fteqw/engine/client
2023-01-09 05:12:31 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
api_menu.h Fix screenshot_cubemap command. 2022-03-28 10:31:07 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_demo.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
cl_ents.c Better compat with QE. EX_PROMPT now supported serverside (emulated for non-qe clients). Per-client localisation now works. Scoreboards are now a little nicer when running mods with well-defined teams (eg NQ ssqc). 2023-01-09 05:11:34 +00:00
cl_ignore.c Fix ignore command. 2019-09-17 19:49:39 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c Fix cl_maxfps's periodic fast-frame bug. Reduce latency in singleplayer. 2023-01-09 05:11:50 +00:00
cl_main.c Fix cl_maxfps's periodic fast-frame bug. Reduce latency in singleplayer. 2023-01-09 05:11:50 +00:00
cl_master.h Prevent FTE servers from getting mistreated as NQ servers, this should restore the 'observe' option. 2022-07-28 02:17:27 +00:00
cl_parse.c Better compat with QE. EX_PROMPT now supported serverside (emulated for non-qe clients). Per-client localisation now works. Scoreboards are now a little nicer when running mods with well-defined teams (eg NQ ssqc). 2023-01-09 05:11:34 +00:00
cl_plugin.inc Fix fixes. 2022-06-20 04:54:54 +00:00
cl_pred.c Remove Q2 hacks from the usercmd_t type. Just translate them without trying to be clever. 2022-02-19 20:49:42 +00:00
cl_screen.c Better compat with QE. EX_PROMPT now supported serverside (emulated for non-qe clients). Per-client localisation now works. Scoreboards are now a little nicer when running mods with well-defined teams (eg NQ ssqc). 2023-01-09 05:11:34 +00:00
cl_tent.c Fix partial fakeshaft not always appearing. 2023-01-09 05:11:57 +00:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h First weapon wheel implementation. 2022-06-19 15:18:08 +00:00
clq2_cin.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
clq2_ents.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
console.c Add r_showbatches command to debug builds. Shows a list of all draw calls for the next video frame. 2022-07-28 02:17:52 +00:00
fragstats.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
freecs.ico FreeCS icon added. 2018-06-10 00:38:39 +00:00
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Fix up some SDL issues. 2023-01-09 05:12:12 +00:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c First weapon wheel implementation. 2022-06-19 15:18:08 +00:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Stub INS_KeyToLocalName for SDL so we can build SDL2 again and ship a build out today. 2022-06-10 17:52:56 +00:00
in_win.c Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
input.h Fix cl_maxfps's periodic fast-frame bug. Reduce latency in singleplayer. 2023-01-09 05:11:50 +00:00
keys.c Add fence stuff to q2bsp, for Kingpin support. 2022-07-28 02:17:05 +00:00
keys.h Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Fix fixes. 2022-06-20 04:54:54 +00:00
m_items.c Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
m_master.c Prevent FTE servers from getting mistreated as NQ servers, this should restore the 'observe' option. 2022-07-28 02:17:27 +00:00
m_mp3.c Fix up some stubs in the q3 plugin. 2022-03-08 05:32:15 +00:00
m_multi.c Add rogue's teamplay modes to the menu. 2023-01-09 05:12:31 +00:00
m_native.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_options.c Modelviewer should cope with more bones now. 2022-05-28 17:59:39 +00:00
m_script.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_single.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
menu.c Make the frametime graph a bit more pretty. 2022-07-28 02:17:45 +00:00
menu.h Fix ezhud images not loading. 2022-06-19 15:18:23 +00:00
merged.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
modelgen.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
net_master.c Try to fix up some ICE quirks. 2022-08-07 23:49:33 +00:00
p_classic.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_null.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_script.c Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup). 2022-01-16 18:41:44 +00:00
pr_clcmd.c Try to fix up some ICE quirks. 2022-08-07 23:49:33 +00:00
pr_csqc.c add base64encode and base64decode builtins. Allow the second arg of registercommand builtin to specify a description for that command. 2023-01-09 05:12:04 +00:00
pr_menu.c add base64encode and base64decode builtins. Allow the second arg of registercommand builtin to specify a description for that command. 2023-01-09 05:12:04 +00:00
pr_skelobj.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h Move the q3 files into the plugins subdir. 2022-03-08 05:33:52 +00:00
r_2d.c Fix ezhud images not loading. 2022-06-19 15:18:23 +00:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Slightly smoother framerates on shib8. 2022-07-28 02:17:58 +00:00
render.h Fix up some SDL issues. 2023-01-09 05:12:12 +00:00
renderer.c Add r_showbatches command to debug builds. Shows a list of all draw calls for the next video frame. 2022-07-28 02:17:52 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
roq_read.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
sbar.c Better compat with QE. EX_PROMPT now supported serverside (emulated for non-qe clients). Per-client localisation now works. Scoreboards are now a little nicer when running mods with well-defined teams (eg NQ ssqc). 2023-01-09 05:11:34 +00:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
skin.c Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone. 2021-05-19 04:49:24 +00:00
snd_al.c OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
snd_alsa.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Improve robustness with weird build configs. 2022-05-28 17:58:27 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
snd_mix.c Add support for AL_SOFT_loop_points. Implement quake-mixer-over-openal as a workaround for weird performance issues in Chromium. 2021-10-22 22:27:21 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c basementApe reported segfaults in the audio init logic. 2022-06-19 15:17:29 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
spritegn.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c Fix fixes. 2022-06-20 04:54:54 +00:00
sys_linux.c Try and be a bit more portable; allow .map support in browser ports. 2022-02-07 14:34:36 +00:00
sys_morphos.c Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has. 2021-08-19 06:01:42 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c Fix up some SDL issues. 2023-01-09 05:12:12 +00:00
sys_win.c Lets just default this cvar to 1, in the hopes that it'll force windows' timers to not be quite so lame. 2022-02-07 14:33:49 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c added cmake file. 2018-03-04 14:41:16 +00:00
textedit.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
valid.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
vid.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid_headless.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
view.c Make the various build config defines a little more robust. 2022-06-26 08:08:43 +00:00
view.h More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
vr.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico Update wastes icon/config 2018-06-21 13:14:53 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
zqtp.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00