mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 13:50:53 +00:00
9cd988a836
Fixed up cl_indepphysics. Sending is fully independent, bar sync points. Fixed so #if 0 works in qc code. Fixed up error conditions in qclib when features are not supported. The webpage generator will now refcount properly. Fixed error conditions when using glsl shaders. If MULTITHREAD is defined, r_loadlit will not light inside a separate thread. We now generate VBOs for bsp objects. Shaders/rtlights don't use them yet. Fixed up MVD/multiview playback a bit. It now looks like it works! (cl_hightrack will no longer track the same person in all views). Fixed error conditions when attempting to download versioned csprogs. Reduced the number of places that a q3-style marked up string is expanded. I think there are a couple places left still though. Approximated ezquake colour codes. Memory mapped read file access in win32, where we can. Not sure about this. Lets see how things pan out. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3195 fc73d0e0-1445-4013-8a0c-d673dee63da5
11529 lines
315 KiB
Text
11529 lines
315 KiB
Text
# Microsoft Developer Studio Project File - Name="ftequake" - Package Owner=<4>
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# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "ftequake___Win32_MinGLRelease"
|
|
# PROP Intermediate_Dir "ftequake___Win32_MinGLRelease"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR /YX /FD /c
|
|
# ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "MINIMAL" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR"MinGLRelease/" /Fp"MinGLRelease/ftequake.pch" /Yu"quakedef.h" /Fo"MinGLRelease/" /Fd"MinGLRelease/" /FD /c
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
|
# ADD RSC /l 0x809 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe"
|
|
# ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /pdb:none /map /machine:I386 /out:"../../fteminglqw.exe" /libpath:"../libs/dxsdk7/lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Debug_Dedicated_Server"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "DebugServer"
|
|
# PROP Intermediate_Dir "DebugServer"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /GX /O1 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 winmm.lib wsock32.lib user32.lib shell32.lib Advapi32.lib /nologo /subsystem:console /pdb:none /map /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /debug
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_MinSW"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_MinSW"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_MinSW"
|
|
# PROP Intermediate_Dir "ftequake___Win32_MinSW"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c
|
|
# ADD CPP /nologo /G6 /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /D "MINIMAL" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /Yu"quakedef.h" /Fo".\Debug/" /Fd".\Debug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../fteswqw_dbg.exe" /pdbtype:sept
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteswqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP Intermediate_Dir "ftequake___Win32_GLDebugQ3"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3CLIENT" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# SUBTRACT BASE CPP /X
|
|
# ADD CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /Fp".\GLDebugQ3/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebugQ3/" /Fd".\GLDebugQ3/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /fo"GLDebugQ3/winquake.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo /o"GLDebugQ3/ftequake.bsc"
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw_dbg.exe"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteglqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP Intermediate_Dir "ftequake___Win32_Debug_Dedicated_ServerQ3"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c
|
|
# ADD CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /D "Q3SERVER" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:none /debug /machine:I386 /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:none /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ftequake___Win32_D3DDebug"
|
|
# PROP BASE Intermediate_Dir "ftequake___Win32_D3DDebug"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "D3DDebug"
|
|
# PROP Intermediate_Dir "D3DDebug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
|
|
# SUBTRACT BASE CPP /X
|
|
# ADD CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /I "../d3d" /I "../libs/dxsdk9/include" /D "_DEBUG" /D "D3DQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\D3DDebug/" /Fp".\D3DDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\D3DDebug/" /Fd".\D3DDebug/" /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
|
# ADD RSC /l 0x809 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../fteglqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT BASE LINK32 /pdb:none
|
|
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fted3dqw_dbg.exe" /libpath:"../libs/dxsdk7/lib"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "ftequake - Win32 Release"
|
|
# Name "ftequake - Win32 Debug"
|
|
# Name "ftequake - Win32 GLDebug"
|
|
# Name "ftequake - Win32 GLRelease"
|
|
# Name "ftequake - Win32 MDebug"
|
|
# Name "ftequake - Win32 MRelease"
|
|
# Name "ftequake - Win32 MinGLDebug"
|
|
# Name "ftequake - Win32 MinGLRelease"
|
|
# Name "ftequake - Win32 Debug Dedicated Server"
|
|
# Name "ftequake - Win32 Release Dedicated Server"
|
|
# Name "ftequake - Win32 MinSW"
|
|
# Name "ftequake - Win32 GLDebugQ3"
|
|
# Name "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
# Name "ftequake - Win32 D3DDebug"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Group "server"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\net_preparse.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\pr_cmds.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\pr_q1qvm.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\savegame.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_ccmds.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_chat.c
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
# End Source File
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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SOURCE=..\client\cl_pred.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_screen.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_tent.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\cl_ui.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clhl_game.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq2_cin.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq2_ents.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\clq3_parse.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\console.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\fragstats.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\image.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\in_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\keys.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_download.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_items.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_master.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_mp3.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_multi.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_options.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_script.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\m_single.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\menu.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\net_master.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\p_classic.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\p_null.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\p_script.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\pr_csqc.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Intermediate_Dir "MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\pr_menu.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Intermediate_Dir "MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /WX
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD BASE CPP /WX
|
|
# ADD CPP /WX
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_bulleten.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_efrag.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /G6 /O1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_part.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\r_partset.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\renderer.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\renderque.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\roq_read.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sbar.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\skin.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_directx.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_dma.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mem.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mix.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_ov.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_linux.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_morphos.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_sdl.c
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\teamplay.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\textedit.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\valid.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\view.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\wad.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\zqtp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "gl"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gl\doomclip.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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SOURCE=..\gl\gl_bloom.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\gl_draw.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\gltod3d\gl_fakegl.cpp
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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# SUBTRACT CPP /YX /Yc /Yu
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# SUBTRACT BASE CPP /YX /Yc /Yu
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SOURCE=..\gl\gl_heightmap.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\gl_hlmdl.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# SUBTRACT CPP /YX /Yc /Yu
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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!ENDIF
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SOURCE=..\gl\gl_model.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\gl_ngraph.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\gl_ppl.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# End Source File
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# Begin Source File
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SOURCE=..\common\gl_q2bsp.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\gl\gl_rlight.c
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\gl\gl_rmain.c
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
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SOURCE=..\gl\gl_rmisc.c
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|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\gl_rsurf.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\gl_screen.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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SOURCE=..\gl\gl_shader.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
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# End Source File
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SOURCE=..\gl\gl_vidcommon.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
|
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!ENDIF
|
|
|
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# End Source File
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SOURCE=..\gl\gl_vidnt.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
|
|
!ENDIF
|
|
|
|
# End Source File
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# Begin Source File
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|
|
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SOURCE=..\gl\gl_warp.c
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|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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|
# Begin Source File
|
|
|
|
SOURCE=..\gl\glmod_doom.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gl\LTFACE.C
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\gl\shader.h
|
|
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|
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|
# Begin Group "sw"
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|
|
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# PROP Default_Filter ""
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SOURCE=..\sw\d_fill.c
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SOURCE=..\sw\d_init.c
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# Begin Source File
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SOURCE=..\sw\d_modech.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# Begin Source File
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SOURCE=..\sw\d_part.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\d_polyse.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# Begin Source File
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SOURCE=..\sw\d_scan.c
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# Begin Source File
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SOURCE=..\sw\d_sky.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# Begin Source File
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SOURCE=..\sw\d_sprite.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# Begin Source File
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SOURCE=..\sw\d_surf.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=..\sw\d_trans.c
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|
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!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sw\d_vars.c
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|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\d_zpoint.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
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# PROP Exclude_From_Build 1
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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|
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SOURCE=..\sw\nonintel.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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# PROP Exclude_From_Build 1
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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|
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SOURCE=..\sw\r_aclip.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
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# End Source File
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# Begin Source File
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|
|
|
SOURCE=..\sw\r_alias.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_bsp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_draw.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_edge.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_light.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_main.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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SOURCE=..\sw\r_misc.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\r_sky.c
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|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
|
|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# Begin Source File
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SOURCE=..\sw\r_sprite.c
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|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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SOURCE=..\sw\r_surf.c
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|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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|
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# PROP Exclude_From_Build 1
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
|
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|
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# End Source File
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# Begin Source File
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|
|
SOURCE=..\sw\r_vars.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
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|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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|
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!ENDIF
|
|
|
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# End Source File
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# Begin Source File
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|
|
|
SOURCE=..\sw\sw_draw.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
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# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
|
|
|
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# End Source File
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# Begin Source File
|
|
|
|
SOURCE=..\sw\sw_model.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ENDIF
|
|
|
|
# End Source File
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|
# Begin Source File
|
|
|
|
SOURCE=..\sw\sw_screen.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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|
|
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\vid_ddraw.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\vid_dib.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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|
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|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
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|
|
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"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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|
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"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
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|
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# Begin Custom Build
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|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
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|
|
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"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
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|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# Begin Custom Build
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InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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|
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"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
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|
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# Begin Custom Build
|
|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(BuildCmds)
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|
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# Begin Custom Build
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|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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|
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"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# Begin Custom Build
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|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
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|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
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|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# Begin Custom Build
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InputDir=\Games\Quake\ftesrc\engine\QCLIB
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|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
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|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
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copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
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"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# Begin Custom Build
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InputDir=\Games\Quake\ftesrc\engine\QCLIB
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|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
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|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(BuildCmds)
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|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(BuildCmds)
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|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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|
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# Begin Custom Build
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|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
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|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
InputDir=\Games\Quake\ftesrc\engine\QCLIB
|
|
InputPath=..\qclib\execloop.h
|
|
|
|
BuildCmds= \
|
|
copy "$(InputPath)" "$(InputDir)\execloop16d.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32.h" \
|
|
copy "$(InputPath)" "$(InputDir)\execloop32d.h" \
|
|
|
|
|
|
"$(InputDir)\execloop16d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
"$(InputDir)\execloop32d.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\hash.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\initlib.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\pr_edict.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\Pr_exec.c
|
|
# ADD CPP /D "SEPARATEINCLUDES"
|
|
# SUBTRACT CPP /WX /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\pr_multi.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\progtype.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_cmdlib.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_pr_comp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcc_pr_lex.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\QccMain.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcd_main.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\QCLIB\qcdecomp.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# SUBTRACT BASE CPP /YX /Yc /Yu
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "asm"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_draw.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_draw16.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_parta.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_polysa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_scana.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_spr8.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\d_varsa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\math.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MinGLDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\DebugServer
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Release_Dedicated_Server
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Debug_Dedicated_ServerQ3
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\D3DDebug
|
|
InputPath=..\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_aclipa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_aliasa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_drawa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_edgea.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\r_varsa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\snd_mixa.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MinGLDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\D3DDebug
|
|
InputPath=..\client\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\surf16.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sw\surf8.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\sw\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\sys_wina.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MinGLDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\D3DDebug
|
|
InputPath=..\client\sys_wina.s
|
|
InputName=sys_wina
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\worlda.s
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Release
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\GLDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLRelease
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Intermediate_Dir ".\MDebug"
|
|
# Begin Custom Build
|
|
OutDir=.\MDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MRelease
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\MinGLDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinGLRelease
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\DebugServer
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Release_Dedicated_Server
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_MinSW
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_GLDebugQ3
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\ftequake___Win32_Debug_Dedicated_ServerQ3
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\D3DDebug
|
|
InputPath=..\server\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
|
|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "http"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\ftpclient.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\ftpserver.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\httpclient.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\httpserver.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\iweb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\iwebiface.c
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\http\webgen.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "vc"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g711.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g721.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g723_24.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g723_40.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\g72x.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\snd_vc.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\snd_voicecodecs.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\sndcodec\voicechat.h
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "dedicated"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\sv_sys_win.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# ADD BASE CPP /Yu"qwsvdef.h"
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\server\svmodel.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# ADD BASE CPP /Yu"qwsvdef.h"
|
|
# ADD CPP /Yu"qwsvdef.h"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "d3d"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\common\com_mesh.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3d_draw.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3d_mesh.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3d_rmain.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3d_rsurf.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\d3dquake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d\vid_d3d.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "d3d9"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9_draw.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9_mesh.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9_rmain.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9_rsurf.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\d3d9quake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\d3d9\vid_d3d9.c
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
# SUBTRACT CPP /YX /Yc /Yu
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\winquake.rc
|
|
|
|
!IF "$(CFG)" == "ftequake - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# Begin Source File
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SOURCE=..\client\mymad.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\mp3\libmad\stream.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\mp3\libmad\synth.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\mp3\libmad\timer.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\mp3\libmad\version.c
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!IF "$(CFG)" == "ftequake - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3"
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# PROP BASE Exclude_From_Build 1
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!ENDIF
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# End Source File
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# End Group
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# End Target
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# End Project
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