mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 20:32:43 +00:00
96ab3d3fd1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@501 fc73d0e0-1445-4013-8a0c-d673dee63da5
4163 lines
100 KiB
C
4163 lines
100 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_parse.c -- parse a message received from the server
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#include "quakedef.h"
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void CL_GetNumberedEntityInfo (int num, float *org, float *ang);
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void R_ParseParticleEffect2 (void);
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void R_ParseParticleEffect3 (void);
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void R_ParseParticleEffect4 (void);
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#define Q2SND_VOLUME (1<<0) // a qbyte
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#define Q2SND_ATTENUATION (1<<1) // a qbyte
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#define Q2SND_POS (1<<2) // three coordinates
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#define Q2SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
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#define Q2SND_OFFSET (1<<4) // a qbyte, msec offset from frame start
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#define Q2DEFAULT_SOUND_PACKET_VOLUME 1.0
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#define Q2DEFAULT_SOUND_PACKET_ATTENUATION 1.0
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#define ATTN_NONE 0
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#define ATTN_NORM 1
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#define CHAN_AUTO 0
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#define CHAN_WEAPON 1
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#define CHAN_VOICE 2
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#define CHAN_ITEM 3
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#define CHAN_BODY 4
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#define Q2MZ_BLASTER 0
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#define Q2MZ_MACHINEGUN 1
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#define Q2MZ_SHOTGUN 2
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#define Q2MZ_CHAINGUN1 3
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#define Q2MZ_CHAINGUN2 4
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#define Q2MZ_CHAINGUN3 5
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#define Q2MZ_RAILGUN 6
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#define Q2MZ_ROCKET 7
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#define Q2MZ_GRENADE 8
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#define Q2MZ_LOGIN 9
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#define Q2MZ_LOGOUT 10
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#define Q2MZ_RESPAWN 11
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#define Q2MZ_BFG 12
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#define Q2MZ_SSHOTGUN 13
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#define Q2MZ_HYPERBLASTER 14
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#define Q2MZ_ITEMRESPAWN 15
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// RAFAEL
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#define Q2MZ_IONRIPPER 16
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#define Q2MZ_BLUEHYPERBLASTER 17
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#define Q2MZ_PHALANX 18
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#define Q2MZ_SILENCED 128 // bit flag ORed with one of the above numbers
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//ROGUE
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#define Q2MZ_ETF_RIFLE 30
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#define Q2MZ_UNUSED 31
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#define Q2MZ_SHOTGUN2 32
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#define Q2MZ_HEATBEAM 33
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#define Q2MZ_BLASTER2 34
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#define Q2MZ_TRACKER 35
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#define Q2MZ_NUKE1 36
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#define Q2MZ_NUKE2 37
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#define Q2MZ_NUKE4 38
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#define Q2MZ_NUKE8 39
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//ROGUE
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//
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// monster muzzle flashes
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//
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#define Q2MZ2_TANK_BLASTER_1 1
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#define Q2MZ2_TANK_BLASTER_2 2
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#define Q2MZ2_TANK_BLASTER_3 3
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#define Q2MZ2_TANK_MACHINEGUN_1 4
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#define Q2MZ2_TANK_MACHINEGUN_2 5
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#define Q2MZ2_TANK_MACHINEGUN_3 6
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#define Q2MZ2_TANK_MACHINEGUN_4 7
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#define Q2MZ2_TANK_MACHINEGUN_5 8
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#define Q2MZ2_TANK_MACHINEGUN_6 9
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#define Q2MZ2_TANK_MACHINEGUN_7 10
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#define Q2MZ2_TANK_MACHINEGUN_8 11
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#define Q2MZ2_TANK_MACHINEGUN_9 12
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#define Q2MZ2_TANK_MACHINEGUN_10 13
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#define Q2MZ2_TANK_MACHINEGUN_11 14
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#define Q2MZ2_TANK_MACHINEGUN_12 15
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#define Q2MZ2_TANK_MACHINEGUN_13 16
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#define Q2MZ2_TANK_MACHINEGUN_14 17
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#define Q2MZ2_TANK_MACHINEGUN_15 18
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#define Q2MZ2_TANK_MACHINEGUN_16 19
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#define Q2MZ2_TANK_MACHINEGUN_17 20
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#define Q2MZ2_TANK_MACHINEGUN_18 21
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#define Q2MZ2_TANK_MACHINEGUN_19 22
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#define Q2MZ2_TANK_ROCKET_1 23
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#define Q2MZ2_TANK_ROCKET_2 24
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#define Q2MZ2_TANK_ROCKET_3 25
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#define Q2MZ2_INFANTRY_MACHINEGUN_1 26
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#define Q2MZ2_INFANTRY_MACHINEGUN_2 27
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#define Q2MZ2_INFANTRY_MACHINEGUN_3 28
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#define Q2MZ2_INFANTRY_MACHINEGUN_4 29
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#define Q2MZ2_INFANTRY_MACHINEGUN_5 30
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#define Q2MZ2_INFANTRY_MACHINEGUN_6 31
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#define Q2MZ2_INFANTRY_MACHINEGUN_7 32
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#define Q2MZ2_INFANTRY_MACHINEGUN_8 33
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#define Q2MZ2_INFANTRY_MACHINEGUN_9 34
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#define Q2MZ2_INFANTRY_MACHINEGUN_10 35
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#define Q2MZ2_INFANTRY_MACHINEGUN_11 36
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#define Q2MZ2_INFANTRY_MACHINEGUN_12 37
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#define Q2MZ2_INFANTRY_MACHINEGUN_13 38
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#define Q2MZ2_SOLDIER_BLASTER_1 39
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#define Q2MZ2_SOLDIER_BLASTER_2 40
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#define Q2MZ2_SOLDIER_SHOTGUN_1 41
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#define Q2MZ2_SOLDIER_SHOTGUN_2 42
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#define Q2MZ2_SOLDIER_MACHINEGUN_1 43
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#define Q2MZ2_SOLDIER_MACHINEGUN_2 44
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#define Q2MZ2_GUNNER_MACHINEGUN_1 45
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#define Q2MZ2_GUNNER_MACHINEGUN_2 46
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#define Q2MZ2_GUNNER_MACHINEGUN_3 47
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#define Q2MZ2_GUNNER_MACHINEGUN_4 48
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#define Q2MZ2_GUNNER_MACHINEGUN_5 49
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#define Q2MZ2_GUNNER_MACHINEGUN_6 50
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#define Q2MZ2_GUNNER_MACHINEGUN_7 51
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#define Q2MZ2_GUNNER_MACHINEGUN_8 52
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#define Q2MZ2_GUNNER_GRENADE_1 53
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#define Q2MZ2_GUNNER_GRENADE_2 54
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#define Q2MZ2_GUNNER_GRENADE_3 55
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#define Q2MZ2_GUNNER_GRENADE_4 56
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#define Q2MZ2_CHICK_ROCKET_1 57
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#define Q2MZ2_FLYER_BLASTER_1 58
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#define Q2MZ2_FLYER_BLASTER_2 59
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#define Q2MZ2_MEDIC_BLASTER_1 60
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#define Q2MZ2_GLADIATOR_RAILGUN_1 61
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#define Q2MZ2_HOVER_BLASTER_1 62
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#define Q2MZ2_ACTOR_MACHINEGUN_1 63
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#define Q2MZ2_SUPERTANK_MACHINEGUN_1 64
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#define Q2MZ2_SUPERTANK_MACHINEGUN_2 65
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#define Q2MZ2_SUPERTANK_MACHINEGUN_3 66
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#define Q2MZ2_SUPERTANK_MACHINEGUN_4 67
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#define Q2MZ2_SUPERTANK_MACHINEGUN_5 68
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#define Q2MZ2_SUPERTANK_MACHINEGUN_6 69
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#define Q2MZ2_SUPERTANK_ROCKET_1 70
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#define Q2MZ2_SUPERTANK_ROCKET_2 71
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#define Q2MZ2_SUPERTANK_ROCKET_3 72
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#define Q2MZ2_BOSS2_MACHINEGUN_L1 73
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#define Q2MZ2_BOSS2_MACHINEGUN_L2 74
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#define Q2MZ2_BOSS2_MACHINEGUN_L3 75
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#define Q2MZ2_BOSS2_MACHINEGUN_L4 76
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#define Q2MZ2_BOSS2_MACHINEGUN_L5 77
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#define Q2MZ2_BOSS2_ROCKET_1 78
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#define Q2MZ2_BOSS2_ROCKET_2 79
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#define Q2MZ2_BOSS2_ROCKET_3 80
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#define Q2MZ2_BOSS2_ROCKET_4 81
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#define Q2MZ2_FLOAT_BLASTER_1 82
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#define Q2MZ2_SOLDIER_BLASTER_3 83
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#define Q2MZ2_SOLDIER_SHOTGUN_3 84
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#define Q2MZ2_SOLDIER_MACHINEGUN_3 85
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#define Q2MZ2_SOLDIER_BLASTER_4 86
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#define Q2MZ2_SOLDIER_SHOTGUN_4 87
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#define Q2MZ2_SOLDIER_MACHINEGUN_4 88
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#define Q2MZ2_SOLDIER_BLASTER_5 89
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#define Q2MZ2_SOLDIER_SHOTGUN_5 90
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#define Q2MZ2_SOLDIER_MACHINEGUN_5 91
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#define Q2MZ2_SOLDIER_BLASTER_6 92
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#define Q2MZ2_SOLDIER_SHOTGUN_6 93
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#define Q2MZ2_SOLDIER_MACHINEGUN_6 94
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#define Q2MZ2_SOLDIER_BLASTER_7 95
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#define Q2MZ2_SOLDIER_SHOTGUN_7 96
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#define Q2MZ2_SOLDIER_MACHINEGUN_7 97
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#define Q2MZ2_SOLDIER_BLASTER_8 98
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#define Q2MZ2_SOLDIER_SHOTGUN_8 99
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#define Q2MZ2_SOLDIER_MACHINEGUN_8 100
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// --- Xian shit below ---
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#define Q2MZ2_MAKRON_BFG 101
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#define Q2MZ2_MAKRON_BLASTER_1 102
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#define Q2MZ2_MAKRON_BLASTER_2 103
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#define Q2MZ2_MAKRON_BLASTER_3 104
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#define Q2MZ2_MAKRON_BLASTER_4 105
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#define Q2MZ2_MAKRON_BLASTER_5 106
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#define Q2MZ2_MAKRON_BLASTER_6 107
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#define Q2MZ2_MAKRON_BLASTER_7 108
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#define Q2MZ2_MAKRON_BLASTER_8 109
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#define Q2MZ2_MAKRON_BLASTER_9 110
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#define Q2MZ2_MAKRON_BLASTER_10 111
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#define Q2MZ2_MAKRON_BLASTER_11 112
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#define Q2MZ2_MAKRON_BLASTER_12 113
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#define Q2MZ2_MAKRON_BLASTER_13 114
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#define Q2MZ2_MAKRON_BLASTER_14 115
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#define Q2MZ2_MAKRON_BLASTER_15 116
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#define Q2MZ2_MAKRON_BLASTER_16 117
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#define Q2MZ2_MAKRON_BLASTER_17 118
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#define Q2MZ2_MAKRON_RAILGUN_1 119
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#define Q2MZ2_JORG_MACHINEGUN_L1 120
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#define Q2MZ2_JORG_MACHINEGUN_L2 121
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#define Q2MZ2_JORG_MACHINEGUN_L3 122
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#define Q2MZ2_JORG_MACHINEGUN_L4 123
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#define Q2MZ2_JORG_MACHINEGUN_L5 124
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#define Q2MZ2_JORG_MACHINEGUN_L6 125
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#define Q2MZ2_JORG_MACHINEGUN_R1 126
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#define Q2MZ2_JORG_MACHINEGUN_R2 127
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#define Q2MZ2_JORG_MACHINEGUN_R3 128
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#define Q2MZ2_JORG_MACHINEGUN_R4 129
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#define Q2MZ2_JORG_MACHINEGUN_R5 130
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#define Q2MZ2_JORG_MACHINEGUN_R6 131
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#define Q2MZ2_JORG_BFG_1 132
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#define Q2MZ2_BOSS2_MACHINEGUN_R1 133
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#define Q2MZ2_BOSS2_MACHINEGUN_R2 134
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#define Q2MZ2_BOSS2_MACHINEGUN_R3 135
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#define Q2MZ2_BOSS2_MACHINEGUN_R4 136
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#define Q2MZ2_BOSS2_MACHINEGUN_R5 137
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//ROGUE
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#define Q2MZ2_CARRIER_MACHINEGUN_L1 138
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#define Q2MZ2_CARRIER_MACHINEGUN_R1 139
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#define Q2MZ2_CARRIER_GRENADE 140
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#define Q2MZ2_TURRET_MACHINEGUN 141
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#define Q2MZ2_TURRET_ROCKET 142
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#define Q2MZ2_TURRET_BLASTER 143
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#define Q2MZ2_STALKER_BLASTER 144
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#define Q2MZ2_DAEDALUS_BLASTER 145
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#define Q2MZ2_MEDIC_BLASTER_2 146
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#define Q2MZ2_CARRIER_RAILGUN 147
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#define Q2MZ2_WIDOW_DISRUPTOR 148
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#define Q2MZ2_WIDOW_BLASTER 149
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#define Q2MZ2_WIDOW_RAIL 150
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#define Q2MZ2_WIDOW_PLASMABEAM 151 // PMM - not used
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#define Q2MZ2_CARRIER_MACHINEGUN_L2 152
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#define Q2MZ2_CARRIER_MACHINEGUN_R2 153
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#define Q2MZ2_WIDOW_RAIL_LEFT 154
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#define Q2MZ2_WIDOW_RAIL_RIGHT 155
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#define Q2MZ2_WIDOW_BLASTER_SWEEP1 156
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#define Q2MZ2_WIDOW_BLASTER_SWEEP2 157
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#define Q2MZ2_WIDOW_BLASTER_SWEEP3 158
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#define Q2MZ2_WIDOW_BLASTER_SWEEP4 159
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#define Q2MZ2_WIDOW_BLASTER_SWEEP5 160
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#define Q2MZ2_WIDOW_BLASTER_SWEEP6 161
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#define Q2MZ2_WIDOW_BLASTER_SWEEP7 162
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#define Q2MZ2_WIDOW_BLASTER_SWEEP8 163
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#define Q2MZ2_WIDOW_BLASTER_SWEEP9 164
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#define Q2MZ2_WIDOW_BLASTER_100 165
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#define Q2MZ2_WIDOW_BLASTER_90 166
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#define Q2MZ2_WIDOW_BLASTER_80 167
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#define Q2MZ2_WIDOW_BLASTER_70 168
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#define Q2MZ2_WIDOW_BLASTER_60 169
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#define Q2MZ2_WIDOW_BLASTER_50 170
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#define Q2MZ2_WIDOW_BLASTER_40 171
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#define Q2MZ2_WIDOW_BLASTER_30 172
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#define Q2MZ2_WIDOW_BLASTER_20 173
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#define Q2MZ2_WIDOW_BLASTER_10 174
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#define Q2MZ2_WIDOW_BLASTER_0 175
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#define Q2MZ2_WIDOW_BLASTER_10L 176
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#define Q2MZ2_WIDOW_BLASTER_20L 177
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#define Q2MZ2_WIDOW_BLASTER_30L 178
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#define Q2MZ2_WIDOW_BLASTER_40L 179
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#define Q2MZ2_WIDOW_BLASTER_50L 180
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#define Q2MZ2_WIDOW_BLASTER_60L 181
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#define Q2MZ2_WIDOW_BLASTER_70L 182
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#define Q2MZ2_WIDOW_RUN_1 183
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#define Q2MZ2_WIDOW_RUN_2 184
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#define Q2MZ2_WIDOW_RUN_3 185
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#define Q2MZ2_WIDOW_RUN_4 186
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#define Q2MZ2_WIDOW_RUN_5 187
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#define Q2MZ2_WIDOW_RUN_6 188
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#define Q2MZ2_WIDOW_RUN_7 189
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#define Q2MZ2_WIDOW_RUN_8 190
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#define Q2MZ2_CARRIER_ROCKET_1 191
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#define Q2MZ2_CARRIER_ROCKET_2 192
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#define Q2MZ2_CARRIER_ROCKET_3 193
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#define Q2MZ2_CARRIER_ROCKET_4 194
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#define Q2MZ2_WIDOW2_BEAMER_1 195
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#define Q2MZ2_WIDOW2_BEAMER_2 196
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#define Q2MZ2_WIDOW2_BEAMER_3 197
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#define Q2MZ2_WIDOW2_BEAMER_4 198
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#define Q2MZ2_WIDOW2_BEAMER_5 199
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_1 200
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_2 201
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_3 202
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_4 203
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_5 204
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_6 205
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_7 206
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_8 207
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_9 208
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_10 209
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#define Q2MZ2_WIDOW2_BEAM_SWEEP_11 210
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char *svc_strings[] =
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{
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_updatestat",
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"svc_version", // [long] server version
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"svc_setview", // [short] entity number
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"svc_sound", // <see code>
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"svc_time", // [float] server time
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"svc_print", // [string] null terminated string
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"svc_stufftext", // [string] stuffed into client's console buffer
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// the string should be \n terminated
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"svc_setangle", // [vec3] set the view angle to this absolute value
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"svc_serverdata", // [long] version ...
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"svc_lightstyle", // [qbyte] [string]
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"svc_updatename", // [qbyte] [string]
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"svc_updatefrags", // [qbyte] [short]
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"svc_clientdata", // <shortbits + data>
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"svc_stopsound", // <see code>
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"svc_updatecolors", // [qbyte] [qbyte]
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"svc_particle", // [vec3] <variable>
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"svc_damage", // [qbyte] impact [qbyte] blood [vec3] from
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"svc_spawnstatic",
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"svc_spawnstatic2",
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"svc_spawnbaseline",
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"svc_temp_entity", // <variable>
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_killedmonster",
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"svc_foundsecret",
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"svc_spawnstaticsound",
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"svc_intermission",
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"svc_finale",
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"svc_cdtrack",
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"svc_sellscreen",
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"svc_smallkick",
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"svc_bigkick",
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"svc_updateping",
|
|
"svc_updateentertime",
|
|
|
|
"svc_updatestatlong",
|
|
"svc_muzzleflash",
|
|
"svc_updateuserinfo",
|
|
"svc_download",
|
|
"svc_playerinfo",
|
|
"svc_nails",
|
|
"svc_choke",
|
|
"svc_modellist",
|
|
"svc_soundlist",
|
|
"svc_packetentities",
|
|
"svc_deltapacketentities",
|
|
"svc_maxspeed",
|
|
"svc_entgravity",
|
|
|
|
"svc_setinfo",
|
|
"svc_serverinfo",
|
|
"svc_updatepl",
|
|
"NEW svc_nails2",
|
|
"OBSOLETE",
|
|
"NEW svc_view2",
|
|
"NEW svc_lightstylecol",
|
|
"NEW svc_bulletentext",
|
|
"NEW svc_lightnings",
|
|
"NEW svc_modellistshort",
|
|
"NEW svc_ftesetclientpersist",
|
|
"NEW svc_setportalstate",
|
|
"NEW svc_particle2",
|
|
"NEW svc_particle3",
|
|
"NEW svc_particle4",
|
|
"NEW svc_spawnbaseline2",
|
|
"NEW svc_customtempent",
|
|
"NEW svc_choosesplitclient",
|
|
"NEW PROTOCOL"
|
|
};
|
|
|
|
char *svc_nqstrings[] =
|
|
{
|
|
"nqsvc_bad",
|
|
"nqsvc_nop",
|
|
"nqsvc_disconnect",
|
|
"nqsvc_updatestat",
|
|
"nqsvc_version", // [long] server version
|
|
"nqsvc_setview", // [short] entity number
|
|
"nqsvc_sound", // <see code>
|
|
"nqsvc_time", // [float] server time
|
|
"nqsvc_print", // [string] null terminated string
|
|
"nqsvc_stufftext", // [string] stuffed into client's console buffer
|
|
// the string should be \n terminated
|
|
"nqsvc_setangle", // [vec3] set the view angle to this absolute value
|
|
|
|
"nqsvc_serverinfo", // [long] version
|
|
// [string] signon string
|
|
// [string]..[0]model cache [string]...[0]sounds cache
|
|
// [string]..[0]item cache
|
|
"nqsvc_lightstyle", // [qbyte] [string]
|
|
"nqsvc_updatename", // [qbyte] [string]
|
|
"nqsvc_updatefrags", // [qbyte] [short]
|
|
"nqsvc_clientdata", // <shortbits + data>
|
|
"nqsvc_stopsound", // <see code>
|
|
"nqsvc_updatecolors", // [qbyte] [qbyte]
|
|
"nqsvc_particle", // [vec3] <variable>
|
|
"nqsvc_damage", // [qbyte] impact [qbyte] blood [vec3] from
|
|
|
|
"nqsvc_spawnstatic",
|
|
"nqOBSOLETE svc_spawnbinary",
|
|
"nqsvc_spawnbaseline",
|
|
|
|
"nqsvc_temp_entity", // <variable>
|
|
"nqsvc_setpause",
|
|
"nqsvc_signonnum",
|
|
"nqsvc_centerprint",
|
|
"nqsvc_killedmonster",
|
|
"nqsvc_foundsecret",
|
|
"nqsvc_spawnstaticsound",
|
|
"nqsvc_intermission",
|
|
"nqsvc_finale", // [string] music [string] text
|
|
"nqsvc_cdtrack", // [qbyte] track [qbyte] looptrack
|
|
"nqsvc_sellscreen",
|
|
"nqsvc_cutscene",
|
|
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL",
|
|
"NEW PROTOCOL"
|
|
};
|
|
|
|
extern cvar_t requiredownloads, cl_standardchat;
|
|
int oldparsecountmod;
|
|
int parsecountmod;
|
|
double parsecounttime;
|
|
|
|
int cl_spikeindex, cl_playerindex, cl_flagindex;
|
|
|
|
#ifdef PEXT_LIGHTUPDATES
|
|
int cl_lightningindex;
|
|
#endif
|
|
|
|
//=============================================================================
|
|
|
|
int packet_latency[NET_TIMINGS];
|
|
|
|
int CL_CalcNet (void)
|
|
{
|
|
int a, i;
|
|
frame_t *frame;
|
|
int lost;
|
|
// char st[80];
|
|
|
|
for (i=cls.netchan.outgoing_sequence-UPDATE_BACKUP+1
|
|
; i <= cls.netchan.outgoing_sequence
|
|
; i++)
|
|
{
|
|
frame = &cl.frames[i&UPDATE_MASK];
|
|
if (frame->receivedtime == -1)
|
|
packet_latency[i&NET_TIMINGSMASK] = 9999; // dropped
|
|
else if (frame->receivedtime == -2)
|
|
packet_latency[i&NET_TIMINGSMASK] = 10000; // choked
|
|
else if (frame->invalid)
|
|
packet_latency[i&NET_TIMINGSMASK] = 9998; // invalid delta
|
|
else
|
|
packet_latency[i&NET_TIMINGSMASK] = (frame->receivedtime - frame->senttime)*20;
|
|
}
|
|
|
|
lost = 0;
|
|
for (a=0 ; a<NET_TIMINGS ; a++)
|
|
{
|
|
i = (cls.netchan.outgoing_sequence-a) & NET_TIMINGSMASK;
|
|
if (packet_latency[i] == 9999)
|
|
lost++;
|
|
}
|
|
return lost * 100 / NET_TIMINGS;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
CL_CheckOrDownloadFile
|
|
|
|
Returns true if the file exists, otherwise it attempts
|
|
to start a download from the server.
|
|
===============
|
|
*/
|
|
qboolean CL_CheckOrDownloadFile (char *filename, int nodelay)
|
|
{
|
|
downloadlist_t *failed;
|
|
|
|
if (strstr (filename, ".."))
|
|
{
|
|
Con_TPrintf (TL_NORELATIVEPATHS);
|
|
return true;
|
|
}
|
|
|
|
if (COM_FCheckExists (filename))
|
|
{ // it exists, no need to download
|
|
return true;
|
|
}
|
|
|
|
//ZOID - can't download when recording
|
|
if (cls.demorecording) {
|
|
Con_TPrintf (TL_NODOWNLOADINDEMO, filename);
|
|
return true;
|
|
}
|
|
//ZOID - can't download when playback
|
|
if (cls.demoplayback)
|
|
return true;
|
|
|
|
if (cl.faileddownloads)
|
|
{
|
|
for (failed = cl.faileddownloads; failed; failed = failed->next) //yeah, so it failed... Ignore it.
|
|
{
|
|
if (!strcmp(failed->name, filename))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
for (failed = cl.downloadlist; failed; failed = failed->next) //It's already on our list. Ignore it.
|
|
{
|
|
if (!strcmp(failed->name, filename))
|
|
return true;
|
|
}
|
|
|
|
if ((!requiredownloads.value && !nodelay) || nodelay==-1)
|
|
{
|
|
downloadlist_t *new;
|
|
new = Z_Malloc(sizeof(downloadlist_t));
|
|
strcpy(new->name, filename);
|
|
new->next = cl.downloadlist;
|
|
cl.downloadlist = new;
|
|
|
|
return true;
|
|
}
|
|
|
|
strcpy (cls.downloadname, filename);
|
|
Con_TPrintf (TL_DOWNLOADINGFILE, cls.downloadname);
|
|
|
|
// download to a temp name, and only rename
|
|
// to the real name when done, so if interrupted
|
|
// a runt file wont be left
|
|
COM_StripExtension (cls.downloadname, cls.downloadtempname);
|
|
strcat (cls.downloadtempname, ".tmp");
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, va("download %s", cls.downloadname));
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
qboolean CL_CheckMD2Skins (char *name)
|
|
{
|
|
md2_t *pheader;
|
|
qbyte *precache_model;
|
|
int precache_model_skin = 1;
|
|
|
|
// checking for skins in the model
|
|
precache_model = COM_LoadMallocFile (name);
|
|
if (!precache_model) {
|
|
precache_model_skin = 0;
|
|
return false; // couldn't load it
|
|
}
|
|
if (LittleLong(*(unsigned *)precache_model) != MD2IDALIASHEADER) {
|
|
// not an alias model
|
|
BZ_Free(precache_model);
|
|
precache_model = 0;
|
|
precache_model_skin = 0;
|
|
return false;
|
|
}
|
|
pheader = (md2_t *)precache_model;
|
|
if (LittleLong (pheader->version) != MD2ALIAS_VERSION) {
|
|
BZ_Free(precache_model);
|
|
precache_model = 0;
|
|
precache_model_skin = 0;
|
|
return false;
|
|
}
|
|
|
|
pheader = (md2_t *)precache_model;
|
|
|
|
while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) {
|
|
if (!CL_CheckOrDownloadFile((char *)precache_model +
|
|
LittleLong(pheader->ofs_skins) +
|
|
(precache_model_skin - 1)*MD2MAX_SKINNAME, false)) {
|
|
precache_model_skin++;
|
|
|
|
BZ_Free(precache_model);
|
|
precache_model=NULL;
|
|
return true; // started a download
|
|
}
|
|
precache_model_skin++;
|
|
}
|
|
if (precache_model) {
|
|
BZ_Free(precache_model);
|
|
precache_model=NULL;
|
|
}
|
|
precache_model_skin = 0;
|
|
|
|
return false;
|
|
}
|
|
/*
|
|
=================
|
|
Model_NextDownload
|
|
=================
|
|
*/
|
|
void Sound_NextDownload (void);
|
|
void Model_NextDownload (void)
|
|
{
|
|
// char *twf;
|
|
char *s;
|
|
int i;
|
|
extern char gamedirfile[];
|
|
|
|
if (cls.downloadnumber == 0)
|
|
{
|
|
Con_TPrintf (TLC_CHECKINGMODELS);
|
|
cls.downloadnumber = 1;
|
|
|
|
cl.worldmodel = NULL;
|
|
}
|
|
#ifdef Q2CLIENT
|
|
if (cls.q2server)
|
|
{
|
|
R_SetSky(cl.skyname, 0, r_origin);
|
|
for (i = 0; i < Q2MAX_IMAGES; i++)
|
|
{
|
|
char picname[256];
|
|
if (!*cl.image_name[i])
|
|
continue;
|
|
sprintf(picname, "pics/%s.pcx", cl.image_name[i]);
|
|
if (!CL_CheckOrDownloadFile(picname, false))
|
|
return;
|
|
}
|
|
if (!CLQ2_RegisterTEntModels())
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
cls.downloadtype = dl_model;
|
|
|
|
if (!COM_FCheckExists("pics/colormap.pcx")) //no false alarms if on q2 data.
|
|
{
|
|
if (!CL_CheckOrDownloadFile("gfx/colormap.lmp", false))
|
|
return;
|
|
if (!CL_CheckOrDownloadFile("gfx/palette.lmp", false))
|
|
return;
|
|
}
|
|
|
|
for (
|
|
; cl.model_name[cls.downloadnumber][0]
|
|
; cls.downloadnumber++)
|
|
{
|
|
s = cl.model_name[cls.downloadnumber];
|
|
if (s[0] == '*')
|
|
continue; // inline brush model
|
|
|
|
if (!stricmp(COM_FileExtension(s), "dsp")) //doom sprites are weird, and not really downloadable via this system
|
|
continue;
|
|
|
|
if (!CL_CheckOrDownloadFile(s, cls.downloadnumber==1)) //world is required to be loaded.
|
|
return; // started a download
|
|
|
|
if (CL_CheckMD2Skins(s))
|
|
return;
|
|
}
|
|
|
|
if (cl.playernum[0] == -1)
|
|
{ //q2 cinematic - don't load the models.
|
|
cl.worldmodel = cl.model_precache[1] = Mod_ForName ("", false);
|
|
}
|
|
else if (!cl.worldmodel)
|
|
{
|
|
for (i=1 ; i<MAX_MODELS ; i++)
|
|
{
|
|
if (!cl.model_name[i][0])
|
|
break;
|
|
|
|
cl.model_precache[i] = NULL;
|
|
cl.model_precache[i] = Mod_ForName (cl.model_name[i], false);
|
|
|
|
if (!cl.model_precache[i] || (i == 1 && cl.model_precache[i]->type == mod_dummy))
|
|
{
|
|
Con_TPrintf (TL_FILE_X_MISSING, cl.model_name[i]);
|
|
Con_TPrintf (TL_GETACLIENTPACK, gamedirfile);
|
|
CL_Disconnect ();
|
|
return;
|
|
}
|
|
|
|
S_ExtraUpdate();
|
|
}
|
|
|
|
cl.worldmodel = cl.model_precache[1];
|
|
}
|
|
|
|
if (!R_CheckSky())
|
|
return;
|
|
if (!Wad_NextDownload()) //world is required to be loaded.
|
|
return; // started a download
|
|
|
|
{
|
|
extern model_t *loadmodel;
|
|
loadmodel = cl.worldmodel;
|
|
if (!cl.worldmodel)
|
|
Host_EndGame("No worldmodel was loaded\n");
|
|
|
|
if (R_PreNewMap)
|
|
R_PreNewMap();
|
|
|
|
Mod_NowLoadExternal();
|
|
}
|
|
|
|
// all done
|
|
R_NewMap ();
|
|
Hunk_Check (); // make sure nothing is hurt
|
|
#ifdef Q2CLIENT
|
|
if (cls.q2server)
|
|
{
|
|
cls.downloadnumber = 0;
|
|
Skin_NextDownload();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
// done with modellist, request first of static signon messages
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
// MSG_WriteString (&cls.netchan.message, va("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2));
|
|
MSG_WriteString (&cls.netchan.message, va(prespawn_name, cl.servercount, cl.worldmodel->checksum2));
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sound_NextDownload
|
|
=================
|
|
*/
|
|
void Sound_NextDownload (void)
|
|
{
|
|
char *s;
|
|
int i;
|
|
|
|
if (cls.downloadnumber == 0)
|
|
{
|
|
Con_TPrintf (TLC_CHECKINGSOUNDS);
|
|
cls.downloadnumber = 1;
|
|
}
|
|
|
|
cls.downloadtype = dl_sound;
|
|
for (
|
|
; cl.sound_name[cls.downloadnumber][0]
|
|
; cls.downloadnumber++)
|
|
{
|
|
s = cl.sound_name[cls.downloadnumber];
|
|
if (*s == '*')
|
|
continue;
|
|
if (!CL_CheckOrDownloadFile(va("sound/%s",s), false))
|
|
return; // started a download
|
|
}
|
|
|
|
for (i=1 ; i<MAX_SOUNDS ; i++)
|
|
{
|
|
if (!cl.sound_name[i][0])
|
|
break;
|
|
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
|
|
|
|
S_ExtraUpdate();
|
|
}
|
|
|
|
// done with sounds, request models now
|
|
memset (cl.model_precache, 0, sizeof(cl.model_precache));
|
|
cl_playerindex = -1;
|
|
cl_spikeindex = -1;
|
|
cl_flagindex = -1;
|
|
#ifdef PEXT_LIGHTUPDATES
|
|
cl_lightningindex = -1;
|
|
#endif
|
|
#ifdef Q2CLIENT
|
|
if (cls.q2server)
|
|
{
|
|
cls.downloadnumber = 0;
|
|
Model_NextDownload();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
// MSG_WriteString (&cls.netchan.message, va("modellist %i 0", cl.servercount));
|
|
MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.servercount, 0));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
======================
|
|
CL_RequestNextDownload
|
|
======================
|
|
*/
|
|
void CL_RequestNextDownload (void)
|
|
{
|
|
if (cl.downloadlist)
|
|
{
|
|
extern int mod_numknown;
|
|
extern model_t mod_known[];
|
|
int i;
|
|
downloadlist_t *next;
|
|
|
|
if (CL_CheckOrDownloadFile(cl.downloadlist->name, true))
|
|
{
|
|
if (!strcmp(cl.downloadlist->name, "gfx/palette.lmp"))
|
|
{
|
|
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < mod_numknown; i++) //go and load this model now.
|
|
{
|
|
if (!strcmp(mod_known[i].name, cl.downloadlist->name))
|
|
{
|
|
Mod_ForName(mod_known[i].name, false); //throw away result.
|
|
break;
|
|
}
|
|
}
|
|
Skin_FlushSkin(cl.downloadlist->name);
|
|
}
|
|
|
|
|
|
next = cl.downloadlist->next;
|
|
Z_Free(cl.downloadlist);
|
|
cl.downloadlist = next;
|
|
}
|
|
return;
|
|
}
|
|
switch (cls.downloadtype)
|
|
{
|
|
case dl_single:
|
|
case dl_singlestuffed:
|
|
break;
|
|
case dl_skin:
|
|
Skin_NextDownload ();
|
|
break;
|
|
case dl_model:
|
|
Model_NextDownload ();
|
|
break;
|
|
case dl_sound:
|
|
Sound_NextDownload ();
|
|
break;
|
|
case dl_none:
|
|
default:
|
|
Con_DPrintf("Unknown download type.\n");
|
|
}
|
|
}
|
|
|
|
#ifdef PEXT_ZLIBDL
|
|
#ifdef _WIN32
|
|
#define ZEXPORT VARGS
|
|
#include "../../zip/zlib.h"
|
|
|
|
//# pragma comment (lib, "zip/zlib.lib")
|
|
#else
|
|
#include <zlib.h>
|
|
#endif
|
|
|
|
char *ZLibDownloadDecode(int *messagesize, char *input, int finalsize)
|
|
{
|
|
char *outbuf = Hunk_TempAlloc(finalsize);
|
|
z_stream zs;
|
|
|
|
*messagesize = (*(short*)input);
|
|
input+=2;
|
|
|
|
if (!*messagesize)
|
|
{
|
|
*messagesize = finalsize+2;
|
|
return input;
|
|
}
|
|
|
|
memset(&zs, 0, sizeof(zs));
|
|
|
|
|
|
zs.next_in = input;
|
|
zs.avail_in = *messagesize; //tell it that it has a lot. Possibly a bad idea.
|
|
zs.total_in = 0;
|
|
|
|
zs.next_out = outbuf;
|
|
zs.avail_out = finalsize; //this is the limiter.
|
|
zs.total_out = 0;
|
|
|
|
zs.data_type = Z_BINARY;
|
|
|
|
inflateInit(&zs);
|
|
inflate(&zs, Z_FINISH); //decompress it in one go.
|
|
inflateEnd(&zs);
|
|
|
|
*messagesize = zs.total_in+2;
|
|
return outbuf;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseDownload
|
|
|
|
A download message has been received from the server
|
|
=====================
|
|
*/
|
|
void CL_ParseDownload (void)
|
|
{
|
|
int size, percent;
|
|
qbyte name[1024];
|
|
int r;
|
|
|
|
// read the data
|
|
size = MSG_ReadShort ();
|
|
percent = MSG_ReadByte ();
|
|
|
|
if (cls.demoplayback)
|
|
{
|
|
if (size > 0)
|
|
msg_readcount += size;
|
|
return; // not in demo playback
|
|
}
|
|
|
|
if (size == -1)
|
|
{
|
|
Con_TPrintf (TL_FILENOTFOUND);
|
|
if (cls.downloadqw)
|
|
{
|
|
Con_TPrintf (TL_CLS_DOWNLOAD_ISSET);
|
|
fclose (cls.downloadqw);
|
|
cls.downloadqw = NULL;
|
|
}
|
|
if (cl.downloadlist && !strcmp(cl.downloadlist->name, cls.downloadname))
|
|
{
|
|
downloadlist_t *next;
|
|
next = cl.downloadlist->next;
|
|
Z_Free(cl.downloadlist);
|
|
cl.downloadlist = next;
|
|
}
|
|
{ //add this to our failed list. (so we don't try downloading it again...)
|
|
downloadlist_t *failed;
|
|
failed = Z_Malloc(sizeof(downloadlist_t));
|
|
failed->next = cl.faileddownloads;
|
|
cl.faileddownloads = failed;
|
|
Q_strncpyz(failed->name, cls.downloadname, sizeof(failed->name));
|
|
}
|
|
|
|
CL_RequestNextDownload ();
|
|
return;
|
|
}
|
|
|
|
// open the file if not opened yet
|
|
if (!cls.downloadqw)
|
|
{
|
|
if (strncmp(cls.downloadtempname,"skins/",6))
|
|
sprintf (name, "%s/%s", com_gamedir, cls.downloadtempname);
|
|
else
|
|
sprintf (name, "qw/%s", cls.downloadtempname);
|
|
|
|
COM_CreatePath (name);
|
|
|
|
cls.downloadqw = fopen (name, "wb");
|
|
if (!cls.downloadqw)
|
|
{
|
|
msg_readcount += size;
|
|
Con_TPrintf (TL_FAILEDTOOPEN, cls.downloadtempname);
|
|
CL_RequestNextDownload ();
|
|
return;
|
|
}
|
|
SCR_EndLoadingPlaque();
|
|
}
|
|
#ifdef PEXT_ZLIBDL
|
|
if (percent >= 101 && percent <= 201)// && cls.fteprotocolextensions & PEXT_ZLIBDL)
|
|
{
|
|
int compsize;
|
|
|
|
percent = percent - 101;
|
|
|
|
fwrite (ZLibDownloadDecode(&compsize, net_message.data + msg_readcount, size), 1, size, cls.download);
|
|
|
|
msg_readcount += compsize;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
fwrite (net_message.data + msg_readcount, 1, size, cls.downloadqw);
|
|
msg_readcount += size;
|
|
}
|
|
|
|
if (cls.downloadmethod == DL_NONE)
|
|
cls.downloadmethod = DL_QW;
|
|
|
|
if (percent != 100)
|
|
{
|
|
// change display routines by zoid
|
|
// request next block
|
|
cls.downloadpercent = percent;
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
SZ_Print (&cls.netchan.message, "nextdl");
|
|
}
|
|
else
|
|
{
|
|
char oldn[MAX_OSPATH];
|
|
char newn[MAX_OSPATH];
|
|
|
|
fclose (cls.downloadqw);
|
|
|
|
// rename the temp file to it's final name
|
|
if (strcmp(cls.downloadtempname, cls.downloadname)) {
|
|
if (strncmp(cls.downloadtempname,"skins/",6)) {
|
|
sprintf (oldn, "%s/%s", com_gamedir, cls.downloadtempname);
|
|
sprintf (newn, "%s/%s", com_gamedir, cls.downloadname);
|
|
} else {
|
|
sprintf (oldn, "qw/%s", cls.downloadtempname);
|
|
sprintf (newn, "qw/%s", cls.downloadname);
|
|
}
|
|
r = rename (oldn, newn);
|
|
if (r)
|
|
Con_TPrintf (TL_RENAMEFAILED);
|
|
}
|
|
|
|
COM_RefreshFSCache_f();
|
|
|
|
cls.downloadmethod = DL_NONE;
|
|
|
|
if (!strcmp(cls.downloadname, "gfx/palette.lmp"))
|
|
{
|
|
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
|
|
}
|
|
|
|
*cls.downloadname = '\0';
|
|
cls.downloadqw = NULL;
|
|
cls.downloadpercent = 0;
|
|
|
|
// get another file if needed
|
|
|
|
CL_RequestNextDownload ();
|
|
}
|
|
}
|
|
|
|
static qbyte *upload_data;
|
|
static int upload_pos;
|
|
static int upload_size;
|
|
|
|
void CL_NextUpload(void)
|
|
{
|
|
qbyte buffer[1024];
|
|
int r;
|
|
int percent;
|
|
int size;
|
|
|
|
if (!upload_data)
|
|
return;
|
|
|
|
r = upload_size - upload_pos;
|
|
if (r > 768)
|
|
r = 768;
|
|
memcpy(buffer, upload_data + upload_pos, r);
|
|
MSG_WriteByte (&cls.netchan.message, clc_upload);
|
|
MSG_WriteShort (&cls.netchan.message, r);
|
|
|
|
upload_pos += r;
|
|
size = upload_size;
|
|
if (!size)
|
|
size = 1;
|
|
percent = upload_pos*100/size;
|
|
MSG_WriteByte (&cls.netchan.message, percent);
|
|
SZ_Write (&cls.netchan.message, buffer, r);
|
|
|
|
Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r);
|
|
|
|
if (upload_pos != upload_size)
|
|
return;
|
|
|
|
Con_TPrintf (TL_UPLOADCOMPLEATE);
|
|
|
|
BZ_Free(upload_data);
|
|
upload_data = 0;
|
|
upload_pos = upload_size = 0;
|
|
}
|
|
|
|
void CL_StartUpload (qbyte *data, int size)
|
|
{
|
|
if (cls.state < ca_onserver)
|
|
return; // gotta be connected
|
|
|
|
// override
|
|
if (upload_data)
|
|
BZ_Free(upload_data);
|
|
|
|
Con_DPrintf("Upload starting of %d...\n", size);
|
|
|
|
upload_data = BZ_Malloc(size);
|
|
memcpy(upload_data, data, size);
|
|
upload_size = size;
|
|
upload_pos = 0;
|
|
|
|
CL_NextUpload();
|
|
}
|
|
|
|
qboolean CL_IsUploading(void)
|
|
{
|
|
if (upload_data)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void CL_StopUpload(void)
|
|
{
|
|
if (upload_data)
|
|
BZ_Free(upload_data);
|
|
upload_data = NULL;
|
|
}
|
|
|
|
/*
|
|
=====================================================================
|
|
|
|
SERVER CONNECTING MESSAGES
|
|
|
|
=====================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
CL_ParseServerData
|
|
==================
|
|
*/
|
|
void CL_ParseServerData (void)
|
|
{
|
|
int pnum;
|
|
int clnum;
|
|
char *str;
|
|
int protover, svcnt;
|
|
|
|
float maxspeed, entgrav;
|
|
|
|
Con_DPrintf ("Serverdata packet received.\n");
|
|
//
|
|
// wipe the client_state_t struct
|
|
//
|
|
|
|
SCR_BeginLoadingPlaque();
|
|
|
|
// parse protocol version number
|
|
// allow 2.2 and 2.29 demos to play
|
|
#ifdef PROTOCOL_VERSION_FTE
|
|
cls.fteprotocolextensions=0;
|
|
for(;;)
|
|
{
|
|
protover = MSG_ReadLong ();
|
|
if (protover == PROTOCOL_VERSION_FTE)
|
|
{
|
|
cls.fteprotocolextensions = MSG_ReadLong();
|
|
Con_TPrintf (TL_FTEEXTENSIONS, cls.fteprotocolextensions);
|
|
continue;
|
|
}
|
|
if (protover == PROTOCOL_VERSION) //this ends the version info
|
|
break;
|
|
if (cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)) //older versions, maintain demo compatability.
|
|
break;
|
|
Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION);
|
|
}
|
|
#else
|
|
protover = MSG_ReadLong ();
|
|
if (protover != PROTOCOL_VERSION &&
|
|
!(cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)))
|
|
Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION);
|
|
#endif
|
|
|
|
svcnt = MSG_ReadLong ();
|
|
|
|
// game directory
|
|
str = MSG_ReadString ();
|
|
|
|
#ifndef CLIENTONLY
|
|
if (!sv.state)
|
|
#endif
|
|
{
|
|
COM_FlushTempoaryPacks();
|
|
COM_Gamedir(str);
|
|
Info_SetValueForStarKey (svs.info, "*gamedir", str, MAX_SERVERINFO_STRING);
|
|
|
|
COM_FlushFSCache();
|
|
}
|
|
|
|
CL_ClearState ();
|
|
R_Part_NewServer();
|
|
Stats_NewMap();
|
|
cl.servercount = svcnt;
|
|
|
|
if (cl.gamedirchanged)
|
|
{
|
|
cl.gamedirchanged = false;
|
|
#ifndef CLIENTONLY
|
|
if (!sv.state)
|
|
#endif
|
|
Wads_Flush();
|
|
|
|
T_FreeStrings();
|
|
}
|
|
|
|
if (cls.demoplayback == DPB_MVD)
|
|
{
|
|
int i;
|
|
cls.netchan.last_received = MSG_ReadFloat();
|
|
cl.playernum[0] = MAX_CLIENTS - 1;
|
|
cl.spectator = true;
|
|
for (i = 0; i < UPDATE_BACKUP; i++)
|
|
cl.frames[i].playerstate[cl.playernum[0]].pm_type = PM_SPECTATOR;
|
|
|
|
cl.splitclients = 1;
|
|
}
|
|
else
|
|
{
|
|
// parse player slot, high bit means spectator
|
|
pnum = MSG_ReadByte ();
|
|
for (clnum = 0; ; clnum++)
|
|
{
|
|
cl.playernum[clnum] = pnum;
|
|
if (cl.playernum[clnum] & 128)
|
|
{
|
|
cl.spectator = true;
|
|
cl.playernum[clnum] &= ~128;
|
|
}
|
|
|
|
if (!(cls.fteprotocolextensions & PEXT_SPLITSCREEN))
|
|
break;
|
|
|
|
pnum = MSG_ReadByte ();
|
|
|
|
if (pnum == 128)
|
|
break;
|
|
|
|
if (clnum == MAX_SPLITS)
|
|
Host_EndGame("Server sent us too many alternate clients\n");
|
|
}
|
|
cl.splitclients = clnum+1;
|
|
}
|
|
|
|
// get the full level name
|
|
str = MSG_ReadString ();
|
|
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
|
|
|
|
// get the movevars
|
|
movevars.gravity = MSG_ReadFloat();
|
|
movevars.stopspeed = MSG_ReadFloat();
|
|
maxspeed = MSG_ReadFloat();
|
|
movevars.spectatormaxspeed = MSG_ReadFloat();
|
|
movevars.accelerate = MSG_ReadFloat();
|
|
movevars.airaccelerate = MSG_ReadFloat();
|
|
movevars.wateraccelerate = MSG_ReadFloat();
|
|
movevars.friction = MSG_ReadFloat();
|
|
movevars.waterfriction = MSG_ReadFloat();
|
|
entgrav = MSG_ReadFloat();
|
|
|
|
for (clnum = 0; clnum < cl.splitclients; clnum++)
|
|
{
|
|
cl.maxspeed[clnum] = maxspeed;
|
|
cl.entgravity[clnum] = entgrav;
|
|
}
|
|
|
|
// seperate the printfs so the server message can have a color
|
|
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
|
|
Con_TPrintf (TLC_PC_PS_NL, 2, str);
|
|
|
|
memset(cl.sound_name, 0, sizeof(cl.sound_name));
|
|
if (cls.fteprotocolextensions & PEXT_PK3DOWNLOADS)
|
|
{
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, va("pk3list %i 0", cl.servercount, 0));
|
|
}
|
|
else
|
|
{
|
|
// ask for the sound list next
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
// MSG_WriteString (&cls.netchan.message, va("soundlist %i 0", cl.servercount));
|
|
MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, 0));
|
|
}
|
|
|
|
// now waiting for downloads, etc
|
|
cls.state = ca_onserver;
|
|
|
|
#ifdef VM_CG
|
|
CG_Stop();
|
|
#endif
|
|
}
|
|
|
|
void CLQ2_ParseServerData (void)
|
|
{
|
|
char *str;
|
|
int i;
|
|
int svcnt;
|
|
// int cflag;
|
|
|
|
Con_DPrintf ("Serverdata packet received.\n");
|
|
//
|
|
// wipe the client_state_t struct
|
|
//
|
|
SCR_BeginLoadingPlaque();
|
|
// CL_ClearState ();
|
|
cls.state = ca_onserver;
|
|
|
|
// parse protocol version number
|
|
i = MSG_ReadLong ();
|
|
// cls.serverProtocol = i;
|
|
|
|
if (i > PROTOCOL_VERSION_Q2 || i < PROTOCOL_VERSION_Q2_MIN)
|
|
Host_EndGame ("Server returned version %i, not %i", i, PROTOCOL_VERSION_Q2);
|
|
|
|
svcnt = MSG_ReadLong ();
|
|
/*cl.attractloop =*/ MSG_ReadByte ();
|
|
|
|
// game directory
|
|
str = MSG_ReadString ();
|
|
// strncpy (cl.gamedir, str, sizeof(cl.gamedir)-1);
|
|
|
|
// set gamedir
|
|
if (!*str)
|
|
COM_Gamedir("baseq2");
|
|
else
|
|
COM_Gamedir(str);
|
|
COM_FlushFSCache();
|
|
// if ((*str && (!fs_gamedirvar->string || !*fs_gamedirvar->string || strcmp(fs_gamedirvar->string, str))) || (!*str && (fs_gamedirvar->string || *fs_gamedirvar->string)))
|
|
// Cvar_Set("game", str);
|
|
|
|
CL_ClearState ();
|
|
cl.minpitch = -89;
|
|
cl.maxpitch = 89;
|
|
cl.servercount = svcnt;
|
|
|
|
Stats_NewMap();
|
|
|
|
|
|
// parse player entity number
|
|
cl.playernum[0] = MSG_ReadShort ();
|
|
cl.splitclients = 1;
|
|
cl.spectator = false;
|
|
|
|
// get the full level name
|
|
str = MSG_ReadString ();
|
|
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
|
|
|
|
if (cl.playernum[0] == -1)
|
|
{ // playing a cinematic or showing a pic, not a level
|
|
SCR_EndLoadingPlaque();
|
|
if (!Media_PlayFilm(str))
|
|
Con_TPrintf (TLC_NOQ2CINEMATICSSUPPORT, cl.servercount);
|
|
else
|
|
cls.state = ca_active;
|
|
}
|
|
else
|
|
{
|
|
// seperate the printfs so the server message can have a color
|
|
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
|
|
Con_TPrintf (TLC_PC_PS_NL, 2, str);
|
|
|
|
Media_PlayFilm("");
|
|
|
|
// need to prep refresh at next oportunity
|
|
//cl.refresh_prepped = false;
|
|
}
|
|
|
|
|
|
if (R_PreNewMap)
|
|
R_PreNewMap();
|
|
}
|
|
|
|
|
|
|
|
#ifdef NQPROT
|
|
//FIXME: move to header
|
|
#define NQ_PROTOCOL_VERSION 15
|
|
void CL_KeepaliveMessage(void){}
|
|
void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution.
|
|
{
|
|
int nummodels, numsounds, i;
|
|
char *str;
|
|
int protover;
|
|
if (developer.value)
|
|
Con_TPrintf (TLC_GOTSVDATAPACKET);
|
|
CL_ClearState ();
|
|
Stats_NewMap();
|
|
|
|
protover = MSG_ReadLong ();
|
|
|
|
if (protover == 250)
|
|
Host_EndGame ("Nehahra demo net protocol is not supported\n");
|
|
else if (protover != NQ_PROTOCOL_VERSION)
|
|
{
|
|
Host_EndGame ("Server returned version %i, not %i\nYou will need to use a different client.", protover, NQ_PROTOCOL_VERSION);
|
|
}
|
|
|
|
if (MSG_ReadByte() > MAX_SCOREBOARD)
|
|
{
|
|
Con_TPrintf (TLC_BAD_MAXCLIENTS);
|
|
return;
|
|
}
|
|
|
|
cl.splitclients = 1;
|
|
|
|
/*cl.gametype =*/ MSG_ReadByte ();
|
|
|
|
str = MSG_ReadString ();
|
|
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
|
|
|
|
// seperate the printfs so the server message can have a color
|
|
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
|
|
Con_TPrintf (TLC_PC_PS_NL, 2, str);
|
|
|
|
SCR_BeginLoadingPlaque();
|
|
|
|
if (R_PreNewMap)
|
|
R_PreNewMap();
|
|
|
|
memset (cl.model_name, 0, sizeof(cl.model_name));
|
|
for (nummodels=1 ; ; nummodels++)
|
|
{
|
|
str = MSG_ReadString ();
|
|
if (!str[0])
|
|
break;
|
|
if (nummodels==MAX_MODELS)
|
|
{
|
|
Con_TPrintf (TLC_TOOMANYMODELPRECACHES);
|
|
return;
|
|
}
|
|
strcpy (cl.model_name[nummodels], str);
|
|
Mod_TouchModel (str);
|
|
|
|
// cl.model_precache[nummodels] = Mod_ForName (cl.model_name[nummodels], false);
|
|
}
|
|
|
|
memset (cl.sound_name, 0, sizeof(cl.sound_name));
|
|
for (numsounds=1 ; ; numsounds++)
|
|
{
|
|
str = MSG_ReadString ();
|
|
if (!str[0])
|
|
break;
|
|
if (numsounds==MAX_SOUNDS)
|
|
{
|
|
Con_TPrintf (TLC_TOOMANYSOUNDPRECACHES);
|
|
return;
|
|
}
|
|
strcpy (cl.sound_name[numsounds], str);
|
|
S_TouchSound (str);
|
|
|
|
// cl.sound_precache[numsounds] = S_PrecacheSound (cl.sound_name[numsounds]);
|
|
}
|
|
|
|
//
|
|
// now we try to load everything else until a cache allocation fails
|
|
//
|
|
|
|
for (i=1 ; i<nummodels ; i++)
|
|
{
|
|
cl.model_precache[i] = Mod_ForName (cl.model_name[i], i==1);
|
|
// if (!ignorenonprecached.value || i == 1) //need world
|
|
{
|
|
if (cl.model_precache[i] == NULL)
|
|
{
|
|
Host_EndGame("Model %s not found\n", cl.model_name[i]);
|
|
}
|
|
}
|
|
CL_KeepaliveMessage ();
|
|
}
|
|
|
|
S_BeginPrecaching ();
|
|
for (i=1 ; i<numsounds ; i++)
|
|
{
|
|
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
|
|
CL_KeepaliveMessage ();
|
|
}
|
|
S_EndPrecaching ();
|
|
|
|
cl.worldmodel = cl.model_precache[1];
|
|
|
|
|
|
R_NewMap ();
|
|
|
|
SCR_EndLoadingPlaque();
|
|
|
|
Hunk_Check (); // make sure nothing is hurt
|
|
|
|
cls.state = ca_onserver;
|
|
}
|
|
void CLNQ_SignonReply (void)
|
|
{
|
|
char str[8192];
|
|
extern cvar_t topcolor;
|
|
extern cvar_t bottomcolor;
|
|
|
|
Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
|
|
|
|
switch (cls.signon)
|
|
{
|
|
case 1:
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "prespawn");
|
|
break;
|
|
|
|
case 2:
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, va("name \"%s\"\n", name.string));
|
|
name.modified = false;
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, va("color %i %i\n", (int)topcolor.value, (int)bottomcolor.value));
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
sprintf (str, "spawn %s", "");
|
|
MSG_WriteString (&cls.netchan.message, str);
|
|
break;
|
|
|
|
case 3:
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "begin");
|
|
Cache_Report (); // print remaining memory
|
|
#ifdef VM_CG
|
|
CG_Start();
|
|
#endif
|
|
break;
|
|
|
|
case 4:
|
|
SCR_EndLoadingPlaque (); // allow normal screen updates
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define SU_VIEWHEIGHT (1<<0)
|
|
#define SU_IDEALPITCH (1<<1)
|
|
#define SU_PUNCH1 (1<<2)
|
|
#define SU_PUNCH2 (1<<3)
|
|
#define SU_PUNCH3 (1<<4)
|
|
#define SU_VELOCITY1 (1<<5)
|
|
#define SU_VELOCITY2 (1<<6)
|
|
#define SU_VELOCITY3 (1<<7)
|
|
//define SU_AIMENT (1<<8) AVAILABLE BIT
|
|
#define SU_ITEMS (1<<9)
|
|
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
|
|
#define SU_INWATER (1<<11) // no data follows, the bit is it
|
|
#define SU_WEAPONFRAME (1<<12)
|
|
#define SU_ARMOR (1<<13)
|
|
#define SU_WEAPON (1<<14)
|
|
#define DEFAULT_VIEWHEIGHT 22
|
|
void CLNQ_ParseClientdata (int bits)
|
|
{
|
|
extern player_state_t *view_message;
|
|
int i, j;
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
cl.viewheight[0] = MSG_ReadChar ();
|
|
else
|
|
cl.viewheight[0] = DEFAULT_VIEWHEIGHT;
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
/*cl.idealpitch =*/ MSG_ReadChar ();
|
|
/*else
|
|
cl.idealpitch = 0;*/
|
|
|
|
// VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (bits & (SU_PUNCH1<<i) )
|
|
/*cl.punchangle[i] =*/ MSG_ReadChar();
|
|
// else
|
|
// cl.punchangle[i] = 0;
|
|
if (bits & (SU_VELOCITY1<<i) )
|
|
/*cl.mvelocity[0][i] =*/ MSG_ReadChar()/**16*/;
|
|
// else
|
|
// cl.mvelocity[0][i] = 0;
|
|
}
|
|
|
|
// [always sent] if (bits & SU_ITEMS)
|
|
i = MSG_ReadLong ();
|
|
|
|
if (cl.stats[0][STAT_ITEMS] != i)
|
|
{ // set flash times
|
|
Sbar_Changed ();
|
|
for (j=0 ; j<32 ; j++)
|
|
if ( (i & (1<<j)) && !(cl.stats[0][STAT_ITEMS] & (1<<j)))
|
|
cl.item_gettime[0][j] = cl.time;
|
|
cl.stats[0][STAT_ITEMS] = i;
|
|
}
|
|
|
|
// cl.onground = (bits & SU_ONGROUND) != 0;
|
|
// cl.inwater = (bits & SU_INWATER) != 0;
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
i = MSG_ReadByte ();
|
|
else
|
|
i = 0;
|
|
|
|
cl.stats[0][STAT_WEAPONFRAME] = i;
|
|
if (view_message)
|
|
view_message->weaponframe = i;
|
|
|
|
if (bits & SU_ARMOR)
|
|
i = MSG_ReadByte ();
|
|
else
|
|
i = 0;
|
|
if (cl.stats[0][STAT_ARMOR] != i)
|
|
{
|
|
cl.stats[0][STAT_ARMOR] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
if (bits & SU_WEAPON)
|
|
i = MSG_ReadByte ();
|
|
else
|
|
i = 0;
|
|
if (cl.stats[0][STAT_WEAPON] != i)
|
|
{
|
|
cl.stats[0][STAT_WEAPON] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
i = MSG_ReadShort ();
|
|
if (cl.stats[0][STAT_HEALTH] != i)
|
|
{
|
|
cl.stats[0][STAT_HEALTH] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
i = MSG_ReadByte ();
|
|
if (cl.stats[0][STAT_AMMO] != i)
|
|
{
|
|
cl.stats[0][STAT_AMMO] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
j = MSG_ReadByte ();
|
|
if (cl.stats[0][STAT_SHELLS+i] != j)
|
|
{
|
|
cl.stats[0][STAT_SHELLS+i] = j;
|
|
Sbar_Changed ();
|
|
}
|
|
}
|
|
|
|
i = MSG_ReadByte ();
|
|
|
|
if (standard_quake)
|
|
{
|
|
if (cl.stats[0][STAT_ACTIVEWEAPON] != i)
|
|
{
|
|
cl.stats[0][STAT_ACTIVEWEAPON] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cl.stats[0][STAT_ACTIVEWEAPON] != (1<<i))
|
|
{
|
|
cl.stats[0][STAT_ACTIVEWEAPON] = (1<<i);
|
|
Sbar_Changed ();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
/*
|
|
==================
|
|
CL_ParseSoundlist
|
|
==================
|
|
*/
|
|
void CL_ParseSoundlist (void)
|
|
{
|
|
int numsounds;
|
|
char *str;
|
|
int n;
|
|
|
|
// precache sounds
|
|
// memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
|
|
|
|
numsounds = MSG_ReadByte();
|
|
|
|
for (;;) {
|
|
str = MSG_ReadString ();
|
|
if (!str[0])
|
|
break;
|
|
numsounds++;
|
|
if (numsounds == MAX_SOUNDS)
|
|
Host_EndGame ("Server sent too many sound_precache");
|
|
|
|
// if (strlen(str)>4)
|
|
// if (!strcmp(str+strlen(str)-4, ".mp3")) //don't let the server send us a specific mp3. convert it to wav and this way we know not to look outside the quake path for it.
|
|
// strcpy(str+strlen(str)-4, ".wav");
|
|
|
|
strcpy (cl.sound_name[numsounds], str);
|
|
}
|
|
|
|
n = MSG_ReadByte();
|
|
|
|
if (n) {
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
// MSG_WriteString (&cls.netchan.message, va("soundlist %i %i", cl.servercount, n));
|
|
MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, n));
|
|
return;
|
|
}
|
|
|
|
cls.downloadnumber = 0;
|
|
cls.downloadtype = dl_sound;
|
|
Sound_NextDownload ();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseModellist
|
|
==================
|
|
*/
|
|
void CL_ParseModellist (qboolean lots)
|
|
{
|
|
int nummodels;
|
|
char *str;
|
|
int n;
|
|
|
|
// precache models and note certain default indexes
|
|
if (lots)
|
|
nummodels = MSG_ReadShort();
|
|
else
|
|
nummodels = MSG_ReadByte();
|
|
|
|
for (;;)
|
|
{
|
|
str = MSG_ReadString ();
|
|
if (!str[0])
|
|
break;
|
|
nummodels++;
|
|
if (nummodels==MAX_MODELS)
|
|
Host_EndGame ("Server sent too many model_precache");
|
|
strcpy (cl.model_name[nummodels], str);
|
|
|
|
if (!strcmp(cl.model_name[nummodels],"progs/spike.mdl"))
|
|
cl_spikeindex = nummodels;
|
|
#ifdef PEXT_LIGHTUPDATES
|
|
if (!strcmp(cl.model_name[nummodels], "progs/zap.mdl"))
|
|
cl_lightningindex = nummodels;
|
|
#endif
|
|
if (!strcmp(cl.model_name[nummodels],"progs/player.mdl"))
|
|
cl_playerindex = nummodels;
|
|
if (!strcmp(cl.model_name[nummodels],"progs/flag.mdl"))
|
|
cl_flagindex = nummodels;
|
|
}
|
|
|
|
if (nummodels)
|
|
SCR_ImageName(cl.model_name[1]);
|
|
|
|
n = MSG_ReadByte();
|
|
|
|
if (n) {
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
// MSG_WriteString (&cls.netchan.message, va("modellist %i %i", cl.servercount, n));
|
|
MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.servercount, (nummodels&0xff00) + n));
|
|
return;
|
|
}
|
|
|
|
cls.downloadnumber = 0;
|
|
cls.downloadtype = dl_model;
|
|
Model_NextDownload ();
|
|
}
|
|
|
|
void CL_ProcessUserInfo (int slot, player_info_t *player);
|
|
void CLQ2_ParseClientinfo(int i, char *s)
|
|
{
|
|
char *skin, *model, *name;
|
|
player_info_t *player;
|
|
//s contains "name\model/skin"
|
|
|
|
player = &cl.players[i];
|
|
|
|
*player->userinfo = '\0';
|
|
|
|
model = strchr(s, '\\');
|
|
if (model)
|
|
{
|
|
*model = '\0';
|
|
model++;
|
|
name = s;
|
|
}
|
|
else
|
|
{
|
|
name = "Unnammed";
|
|
model = "male";
|
|
}
|
|
|
|
skin = strchr(model, '/');
|
|
if (skin)
|
|
{
|
|
*skin = '\0';
|
|
skin++;
|
|
}
|
|
else
|
|
skin = "";
|
|
Info_SetValueForKey(player->userinfo, "name", name, MAX_INFO_STRING);
|
|
Info_SetValueForKey(player->userinfo, "model", model, MAX_INFO_STRING);
|
|
Info_SetValueForKey(player->userinfo, "skin", skin, MAX_INFO_STRING);
|
|
CL_ProcessUserInfo (i, player);
|
|
}
|
|
|
|
void CLQ2_ParseConfigString (void)
|
|
{
|
|
int i;
|
|
char *s;
|
|
// char olds[MAX_QPATH];
|
|
|
|
i = MSG_ReadShort ();
|
|
if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
|
|
Host_EndGame ("configstring > Q2MAX_CONFIGSTRINGS");
|
|
s = MSG_ReadString();
|
|
|
|
// strncpy (olds, cl.configstrings[i], sizeof(olds));
|
|
// olds[sizeof(olds) - 1] = 0;
|
|
|
|
// strcpy (cl.configstrings[i], s);
|
|
|
|
// do something apropriate
|
|
|
|
if (i == Q2CS_SKY)
|
|
{
|
|
Q_strncpyz (cl.skyname, s, sizeof(cl.skyname));
|
|
}
|
|
else if (i == Q2CS_STATUSBAR)
|
|
{
|
|
Q_strncpyz(cl.q2statusbar, s, sizeof(cl.q2statusbar));
|
|
}
|
|
else if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES)
|
|
{
|
|
#ifdef PEXT_LIGHTSTYLECOL
|
|
cl_lightstyle[i - Q2CS_LIGHTS].colour = 7; //white
|
|
#endif
|
|
Q_strncpyz (cl_lightstyle[i - Q2CS_LIGHTS].map, s, sizeof(cl_lightstyle[i-Q2CS_LIGHTS].map));
|
|
cl_lightstyle[i - Q2CS_LIGHTS].length = Q_strlen(cl_lightstyle[i - Q2CS_LIGHTS].map);
|
|
|
|
}
|
|
else if (i == Q2CS_CDTRACK)
|
|
{
|
|
// if (cl.refresh_prepped)
|
|
CDAudio_Play (atoi(s), true);
|
|
}
|
|
else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS)
|
|
{
|
|
// if (cl.refresh_prepped)
|
|
{
|
|
Q_strncpyz(cl.model_name[i-Q2CS_MODELS], s, MAX_QPATH);
|
|
cl.model_precache[i-Q2CS_MODELS] = Mod_ForName (cl.model_name[i-Q2CS_MODELS], false);
|
|
}
|
|
}
|
|
else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_MODELS)
|
|
{
|
|
// if (cl.refresh_prepped)
|
|
Q_strncpyz(cl.sound_name[i-Q2CS_SOUNDS], s, MAX_QPATH);
|
|
cl.sound_precache[i-Q2CS_SOUNDS] = S_PrecacheSound (s);
|
|
}
|
|
else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_MODELS)
|
|
{ //ignore
|
|
Q_strncpyz(cl.image_name[i-Q2CS_IMAGES], s, MAX_QPATH);
|
|
}
|
|
else if (i >= Q2CS_PLAYERSKINS && i < Q2CS_PLAYERSKINS+Q2MAX_CLIENTS)
|
|
{
|
|
// if (cl.refresh_prepped && strcmp(olds, s))
|
|
CLQ2_ParseClientinfo (i-Q2CS_PLAYERSKINS, s);
|
|
}
|
|
|
|
UI_StringChanged(i);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_ParseBaseline
|
|
==================
|
|
*/
|
|
void CL_ParseBaseline (entity_state_t *es)
|
|
{
|
|
int i;
|
|
|
|
memset(es, 0, sizeof(entity_state_t));
|
|
|
|
es->modelindex = MSG_ReadByte ();
|
|
es->frame = MSG_ReadByte ();
|
|
es->colormap = MSG_ReadByte();
|
|
es->skinnum = MSG_ReadByte();
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
es->origin[i] = MSG_ReadCoord ();
|
|
es->angles[i] = MSG_ReadAngle ();
|
|
}
|
|
#ifdef PEXT_SCALE
|
|
es->scale = 1;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
es->trans = 1;
|
|
#endif
|
|
}
|
|
void CL_ParseBaseline2 (void)
|
|
{
|
|
entity_state_t nullst, es;
|
|
|
|
memset(&nullst, 0, sizeof(entity_state_t));
|
|
memset(&es, 0, sizeof(entity_state_t));
|
|
|
|
CL_ParseDelta(&nullst, &es, MSG_ReadShort(), true);
|
|
memcpy(&cl_baselines[es.number], &es, sizeof(es));
|
|
}
|
|
|
|
void CLQ2_Precache_f (void)
|
|
{
|
|
#ifdef VM_CG
|
|
CG_Start();
|
|
#endif
|
|
|
|
cls.downloadnumber = 0;
|
|
cls.downloadtype = dl_sound;
|
|
|
|
CL_RequestNextDownload();
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseStatic
|
|
|
|
Static entities are non-interactive world objects
|
|
like torches
|
|
=====================
|
|
*/
|
|
void CL_ParseStatic (int version)
|
|
{
|
|
entity_t *ent;
|
|
int i;
|
|
entity_state_t es, nullstate;
|
|
|
|
if (version == 1)
|
|
{
|
|
CL_ParseBaseline (&es);
|
|
i = cl.num_statics;
|
|
cl.num_statics++;
|
|
}
|
|
else
|
|
{
|
|
memset(&nullstate, 0, sizeof(nullstate));
|
|
CL_ParseDelta(&nullstate, &es, MSG_ReadShort(), true);
|
|
es.number+=MAX_EDICTS;
|
|
|
|
for (i = 0; i < cl.num_statics; i++)
|
|
if (cl_static_entities[i].keynum == es.number)
|
|
{
|
|
R_RemoveEfrags (&cl_static_entities[i]);
|
|
break;
|
|
}
|
|
|
|
if (i == cl.num_statics)
|
|
cl.num_statics++;
|
|
}
|
|
|
|
if (i >= MAX_STATIC_ENTITIES)
|
|
{
|
|
cl.num_statics--;
|
|
Con_Printf ("Too many static entities");
|
|
return;
|
|
}
|
|
ent = &cl_static_entities[i];
|
|
memset(ent, 0, sizeof(*ent));
|
|
|
|
ent->keynum = es.number;
|
|
|
|
// copy it to the current state
|
|
ent->model = cl.model_precache[es.modelindex];
|
|
ent->oldframe = ent->frame = es.frame;
|
|
ent->colormap = vid.colormap;
|
|
ent->skinnum = es.skinnum;
|
|
ent->drawflags = es.drawflags;
|
|
|
|
#ifdef PEXT_SCALE
|
|
ent->scale = es.scale;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
ent->alpha = es.trans;
|
|
#endif
|
|
ent->fatness = es.fatness;
|
|
ent->abslight = es.abslight;
|
|
|
|
VectorCopy (es.origin, ent->origin);
|
|
VectorCopy (es.angles, ent->angles);
|
|
es.angles[0]*=-1;
|
|
AngleVectors(es.angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
VectorInverse(ent->axis[1]);
|
|
|
|
if (!cl.worldmodel)
|
|
{
|
|
Con_TPrintf (TLC_PARSESTATICWITHNOMAP);
|
|
return;
|
|
}
|
|
|
|
R_AddEfrags (ent);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParseStaticSound
|
|
===================
|
|
*/
|
|
void CL_ParseStaticSound (void)
|
|
{
|
|
vec3_t org;
|
|
int sound_num, vol, atten;
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
sound_num = MSG_ReadByte ();
|
|
vol = MSG_ReadByte ();
|
|
atten = MSG_ReadByte ();
|
|
|
|
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=====================================================================
|
|
|
|
ACTION MESSAGES
|
|
|
|
=====================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
CL_ParseStartSoundPacket
|
|
==================
|
|
*/
|
|
void CL_ParseStartSoundPacket(void)
|
|
{
|
|
vec3_t pos;
|
|
int channel, ent;
|
|
int sound_num;
|
|
int volume;
|
|
float attenuation;
|
|
int i;
|
|
|
|
channel = MSG_ReadShort();
|
|
|
|
if (channel & SND_VOLUME)
|
|
volume = MSG_ReadByte ();
|
|
else
|
|
volume = DEFAULT_SOUND_PACKET_VOLUME;
|
|
|
|
if (channel & SND_ATTENUATION)
|
|
attenuation = MSG_ReadByte () / 64.0;
|
|
else
|
|
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
|
|
|
|
sound_num = MSG_ReadByte ();
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
pos[i] = MSG_ReadCoord ();
|
|
|
|
ent = (channel>>3)&1023;
|
|
channel &= 7;
|
|
|
|
if (ent > MAX_EDICTS)
|
|
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
|
|
|
|
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
|
|
|
|
|
|
TP_CheckPickupSound(cl.sound_name[sound_num], pos);
|
|
}
|
|
|
|
#ifdef Q2CLIENT
|
|
void CLQ2_ParseStartSoundPacket(void)
|
|
{
|
|
vec3_t pos_v;
|
|
float *pos;
|
|
int channel, ent;
|
|
int sound_num;
|
|
float volume;
|
|
float attenuation;
|
|
int flags;
|
|
float ofs;
|
|
|
|
flags = MSG_ReadByte ();
|
|
sound_num = MSG_ReadByte ();
|
|
|
|
if (flags & Q2SND_VOLUME)
|
|
volume = MSG_ReadByte () / 255.0;
|
|
else
|
|
volume = Q2DEFAULT_SOUND_PACKET_VOLUME;
|
|
|
|
if (flags & Q2SND_ATTENUATION)
|
|
attenuation = MSG_ReadByte () / 64.0;
|
|
else
|
|
attenuation = Q2DEFAULT_SOUND_PACKET_ATTENUATION;
|
|
|
|
if (flags & Q2SND_OFFSET)
|
|
ofs = MSG_ReadByte () / 1000.0;
|
|
else
|
|
ofs = 0;
|
|
|
|
if (flags & Q2SND_ENT)
|
|
{ // entity reletive
|
|
channel = MSG_ReadShort();
|
|
ent = channel>>3;
|
|
if (ent > MAX_EDICTS)
|
|
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
|
|
|
|
channel &= 7;
|
|
}
|
|
else
|
|
{
|
|
ent = 0;
|
|
channel = 0;
|
|
}
|
|
|
|
if (flags & Q2SND_POS)
|
|
{ // positioned in space
|
|
MSG_ReadPos (pos_v);
|
|
|
|
pos = pos_v;
|
|
}
|
|
else // use entity number
|
|
{
|
|
CL_GetNumberedEntityInfo(ent, pos_v, NULL);
|
|
pos = pos_v;
|
|
// pos = NULL;
|
|
}
|
|
|
|
if (!cl.sound_precache[sound_num])
|
|
return;
|
|
|
|
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume, attenuation);
|
|
}
|
|
#endif
|
|
|
|
#ifdef NQPROT
|
|
#define NQSND_VOLUME (1<<0) // a qbyte
|
|
#define NQSND_ATTENUATION (1<<1) // a qbyte
|
|
void CLNQ_ParseStartSoundPacket(void)
|
|
{
|
|
vec3_t pos;
|
|
int channel, ent;
|
|
int sound_num;
|
|
int volume;
|
|
int field_mask;
|
|
float attenuation;
|
|
int i;
|
|
|
|
field_mask = MSG_ReadByte();
|
|
|
|
if (field_mask & NQSND_VOLUME)
|
|
volume = MSG_ReadByte ();
|
|
else
|
|
volume = DEFAULT_SOUND_PACKET_VOLUME;
|
|
|
|
if (field_mask & NQSND_ATTENUATION)
|
|
attenuation = MSG_ReadByte () / 64.0;
|
|
else
|
|
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
|
|
|
|
channel = MSG_ReadShort ();
|
|
sound_num = MSG_ReadByte ();
|
|
|
|
ent = channel >> 3;
|
|
channel &= 7;
|
|
|
|
if (ent > MAX_EDICTS)
|
|
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
pos[i] = MSG_ReadCoord ();
|
|
|
|
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_ParseClientdata
|
|
|
|
Server information pertaining to this client only, sent every frame
|
|
==================
|
|
*/
|
|
void CL_ParseClientdata (void)
|
|
{
|
|
int i;
|
|
float latency;
|
|
frame_t *frame;
|
|
|
|
// calculate simulated time of message
|
|
oldparsecountmod = parsecountmod;
|
|
|
|
i = cls.netchan.incoming_acknowledged;
|
|
if (cls.demoplayback == DPB_MVD)
|
|
cl.oldparsecount = i - 1;
|
|
cl.parsecount = i;
|
|
i &= UPDATE_MASK;
|
|
parsecountmod = i;
|
|
frame = &cl.frames[i];
|
|
if (cls.demoplayback == DPB_MVD)
|
|
frame->senttime = realtime - host_frametime;
|
|
parsecounttime = cl.frames[i].senttime;
|
|
|
|
frame->receivedtime = realtime;
|
|
|
|
// calculate latency
|
|
latency = frame->receivedtime - frame->senttime;
|
|
|
|
if (latency < 0 || latency > 1.0)
|
|
{
|
|
// Con_Printf ("Odd latency: %5.2f\n", latency);
|
|
}
|
|
else
|
|
{
|
|
// drift the average latency towards the observed latency
|
|
if (latency < cls.latency)
|
|
cls.latency = latency;
|
|
else
|
|
cls.latency += 0.001; // drift up, so correction are needed
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_NewTranslation
|
|
=====================
|
|
*/
|
|
void CL_NewTranslation (int slot)
|
|
{
|
|
#ifdef SWQUAKE
|
|
int i, j;
|
|
int top, bottom;
|
|
qbyte *dest, *source;
|
|
player_info_t *player;
|
|
char s[512];
|
|
#endif
|
|
|
|
#ifdef RGLQUAKE
|
|
if (qrenderer == QR_OPENGL)
|
|
{
|
|
if (slot > MAX_CLIENTS)
|
|
Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
|
|
|
|
cl.players[slot].skin = NULL;
|
|
// R_TranslatePlayerSkin(slot);
|
|
}
|
|
else
|
|
#endif
|
|
#ifdef SWQUAKE
|
|
if (qrenderer == QR_SOFTWARE)
|
|
{
|
|
player = &cl.players[slot];
|
|
|
|
strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
|
|
COM_StripExtension(s, s);
|
|
if (player->skin && !stricmp(s, player->skin->name))
|
|
player->skin = NULL;
|
|
|
|
top = player->topcolor;
|
|
bottom = player->bottomcolor;
|
|
if (!cl.splitclients && !(cl.fpd & FPD_NO_FORCE_COLOR)) //no colour/skin forcing in splitscreen.
|
|
{
|
|
if (cl.teamplay && !strcmp(player->team, cl.players[cl.playernum[0]].team))
|
|
{
|
|
if (cl_teamtopcolor>=0)
|
|
top = cl_teamtopcolor;
|
|
if (cl_teambottomcolor>=0)
|
|
bottom = cl_teambottomcolor;
|
|
}
|
|
else
|
|
{
|
|
if (cl_enemytopcolor>=0)
|
|
top = cl_enemytopcolor;
|
|
if (cl_enemybottomcolor>=0)
|
|
bottom = cl_enemybottomcolor;
|
|
}
|
|
}
|
|
|
|
|
|
if (player->_topcolor != top ||
|
|
player->_bottomcolor != bottom || !player->skin) {
|
|
player->_topcolor = top;
|
|
player->_bottomcolor = bottom;
|
|
|
|
dest = player->translations;
|
|
source = vid.colormap;
|
|
memcpy (dest, vid.colormap, sizeof(player->translations));
|
|
// top = player->topcolor;
|
|
if (top > 13 || top < 0)
|
|
top = 13;
|
|
top *= 16;
|
|
// bottom = player->bottomcolor;
|
|
if (bottom > 13 || bottom < 0)
|
|
bottom = 13;
|
|
bottom *= 16;
|
|
|
|
for (i=0 ; i<VID_GRADES ; i++, dest += 256, source+=256)
|
|
{
|
|
if (top < 128) // the artists made some backwards ranges. sigh.
|
|
memcpy (dest + TOP_RANGE, source + top, 16);
|
|
else
|
|
for (j=0 ; j<16 ; j++)
|
|
dest[TOP_RANGE+j] = source[top+15-j];
|
|
|
|
if (bottom < 128)
|
|
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
|
|
else
|
|
for (j=0 ; j<16 ; j++)
|
|
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
Sys_Error("Bad rendering method in CL_NewTranslation");
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_UpdateUserinfo
|
|
==============
|
|
*/
|
|
void CL_ProcessUserInfo (int slot, player_info_t *player)
|
|
{
|
|
Q_strncpyz (player->name, Info_ValueForKey (player->userinfo, "name"), sizeof(player->name));
|
|
Q_strncpyz (player->team, Info_ValueForKey (player->userinfo, "team"), sizeof(player->team));
|
|
player->topcolor = atoi(Info_ValueForKey (player->userinfo, "topcolor"));
|
|
player->bottomcolor = atoi(Info_ValueForKey (player->userinfo, "bottomcolor"));
|
|
if (Info_ValueForKey (player->userinfo, "*spectator")[0])
|
|
player->spectator = true;
|
|
else
|
|
player->spectator = false;
|
|
|
|
if (slot == cl.playernum[0] && player->name[0])
|
|
cl.spectator = player->spectator;
|
|
|
|
if (cls.state == ca_active)
|
|
Skin_Find (player);
|
|
|
|
Sbar_Changed ();
|
|
CL_NewTranslation (slot);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_UpdateUserinfo
|
|
==============
|
|
*/
|
|
void CL_UpdateUserinfo (void)
|
|
{
|
|
int slot;
|
|
player_info_t *player;
|
|
|
|
slot = MSG_ReadByte ();
|
|
if (slot >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD");
|
|
|
|
player = &cl.players[slot];
|
|
player->userid = MSG_ReadLong ();
|
|
Q_strncpyz (player->userinfo, MSG_ReadString(), sizeof(player->userinfo));
|
|
|
|
CL_ProcessUserInfo (slot, player);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_SetInfo
|
|
==============
|
|
*/
|
|
void CL_SetInfo (void)
|
|
{
|
|
int slot;
|
|
player_info_t *player;
|
|
char key[MAX_QWMSGLEN];
|
|
char value[MAX_QWMSGLEN];
|
|
|
|
slot = MSG_ReadByte ();
|
|
if (slot >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_setinfo > MAX_SCOREBOARD");
|
|
|
|
player = &cl.players[slot];
|
|
|
|
Q_strncpyz (key, MSG_ReadString(), sizeof(key));
|
|
Q_strncpyz (value, MSG_ReadString(), sizeof(value));
|
|
|
|
Con_DPrintf("SETINFO %s: %s=%s\n", player->name, key, value);
|
|
|
|
Info_SetValueForKey (player->userinfo, key, value, MAX_INFO_STRING);
|
|
|
|
CL_ProcessUserInfo (slot, player);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ServerInfo
|
|
==============
|
|
*/
|
|
void CL_ServerInfo (void)
|
|
{
|
|
// int slot;
|
|
// player_info_t *player;
|
|
char key[MAX_QWMSGLEN];
|
|
char value[MAX_QWMSGLEN];
|
|
|
|
Q_strncpyz (key, MSG_ReadString(), sizeof(key));
|
|
Q_strncpyz (value, MSG_ReadString(), sizeof(value));
|
|
|
|
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
|
|
|
|
Info_SetValueForKey (cl.serverinfo, key, value, MAX_SERVERINFO_STRING);
|
|
|
|
CL_CheckServerInfo();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_SetStat
|
|
=====================
|
|
*/
|
|
void CL_SetStat (int pnum, int stat, int value)
|
|
{
|
|
int j;
|
|
if (stat < 0 || stat >= MAX_CL_STATS)
|
|
return;
|
|
// Host_EndGame ("CL_SetStat: %i is invalid", stat);
|
|
|
|
Sbar_Changed ();
|
|
|
|
if (stat == STAT_ITEMS)
|
|
{ // set flash times
|
|
Sbar_Changed ();
|
|
for (j=0 ; j<32 ; j++)
|
|
if ( (value & (1<<j)) && !(cl.stats[pnum][stat] & (1<<j)))
|
|
cl.item_gettime[pnum][j] = cl.time;
|
|
}
|
|
|
|
if (stat == STAT_VIEWHEIGHT && cls.z_ext & Z_EXT_VIEWHEIGHT)
|
|
cl.viewheight[pnum] = value;
|
|
|
|
if (stat == STAT_TIME && cls.z_ext & Z_EXT_SERVERTIME)
|
|
{
|
|
// cl.servertime_works = true;
|
|
cl.gametime = value * 0.001;
|
|
cl.gametimemark = realtime;
|
|
}
|
|
|
|
cl.stats[pnum][stat] = value;
|
|
|
|
if (pnum == 0)
|
|
TP_StatChanged(stat, value);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_MuzzleFlash
|
|
==============
|
|
*/
|
|
void CL_MuzzleFlash (void)
|
|
{
|
|
vec3_t fv, rv, uv;
|
|
dlight_t *dl=NULL;
|
|
int i;
|
|
player_state_t *pl;
|
|
|
|
packet_entities_t *pack;
|
|
entity_state_t *s1;
|
|
int pnum;
|
|
|
|
i = MSG_ReadShort ();
|
|
|
|
|
|
pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
|
|
|
|
|
|
for (pnum=0 ; pnum<pack->num_entities ; pnum++) //try looking for an entity with that id first
|
|
{
|
|
s1 = &pack->entities[pnum];
|
|
|
|
if (s1->number == i)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (s1->origin, dl->origin);
|
|
break;
|
|
}
|
|
}
|
|
if (pnum==pack->num_entities)
|
|
{ //that ent number doesn't exist, go for a player with that number
|
|
if ((unsigned)(i) <= MAX_CLIENTS && i > 0)
|
|
{
|
|
// don't draw our own muzzle flash in gl if flashblending
|
|
if (i-1 == cl.playernum[0] && r_flashblend.value)
|
|
return;
|
|
|
|
pl = &cl.frames[parsecountmod].playerstate[i-1];
|
|
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (pl->origin, dl->origin); //set it's origin
|
|
|
|
AngleVectors (pl->viewangles, fv, rv, uv); //shift it up a little
|
|
VectorMA (dl->origin, 18, fv, dl->origin);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
dl->radius = 200 + (rand()&31);
|
|
dl->minlight = 32;
|
|
dl->die = cl.time + 0.1334;
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.1;
|
|
dl->color[2] = 0.05;
|
|
|
|
dl->channelfade[0] = 1.5;
|
|
dl->channelfade[1] = 0.75;
|
|
dl->channelfade[2] = 0.375;
|
|
}
|
|
|
|
#ifdef Q2CLIENT
|
|
void Q2S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs);
|
|
void CLQ2_ParseMuzzleFlash (void)
|
|
{
|
|
vec3_t fv, rv, dummy;
|
|
dlight_t *dl;
|
|
int i, weapon;
|
|
vec3_t org, ang;
|
|
int silenced;
|
|
float volume;
|
|
char soundname[64];
|
|
|
|
i = MSG_ReadShort ();
|
|
if (i < 1 || i >= Q2MAX_EDICTS)
|
|
Host_Error ("CL_ParseMuzzleFlash: bad entity");
|
|
|
|
weapon = MSG_ReadByte ();
|
|
silenced = weapon & Q2MZ_SILENCED;
|
|
weapon &= ~Q2MZ_SILENCED;
|
|
|
|
CL_GetNumberedEntityInfo(i, org, ang);
|
|
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (org, dl->origin);
|
|
AngleVectors (ang, fv, rv, dummy);
|
|
VectorMA (dl->origin, 18, fv, dl->origin);
|
|
VectorMA (dl->origin, 16, rv, dl->origin);
|
|
if (silenced)
|
|
dl->radius = 100 + (rand()&31);
|
|
else
|
|
dl->radius = 200 + (rand()&31);
|
|
dl->minlight = 32;
|
|
dl->die = cl.time+0.05; //+ 0.1;
|
|
dl->decay = 1;
|
|
|
|
dl->channelfade[0] = 2;
|
|
dl->channelfade[1] = 2;
|
|
dl->channelfade[2] = 2;
|
|
|
|
if (silenced)
|
|
volume = 0.2;
|
|
else
|
|
volume = 1;
|
|
|
|
|
|
switch (weapon)
|
|
{
|
|
case Q2MZ_BLASTER:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_BLUEHYPERBLASTER:
|
|
dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_HYPERBLASTER:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_MACHINEGUN:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ_SHOTGUN:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotgf1b.wav"), volume, ATTN_NORM, 0);
|
|
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/shotgr1b.wav"), volume, ATTN_NORM, 0.1);
|
|
break;
|
|
case Q2MZ_SSHOTGUN:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/sshotf1b.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_CHAINGUN1:
|
|
dl->radius = 200 + (rand()&31);
|
|
dl->color[0] = 0.2;dl->color[1] = 0.05;dl->color[2] = 0;
|
|
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_CHAINGUN2:
|
|
dl->radius = 225 + (rand()&31);
|
|
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0;
|
|
dl->die = cl.time + 0.1; // long delay
|
|
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
|
|
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.05);
|
|
break;
|
|
case Q2MZ_CHAINGUN3:
|
|
dl->radius = 250 + (rand()&31);
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
dl->die = cl.time + 0.1; // long delay
|
|
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
|
|
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.033);
|
|
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.066);
|
|
break;
|
|
|
|
case Q2MZ_RAILGUN:
|
|
dl->color[0] = 0.1;dl->color[1] = 0.1;dl->color[2] = 0.2;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/railgf1a.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_ROCKET:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0.04;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rocklf1a.wav"), volume, ATTN_NORM, 0);
|
|
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/rocklr1b.wav"), volume, ATTN_NORM, 0.1);
|
|
break;
|
|
case Q2MZ_GRENADE:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), volume, ATTN_NORM, 0);
|
|
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/grenlr1b.wav"), volume, ATTN_NORM, 0.1);
|
|
break;
|
|
case Q2MZ_BFG:
|
|
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__f1y.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ_LOGIN:
|
|
dl->color[0] = 0;dl->color[1] = 0.2; dl->color[2] = 0;
|
|
dl->die = cl.time + 1.0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
|
|
// CL_LogoutEffect (pl->current.origin, weapon);
|
|
break;
|
|
case Q2MZ_LOGOUT:
|
|
dl->color[0] = 0.2;dl->color[1] = 0; dl->color[2] = 0;
|
|
dl->die = cl.time + 1.0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
|
|
// CL_LogoutEffect (pl->current.origin, weapon);
|
|
break;
|
|
case Q2MZ_RESPAWN:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2; dl->color[2] = 0;
|
|
dl->die = cl.time + 1.0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
|
|
// CL_LogoutEffect (pl->current.origin, weapon);
|
|
break;
|
|
// RAFAEL
|
|
case Q2MZ_PHALANX:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/plasshot.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
// RAFAEL
|
|
case Q2MZ_IONRIPPER:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rippfire.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
|
|
// ======================
|
|
// PGM
|
|
case Q2MZ_ETF_RIFLE:
|
|
dl->color[0] = 0.18;dl->color[1] = 0.14;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/nail1.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_SHOTGUN2:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotg2.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_HEATBEAM:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
dl->die = cl.time + 100;
|
|
// Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__l1a.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_BLASTER2:
|
|
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
// FIXME - different sound for blaster2 ??
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_TRACKER:
|
|
// negative flashes handled the same in gl/soft until CL_AddDLights
|
|
dl->color[0] = -0.2;dl->color[1] = -0.2;dl->color[2] = -0.2;
|
|
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/disint2.wav"), volume, ATTN_NORM, 0);
|
|
break;
|
|
case Q2MZ_NUKE1:
|
|
dl->color[0] = 0.2;dl->color[1] = 0;dl->color[2] = 0;
|
|
dl->die = cl.time + 100;
|
|
break;
|
|
case Q2MZ_NUKE2:
|
|
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
|
|
dl->die = cl.time + 100;
|
|
break;
|
|
case Q2MZ_NUKE4:
|
|
dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2;
|
|
dl->die = cl.time + 100;
|
|
break;
|
|
case Q2MZ_NUKE8:
|
|
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0.2;
|
|
dl->die = cl.time + 100;
|
|
break;
|
|
// PGM
|
|
// ======================
|
|
}
|
|
}
|
|
|
|
void CLQ2_ParseMuzzleFlash2 (void)
|
|
{
|
|
int ent;
|
|
// vec3_t origin;
|
|
int flash_number;
|
|
// dlight_t *dl;
|
|
// vec3_t forward, right;
|
|
// char soundname[64];
|
|
|
|
ent = MSG_ReadShort ();
|
|
if (ent < 1 || ent >= Q2MAX_EDICTS)
|
|
Host_EndGame ("CL_ParseMuzzleFlash2: bad entity");
|
|
|
|
flash_number = MSG_ReadByte ();
|
|
/*
|
|
// locate the origin
|
|
AngleVectors (cl_entities[ent].current.angles, forward, right, NULL);
|
|
origin[0] = cl_entities[ent].current.origin[0] + forward[0] * monster_flash_offset[flash_number][0] + right[0] * monster_flash_offset[flash_number][1];
|
|
origin[1] = cl_entities[ent].current.origin[1] + forward[1] * monster_flash_offset[flash_number][0] + right[1] * monster_flash_offset[flash_number][1];
|
|
origin[2] = cl_entities[ent].current.origin[2] + forward[2] * monster_flash_offset[flash_number][0] + right[2] * monster_flash_offset[flash_number][1] + monster_flash_offset[flash_number][2];
|
|
|
|
dl = CL_AllocDlight (ent);
|
|
VectorCopy (origin, dl->origin);
|
|
dl->radius = 200 + (rand()&31);
|
|
dl->minlight = 32;
|
|
dl->die = cl.time; // + 0.1;
|
|
|
|
switch (flash_number)
|
|
{
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_1:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_2:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_3:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_4:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_5:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_6:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_7:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_8:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_9:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_10:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_11:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_12:
|
|
case Q2MZ2_INFANTRY_MACHINEGUN_13:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
CL_ParticleEffect (origin, vec3_origin, 0, 40);
|
|
CL_SmokeAndFlash(origin);
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_SOLDIER_MACHINEGUN_1:
|
|
case Q2MZ2_SOLDIER_MACHINEGUN_2:
|
|
case Q2MZ2_SOLDIER_MACHINEGUN_3:
|
|
case Q2MZ2_SOLDIER_MACHINEGUN_4:
|
|
case Q2MZ2_SOLDIER_MACHINEGUN_5:
|
|
case Q2MZ2_SOLDIER_MACHINEGUN_6:
|
|
case Q2MZ2_SOLDIER_MACHINEGUN_7:
|
|
case Q2MZ2_SOLDIER_MACHINEGUN_8:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
CL_ParticleEffect (origin, vec3_origin, 0, 40);
|
|
CL_SmokeAndFlash(origin);
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck3.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_GUNNER_MACHINEGUN_1:
|
|
case Q2MZ2_GUNNER_MACHINEGUN_2:
|
|
case Q2MZ2_GUNNER_MACHINEGUN_3:
|
|
case Q2MZ2_GUNNER_MACHINEGUN_4:
|
|
case Q2MZ2_GUNNER_MACHINEGUN_5:
|
|
case Q2MZ2_GUNNER_MACHINEGUN_6:
|
|
case Q2MZ2_GUNNER_MACHINEGUN_7:
|
|
case Q2MZ2_GUNNER_MACHINEGUN_8:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
CL_ParticleEffect (origin, vec3_origin, 0, 40);
|
|
CL_SmokeAndFlash(origin);
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("gunner/gunatck2.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_ACTOR_MACHINEGUN_1:
|
|
case Q2MZ2_SUPERTANK_MACHINEGUN_1:
|
|
case Q2MZ2_SUPERTANK_MACHINEGUN_2:
|
|
case Q2MZ2_SUPERTANK_MACHINEGUN_3:
|
|
case Q2MZ2_SUPERTANK_MACHINEGUN_4:
|
|
case Q2MZ2_SUPERTANK_MACHINEGUN_5:
|
|
case Q2MZ2_SUPERTANK_MACHINEGUN_6:
|
|
case Q2MZ2_TURRET_MACHINEGUN: // PGM
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
|
|
CL_ParticleEffect (origin, vec3_origin, 0, 40);
|
|
CL_SmokeAndFlash(origin);
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_BOSS2_MACHINEGUN_L1:
|
|
case Q2MZ2_BOSS2_MACHINEGUN_L2:
|
|
case Q2MZ2_BOSS2_MACHINEGUN_L3:
|
|
case Q2MZ2_BOSS2_MACHINEGUN_L4:
|
|
case Q2MZ2_BOSS2_MACHINEGUN_L5:
|
|
case Q2MZ2_CARRIER_MACHINEGUN_L1: // PMM
|
|
case Q2MZ2_CARRIER_MACHINEGUN_L2: // PMM
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
|
|
CL_ParticleEffect (origin, vec3_origin, 0, 40);
|
|
CL_SmokeAndFlash(origin);
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NONE, 0);
|
|
break;
|
|
|
|
case Q2MZ2_SOLDIER_BLASTER_1:
|
|
case Q2MZ2_SOLDIER_BLASTER_2:
|
|
case Q2MZ2_SOLDIER_BLASTER_3:
|
|
case Q2MZ2_SOLDIER_BLASTER_4:
|
|
case Q2MZ2_SOLDIER_BLASTER_5:
|
|
case Q2MZ2_SOLDIER_BLASTER_6:
|
|
case Q2MZ2_SOLDIER_BLASTER_7:
|
|
case Q2MZ2_SOLDIER_BLASTER_8:
|
|
case Q2MZ2_TURRET_BLASTER: // PGM
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck2.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_FLYER_BLASTER_1:
|
|
case Q2MZ2_FLYER_BLASTER_2:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("flyer/flyatck3.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_MEDIC_BLASTER_1:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("medic/medatck1.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_HOVER_BLASTER_1:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("hover/hovatck1.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_FLOAT_BLASTER_1:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("floater/fltatck1.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_SOLDIER_SHOTGUN_1:
|
|
case Q2MZ2_SOLDIER_SHOTGUN_2:
|
|
case Q2MZ2_SOLDIER_SHOTGUN_3:
|
|
case Q2MZ2_SOLDIER_SHOTGUN_4:
|
|
case Q2MZ2_SOLDIER_SHOTGUN_5:
|
|
case Q2MZ2_SOLDIER_SHOTGUN_6:
|
|
case Q2MZ2_SOLDIER_SHOTGUN_7:
|
|
case Q2MZ2_SOLDIER_SHOTGUN_8:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
CL_SmokeAndFlash(origin);
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck1.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_TANK_BLASTER_1:
|
|
case Q2MZ2_TANK_BLASTER_2:
|
|
case Q2MZ2_TANK_BLASTER_3:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_TANK_MACHINEGUN_1:
|
|
case Q2MZ2_TANK_MACHINEGUN_2:
|
|
case Q2MZ2_TANK_MACHINEGUN_3:
|
|
case Q2MZ2_TANK_MACHINEGUN_4:
|
|
case Q2MZ2_TANK_MACHINEGUN_5:
|
|
case Q2MZ2_TANK_MACHINEGUN_6:
|
|
case Q2MZ2_TANK_MACHINEGUN_7:
|
|
case Q2MZ2_TANK_MACHINEGUN_8:
|
|
case Q2MZ2_TANK_MACHINEGUN_9:
|
|
case Q2MZ2_TANK_MACHINEGUN_10:
|
|
case Q2MZ2_TANK_MACHINEGUN_11:
|
|
case Q2MZ2_TANK_MACHINEGUN_12:
|
|
case Q2MZ2_TANK_MACHINEGUN_13:
|
|
case Q2MZ2_TANK_MACHINEGUN_14:
|
|
case Q2MZ2_TANK_MACHINEGUN_15:
|
|
case Q2MZ2_TANK_MACHINEGUN_16:
|
|
case Q2MZ2_TANK_MACHINEGUN_17:
|
|
case Q2MZ2_TANK_MACHINEGUN_18:
|
|
case Q2MZ2_TANK_MACHINEGUN_19:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
CL_ParticleEffect (origin, vec3_origin, 0, 40);
|
|
CL_SmokeAndFlash(origin);
|
|
Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5);
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_CHICK_ROCKET_1:
|
|
case Q2MZ2_TURRET_ROCKET: // PGM
|
|
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("chick/chkatck2.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_TANK_ROCKET_1:
|
|
case Q2MZ2_TANK_ROCKET_2:
|
|
case Q2MZ2_TANK_ROCKET_3:
|
|
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck1.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_SUPERTANK_ROCKET_1:
|
|
case Q2MZ2_SUPERTANK_ROCKET_2:
|
|
case Q2MZ2_SUPERTANK_ROCKET_3:
|
|
case Q2MZ2_BOSS2_ROCKET_1:
|
|
case Q2MZ2_BOSS2_ROCKET_2:
|
|
case Q2MZ2_BOSS2_ROCKET_3:
|
|
case Q2MZ2_BOSS2_ROCKET_4:
|
|
case Q2MZ2_CARRIER_ROCKET_1:
|
|
// case Q2MZ2_CARRIER_ROCKET_2:
|
|
// case Q2MZ2_CARRIER_ROCKET_3:
|
|
// case Q2MZ2_CARRIER_ROCKET_4:
|
|
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_GUNNER_GRENADE_1:
|
|
case Q2MZ2_GUNNER_GRENADE_2:
|
|
case Q2MZ2_GUNNER_GRENADE_3:
|
|
case Q2MZ2_GUNNER_GRENADE_4:
|
|
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("gunner/gunatck3.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_GLADIATOR_RAILGUN_1:
|
|
// PMM
|
|
case Q2MZ2_CARRIER_RAILGUN:
|
|
case Q2MZ2_WIDOW_RAIL:
|
|
// pmm
|
|
dl->color[0] = 0.5;dl->color[1] = 0.5;dl->color[2] = 1.0;
|
|
break;
|
|
|
|
// --- Xian's shit starts ---
|
|
case Q2MZ2_MAKRON_BFG:
|
|
dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
|
|
//Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/bfg_fire.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_MAKRON_BLASTER_1:
|
|
case Q2MZ2_MAKRON_BLASTER_2:
|
|
case Q2MZ2_MAKRON_BLASTER_3:
|
|
case Q2MZ2_MAKRON_BLASTER_4:
|
|
case Q2MZ2_MAKRON_BLASTER_5:
|
|
case Q2MZ2_MAKRON_BLASTER_6:
|
|
case Q2MZ2_MAKRON_BLASTER_7:
|
|
case Q2MZ2_MAKRON_BLASTER_8:
|
|
case Q2MZ2_MAKRON_BLASTER_9:
|
|
case Q2MZ2_MAKRON_BLASTER_10:
|
|
case Q2MZ2_MAKRON_BLASTER_11:
|
|
case Q2MZ2_MAKRON_BLASTER_12:
|
|
case Q2MZ2_MAKRON_BLASTER_13:
|
|
case Q2MZ2_MAKRON_BLASTER_14:
|
|
case Q2MZ2_MAKRON_BLASTER_15:
|
|
case Q2MZ2_MAKRON_BLASTER_16:
|
|
case Q2MZ2_MAKRON_BLASTER_17:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/blaster.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_JORG_MACHINEGUN_L1:
|
|
case Q2MZ2_JORG_MACHINEGUN_L2:
|
|
case Q2MZ2_JORG_MACHINEGUN_L3:
|
|
case Q2MZ2_JORG_MACHINEGUN_L4:
|
|
case Q2MZ2_JORG_MACHINEGUN_L5:
|
|
case Q2MZ2_JORG_MACHINEGUN_L6:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
CL_ParticleEffect (origin, vec3_origin, 0, 40);
|
|
CL_SmokeAndFlash(origin);
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("boss3/xfire.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_JORG_MACHINEGUN_R1:
|
|
case Q2MZ2_JORG_MACHINEGUN_R2:
|
|
case Q2MZ2_JORG_MACHINEGUN_R3:
|
|
case Q2MZ2_JORG_MACHINEGUN_R4:
|
|
case Q2MZ2_JORG_MACHINEGUN_R5:
|
|
case Q2MZ2_JORG_MACHINEGUN_R6:
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
CL_ParticleEffect (origin, vec3_origin, 0, 40);
|
|
CL_SmokeAndFlash(origin);
|
|
break;
|
|
|
|
case Q2MZ2_JORG_BFG_1:
|
|
dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
|
|
break;
|
|
|
|
case Q2MZ2_BOSS2_MACHINEGUN_R1:
|
|
case Q2MZ2_BOSS2_MACHINEGUN_R2:
|
|
case Q2MZ2_BOSS2_MACHINEGUN_R3:
|
|
case Q2MZ2_BOSS2_MACHINEGUN_R4:
|
|
case Q2MZ2_BOSS2_MACHINEGUN_R5:
|
|
case Q2MZ2_CARRIER_MACHINEGUN_R1: // PMM
|
|
case Q2MZ2_CARRIER_MACHINEGUN_R2: // PMM
|
|
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
|
|
CL_ParticleEffect (origin, vec3_origin, 0, 40);
|
|
CL_SmokeAndFlash(origin);
|
|
break;
|
|
|
|
// ======
|
|
// ROGUE
|
|
case Q2MZ2_STALKER_BLASTER:
|
|
case Q2MZ2_DAEDALUS_BLASTER:
|
|
case Q2MZ2_MEDIC_BLASTER_2:
|
|
case Q2MZ2_WIDOW_BLASTER:
|
|
case Q2MZ2_WIDOW_BLASTER_SWEEP1:
|
|
case Q2MZ2_WIDOW_BLASTER_SWEEP2:
|
|
case Q2MZ2_WIDOW_BLASTER_SWEEP3:
|
|
case Q2MZ2_WIDOW_BLASTER_SWEEP4:
|
|
case Q2MZ2_WIDOW_BLASTER_SWEEP5:
|
|
case Q2MZ2_WIDOW_BLASTER_SWEEP6:
|
|
case Q2MZ2_WIDOW_BLASTER_SWEEP7:
|
|
case Q2MZ2_WIDOW_BLASTER_SWEEP8:
|
|
case Q2MZ2_WIDOW_BLASTER_SWEEP9:
|
|
case Q2MZ2_WIDOW_BLASTER_100:
|
|
case Q2MZ2_WIDOW_BLASTER_90:
|
|
case Q2MZ2_WIDOW_BLASTER_80:
|
|
case Q2MZ2_WIDOW_BLASTER_70:
|
|
case Q2MZ2_WIDOW_BLASTER_60:
|
|
case Q2MZ2_WIDOW_BLASTER_50:
|
|
case Q2MZ2_WIDOW_BLASTER_40:
|
|
case Q2MZ2_WIDOW_BLASTER_30:
|
|
case Q2MZ2_WIDOW_BLASTER_20:
|
|
case Q2MZ2_WIDOW_BLASTER_10:
|
|
case Q2MZ2_WIDOW_BLASTER_0:
|
|
case Q2MZ2_WIDOW_BLASTER_10L:
|
|
case Q2MZ2_WIDOW_BLASTER_20L:
|
|
case Q2MZ2_WIDOW_BLASTER_30L:
|
|
case Q2MZ2_WIDOW_BLASTER_40L:
|
|
case Q2MZ2_WIDOW_BLASTER_50L:
|
|
case Q2MZ2_WIDOW_BLASTER_60L:
|
|
case Q2MZ2_WIDOW_BLASTER_70L:
|
|
case Q2MZ2_WIDOW_RUN_1:
|
|
case Q2MZ2_WIDOW_RUN_2:
|
|
case Q2MZ2_WIDOW_RUN_3:
|
|
case Q2MZ2_WIDOW_RUN_4:
|
|
case Q2MZ2_WIDOW_RUN_5:
|
|
case Q2MZ2_WIDOW_RUN_6:
|
|
case Q2MZ2_WIDOW_RUN_7:
|
|
case Q2MZ2_WIDOW_RUN_8:
|
|
dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_WIDOW_DISRUPTOR:
|
|
dl->color[0] = -1;dl->color[1] = -1;dl->color[2] = -1;
|
|
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("weapons/disint2.wav"), 1, ATTN_NORM, 0);
|
|
break;
|
|
|
|
case Q2MZ2_WIDOW_PLASMABEAM:
|
|
case Q2MZ2_WIDOW2_BEAMER_1:
|
|
case Q2MZ2_WIDOW2_BEAMER_2:
|
|
case Q2MZ2_WIDOW2_BEAMER_3:
|
|
case Q2MZ2_WIDOW2_BEAMER_4:
|
|
case Q2MZ2_WIDOW2_BEAMER_5:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_1:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_2:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_3:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_4:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_5:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_6:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_7:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_8:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_9:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_10:
|
|
case Q2MZ2_WIDOW2_BEAM_SWEEP_11:
|
|
dl->radius = 300 + (rand()&100);
|
|
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
|
|
dl->die = cl.time + 200;
|
|
break;
|
|
// ROGUE
|
|
// ======
|
|
|
|
// --- Xian's shit ends ---
|
|
|
|
//hmm... he must take AGES on the loo.... :p
|
|
|
|
}
|
|
*/
|
|
}
|
|
#endif
|
|
|
|
int getplayerid(char *msg);
|
|
int build_number( void );
|
|
//return if we want to print the message.
|
|
qboolean CL_ParseChat(char *text)
|
|
{
|
|
extern cvar_t cl_chatsound, cl_nofake;
|
|
|
|
char *s;
|
|
s = strchr(text, ':'); //Hmm.. FIXME: Can a player's name contain a ':'?... I think the answer is a yes... Hmmm.. problematic eh?
|
|
if (!s || s[1] != ' ') //wasn't a real chat...
|
|
return true;
|
|
|
|
Sys_ServerActivity(); //chat always flashes the screen..
|
|
|
|
//check f_ stuff
|
|
if (!strncmp(s+2, "f_", 2))
|
|
{
|
|
static float versionresponsetime;
|
|
static float modifiedresponsetime;
|
|
static float skinsresponsetime;
|
|
static float serverresponsetime;
|
|
|
|
if (!strncmp(s+2, "f_version", 9) && versionresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
ValidationPrintVersion(text);
|
|
versionresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s+2, "f_server", 9) && serverresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_Server();
|
|
serverresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s+2, "f_modified", 10) && modifiedresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_FilesModified();
|
|
modifiedresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
else if (!strncmp(s+2, "f_skins", 7) && skinsresponsetime < Sys_DoubleTime()) //respond to it.
|
|
{
|
|
Validation_Skins();
|
|
skinsresponsetime = Sys_DoubleTime() + 5;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Validation_CheckIfResponse(text);
|
|
|
|
|
|
|
|
{
|
|
int flags;
|
|
int offset=0;
|
|
qboolean suppress_talksound;
|
|
char *p;
|
|
|
|
flags = TP_CategorizeMessage (text, &offset);
|
|
|
|
if (flags == 2 && !TP_FilterMessage(text + offset))
|
|
return false;
|
|
|
|
suppress_talksound = false;
|
|
|
|
if (flags == 2 || (!cl.teamplay && flags))
|
|
suppress_talksound = TP_CheckSoundTrigger (text + offset);
|
|
|
|
if (!cl_chatsound.value || // no sound at all
|
|
(cl_chatsound.value == 2 && flags != 2)) // only play sound in mm2
|
|
suppress_talksound = true;
|
|
|
|
if (!suppress_talksound)
|
|
S_LocalSound ("misc/talk.wav");
|
|
|
|
if (cl_nofake.value == 1 || (cl_nofake.value == 2 && flags != 2)) {
|
|
for (p = s; *p; p++)
|
|
if (*p == 13 || (*p == 10 && p[1]))
|
|
*p = ' ';
|
|
}
|
|
|
|
//funky /me stuff
|
|
p = strchr(text, ':');
|
|
if (!strncmp(p, ": /me", 5))
|
|
{
|
|
//shift name right 1 (for the *)
|
|
memmove(text+1, text, p - text);
|
|
*text = '*';
|
|
|
|
memmove(p+1, p+5, strlen(p+5)+1);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
char printtext[1024];
|
|
void CL_ParsePrint(char *msg, int level)
|
|
{
|
|
strncat(printtext, msg, sizeof(printtext)-1);
|
|
while((msg = strchr(printtext, '\n')))
|
|
{
|
|
*msg = '\0';
|
|
if (level != PRINT_CHAT)
|
|
Stats_ParsePrintLine(printtext);
|
|
TP_SearchForMsgTriggers(msg, level);
|
|
msg++;
|
|
|
|
memmove(printtext, msg, strlen(msg)+1);
|
|
}
|
|
}
|
|
|
|
char stufftext[4096];
|
|
void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from network segregation.
|
|
{
|
|
strncat(stufftext, msg, sizeof(stufftext)-1);
|
|
while((msg = strchr(stufftext, '\n')))
|
|
{
|
|
*msg = '\0';
|
|
Con_DPrintf("stufftext: %s\n", stufftext);
|
|
if (!strncmp(stufftext, "fullserverinfo ", 15))
|
|
Cmd_ExecuteString(stufftext, RESTRICT_SERVER+destsplit);
|
|
else
|
|
{
|
|
Cbuf_AddText (stufftext, RESTRICT_SERVER+destsplit);
|
|
Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit);
|
|
}
|
|
msg++;
|
|
|
|
memmove(stufftext, msg, strlen(msg)+1);
|
|
}
|
|
}
|
|
|
|
int getplayerid(char *msg)
|
|
{
|
|
int i;
|
|
int namelen;
|
|
char *colon = strstr(msg, ":");
|
|
if (!colon)
|
|
return -1;
|
|
|
|
namelen = colon-msg;
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
if (!strncmp(msg, cl.players[i].name, namelen))
|
|
if (!cl.players[i].name[namelen])
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int getplayerchatcolour(char *msg)
|
|
{
|
|
int id;
|
|
int c;
|
|
id = getplayerid(msg);
|
|
if (id == -1) //not a user/server
|
|
return 1;
|
|
msg = Info_ValueForKey(cl.players[id].userinfo, "tc");
|
|
if (!*msg)
|
|
return cl.players[id].userid;
|
|
c = atoi(msg);
|
|
return c;
|
|
}
|
|
|
|
#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
char *Translate(char *message);
|
|
int received_framecount;
|
|
void CL_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
char *s;
|
|
int i, j;
|
|
int destsplit;
|
|
|
|
received_framecount = host_framecount;
|
|
cl.last_servermessage = realtime;
|
|
CL_ClearProjectiles ();
|
|
cl.fixangle = false;
|
|
|
|
//
|
|
// if recording demos, copy the message out
|
|
//
|
|
if (cl_shownet.value == 1)
|
|
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
|
|
else if (cl_shownet.value == 2)
|
|
Con_TPrintf (TLC_LINEBREAK_MINUS);
|
|
|
|
|
|
CL_ParseClientdata ();
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
while (1)
|
|
{
|
|
if (msg_badread)
|
|
{
|
|
Host_EndGame ("CL_ParseServerMessage: Bad server message");
|
|
break;
|
|
}
|
|
|
|
cmd = MSG_ReadByte ();
|
|
|
|
if (cmd == svc_choosesplitclient)
|
|
{
|
|
SHOWNET(svc_strings[cmd]);
|
|
|
|
destsplit = MSG_ReadByte();
|
|
cmd = MSG_ReadByte();
|
|
}
|
|
else
|
|
destsplit = 0;
|
|
|
|
if (cmd == -1)
|
|
{
|
|
msg_readcount++; // so the EOM showner has the right value
|
|
SHOWNET("END OF MESSAGE");
|
|
break;
|
|
}
|
|
|
|
SHOWNET(svc_strings[cmd]);
|
|
|
|
// other commands
|
|
switch (cmd)
|
|
{
|
|
default:
|
|
Host_EndGame ("CL_ParseServerMessage: Illegible server message");
|
|
return;
|
|
|
|
case svc_time:
|
|
cl.gametime = MSG_ReadFloat();
|
|
cl.gametimemark = realtime;
|
|
break;
|
|
|
|
case svc_nop:
|
|
// Con_Printf ("svc_nop\n");
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
if (cls.state == ca_connected)
|
|
{
|
|
Host_EndGame ("Server disconnected\n"
|
|
"Server version may not be compatible");
|
|
}
|
|
else
|
|
Host_EndGame ("Server disconnected");
|
|
break;
|
|
|
|
case svc_print:
|
|
i = MSG_ReadByte ();
|
|
s = MSG_ReadString ();
|
|
if (i == PRINT_CHAT)
|
|
{
|
|
if (CL_ParseChat(s))
|
|
{
|
|
CL_ParsePrint(s, i);
|
|
|
|
if (!cl_standardchat.value)
|
|
Con_TPrintf (TL_CSPECIALPRINT, getplayerchatcolour(s)%6+'1', s); //don't ever print it in white.
|
|
else
|
|
{
|
|
con_ormask = CON_STANDARDMASK;
|
|
Con_TPrintf (TL_ST, s); //Standard text - makes LEDs work in the ocrana (so I'm told) charset.
|
|
con_ormask = 0; //it's a special/wierd characture set.
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CL_ParsePrint(s, i);
|
|
Con_TPrintf (TL_ST, Translate(s));
|
|
}
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
SCR_CenterPrint (destsplit, Translate(MSG_ReadString ()));
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
s = MSG_ReadString ();
|
|
|
|
CL_ParseStuffCmd(s, destsplit);
|
|
break;
|
|
|
|
case svc_damage:
|
|
V_ParseDamage (destsplit);
|
|
break;
|
|
|
|
case svc_serverdata:
|
|
Cbuf_Execute (); // make sure any stuffed commands are done
|
|
CL_ParseServerData ();
|
|
vid.recalc_refdef = true; // leave full screen intermission
|
|
break;
|
|
#ifdef PEXT_SETVIEW
|
|
case svc_setview:
|
|
if (!(cls.fteprotocolextensions & PEXT_SETVIEW))
|
|
Host_EndGame("PEXT_SETVIEW is meant to be disabled\n");
|
|
cl.viewentity[destsplit]=MSG_ReadShort();
|
|
break;
|
|
#endif
|
|
case svc_setangle:
|
|
if (cls.demoplayback == DPB_MVD)
|
|
{
|
|
i = MSG_ReadByte();
|
|
if (i != spec_track[0] || !autocam[0])
|
|
{ //this wasn't for us.
|
|
for (i=0 ; i<3 ; i++)
|
|
MSG_ReadAngle ();
|
|
break;
|
|
}
|
|
cl.fixangle=true;
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.simangles[destsplit][i] = cl.viewangles[destsplit][i] = MSG_ReadAngle ();
|
|
break;
|
|
}
|
|
cl.fixangle=true;
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.viewangles[destsplit][i] = MSG_ReadAngle ();
|
|
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
|
|
break;
|
|
|
|
case svc_lightstyle:
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_LIGHTSTYLES)
|
|
Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
#ifdef PEXT_LIGHTSTYLECOL
|
|
cl_lightstyle[i].colour = 7; //white
|
|
#endif
|
|
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
|
|
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
|
|
break;
|
|
#ifdef PEXT_LIGHTSTYLECOL
|
|
case svc_lightstylecol:
|
|
if (!(cls.fteprotocolextensions & PEXT_LIGHTSTYLECOL))
|
|
Host_EndGame("PEXT_LIGHTSTYLECOL is meant to be disabled\n");
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_LIGHTSTYLES)
|
|
Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
cl_lightstyle[i].colour = MSG_ReadByte();
|
|
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
|
|
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
|
|
break;
|
|
#endif
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket();
|
|
break;
|
|
|
|
case svc_stopsound:
|
|
i = MSG_ReadShort();
|
|
S_StopSound(i>>3, i&7);
|
|
break;
|
|
|
|
case svc_updatefrags:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
|
|
cl.players[i].frags = MSG_ReadShort ();
|
|
break;
|
|
|
|
case svc_updateping:
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updateping > MAX_SCOREBOARD");
|
|
cl.players[i].ping = MSG_ReadShort ();
|
|
break;
|
|
|
|
case svc_updatepl:
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updatepl > MAX_SCOREBOARD");
|
|
cl.players[i].pl = MSG_ReadByte ();
|
|
break;
|
|
|
|
case svc_updateentertime:
|
|
// time is sent over as seconds ago
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updateentertime > MAX_SCOREBOARD");
|
|
cl.players[i].entertime = realtime - MSG_ReadFloat ();
|
|
break;
|
|
|
|
case svc_spawnbaseline:
|
|
i = MSG_ReadShort ();
|
|
CL_ParseBaseline (&cl_baselines[i]);
|
|
break;
|
|
case svc_spawnbaseline2:
|
|
CL_ParseBaseline2 ();
|
|
break;
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic (1);
|
|
break;
|
|
case svc_spawnstatic2:
|
|
CL_ParseStatic (2);
|
|
break;
|
|
case svc_temp_entity:
|
|
#ifdef NQPROT
|
|
CL_ParseTEnt (false);
|
|
#else
|
|
CL_ParseTEnt ();
|
|
#endif
|
|
break;
|
|
case svc_customtempent:
|
|
CL_ParseCustomTEnt();
|
|
break;
|
|
|
|
case svc_particle:
|
|
NQ_R_ParseParticleEffect ();
|
|
break;
|
|
case svc_particle2:
|
|
R_ParseParticleEffect2 ();
|
|
break;
|
|
case svc_particle3:
|
|
R_ParseParticleEffect3 ();
|
|
break;
|
|
case svc_particle4:
|
|
R_ParseParticleEffect4 ();
|
|
break;
|
|
|
|
case svc_killedmonster:
|
|
cl.stats[0][STAT_MONSTERS]++;
|
|
break;
|
|
|
|
case svc_foundsecret:
|
|
cl.stats[0][STAT_SECRETS]++;
|
|
break;
|
|
|
|
case svc_updatestat:
|
|
i = MSG_ReadByte ();
|
|
j = MSG_ReadByte ();
|
|
CL_SetStat (destsplit, i, j);
|
|
break;
|
|
case svc_updatestatlong:
|
|
i = MSG_ReadByte ();
|
|
j = MSG_ReadLong (); //make qbyte if nq compatability?
|
|
CL_SetStat (destsplit, i, j);
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound ();
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte ();
|
|
CDAudio_Play ((qbyte)cl.cdtrack, true);
|
|
break;
|
|
|
|
case svc_intermission:
|
|
cl.intermission = 1;
|
|
cl.completed_time = realtime;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.simorg[0][i] = MSG_ReadCoord ();
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.simangles[0][i] = MSG_ReadAngle ();
|
|
VectorCopy (vec3_origin, cl.simvel[0]);
|
|
|
|
VectorCopy (cl.simvel[0], cl.simvel[1]);
|
|
VectorCopy (cl.simangles[0], cl.simangles[1]);
|
|
VectorCopy (cl.simorg[0], cl.simorg[1]);
|
|
break;
|
|
|
|
case svc_finale:
|
|
cl.intermission = 2;
|
|
cl.completed_time = realtime;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (destsplit, MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_sellscreen:
|
|
Cmd_ExecuteString ("help", RESTRICT_RCON);
|
|
break;
|
|
|
|
case svc_smallkick:
|
|
cl.punchangle[destsplit] = -2;
|
|
break;
|
|
case svc_bigkick:
|
|
cl.punchangle[destsplit] = -4;
|
|
break;
|
|
|
|
case svc_muzzleflash:
|
|
CL_MuzzleFlash ();
|
|
break;
|
|
|
|
case svc_updateuserinfo:
|
|
CL_UpdateUserinfo ();
|
|
break;
|
|
|
|
case svc_setinfo:
|
|
CL_SetInfo ();
|
|
break;
|
|
|
|
case svc_serverinfo:
|
|
CL_ServerInfo ();
|
|
break;
|
|
|
|
case svc_download:
|
|
CL_ParseDownload ();
|
|
break;
|
|
|
|
case svc_playerinfo:
|
|
CL_ParsePlayerinfo ();
|
|
break;
|
|
|
|
case svc_nails:
|
|
CL_ParseProjectiles (cl_spikeindex);
|
|
break;
|
|
|
|
case svc_chokecount: // some preceding packets were choked
|
|
i = MSG_ReadByte ();
|
|
for (j=0 ; j<i ; j++)
|
|
cl.frames[ (cls.netchan.incoming_acknowledged-1-j)&UPDATE_MASK ].receivedtime = -2;
|
|
break;
|
|
|
|
case svc_modellist:
|
|
CL_ParseModellist (false);
|
|
break;
|
|
case svc_modellistshort:
|
|
CL_ParseModellist (true);
|
|
break;
|
|
|
|
case svc_soundlist:
|
|
CL_ParseSoundlist ();
|
|
break;
|
|
|
|
case svc_packetentities:
|
|
CL_ParsePacketEntities (false);
|
|
break;
|
|
|
|
case svc_deltapacketentities:
|
|
CL_ParsePacketEntities (true);
|
|
break;
|
|
|
|
case svc_maxspeed :
|
|
cl.maxspeed[destsplit] = MSG_ReadFloat();
|
|
break;
|
|
|
|
case svc_entgravity :
|
|
cl.entgravity[destsplit] = MSG_ReadFloat();
|
|
break;
|
|
|
|
case svc_setpause:
|
|
cl.paused = MSG_ReadByte ();
|
|
if (cl.paused)
|
|
CDAudio_Pause ();
|
|
else
|
|
CDAudio_Resume ();
|
|
break;
|
|
|
|
#ifdef PEXT_BULLETENS
|
|
case svc_bulletentext:
|
|
if (!(cls.fteprotocolextensions & PEXT_BULLETENS))
|
|
Host_EndGame("PEXT_BULLETENS is meant to be disabled\n");
|
|
Bul_ParseMessage();
|
|
break;
|
|
#endif
|
|
#ifdef PEXT_LIGHTUPDATES
|
|
case svc_lightnings:
|
|
if (!(cls.fteprotocolextensions & PEXT_LIGHTUPDATES))
|
|
Host_EndGame("PEXT_LIGHTUPDATES is meant to be disabled\n");
|
|
CL_ParseProjectiles (cl_lightningindex);
|
|
break;
|
|
#endif
|
|
|
|
case svc_ftesetclientpersist:
|
|
CL_ParseClientPersist();
|
|
break;
|
|
#ifdef Q2BSPS
|
|
case svc_setportalstate:
|
|
i = MSG_ReadByte();
|
|
j = MSG_ReadByte();
|
|
i *= j & 127;
|
|
j &= ~128;
|
|
CMQ2_SetAreaPortalState(i, j!=0);
|
|
break;
|
|
#endif
|
|
|
|
case svc_showpic:
|
|
SCR_ShowPic_Create();
|
|
break;
|
|
case svc_hidepic:
|
|
SCR_ShowPic_Hide();
|
|
break;
|
|
case svc_movepic:
|
|
SCR_ShowPic_Move();
|
|
break;
|
|
case svc_updatepic:
|
|
SCR_ShowPic_Update();
|
|
break;
|
|
|
|
case svc_setattachment:
|
|
CL_ParseAttachment();
|
|
break;
|
|
|
|
case svcqw_effect:
|
|
CL_ParseEffect(false);
|
|
break;
|
|
case svcqw_effect2:
|
|
CL_ParseEffect(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef Q2CLIENT
|
|
void CLQ2_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
char *s;
|
|
int i;
|
|
// int j;
|
|
|
|
received_framecount = host_framecount;
|
|
cl.last_servermessage = realtime;
|
|
CL_ClearProjectiles ();
|
|
|
|
//
|
|
// if recording demos, copy the message out
|
|
//
|
|
if (cl_shownet.value == 1)
|
|
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
|
|
else if (cl_shownet.value == 2)
|
|
Con_TPrintf (TLC_LINEBREAK_MINUS);
|
|
|
|
|
|
CL_ParseClientdata ();
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
while (1)
|
|
{
|
|
if (msg_badread)
|
|
{
|
|
Host_EndGame ("CL_ParseServerMessage: Bad server message");
|
|
break;
|
|
}
|
|
|
|
cmd = MSG_ReadByte ();
|
|
|
|
if (cmd == -1)
|
|
{
|
|
msg_readcount++; // so the EOM showner has the right value
|
|
SHOWNET("END OF MESSAGE");
|
|
break;
|
|
}
|
|
|
|
SHOWNET(va("%i", cmd));
|
|
|
|
// other commands
|
|
switch (cmd)
|
|
{
|
|
default:
|
|
Host_EndGame ("CL_ParseServerMessage: Illegible server message");
|
|
return;
|
|
|
|
//known to game
|
|
case svcq2_muzzleflash:
|
|
CLQ2_ParseMuzzleFlash();
|
|
break;
|
|
case svcq2_muzzleflash2:
|
|
CLQ2_ParseMuzzleFlash2();
|
|
return;
|
|
case svcq2_temp_entity:
|
|
CLQ2_ParseTEnt();
|
|
break;
|
|
case svcq2_layout:
|
|
s = MSG_ReadString ();
|
|
Q_strncpyz (cl.q2layout, s, sizeof(cl.q2layout));
|
|
UI_Q2LayoutChanged();
|
|
break;
|
|
case svcq2_inventory:
|
|
Host_EndGame ("CL_ParseServerMessage: svcq2_inventory not implemented");
|
|
return;
|
|
|
|
// the rest are private to the client and server
|
|
case svcq2_nop: //6
|
|
Host_EndGame ("CL_ParseServerMessage: svcq2_nop not implemented");
|
|
return;
|
|
case svcq2_disconnect:
|
|
if (cls.state == ca_connected)
|
|
Host_EndGame ("Server disconnected\n"
|
|
"Server version may not be compatible");
|
|
else
|
|
Host_EndGame ("Server disconnected");
|
|
return;
|
|
case svcq2_reconnect: //8
|
|
Con_TPrintf (TLC_RECONNECTING);
|
|
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "new");
|
|
break;
|
|
case svcq2_sound: //9 // <see code>
|
|
CLQ2_ParseStartSoundPacket();
|
|
break;
|
|
case svcq2_print: //10 // [qbyte] id [string] null terminated string
|
|
i = MSG_ReadByte ();
|
|
s = MSG_ReadString ();
|
|
if (i == PRINT_CHAT)
|
|
{
|
|
S_LocalSound ("misc/talk.wav");
|
|
con_ormask = 0x8000;
|
|
if (CL_ParseChat(s))
|
|
{
|
|
CL_ParsePrint(s, i);
|
|
Con_TPrintf (TL_CSPECIALPRINT, getplayerchatcolour(s)%6+'1', s);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CL_ParsePrint(s, i);
|
|
Con_TPrintf (TL_ST, Translate(s));
|
|
}
|
|
con_ormask = 0;
|
|
break;
|
|
case svcq2_stufftext: //11 // [string] stuffed into client's console buffer, should be \n terminated
|
|
s = MSG_ReadString ();
|
|
Con_DPrintf ("stufftext: %s\n", s);
|
|
if (!strncmp(s, "precache", 8)) //big major hack. Q2 uses a command that q1 has as a cvar.
|
|
{ //call the q2 precache function.
|
|
CLQ2_Precache_f();
|
|
}
|
|
else
|
|
Cbuf_AddText (s, RESTRICT_SERVER); //don't let the local user cheat
|
|
break;
|
|
case svcq2_serverdata: //12 // [long] protocol ...
|
|
Cbuf_Execute (); // make sure any stuffed commands are done
|
|
CLQ2_ParseServerData ();
|
|
break;
|
|
case svcq2_configstring: //13 // [short] [string]
|
|
CLQ2_ParseConfigString();
|
|
break;
|
|
case svcq2_spawnbaseline://14
|
|
CLQ2_ParseBaseline();
|
|
break;
|
|
case svcq2_centerprint: //15 // [string] to put in center of the screen
|
|
SCR_CenterPrint (0, Translate(MSG_ReadString ()));
|
|
break;
|
|
case svcq2_download: //16 // [short] size [size bytes]
|
|
CL_ParseDownload();
|
|
break;
|
|
case svcq2_playerinfo: //17 // variable
|
|
Host_EndGame ("CL_ParseServerMessage: svcq2_playerinfo not implemented");
|
|
return;
|
|
case svcq2_packetentities://18 // [...]
|
|
Host_EndGame ("CL_ParseServerMessage: svcq2_packetentities not implemented");
|
|
return;
|
|
case svcq2_deltapacketentities://19 // [...]
|
|
Host_EndGame ("CL_ParseServerMessage: svcq2_deltapacketentities not implemented");
|
|
return;
|
|
case svcq2_frame: //20 (the bastard to implement.)
|
|
CLQ2_ParseFrame();
|
|
break;
|
|
}
|
|
}
|
|
CL_SetSolidEntities ();
|
|
}
|
|
#endif
|
|
|
|
#ifdef NQPROT
|
|
void CLNQ_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
char *s;
|
|
int i, j;
|
|
|
|
// received_framecount = host_framecount;
|
|
// cl.last_servermessage = realtime;
|
|
CL_ClearProjectiles ();
|
|
cl.fixangle = false;
|
|
|
|
//
|
|
// if recording demos, copy the message out
|
|
//
|
|
if (cl_shownet.value == 1)
|
|
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
|
|
else if (cl_shownet.value == 2)
|
|
Con_TPrintf (TLC_LINEBREAK_MINUS);
|
|
|
|
|
|
CL_ParseClientdata ();
|
|
|
|
|
|
MSG_BeginReading ();
|
|
//
|
|
// parse the message
|
|
//
|
|
while (1)
|
|
{
|
|
if (msg_badread)
|
|
{
|
|
Host_EndGame ("CL_ParseServerMessage: Bad server message");
|
|
break;
|
|
}
|
|
|
|
cmd = MSG_ReadByte ();
|
|
|
|
if (cmd == -1)
|
|
{
|
|
msg_readcount++; // so the EOM showner has the right value
|
|
SHOWNET("END OF MESSAGE");
|
|
break;
|
|
}
|
|
|
|
if (cmd & 128)
|
|
{
|
|
SHOWNET("fast update");
|
|
CLNQ_ParseEntity(cmd&127);
|
|
continue;
|
|
}
|
|
|
|
SHOWNET(svc_nqstrings[cmd>(sizeof(svc_nqstrings)/sizeof(char*))?0:cmd]);
|
|
|
|
// other commands
|
|
switch (cmd)
|
|
{
|
|
default:
|
|
Host_EndGame ("CLNQ_ParseServerMessage: Illegible server message (%i)", cmd);
|
|
return;
|
|
|
|
case svc_nop:
|
|
// Con_Printf ("svc_nop\n");
|
|
break;
|
|
|
|
case svc_print:
|
|
s = MSG_ReadString ();
|
|
if (*s == 1 || *s == 2)
|
|
{
|
|
if (CL_ParseChat(s+1))
|
|
{
|
|
CL_ParsePrint(s+1, 3);
|
|
Con_TPrintf (TL_ST, Translate(s));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CL_ParsePrint(s, 3);
|
|
Con_TPrintf (TL_ST, Translate(s));
|
|
}
|
|
con_ormask = 0;
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
// CL_Disconnect();
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
SCR_CenterPrint (0, Translate(MSG_ReadString ()));
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
s = MSG_ReadString ();
|
|
Con_DPrintf ("stufftext: %s\n", s);
|
|
Cbuf_AddText (s, RESTRICT_SERVER); //no cheating here...
|
|
break;
|
|
|
|
case svc_serverdata:
|
|
Cbuf_Execute (); // make sure any stuffed commands are done
|
|
CLNQ_ParseServerData ();
|
|
vid.recalc_refdef = true; // leave full screen intermission
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte ();
|
|
MSG_ReadByte ();
|
|
|
|
CDAudio_Play ((qbyte)cl.cdtrack, true);
|
|
break;
|
|
|
|
case svc_setview:
|
|
if (!cl.viewentity[0])
|
|
cl.playernum[0] = (cl.viewentity[0] = MSG_ReadShort())-1;
|
|
else
|
|
cl.viewentity[0]=MSG_ReadShort();
|
|
break;
|
|
|
|
case svc_signonnum:
|
|
i = MSG_ReadByte ();
|
|
|
|
if (i <= cls.signon)
|
|
Host_EndGame ("Received signon %i when at %i", i, cls.signon);
|
|
cls.signon = i;
|
|
CLNQ_SignonReply ();
|
|
break;
|
|
case svc_setpause:
|
|
cl.paused = MSG_ReadByte ();
|
|
if (cl.paused)
|
|
CDAudio_Pause ();
|
|
else
|
|
CDAudio_Resume ();
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound ();
|
|
break;
|
|
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic (1);
|
|
break;
|
|
|
|
case svc_spawnbaseline:
|
|
i = MSG_ReadShort ();
|
|
CL_ParseBaseline (&cl_baselines[i]);
|
|
break;
|
|
|
|
case svc_time:
|
|
received_framecount = host_framecount;
|
|
cl.last_servermessage = realtime;
|
|
cl.gametime = MSG_ReadFloat();
|
|
cl.gametimemark = realtime;
|
|
cl.frames[(cls.netchan.incoming_sequence-1)&UPDATE_MASK].packet_entities = cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
|
|
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities.num_entities=0;
|
|
break;
|
|
|
|
case svc_updatename:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte ();
|
|
strcpy(cl.players[i].name, MSG_ReadString());
|
|
break;
|
|
|
|
case svc_updatefrags:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte ();
|
|
cl.players[i].frags = MSG_ReadShort();
|
|
break;
|
|
case svc_updatecolors:
|
|
{
|
|
int a;
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_SCOREBOARD)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
|
|
a = MSG_ReadByte ();
|
|
//FIXME:!!!!
|
|
|
|
cl.players[i].topcolor = a&0x0f;
|
|
cl.players[i].bottomcolor = (a&0xf0)>>4;
|
|
|
|
if (cls.state == ca_active)
|
|
Skin_Find (&cl.players[i]);
|
|
|
|
Sbar_Changed ();
|
|
CL_NewTranslation (i);
|
|
}
|
|
break;
|
|
case svc_lightstyle:
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_LIGHTSTYLES)
|
|
Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
#ifdef PEXT_LIGHTSTYLECOL
|
|
cl_lightstyle[i].colour = 7; //white
|
|
#endif
|
|
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
|
|
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
|
|
break;
|
|
|
|
case svc_updatestat:
|
|
i = MSG_ReadByte ();
|
|
j = MSG_ReadLong ();
|
|
CL_SetStat (0, i, j);
|
|
break;
|
|
case svc_setangle:
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.viewangles[0][i] = MSG_ReadAngle ();
|
|
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
|
|
break;
|
|
|
|
case svc_clientdata:
|
|
i = MSG_ReadShort ();
|
|
CLNQ_ParseClientdata (i);
|
|
break;
|
|
|
|
case svc_sound:
|
|
CLNQ_ParseStartSoundPacket();
|
|
break;
|
|
|
|
case svc_temp_entity:
|
|
CL_ParseTEnt (true);
|
|
break;
|
|
|
|
case svc_particle:
|
|
NQ_R_ParseParticleEffect ();
|
|
break;
|
|
|
|
case svc_killedmonster:
|
|
cl.stats[0][STAT_MONSTERS]++;
|
|
break;
|
|
|
|
case svc_foundsecret:
|
|
cl.stats[0][STAT_SECRETS]++;
|
|
break;
|
|
|
|
case svc_intermission:
|
|
cl.intermission = 1;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
break;
|
|
|
|
case svc_finale:
|
|
cl.intermission = 2;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (0, MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_cutscene:
|
|
cl.intermission = 3;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (0, MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_sellscreen: //pantsie
|
|
Cmd_ExecuteString ("help 0", RESTRICT_RCON);
|
|
break;
|
|
|
|
case svc_damage:
|
|
V_ParseDamage (0);
|
|
break;
|
|
|
|
case svcnq_effect:
|
|
CL_ParseEffect(false);
|
|
break;
|
|
case svcnq_effect2:
|
|
CL_ParseEffect(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|