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https://github.com/nzp-team/fteqw.git
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2e1a70e319
maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
avplug | ||
berkelium | ||
botlib | ||
emailnot | ||
ezscript | ||
hud | ||
irc | ||
jabber | ||
mpq | ||
namemaker | ||
serverb | ||
spaceinv | ||
winamp | ||
xsv | ||
engine.h | ||
Makefile | ||
memory.c | ||
paths.bat | ||
plugin.c | ||
plugin.def | ||
plugin.h | ||
plugins.dsw | ||
qvm_api.c | ||
readme-linux.txt | ||
readme.txt |
Plugins are a low priority. There are a few plugins at the moment: emailnot: pop3/imap email notification. emailsv: pop3/smtp email server functionality (a bit pointless - won't even compile) ezscript: command remapping to make fte compatable with ezqauke/fuhquake/mqwcl configs. hud: kinda cool. But use csqc instead. irc: an irc client: use irc nick, irc open, that'll spawn a new console in quake which can accept irc commands naturally. ctrl+tab to switch consoles. Currently native only. serverb: server browser. The one built in is better. This one was for the sake of it. Native only, could be rewritten for qvm. winamp: greater winamp control, and general media menu. Native only. xsv: An X windowing system server. Absolutly bug ridden. About the only thing it runs properly is Quake. Native only, for efficiency reasons. To compile a qvm version of a plugin, go to the root plugin directory. edit paths.bat to change the Q3SrcDir variable to point to where you have the q3 sourcecode installed (qvms require q3 tools). You should almost definatly be using the gpled sourcecode release, from which you will need to compile q3asm yourself. If you also set the QuakeDir variable, the install.bat files will copy the newly compiled qvms to fte/plugins, which is rather convienient. Note that when building a qvm using id's version of lcc, you will be spammed by messages regarding compiler-dependant conversions. There is no easy way to disable these messages without killing off all warnings (otherwise it would already be off). The only way is to recompile the compiler. This requires msvc or a lot of C knoledge! The actual sourcecode change is around line 621 or lcc/src/expr.c Make it so it reads like this instead. case POINTER: if (src->op != dst->op) p = simplify(CVP, dst, p, NULL); else { > if (Aflag >= 1) if (isfunc(src->type) && !isfunc(dst->type) || !isfunc(src->type) && isfunc(dst->type)) warning("conversion from `%t' to `%t' is compiler dependent\n", p->type, type); The > characture denotes the line to add. This will make the warning only appear when ansi compatability warnings are enabled. You will then need to recompile. With msvc installed, load up a command prompt, run vcvars32.bat (eg, with the quotes, type "c:\program files\microsoft visual studio\v98\bin\vcvars32.bat"), then go to the lcc directory (using the cd command) and type 'buildnt' (without quotes). You should now have a new lcc compiler without this pesky warning (by default). This will then cause most of the qvm-compatable plugins to compile warning free. If you ask, I will send a copy of the required qvm-compiling files to you. They will be either copied directly from the q3 source release, or self built with no more changes than in this file.