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2bf193001b
remove MAX_MAP_LEAFS limit, although its still checked for sanity (just MUCH higher). You may need 64bit processes on account of the pvs+phs memory required. integrated my fork of frikdec into fteqccgui. Just associate .dat with fteqccgui and it'll decompile the progs (compiling will then embed the decompiled source into the resulting .dat to avoid repeated decompilation). Be sure to back up first... not tested as a 64bit process. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5114 fc73d0e0-1445-4013-8a0c-d673dee63da5
310 lines
6 KiB
C
310 lines
6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLIENT_KEYS_H__
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#define __CLIENT_KEYS_H__
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enum
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{ //fte's assumed gamepad axis
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GPAXIS_LT_RIGHT = 0,
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GPAXIS_LT_DOWN = 1,
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GPAXIS_LT_AUX = 2,
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GPAXIS_RT_RIGHT = 3,
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GPAXIS_RT_DOWN = 4,
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GPAXIS_RT_AUX = 5,
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//gah
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#define GPAXIS_LT_TRIGGER GPAXIS_LT_AUX
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#define GPAXIS_RT_TRIGGER GPAXIS_RT_AUX
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};
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#if 1
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//gamepad alises, because I'm too lazy to define actual keys that are distinct from joysticks
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#define K_GP_A K_JOY2
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#define K_GP_B K_JOY4
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#define K_GP_X K_JOY1
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#define K_GP_Y K_JOY3
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#define K_GP_LEFT_SHOULDER K_AUX1
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#define K_GP_RIGHT_SHOULDER K_AUX2
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#define K_GP_LEFT_TRIGGER K_AUX9
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#define K_GP_RIGHT_TRIGGER K_AUX10
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#define K_GP_BACK K_AUX6
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#define K_GP_START K_AUX5
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#define K_GP_LEFT_THUMB K_AUX3
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#define K_GP_RIGHT_THUMB K_AUX4
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#define K_GP_DPAD_UP K_UPARROW
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#define K_GP_DPAD_DOWN K_DOWNARROW
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#define K_GP_DPAD_LEFT K_LEFTARROW
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#define K_GP_DPAD_RIGHT K_RIGHTARROW
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#define K_GP_GUIDE K_AUX7
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#define K_GP_UNKNOWN K_AUX8
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#endif
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//
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// these are the key numbers that should be passed to Key_Event
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//
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enum {
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K_TAB = 9,
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K_ENTER = 13,
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K_ESCAPE = 27,
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K_SPACE = 32,
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// normal keys should be passed as lowercased ascii
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K_BACKSPACE = 127,
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K_SCRLCK,
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K_CAPSLOCK,
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K_POWER,
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K_PAUSE,
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K_UPARROW,
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K_DOWNARROW,
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K_LEFTARROW,
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K_RIGHTARROW,
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K_LALT,
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K_LCTRL,
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K_LSHIFT,
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K_INS,
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K_DEL,
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K_PGDN,
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K_PGUP,
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K_HOME,
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K_END,
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K_F1,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_F11,
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K_F12,
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K_F13,
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K_F14,
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K_F15,
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K_KP_HOME,
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K_KP_UPARROW,
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K_KP_PGUP,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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K_KP_END,
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K_KP_DOWNARROW,
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K_KP_PGDN,
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K_KP_ENTER,
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K_KP_INS,
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K_KP_DEL,
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K_KP_SLASH,
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K_KP_MINUS,
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K_KP_PLUS,
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K_KP_NUMLOCK,
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K_KP_STAR,
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K_KP_EQUALS,
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//
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// mouse buttons generate virtual keys
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//
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K_MOUSE1,
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K_MOUSE2,
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K_MOUSE3,
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K_MOUSE4,
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K_MOUSE5,
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K_MOUSE6,
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K_MOUSE7,
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K_MOUSE8,
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K_MOUSE9,
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K_MOUSE10,
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// JACK: Intellimouse(c) Mouse Wheel Support
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K_MWHEELUP,
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K_MWHEELDOWN, // 189
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#ifndef K_GP_A
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K_GP_A = 190,
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K_GP_B = 191,
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K_GP_X = 192,
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K_GP_Y = 193,
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K_GP_LEFT_SHOULDER = 194,
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K_GP_RIGHT_SHOULDER = 195,
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K_GP_LEFT_TRIGGER = 196,
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K_GP_RIGHT_TRIGGER = 197,
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K_GP_BACK = 198,
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K_GP_START = 199,
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K_GP_LEFT_THUMB = 200,
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K_GP_RIGHT_THUMB = 201,
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K_GP_GUIDE = 202,
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#endif
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//
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// joystick buttons
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//
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K_JOY1 = 203,
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K_JOY2 = 204,
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K_JOY3 = 205,
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K_JOY4 = 206,
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//
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// aux keys are for multi-buttoned joysticks to generate so they can use
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// the normal binding process
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//
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K_AUX1 = 207,
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K_AUX2 = 208,
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K_AUX3 = 209,
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K_AUX4 = 210,
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K_AUX5 = 211,
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K_AUX6 = 212,
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K_AUX7 = 213,
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K_AUX8 = 214,
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K_AUX9 = 215,
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K_AUX10 = 216,
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K_AUX11 = 217,
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K_AUX12 = 218,
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K_AUX13 = 219,
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K_AUX14 = 220,
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K_AUX15 = 221,
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K_AUX16 = 222,
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K_AUX17 = 223,
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K_AUX18 = 224,
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K_AUX19 = 225,
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K_AUX20 = 226,
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K_AUX21 = 227,
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K_AUX22 = 228,
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K_AUX23 = 229,
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K_AUX24 = 230,
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K_AUX25 = 231,
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K_AUX26 = 232,
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K_AUX27 = 233,
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K_AUX28 = 234,
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K_AUX29 = 235,
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K_AUX30 = 236,
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K_AUX31 = 237,
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K_AUX32 = 238,
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K_LWIN = 239,
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K_RWIN = 240,
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K_APP = 241,
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K_SEARCH = 242,
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K_VOLUP = 243,
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K_VOLDOWN = 244,
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K_RALT = 245,
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K_RCTRL = 246,
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K_RSHIFT = 247,
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K_PRINTSCREEN = 248,
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//K_UNUSED = 249,
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//K_UNUSED = 250,
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#ifndef K_GP_DPAD_UP
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K_GP_DPAD_UP = 251,
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K_GP_DPAD_DOWN = 252,
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K_GP_DPAD_LEFT = 253,
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K_GP_DPAD_RIGHT = 254,
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K_GP_UNKNOWN = 255,
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#endif
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K_MM_BACK,
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K_MM_FAVORITES,
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K_MM_FORWARD,
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K_MM_HOME,
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K_MM_REFRESH,
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K_MM_STOP,
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K_MAX
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};
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#define KEY_MODIFIER_SHIFT (1<<0)
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#define KEY_MODIFIER_ALT (1<<1)
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#define KEY_MODIFIER_CTRL (1<<2)
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#define KEY_MODIFIER_ALTBINDMAP (1<<3)
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#define KEY_MODIFIERSTATES (1<<4)
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//legacy aliases, lest we ever forget!
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#define K_SHIFT K_LSHIFT
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#define K_CTRL K_LCTRL
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#define K_ALT K_LALT
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typedef enum //highest has priority
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{
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kdm_game = 1u<<0, //should always be set
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kdm_message = 1u<<1,
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kdm_gmenu = 1u<<2, //menu.dat
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kdm_emenu = 1u<<3, //engine's menus
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kdm_editor = 1u<<4,
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kdm_console = 1u<<5,
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kdm_cwindows = 1u<<6,
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} keydestmask_t;
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//unsigned int Key_Dest_Get(void); //returns highest priority destination
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#define Key_Dest_Add(kdm) (key_dest_mask |= (kdm))
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#define Key_Dest_Remove(kdm) (key_dest_mask &= ~(kdm))
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#define Key_Dest_Has(kdm) (key_dest_mask & (kdm))
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#define Key_Dest_Toggle(kdm) do {if (key_dest_mask & kdm) Key_Dest_Remove(kdm); else Key_Dest_Add(kdm);}while(0)
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extern unsigned int key_dest_absolutemouse; //if the active key dest bit is set, the mouse is absolute.
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extern unsigned int key_dest_mask;
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extern char *keybindings[K_MAX][KEY_MODIFIERSTATES];
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extern int key_repeats[K_MAX];
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extern int key_count; // incremented every key event
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extern int key_lastpress;
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enum
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{
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kc_game,
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kc_menu,
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kc_console,
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kc_max
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};
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extern struct key_cursor_s
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{
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char name[MAX_QPATH];
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float hotspot[2];
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float scale;
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qboolean dirty;
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void *handle;
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} key_customcursor[kc_max];
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extern unsigned char *chat_buffer;
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extern int chat_bufferpos;
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extern qboolean chat_team;
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void Key_Event (unsigned int devid, int key, unsigned int unicode, qboolean down);
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void Key_Init (void);
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void IN_WriteButtons(vfsfile_t *f, qboolean all);
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void Key_WriteBindings (struct vfsfile_s *f);
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void Key_SetBinding (int keynum, int modifier, char *binding, int cmdlevel);
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void Key_ClearStates (void);
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void Key_Unbindall_f (void); //aka: Key_Shutdown
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void Key_ConsoleReplace(const char *instext);
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struct console_s;
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qboolean Key_GetConsoleSelectionBox(struct console_s *con, int *sx, int *sy, int *ex, int *ey);
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qboolean Key_MouseShouldBeFree(void);
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#endif
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