pnum, true);
|
|
cmd->forwardmove -= scale*(*cl_backspeed.string?cl_backspeed.value:cl_forwardspeed.value) * CL_KeyState (&in_back, pnum, true);
|
|
}
|
|
|
|
CL_GatherButtons(cmd, pnum);
|
|
}
|
|
|
|
void CL_ClampPitch (int pnum)
|
|
{
|
|
float mat[16];
|
|
float roll;
|
|
static float oldtime;
|
|
float timestep = realtime - oldtime;
|
|
playerview_t *pv = &cl.playerview[pnum];
|
|
oldtime = realtime;
|
|
|
|
if (cl.intermission)
|
|
{
|
|
memset(pv->viewanglechange, 0, sizeof(pv->viewanglechange));
|
|
return;
|
|
}
|
|
if (pv->pmovetype == PM_6DOF)
|
|
{
|
|
// vec3_t impact;
|
|
// vec3_t norm;
|
|
float mat2[16];
|
|
// vec3_t cross;
|
|
vec3_t view[4];
|
|
// float dot;
|
|
AngleVectors(pv->viewangles, view[0], view[1], view[2]);
|
|
Matrix4x4_RM_FromVectors(mat, view[0], view[1], view[2], vec3_origin);
|
|
|
|
Matrix4_Multiply(Matrix4x4_CM_NewRotation(-pv->viewanglechange[PITCH], 0, 1, 0), mat, mat2);
|
|
Matrix4_Multiply(Matrix4x4_CM_NewRotation(pv->viewanglechange[YAW], 0, 0, 1), mat2, mat);
|
|
#if 1
|
|
//roll angles
|
|
Matrix4_Multiply(Matrix4x4_CM_NewRotation(pv->viewanglechange[ROLL], 1, 0, 0), mat, mat2);
|
|
#else
|
|
//auto-roll
|
|
Matrix3x4_RM_ToVectors(mat, view[0], view[1], view[2], view[3]);
|
|
|
|
VectorMA(pv->simorg, -48, view[2], view[3]);
|
|
if (!TraceLineN(pv->simorg, view[3], impact, norm))
|
|
{
|
|
norm[0] = 0;
|
|
norm[1] = 0;
|
|
norm[2] = 1;
|
|
}
|
|
|
|
/*keep the roll relative to the 'ground'*/
|
|
CrossProduct(norm, view[2], cross);
|
|
dot = DotProduct(view[0], cross);
|
|
roll = timestep * 360 * -(dot);
|
|
Matrix4_Multiply(Matrix4x4_CM_NewRotation(roll, 1, 0, 0), mat, mat2);
|
|
#endif
|
|
Matrix3x4_RM_ToVectors(mat2, view[0], view[1], view[2], view[3]);
|
|
VectorAngles(view[0], view[2], pv->viewangles);
|
|
pv->viewangles[PITCH]=360 - pv->viewangles[PITCH];
|
|
VectorClear(pv->viewanglechange);
|
|
|
|
return;
|
|
}
|
|
#if 1
|
|
if ((pv->gravitydir[2] != -1 || pv->viewangles[2]))
|
|
{
|
|
float surfm[16], invsurfm[16];
|
|
float viewm[16];
|
|
vec3_t view[4];
|
|
vec3_t surf[3];
|
|
vec3_t vang;
|
|
void PerpendicularVector( vec3_t dst, const vec3_t src );
|
|
|
|
/*calc current view matrix relative to the surface*/
|
|
AngleVectors(pv->viewangles, view[0], view[1], view[2]);
|
|
VectorNegate(view[1], view[1]);
|
|
|
|
/*calculate the surface axis with up from the pmove code and right/forwards relative to the player's directions*/
|
|
if (!pv->gravitydir[0] && !pv->gravitydir[1] && !pv->gravitydir[2])
|
|
{
|
|
VectorSet(surf[2], 0, 0, 1);
|
|
}
|
|
else
|
|
{
|
|
VectorNegate(pv->gravitydir, surf[2]);
|
|
}
|
|
VectorNormalize(surf[2]);
|
|
PerpendicularVector(surf[1], surf[2]);
|
|
VectorNormalize(surf[1]);
|
|
CrossProduct(surf[2], surf[1], surf[0]);
|
|
VectorNegate(surf[0], surf[0]);
|
|
VectorNormalize(surf[0]);
|
|
Matrix4x4_RM_FromVectors(surfm, surf[0], surf[1], surf[2], vec3_origin);
|
|
Matrix3x4_InvertTo4x4_Simple(surfm, invsurfm);
|
|
|
|
/*calc current view matrix relative to the surface*/
|
|
Matrix4x4_RM_FromVectors(viewm, view[0], view[1], view[2], vec3_origin);
|
|
Matrix4_Multiply(viewm, invsurfm, mat);
|
|
/*convert that back to angles*/
|
|
Matrix3x4_RM_ToVectors(mat, view[0], view[1], view[2], view[3]);
|
|
VectorAngles(view[0], view[2], vang);
|
|
vang[PITCH] *= -1;
|
|
|
|
/*edit it*/
|
|
vang[PITCH] += pv->viewanglechange[PITCH];
|
|
vang[YAW] += pv->viewanglechange[YAW];
|
|
if (vang[PITCH] <= -180)
|
|
vang[PITCH] += 360;
|
|
if (vang[PITCH] > 180)
|
|
vang[PITCH] -= 360;
|
|
if (vang[ROLL] >= 180)
|
|
vang[ROLL] -= 360;
|
|
if (vang[ROLL] < -180)
|
|
vang[ROLL] += 360;
|
|
|
|
/*keep the player looking relative to their ground (smoothlyish)*/
|
|
if (!vang[ROLL])
|
|
{
|
|
if (!pv->viewanglechange[PITCH] && !pv->viewanglechange[YAW] && !pv->viewanglechange[ROLL])
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (fabs(vang[ROLL]) < host_frametime*180)
|
|
vang[ROLL] = 0;
|
|
else if (vang[ROLL] > 0)
|
|
{
|
|
// Con_Printf("Roll %f\n", vang[ROLL]);
|
|
vang[ROLL] -= host_frametime*180;
|
|
}
|
|
else
|
|
{
|
|
// Con_Printf("Roll %f\n", vang[ROLL]);
|
|
vang[ROLL] += host_frametime*180;
|
|
}
|
|
}
|
|
VectorClear(pv->viewanglechange);
|
|
/*clamp pitch*/
|
|
if (vang[PITCH] > cl.maxpitch)
|
|
vang[PITCH] = cl.maxpitch;
|
|
if (vang[PITCH] < cl.minpitch)
|
|
vang[PITCH] = cl.minpitch;
|
|
|
|
/*turn those angles back to a matrix*/
|
|
AngleVectors(vang, view[0], view[1], view[2]);
|
|
VectorNegate(view[1], view[1]);
|
|
Matrix4x4_RM_FromVectors(mat, view[0], view[1], view[2], vec3_origin);
|
|
/*rotate back into world space*/
|
|
Matrix4_Multiply(mat, surfm, viewm);
|
|
/*and figure out the final result*/
|
|
Matrix3x4_RM_ToVectors(viewm, view[0], view[1], view[2], view[3]);
|
|
VectorAngles(view[0], view[2], cl.playerview[pnum].viewangles);
|
|
cl.playerview[pnum].viewangles[PITCH] *= -1;
|
|
|
|
if (pv->viewangles[ROLL] >= 360)
|
|
pv->viewangles[ROLL] -= 360;
|
|
if (pv->viewangles[ROLL] < 0)
|
|
pv->viewangles[ROLL] += 360;
|
|
if (pv->viewangles[PITCH] < -180)
|
|
pv->viewangles[PITCH] += 360;
|
|
return;
|
|
}
|
|
#endif
|
|
pv->viewangles[PITCH] += pv->viewanglechange[PITCH];
|
|
pv->viewangles[YAW] += pv->viewanglechange[YAW];
|
|
pv->viewangles[ROLL] += pv->viewanglechange[ROLL];
|
|
pv->viewangles[YAW] /= 360;
|
|
pv->viewangles[YAW] = pv->viewangles[YAW] - (int)pv->viewangles[YAW];
|
|
pv->viewangles[YAW] *= 360;
|
|
VectorClear(pv->viewanglechange);
|
|
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
float pitch;
|
|
pitch = SHORT2ANGLE(cl.q2frame.playerstate.pmove.delta_angles[PITCH]);
|
|
if (pitch > 180)
|
|
pitch -= 360;
|
|
|
|
if (pv->viewangles[PITCH] + pitch < -360)
|
|
pv->viewangles[PITCH] += 360; // wrapped
|
|
if (pv->viewangles[PITCH] + pitch > 360)
|
|
pv->viewangles[PITCH] -= 360; // wrapped
|
|
|
|
if (pv->viewangles[PITCH] + pitch > cl.maxpitch)
|
|
pv->viewangles[PITCH] = cl.maxpitch - pitch;
|
|
if (pv->viewangles[PITCH] + pitch < cl.minpitch)
|
|
pv->viewangles[PITCH] = cl.minpitch - pitch;
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef Q3CLIENT
|
|
if (cls.protocol == CP_QUAKE3) //q3 expects the cgame to do it
|
|
{
|
|
//no-op
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (pv->viewangles[PITCH] > cl.maxpitch)
|
|
pv->viewangles[PITCH] = cl.maxpitch;
|
|
if (pv->viewangles[PITCH] < cl.minpitch)
|
|
pv->viewangles[PITCH] = cl.minpitch;
|
|
}
|
|
|
|
// if (cl.viewangles[pnum][ROLL] > 50)
|
|
// cl.viewangles[pnum][ROLL] = 50;
|
|
// if (cl.viewangles[pnum][ROLL] < -50)
|
|
// cl.viewangles[pnum][ROLL] = -50;
|
|
roll = timestep*pv->viewangles[ROLL]*30;
|
|
if ((pv->viewangles[ROLL]-roll < 0) != (pv->viewangles[ROLL]<0))
|
|
pv->viewangles[ROLL] = 0;
|
|
else
|
|
pv->viewangles[ROLL] -= timestep*pv->viewangles[ROLL]*3;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_FinishMove
|
|
==============
|
|
*/
|
|
void CL_FinishMove (usercmd_t *cmd, int msecs, int pnum)
|
|
{
|
|
int i;
|
|
|
|
CL_ClampPitch(pnum);
|
|
|
|
//
|
|
// always dump the first two message, because it may contain leftover inputs
|
|
// from the last level
|
|
//
|
|
if (cl.movesequence <= 2)
|
|
{
|
|
cmd->buttons = 0;
|
|
return;
|
|
}
|
|
//
|
|
// figure button bits
|
|
//
|
|
|
|
CL_GatherButtons(cmd, pnum);
|
|
|
|
// send milliseconds of time to apply the move
|
|
cmd->msec = msecs;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
cmd->angles[i] = ((int)(cl.playerview[pnum].viewangles[i]*65536.0/360)&65535);
|
|
|
|
if (in_impulsespending[pnum] && !cl.paused)
|
|
{
|
|
in_nextimpulse[pnum]++;
|
|
in_impulsespending[pnum]--;
|
|
cmd->impulse = in_impulse[pnum][(in_nextimpulse[pnum]-1)%IN_IMPULSECACHE];
|
|
}
|
|
else
|
|
cmd->impulse = 0;
|
|
}
|
|
|
|
void CL_UpdatePrydonCursor(usercmd_t *from, int pnum)
|
|
{
|
|
unsigned int hit;
|
|
vec3_t cursor_end;
|
|
|
|
vec3_t temp;
|
|
vec3_t cursor_impact_normal;
|
|
|
|
cursor_active = true;
|
|
|
|
if (!cl_prydoncursor.ival)
|
|
{ //center the cursor
|
|
from->cursor_screen[0] = 0;
|
|
from->cursor_screen[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
from->cursor_screen[0] = mousecursor_x/(vid.width/2.0f) - 1;
|
|
from->cursor_screen[1] = mousecursor_y/(vid.height/2.0f) - 1;
|
|
if (from->cursor_screen[0] < -1)
|
|
from->cursor_screen[0] = -1;
|
|
if (from->cursor_screen[1] < -1)
|
|
from->cursor_screen[1] = -1;
|
|
|
|
if (from->cursor_screen[0] > 1)
|
|
from->cursor_screen[0] = 1;
|
|
if (from->cursor_screen[1] > 1)
|
|
from->cursor_screen[1] = 1;
|
|
}
|
|
|
|
/*
|
|
if (cl.cmd.cursor_screen[0] < -1)
|
|
{
|
|
cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - -1) * vid.realwidth * sensitivity.value * cl.viewzoom;
|
|
cl.cmd.cursor_screen[0] = -1;
|
|
}
|
|
if (cl.cmd.cursor_screen[0] > 1)
|
|
{
|
|
cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - 1) * vid.realwidth * sensitivity.value * cl.viewzoom;
|
|
cl.cmd.cursor_screen[0] = 1;
|
|
}
|
|
if (cl.cmd.cursor_screen[1] < -1)
|
|
{
|
|
cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - -1) * vid.realheight * sensitivity.value * cl.viewzoom;
|
|
cl.cmd.cursor_screen[1] = -1;
|
|
}
|
|
if (cl.cmd.cursor_screen[1] > 1)
|
|
{
|
|
cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - 1) * vid.realheight * sensitivity.value * cl.viewzoom;
|
|
cl.cmd.cursor_screen[1] = 1;
|
|
}
|
|
*/
|
|
|
|
VectorClear(from->cursor_start);
|
|
temp[0] = (from->cursor_screen[0]+1)/2;
|
|
temp[1] = (-from->cursor_screen[1]+1)/2;
|
|
temp[2] = 1;
|
|
|
|
VectorCopy(r_origin, from->cursor_start);
|
|
Matrix4x4_CM_UnProject(temp, cursor_end, cl.playerview[pnum].viewangles, from->cursor_start, r_refdef.fov_x, r_refdef.fov_y);
|
|
|
|
CL_SetSolidEntities();
|
|
//don't bother with players, they don't exist in NQ...
|
|
|
|
hit = TraceLineN(from->cursor_start, cursor_end, from->cursor_impact, cursor_impact_normal);
|
|
if (hit)
|
|
from->cursor_entitynumber = hit-1;
|
|
else
|
|
from->cursor_entitynumber = 0;
|
|
|
|
// P_RunParticleEffect(cursor_impact, vec3_origin, 15, 16);
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
void CLNQ_SendMove (usercmd_t *cmd, int pnum, sizebuf_t *buf)
|
|
{
|
|
int i;
|
|
|
|
if (cls.demoplayback!=DPB_NONE)
|
|
return; //err... don't bother... :)
|
|
//
|
|
// always dump the first two message, because it may contain leftover inputs
|
|
// from the last level
|
|
//
|
|
if (cl.movesequence <= 2 || cls.state == ca_connected)
|
|
{
|
|
MSG_WriteByte (buf, clc_nop);
|
|
return;
|
|
}
|
|
|
|
MSG_WriteByte (buf, clc_move);
|
|
|
|
if (cls.protocol_nq >= CPNQ_DP7 || (cls.fteprotocolextensions2 & PEXT2_PREDINFO))
|
|
{
|
|
extern cvar_t cl_nopred;
|
|
if (cl_nopred.ival)
|
|
MSG_WriteLong(buf, 0);
|
|
else
|
|
MSG_WriteLong(buf, cl.movesequence);
|
|
}
|
|
|
|
MSG_WriteFloat (buf, cl.gametime); // so server can get ping times
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if ((cls.protocol_nq == CPNQ_FITZ666 || cls.protocol_nq == CPNQ_PROQUAKE3_4) && buf->prim.anglesize <= 1)
|
|
{
|
|
//fitz/proquake protocols are always 16bit for this angle and 8bit elsewhere. rmq is always at least 16bit
|
|
//the above logic should satify everything.
|
|
MSG_WriteAngle16 (buf, cl.playerview[pnum].viewangles[i]);
|
|
}
|
|
else
|
|
MSG_WriteAngle (buf, cl.playerview[pnum].viewangles[i]);
|
|
}
|
|
|
|
MSG_WriteShort (buf, cmd->forwardmove);
|
|
MSG_WriteShort (buf, cmd->sidemove);
|
|
MSG_WriteShort (buf, cmd->upmove);
|
|
|
|
if (cls.protocol_nq >= CPNQ_DP6 || (cls.fteprotocolextensions2 & PEXT2_PRYDONCURSOR))
|
|
{
|
|
MSG_WriteLong (buf, cmd->buttons);
|
|
MSG_WriteByte (buf, cmd->impulse);
|
|
MSG_WriteShort (buf, cmd->cursor_screen[0] * 32767.0f);
|
|
MSG_WriteShort (buf, cmd->cursor_screen[1] * 32767.0f);
|
|
MSG_WriteFloat (buf, cmd->cursor_start[0]);
|
|
MSG_WriteFloat (buf, cmd->cursor_start[1]);
|
|
MSG_WriteFloat (buf, cmd->cursor_start[2]);
|
|
MSG_WriteFloat (buf, cmd->cursor_impact[0]);
|
|
MSG_WriteFloat (buf, cmd->cursor_impact[1]);
|
|
MSG_WriteFloat (buf, cmd->cursor_impact[2]);
|
|
MSG_WriteEntity (buf, cmd->cursor_entitynumber);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteByte (buf, cmd->buttons);
|
|
MSG_WriteByte (buf, cmd->impulse);
|
|
}
|
|
}
|
|
|
|
void QDECL Name_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (cls.state <= ca_connected)
|
|
return;
|
|
|
|
if (cls.protocol != CP_NETQUAKE)
|
|
return;
|
|
|
|
CL_SendClientCommand(true, "name \"%s\"\n", var->string);
|
|
}
|
|
|
|
void CLNQ_SendCmd(sizebuf_t *buf)
|
|
{
|
|
int i;
|
|
int seat;
|
|
usercmd_t *cmd;
|
|
|
|
i = cl.movesequence & UPDATE_MASK;
|
|
cl.outframes[i].senttime = realtime;
|
|
cl.outframes[i].latency = -1;
|
|
cl.outframes[i].server_message_num = cl.validsequence;
|
|
cl.outframes[i].cmd_sequence = cl.movesequence;
|
|
|
|
for (seat = 0; seat < cl.splitclients; seat++)
|
|
{
|
|
cmd = &cl.outframes[i].cmd[seat];
|
|
*cmd = independantphysics[seat];
|
|
cmd->lightlevel = 0;
|
|
#ifdef CSQC_DAT
|
|
CSQC_Input_Frame(seat, cmd);
|
|
#endif
|
|
memset(&independantphysics[seat], 0, sizeof(independantphysics[seat]));
|
|
}
|
|
|
|
|
|
//inputs are only sent once we receive an entity.
|
|
if (cls.signon == 4)
|
|
{
|
|
for (seat = 0; seat < cl.splitclients; seat++)
|
|
{
|
|
// send the unreliable message
|
|
// if (independantphysics[seat].impulse && !cls.netchan.message.cursize)
|
|
// CLNQ_SendMove (&cl.outframes[i].cmd[seat], seat, &cls.netchan.message);
|
|
// else
|
|
CLNQ_SendMove (&cl.outframes[i].cmd[seat], seat, buf);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < cl.numackframes; i++)
|
|
{
|
|
MSG_WriteByte(buf, clcdp_ackframe);
|
|
MSG_WriteLong(buf, cl.ackframes[i]);
|
|
}
|
|
cl.numackframes = 0;
|
|
}
|
|
#else
|
|
void Name_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
|
|
}
|
|
#endif
|
|
|
|
float CL_FilterTime (double time, float wantfps, qboolean ignoreserver) //now returns the extra time not taken in this slot. Note that negative 1 means uncapped.
|
|
{
|
|
float fps, fpscap;
|
|
|
|
if (cls.timedemo || cls.protocol == CP_QUAKE3)
|
|
return -1;
|
|
|
|
/*ignore the server if we're playing demos, sending to the server only as replies, or if its meant to be disabled (netfps depending on where its called from)*/
|
|
if (cls.demoplayback != DPB_NONE || (cls.protocol != CP_QUAKEWORLD && cls.protocol != CP_NETQUAKE) || ignoreserver)
|
|
{
|
|
if (!wantfps)
|
|
return -1;
|
|
fps = max (30.0, wantfps);
|
|
}
|
|
else
|
|
{
|
|
fpscap = cls.maxfps ? max (30.0, cls.maxfps) : 0x7fff;
|
|
#ifdef IRCCONNECT
|
|
if (cls.netchan.remote_address.type == NA_IRC)
|
|
fps = bound (0.1, wantfps, fpscap); //if we're connected via irc, allow a greatly reduced minimum cap
|
|
else
|
|
#endif
|
|
if (wantfps < 1)
|
|
fps = fpscap;
|
|
else
|
|
fps = bound (6.7, wantfps, fpscap); //we actually cap ourselves to 150msecs (1000/7 = 142)
|
|
}
|
|
|
|
if (time < ceil(1000 / fps))
|
|
return 0;
|
|
|
|
return time - ceil(1000 / fps);
|
|
}
|
|
|
|
qboolean allowindepphys;
|
|
|
|
typedef struct clcmdbuf_s {
|
|
struct clcmdbuf_s *next;
|
|
int len;
|
|
qboolean reliable;
|
|
char command[4]; //this is dynamically allocated, so this is variably sized.
|
|
} clcmdbuf_t;
|
|
clcmdbuf_t *clientcmdlist;
|
|
void VARGS CL_SendClientCommand(qboolean reliable, char *format, ...)
|
|
{
|
|
qboolean oldallow;
|
|
va_list argptr;
|
|
char string[2048];
|
|
clcmdbuf_t *buf, *prev;
|
|
|
|
if (cls.demoplayback && cls.demoplayback != DPB_EZTV)
|
|
return; //no point.
|
|
|
|
va_start (argptr, format);
|
|
Q_vsnprintfz (string,sizeof(string), format,argptr);
|
|
va_end (argptr);
|
|
|
|
#ifdef Q3CLIENT
|
|
if (cls.protocol == CP_QUAKE3)
|
|
{
|
|
CLQ3_SendClientCommand("%s", string);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
oldallow = allowindepphys;
|
|
CL_AllowIndependantSendCmd(false);
|
|
|
|
buf = Z_Malloc(sizeof(*buf)+strlen(string));
|
|
strcpy(buf->command, string);
|
|
buf->len = strlen(buf->command);
|
|
buf->reliable = reliable;
|
|
|
|
//add to end of the list so that the first of the list is the first to be sent.
|
|
if (!clientcmdlist)
|
|
clientcmdlist = buf;
|
|
else
|
|
{
|
|
for (prev = clientcmdlist; prev->next; prev=prev->next)
|
|
;
|
|
prev->next = buf;
|
|
}
|
|
|
|
CL_AllowIndependantSendCmd(oldallow);
|
|
}
|
|
|
|
int CL_RemoveClientCommands(char *command)
|
|
{
|
|
clcmdbuf_t *next, *first;
|
|
int removed = 0;
|
|
int len = strlen(command);
|
|
|
|
CL_AllowIndependantSendCmd(false);
|
|
|
|
if (!clientcmdlist)
|
|
return 0;
|
|
|
|
while(!strncmp(clientcmdlist->command, command, len))
|
|
{
|
|
next = clientcmdlist->next;
|
|
Z_Free(clientcmdlist);
|
|
clientcmdlist=next;
|
|
removed++;
|
|
|
|
if (!clientcmdlist)
|
|
return removed;
|
|
}
|
|
first = clientcmdlist;
|
|
while(first->next)
|
|
{
|
|
if (!strncmp(first->next->command, command, len))
|
|
{
|
|
next = first->next->next;
|
|
Z_Free(first->next);
|
|
first->next = next;
|
|
removed++;
|
|
}
|
|
else
|
|
first = first->next;
|
|
}
|
|
|
|
return removed;
|
|
}
|
|
|
|
void CL_FlushClientCommands(void)
|
|
{
|
|
clcmdbuf_t *next;
|
|
CL_AllowIndependantSendCmd(false);
|
|
|
|
while(clientcmdlist)
|
|
{
|
|
Con_DPrintf("Flushed command %s\n", clientcmdlist->command);
|
|
next = clientcmdlist->next;
|
|
Z_Free(clientcmdlist);
|
|
clientcmdlist=next;
|
|
}
|
|
}
|
|
|
|
qboolean runningindepphys;
|
|
#ifdef MULTITHREAD
|
|
void *indeplock;
|
|
void *indepthread;
|
|
|
|
void CL_AllowIndependantSendCmd(qboolean allow)
|
|
{
|
|
if (!runningindepphys)
|
|
return;
|
|
|
|
if (allowindepphys != allow && runningindepphys)
|
|
{
|
|
if (allow)
|
|
Sys_UnlockMutex(indeplock);
|
|
else
|
|
Sys_LockMutex(indeplock);
|
|
allowindepphys = allow;
|
|
}
|
|
}
|
|
|
|
int CL_IndepPhysicsThread(void *param)
|
|
{
|
|
double sleeptime;
|
|
double fps;
|
|
double time, lasttime;
|
|
double spare;
|
|
lasttime = Sys_DoubleTime();
|
|
while(runningindepphys)
|
|
{
|
|
time = Sys_DoubleTime();
|
|
spare = CL_FilterTime((time - lasttime)*1000, cl_netfps.value, false);
|
|
if (spare)
|
|
{
|
|
//don't let them bank too much and get sudden bursts
|
|
if (spare > 15)
|
|
spare = 15;
|
|
|
|
time -= spare/1000.0f;
|
|
Sys_LockMutex(indeplock);
|
|
if (cls.state)
|
|
CL_SendCmd(time - lasttime, false);
|
|
lasttime = time;
|
|
Sys_UnlockMutex(indeplock);
|
|
}
|
|
|
|
fps = cl_netfps.value;
|
|
if (fps < 4)
|
|
fps = 4;
|
|
while (fps < 100)
|
|
fps*=2;
|
|
|
|
sleeptime = 1/fps;
|
|
|
|
Sys_Sleep(sleeptime);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void CL_UseIndepPhysics(qboolean allow)
|
|
{
|
|
if (runningindepphys == allow)
|
|
return;
|
|
|
|
if (allow)
|
|
{ //enable it
|
|
indeplock = Sys_CreateMutex();
|
|
runningindepphys = true;
|
|
|
|
indepthread = Sys_CreateThread("indepphys", CL_IndepPhysicsThread, NULL, THREADP_HIGHEST, 8192);
|
|
allowindepphys = true;
|
|
}
|
|
else
|
|
{
|
|
//shut it down.
|
|
runningindepphys = false; //tell thread to exit gracefully
|
|
Sys_LockMutex(indeplock);
|
|
Sys_WaitOnThread(indepthread);
|
|
Sys_UnlockMutex(indeplock);
|
|
Sys_DestroyMutex(indeplock);
|
|
}
|
|
}
|
|
#else
|
|
void CL_AllowIndependantSendCmd(qboolean allow)
|
|
{
|
|
}
|
|
void CL_UseIndepPhysics(qboolean allow)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
static void QDECL CL_SpareMsec_Callback (struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (var->value > 50)
|
|
{
|
|
Cvar_ForceSet(var, "50");
|
|
return;
|
|
}
|
|
else if (var->value < 0)
|
|
{
|
|
Cvar_ForceSet(var, "0");
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
=================
|
|
*/
|
|
vec3_t accum[MAX_SPLITS];
|
|
qboolean CL_WriteDeltas (int plnum, sizebuf_t *buf)
|
|
{
|
|
int i;
|
|
usercmd_t *cmd, *oldcmd;
|
|
qboolean dontdrop = false;
|
|
|
|
|
|
i = (cls.netchan.outgoing_sequence-2) & UPDATE_MASK;
|
|
cmd = &cl.outframes[i].cmd[plnum];
|
|
if (cl_c2sImpulseBackup.ival >= 2)
|
|
dontdrop = dontdrop || cmd->impulse;
|
|
MSG_WriteDeltaUsercmd (buf, &nullcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence-1) & UPDATE_MASK;
|
|
if (cl_c2sImpulseBackup.ival >= 3)
|
|
dontdrop = dontdrop || cmd->impulse;
|
|
cmd = &cl.outframes[i].cmd[plnum];
|
|
MSG_WriteDeltaUsercmd (buf, oldcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence) & UPDATE_MASK;
|
|
if (cl_c2sImpulseBackup.ival >= 1)
|
|
dontdrop = dontdrop || cmd->impulse;
|
|
cmd = &cl.outframes[i].cmd[plnum];
|
|
MSG_WriteDeltaUsercmd (buf, oldcmd, cmd);
|
|
|
|
return dontdrop;
|
|
}
|
|
|
|
#ifdef Q2CLIENT
|
|
qboolean CLQ2_SendCmd (sizebuf_t *buf)
|
|
{
|
|
int seq_hash;
|
|
qboolean dontdrop;
|
|
usercmd_t *cmd;
|
|
int checksumIndex, i;
|
|
int lightlev;
|
|
|
|
cl.movesequence = cls.netchan.outgoing_sequence; //make sure its correct even over map changes.
|
|
seq_hash = cl.movesequence;
|
|
|
|
// send this and the previous cmds in the message, so
|
|
// if the last packet was dropped, it can be recovered
|
|
i = cl.movesequence & UPDATE_MASK;
|
|
cmd = &cl.outframes[i].cmd[0];
|
|
|
|
if (cls.resendinfo)
|
|
{
|
|
MSG_WriteByte (&cls.netchan.message, clcq2_userinfo);
|
|
MSG_WriteString (&cls.netchan.message, cls.userinfo[0]);
|
|
|
|
cls.resendinfo = false;
|
|
}
|
|
|
|
MSG_WriteByte (buf, clcq2_move);
|
|
|
|
// save the position for a checksum qbyte
|
|
checksumIndex = buf->cursize;
|
|
MSG_WriteByte (buf, 0);
|
|
|
|
if (!cl.q2frame.valid || cl_nodelta.ival)
|
|
MSG_WriteLong (buf, -1); // no compression
|
|
else
|
|
MSG_WriteLong (buf, cl.q2frame.serverframe);
|
|
|
|
lightlev = R_LightPoint(cl.playerview[0].simorg);
|
|
|
|
// msecs = msecs - (double)msecstouse;
|
|
|
|
i = cls.netchan.outgoing_sequence & UPDATE_MASK;
|
|
cmd = &cl.outframes[i].cmd[0];
|
|
*cmd = independantphysics[0];
|
|
|
|
cmd->lightlevel = (lightlev>255)?255:lightlev;
|
|
|
|
cl.outframes[i].senttime = realtime;
|
|
cl.outframes[i].latency = -1;
|
|
memset(&independantphysics[0], 0, sizeof(independantphysics[0]));
|
|
|
|
if (cmd->buttons)
|
|
cmd->buttons |= 128; //fixme: this isn't really what's meant by the anykey.
|
|
|
|
// calculate a checksum over the move commands
|
|
dontdrop = CL_WriteDeltas(0, buf);
|
|
|
|
buf->data[checksumIndex] = Q2COM_BlockSequenceCRCByte(
|
|
buf->data + checksumIndex + 1, buf->cursize - checksumIndex - 1,
|
|
seq_hash);
|
|
|
|
if (cl.sendprespawn)
|
|
buf->cursize = 0; //tastyspleen.net is alergic.
|
|
|
|
return dontdrop;
|
|
}
|
|
#endif
|
|
|
|
qboolean CLQW_SendCmd (sizebuf_t *buf)
|
|
{
|
|
int seq_hash;
|
|
qboolean dontdrop = false;
|
|
usercmd_t *cmd;
|
|
int checksumIndex, firstsize, plnum;
|
|
int clientcount, lost;
|
|
int curframe;
|
|
int st = buf->cursize;
|
|
|
|
cl.movesequence = cls.netchan.outgoing_sequence; //make sure its correct even over map changes.
|
|
curframe = cl.movesequence & UPDATE_MASK;
|
|
seq_hash = cl.movesequence;
|
|
|
|
cl.outframes[curframe].server_message_num = cl.validsequence;
|
|
cl.outframes[curframe].cmd_sequence = cl.movesequence;
|
|
cl.outframes[curframe].senttime = realtime;
|
|
cl.outframes[curframe].latency = -1;
|
|
|
|
// send this and the previous cmds in the message, so
|
|
// if the last packet was dropped, it can be recovered
|
|
clientcount = cl.splitclients;
|
|
|
|
if (!clientcount)
|
|
clientcount = 1;
|
|
|
|
|
|
for (plnum = 0; plnum<clientcount; plnum++)
|
|
{
|
|
cmd = &cl.outframes[curframe].cmd[plnum];
|
|
*cmd = independantphysics[plnum];
|
|
|
|
cmd->lightlevel = 0;
|
|
#ifdef CSQC_DAT
|
|
CSQC_Input_Frame(plnum, cmd);
|
|
#endif
|
|
memset(&independantphysics[plnum], 0, sizeof(independantphysics[plnum]));
|
|
}
|
|
|
|
cmd = &cl.outframes[curframe].cmd[0];
|
|
if (cmd->cursor_screen[0] || cmd->cursor_screen[1] || cmd->cursor_entitynumber ||
|
|
cmd->cursor_start[0] || cmd->cursor_start[1] || cmd->cursor_start[2] ||
|
|
cmd->cursor_impact[0] || cmd->cursor_impact[1] || cmd->cursor_impact[2])
|
|
{
|
|
MSG_WriteByte (buf, clcfte_prydoncursor);
|
|
MSG_WriteShort(buf, cmd->cursor_screen[0] * 32767.0f);
|
|
MSG_WriteShort(buf, cmd->cursor_screen[1] * 32767.0f);
|
|
MSG_WriteFloat(buf, cmd->cursor_start[0]);
|
|
MSG_WriteFloat(buf, cmd->cursor_start[1]);
|
|
MSG_WriteFloat(buf, cmd->cursor_start[2]);
|
|
MSG_WriteFloat(buf, cmd->cursor_impact[0]);
|
|
MSG_WriteFloat(buf, cmd->cursor_impact[1]);
|
|
MSG_WriteFloat(buf, cmd->cursor_impact[2]);
|
|
MSG_WriteEntity(buf, cmd->cursor_entitynumber);
|
|
}
|
|
|
|
MSG_WriteByte (buf, clc_move);
|
|
|
|
// save the position for a checksum qbyte
|
|
checksumIndex = buf->cursize;
|
|
MSG_WriteByte (buf, 0);
|
|
|
|
// write our lossage percentage
|
|
lost = CL_CalcNet(r_netgraph.value);
|
|
MSG_WriteByte (buf, (qbyte)lost);
|
|
|
|
firstsize=0;
|
|
for (plnum = 0; plnum<clientcount; plnum++)
|
|
{
|
|
cmd = &cl.outframes[curframe].cmd[plnum];
|
|
|
|
if (plnum)
|
|
MSG_WriteByte (buf, clc_move);
|
|
|
|
dontdrop = CL_WriteDeltas(plnum, buf) || dontdrop;
|
|
|
|
if (!firstsize)
|
|
firstsize = buf->cursize;
|
|
}
|
|
|
|
// calculate a checksum over the move commands
|
|
|
|
buf->data[checksumIndex] = COM_BlockSequenceCRCByte(
|
|
buf->data + checksumIndex + 1, firstsize - checksumIndex - 1,
|
|
seq_hash);
|
|
|
|
// request delta compression of entities
|
|
if (cls.netchan.outgoing_sequence - cl.validsequence >= UPDATE_BACKUP-1)
|
|
cl.validsequence = 0;
|
|
|
|
//delta_sequence is the _expected_ previous sequences, so is set before it arrives.
|
|
if (cl.validsequence && !cl_nodelta.ival && cls.state == ca_active && !cls.demorecording)
|
|
{
|
|
cl.inframes[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = cl.validsequence;
|
|
MSG_WriteByte (buf, clc_delta);
|
|
// Con_Printf("%i\n", cl.validsequence);
|
|
MSG_WriteByte (buf, cl.validsequence&255);
|
|
}
|
|
else
|
|
cl.inframes[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = -1;
|
|
|
|
if (cl.sendprespawn)
|
|
buf->cursize = st; //don't send movement commands while we're still supposedly downloading. mvdsv does not like that.
|
|
else
|
|
{
|
|
//FIXME: user a timer.
|
|
if (!cls.netchan.message.cursize && cl.allocated_client_slots > 1 && cl.splitclients && (cls.fteprotocolextensions & PEXT_SPLITSCREEN))
|
|
{
|
|
int targ = cl_splitscreen.ival+1;
|
|
if (targ > MAX_SPLITS)
|
|
targ = MAX_SPLITS;
|
|
if (cl.splitclients < targ)
|
|
{
|
|
char buffer[2048];
|
|
CL_SendClientCommand(true, "addseat %i %s", cl.splitclients, COM_QuotedString(cls.userinfo[cl.splitclients], buffer, sizeof(buffer), false));
|
|
}
|
|
else if (cl.splitclients > targ)
|
|
CL_SendClientCommand(true, "addseat %i", targ);
|
|
}
|
|
}
|
|
|
|
return dontdrop;
|
|
}
|
|
|
|
void CL_SendCmd (double frametime, qboolean mainloop)
|
|
{
|
|
sizebuf_t buf;
|
|
qbyte data[1024];
|
|
int i, plnum;
|
|
usercmd_t *cmd;
|
|
float wantfps;
|
|
qboolean fullsend;
|
|
|
|
static float pps_balance = 0;
|
|
static int dropcount = 0;
|
|
static double msecs;
|
|
int msecstouse;
|
|
qboolean dontdrop=false;
|
|
|
|
clcmdbuf_t *next;
|
|
|
|
if (runningindepphys)
|
|
{
|
|
double curtime;
|
|
static double lasttime;
|
|
curtime = Sys_DoubleTime();
|
|
frametime = curtime - lasttime;
|
|
lasttime = curtime;
|
|
}
|
|
|
|
CL_ProxyMenuHooks();
|
|
|
|
if (cls.demoplayback != DPB_NONE || cls.state <= ca_demostart)
|
|
{
|
|
cursor_active = false;
|
|
if (!cls.state || cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
{
|
|
extern cvar_t cl_splitscreen;
|
|
cl.ackedmovesequence = cl.movesequence;
|
|
i = cl.movesequence & UPDATE_MASK;
|
|
cl.movesequence++;
|
|
cl.outframes[i].server_message_num = cl.validsequence;
|
|
cl.outframes[i].cmd_sequence = cl.movesequence;
|
|
cl.outframes[i].senttime = realtime; // we haven't gotten a reply yet
|
|
// cl.outframes[i].receivedtime = -1; // we haven't gotten a reply yet
|
|
|
|
if (cl.splitclients > cl_splitscreen.ival+1)
|
|
{
|
|
cl.splitclients = cl_splitscreen.ival+1;
|
|
if (cl.splitclients < 1)
|
|
cl.splitclients = 1;
|
|
}
|
|
for (plnum = 0; plnum < cl.splitclients; plnum++)
|
|
{
|
|
cmd = &cl.outframes[i].cmd[plnum];
|
|
|
|
memset(cmd, 0, sizeof(*cmd));
|
|
msecs += frametime*1000;
|
|
if (msecs > 50)
|
|
msecs = 50;
|
|
cmd->msec = msecs;
|
|
msecs -= cmd->msec;
|
|
independantphysics[0].msec = 0;
|
|
|
|
CL_AdjustAngles (plnum, frametime);
|
|
// get basic movement from keyboard
|
|
CL_BaseMove (cmd, plnum, 1, 1);
|
|
|
|
// allow mice or other external controllers to add to the move
|
|
IN_Move (mousemovements[plnum], plnum, frametime);
|
|
independantphysics[plnum].forwardmove += mousemovements[plnum][0];
|
|
independantphysics[plnum].sidemove += mousemovements[plnum][1];
|
|
independantphysics[plnum].upmove += mousemovements[plnum][2];
|
|
VectorClear(mousemovements[plnum]);
|
|
|
|
// if we are spectator, try autocam
|
|
if (cl.spectator)
|
|
Cam_Track(&cl.playerview[plnum], cmd);
|
|
|
|
CL_FinishMove(cmd, cmd->msec, plnum);
|
|
|
|
Cam_FinishMove(&cl.playerview[plnum], cmd);
|
|
|
|
#ifdef CSQC_DAT
|
|
CSQC_Input_Frame(plnum, cmd);
|
|
#endif
|
|
|
|
if (cls.state == ca_active)
|
|
{
|
|
player_state_t *from, *to;
|
|
playerview_t *pv = &cl.playerview[plnum];
|
|
from = &cl.inframes[cl.ackedmovesequence & UPDATE_MASK].playerstate[pv->playernum];
|
|
to = &cl.inframes[cl.movesequence & UPDATE_MASK].playerstate[pv->playernum];
|
|
CL_PredictUsercmd(pv->playernum, pv->viewentity, from, to, &cl.outframes[cl.ackedmovesequence & UPDATE_MASK].cmd[plnum]);
|
|
}
|
|
}
|
|
|
|
while (clientcmdlist)
|
|
{
|
|
next = clientcmdlist->next;
|
|
CL_Demo_ClientCommand(clientcmdlist->command);
|
|
Con_DPrintf("Sending stringcmd %s\n", clientcmdlist->command);
|
|
Z_Free(clientcmdlist);
|
|
clientcmdlist = next;
|
|
}
|
|
|
|
cls.netchan.outgoing_sequence = cl.movesequence;
|
|
}
|
|
|
|
IN_Move (NULL, 0, frametime);
|
|
|
|
Cbuf_Waited(); //its okay to stop waiting now
|
|
return; // sendcmds come from the demo
|
|
}
|
|
|
|
memset(&buf, 0, sizeof(buf));
|
|
buf.maxsize = sizeof(data);
|
|
buf.cursize = 0;
|
|
buf.data = data;
|
|
buf.prim = cls.netchan.message.prim;
|
|
|
|
#ifdef IRCCONNECT
|
|
if (cls.netchan.remote_address.type != NA_IRC)
|
|
#endif
|
|
if (msecs>150) //q2 has 200 slop.
|
|
msecs=150;
|
|
|
|
msecs += frametime*1000;
|
|
// Con_Printf("%f\n", msecs);
|
|
|
|
if (msecs<0)
|
|
msecs=0; //erm.
|
|
|
|
msecstouse = (int)msecs; //casts round down.
|
|
if (msecstouse == 0)
|
|
return;
|
|
#ifdef IRCCONNECT
|
|
if (cls.netchan.remote_address.type != NA_IRC)
|
|
#endif
|
|
if (msecstouse > 200) // cap at 200 to avoid servers splitting movement more than four times
|
|
msecstouse = 200;
|
|
|
|
// align msecstouse to avoid servers wasting our msecs
|
|
if (msecstouse > 100)
|
|
msecstouse &= ~3; // align to 4
|
|
else if (msecstouse > 50)
|
|
msecstouse &= ~1; // align to 2
|
|
|
|
wantfps = cl_netfps.value;
|
|
fullsend = true;
|
|
|
|
if (!runningindepphys)
|
|
{
|
|
// while we're not playing send a slow keepalive fullsend to stop mvdsv from screwing up
|
|
if (cls.state < ca_active && !cls.download)
|
|
{
|
|
#ifdef IRCCONNECT //don't spam irc.
|
|
if (cls.netchan.remote_address.type == NA_IRC)
|
|
wantfps = 0.5;
|
|
else
|
|
#endif
|
|
wantfps = 12.5;
|
|
}
|
|
if (cl_netfps.value > 0 || !fullsend)
|
|
{
|
|
float spare;
|
|
spare = CL_FilterTime(msecstouse, wantfps, false);
|
|
if (!spare && (msecstouse < 200
|
|
#ifdef IRCCONNECT
|
|
|| cls.netchan.remote_address.type == NA_IRC
|
|
#endif
|
|
))
|
|
fullsend = false;
|
|
if (spare > cl_sparemsec.ival)
|
|
spare = cl_sparemsec.ival;
|
|
if (spare > 0)
|
|
msecstouse -= spare;
|
|
}
|
|
}
|
|
|
|
#ifdef HLCLIENT
|
|
if (!CLHL_BuildUserInput(msecstouse, &independantphysics[0]))
|
|
#endif
|
|
for (plnum = 0; plnum < cl.splitclients; plnum++)
|
|
{
|
|
// CL_BaseMove (&independantphysics[plnum], plnum, (msecstouse - independantphysics[plnum].msec), wantfps);
|
|
CL_AdjustAngles (plnum, frametime);
|
|
IN_Move (mousemovements[plnum], plnum, frametime);
|
|
CL_ClampPitch(plnum);
|
|
independantphysics[plnum].forwardmove += mousemovements[plnum][0];
|
|
independantphysics[plnum].sidemove += mousemovements[plnum][1];
|
|
independantphysics[plnum].upmove += mousemovements[plnum][2];
|
|
VectorClear(mousemovements[plnum]);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
independantphysics[plnum].angles[i] = ((int)(cl.playerview[plnum].viewangles[i]*65536.0/360)&65535);
|
|
|
|
if (!independantphysics[plnum].msec)
|
|
{
|
|
CL_BaseMove (&independantphysics[plnum], plnum, (msecstouse - independantphysics[plnum].msec), wantfps);
|
|
CL_FinishMove(&independantphysics[plnum], msecstouse, plnum);
|
|
|
|
Cbuf_Waited(); //its okay to stop waiting now
|
|
}
|
|
|
|
// if we are spectator, try autocam
|
|
// if (cl.spectator)
|
|
Cam_Track(&cl.playerview[plnum], &independantphysics[plnum]);
|
|
Cam_FinishMove(&cl.playerview[plnum], &independantphysics[plnum]);
|
|
independantphysics[plnum].msec = msecstouse;
|
|
}
|
|
|
|
//the main loop isn't allowed to send
|
|
if (runningindepphys && mainloop)
|
|
return;
|
|
|
|
// if (skipcmd)
|
|
// return;
|
|
|
|
if (!fullsend || !msecstouse)
|
|
return; // when we're actually playing we try to match netfps exactly to avoid gameplay problems
|
|
|
|
// if (msecstouse > 127)
|
|
// Con_Printf("%i\n", msecstouse, msecs);
|
|
|
|
#ifdef NQPROT
|
|
if (cls.protocol != CP_NETQUAKE || cls.netchan.nqreliable_allowed)
|
|
#endif
|
|
{
|
|
CL_SendDownloadReq(&buf);
|
|
|
|
while (clientcmdlist)
|
|
{
|
|
next = clientcmdlist->next;
|
|
if (clientcmdlist->reliable)
|
|
{
|
|
if (cls.netchan.message.cursize + 2+strlen(clientcmdlist->command)+100 > cls.netchan.message.maxsize)
|
|
break;
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, clientcmdlist->command);
|
|
}
|
|
else
|
|
{
|
|
if (buf.cursize + 2+strlen(clientcmdlist->command)+100 <= buf.maxsize)
|
|
{
|
|
MSG_WriteByte (&buf, clc_stringcmd);
|
|
MSG_WriteString (&buf, clientcmdlist->command);
|
|
}
|
|
}
|
|
Con_DPrintf("Sending stringcmd %s\n", clientcmdlist->command);
|
|
Z_Free(clientcmdlist);
|
|
clientcmdlist = next;
|
|
}
|
|
}
|
|
|
|
// if we're not doing clc_moves and etc, don't continue unless we wrote something previous
|
|
// or we have something on the reliable buffer (or we're loopback and don't care about flooding)
|
|
if (!fullsend && cls.netchan.remote_address.type != NA_LOOPBACK && buf.cursize < 1 && cls.netchan.message.cursize < 1)
|
|
return;
|
|
|
|
if (fullsend)
|
|
{
|
|
if (!cls.state)
|
|
{
|
|
msecs -= (double)msecstouse;
|
|
return;
|
|
}
|
|
cursor_active = false;
|
|
|
|
cmd = &independantphysics[0];
|
|
if (((cls.fteprotocolextensions2 & PEXT2_PRYDONCURSOR)||(cls.protocol == CP_NETQUAKE && cls.protocol_nq >= CPNQ_DP6)) &&
|
|
(*cl_prydoncursor.string && cl_prydoncursor.ival >= 0) && cls.state == ca_active)
|
|
CL_UpdatePrydonCursor(cmd, 0);
|
|
else
|
|
{
|
|
Vector2Clear(cmd->cursor_screen);
|
|
VectorClear(cmd->cursor_start);
|
|
VectorClear(cmd->cursor_impact);
|
|
cmd->cursor_entitynumber = 0;
|
|
}
|
|
|
|
switch (cls.protocol)
|
|
{
|
|
#ifdef NQPROT
|
|
case CP_NETQUAKE:
|
|
msecs -= (double)msecstouse;
|
|
CLNQ_SendCmd (&buf);
|
|
break;
|
|
#endif
|
|
case CP_QUAKEWORLD:
|
|
msecs -= (double)msecstouse;
|
|
dontdrop = CLQW_SendCmd (&buf);
|
|
break;
|
|
#ifdef Q2CLIENT
|
|
case CP_QUAKE2:
|
|
msecs -= (double)msecstouse;
|
|
dontdrop = CLQ2_SendCmd (&buf);
|
|
break;
|
|
#endif
|
|
#ifdef Q3CLIENT
|
|
case CP_QUAKE3:
|
|
CLQ3_SendCmd(&independantphysics[0]);
|
|
memset(&independantphysics[0], 0, sizeof(independantphysics[0]));
|
|
return; // Q3 does it's own thing
|
|
#endif
|
|
default:
|
|
Host_EndGame("Invalid protocol in CL_SendCmd: %i", cls.protocol);
|
|
return;
|
|
}
|
|
}
|
|
|
|
i = cl.movesequence & UPDATE_MASK;
|
|
cmd = &cl.outframes[i].cmd[0];
|
|
|
|
if (cls.demorecording)
|
|
CL_WriteDemoCmd(cmd);
|
|
|
|
// Con_DPrintf("generated sequence %i\n", cl.movesequence);
|
|
cl.movesequence++;
|
|
|
|
#ifdef IRCCONNECT
|
|
if (cls.netchan.remote_address.type == NA_IRC)
|
|
{
|
|
if (dropcount >= 2)
|
|
{
|
|
dropcount = 0;
|
|
}
|
|
else
|
|
{
|
|
// don't count this message when calculating PL
|
|
cl.outframes[i].latency = -3;
|
|
// drop this message
|
|
cls.netchan.outgoing_sequence++;
|
|
dropcount++;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
//shamelessly stolen from fuhquake
|
|
if (cl_c2spps.ival>0)
|
|
{
|
|
pps_balance += frametime;
|
|
// never drop more than 2 messages in a row -- that'll cause PL
|
|
// and don't drop if one of the last two movemessages have an impulse
|
|
if (pps_balance > 0 || dropcount >= 2 || dontdrop)
|
|
{
|
|
float pps;
|
|
pps = cl_c2spps.ival;
|
|
if (pps < 10) pps = 10;
|
|
if (pps > 72) pps = 72;
|
|
pps_balance -= 1 / pps;
|
|
// bound pps_balance. FIXME: is there a better way?
|
|
if (pps_balance > 0.1) pps_balance = 0.1;
|
|
if (pps_balance < -0.1) pps_balance = -0.1;
|
|
dropcount = 0;
|
|
}
|
|
else
|
|
{
|
|
// don't count this message when calculating PL
|
|
cl.outframes[i].latency = -3;
|
|
// drop this message
|
|
cls.netchan.outgoing_sequence++;
|
|
dropcount++;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pps_balance = 0;
|
|
dropcount = 0;
|
|
}
|
|
|
|
#ifdef VOICECHAT
|
|
if (cls.protocol == CP_QUAKE2)
|
|
S_Voip_Transmit(clcq2_voicechat, &buf);
|
|
else
|
|
S_Voip_Transmit(clcfte_voicechat, &buf);
|
|
#endif
|
|
|
|
//
|
|
// deliver the message
|
|
//
|
|
Netchan_Transmit (&cls.netchan, buf.cursize, buf.data, 2500);
|
|
|
|
if (cls.netchan.fatal_error)
|
|
{
|
|
cls.netchan.fatal_error = false;
|
|
cls.netchan.message.overflowed = false;
|
|
cls.netchan.message.cursize = 0;
|
|
}
|
|
}
|
|
|
|
void CL_SendCvar_f (void)
|
|
{
|
|
cvar_t *var;
|
|
char *val;
|
|
char *name = Cmd_Argv(1);
|
|
|
|
var = Cvar_FindVar(name);
|
|
if (!var)
|
|
val = "";
|
|
else if (var->flags & CVAR_NOUNSAFEEXPAND)
|
|
val = "";
|
|
else
|
|
val = var->string;
|
|
CL_SendClientCommand(true, "sentcvar %s \"%s\"", name, val);
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitInput
|
|
============
|
|
*/
|
|
void CL_InitInput (void)
|
|
{
|
|
static char pcmd[MAX_SPLITS][3][5];
|
|
int sp;
|
|
#define inputnetworkcvargroup "client networking options"
|
|
cl.splitclients = 1;
|
|
|
|
Cmd_AddCommand("rotate", IN_Rotate_f);
|
|
Cmd_AddCommand("in_restart", IN_Restart);
|
|
Cmd_AddCommand("sendcvar", CL_SendCvar_f);
|
|
|
|
Cvar_Register (&cl_fastaccel, inputnetworkcvargroup);
|
|
Cvar_Register (&in_xflip, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_nodelta, inputnetworkcvargroup);
|
|
|
|
Cvar_Register (&prox_inmenu, inputnetworkcvargroup);
|
|
|
|
Cvar_Register (&cl_c2sImpulseBackup, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_c2spps, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_queueimpulses, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_netfps, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_sparemsec, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_run, inputnetworkcvargroup);
|
|
|
|
Cvar_Register (&cl_smartjump, inputnetworkcvargroup);
|
|
|
|
Cvar_Register (&cl_prydoncursor, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_instantrotate, inputnetworkcvargroup);
|
|
Cvar_Register (&cl_forceseat, inputnetworkcvargroup);
|
|
|
|
for (sp = 0; sp < MAX_SPLITS; sp++)
|
|
{
|
|
Q_snprintfz(pcmd[sp][0], sizeof(pcmd[sp][0]), "p%i", sp+1);
|
|
Q_snprintfz(pcmd[sp][1], sizeof(pcmd[sp][1]), "+p%i", sp+1);
|
|
Q_snprintfz(pcmd[sp][2], sizeof(pcmd[sp][2]), "-p%i", sp+1);
|
|
Cmd_AddCommand (pcmd[sp][0], CL_Split_f);
|
|
Cmd_AddCommand (pcmd[sp][1], CL_Split_f);
|
|
Cmd_AddCommand (pcmd[sp][2], CL_Split_f);
|
|
|
|
/*default mlook to pressed, (on android we split the two sides of the screen)*/
|
|
in_mlook.state[sp] = 1;
|
|
}
|
|
|
|
/*then alternative arged ones*/
|
|
Cmd_AddCommand ("p", CL_SplitA_f);
|
|
Cmd_AddCommand ("+p", CL_SplitA_f);
|
|
Cmd_AddCommand ("-p", CL_SplitA_f);
|
|
|
|
Cmd_AddCommand ("+moveup", IN_UpDown);
|
|
Cmd_AddCommand ("-moveup", IN_UpUp);
|
|
Cmd_AddCommand ("+movedown", IN_DownDown);
|
|
Cmd_AddCommand ("-movedown", IN_DownUp);
|
|
Cmd_AddCommand ("+left", IN_LeftDown);
|
|
Cmd_AddCommand ("-left", IN_LeftUp);
|
|
Cmd_AddCommand ("+right", IN_RightDown);
|
|
Cmd_AddCommand ("-right", IN_RightUp);
|
|
Cmd_AddCommand ("+forward", IN_ForwardDown);
|
|
Cmd_AddCommand ("-forward", IN_ForwardUp);
|
|
Cmd_AddCommand ("+back", IN_BackDown);
|
|
Cmd_AddCommand ("-back", IN_BackUp);
|
|
Cmd_AddCommand ("+lookup", IN_LookupDown);
|
|
Cmd_AddCommand ("-lookup", IN_LookupUp);
|
|
Cmd_AddCommand ("+lookdown", IN_LookdownDown);
|
|
Cmd_AddCommand ("-lookdown", IN_LookdownUp);
|
|
Cmd_AddCommand ("+strafe", IN_StrafeDown);
|
|
Cmd_AddCommand ("-strafe", IN_StrafeUp);
|
|
Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
|
|
Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
|
|
Cmd_AddCommand ("+moveright", IN_MoverightDown);
|
|
Cmd_AddCommand ("-moveright", IN_MoverightUp);
|
|
Cmd_AddCommand ("+rollleft", IN_RollLeftDown);
|
|
Cmd_AddCommand ("-rollleft", IN_RollLeftUp);
|
|
Cmd_AddCommand ("+rollright", IN_RollRightDown);
|
|
Cmd_AddCommand ("-rollright", IN_RollRightUp);
|
|
Cmd_AddCommand ("+speed", IN_SpeedDown);
|
|
Cmd_AddCommand ("-speed", IN_SpeedUp);
|
|
Cmd_AddCommand ("+attack", IN_AttackDown);
|
|
Cmd_AddCommand ("-attack", IN_AttackUp);
|
|
Cmd_AddCommand ("+use", IN_UseDown);
|
|
Cmd_AddCommand ("-use", IN_UseUp);
|
|
Cmd_AddCommand ("+jump", IN_JumpDown);
|
|
Cmd_AddCommand ("-jump", IN_JumpUp);
|
|
Cmd_AddCommand ("impulse", IN_Impulse);
|
|
Cmd_AddCommandD("weapon", IN_Impulse, "Partial implementation for compatibility"); //for pseudo-compat with ezquake.
|
|
Cmd_AddCommand ("+klook", IN_KLookDown);
|
|
Cmd_AddCommand ("-klook", IN_KLookUp);
|
|
Cmd_AddCommand ("+mlook", IN_MLookDown);
|
|
Cmd_AddCommand ("-mlook", IN_MLookUp);
|
|
|
|
Cmd_AddCommand ("+button3", IN_Button3Down);
|
|
Cmd_AddCommand ("-button3", IN_Button3Up);
|
|
Cmd_AddCommand ("+button4", IN_Button4Down);
|
|
Cmd_AddCommand ("-button4", IN_Button4Up);
|
|
Cmd_AddCommand ("+button5", IN_Button5Down);
|
|
Cmd_AddCommand ("-button5", IN_Button5Up);
|
|
Cmd_AddCommand ("+button6", IN_Button6Down);
|
|
Cmd_AddCommand ("-button6", IN_Button6Up);
|
|
Cmd_AddCommand ("+button7", IN_Button7Down);
|
|
Cmd_AddCommand ("-button7", IN_Button7Up);
|
|
Cmd_AddCommand ("+button8", IN_Button8Down);
|
|
Cmd_AddCommand ("-button8", IN_Button8Up);
|
|
}
|