fteqw/engine/d3d
Spoike cc875358fd qcc: allow variable definitions inside for statements. these are strictly subscoped.
csaddon: implement convenient vertex dragging. not bug free, but should be sufficiently functional.
small optimisation for r_loadlit 2.
sdl2: now supports hardware cursors, supposedly. also ensures the window title is set to something that isn't obviously weird.
fix #water replacements not being loaded. again.
.map loading now ignores all lightstyles, instead of many lights being completely black.
.map loading can now properly cope with angled surfaces without the player getting stuck.
try to avoid missing d3d11 definitions issue.
tp_disputablemacros no longer blocks say commands, but does block +forward etc. supposedly.
fix timer precision issue that appears in sdl builds. not sure why it wasn't visible in other cases though.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4989 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-18 20:30:10 +00:00
..
d3d11_backend.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
d3d11_image.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
d3d11_shader.c update tls cert info for triptohell. 2015-09-06 05:50:16 +00:00
d3d_backend.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
vid_d3d.c fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
vid_d3d11.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00