..
gl_alias.c
Try to fix up some ICE quirks.
2022-08-07 23:49:33 +00:00
gl_backend.c
A bit of a code cleanup, change a couple of prints.
2023-01-09 05:15:31 +00:00
gl_bloom.c
Fix issue with r_keepimages 0.
2021-07-04 03:58:19 +00:00
gl_draw.c
Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected.
2022-02-19 20:48:59 +00:00
gl_draw.h
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
gl_font.c
Eukara expressed an interest in loading fonts without any antialiasing.
2023-04-17 03:58:20 +01:00
gl_heightmap.c
csaddon can now create/edit patches.
2023-04-17 03:58:21 +01:00
gl_hlmdl.c
Eukara complained about .fatness not working with hlmdl.
2022-04-06 19:23:57 +00:00
gl_model.c
Cvar description tweaks.
2023-04-17 03:58:21 +01:00
gl_model.h
Proper support for lit sprites.
2022-01-17 09:13:05 +00:00
gl_ngraph.c
Make the frametime graph a bit more pretty.
2022-07-28 02:17:45 +00:00
gl_rlight.c
Fix vulkan renderer's rt spotlights (both shadows and spinning).
2023-01-09 05:14:09 +00:00
gl_rmain.c
Remove NaCl code ( #190 )
2023-07-01 15:20:13 -07:00
gl_rmisc.c
Add explicit skyroom fog.
2019-10-18 08:37:38 +00:00
gl_rsurf.c
Fix a gl buffer handle leak.
2022-07-28 02:16:59 +00:00
gl_screen.c
Be more verbose in the case of hardware errors, in case OMC has that issue again.
2023-01-09 05:11:45 +00:00
gl_shader.c
Include audio mixer timings in r_speeds 2.
2023-04-17 03:58:21 +01:00
gl_shadow.c
Fix compilation of the 'nocompat' build config.
2023-06-23 15:06:54 -07:00
gl_terrain.h
csaddon can now create/edit patches.
2023-04-17 03:58:21 +01:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
Remove NaCl code ( #190 )
2023-07-01 15:20:13 -07:00
gl_viddroid.c
Fix web+android targets. Fix some relatively recent quake2 bugs.
2020-05-16 13:12:58 +00:00
gl_videgl.c
Fix up some minor portability issues.
2023-04-17 03:58:20 +01:00
gl_videgl.h
'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c
Try to work around an nvidia issue.
2022-05-28 18:00:37 +00:00
gl_vidmacos.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
Fix up some minor portability issues.
2023-04-17 03:58:20 +01:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_vidsdl.c
Messing around with flatpak.
2023-04-17 03:58:21 +01:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
Basic menu hack for vr.
2021-12-20 10:06:43 +00:00
gl_warp.c
Prevent skyboxes from getting disabled on vid_reloads.
2023-04-17 03:58:20 +01:00
gl_warp_sin.h
glmod_doom.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
glquake.h
Remove NaCl code ( #190 )
2023-07-01 15:20:13 -07:00
glsupp.h
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
ltface.c
Show relight times, cos why not. Fix hdr pre-relight levels.
2021-08-09 23:06:23 +00:00
model_hl.h
Add support for HLMDL actions, and some builtins to interact with it.
2022-01-07 03:18:00 +00:00
r_bishaders.h
Fix vulkan renderer's rt spotlights (both shadows and spinning).
2023-01-09 05:14:09 +00:00
shader.h
Add halfrate shading to the vulkan renderer, where supported by headers+drivers. Fonts are exempt.
2023-04-17 03:58:20 +01:00