fteqw/engine/client/sbar.c
Spoike f98486687b Archive the cl_sbaralpha cvar.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5841 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-09 13:01:29 +00:00

3841 lines
96 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sbar.c -- status bar code
#include "quakedef.h"
#include "shader.h"
#define CON_ALTMASK (CON_2NDCHARSETTEXT|CON_WHITEMASK)
#ifdef QUAKEHUD
extern cvar_t *hud_tracking_show;
extern cvar_t *hud_miniscores_show;
cvar_t scr_scoreboard_drawtitle = CVARD("scr_scoreboard_drawtitle", "1", "Wastes screen space when looking at the scoreboard.");
cvar_t scr_scoreboard_forcecolors = CVARD("scr_scoreboard_forcecolors", "0", "Makes the scoreboard colours obey enemycolor/teamcolor rules."); //damn americans
cvar_t scr_scoreboard_newstyle = CVARD("scr_scoreboard_newstyle", "1", "Display team colours and stuff in a style popularised by Electro. Looks more modern, but might not quite fit classic huds."); // New scoreboard style ported from Electro, by Molgrum
cvar_t scr_scoreboard_showfrags = CVARD("scr_scoreboard_showfrags", "0", "Display kills+deaths+teamkills, as determined by fragfile.dat-based conprint parsing. These may be inaccurate if you join mid-game.");
cvar_t scr_scoreboard_showflags = CVARD("scr_scoreboard_showflags", "2", "Display flag caps+touches on the scoreboard, where our fragfile.dat supports them.\n0: off\n1: on\n2: on only if someone appears to have interacted with a flag.");
cvar_t scr_scoreboard_fillalpha = CVARD("scr_scoreboard_fillalpha", "0.7", "Transparency amount for newstyle scoreboard.");
cvar_t scr_scoreboard_backgroundalpha = CVARD("scr_scoreboard_backgroundalpha", "0.5", "Further multiplier for the background alphas.");
cvar_t scr_scoreboard_teamscores = CVARD("scr_scoreboard_teamscores", "1", "Makes +showscores act as +showteamscores. Because reasons.");
cvar_t scr_scoreboard_teamsort = CVARD("scr_scoreboard_teamsort", "0", "On the scoreboard, sort players by their team BEFORE their personal score.");
cvar_t scr_scoreboard_titleseperator = CVAR("scr_scoreboard_titleseperator", "1");
cvar_t scr_scoreboard_showruleset = CVAR("scr_scoreboard_showruleset", "1");
cvar_t sbar_teamstatus = CVARD("sbar_teamstatus", "1", "Display the last team say from each of your team members just above the sbar area.");
cvar_t cl_sbaralpha = CVARAFD("cl_sbaralpha", "0.75", "scr_sbaralpha", CVAR_ARCHIVE, "Specifies the transparency of the status bar. Only Takes effect when cl_sbar is set to 2."); //with premultiplied alpha, this needs to affect the RGB values too.
//===========================================
//rogue changed and added defines
#define RIT_SHELLS (1u<<7)
#define RIT_NAILS (1u<<8)
#define RIT_ROCKETS (1u<<9)
#define RIT_CELLS (1u<<10)
#define RIT_AXE (1u<<11)
#define RIT_LAVA_NAILGUN (1u<<12)
#define RIT_LAVA_SUPER_NAILGUN (1u<<13)
#define RIT_MULTI_GRENADE (1u<<14)
#define RIT_MULTI_ROCKET (1u<<15)
#define RIT_PLASMA_GUN (1u<<16)
#define RIT_ARMOR1 (1u<<23)
#define RIT_ARMOR2 (1u<<24)
#define RIT_ARMOR3 (1u<<25)
#define RIT_LAVA_NAILS (1u<<26)
#define RIT_PLASMA_AMMO (1u<<27)
#define RIT_MULTI_ROCKETS (1u<<28)
#define RIT_SHIELD (1u<<29)
#define RIT_ANTIGRAV (1u<<30)
#define RIT_SUPERHEALTH (1u<<31)
//===========================================
//hipnotic added defines
#define HIT_PROXIMITY_GUN_BIT 16
#define HIT_MJOLNIR_BIT 7
#define HIT_LASER_CANNON_BIT 23
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
#define HIT_WETSUIT (1<<(23+2))
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
int sb_updates; // if >= vid.numpages, no update needed
qboolean sbar_parsingteamstatuses; //so we don't eat it if its not displayed
#define STAT_MINUS 10 // num frame for '-' stats digit
static apic_t *sb_nums[2][11];
static apic_t *sb_colon, *sb_slash;
static apic_t *sb_ibar;
static apic_t *sb_sbar;
static apic_t *sb_scorebar;
apic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
static apic_t *sb_ammo[4];
static apic_t *sb_sigil[4];
static apic_t *sb_armor[3];
static apic_t *sb_items[32];
static apic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
static apic_t *sb_face_invis;
static apic_t *sb_face_quad;
static apic_t *sb_face_invuln;
static apic_t *sb_face_invis_invuln;
//rogue pictures.
static qboolean sbar_rogue;
static apic_t *rsb_invbar[2];
static apic_t *rsb_weapons[5];
static apic_t *rsb_items[2];
static apic_t *rsb_ammo[3];
static apic_t *rsb_teambord;
//all must be found for any to be used.
//hipnotic pictures and stuff
static qboolean sbar_hipnotic;
static apic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
static int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
static apic_t *hsb_items[2];
//end hipnotic
static qboolean sbarfailed;
#ifdef HEXEN2
static qboolean sbar_hexen2;
#endif
vrect_t sbar_rect; //screen area that the sbar must fit.
float sbar_rect_left;
int sb_lines; // scan lines to draw
void Sbar_DeathmatchOverlay (playerview_t *pv, int start);
void Sbar_TeamOverlay (playerview_t *pv);
static void Sbar_MiniDeathmatchOverlay (playerview_t *pv);
void Sbar_ChatModeOverlay(playerview_t *pv);
static int Sbar_PlayerNum(playerview_t *pv)
{
int num;
num = pv->spectator?Cam_TrackNum(pv):-1;
if (num < 0)
num = pv->playernum;
return num;
}
static int Sbar_TopColour(player_info_t *p)
{
if (cl.teamfortress)
{
if (!Q_strcasecmp(p->team, "red"))
return 4;
if (!Q_strcasecmp(p->team, "blue"))
return 13;
}
if (scr_scoreboard_forcecolors.ival)
return p->ttopcolor;
else
return p->rtopcolor;
}
static int Sbar_BottomColour(player_info_t *p)
{
if (cl.teamfortress)
{
if (!Q_strcasecmp(p->team, "red"))
return 4;
if (!Q_strcasecmp(p->team, "blue"))
return 13;
}
if (scr_scoreboard_forcecolors.ival)
return p->tbottomcolor;
else
return p->rbottomcolor;
}
#endif
//Draws a pre-marked-up string with no width limit. doesn't support new lines
void Draw_ExpandedString(struct font_s *font, float x, float y, conchar_t *str)
{
int px, py;
unsigned int codeflags, codepoint;
Font_BeginString(font, x, y, &px, &py);
while(*str)
{
str = Font_Decode(str, &codeflags, &codepoint);
px = Font_DrawChar(px, py, codeflags, codepoint);
}
Font_EndString(font);
}
//Draws a marked-up string using the regular char set with no width limit. doesn't support new lines
void Draw_FunString(float x, float y, const void *str)
{
conchar_t buffer[2048];
COM_ParseFunString(CON_WHITEMASK, str, buffer, sizeof(buffer), false);
Draw_ExpandedString(font_default, x, y, buffer);
}
//Draws a marked up string using the alt char set (legacy mode would be |128)
void Draw_AltFunString(float x, float y, const void *str)
{
conchar_t buffer[2048];
COM_ParseFunString(CON_ALTMASK, str, buffer, sizeof(buffer), false);
Draw_ExpandedString(font_default, x, y, buffer);
}
//Draws a marked up string no wider than $width virtual pixels.
void Draw_FunStringWidthFont(struct font_s *font, float x, float y, const void *str, int width, int rightalign, qboolean highlight)
{
conchar_t buffer[2048];
conchar_t *w;
int px, py;
int fw = 0;
unsigned int codeflags, codepoint;
//be generous and round up, to avoid too many issues with truncations
width = ceil((width*(float)vid.rotpixelwidth)/vid.width);
codeflags = (highlight&1)?CON_ALTMASK:CON_WHITEMASK;
if (highlight&2)
codeflags |= CON_BLINKTEXT;
COM_ParseFunString(codeflags, str, buffer, sizeof(buffer), false);
Font_BeginString(font, x, y, &px, &py);
if (rightalign)
{
for (w = buffer; *w; )
{
w = Font_Decode(w, &codeflags, &codepoint);
fw += Font_CharWidth(codeflags, codepoint);
}
if (rightalign == 2)
{
if (fw < width)
{
px += (width-fw)/2;
width = fw;
}
}
else
{
px += width;
if (fw > width)
fw = width;
px -= fw;
}
}
for (w = buffer; *w; )
{
w = Font_Decode(w, &codeflags, &codepoint);
width -= Font_CharWidth(codeflags, codepoint);
if (width < 0)
return;
px = Font_DrawChar(px, py, codeflags, codepoint);
}
Font_EndString(font);
}
#ifdef QUAKEHUD
static qboolean largegame = false;
#ifdef Q2CLIENT
static void DrawHUDString (char *string, float x, float y, int centerwidth, qboolean alt)
{
vec2_t fontscale = {8,8};
R_DrawTextField(x, y, centerwidth, 1024, string, alt?CON_ALTMASK:CON_WHITEMASK, CPRINT_TALIGN, font_default, fontscale);
}
#define STAT_MINUS 10 // num frame for '-' stats digit
static char *q2sb_nums[2][11] =
{
{"num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
"num_6", "num_7", "num_8", "num_9", "num_minus"},
{"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5",
"anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"}
};
static mpic_t *Sbar_Q2CachePic(char *name)
{
mpic_t *pic = R2D_SafeCachePic(va("pics/%s.pcx", name));
#if defined(IMAGEFMT_PCX)
int xmin,ymin,swidth,sheight;
size_t length;
pcx_t *pcx = (pcx_t*)COM_LoadTempFile(va("pics/%s.pcx", name), 0, &length);
if (pcx && length >= sizeof(*pcx))
{
xmin = LittleShort(pcx->xmin);
ymin = LittleShort(pcx->ymin);
swidth = LittleShort(pcx->xmax)-xmin+1;
sheight = LittleShort(pcx->ymax)-ymin+1;
if (pcx->manufacturer == 0x0a
&& pcx->version == 5
&& pcx->encoding == 1
&& pcx->bits_per_pixel == 8
&& swidth <= 1024
&& sheight <= 1024)
{
pic->width = swidth;
pic->height = sheight;
}
}
#endif
return pic;
}
#define ICON_WIDTH 24
#define ICON_HEIGHT 24
#define CHAR_WIDTH 16
#define ICON_SPACE 8
static void SCR_DrawField (float x, float y, int color, float width, int value)
{
char num[16], *ptr;
int l;
int frame;
mpic_t *p;
int pw,ph;
if (width < 1)
return;
// draw number string
if (width > 5)
width = 5;
snprintf (num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
l = width;
x += 2 + CHAR_WIDTH*(width - l);
ptr = num;
while (*ptr && l)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
p = Sbar_Q2CachePic(q2sb_nums[color][frame]);
if (p && R_GetShaderSizes(p, &pw, &ph, false)>0)
R2D_ScalePic (x,y,pw, ph, p);
x += CHAR_WIDTH;
ptr++;
l--;
}
}
char *Get_Q2ConfigString(int i)
{
if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES + Q2MAX_IMAGES)
return cl.image_name[i-Q2CS_IMAGES]?cl.image_name[i-Q2CS_IMAGES]:"";
if (i >= Q2CS_ITEMS && i < Q2CS_ITEMS + Q2MAX_ITEMS)
return cl.item_name[i-Q2CS_ITEMS]?cl.item_name[i-Q2CS_ITEMS]:"";
if (i == Q2CS_STATUSBAR)
return cl.q2statusbar;
if (i == Q2CS_NAME)
return cl.levelname;
if (i >= Q2CS_MODELS && i < Q2CS_MODELS + Q2MAX_MODELS)
return cl.model_name [i-Q2CS_MODELS];
if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS + Q2MAX_SOUNDS)
return cl.sound_name [i-Q2CS_SOUNDS];
if (i == Q2CS_AIRACCEL)
return cl.q2airaccel;
if (i >= Q2CS_PLAYERSKINS && i < Q2CS_GENERAL+Q2MAX_GENERAL)
return cl.configstring_general[i-Q2CS_PLAYERSKINS]?cl.configstring_general[i-Q2CS_PLAYERSKINS]:"";
//#define Q2CS_LIGHTS (Q2CS_IMAGES +Q2MAX_IMAGES)
//#define Q2CS_ITEMS (Q2CS_LIGHTS +Q2MAX_LIGHTSTYLES)
//#define Q2CS_PLAYERSKINS (Q2CS_ITEMS +Q2MAX_ITEMS)
//#define Q2CS_GENERAL (Q2CS_PLAYERSKINS +Q2MAX_CLIENTS)
return "";
}
void Sbar_ExecuteLayoutString (char *s, int seat)
{
int x, y;
int value;
int width;
int index;
int pw, ph;
// q2clientinfo_t *ci;
mpic_t *p;
q2player_state_t *ps = &cl.q2frame.playerstate[seat];
if (cls.state != ca_active)
return;
if (!s[0])
return;
x = sbar_rect.x;
y = sbar_rect.y;
width = 3;
while (s)
{
s = COM_Parse (s);
if (!strcmp(com_token, "xl"))
{
s = COM_Parse (s);
x = sbar_rect.x + atoi(com_token);
continue;
}
if (!strcmp(com_token, "xr"))
{
s = COM_Parse (s);
x = sbar_rect.x + sbar_rect.width + atoi(com_token);
continue;
}
if (!strcmp(com_token, "xv"))
{
s = COM_Parse (s);
x = sbar_rect.x + (sbar_rect.width-320)/2 + atoi(com_token);
continue;
}
if (!strcmp(com_token, "yt"))
{
s = COM_Parse (s);
y = sbar_rect.y + atoi(com_token);
continue;
}
if (!strcmp(com_token, "yb"))
{
s = COM_Parse (s);
y = sbar_rect.y + sbar_rect.height + atoi(com_token);
continue;
}
if (!strcmp(com_token, "yv"))
{
s = COM_Parse (s);
y = sbar_rect.y + (sbar_rect.height-240)/2 + atoi(com_token);
continue;
}
if (!strcmp(com_token, "pic"))
{ // draw a pic from a stat number
s = COM_Parse (s);
value = ps->stats[atoi(com_token)];
if (value >= Q2MAX_IMAGES || value < 0)
Host_EndGame ("Pic >= Q2MAX_IMAGES");
if (*Get_Q2ConfigString(Q2CS_IMAGES+value))
{
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+23, y+23);
p = Sbar_Q2CachePic(Get_Q2ConfigString(Q2CS_IMAGES+value));
if (p && R_GetShaderSizes(p, &pw, &ph, false)>0)
R2D_ScalePic (x, y, pw, ph, p);
}
continue;
}
if (!strcmp(com_token, "client"))
{ // draw a deathmatch client block
int score, ping, time;
s = COM_Parse (s);
x = sbar_rect.x + sbar_rect.width/2 - 160 + atoi(com_token);
s = COM_Parse (s);
y = sbar_rect.y + sbar_rect.height/2 - 120 + atoi(com_token);
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+159, y+31);
s = COM_Parse (s);
value = atoi(com_token);
if (value >= MAX_CLIENTS || value < 0)
Host_EndGame ("client >= MAX_CLIENTS");
s = COM_Parse (s);
score = atoi(com_token);
s = COM_Parse (s);
ping = atoi(com_token);
s = COM_Parse (s);
time = atoi(com_token);
Draw_AltFunString (x+32, y, cl.players[value].name);
Draw_FunString (x+32, y+8, "Score: ");
Draw_AltFunString (x+32+7*8, y+8, va("%i", score));
Draw_FunString (x+32, y+16, va("Ping: %i", ping));
Draw_FunString (x+32, y+24, va("Time: %i", time));
p = R2D_SafeCachePic(va("players/%s_i.pcx", InfoBuf_ValueForKey(&cl.players[value].userinfo, "skin")));
if (!p || !R_GetShaderSizes(p, NULL, NULL, false)) //display a default if the icon couldn't be found.
p = R2D_SafeCachePic("players/male/grunt_i.pcx");
R2D_ScalePic (x, y, 32, 32, p);
continue;
}
if (!strcmp(com_token, "ctf"))
{ // draw a ctf client block
int score, ping;
char block[80];
s = COM_Parse (s);
x = sbar_rect.x + sbar_rect.width/2 - 160 + atoi(com_token);
s = COM_Parse (s);
y = sbar_rect.y + sbar_rect.height/2 - 120 + atoi(com_token);
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+159, y+31);
s = COM_Parse (s);
value = atoi(com_token);
if (value >= MAX_CLIENTS || value < 0)
Host_EndGame ("client >= MAX_CLIENTS");
s = COM_Parse (s);
score = atoi(com_token);
s = COM_Parse (s);
ping = atoi(com_token);
if (ping > 999)
ping = 999;
sprintf(block, "%3d %3d %-12.12s", score, ping, cl.players[value].name);
// if (value == cl.playernum)
// Draw_Alt_String (x, y, block);
// else
Draw_FunString (x, y, block);
continue;
}
if (!strcmp(com_token, "picn"))
{ // draw a pic from a name
s = COM_Parse (s);
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+23, y+23);
p = Sbar_Q2CachePic(com_token);
if (p && R_GetShaderSizes(p, &pw, &ph, false)>0)
R2D_ScalePic (x, y, pw, ph, p);
continue;
}
if (!strcmp(com_token, "num"))
{ // draw a number
s = COM_Parse (s);
width = atoi(com_token);
s = COM_Parse (s);
value = ps->stats[atoi(com_token)];
SCR_DrawField (x, y, 0, width, value);
continue;
}
if (!strcmp(com_token, "hnum"))
{ // health number
int color;
width = 3;
value = ps->stats[Q2STAT_HEALTH];
if (value > 25)
color = 0; // green
else if (value > 0)
color = (cl.q2frame.serverframe>>2) & 1; // flash
else
color = 1;
if (ps->stats[Q2STAT_FLASHES] & 1)
{
p = Sbar_Q2CachePic("field_3");
if (p && R_GetShaderSizes(p, &pw, &ph, false)>0)
R2D_ScalePic (x, y, pw, ph, p);
}
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(com_token, "anum"))
{ // ammo number
int color;
width = 3;
value = ps->stats[Q2STAT_AMMO];
if (value > 5)
color = 0; // green
else if (value >= 0)
color = (cl.q2frame.serverframe>>2) & 1; // flash
else
continue; // negative number = don't show
if (ps->stats[Q2STAT_FLASHES] & 4)
{
p = Sbar_Q2CachePic("field_3");
if (p && R_GetShaderSizes(p, &pw, &ph, false)>0)
R2D_ScalePic (x, y, pw, ph, p);
}
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(com_token, "rnum"))
{ // armor number
int color;
width = 3;
value = ps->stats[Q2STAT_ARMOR];
if (value < 1)
continue;
color = 0; // green
if (ps->stats[Q2STAT_FLASHES] & 2)
R2D_ScalePic (x, y, 64, 64, R2D_SafeCachePic("field_3"));
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(com_token, "stat_string"))
{
s = COM_Parse (s);
index = atoi(com_token);
if (index < 0 || index >= Q2MAX_CONFIGSTRINGS)
Host_EndGame ("Bad stat_string index");
index = ps->stats[index];
if (index < 0 || index >= Q2MAX_CONFIGSTRINGS)
Host_EndGame ("Bad stat_string index");
Draw_FunString (x, y, Get_Q2ConfigString(index));
continue;
}
if (!strcmp(com_token, "cstring"))
{
s = COM_Parse (s);
DrawHUDString (com_token, x, y, 320, false);
continue;
}
if (!strcmp(com_token, "string"))
{
s = COM_Parse (s);
Draw_FunString (x, y, com_token);
continue;
}
if (!strcmp(com_token, "cstring2"))
{
s = COM_Parse (s);
DrawHUDString (com_token, x, y, 320, true);
continue;
}
if (!strcmp(com_token, "string2"))
{
s = COM_Parse (s);
Draw_AltFunString (x, y, com_token);
continue;
}
if (!strcmp(com_token, "if"))
{ // draw a number
s = COM_Parse (s);
value = ps->stats[atoi(com_token)];
if (!value)
{ // skip to endif
while (s && strcmp(com_token, "endif") )
{
s = COM_Parse (s);
}
}
continue;
}
}
}
static void Sbar_Q2DrawInventory(int seat)
{
int keys[1], keymods[1];
char cmd[1024];
const char *boundkey;
q2player_state_t *ps = &cl.q2frame.playerstate[seat];
unsigned int validlist[Q2MAX_ITEMS], rows, i, item, selected = ps->stats[Q2STAT_SELECTED_ITEM];
int first;
unsigned int maxrows = ((240-24*2-8*2)/8);
//draw background
float x = sbar_rect.x + (sbar_rect.width - 256)/2;
float y = sbar_rect.y + (sbar_rect.height - 240)/2;
if (y < sbar_rect.y)
y = sbar_rect.y; //try to fix small-res 3-way splitscreen slightly
R2D_ScalePic(x, y, 256, 240, Sbar_Q2CachePic("inventory"));
//move into the frame
x += 24;
y += 24;
//figure out which items we have
for (i = 0, rows = 0, first = -1; i < Q2MAX_ITEMS; i++)
{
if (!cl.inventory[seat][i])
continue;
if (i <= selected)
first = rows;
validlist[rows++] = i;
}
first -= maxrows/2;
first = min(first, (signed)(rows-maxrows));
first = max(0, first);
rows = min(rows, first+maxrows);
//match q2, because why not.
Draw_FunString(x, y, "hotkey ### item");y+=8;
Draw_FunString(x, y, "------ --- ----");y+=8;
for (i = first; i < rows; i++)
{
item = validlist[i];
Q_snprintfz(cmd, sizeof(cmd), "use %s", Get_Q2ConfigString(Q2CS_ITEMS+item));
if (!M_FindKeysForCommand(0, 0, cmd, keys, keymods, countof(keys)))
boundkey = ""; //we don't actually know which ones can be selected at all.
else
boundkey = Key_KeynumToString(keys[0], keymods[0]);
Q_snprintfz(cmd, sizeof(cmd), "%6s %3i %s", boundkey, cl.inventory[seat][item], Get_Q2ConfigString(Q2CS_ITEMS+item));
Draw_FunStringWidth(x, y, cmd, 256-24*2+8, false, item != selected); y+=8;
}
}
#endif
/*
===============
Sbar_ShowTeamScores
Tab key down
===============
*/
void Sbar_ShowTeamScores (void)
{
int seat = CL_TargettedSplit(false);
if (cl.playerview[seat].sb_showteamscores)
return;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
;//return;
#endif
cl.playerview[seat].sb_showteamscores = true;
sb_updates = 0;
}
/*
===============
Sbar_DontShowTeamScores
Tab key up
===============
*/
void Sbar_DontShowTeamScores (void)
{
int seat = CL_TargettedSplit(false);
cl.playerview[seat].sb_showteamscores = false;
sb_updates = 0;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
return;
#endif
}
/*
===============
Sbar_ShowScores
Tab key down
===============
*/
void Sbar_ShowScores (void)
{
int seat = CL_TargettedSplit(false);
if (scr_scoreboard_teamscores.ival)
{
Sbar_ShowTeamScores();
return;
}
if (cl.playerview[seat].sb_showscores)
return;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
;//return;
#endif
cl.playerview[seat].sb_showscores = true;
sb_updates = 0;
}
#ifdef HEXEN2
static void Sbar_Hexen2InvLeft_f(void)
{
int seat = CL_TargettedSplit(false);
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
return;
#endif
if (cls.protocol == CP_QUAKE2)
{
CL_SendClientCommand(true, "invprev");
}
else
{
int tries = 15;
playerview_t *pv = &cl.playerview[seat];
pv->sb_hexen2_item_time = realtime;
while (tries-- > 0)
{
pv->sb_hexen2_cur_item--;
if (pv->sb_hexen2_cur_item < 0)
pv->sb_hexen2_cur_item = 14;
if (pv->stats[STAT_H2_CNT_TORCH+pv->sb_hexen2_cur_item] > 0)
break;
}
}
}
static void Sbar_Hexen2InvRight_f(void)
{
int seat = CL_TargettedSplit(false);
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
return;
#endif
if (cls.protocol == CP_QUAKE2)
{
CL_SendClientCommand(true, "invnext");
}
else
{
int tries = 15;
playerview_t *pv = &cl.playerview[seat];
pv->sb_hexen2_item_time = realtime;
while (tries-- > 0)
{
pv->sb_hexen2_cur_item++;
if (pv->sb_hexen2_cur_item > 14)
pv->sb_hexen2_cur_item = 0;
if (pv->stats[STAT_H2_CNT_TORCH+pv->sb_hexen2_cur_item] > 0)
break;
}
}
}
static void Sbar_Hexen2InvUse_f(void)
{
int seat = CL_TargettedSplit(false);
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
return;
#endif
if (cls.protocol == CP_QUAKE2)
{
CL_SendClientCommand(true, "invuse");
}
else
{
playerview_t *pv = &cl.playerview[seat];
Cmd_ExecuteString(va("impulse %d\n", 100+pv->sb_hexen2_cur_item), Cmd_ExecLevel);
}
}
static void Sbar_Hexen2ShowInfo_f(void)
{
int seat = CL_TargettedSplit(false);
playerview_t *pv = &cl.playerview[seat];
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
return;
#endif
pv->sb_hexen2_extra_info = true;
}
static void Sbar_Hexen2DontShowInfo_f(void)
{
int seat = CL_TargettedSplit(false);
playerview_t *pv = &cl.playerview[seat];
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
return;
#endif
pv->sb_hexen2_extra_info = false;
}
static void Sbar_Hexen2PInfoPlaque_f(void)
{
int seat = CL_TargettedSplit(false);
playerview_t *pv = &cl.playerview[seat];
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
return;
#endif
pv->sb_hexen2_infoplaque = true;
}
static void Sbar_Hexen2MInfoPlaque_f(void)
{
int seat = CL_TargettedSplit(false);
playerview_t *pv = &cl.playerview[seat];
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
return;
#endif
pv->sb_hexen2_infoplaque = false;
}
#endif
/*
===============
Sbar_DontShowScores
Tab key up
===============
*/
void Sbar_DontShowScores (void)
{
int seat = CL_TargettedSplit(false);
if (scr_scoreboard_teamscores.ival)
{
Sbar_DontShowTeamScores();
return;
}
cl.playerview[seat].sb_showscores = false;
sb_updates = 0;
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand(seat, Cmd_Argv(0)))
return;
#endif
}
/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
/*
===============
Sbar_Init
===============
*/
static qboolean sbar_loaded;
static apic_t *Sbar_PicFromWad(char *name)
{
apic_t *ret;
char savedname[MAX_QPATH];
Q_strncpyz(savedname, name, sizeof(savedname));
ret = R2D_LoadAtlasedPic(savedname);
if (ret)
return ret;
return NULL;
}
void Sbar_Flush (void)
{
sbar_loaded = false;
memset(sb_weapons, 0, sizeof(sb_weapons));
}
void Sbar_Start (void) //if one of these fails, skip the entire status bar.
{
int i;
size_t lumpsize;
qbyte lumptype;
if (sbar_loaded)
return;
memset(sb_weapons, 0, sizeof(sb_weapons));
sbar_loaded = true;
COM_FlushFSCache(false, true); //make sure the fs cache is built if needed. there's lots of loading here.
if (!wad_base) //the wad isn't loaded. This is an indication that it doesn't exist.
{
sbarfailed = true;
return;
}
sbarfailed = false;
for (i=0 ; i<10 ; i++)
{
sb_nums[0][i] = Sbar_PicFromWad (va("num_%i",i));
sb_nums[1][i] = Sbar_PicFromWad (va("anum_%i",i));
}
#ifdef HEXEN2
sbar_hexen2 = false;
if (W_GetLumpName("tinyfont", &lumpsize, &lumptype))
sbar_hexen2 = true;
// if (sb_nums[0][0] && sb_nums[0][0]->width < 13)
// sbar_hexen2 = true;
#endif
sb_nums[0][10] = Sbar_PicFromWad ("num_minus");
sb_nums[1][10] = Sbar_PicFromWad ("anum_minus");
sb_colon = Sbar_PicFromWad ("num_colon");
sb_slash = Sbar_PicFromWad ("num_slash");
sb_weapons[0][0] = Sbar_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = Sbar_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = Sbar_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = Sbar_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = Sbar_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = Sbar_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = Sbar_PicFromWad ("inv_lightng");
sb_weapons[1][0] = Sbar_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = Sbar_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = Sbar_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = Sbar_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = Sbar_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = Sbar_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = Sbar_PicFromWad ("inv2_lightng");
for (i=0 ; i<5 ; i++)
{
sb_weapons[2+i][0] = Sbar_PicFromWad (va("inva%i_shotgun",i+1));
sb_weapons[2+i][1] = Sbar_PicFromWad (va("inva%i_sshotgun",i+1));
sb_weapons[2+i][2] = Sbar_PicFromWad (va("inva%i_nailgun",i+1));
sb_weapons[2+i][3] = Sbar_PicFromWad (va("inva%i_snailgun",i+1));
sb_weapons[2+i][4] = Sbar_PicFromWad (va("inva%i_rlaunch",i+1));
sb_weapons[2+i][5] = Sbar_PicFromWad (va("inva%i_srlaunch",i+1));
sb_weapons[2+i][6] = Sbar_PicFromWad (va("inva%i_lightng",i+1));
}
sb_ammo[0] = Sbar_PicFromWad ("sb_shells");
sb_ammo[1] = Sbar_PicFromWad ("sb_nails");
sb_ammo[2] = Sbar_PicFromWad ("sb_rocket");
sb_ammo[3] = Sbar_PicFromWad ("sb_cells");
sb_armor[0] = Sbar_PicFromWad ("sb_armor1");
sb_armor[1] = Sbar_PicFromWad ("sb_armor2");
sb_armor[2] = Sbar_PicFromWad ("sb_armor3");
sb_items[0] = Sbar_PicFromWad ("sb_key1");
sb_items[1] = Sbar_PicFromWad ("sb_key2");
sb_items[2] = Sbar_PicFromWad ("sb_invis");
sb_items[3] = Sbar_PicFromWad ("sb_invuln");
sb_items[4] = Sbar_PicFromWad ("sb_suit");
sb_items[5] = Sbar_PicFromWad ("sb_quad");
sb_sigil[0] = Sbar_PicFromWad ("sb_sigil1");
sb_sigil[1] = Sbar_PicFromWad ("sb_sigil2");
sb_sigil[2] = Sbar_PicFromWad ("sb_sigil3");
sb_sigil[3] = Sbar_PicFromWad ("sb_sigil4");
sb_faces[4][0] = Sbar_PicFromWad ("face1");
sb_faces[4][1] = Sbar_PicFromWad ("face_p1");
sb_faces[3][0] = Sbar_PicFromWad ("face2");
sb_faces[3][1] = Sbar_PicFromWad ("face_p2");
sb_faces[2][0] = Sbar_PicFromWad ("face3");
sb_faces[2][1] = Sbar_PicFromWad ("face_p3");
sb_faces[1][0] = Sbar_PicFromWad ("face4");
sb_faces[1][1] = Sbar_PicFromWad ("face_p4");
sb_faces[0][0] = Sbar_PicFromWad ("face5");
sb_faces[0][1] = Sbar_PicFromWad ("face_p5");
sb_face_invis = Sbar_PicFromWad ("face_invis");
sb_face_invuln = Sbar_PicFromWad ("face_invul2");
sb_face_invis_invuln = Sbar_PicFromWad ("face_inv2");
sb_face_quad = Sbar_PicFromWad ("face_quad");
sb_ibar = Sbar_PicFromWad ("ibar");
sb_sbar = Sbar_PicFromWad ("sbar");
sb_scorebar = Sbar_PicFromWad ("scorebar");
//try to detect rogue wads, and thus the stats we will be getting from the server.
sbar_rogue = COM_CheckParm("-rogue") || !!W_GetLumpName("r_lava", &lumpsize, &lumptype);
if (sbar_rogue)
{
rsb_invbar[0] = Sbar_PicFromWad ("r_invbar1");
rsb_invbar[1] = Sbar_PicFromWad ("r_invbar2");
rsb_weapons[0] = Sbar_PicFromWad ("r_lava");
rsb_weapons[1] = Sbar_PicFromWad ("r_superlava");
rsb_weapons[2] = Sbar_PicFromWad ("r_gren");
rsb_weapons[3] = Sbar_PicFromWad ("r_multirock");
rsb_weapons[4] = Sbar_PicFromWad ("r_plasma");
rsb_items[0] = Sbar_PicFromWad ("r_shield1");
rsb_items[1] = Sbar_PicFromWad ("r_agrav1");
rsb_teambord = Sbar_PicFromWad ("r_teambord");
rsb_ammo[0] = Sbar_PicFromWad ("r_ammolava");
rsb_ammo[1] = Sbar_PicFromWad ("r_ammomulti");
rsb_ammo[2] = Sbar_PicFromWad ("r_ammoplasma");
}
sbar_hipnotic = COM_CheckParm("-hipnotic") || !!W_GetLumpName("inv_mjolnir", &lumpsize, &lumptype);
if (sbar_hipnotic)
{
hsb_weapons[0][0] = Sbar_PicFromWad ("inv_laser");
hsb_weapons[0][1] = Sbar_PicFromWad ("inv_mjolnir");
hsb_weapons[0][2] = Sbar_PicFromWad ("inv_gren_prox");
hsb_weapons[0][3] = Sbar_PicFromWad ("inv_prox_gren");
hsb_weapons[0][4] = Sbar_PicFromWad ("inv_prox");
hsb_weapons[1][0] = Sbar_PicFromWad ("inv2_laser");
hsb_weapons[1][1] = Sbar_PicFromWad ("inv2_mjolnir");
hsb_weapons[1][2] = Sbar_PicFromWad ("inv2_gren_prox");
hsb_weapons[1][3] = Sbar_PicFromWad ("inv2_prox_gren");
hsb_weapons[1][4] = Sbar_PicFromWad ("inv2_prox");
for (i=0 ; i<5 ; i++)
{
hsb_weapons[2+i][0] = Sbar_PicFromWad (va("inva%i_laser",i+1));
hsb_weapons[2+i][1] = Sbar_PicFromWad (va("inva%i_mjolnir",i+1));
hsb_weapons[2+i][2] = Sbar_PicFromWad (va("inva%i_gren_prox",i+1));
hsb_weapons[2+i][3] = Sbar_PicFromWad (va("inva%i_prox_gren",i+1));
hsb_weapons[2+i][4] = Sbar_PicFromWad (va("inva%i_prox",i+1));
}
hsb_items[0] = Sbar_PicFromWad ("sb_wsuit");
hsb_items[1] = Sbar_PicFromWad ("sb_eshld");
}
}
void Sbar_Init (void)
{
Cvar_Register(&scr_scoreboard_drawtitle, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_forcecolors, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_newstyle, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_showfrags, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_showflags, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_showruleset, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_fillalpha, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_backgroundalpha, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_teamscores, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_teamsort, "Scoreboard settings");
Cvar_Register(&scr_scoreboard_titleseperator, "Scoreboard settings");
Cvar_Register(&sbar_teamstatus, "Status bar settings");
Cvar_Register(&cl_sbaralpha, "Status bar settings");
Cmd_AddCommand ("+showscores", Sbar_ShowScores);
Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
#ifdef HEXEN2
//stuff to get hexen2 working out-of-the-box
Cmd_AddCommand ("invleft", Sbar_Hexen2InvLeft_f);
Cmd_AddCommand ("invright", Sbar_Hexen2InvRight_f);
Cmd_AddCommand ("invprev", Sbar_Hexen2InvLeft_f);
Cmd_AddCommand ("invnext", Sbar_Hexen2InvRight_f);
Cmd_AddCommand ("invuse", Sbar_Hexen2InvUse_f);
Cmd_AddCommandD ("+showinfo", Sbar_Hexen2ShowInfo_f, "Hexen2 Compat");
Cmd_AddCommandD ("-showinfo", Sbar_Hexen2DontShowInfo_f, "Hexen2 Compat");
Cmd_AddCommandD ("+infoplaque", Sbar_Hexen2PInfoPlaque_f, "Hexen2 Compat");
Cmd_AddCommandD ("-infoplaque", Sbar_Hexen2MInfoPlaque_f, "Hexen2 Compat");
Cmd_AddCommandD ("+showdm", Sbar_ShowScores, "Hexen2 Compat");
Cmd_AddCommandD ("-showdm", Sbar_DontShowScores, "Hexen2 Compat");
Cbuf_AddText("alias +crouch \"impulse 22\"\n", RESTRICT_LOCAL);
Cbuf_AddText("alias -crouch \"impulse 22\"\n", RESTRICT_LOCAL);
#endif
}
//=============================================================================
// drawing routines are reletive to the status bar location
/*
=============
Sbar_DrawPic
=============
*/
static void Sbar_DrawPic (float x, float y, float w, float h, apic_t *pic)
{
R2D_ImageAtlas(sbar_rect.x + x /* + ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y + (sbar_rect.height-SBAR_HEIGHT), w, h, 0, 0, 1, 1, pic);
}
static void Sbar_DrawMPic (float x, float y, float w, float h, mpic_t *pic)
{
R2D_ScalePic(sbar_rect.x + x /* + ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y + (sbar_rect.height-SBAR_HEIGHT), w, h, pic);
}
/*
=============
Sbar_DrawSubPic
=============
JACK: Draws a portion of the picture in the status bar.
*/
static void Sbar_DrawSubPic(float x, float y, float width, float height, apic_t *pic, int srcx, int srcy, int srcwidth, int srcheight)
{
float newsl, newtl, newsh, newth;
newsl = (srcx)/(float)srcwidth;
newsh = newsl + (width)/(float)srcwidth;
newtl = (srcy)/(float)srcheight;
newth = newtl + (height)/(float)srcheight;
R2D_ImageAtlas (sbar_rect.x + x, sbar_rect.y + y+(sbar_rect.height-SBAR_HEIGHT), width, height, newsl, newtl, newsh, newth, pic);
}
/*
================
Sbar_DrawCharacter
Draws one solid graphics character
================
*/
void Sbar_DrawCharacter (float x, float y, int num)
{
int px, py;
Font_BeginString(font_default, sbar_rect.x + x + 4, sbar_rect.y + y + sbar_rect.height-SBAR_HEIGHT, &px, &py);
Font_DrawChar(px, py, CON_WHITEMASK, num | 0xe000);
Font_EndString(font_default);
}
/*
================
Sbar_DrawString
================
*/
void Sbar_DrawString (float x, float y, char *str)
{
Draw_FunString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
}
void Sbar_DrawExpandedString (float x, float y, conchar_t *str)
{
Draw_ExpandedString (font_default, sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
}
void Draw_TinyString (float x, float y, const qbyte *str)
{
float xstart;
int px, py;
unsigned int codepoint;
int error;
if (!font_tiny)
{
font_tiny = Font_LoadFont("gfx/tinyfont", 8, 1, 0);
if (!font_tiny)
return;
}
Font_BeginString(font_tiny, x, y, &px, &py);
xstart = px;
while (*str)
{
codepoint = unicode_decode(&error, str, (char const**)&str, true);
if (codepoint == '\n')
{
px = xstart;
py += Font_CharHeight();
str++;
continue;
}
px = Font_DrawChar(px, py, CON_WHITEMASK, codepoint);
}
Font_EndString(font_tiny);
}
void Sbar_DrawTinyString (float x, float y, char *str)
{
Draw_TinyString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
}
void Sbar_DrawTinyStringf (float x, float y, char *fmt, ...)
{
va_list argptr;
char string[256];
va_start (argptr, fmt);
vsnprintf (string, sizeof(string)-1, fmt, argptr);
va_end (argptr);
Draw_TinyString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, string);
}
void Sbar_FillPC (float x, float y, float w, float h, unsigned int pcolour)
{
if (pcolour >= 16)
{
R2D_ImageColours (SRGBA(((pcolour&0xff0000)>>16)/255.0f, ((pcolour&0xff00)>>8)/255.0f, (pcolour&0xff)/255.0f, 1.0));
R2D_FillBlock (x, y, w, h);
}
else
{
R2D_ImagePaletteColour(Sbar_ColorForMap(pcolour), 1.0);
R2D_FillBlock (x, y, w, h);
}
}
static void Sbar_FillPCDark (float x, float y, float w, float h, unsigned int pcolour, float alpha)
{
if (pcolour >= 16)
{
R2D_ImageColours (SRGBA(((pcolour&0xff0000)>>16)/1024.0f, ((pcolour&0xff00)>>8)/1024.0f, (pcolour&0xff)/1024.0f, alpha));
R2D_FillBlock (x, y, w, h);
}
else
{
R2D_ImagePaletteColour(Sbar_ColorForMap(pcolour)-1, alpha);
R2D_FillBlock (x, y, w, h);
}
}
/*
=============
Sbar_itoa
=============
*/
int Sbar_itoa (int num, char *buf)
{
char *str;
int pow10;
int dig;
str = buf;
if (num < 0)
{
*str++ = '-';
num = -num;
}
for (pow10 = 10 ; num >= pow10 && pow10>=10; pow10 *= 10)
;
if (pow10 > 0)
do
{
pow10 /= 10;
dig = num/pow10;
*str++ = '0'+dig;
num -= dig*pow10;
} while (pow10 != 1);
*str = 0;
return str-buf;
}
/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum (float x, float y, int num, int digits, int color)
{
char str[16];
char *ptr;
int l, frame;
#undef small
int small=false;
if (digits < 0)
{
small = true;
digits*=-1;
}
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (small)
{
if (l < digits)
x += (digits-l)*8;
while (*ptr)
{
Sbar_DrawCharacter(x, y, *ptr+18 - '0');
ptr++;
x+=8;
}
return;
}
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Sbar_DrawPic (x, y, 24, 24, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
#ifdef HEXEN2
static void Sbar_Hexen2DrawNum (float x, float y, int num, int digits)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
//hexen2 hud has it centered
if (l < digits)
x += ((digits-l)*13)/2;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
Sbar_DrawPic (x, y, 12, 16, sb_nums[0][frame]);
x += 13;
ptr++;
}
}
#endif
//=============================================================================
int playerteam[MAX_CLIENTS];
typedef struct {
char team[16+1];
int frags;
int players;
int plow, phigh, ptotal;
int topcolour, bottomcolour;
qboolean ownteam;
} team_t;
team_t teams[MAX_CLIENTS];
int teamsort[MAX_CLIENTS];
int scoreboardteams;
struct
{
unsigned char upper;
short frags;
} nqteam[14];
void Sbar_PQ_Team_New(unsigned int lower, unsigned int upper)
{
if (lower >= 14)
return;
nqteam[lower].upper = upper;
}
void Sbar_PQ_Team_Frags(unsigned int lower, int frags)
{
if (lower >= 14)
return;
nqteam[lower].frags = frags;
}
void Sbar_PQ_Team_Reset(void)
{
memset(nqteam, 0, sizeof(nqteam));
}
#endif
unsigned int Sbar_ColorForMap (unsigned int m)
{
if (m >= 16)
return m;
m = (m > 13) ? 13 : m;
m *= 16;
return m < 128 ? m + 8 : m + 8;
}
int scoreboardlines;
int fragsort[MAX_CLIENTS];
/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags (qboolean includespec, qboolean doteamsort)
{
int i, j, k;
if (!cl.teamplay)
doteamsort = false;
// sort by frags
scoreboardlines = 0;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0] &&
(!cl.players[i].spectator || includespec))
{
fragsort[scoreboardlines] = i;
scoreboardlines++;
}
}
for (i=0 ; i<scoreboardlines ; i++)
for (j = i + 1; j < scoreboardlines; j++)
{
int w1, w2;
#ifdef QUAKEHUD
int t1 = playerteam[fragsort[i]];
int t2 = playerteam[fragsort[j]];
//teams are already sorted by frags
w1 = t1<0?-999:-teamsort[t1];
w2 = t2<0?-999:-teamsort[t2];
//okay, they're on the same team then? go ahead and sort by personal frags
if (!doteamsort || w1 == w2)
#endif
{
w1 = cl.players[fragsort[i]].spectator==1?-999:cl.players[fragsort[i]].frags;
w2 = cl.players[fragsort[j]].spectator==1?-999:cl.players[fragsort[j]].frags;
}
if (w1 < w2)
{
k = fragsort[i];
fragsort[i] = fragsort[j];
fragsort[j] = k;
}
}
}
#ifdef QUAKEHUD
void Sbar_SortTeams (playerview_t *pv)
{
int i, j, k;
player_info_t *s;
char t[16+1];
int ownnum;
// request new ping times every two second
scoreboardteams = 0;
if (!cl.teamplay)
return;
memset(teams, 0, sizeof(teams));
// sort the teams
for (i = 0; i < cl.allocated_client_slots; i++)
teams[i].plow = 999;
ownnum = Sbar_PlayerNum(pv);
for (i = 0; i < cl.allocated_client_slots; i++)
{
playerteam[i] = -1;
s = &cl.players[i];
if (!s->name[0] || s->spectator)
continue;
// find his team in the list
Q_strncpyz(t, s->team, sizeof(t));
if (!t[0])
continue; // not on team
if (cls.protocol == CP_NETQUAKE)
{
k = Sbar_BottomColour(s);
if (!k) //team 0 = spectator
continue;
for (j = 0; j < scoreboardteams; j++)
if (teams[j].bottomcolour == k)
{
break;
}
}
else
{
for (j = 0; j < scoreboardteams; j++)
if (!strcmp(teams[j].team, t))
{
break;
}
}
/*if (cl.teamfortress)
{
teams[j].topcolour = teams[j].bottomcolour = TF_TeamToColour(t);
}
else*/ if (j == scoreboardteams || i == ownnum)
{
teams[j].topcolour = Sbar_TopColour(s);
teams[j].bottomcolour = Sbar_BottomColour(s);
}
if (j == scoreboardteams)
{ // create a team for this player
scoreboardteams++;
strcpy(teams[j].team, t);
}
playerteam[i] = j;
teams[j].frags += s->frags;
teams[j].players++;
if (teams[j].plow > s->ping)
teams[j].plow = s->ping;
if (teams[j].phigh < s->ping)
teams[j].phigh = s->ping;
teams[j].ptotal += s->ping;
}
// sort
for (i = 0; i < scoreboardteams; i++)
teamsort[i] = i;
// good 'ol bubble sort
for (i = 0; i < scoreboardteams - 1; i++)
for (j = i + 1; j < scoreboardteams; j++)
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags)
{
k = teamsort[i];
teamsort[i] = teamsort[j];
teamsort[j] = k;
}
}
/*
===============
Sbar_SoloScoreboard
===============
*/
void Sbar_SoloScoreboard (void)
{
int l;
float time;
char str[80];
int minutes, seconds, tens, units;
Sbar_DrawPic (0, 0, 320, 24, sb_scorebar);
// time
time = cl.servertime;
minutes = time / 60;
seconds = time - 60*minutes;
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
// draw level name
l = strlen (cl.levelname);
Sbar_DrawString (232 - l*4, 12, cl.levelname);
}
void Sbar_CoopScoreboard (void)
{
float time;
char str[80];
int minutes, seconds, tens, units;
int l;
int pnum = 0; //doesn't matter, should all be the same
sprintf (str,"Monsters:%3i /%3i", cl.playerview[pnum].stats[STAT_MONSTERS], cl.playerview[pnum].stats[STAT_TOTALMONSTERS]);
Sbar_DrawString (8, 4, str);
sprintf (str,"Secrets :%3i /%3i", cl.playerview[pnum].stats[STAT_SECRETS], cl.playerview[pnum].stats[STAT_TOTALSECRETS]);
Sbar_DrawString (8, 12, str);
// time
time = cl.servertime;
minutes = time / 60;
seconds = time - 60*minutes;
tens = seconds / 10;
units = seconds - 10*tens;
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
// draw level name
l = strlen (cl.levelname);
Sbar_DrawString (232 - l*4, 12, cl.levelname);
}
//=============================================================================
/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory (playerview_t *pv)
{
int i;
char num[6];
conchar_t numc[6];
float time;
int flashon;
qboolean headsup;
qboolean hudswap;
float wleft, wtop;
apic_t *ibar;
headsup = !(cl_sbar.value || (scr_viewsize.value<100));
hudswap = cl_hudswap.value; // Get that nasty float out :)
//coord for the left of the weapons, with hud
wleft = hudswap?sbar_rect_left:(sbar_rect.width-24);
wtop = -180;//68-(7-0)*16;
if (sbar_hipnotic)
wtop -= 16*2;
if (sbar_rogue)
{
if ( pv->stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
ibar = rsb_invbar[0];
else
ibar = rsb_invbar[1];
}
else
ibar = sb_ibar;
if (!headsup)
{
if (cl_sbar.ival != 1 && scr_viewsize.value >= 100)
R2D_ImageColours (cl_sbaralpha.value, cl_sbaralpha.value, cl_sbaralpha.value, cl_sbaralpha.value);
Sbar_DrawPic (0, -24, 320, 24, ibar);
R2D_ImageColours (1, 1, 1, 1);
}
// weapons
for (i=0 ; i<7 ; i++)
{
if (pv->stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
{
time = pv->item_gettime[i];
flashon = (int)((cl.time - time)*10);
if (flashon < 0)
flashon = 0;
if (flashon >= 10)
{
if ( pv->stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
if (headsup)
{
if (i || sbar_rect.height>200)
Sbar_DrawSubPic (wleft,wtop+i*16, 24,16, sb_weapons[flashon][i],0,0,(i==6)?(sbar_hipnotic?32:48):24, 16);
}
else
{
Sbar_DrawPic (i*24, -16, (i==6)?(sbar_hipnotic?32:48):24, 16, sb_weapons[flashon][i]);
}
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
if (sbar_hipnotic)
{
int grenadeflashing=0;
for (i=0 ; i<4 ; i++)
{
if (pv->stats[STAT_ITEMS] & (1<<hipweapons[i]))
{
time = pv->item_gettime[hipweapons[i]];
flashon = (int)((cl.time - time)*10);
if (flashon >= 10)
{
if (pv->stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]))
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon%5) + 2;
// check grenade launcher
if (i==2)
{
if (pv->stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
{
if (flashon)
{
grenadeflashing = 1;
Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[flashon][2]);
}
}
}
else if (i==3)
{
if (pv->stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
{
if (flashon && !grenadeflashing)
Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[flashon][3]);
else if (!grenadeflashing)
Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[0][3]);
}
else
Sbar_DrawPic (headsup?wleft:96, headsup?wtop+4*16:-16, 24, 16, hsb_weapons[flashon][4]);
}
// else if (i == 1)
// Sbar_DrawPic (176 + (i*24), -16, 24, 16, hsb_weapons[flashon][i]);
else
{
if (headsup)
Sbar_DrawPic (headsup?wleft:(176 + (i*24)), headsup?wtop+(i+7)*16:-16, 24, 16, hsb_weapons[flashon][i]);
else
Sbar_DrawPic (headsup?wleft:(176 + (i*24)), headsup?wtop+(i+7)*16:-16, 24, 16, hsb_weapons[flashon][i]);
}
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
if (sbar_rogue)
{
// check for powered up weapon.
if ( pv->stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
{
for (i=0;i<5;i++)
{
if (pv->stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
{
if (headsup)
{
if (sbar_rect.height>200)
Sbar_DrawSubPic ((hudswap) ? 0 : (sbar_rect.width-24),-68-(5-i)*16, 24, 16, rsb_weapons[i],0,0,((i==4)?48:24),16);
}
else
Sbar_DrawPic ((i+2)*24, -16, (i==4)?48:24, 16, rsb_weapons[i]);
}
}
}
}
flashon = 0;
// items
for (i=(sbar_hipnotic?2:0) ; i<6 ; i++)
{
if (pv->stats[STAT_ITEMS] & (1<<(17+i)))
{
time = pv->item_gettime[17+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (192 + i*16, -16, 16, 16, sb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
if (sbar_hipnotic)
{
for (i=0 ; i<2 ; i++)
{
if (pv->stats[STAT_ITEMS] & (1<<(24+i)))
{
time = pv->item_gettime[24+i];
if (time && time > cl.time - 2 && flashon ) // flash frame
sb_updates = 0;
else
Sbar_DrawPic (288 + i*16, -16, 16, 16, hsb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
if (sbar_rogue)
{
// new rogue items
for (i=0 ; i<2 ; i++)
{
if (pv->stats[STAT_ITEMS] & (1<<(29+i)))
{
time = pv->item_gettime[29+i];
if (time && time > cl.time - 2 && flashon ) // flash frame
sb_updates = 0;
else
Sbar_DrawPic (288 + i*16, -16, 16, 16, rsb_items[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
else
{
// sigils
for (i=0 ; i<4 ; i++)
{
if (pv->stats[STAT_ITEMS] & (1<<(28+i)))
{
time = pv->item_gettime[28+i];
if (time && time > cl.time - 2 && flashon )
{ // flash frame
sb_updates = 0;
}
else
Sbar_DrawPic (320-32 + i*8, -16, 8, 16, sb_sigil[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
// ammo counts
if (headsup)
{
for (i=0 ; i<4 ; i++)
Sbar_DrawSubPic((hudswap) ? sbar_rect_left : (sbar_rect.width-42), -24 - (4-i)*11, 42, 11, ibar, 3+(i*48), 0, 320, 24);
}
for (i=0 ; i<4 ; i++)
{
snprintf (num, sizeof(num), "%4i", pv->stats[STAT_SHELLS+i] );
numc[0] = CON_WHITEMASK|0xe000|((num[0]!=' ')?(num[0] + 18-'0'):' ');
numc[1] = CON_WHITEMASK|0xe000|((num[1]!=' ')?(num[1] + 18-'0'):' ');
numc[2] = CON_WHITEMASK|0xe000|((num[2]!=' ')?(num[2] + 18-'0'):' ');
numc[3] = CON_WHITEMASK|0xe000|((num[3]!=' ')?(num[3] + 18-'0'):' ');
numc[4] = 0;
if (headsup)
{
Sbar_DrawExpandedString(((hudswap) ? sbar_rect_left+3 : (sbar_rect.width-39)) - 4, -24 - (4-i)*11, numc);
}
else
{
Sbar_DrawExpandedString((6*i+1)*8 - 2 - 4, -24, numc);
}
}
}
static qboolean PointInBox(float px, float py, float x, float y, float w, float h)
{
if (px >= x && px < x+w)
if (py >= y && py < y+h)
return true;
return false;
}
int Sbar_TranslateHudClick(void)
{
int i;
float vx = mousecursor_x - sbar_rect.x;
float vy = mousecursor_y - (sbar_rect.y + (sbar_rect.height-SBAR_HEIGHT));
qboolean headsup = !(cl_sbar.value || (scr_viewsize.value<100));
qboolean hudswap = cl_hudswap.value; // Get that nasty float out :)
//inventory. clicks do specific-weapon impulses.
if (sb_lines > 24)
{
for (i=0 ; i<7 ; i++)
{
if (headsup)
{
if (i || sbar_rect.height>200)
if (PointInBox (vx, vy, (hudswap) ? 0 : (sbar_rect.width-24),-68-(7-i)*16, 24,16))
return '2' + i;
}
else
{
if (PointInBox (vx, vy, i*24, -16, (i==6)?48:24, 16))
return '2' + i;
}
}
}
//armour. trigger backtick, to toggle the console (which enables the on-screen keyboard on android).
if (PointInBox (vx, vy, 0, 0, 96, 24))
return '`';
//face. do showscores.
if (PointInBox (vx, vy, 112, 0, 96, 24))
return K_TAB;
//currentammo+icon. trigger '/' binding, which defaults to weapon-switch (impulse 10)
if (PointInBox (vx, vy, 224, 0, 96, 24))
return '/';
return 0;
}
//=============================================================================
/*
===============
Sbar_DrawFrags
===============
*/
void Sbar_DrawFrags (playerview_t *pv)
{
int i, k, l;
int top, bottom;
float x, y;
int f;
int ownnum;
char num[12];
player_info_t *s;
Sbar_SortFrags (false, false);
ownnum = Sbar_PlayerNum(pv);
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 23;
// xofs = (sbar_rect.width - 320)>>1;
y = sbar_rect.height - SBAR_HEIGHT - 23;
for (i=0 ; i<l ; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
if (s->spectator)
continue;
// draw background
top = Sbar_TopColour(s);
bottom = Sbar_BottomColour(s);
// Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
// Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
Sbar_FillPC (sbar_rect.x+x*8 + 10, sbar_rect.y+y, 28, 4, top);
Sbar_FillPC (sbar_rect.x+x*8 + 10, sbar_rect.y+y+4, 28, 3, bottom);
R2D_ImageColours(1, 1, 1, 1);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
if (k == ownnum)
{
Sbar_DrawCharacter (x*8+2, -24, 16);
Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
}
x+=4;
}
R2D_ImageColours(1.0, 1.0, 1.0, 1.0);
}
//=============================================================================
/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace (playerview_t *pv)
{
int f, anim;
if ( (pv->stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
{
Sbar_DrawPic (112, 0, 24, 24, sb_face_invis_invuln);
return;
}
if (pv->stats[STAT_ITEMS] & IT_QUAD)
{
Sbar_DrawPic (112, 0, 24, 24, sb_face_quad );
return;
}
if (pv->stats[STAT_ITEMS] & IT_INVISIBILITY)
{
Sbar_DrawPic (112, 0, 24, 24, sb_face_invis );
return;
}
if (pv->stats[STAT_ITEMS] & IT_INVULNERABILITY)
{
Sbar_DrawPic (112, 0, 24, 24, sb_face_invuln);
return;
}
if (pv->stats[STAT_HEALTH] >= 100)
f = 4;
else
f = pv->stats[STAT_HEALTH] / 20;
if (f < 0)
f=0;
if (cl.time <= pv->faceanimtime)
{
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
}
else
anim = 0;
Sbar_DrawPic (112, 0, 24, 24, sb_faces[f][anim]);
}
/*
=============
Sbar_DrawNormal
=============
*/
void Sbar_DrawNormal (playerview_t *pv)
{
if (cl_sbar.value || (scr_viewsize.value<100))
{
if (cl_sbar.ival != 1 && scr_viewsize.value >= 100)
R2D_ImageColours (cl_sbaralpha.value, cl_sbaralpha.value, cl_sbaralpha.value, cl_sbaralpha.value);
Sbar_DrawPic (0, 0, 320, 24, sb_sbar);
R2D_ImageColours (1, 1, 1, 1);
}
//hipnotic's keys appear to the right of health.
if (sbar_hipnotic)
{
if (pv->stats[STAT_ITEMS] & IT_KEY1)
Sbar_DrawPic (209, 3, 16, 9, sb_items[0]);
if (pv->stats[STAT_ITEMS] & IT_KEY2)
Sbar_DrawPic (209, 12, 16, 9, sb_items[1]);
}
// armor
if (pv->stats[STAT_ITEMS] & IT_INVULNERABILITY)
{
Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawMPic (0, 0, 24, 24, draw_disc);
}
else
{
if (sbar_rogue)
{
Sbar_DrawNum (24, 0, pv->stats[STAT_ARMOR], 3,
pv->stats[STAT_ARMOR] <= 25);
if (pv->stats[STAT_ITEMS] & RIT_ARMOR3)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[2]);
else if (pv->stats[STAT_ITEMS] & RIT_ARMOR2)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[1]);
else if (pv->stats[STAT_ITEMS] & RIT_ARMOR1)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[0]);
}
else
{
Sbar_DrawNum (24, 0, pv->stats[STAT_ARMOR], 3,
pv->stats[STAT_ARMOR] <= 25);
if (pv->stats[STAT_ITEMS] & IT_ARMOR3)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[2]);
else if (pv->stats[STAT_ITEMS] & IT_ARMOR2)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[1]);
else if (pv->stats[STAT_ITEMS] & IT_ARMOR1)
Sbar_DrawPic (0, 0, 24, 24, sb_armor[0]);
}
}
// face
Sbar_DrawFace (pv);
// health
Sbar_DrawNum (136, 0, pv->stats[STAT_HEALTH], 3
, pv->stats[STAT_HEALTH] <= 25);
// ammo icon
if (sbar_rogue)
{
if (pv->stats[STAT_ITEMS] & RIT_SHELLS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[0]);
else if (pv->stats[STAT_ITEMS] & RIT_NAILS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[1]);
else if (pv->stats[STAT_ITEMS] & RIT_ROCKETS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[2]);
else if (pv->stats[STAT_ITEMS] & RIT_CELLS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[3]);
else if (pv->stats[STAT_ITEMS] & RIT_LAVA_NAILS)
Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[0]);
else if (pv->stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[1]);
else if (pv->stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[2]);
}
else
{
if (pv->stats[STAT_ITEMS] & IT_SHELLS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[0]);
else if (pv->stats[STAT_ITEMS] & IT_NAILS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[1]);
else if (pv->stats[STAT_ITEMS] & IT_ROCKETS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[2]);
else if (pv->stats[STAT_ITEMS] & IT_CELLS)
Sbar_DrawPic (224, 0, 24, 24, sb_ammo[3]);
}
Sbar_DrawNum (248, 0, pv->stats[STAT_AMMO], 3
, pv->stats[STAT_AMMO] <= 10);
}
qboolean Sbar_ShouldDraw (playerview_t *pv)
{
#ifdef TEXTEDITOR
extern qboolean editoractive;
#endif
qboolean headsup;
if (scr_con_current == vid.height)
return false; // console is full screen
#ifdef TEXTEDITOR
if (editoractive)
return false;
#endif
headsup = !(cl_sbar.value || (scr_viewsize.value<100));
if ((sb_updates >= vid.numpages) && !headsup)
return false;
return true;
}
void Sbar_DrawScoreboard (playerview_t *pv)
{
qboolean isdead;
if (cls.protocol == CP_QUAKE2)
return;
if (Key_Dest_Has(~kdm_game))
return;
#ifdef CSQC_DAT
if (CSQC_DrawScores(pv))
return;
#endif
#ifndef CLIENTONLY
/*no scoreboard in single player (if you want bots, set deathmatch)*/
if (sv.state && sv.allocated_client_slots == 1)
{
return;
}
#endif
isdead = false;
if (pv->spectator && (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV))
{
int t = pv->cam_spec_track;
if (t >= 0 && CAM_ISLOCKED(pv) && cl.players[t].statsf[STAT_HEALTH] <= 0)
isdead = true;
}
else if (!pv->spectator && pv->statsf[STAT_HEALTH] <= 0)
isdead = true;
if (isdead)// && !cl.spectator)
{
if (cl.teamplay > 0 && !pv->sb_showscores)
Sbar_TeamOverlay(pv);
else
Sbar_DeathmatchOverlay (pv, 0);
}
else if (pv->sb_showscores)
Sbar_DeathmatchOverlay (pv, 0);
else if (pv->sb_showteamscores)
Sbar_TeamOverlay(pv);
else
return;
sb_updates = 0;
}
#ifdef HEXEN2
static void Sbar_Hexen2DrawActiveStuff(playerview_t *pv)
{
int x = r_refdef.grect.x + r_refdef.grect.width;
mpic_t *pic;
if (pv->stats[STAT_H2_ARTIFACT_ACTIVE] & 4)
{
pic = R2D_SafeCachePic(va("gfx/pwrbook%d.lmp", ((int)(cl.time*16)%15)+1));
x -= 32;
R2D_ScalePic(x, r_refdef.grect.y, 32, 32, pic);
x -= 18;
}
if (pv->stats[STAT_H2_ARTIFACT_ACTIVE] & 1)
{
pic = R2D_SafeCachePic(va("gfx/durhst%d.lmp", ((int)(cl.time*16)%15)+1));
x -= 32;
R2D_ScalePic(x, r_refdef.grect.y, 32, 32, pic);
x -= 18;
}
if (pv->stats[STAT_H2_ARTIFACT_ACTIVE] & 2)
{
pic = R2D_SafeCachePic(va("gfx/durshd%d.lmp", ((int)(cl.time*16)%15)+1));
x -= 32;
R2D_ScalePic(x, r_refdef.grect.y, 32, 32, pic);
x -= 18;
}
}
static void Sbar_Hexen2DrawItem(playerview_t *pv, float x, float y, int itemnum)
{
int num;
Sbar_DrawMPic(x, y, 29, 28, R2D_SafeCachePic(va("gfx/arti%02d.lmp", itemnum)));
num = pv->stats[STAT_H2_CNT_TORCH+itemnum];
if(num > 0)
{
if (num >= 10)
Sbar_DrawMPic(x+20, y+21, 4, 6, R2D_SafeCachePic(va("gfx/artinum%d.lmp", num/10)));
Sbar_DrawMPic(x+20+4, y+21, 4, 6, R2D_SafeCachePic(va("gfx/artinum%d.lmp", num%10)));
}
}
static void Sbar_Hexen2DrawInventory(playerview_t *pv)
{
int i;
int x, y=-37;
int activeleft = 0;
int activeright = 0;
/*always select an artifact that we actually have whether we are drawing the full bar or not.*/
for (i = 0; i < 15; i++)
{
if (pv->stats[STAT_H2_CNT_TORCH+(i+pv->sb_hexen2_cur_item)%15])
{
pv->sb_hexen2_cur_item = (pv->sb_hexen2_cur_item + i)%15;
break;
}
}
if (pv->sb_hexen2_item_time+3 < realtime)
return;
for (i = pv->sb_hexen2_cur_item; i < 15; i++)
if (pv->sb_hexen2_cur_item == i || pv->stats[STAT_H2_CNT_TORCH+i] > 0)
activeright++;
for (i = pv->sb_hexen2_cur_item-1; i >= 0; i--)
if (pv->sb_hexen2_cur_item == i || pv->stats[STAT_H2_CNT_TORCH+i] > 0)
activeleft++;
if (activeleft > 3 + (activeright<=3?(4-activeright):0))
activeleft = 3 + (activeright<=3?(4-activeright):0);
x=320/2-114 + (activeleft-1)*33;
for (i = pv->sb_hexen2_cur_item-1; x>=320/2-114; i--)
{
if (!pv->stats[STAT_H2_CNT_TORCH+i])
continue;
if (i == pv->sb_hexen2_cur_item)
Sbar_DrawMPic(x+9, y-12, 11, 11, R2D_SafeCachePic("gfx/artisel.lmp"));
Sbar_Hexen2DrawItem(pv, x, y, i);
x -= 33;
}
x=320/2-114 + activeleft*33;
for (i = pv->sb_hexen2_cur_item; i < 15 && x < 320/2-114+7*33; i++)
{
if (i != pv->sb_hexen2_cur_item && !pv->stats[STAT_H2_CNT_TORCH+i])
continue;
if (i == pv->sb_hexen2_cur_item)
Sbar_DrawMPic(x+9, y-12, 11, 11, R2D_SafeCachePic("gfx/artisel.lmp"));
Sbar_Hexen2DrawItem(pv, x, y, i);
x+=33;
}
}
static void Sbar_Hexen2DrawExtra (playerview_t *pv)
{
unsigned int i, slot;
unsigned int pclass;
int ringpos[] = {6, 44, 81, 119};
//char *ringimages[] = {"gfx/ring_f.lmp", "gfx/ring_w.lmp", "gfx/ring_t.lmp", "gfx/ring_r.lmp"}; //unused variable
float val;
char *pclassname[] = {
"Unknown",
"Paladin",
"Crusader",
"Necromancer",
"Assasin",
"Demoness"
};
if (!pv->sb_hexen2_extra_info)
{
sbar_rect.y -= 46-SBAR_HEIGHT;
return;
}
pclass = cl.players[pv->playernum].h2playerclass;
if (pclass >= sizeof(pclassname)/sizeof(pclassname[0]))
pclass = 0;
//adjust it so there's space
sbar_rect.y -= 46+98-SBAR_HEIGHT;
Sbar_DrawMPic(0, 46, 160, 98, R2D_SafeCachePic("gfx/btmbar1.lmp"));
Sbar_DrawMPic(160, 46, 160, 98, R2D_SafeCachePic("gfx/btmbar2.lmp"));
Sbar_DrawTinyString (11, 48, pclassname[pclass]);
Sbar_DrawTinyString (11, 58, "int");
Sbar_DrawTinyStringf (33, 58, "%02d", pv->stats[STAT_H2_INTELLIGENCE]);
Sbar_DrawTinyString (11, 64, "wis");
Sbar_DrawTinyStringf (33, 64, "%02d", pv->stats[STAT_H2_WISDOM]);
Sbar_DrawTinyString (11, 70, "dex");
Sbar_DrawTinyStringf (33, 70, "%02d", pv->stats[STAT_H2_DEXTERITY]);
Sbar_DrawTinyString (58, 58, "str");
Sbar_DrawTinyStringf (80, 58, "%02d", pv->stats[STAT_H2_STRENGTH]);
Sbar_DrawTinyString (58, 64, "lvl");
Sbar_DrawTinyStringf (80, 64, "%02d", pv->stats[STAT_H2_LEVEL]);
Sbar_DrawTinyString (58, 70, "exp");
Sbar_DrawTinyStringf (80, 70, "%06d", pv->stats[STAT_H2_EXPERIENCE]);
Sbar_DrawTinyString (11, 79, "abilities");
if (pv->stats[STAT_H2_FLAGS] & (1<<22))
Sbar_DrawTinyString (8, 89, T_GetString(400 + 2*(pclass-1) + 0));
if (pv->stats[STAT_H2_FLAGS] & (1<<23))
Sbar_DrawTinyString (8, 96, T_GetString(400 + 2*(pclass-1) + 1));
for (i = 0; i < 4; i++)
{
if (pv->stats[STAT_H2_ARMOUR1+i] > 0)
{
Sbar_DrawMPic (164+i*40, 115, 28, 19, R2D_SafeCachePic(va("gfx/armor%d.lmp", i+1)));
Sbar_DrawTinyStringf (168+i*40, 136, "+%d", pv->stats[STAT_H2_ARMOUR1+i]);
}
}
for (i = 0; i < 4; i++)
{
if (pv->stats[STAT_H2_FLIGHT_T+i] > 0)
{
Sbar_DrawMPic (ringpos[i], 119, 32, 22, R2D_SafeCachePic(va("gfx/ring_f.lmp")));
val = pv->stats[STAT_H2_FLIGHT_T+i];
if (val > 100)
val = 100;
if (val < 0)
val = 0;
Sbar_DrawMPic(ringpos[i]+29 - (int)(26 * (val/(float)100)),142, 26, 1, R2D_SafeCachePic("gfx/ringhlth.lmp"));
Sbar_DrawMPic(ringpos[i]+29, 142, 26, 1, R2D_SafeCachePic("gfx/rhlthcvr.lmp"));
}
}
slot = 0;
for (i = 0; i < 8; i++)
{
if (pv->statsstr[STAT_H2_PUZZLE1+i] && *pv->statsstr[STAT_H2_PUZZLE1+i])
{
Sbar_DrawMPic (194+(slot%4)*31, slot<4?51:82, 26, 26, R2D_SafeCachePic(va("gfx/puzzle/%s.lmp", pv->statsstr[STAT_H2_PUZZLE1+i])));
slot++;
}
}
Sbar_DrawMPic(134, 50, 49, 56, R2D_SafeCachePic(va("gfx/cport%d.lmp", pclass)));
}
static int Sbar_Hexen2ArmourValue(playerview_t *pv)
{
int i;
float ac = 0;
/*
WARNING: these values match the engine - NOT the gamecode!
Even the gamecode's values are misleading due to an indexing bug.
*/
static int acv[5][4] =
{
{8, 6, 2, 4},
{4, 8, 6, 2},
{2, 4, 8, 6},
{6, 2, 4, 8},
{6, 2, 4, 8}
};
int classno;
classno = cl.players[pv->playernum].h2playerclass;
if (classno >= 1 && classno <= 5)
{
classno--;
for (i = 0; i < 4; i++)
{
if (pv->stats[STAT_H2_ARMOUR1+i])
{
ac += acv[classno][i];
ac += pv->stats[STAT_H2_ARMOUR1+i]/5.0;
}
}
}
return ac;
}
static void Sbar_Hexen2DrawBasic(playerview_t *pv)
{
int chainpos;
int val, maxval;
Sbar_DrawMPic(0, 0, 160, 46, R2D_SafeCachePic("gfx/topbar1.lmp"));
Sbar_DrawMPic(160, 0, 160, 46, R2D_SafeCachePic("gfx/topbar2.lmp"));
Sbar_DrawMPic(0, -23, 51, 23, R2D_SafeCachePic("gfx/topbumpl.lmp"));
Sbar_DrawMPic(138, -8, 39, 8, R2D_SafeCachePic("gfx/topbumpm.lmp"));
Sbar_DrawMPic(269, -23, 51, 23, R2D_SafeCachePic("gfx/topbumpr.lmp"));
//mana1
maxval = pv->stats[STAT_H2_MAXMANA];
val = pv->stats[STAT_H2_BLUEMANA];
val = bound(0, val, maxval);
Sbar_DrawTinyStringf(201, 22, "%03d", val);
if(val)
{
Sbar_DrawMPic(190, 26-(int)((val*18.0)/(float)maxval+0.5), 3, 19, R2D_SafeCachePic("gfx/bmana.lmp"));
Sbar_DrawMPic(190, 27, 3, 19, R2D_SafeCachePic("gfx/bmanacov.lmp"));
}
//mana2
maxval = pv->stats[STAT_H2_MAXMANA];
val = pv->stats[STAT_H2_GREENMANA];
val = bound(0, val, maxval);
Sbar_DrawTinyStringf(243, 22, "%03d", val);
if(val)
{
Sbar_DrawMPic(232, 26-(int)((val*18.0)/(float)maxval+0.5), 3, 19, R2D_SafeCachePic("gfx/gmana.lmp"));
Sbar_DrawMPic(232, 27, 3, 19, R2D_SafeCachePic("gfx/gmanacov.lmp"));
}
//health
val = pv->stats[STAT_HEALTH];
if (val < -99)
val = -99;
Sbar_Hexen2DrawNum(58, 14, val, 3);
//armour
val = Sbar_Hexen2ArmourValue(pv);
Sbar_Hexen2DrawNum(105, 14, val, 2);
// SetChainPosition(cl.v.health, cl.v.max_health);
chainpos = (195.0f*pv->stats[STAT_HEALTH]) / pv->stats[STAT_H2_MAXHEALTH];
if (chainpos < 0)
chainpos = 0;
Sbar_DrawMPic(45+((int)chainpos&7), 38, 222, 5, R2D_SafeCachePic("gfx/hpchain.lmp"));
Sbar_DrawMPic(45+(int)chainpos, 36, 35, 9, R2D_SafeCachePic("gfx/hpgem.lmp"));
Sbar_DrawMPic(43, 36, 10, 10, R2D_SafeCachePic("gfx/chnlcov.lmp"));
Sbar_DrawMPic(267, 36, 10, 10, R2D_SafeCachePic("gfx/chnrcov.lmp"));
Sbar_Hexen2DrawItem(pv, 144, 3, pv->sb_hexen2_cur_item);
}
static void Sbar_Hexen2DrawMinimal(playerview_t *pv)
{
int y;
y = -16;
Sbar_DrawMPic(3, y, 31, 17, R2D_SafeCachePic("gfx/bmmana.lmp"));
Sbar_DrawMPic(3, y+18, 31, 17, R2D_SafeCachePic("gfx/gmmana.lmp"));
Sbar_DrawTinyStringf(10, y+6, "%03d", pv->stats[STAT_H2_BLUEMANA]);
Sbar_DrawTinyStringf(10, y+18+6, "%03d", pv->stats[STAT_H2_GREENMANA]);
Sbar_Hexen2DrawNum(38, y+18, pv->stats[STAT_HEALTH], 3);
}
#endif
static void Sbar_DrawTeamStatus(playerview_t *pv)
{
int p;
int y;
int track;
if (!sbar_teamstatus.ival)
return;
y = -32;
track = Cam_TrackNum(pv);
if (track == -1 || !pv->spectator)
track = pv->playernum;
for (p = 0; p < cl.allocated_client_slots; p++)
{
if (pv->playernum == p) //self is not shown
continue;
if (track == p) //nor is the person you are tracking
continue;
if (cl.players[p].teamstatustime < realtime)
continue;
if (!*cl.players[p].teamstatus) //only show them if they have something. no blank lines thanks
continue;
if (strcmp(cl.players[p].team, cl.players[track].team))
continue;
if (*cl.players[p].name)
{
Sbar_DrawString (0, y, cl.players[p].teamstatus);
y-=8;
}
}
sbar_parsingteamstatuses = true;
}
qboolean Sbar_UpdateTeamStatus(player_info_t *player, char *status)
{
qboolean aswhite = false;
char *outb;
int outlen;
char *msgstart;
char *ledstatus;
if (*status != '\r')// && !(strchr(status, 0x86) || strchr(status, 0x87) || strchr(status, 0x88) || strchr(status, 0x89)))
{
if (*status != 'x' || status[1] != '\r')
return false;
status++;
}
if (*status == '\r')
{
while (*status == ' ' || *status == '\r')
status++;
ledstatus = status;
if (*(unsigned char*)ledstatus >= 0x86 && *(unsigned char*)ledstatus <= 0x89)
{
msgstart = strchr(status, ':');
if (!status)
return false;
if (msgstart)
status = msgstart+1;
else
ledstatus = NULL;
}
else
ledstatus = NULL;
}
else
ledstatus = NULL;
while (*status == ' ' || *status == '\r')
status++;
//fixme: handle { and } stuff (assume red?)
outb = player->teamstatus;
outlen = sizeof(player->teamstatus)-1;
if (ledstatus)
{
*outb++ = *ledstatus;
outlen--;
}
while(outlen>0 && *status)
{
if (*status == '{')
{
aswhite=true;
status++;
continue;
}
if (aswhite)
{
if (*status == '}')
{
aswhite = false;
status++;
continue;
}
*outb++ = *status++;
}
else
*outb++ = *status++|128;
outlen--;
}
player->teamstatustime = realtime + 10;
*outb = '\0';
if (sbar_teamstatus.value == 2)
return sbar_parsingteamstatuses;
return false;
}
static void Sbar_Voice(int y)
{
#ifdef VOICECHAT
int loudness;
if (!snd_voip_showmeter.ival)
return;
loudness = S_Voip_Loudness(snd_voip_showmeter.ival==2);
if (loudness >= 0)
{
int w;
int x=0;
int s, i;
float range = loudness/100.0f;
w = 0;
Font_BeginString(font_default, sbar_rect.x + min(320,sbar_rect.width)/2, sbar_rect.y + y + sbar_rect.height-SBAR_HEIGHT, &x, &y);
w += Font_CharWidth(CON_WHITEMASK, 0xe080);
w += Font_CharWidth(CON_WHITEMASK, 0xe081)*16;
w += Font_CharWidth(CON_WHITEMASK, 0xe082);
w += Font_CharWidth(CON_WHITEMASK, 'M');
w += Font_CharWidth(CON_WHITEMASK, 'i');
w += Font_CharWidth(CON_WHITEMASK, 'c');
w += Font_CharWidth(CON_WHITEMASK, ' ');
x -= w/2;
x = Font_DrawChar(x, y, CON_WHITEMASK, 'M');
x = Font_DrawChar(x, y, CON_WHITEMASK, 'i');
x = Font_DrawChar(x, y, CON_WHITEMASK, 'c');
x = Font_DrawChar(x, y, CON_WHITEMASK, ' ');
x = Font_DrawChar(x, y, CON_WHITEMASK, 0xe080);
s = x;
for (i=0 ; i<16 ; i++)
x = Font_DrawChar(x, y, CON_WHITEMASK, 0xe081);
Font_DrawChar(x, y, CON_WHITEMASK, 0xe082);
Font_DrawChar(s + (x-s) * range - Font_CharWidth(CON_WHITEMASK, 0xe083)/2, y, CON_WHITEMASK, 0xe083);
Font_EndString(font_default);
}
#endif
}
void SCR_StringXY(const char *str, float x, float y);
void SCR_DrawClock(void);
void SCR_DrawGameClock(void);
static void Sbar_DrawUPS(playerview_t *pv)
{
extern cvar_t show_speed;
static double lastupstime;
double t;
static float lastups;
char str[80];
float *vel;
int track;
extern cvar_t show_speed_x;
extern cvar_t show_speed_y;
if (!show_speed.ival)
return;
t = Sys_DoubleTime();
if ((t - lastupstime) >= 1.0/20)
{
if (pv->spectator)
track = Cam_TrackNum(pv);
else
track = -1;
if (track != -1)
vel = cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[track].velocity;
else
vel = pv->simvel;
lastups = sqrt((vel[0]*vel[0]) + (vel[1]*vel[1]));
lastupstime = t;
}
sprintf(str, "%3.1f UPS", lastups);
SCR_StringXY(str, show_speed_x.value, show_speed_y.value);
}
/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw (playerview_t *pv)
{
qboolean headsup;
char st[512];
int sbarwidth;
qboolean minidmoverlay;
extern cvar_t scr_centersbar;
#ifdef CSQC_DAT
if (CSQC_DrawHud(pv))
return;
#endif
headsup = !(cl_sbar.value || (scr_viewsize.value<100));
if ((sb_updates >= vid.numpages) && !headsup)
return;
sbar_parsingteamstatuses = false;
#ifdef HLCLIENT
if (CLHL_DrawHud())
return;
#endif
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
int seat = pv - cl.playerview;
if (seat >= cl.splitclients)
seat = cl.splitclients-1;
if (seat < 0)
seat = 0;
sbar_rect = r_refdef.grect;
R2D_ImageColours(1, 1, 1, 1);
if (*cl.q2statusbar)
Sbar_ExecuteLayoutString(cl.q2statusbar, seat);
if (*cl.q2layout && (cl.q2frame.playerstate[seat].stats[Q2STAT_LAYOUTS] & 1))
Sbar_ExecuteLayoutString(cl.q2layout[seat], seat);
if (cl.q2frame.playerstate[seat].stats[Q2STAT_LAYOUTS] & 2)
Sbar_Q2DrawInventory(seat);
return;
}
#endif
Sbar_Start();
R2D_ImageColours(1, 1, 1, 1);
minidmoverlay = cl.deathmatch && hud_miniscores_show->ival;
sbar_rect = r_refdef.grect;
sbarwidth = 320;
if (minidmoverlay && sbar_rect.width >= 640 && cl.teamplay)
sbarwidth += 320;
else if (minidmoverlay && sbar_rect.width >= 512)
sbarwidth += 192;
else
minidmoverlay = 0;
if (scr_centersbar.ival)
{
float ofs = (sbar_rect.width - 320)/2;
if (ofs > sbar_rect.width-sbarwidth)
ofs = sbar_rect.width-sbarwidth;
sbar_rect.x += ofs;
sbar_rect.width -= ofs;
sbar_rect_left = -ofs;
}
sb_updates++;
if (cl_sbar.value == 1 || scr_viewsize.value<100)
{
if (sbar_rect.x>r_refdef.grect.x)
{ // left
R2D_TileClear (r_refdef.grect.x, r_refdef.grect.y+sbar_rect.height - sb_lines, sbar_rect.x - r_refdef.grect.x, sb_lines);
}
if (sbar_rect.x + 320 <= r_refdef.grect.x + sbar_rect.width && !headsup)
R2D_TileClear (sbar_rect.x + 320, r_refdef.grect.y+sbar_rect.height - sb_lines, sbar_rect.width - (320), sb_lines);
}
#ifdef HEXEN2
if (sbar_hexen2)
{
//hexen2 hud
if (pv->sb_hexen2_infoplaque)
{
int i;
Con_Printf("Objectives:\n");
for (i = 0; i < 64; i++)
{
if (pv->stats[STAT_H2_OBJECTIVE1 + i/32] & (1<<(i&31)))
Con_Printf("%s\n", T_GetInfoString(i));
}
pv->sb_hexen2_infoplaque = false;
}
if (sb_lines > 24 || pv->sb_hexen2_extra_info)
{
Sbar_Hexen2DrawExtra(pv);
Sbar_Hexen2DrawBasic(pv);
}
else if (sb_lines > 0)
Sbar_Hexen2DrawMinimal(pv);
Sbar_Hexen2DrawInventory(pv);
if (minidmoverlay)
Sbar_MiniDeathmatchOverlay (pv);
Sbar_Hexen2DrawActiveStuff(pv);
}
else
#endif
if (sbarfailed) //files failed to load.
{
//fallback hud
if (pv->stats[STAT_HEALTH] > 0) //when dead, show nothing
{
// if (scr_viewsize.value != 120)
// Cvar_Set(&scr_viewsize, "120");
Sbar_DrawString (0, -8, va("Health: %i", pv->stats[STAT_HEALTH]));
Sbar_DrawString (0, -16, va(" Armor: %i", pv->stats[STAT_ARMOR]));
Sbar_Voice(-24);
}
}
else
{
//standard quake(world) hud.
// main area
if (sb_lines > 0)
{
if (pv->spectator)
{
if (pv->cam_state == CAM_FREECAM || pv->cam_state == CAM_PENDING)
{
if (hud_tracking_show->ival || cl_sbar.ival)
{ //this is annoying.
Sbar_DrawPic (0, 0, 320, 24, sb_scorebar);
Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
if (pv->cam_state == CAM_FREECAM)
Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
}
}
else
{
if (pv->sb_showscores || pv->sb_showteamscores || pv->stats[STAT_HEALTH] <= 0)
Sbar_SoloScoreboard ();
// else if (cls.gamemode != GAME_DEATHMATCH)
// Sbar_CoopScoreboard ();
else
Sbar_DrawNormal (pv);
if (hud_tracking_show->ival)
{
Q_snprintfz(st, sizeof(st), "Tracking %-.64s",
cl.players[pv->cam_spec_track].name);
Sbar_DrawString(0, -8, st);
}
}
}
else if (pv->sb_showscores || pv->sb_showteamscores || (pv->stats[STAT_HEALTH] <= 0 && cl.splitclients == 1))
{
if (pv == cl.playerview)
{
if (!cls.deathmatch)
{
if (cl_sbar.value)
Sbar_DrawPic (0, 0, 320, 24, sb_scorebar);
Sbar_CoopScoreboard ();
}
else
Sbar_SoloScoreboard ();
}
}
else
Sbar_DrawNormal (pv);
}
// top line
if (sb_lines > 24)
{
if (!pv->spectator || pv->cam_state == CAM_WALLCAM || pv->cam_state == CAM_EYECAM)
Sbar_DrawInventory (pv);
else if (cl_sbar.ival)
Sbar_DrawPic (0, -24, 320, 24, sb_scorebar); //make sure we don't get HoM
if (!headsup && minidmoverlay)
Sbar_DrawFrags (pv);
}
if (minidmoverlay)
Sbar_MiniDeathmatchOverlay (pv);
if (sb_lines > 0)
Sbar_DrawTeamStatus(pv);
R2D_ImageColours (1, 1, 1, 1);
}
if (sb_lines > 24)
Sbar_Voice(-32);
else if (sb_lines > 0)
Sbar_Voice(-8);
else
Sbar_Voice(16);
Sbar_DrawUPS (pv);
SCR_DrawClock();
SCR_DrawGameClock();
}
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
*/
void Sbar_IntermissionNumber (float x, float y, int num, int digits, int color, qboolean left)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l-digits);
if (!left)
if (l < digits)
x += (digits-l)*24;
while (*ptr)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
R2D_ScalePicAtlas (x,y, 24, 24, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
#define COL_TEAM_LOWAVGHIGH COLUMN("low/avg/high", 12*8, {sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh); Draw_FunString ( x, y, num); })
#define COL_TEAM_TEAM COLUMN("team", 4*8, {Draw_FunStringWidth ( x, y, tm->team, 4*8, false, false); \
if (ourteam)\
{\
Draw_FunString ( x - 1*8, y, "^Ue010");\
Draw_FunString ( x + 4*8, y, "^Ue011");\
}\
})
#define COL_TEAM_TOTAL COLUMN("total", 5*8, {Draw_FunString ( x, y, va("%5i", tm->frags)); })
#define COL_TEAM_PLAYERS COLUMN("players", 7*8, {Draw_FunString ( x, y, va("%5i", tm->players)); })
#define ALL_TEAM_COLUMNS COL_TEAM_LOWAVGHIGH COL_TEAM_TEAM COL_TEAM_TOTAL COL_TEAM_PLAYERS
/*
==================
Sbar_TeamOverlay
team frags
added by Zoid
==================
*/
void Sbar_TeamOverlay (playerview_t *pv)
{
mpic_t *pic;
int i, k;
int x, y, l;
char num[12];
team_t *tm;
int plow, phigh, pavg;
int pw,ph;
vrect_t gr = r_refdef.grect;
int rank_width = 320-32*2;
int startx;
int trackplayer;
qboolean ourteam;
if (!pv)
pv = &cl.playerview[0];
// request new ping times every two second
if (!cl.teamplay)
{
Sbar_DeathmatchOverlay(pv, 0);
return;
}
y = gr.y;
if (scr_scoreboard_drawtitle.ival)
{
pic = R2D_SafeCachePic ("gfx/ranking.lmp");
if (pic && R_GetShaderSizes(pic, &pw, &ph, false)>0)
{
k = (pw * 24) / ph;
R2D_ScalePic (gr.x+(gr.width-k)/2, y, k, 24, pic);
}
y += 24;
}
x = l = gr.x + (gr.width - 320)/2 + 36;
startx = x;
if (scr_scoreboard_newstyle.ival)
{
y += 8;
// Electro's scoreboard eyecandy: Draw top border
R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value);
R2D_FillBlock(startx - 3, y - 1, rank_width - 1, 1);
// Electro's scoreboard eyecandy: Draw the title row background
R2D_ImagePaletteColour (1, scr_scoreboard_fillalpha.value);
R2D_FillBlock(startx - 2, y, rank_width - 3, 9);
R2D_ImageColours (1,1,1,1);
}
#define COLUMN(title, cwidth, code) Draw_FunString(x, y, title), x+=cwidth + 8;
ALL_TEAM_COLUMNS
// if (rank_width+(cwidth)+8 <= vid.width) {showcolumns |= (1<<COLUMN##title); rank_width += cwidth+8;}
// Draw_FunString(x, y, "low/avg/high");
// Draw_FunString(x+13*8, y, "team");
// Draw_FunString(x+18*8, y, "total");
// Draw_FunString(x+24*8, y, "players");
y += 8;
// Draw_String(x, y, "------------ ---- ----- -------");
x = l;
#undef COLUMN
if (scr_scoreboard_newstyle.ival)
{
// Electro's scoreboard eyecandy: Draw top border (under header)
R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value);
R2D_FillBlock (startx - 3, y + 1, rank_width - 1, 1);
// Electro's scoreboard eyecandy: Don't go over the black border, move the rest down
y += 2;
// Electro's scoreboard eyecandy: Draw left border
R2D_FillBlock (startx - 3, y - 10, 1, 9);
// Electro's scoreboard eyecandy: Draw right border
R2D_FillBlock (startx - 3 + rank_width - 2, y - 10, 1, 9);
}
else if (scr_scoreboard_titleseperator.ival)
{
#define COLUMN(title, cwidth, code) {char buf[64*6]; int t = (cwidth)/8; int c=0; while (t-->0) {buf[c++] = '^'; buf[c++] = 'U'; buf[c++] = 'e'; buf[c++] = '0'; buf[c++] = '1'; buf[c] = (c==5?'d':(!t?'f':'e')); c++;} buf[c] = 0; Draw_FunString(x, y, buf); x += cwidth + 8;}
ALL_TEAM_COLUMNS
// Draw_FunString(x, y, "^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f ^Ue01d^Ue01e^Ue01e^Ue01f ^Ue01d^Ue01e^Ue01e^Ue01e^Ue01f ^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f");
y += 8;
#undef COLUMN
}
// sort the teams
Sbar_SortTeams(pv);
if (pv->spectator)
trackplayer = Cam_TrackNum(pv);
else
trackplayer = pv->playernum;
// draw the text
for (i=0 ; i < scoreboardteams && y <= vid.height-10 ; i++)
{
k = teamsort[i];
tm = teams + k;
ourteam = !strncmp(cl.players[trackplayer].team, tm->team, 16);
if (scr_scoreboard_newstyle.ival)
{
// Electro's scoreboard eyecandy: Render the main background transparencies behind players row
// TODO: Alpha values on the background
int background_color;
float backalpha;
if (!(strcmp("red", tm->team)))
background_color = 4; // forced red
else if (!(strcmp("blue", tm->team)))
background_color = 13; // forced blue
else
background_color = tm->bottomcolour;
backalpha = scr_scoreboard_backgroundalpha.value*scr_scoreboard_fillalpha.value;
if (ourteam)
backalpha *= 1.7;
Sbar_FillPCDark (startx - 2, y, rank_width - 3, 8, background_color, backalpha);
R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value);
R2D_FillBlock (startx - 3, y, 1, 8); // Electro - Border - Left
R2D_FillBlock (startx - 3 + rank_width - 2, y, 1, 8); // Electro - Border - Right
R2D_ImageColours(1, 1, 1, 1);
}
// draw pings
plow = tm->plow;
if (plow < 0 || plow > 999)
plow = 999;
phigh = tm->phigh;
if (phigh < 0 || phigh > 999)
phigh = 999;
if (!tm->players)
pavg = 999;
else
pavg = tm->ptotal / tm->players;
if (pavg < 0 || pavg > 999)
pavg = 999;
x = l;
#if 1
#define COLUMN(title, cwidth, code) code; x+=cwidth + 8;
ALL_TEAM_COLUMNS
#undef COLUMN
#else
sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
Draw_FunString ( x, y, num);
// draw team
Q_strncpyz (team, tm->team, sizeof(team));
Draw_FunString (x + 104, y, team);
// draw total
sprintf (num, "%5i", tm->frags);
Draw_FunString (x + 104 + 40, y, num);
// draw players
sprintf (num, "%5i", tm->players);
Draw_FunString (x + 104 + 88, y, num);
if (!strncmp(cl.players[trackplayer].team, tm->team, 16))
{
Draw_FunString ( x + 104 - 8, y, "^Ue010");
Draw_FunString ( x + 104 + 32, y, "^Ue011");
}
#endif
y += 8;
}
if (scr_scoreboard_newstyle.ival)
{
R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value);
R2D_FillBlock (startx - 3, y, rank_width - 1, 1); // Electro - Border - Bottom
}
else
y += 8;
Sbar_DeathmatchOverlay(pv, y-gr.y);
}
/*
==================
Sbar_DeathmatchOverlay
ping time frags name
==================
*/
#define NOFILL
//for reference:
//define COLUMN(title, width, code)
#define COLUMN_PING COLUMN(ping, 4*8, \
{ \
int p = s->ping; \
if (p < 0 || p > 999) p = 999; \
sprintf(num, "%4i", p); \
Draw_FunStringWidth(x, y, num, 4*8, false, false); \
},NOFILL)
#define COLUMN_PL COLUMN(pl, 2*8, \
{ \
int p = s->pl; \
sprintf(num, "%2i", p); \
Draw_FunStringWidth(x, y, num, 2*8, false, false); \
},NOFILL)
#define COLUMN_TIME COLUMN(time, 4*8, \
{ \
total = realtime - s->realentertime; \
minutes = (int)total/60; \
sprintf (num, "%4i", minutes); \
Draw_FunStringWidth(x, y, num, 4*8, false, false); \
},NOFILL)
#define COLUMN_FRAGS COLUMN(frags, 5*8, \
{ \
int cx; int cy; \
if (s->spectator && s->spectator != 2) \
{ \
Draw_FunStringWidth(x, y, "spectator", 5*8, false, false); \
} \
else \
{ \
f = s->frags; \
sprintf(num, "%3i",f); \
\
Font_BeginString(font_default, x+8, y, &cx, &cy); \
Font_DrawChar(cx, cy, CON_WHITEMASK, num[0] | 0xe000); \
Font_BeginString(font_default, x+16, y, &cx, &cy); \
Font_DrawChar(cx, cy, CON_WHITEMASK, num[1] | 0xe000); \
Font_BeginString(font_default, x+24, y, &cx, &cy); \
Font_DrawChar(cx, cy, CON_WHITEMASK, num[2] | 0xe000); \
\
if (isme) \
{ \
Font_BeginString(font_default, x, y, &cx, &cy); \
Font_DrawChar(cx, cy, CON_WHITEMASK, 16 | 0xe000); \
Font_BeginString(font_default, x+32, y, &cx, &cy); \
Font_DrawChar(cx, cy, CON_WHITEMASK, 17 | 0xe000); \
} \
Font_EndString(font_default); \
} \
},{ \
if (!s->spectator) \
{ \
if (largegame) \
Sbar_FillPC(x, y+1, 40, 3, top); \
else \
Sbar_FillPC(x, y, 40, 4, top); \
Sbar_FillPC(x, y+4, 40, 4, bottom); \
} \
})
#define COLUMN_TEAMNAME COLUMN(team, 4*8, \
{ \
if (!s->spectator) \
{ \
Draw_FunStringWidth(x, y, s->team, 4*8, false, false); \
} \
},NOFILL)
#define COLUMN_RULESET COLUMN(ruleset, 8*8, {Draw_FunStringWidth(x, y, s->ruleset, 8*8, false, false);},NOFILL)
#define COLUMN_NAME COLUMN(name, namesize, {Draw_FunStringWidth(x, y, s->name, namesize, false, false);},NOFILL)
#define COLUMN_KILLS COLUMN(kils, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetKills(k)), 4*8, false, false);},NOFILL)
#define COLUMN_TKILLS COLUMN(tkil, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetTKills(k)), 4*8, false, false);},NOFILL)
#define COLUMN_DEATHS COLUMN(dths, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetDeaths(k)), 4*8, false, false);},NOFILL)
#define COLUMN_TOUCHES COLUMN(tchs, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetTouches(k)), 4*8, false, false);},NOFILL)
#define COLUMN_CAPS COLUMN(caps, 4*8, {Draw_FunStringWidth(x, y, va("%4i", Stats_GetCaptures(k)), 4*8, false, false);},NOFILL)
#define COLUMN_AFK COLUMN(afk, 0, {int cs = atoi(InfoBuf_ValueForKey(&s->userinfo, "chat")); if (cs)Draw_FunStringWidth(x+4, y, (cs&2)?"afk":"msg", 4*8, false, false);},NOFILL)
//columns are listed here in display order
#define ALLCOLUMNS COLUMN_PING COLUMN_PL COLUMN_TIME COLUMN_RULESET COLUMN_FRAGS COLUMN_TEAMNAME COLUMN_NAME COLUMN_KILLS COLUMN_TKILLS COLUMN_DEATHS COLUMN_TOUCHES COLUMN_CAPS COLUMN_AFK
enum
{
#define COLUMN(title, width, code, fill) COLUMN##title,
ALLCOLUMNS
#undef COLUMN
COLUMN_MAX
};
#define ADDCOLUMN(id) showcolumns |= (1<<id)
void Sbar_DeathmatchOverlay (playerview_t *pv, int start)
{
mpic_t *pic;
int i, k;
int x, y, f;
char num[12];
player_info_t *s;
int total;
int minutes;
int skip = 10;
int showcolumns;
int startx, rank_width;
qboolean isme;
vrect_t gr = r_refdef.grect;
int namesize = (cl.teamplay ? 12*8 : 16*8);
float backalpha;
if (!pv)
return;
if (largegame)
skip = 8;
// request new ping times every two second
if (realtime - cl.last_ping_request > 2 && cls.demoplayback != DPB_EZTV)
{
if (cls.protocol == CP_QUAKEWORLD)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(true, "pings");
}
else if (cls.protocol == CP_NETQUAKE)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(true, "ping");
}
}
if (cls.protocol == CP_NETQUAKE)
{
if (cl.nqplayernamechanged && cl.nqplayernamechanged < realtime)
{
cl.nqplayernamechanged = 0;
cls.nqexpectingstatusresponse = true;
CL_SendClientCommand(true, "status");
}
}
if (start)
y = start;
else
{
y = 0;
if (scr_scoreboard_drawtitle.ival)
{
pic = R2D_SafeCachePic ("gfx/ranking.lmp");
if (pic)
{
int w, h;
if (R_GetShaderSizes(pic, &w, &h, false)>0)
{
k = (w * 24) / h;
R2D_ScalePic (gr.x + (gr.width-k)/2, gr.y, k, 24, pic);
}
}
y += 24;
}
}
// scores
Sbar_SortFrags(true, scr_scoreboard_teamsort.ival);
// draw the text
if (start)
y = start;
else
y = 24;
if (scr_scoreboard_newstyle.ival)
{
// Electro's scoreboard eyecandy: Increase to fit the new scoreboard
y += 8;
}
y += gr.y;
showcolumns = 0;
rank_width = 0;
#define COLUMN(title, cwidth, code, fill) if (rank_width+(cwidth)+8 <= gr.width) {showcolumns |= (1<<COLUMN##title); rank_width += cwidth+8;}
//columns are listed here in priority order (if the screen is too narrow, later ones will be hidden)
COLUMN_NAME
COLUMN_PING
if (cls.protocol == CP_QUAKEWORLD)
{
COLUMN_PL
COLUMN_TIME
}
COLUMN_FRAGS
if (cl.teamplay)
{
COLUMN_TEAMNAME
}
if (scr_scoreboard_showflags.ival && cl.teamplay && Stats_HaveFlags(scr_scoreboard_showflags.ival&1))
{
COLUMN_CAPS
}
if (scr_scoreboard_showfrags.ival && Stats_HaveKills())
{
COLUMN_KILLS
COLUMN_DEATHS
if (cl.teamplay)
{
COLUMN_TKILLS
}
}
if (scr_scoreboard_showflags.ival && cl.teamplay && Stats_HaveFlags(scr_scoreboard_showflags.ival&1))
{
COLUMN_TOUCHES
}
if (scr_scoreboard_showruleset.ival && (scr_scoreboard_showruleset.ival==2||Ruleset_GetRulesetName()))
{
COLUMN_RULESET
}
COLUMN_AFK
#undef COLUMN
rank_width -= namesize;
if (rank_width < 320)
{
namesize += 320-rank_width;
if (namesize > 32*8)
namesize = 32*8;
}
rank_width += namesize;
startx = (gr.width-rank_width)/2;
startx += gr.x;
if (scr_scoreboard_newstyle.ival)
{
// Electro's scoreboard eyecandy: Draw top border
R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value);
R2D_FillBlock(startx - 3, y - 1, rank_width - 1, 1);
// Electro's scoreboard eyecandy: Draw the title row background
R2D_ImagePaletteColour (1, scr_scoreboard_fillalpha.value);
R2D_FillBlock(startx - 2, y, rank_width - 3, 9);
R2D_ImageColours(1, 1, 1, 1);
}
x = startx;
#define COLUMN(title, width, code, fill) if (width && (showcolumns & (1<<COLUMN##title))) {Draw_FunString(x, y, #title); x += width+8;}
ALLCOLUMNS
#undef COLUMN
y += 8;
if (scr_scoreboard_titleseperator.ival && !scr_scoreboard_newstyle.ival)
{
x = startx;
#define COLUMN(title, width, code, fill) \
if (showcolumns & (1<<COLUMN##title)) \
{ \
Draw_FunString(x, y, "^Ue01d"); \
for (i = 8; i < width-8; i+= 8) \
Draw_FunString(x+i, y, "^Ue01e"); \
Draw_FunString(x+i, y, "^Ue01f"); \
x += width+8; \
}
ALLCOLUMNS
#undef COLUMN
y += 8;
}
if (scr_scoreboard_newstyle.ival)
{
// Electro's scoreboard eyecandy: Draw top border (under header)
R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value);
R2D_FillBlock (startx - 3, y + 1, rank_width - 1, 1);
// Electro's scoreboard eyecandy: Don't go over the black border, move the rest down
y += 2;
// Electro's scoreboard eyecandy: Draw left border
R2D_FillBlock (startx - 3, y - 10, 1, 9);
// Electro's scoreboard eyecandy: Draw right border
R2D_FillBlock (startx - 3 + rank_width - 2, y - 10, 1, 9);
}
y -= skip;
//drawfills (these are split out to aid batching)
for (i = 0; i < scoreboardlines; i++)
{
char team[5];
unsigned int top, bottom;
// TODO: Sort players so that the leading teams are drawn first
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
y += skip;
if (y > vid.height-10)
break;
isme = (pv->cam_state == CAM_FREECAM && k == pv->playernum) ||
(pv->cam_state != CAM_FREECAM && k == pv->cam_spec_track);
// Electro's scoreboard eyecandy: Moved this up here for usage with the row background color
top = Sbar_TopColour(s);
bottom = Sbar_BottomColour(s);
if (scr_scoreboard_newstyle.ival)
{
backalpha = scr_scoreboard_backgroundalpha.value*scr_scoreboard_fillalpha.value;
if (isme)
backalpha *= 1.7;
// Electro's scoreboard eyecandy: Render the main background transparencies behind players row
// TODO: Alpha values on the background
if ((cl.teamplay) && (!s->spectator))
{
int background_color;
// Electro's scoreboard eyecandy: red vs blue are common teams, force the colours
Q_strncpyz (team, InfoBuf_ValueForKey(&s->userinfo, "team"), sizeof(team));
if (S_Voip_Speaking(k))
background_color = 0x00ff00;
else if (!(strcmp("red", team)))
background_color = 4; // forced red
else if (!(strcmp("blue", team)))
background_color = 13; // forced blue
else
background_color = bottom;
Sbar_FillPCDark (startx - 2, y, rank_width - 3, skip, background_color, backalpha);
}
else if (S_Voip_Speaking(k))
Sbar_FillPCDark (startx - 2, y, rank_width - 3, skip, 0x00ff00, backalpha);
else
{
R2D_ImagePaletteColour (2, backalpha);
R2D_FillBlock (startx - 2, y, rank_width - 3, skip);
}
R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value);
R2D_FillBlock (startx - 3, y, 1, skip); // Electro - Border - Left
R2D_FillBlock (startx - 3 + rank_width - 2, y, 1, skip); // Electro - Border - Right
}
x = startx;
#define COLUMN(title, width, code, fills) \
if (showcolumns & (1<<COLUMN##title)) \
{ \
fills \
x += width+8; \
}
ALLCOLUMNS
#undef COLUMN
}
if (scr_scoreboard_newstyle.ival)
{
R2D_ImagePaletteColour (0, scr_scoreboard_fillalpha.value);
R2D_FillBlock (startx - 3, y + skip, rank_width - 1, 1); // Electro - Border - Bottom
}
R2D_ImageColours(1.0, 1.0, 1.0, 1.0);
y -= i * skip;
//text parts
for (i = 0; i < scoreboardlines; i++)
{
// TODO: Sort players so that the leading teams are drawn first
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
y += skip;
if (y > vid.height-10)
break;
isme = (pv->cam_state == CAM_FREECAM && k == pv->playernum) ||
(pv->cam_state != CAM_FREECAM && k == pv->cam_spec_track);
x = startx;
#define COLUMN(title, width, code, fills) \
if (showcolumns & (1<<COLUMN##title)) \
{ \
code \
x += width+8; \
}
ALLCOLUMNS
#undef COLUMN
}
if (y >= vid.height-10) // we ran over the screen size, squish
largegame = true;
}
/*
==================
Sbar_MiniDeathmatchOverlay
frags name
frags team name
displayed to right of status bar if there's room
==================
*/
static void Sbar_MiniDeathmatchOverlay (playerview_t *pv)
{
int i, k;
int top, bottom;
int x, y, f, px, py;
char num[12];
player_info_t *s;
int numlines;
char name[64+1];
team_t *tm;
// scores
Sbar_SortFrags (false, false);
if (sbar_rect.width >= 640)
Sbar_SortTeams(pv);
if (!scoreboardlines)
return; // no one there?
// draw the text
y = sbar_rect.y + sbar_rect.height - sb_lines - 1;
numlines = sb_lines/8;
if (numlines < 3)
return; // not enough room
// find us
for (i=0 ; i < scoreboardlines; i++)
if (fragsort[i] == pv->playernum)
break;
if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
i = 0;
else // figure out start
i = i - numlines/2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = sbar_rect.x + 320 + 4;
for (f = i, py = y; f < scoreboardlines && py < sbar_rect.y + sbar_rect.height - 8 + 1; f++)
{
k = fragsort[f];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw ping
top = Sbar_TopColour(s);
bottom = Sbar_BottomColour(s);
Sbar_FillPC ( x, py+1, 40, 3, top);
Sbar_FillPC ( x, py+4, 40, 4, bottom);
py += 8;
}
R2D_ImageColours(1, 1, 1, 1);
for (/* */ ; i < scoreboardlines && y < sbar_rect.y + sbar_rect.height - 8 + 1; i++)
{
k = fragsort[i];
s = &cl.players[k];
if (!s->name[0])
continue;
// draw number
f = s->frags;
sprintf (num, "%3i",f);
Font_BeginString(font_default, x+8, y, &px, &py);
Font_DrawChar ( px, py, CON_WHITEMASK, num[0] | 0xe000);
Font_BeginString(font_default, x+16, y, &px, &py);
Font_DrawChar ( px, py, CON_WHITEMASK, num[1] | 0xe000);
Font_BeginString(font_default, x+24, y, &px, &py);
Font_DrawChar ( px, py, CON_WHITEMASK, num[2] | 0xe000);
if ((pv->spectator && k == pv->cam_spec_track && pv->cam_state != CAM_FREECAM) ||
(!pv->spectator && k == pv->playernum))
{
Font_BeginString(font_default, x, y, &px, &py);
Font_DrawChar ( px, py, CON_WHITEMASK, 16 | 0xe000);
Font_BeginString(font_default, x+32, y, &px, &py);
Font_DrawChar ( px, py, CON_WHITEMASK, 17 | 0xe000);
}
Q_strncpyz(name, s->name, sizeof(name));
// team and name
if (cl.teamplay)
{
Draw_FunStringWidth (x+48, y, s->team, 32, false, false);
Draw_FunStringWidth (x+48+40, y, name, MAX_DISPLAYEDNAME*8, false, false);
}
else
Draw_FunStringWidth (x+48, y, name, MAX_DISPLAYEDNAME*8, false, false);
y += 8;
}
// draw teams if room
if (sbar_rect.width < 640 || !cl.teamplay)
return;
// draw seperator
x += 208;
// for (y = sbar_rect.height - sb_lines; y < sbar_rect.height - 6; y += 2)
// Draw_ColouredCharacter(x, y, CON_WHITEMASK|14);
x += 16;
y = sbar_rect.height - sb_lines;
for (i=0 ; i < scoreboardteams && y <= sbar_rect.height; i++)
{
k = teamsort[i];
tm = teams + k;
// draw pings
Draw_FunStringWidth (x, y, tm->team, 32, false, false);
// draw total
sprintf (num, "%5i", tm->frags);
Draw_FunString(x + 40, y, num);
if (!strncmp(cl.players[pv->playernum].team, tm->team, 16))
{
Font_BeginString(font_default, x-8, y, &px, &py);
Font_DrawChar(px, py, CON_WHITEMASK, 16|0xe000);
Font_BeginString(font_default, x+32, y, &px, &py);
Font_DrawChar(px, py, CON_WHITEMASK, 17|0xe000);
Font_EndString(font_default);
}
y += 8;
}
}
void Sbar_CoopIntermission (playerview_t *pv)
{
mpic_t *pic;
int dig;
int num;
sbar_rect.width = vid.width;
sbar_rect.height = vid.height;
sbar_rect.x = 0;
sbar_rect.y = 0;
pic = R2D_SafeCachePic ("gfx/complete.lmp");
if (!pic)
return;
R2D_ScalePic ((sbar_rect.width - 320)/2 + 64, (sbar_rect.height - 200)/2 + 24, 192, 24, pic);
pic = R2D_SafeCachePic ("gfx/inter.lmp");
if (pic)
R2D_ScalePic ((sbar_rect.width - 320)/2 + 0, (sbar_rect.height - 200)/2 + 56, 160, 144, pic);
// time
dig = cl.completed_time/60;
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 230 - 24*4, (sbar_rect.height - 200)/2 + 64, dig, 4, 0, false);
num = cl.completed_time - dig*60;
R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 230,(sbar_rect.height - 200)/2 + 64, 24, 24, sb_colon);
R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 254,(sbar_rect.height - 200)/2 + 64, 24, 24, sb_nums[0][num/10]);
R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 278,(sbar_rect.height - 200)/2 + 64, 24, 24, sb_nums[0][num%10]);
//it is assumed that secrits/monsters are going to be constant for any player...
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 230 - 24*4, (sbar_rect.height - 200)/2 + 104, pv->stats[STAT_SECRETS], 4, 0, false);
R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 230, (sbar_rect.height - 200)/2 + 104, 24, 24, sb_slash);
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 254, (sbar_rect.height - 200)/2 + 104, pv->stats[STAT_TOTALSECRETS], 4, 0, true);
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 230 - 24*4, (sbar_rect.height - 200)/2 + 144, pv->stats[STAT_MONSTERS], 4, 0, false);
R2D_ScalePicAtlas ((sbar_rect.width - 320)/2 + 230,(sbar_rect.height - 200)/2 + 144, 24, 24, sb_slash);
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 254, (sbar_rect.height - 200)/2 + 144, pv->stats[STAT_TOTALMONSTERS], 4, 0, true);
}
/*
==================
Sbar_IntermissionOverlay
==================
*/
void Sbar_IntermissionOverlay (playerview_t *pv)
{
Sbar_Start();
if (!cls.deathmatch)
Sbar_CoopIntermission(pv);
else if (cl.teamplay > 0 && !pv->sb_showscores)
Sbar_TeamOverlay (pv);
else
Sbar_DeathmatchOverlay (pv, 0);
}
#endif