fteqw/engine/gl
Spoike d3f0bfea71 Try to enable openxr with SDL's opengl too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:06:17 +00:00
..
gl_alias.c Gather q1bsp rendering logic into one place. Try to clean up r_framecount and r_visframecount somewhat in an attempt to fix openxr issues. 2021-12-20 10:06:09 +00:00
gl_backend.c Add s_al_hrtf for people that want in-game control over that (changes need snd_restart). Try to fix up browser audio not being spatialised properly. 2021-10-12 04:42:07 +00:00
gl_bloom.c Fix issue with r_keepimages 0. 2021-07-04 03:58:19 +00:00
gl_draw.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
gl_heightmap.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
gl_hlmdl.c Try to make things a little more stable. 2021-07-19 22:47:29 +00:00
gl_model.c Improve robustness in the face of buggy QBSP versions. 2021-11-14 00:35:13 +00:00
gl_model.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
gl_ngraph.c Try to fix some stuff that was wrong in the last commit. 2020-09-29 09:34:38 +00:00
gl_rlight.c Gather q1bsp rendering logic into one place. Try to clean up r_framecount and r_visframecount somewhat in an attempt to fix openxr issues. 2021-12-20 10:06:09 +00:00
gl_rmain.c Gather q1bsp rendering logic into one place. Try to clean up r_framecount and r_visframecount somewhat in an attempt to fix openxr issues. 2021-12-20 10:06:09 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_screen.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_shader.c Fix up d3d builds a smidge. 2021-11-04 22:33:00 +00:00
gl_shadow.c Gather q1bsp rendering logic into one place. Try to clean up r_framecount and r_visframecount somewhat in an attempt to fix openxr issues. 2021-12-20 10:06:09 +00:00
gl_terrain.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_vidcocoa.m
gl_vidcommon.c Make use of webgl2 where available. 2021-10-12 04:42:01 +00:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c Misc tweaks, including a corrupt-bsp crash fix. 2021-10-05 05:05:43 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Fix up translations stuff with the rereleased version of quake. 2021-08-23 06:37:21 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c
gl_vidnt.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Try to enable openxr with SDL's opengl too. 2021-12-20 10:06:17 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
gl_warp.c Fix up some openxr issues (especially with vulkan). 2021-12-20 10:05:55 +00:00
gl_warp_sin.h
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Gather q1bsp rendering logic into one place. Try to clean up r_framecount and r_visframecount somewhat in an attempt to fix openxr issues. 2021-12-20 10:06:09 +00:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c Show relight times, cos why not. Fix hdr pre-relight levels. 2021-08-09 23:06:23 +00:00
model_hl.h Try to make things a little more stable. 2021-07-19 22:47:29 +00:00
r_bishaders.h Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
shader.h Allow plugins to provide material interpreters. 2021-11-03 20:31:41 +00:00