mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
cf0e8fd923
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
1759 lines
58 KiB
C++
1759 lines
58 KiB
C++
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//can either be built as a separate dll or statically linked in the engine (will still be treated as if dynamically)
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//to enable as static, add the file to the makefile/project and edit engine/common/plugin.c to list Plug_$foo_Init
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#ifndef FTEPLUGIN
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#define FTEENGINE
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#define FTEPLUGIN
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#define pCvar_Register Cvar_Get
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#define pCvar_GetFloat(x) Cvar_FindVar(x)->value
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#define pSys_Error Sys_Error
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#define Plug_Init Plug_Bullet_Init
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#pragma comment(lib,"../../plugins/bullet/libs/bullet_dbg.lib")
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#endif
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#include "../../plugins/plugin.h"
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#include "../../plugins/engine.h"
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#include "pr_common.h"
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#include "com_mesh.h"
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#ifndef FTEENGINE
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#define BZ_Malloc malloc
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#define BZ_Free free
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#define Z_Free BZ_Free
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static vec3_t vec3_origin;
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static int VectorCompare (const vec3_t v1, const vec3_t v2)
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{
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int i;
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for (i=0 ; i<3 ; i++)
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if (v1[i] != v2[i])
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return 0;
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return 1;
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}
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#endif
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static modplugfuncs_t *modfuncs;
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//============================================================================
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// physics engine support
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//============================================================================
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#define DEG2RAD(d) (d * M_PI * (1/180.0f))
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#define RAD2DEG(d) ((d*180) / M_PI)
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#include <btBulletDynamicsCommon.h>
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static void World_Bullet_RunCmd(world_t *world, rbecommandqueue_t *cmd);
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void World_Bullet_Init(void)
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{
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pCvar_Register("physics_bullet_enable", "1", 0, "Bullet");
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pCvar_Register("physics_bullet_maxiterationsperframe", "10", 0, "Bullet");
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pCvar_Register("physics_bullet_framerate", "60", 0, "Bullet");
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}
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void World_Bullet_Shutdown(void)
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{
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}
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typedef struct bulletcontext_s
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{
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rigidbodyengine_t funcs;
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qboolean hasextraobjs;
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// void *ode_space;
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// void *ode_contactgroup;
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// number of constraint solver iterations to use (for dWorldStepFast)
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// int ode_iterations;
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// actual step (server frametime / ode_iterations)
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// vec_t ode_step;
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// max velocity for a 1-unit radius object at current step to prevent
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// missed collisions
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// vec_t ode_movelimit;
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rbecommandqueue_t *cmdqueuehead;
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rbecommandqueue_t *cmdqueuetail;
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world_t *gworld;
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btBroadphaseInterface *broadphase;
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btDefaultCollisionConfiguration *collisionconfig;
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btCollisionDispatcher *collisiondispatcher;
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btSequentialImpulseConstraintSolver *solver;
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btDiscreteDynamicsWorld *dworld;
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btOverlapFilterCallback *ownerfilter;
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} bulletcontext_t;
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class QCFilterCallback : public btOverlapFilterCallback
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{
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// return true when pairs need collision
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virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
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{
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//dimensions don't collide
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bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
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collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
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//owners don't collide (unless one is world, obviouslyish)
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if (collides)
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{
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btRigidBody *b1 = (btRigidBody*)proxy0->m_clientObject;
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btRigidBody *b2 = (btRigidBody*)proxy1->m_clientObject;
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//don't let two qc-controlled entities collide in Bullet, that's the job of quake.
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if (b1->isStaticOrKinematicObject() && b2->isStaticOrKinematicObject())
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return false;
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wedict_t *e1 = (wedict_t*)b1->getUserPointer();
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wedict_t *e2 = (wedict_t*)b2->getUserPointer();
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if ((e1->v->solid == SOLID_TRIGGER && e2->v->solid != SOLID_BSP) ||
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(e2->v->solid == SOLID_TRIGGER && e1->v->solid != SOLID_BSP))
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return false; //triggers only collide with bsp objects.
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if (e1->entnum && e2->entnum)
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collides = e1->v->owner != e2->entnum && e2->v->owner != e1->entnum;
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}
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return collides;
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}
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};
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static void QDECL World_Bullet_End(world_t *world)
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{
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struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe;
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world->rbe = NULL;
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delete ctx->dworld;
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delete ctx->solver;
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delete ctx->collisionconfig;
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delete ctx->collisiondispatcher;
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delete ctx->broadphase;
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delete ctx->ownerfilter;
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Z_Free(ctx);
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}
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static void QDECL World_Bullet_RemoveJointFromEntity(world_t *world, wedict_t *ed)
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{
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ed->ode.ode_joint_type = 0;
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// if(ed->ode.ode_joint)
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// dJointDestroy((dJointID)ed->ode.ode_joint);
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ed->ode.ode_joint = NULL;
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}
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static void QDECL World_Bullet_RemoveFromEntity(world_t *world, wedict_t *ed)
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{
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struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe;
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btRigidBody *body;
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btCollisionShape *geom;
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if (!ed->ode.ode_physics)
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return;
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// entity is not physics controlled, free any physics data
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ed->ode.ode_physics = qfalse;
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body = (btRigidBody*)ed->ode.ode_body;
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ed->ode.ode_body = NULL;
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if (body)
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ctx->dworld->removeRigidBody (body);
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geom = (btCollisionShape*)ed->ode.ode_geom;
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ed->ode.ode_geom = NULL;
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if (ed->ode.ode_geom)
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delete geom;
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//FIXME: joints
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modfuncs->ReleaseCollisionMesh(ed);
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if(ed->ode.ode_massbuf)
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BZ_Free(ed->ode.ode_massbuf);
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ed->ode.ode_massbuf = NULL;
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}
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static void World_Bullet_Frame_BodyToEntity(world_t *world, wedict_t *ed)
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{
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return;
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#if 0
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model_t *model;
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const float *avel;
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const float *o;
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const float *r; // for some reason dBodyGetRotation returns a [3][4] matrix
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const float *vel;
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btRigidBody *body = (btRigidBody*)ed->ode.ode_body;
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int movetype;
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float bodymatrix[16];
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float entitymatrix[16];
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vec3_t angles;
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vec3_t avelocity;
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vec3_t forward, left, up;
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vec3_t origin;
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vec3_t spinvelocity;
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vec3_t velocity;
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if (!body)
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return;
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movetype = (int)ed->v->movetype;
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if (movetype != MOVETYPE_PHYSICS)
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{
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switch((int)ed->xv->jointtype)
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{
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// TODO feed back data from physics
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case JOINTTYPE_POINT:
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break;
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case JOINTTYPE_HINGE:
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break;
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case JOINTTYPE_SLIDER:
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break;
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case JOINTTYPE_UNIVERSAL:
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break;
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case JOINTTYPE_HINGE2:
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break;
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case JOINTTYPE_FIXED:
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break;
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}
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return;
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}
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// store the physics engine data into the entity
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btTransform trans;
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body->getMotionState()->getWorldTransform(trans);
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// o = dBodyGetPosition(body);
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// r = dBodyGetRotation(body);
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// vel = dBodyGetLinearVel(body);
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// avel = dBodyGetAngularVel(body);
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// VectorCopy(o, origin);
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// forward[0] = r[0];
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// forward[1] = r[4];
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// forward[2] = r[8];
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// left[0] = r[1];
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// left[1] = r[5];
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// left[2] = r[9];
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// up[0] = r[2];
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// up[1] = r[6];
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// up[2] = r[10];
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vel = body->getLinearVelocity();
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avel = body->getAngularVelocity();
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VectorCopy(vel, velocity);
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VectorCopy(avel, spinvelocity);
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trans.getBasis().getOpenGLSubMatrix(bodymatrix);
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foo Matrix4x4_RM_FromVectors(bodymatrix, forward, left, up, origin);
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foo Matrix4_Multiply(ed->ode.ode_offsetimatrix, bodymatrix, entitymatrix);
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foo Matrix3x4_RM_ToVectors(entitymatrix, forward, left, up, origin);
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VectorAngles(forward, up, angles);
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angles[0]*=r_meshpitch.value;
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avelocity[PITCH] = RAD2DEG(spinvelocity[PITCH]);
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avelocity[YAW] = RAD2DEG(spinvelocity[ROLL]);
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avelocity[ROLL] = RAD2DEG(spinvelocity[YAW]);
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if (ed->v->modelindex)
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{
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model = world->Get_CModel(world, ed->v->modelindex);
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if (!model || model->type == mod_alias)
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{
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angles[PITCH] *= r_meshpitch.value;
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avelocity[PITCH] *= r_meshpitch.value;
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}
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}
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VectorCopy(origin, ed->v->origin);
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VectorCopy(velocity, ed->v->velocity);
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//VectorCopy(forward, ed->xv->axis_forward);
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//VectorCopy(left, ed->xv->axis_left);
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//VectorCopy(up, ed->xv->axis_up);
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//VectorCopy(spinvelocity, ed->xv->spinvelocity);
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VectorCopy(angles, ed->v->angles);
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VectorCopy(avelocity, ed->v->avelocity);
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// values for BodyFromEntity to check if the qc modified anything later
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VectorCopy(origin, ed->ode.ode_origin);
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VectorCopy(velocity, ed->ode.ode_velocity);
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VectorCopy(angles, ed->ode.ode_angles);
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VectorCopy(avelocity, ed->ode.ode_avelocity);
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// ed->ode.ode_gravity = (qboolean)dBodyGetGravityMode(body);
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World_LinkEdict(world, ed, true);
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#endif
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}
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static void World_Bullet_Frame_JointFromEntity(world_t *world, wedict_t *ed)
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{
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#if 0
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dJointID j = 0;
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dBodyID b1 = 0;
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dBodyID b2 = 0;
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int movetype = 0;
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int jointtype = 0;
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int enemy = 0, aiment = 0;
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wedict_t *o;
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vec3_t origin, velocity, angles, forward, left, up, movedir;
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vec_t CFM, ERP, FMax, Stop, Vel;
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VectorClear(origin);
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VectorClear(velocity);
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VectorClear(angles);
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VectorClear(movedir);
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movetype = (int)ed->v->movetype;
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jointtype = (int)ed->xv->jointtype;
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enemy = ed->v->enemy;
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aiment = ed->v->aiment;
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VectorCopy(ed->v->origin, origin);
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VectorCopy(ed->v->velocity, velocity);
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VectorCopy(ed->v->angles, angles);
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VectorCopy(ed->v->movedir, movedir);
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if(movetype == MOVETYPE_PHYSICS)
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jointtype = 0; // can't have both
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o = (wedict_t*)PROG_TO_EDICT(world->progs, enemy);
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if(o->isfree || o->ode.ode_body == 0)
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enemy = 0;
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o = (wedict_t*)PROG_TO_EDICT(world->progs, aiment);
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if(o->isfree || o->ode.ode_body == 0)
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aiment = 0;
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// see http://www.ode.org/old_list_archives/2006-January/017614.html
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// we want to set ERP? make it fps independent and work like a spring constant
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// note: if movedir[2] is 0, it becomes ERP = 1, CFM = 1.0 / (H * K)
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if(movedir[0] > 0 && movedir[1] > 0)
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{
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float K = movedir[0];
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float D = movedir[1];
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float R = 2.0 * D * sqrt(K); // we assume D is premultiplied by sqrt(sprungMass)
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CFM = 1.0 / (world->ode.ode_step * K + R); // always > 0
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ERP = world->ode.ode_step * K * CFM;
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Vel = 0;
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FMax = 0;
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Stop = movedir[2];
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}
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else if(movedir[1] < 0)
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{
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CFM = 0;
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ERP = 0;
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Vel = movedir[0];
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FMax = -movedir[1]; // TODO do we need to multiply with world.physics.ode_step?
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Stop = movedir[2] > 0 ? movedir[2] : dInfinity;
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}
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else // movedir[0] > 0, movedir[1] == 0 or movedir[0] < 0, movedir[1] >= 0
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{
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CFM = 0;
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ERP = 0;
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Vel = 0;
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FMax = 0;
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Stop = dInfinity;
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}
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if(jointtype == ed->ode.ode_joint_type && VectorCompare(origin, ed->ode.ode_joint_origin) && VectorCompare(velocity, ed->ode.ode_joint_velocity) && VectorCompare(angles, ed->ode.ode_joint_angles) && enemy == ed->ode.ode_joint_enemy && aiment == ed->ode.ode_joint_aiment && VectorCompare(movedir, ed->ode.ode_joint_movedir))
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return; // nothing to do
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AngleVectorsFLU(angles, forward, left, up);
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switch(jointtype)
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{
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case JOINTTYPE_POINT:
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j = dJointCreateBall(world->ode.ode_world, 0);
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break;
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case JOINTTYPE_HINGE:
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j = dJointCreateHinge(world->ode.ode_world, 0);
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break;
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case JOINTTYPE_SLIDER:
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j = dJointCreateSlider(world->ode.ode_world, 0);
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break;
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case JOINTTYPE_UNIVERSAL:
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j = dJointCreateUniversal(world->ode.ode_world, 0);
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break;
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case JOINTTYPE_HINGE2:
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j = dJointCreateHinge2(world->ode.ode_world, 0);
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break;
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case JOINTTYPE_FIXED:
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j = dJointCreateFixed(world->ode.ode_world, 0);
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break;
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case 0:
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default:
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// no joint
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j = 0;
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break;
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}
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if(ed->ode.ode_joint)
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{
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//Con_Printf("deleted old joint %i\n", (int) (ed - prog->edicts));
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dJointAttach(ed->ode.ode_joint, 0, 0);
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dJointDestroy(ed->ode.ode_joint);
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}
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ed->ode.ode_joint = (void *) j;
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ed->ode.ode_joint_type = jointtype;
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ed->ode.ode_joint_enemy = enemy;
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ed->ode.ode_joint_aiment = aiment;
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VectorCopy(origin, ed->ode.ode_joint_origin);
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VectorCopy(velocity, ed->ode.ode_joint_velocity);
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VectorCopy(angles, ed->ode.ode_joint_angles);
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VectorCopy(movedir, ed->ode.ode_joint_movedir);
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if(j)
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{
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//Con_Printf("made new joint %i\n", (int) (ed - prog->edicts));
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dJointSetData(j, (void *) ed);
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if(enemy)
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b1 = (dBodyID)((WEDICT_NUM(world->progs, enemy))->ode.ode_body);
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if(aiment)
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b2 = (dBodyID)((WEDICT_NUM(world->progs, aiment))->ode.ode_body);
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dJointAttach(j, b1, b2);
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switch(jointtype)
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{
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case JOINTTYPE_POINT:
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dJointSetBallAnchor(j, origin[0], origin[1], origin[2]);
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break;
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case JOINTTYPE_HINGE:
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dJointSetHingeAnchor(j, origin[0], origin[1], origin[2]);
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dJointSetHingeAxis(j, forward[0], forward[1], forward[2]);
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dJointSetHingeParam(j, dParamFMax, FMax);
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dJointSetHingeParam(j, dParamHiStop, Stop);
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dJointSetHingeParam(j, dParamLoStop, -Stop);
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dJointSetHingeParam(j, dParamStopCFM, CFM);
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dJointSetHingeParam(j, dParamStopERP, ERP);
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dJointSetHingeParam(j, dParamVel, Vel);
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break;
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case JOINTTYPE_SLIDER:
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dJointSetSliderAxis(j, forward[0], forward[1], forward[2]);
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dJointSetSliderParam(j, dParamFMax, FMax);
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dJointSetSliderParam(j, dParamHiStop, Stop);
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dJointSetSliderParam(j, dParamLoStop, -Stop);
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dJointSetSliderParam(j, dParamStopCFM, CFM);
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dJointSetSliderParam(j, dParamStopERP, ERP);
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dJointSetSliderParam(j, dParamVel, Vel);
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break;
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case JOINTTYPE_UNIVERSAL:
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dJointSetUniversalAnchor(j, origin[0], origin[1], origin[2]);
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dJointSetUniversalAxis1(j, forward[0], forward[1], forward[2]);
|
|
dJointSetUniversalAxis2(j, up[0], up[1], up[2]);
|
|
dJointSetUniversalParam(j, dParamFMax, FMax);
|
|
dJointSetUniversalParam(j, dParamHiStop, Stop);
|
|
dJointSetUniversalParam(j, dParamLoStop, -Stop);
|
|
dJointSetUniversalParam(j, dParamStopCFM, CFM);
|
|
dJointSetUniversalParam(j, dParamStopERP, ERP);
|
|
dJointSetUniversalParam(j, dParamVel, Vel);
|
|
dJointSetUniversalParam(j, dParamFMax2, FMax);
|
|
dJointSetUniversalParam(j, dParamHiStop2, Stop);
|
|
dJointSetUniversalParam(j, dParamLoStop2, -Stop);
|
|
dJointSetUniversalParam(j, dParamStopCFM2, CFM);
|
|
dJointSetUniversalParam(j, dParamStopERP2, ERP);
|
|
dJointSetUniversalParam(j, dParamVel2, Vel);
|
|
break;
|
|
case JOINTTYPE_HINGE2:
|
|
dJointSetHinge2Anchor(j, origin[0], origin[1], origin[2]);
|
|
dJointSetHinge2Axis1(j, forward[0], forward[1], forward[2]);
|
|
dJointSetHinge2Axis2(j, velocity[0], velocity[1], velocity[2]);
|
|
dJointSetHinge2Param(j, dParamFMax, FMax);
|
|
dJointSetHinge2Param(j, dParamHiStop, Stop);
|
|
dJointSetHinge2Param(j, dParamLoStop, -Stop);
|
|
dJointSetHinge2Param(j, dParamStopCFM, CFM);
|
|
dJointSetHinge2Param(j, dParamStopERP, ERP);
|
|
dJointSetHinge2Param(j, dParamVel, Vel);
|
|
dJointSetHinge2Param(j, dParamFMax2, FMax);
|
|
dJointSetHinge2Param(j, dParamHiStop2, Stop);
|
|
dJointSetHinge2Param(j, dParamLoStop2, -Stop);
|
|
dJointSetHinge2Param(j, dParamStopCFM2, CFM);
|
|
dJointSetHinge2Param(j, dParamStopERP2, ERP);
|
|
dJointSetHinge2Param(j, dParamVel2, Vel);
|
|
break;
|
|
case JOINTTYPE_FIXED:
|
|
break;
|
|
case 0:
|
|
default:
|
|
break;
|
|
}
|
|
#undef SETPARAMS
|
|
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static qboolean QDECL World_Bullet_RagMatrixToBody(rbebody_t *bodyptr, float *mat)
|
|
{
|
|
btRigidBody *body;
|
|
|
|
/*
|
|
dVector3 r[3];
|
|
|
|
r[0][0] = mat[0];
|
|
r[0][1] = mat[1];
|
|
r[0][2] = mat[2];
|
|
r[1][0] = mat[4];
|
|
r[1][1] = mat[5];
|
|
r[1][2] = mat[6];
|
|
r[2][0] = mat[8];
|
|
r[2][1] = mat[9];
|
|
r[2][2] = mat[10];
|
|
|
|
dBodySetPosition(bodyptr->ode_body, mat[3], mat[7], mat[11]);
|
|
dBodySetRotation(bodyptr->ode_body, r[0]);
|
|
dBodySetLinearVel(bodyptr->ode_body, 0, 0, 0);
|
|
dBodySetAngularVel(bodyptr->ode_body, 0, 0, 0);
|
|
*/
|
|
return qtrue;
|
|
}
|
|
static qboolean QDECL World_Bullet_RagCreateBody(world_t *world, rbebody_t *bodyptr, rbebodyinfo_t *bodyinfo, float *mat, wedict_t *ent)
|
|
{
|
|
/*
|
|
dMass mass;
|
|
float radius;
|
|
if (!world->ode.ode_space)
|
|
return false;
|
|
world->ode.hasodeents = true; //I don't like this, but we need the world etc to be solid.
|
|
world->ode.hasextraobjs = true;
|
|
|
|
switch(bodyinfo->geomshape)
|
|
{
|
|
case GEOMTYPE_CAPSULE:
|
|
radius = (bodyinfo->dimensions[0] + bodyinfo->dimensions[1]) * 0.5;
|
|
bodyptr->ode_geom = (void *)dCreateCapsule(world->ode.ode_space, radius, bodyinfo->dimensions[2]);
|
|
dMassSetCapsuleTotal(&mass, bodyinfo->mass, 3, radius, bodyinfo->dimensions[2]);
|
|
//aligned along the geom's local z axis
|
|
break;
|
|
case GEOMTYPE_SPHERE:
|
|
//radius
|
|
radius = (bodyinfo->dimensions[0] + bodyinfo->dimensions[1] + bodyinfo->dimensions[2]) / 3;
|
|
bodyptr->ode_geom = dCreateSphere(world->ode.ode_space, radius);
|
|
dMassSetSphereTotal(&mass, bodyinfo->mass, radius);
|
|
//aligned along the geom's local z axis
|
|
break;
|
|
case GEOMTYPE_CYLINDER:
|
|
//radius, length
|
|
radius = (bodyinfo->dimensions[0] + bodyinfo->dimensions[1]) * 0.5;
|
|
bodyptr->ode_geom = dCreateCylinder(world->ode.ode_space, radius, bodyinfo->dimensions[2]);
|
|
dMassSetCylinderTotal(&mass, bodyinfo->mass, 3, radius, bodyinfo->dimensions[2]);
|
|
//alignment is irreleevnt, thouse I suppose it might be scaled wierdly.
|
|
break;
|
|
default:
|
|
case GEOMTYPE_BOX:
|
|
//diameter
|
|
bodyptr->ode_geom = dCreateBox(world->ode.ode_space, bodyinfo->dimensions[0], bodyinfo->dimensions[1], bodyinfo->dimensions[2]);
|
|
dMassSetBoxTotal(&mass, bodyinfo->mass, bodyinfo->dimensions[0], bodyinfo->dimensions[1], bodyinfo->dimensions[2]);
|
|
//monkey
|
|
break;
|
|
}
|
|
bodyptr->ode_body = dBodyCreate(world->ode.ode_world);
|
|
dBodySetMass(bodyptr->ode_body, &mass);
|
|
dGeomSetBody(bodyptr->ode_geom, bodyptr->ode_body);
|
|
dGeomSetData(bodyptr->ode_geom, (void*)ent);
|
|
*/
|
|
return World_Bullet_RagMatrixToBody(bodyptr, mat);
|
|
}
|
|
|
|
static void QDECL World_Bullet_RagMatrixFromJoint(rbejoint_t *joint, rbejointinfo_t *info, float *mat)
|
|
{
|
|
/*
|
|
dVector3 dr3;
|
|
switch(info->type)
|
|
{
|
|
case JOINTTYPE_POINT:
|
|
dJointGetBallAnchor(joint->ode_joint, dr3);
|
|
mat[3] = dr3[0];
|
|
mat[7] = dr3[1];
|
|
mat[11] = dr3[2];
|
|
VectorClear(mat+4);
|
|
VectorClear(mat+8);
|
|
break;
|
|
|
|
case JOINTTYPE_HINGE:
|
|
dJointGetHingeAnchor(joint->ode_joint, dr3);
|
|
mat[3] = dr3[0];
|
|
mat[7] = dr3[1];
|
|
mat[11] = dr3[2];
|
|
|
|
dJointGetHingeAxis(joint->ode_joint, dr3);
|
|
VectorCopy(dr3, mat+4);
|
|
VectorClear(mat+8);
|
|
|
|
CrossProduct(mat+4, mat+8, mat+0);
|
|
return;
|
|
break;
|
|
case JOINTTYPE_HINGE2:
|
|
dJointGetHinge2Anchor(joint->ode_joint, dr3);
|
|
mat[3] = dr3[0];
|
|
mat[7] = dr3[1];
|
|
mat[11] = dr3[2];
|
|
|
|
dJointGetHinge2Axis1(joint->ode_joint, dr3);
|
|
VectorCopy(dr3, mat+4);
|
|
dJointGetHinge2Axis2(joint->ode_joint, dr3);
|
|
VectorCopy(dr3, mat+8);
|
|
break;
|
|
|
|
case JOINTTYPE_SLIDER:
|
|
//no anchor point...
|
|
//get the two bodies and average their origin for a somewhat usable representation of an anchor.
|
|
{
|
|
const dReal *p1, *p2;
|
|
dReal n[3];
|
|
dBodyID b1 = dJointGetBody(joint->ode_joint, 0), b2 = dJointGetBody(joint->ode_joint, 1);
|
|
if (b1)
|
|
p1 = dBodyGetPosition(b1);
|
|
else
|
|
{
|
|
p1 = n;
|
|
VectorClear(n);
|
|
}
|
|
if (b2)
|
|
p2 = dBodyGetPosition(b2);
|
|
else
|
|
p2 = p1;
|
|
dJointGetSliderAxis(joint->ode_joint, dr3 + 0);
|
|
VectorInterpolate(p1, 0.5, p2, dr3);
|
|
mat[3] = dr3[0];
|
|
mat[7] = dr3[1];
|
|
mat[11] = dr3[2];
|
|
|
|
VectorClear(mat+4);
|
|
VectorClear(mat+8);
|
|
}
|
|
break;
|
|
|
|
case JOINTTYPE_UNIVERSAL:
|
|
dJointGetUniversalAnchor(joint->ode_joint, dr3);
|
|
mat[3] = dr3[0];
|
|
mat[7] = dr3[1];
|
|
mat[11] = dr3[2];
|
|
|
|
dJointGetUniversalAxis1(joint->ode_joint, dr3);
|
|
VectorCopy(dr3, mat+4);
|
|
dJointGetUniversalAxis2(joint->ode_joint, dr3);
|
|
VectorCopy(dr3, mat+8);
|
|
|
|
CrossProduct(mat+4, mat+8, mat+0);
|
|
return;
|
|
break;
|
|
}
|
|
AngleVectorsFLU(vec3_origin, mat+0, mat+4, mat+8);
|
|
*/
|
|
}
|
|
|
|
static void QDECL World_Bullet_RagMatrixFromBody(world_t *world, rbebody_t *bodyptr, float *mat)
|
|
{
|
|
/*
|
|
const dReal *o = dBodyGetPosition(bodyptr->ode_body);
|
|
const dReal *r = dBodyGetRotation(bodyptr->ode_body);
|
|
mat[0] = r[0];
|
|
mat[1] = r[1];
|
|
mat[2] = r[2];
|
|
mat[3] = o[0];
|
|
|
|
mat[4] = r[4];
|
|
mat[5] = r[5];
|
|
mat[6] = r[6];
|
|
mat[7] = o[1];
|
|
|
|
mat[8] = r[8];
|
|
mat[9] = r[9];
|
|
mat[10] = r[10];
|
|
mat[11] = o[2];
|
|
*/
|
|
}
|
|
static void QDECL World_Bullet_RagEnableJoint(rbejoint_t *joint, qboolean enabled)
|
|
{
|
|
/*
|
|
if (enabled)
|
|
dJointEnable(joint->ode_joint);
|
|
else
|
|
dJointDisable(joint->ode_joint);
|
|
*/
|
|
}
|
|
static void QDECL World_Bullet_RagCreateJoint(world_t *world, rbejoint_t *joint, rbejointinfo_t *info, rbebody_t *body1, rbebody_t *body2, vec3_t aaa2[3])
|
|
{
|
|
/*
|
|
switch(info->type)
|
|
{
|
|
case JOINTTYPE_POINT:
|
|
joint->ode_joint = dJointCreateBall(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_HINGE:
|
|
joint->ode_joint = dJointCreateHinge(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_SLIDER:
|
|
joint->ode_joint = dJointCreateSlider(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_UNIVERSAL:
|
|
joint->ode_joint = dJointCreateUniversal(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_HINGE2:
|
|
joint->ode_joint = dJointCreateHinge2(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_FIXED:
|
|
joint->ode_joint = dJointCreateFixed(world->ode.ode_world, 0);
|
|
break;
|
|
default:
|
|
joint->ode_joint = NULL;
|
|
break;
|
|
}
|
|
if (joint->ode_joint)
|
|
{
|
|
//Con_Printf("made new joint %i\n", (int) (ed - prog->edicts));
|
|
// dJointSetData(joint->ode_joint, NULL);
|
|
dJointAttach(joint->ode_joint, body1?body1->ode_body:NULL, body2?body2->ode_body:NULL);
|
|
|
|
switch(info->type)
|
|
{
|
|
case JOINTTYPE_POINT:
|
|
dJointSetBallAnchor(joint->ode_joint, aaa2[0][0], aaa2[0][1], aaa2[0][2]);
|
|
break;
|
|
case JOINTTYPE_HINGE:
|
|
dJointSetHingeAnchor(joint->ode_joint, aaa2[0][0], aaa2[0][1], aaa2[0][2]);
|
|
dJointSetHingeAxis(joint->ode_joint, aaa2[1][0], aaa2[1][1], aaa2[1][2]);
|
|
dJointSetHingeParam(joint->ode_joint, dParamFMax, info->FMax);
|
|
dJointSetHingeParam(joint->ode_joint, dParamHiStop, info->HiStop);
|
|
dJointSetHingeParam(joint->ode_joint, dParamLoStop, info->LoStop);
|
|
dJointSetHingeParam(joint->ode_joint, dParamStopCFM, info->CFM);
|
|
dJointSetHingeParam(joint->ode_joint, dParamStopERP, info->ERP);
|
|
dJointSetHingeParam(joint->ode_joint, dParamVel, info->Vel);
|
|
break;
|
|
case JOINTTYPE_SLIDER:
|
|
dJointSetSliderAxis(joint->ode_joint, aaa2[1][0], aaa2[1][1], aaa2[1][2]);
|
|
dJointSetSliderParam(joint->ode_joint, dParamFMax, info->FMax);
|
|
dJointSetSliderParam(joint->ode_joint, dParamHiStop, info->HiStop);
|
|
dJointSetSliderParam(joint->ode_joint, dParamLoStop, info->LoStop);
|
|
dJointSetSliderParam(joint->ode_joint, dParamStopCFM, info->CFM);
|
|
dJointSetSliderParam(joint->ode_joint, dParamStopERP, info->ERP);
|
|
dJointSetSliderParam(joint->ode_joint, dParamVel, info->Vel);
|
|
break;
|
|
case JOINTTYPE_UNIVERSAL:
|
|
dJointSetUniversalAnchor(joint->ode_joint, aaa2[0][0], aaa2[0][1], aaa2[0][2]);
|
|
dJointSetUniversalAxis1(joint->ode_joint, aaa2[1][0], aaa2[1][1], aaa2[1][2]);
|
|
dJointSetUniversalAxis2(joint->ode_joint, aaa2[2][0], aaa2[2][1], aaa2[2][2]);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamFMax, info->FMax);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamHiStop, info->HiStop);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamLoStop, info->LoStop);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamStopCFM, info->CFM);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamStopERP, info->ERP);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamVel, info->Vel);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamFMax2, info->FMax2);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamHiStop2, info->HiStop2);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamLoStop2, info->LoStop2);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamStopCFM2, info->CFM2);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamStopERP2, info->ERP2);
|
|
dJointSetUniversalParam(joint->ode_joint, dParamVel2, info->Vel2);
|
|
break;
|
|
case JOINTTYPE_HINGE2:
|
|
dJointSetHinge2Anchor(joint->ode_joint, aaa2[0][0], aaa2[0][1], aaa2[0][2]);
|
|
dJointSetHinge2Axis1(joint->ode_joint, aaa2[1][0], aaa2[1][1], aaa2[1][2]);
|
|
dJointSetHinge2Axis2(joint->ode_joint, aaa2[2][0], aaa2[2][1], aaa2[2][2]);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamFMax, info->FMax);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamHiStop, info->HiStop);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamLoStop, info->LoStop);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamStopCFM, info->CFM);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamStopERP, info->ERP);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamVel, info->Vel);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamFMax2, info->FMax2);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamHiStop2, info->HiStop2);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamLoStop2, info->LoStop2);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamStopCFM2, info->CFM2);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamStopERP2, info->ERP2);
|
|
dJointSetHinge2Param(joint->ode_joint, dParamVel2, info->Vel2);
|
|
break;
|
|
case JOINTTYPE_FIXED:
|
|
dJointSetFixed(joint->ode_joint);
|
|
break;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
static void QDECL World_Bullet_RagDestroyBody(world_t *world, rbebody_t *bodyptr)
|
|
{
|
|
/*
|
|
if (bodyptr->ode_geom)
|
|
dGeomDestroy(bodyptr->ode_geom);
|
|
bodyptr->ode_geom = NULL;
|
|
if (bodyptr->ode_body)
|
|
dBodyDestroy(bodyptr->ode_body);
|
|
bodyptr->ode_body = NULL;
|
|
*/
|
|
}
|
|
|
|
static void QDECL World_Bullet_RagDestroyJoint(world_t *world, rbejoint_t *joint)
|
|
{
|
|
/*
|
|
if (joint->ode_joint)
|
|
dJointDestroy(joint->ode_joint);
|
|
joint->ode_joint = NULL;
|
|
*/
|
|
}
|
|
|
|
//bullet gives us a handy way to get/set motion states. we can cheesily update entity fields this way.
|
|
class QCMotionState : public btMotionState
|
|
{
|
|
wedict_t *edict;
|
|
qboolean dirty;
|
|
btTransform trans;
|
|
world_t *world;
|
|
|
|
|
|
public:
|
|
void ReloadMotionState(void)
|
|
{
|
|
vec3_t offset;
|
|
vec3_t axis[3];
|
|
btVector3 org;
|
|
modfuncs->AngleVectors(edict->v->angles, axis[0], axis[1], axis[2]);
|
|
VectorNegate(axis[1], axis[1]);
|
|
VectorAvg(edict->ode.ode_mins, edict->ode.ode_maxs, offset);
|
|
VectorMA(edict->v->origin, offset[0]*1, axis[0], org);
|
|
VectorMA(org, offset[1]*1, axis[1], org);
|
|
VectorMA(org, offset[2]*1, axis[2], org);
|
|
|
|
trans.setBasis(btMatrix3x3(axis[0][0], axis[1][0], axis[2][0],
|
|
axis[0][1], axis[1][1], axis[2][1],
|
|
axis[0][2], axis[1][2], axis[2][2]));
|
|
trans.setOrigin(org);
|
|
}
|
|
QCMotionState(wedict_t *ed, world_t *w)
|
|
{
|
|
dirty = qtrue;
|
|
edict = ed;
|
|
world = w;
|
|
|
|
ReloadMotionState();
|
|
}
|
|
virtual ~QCMotionState()
|
|
{
|
|
}
|
|
|
|
virtual void getWorldTransform(btTransform &worldTrans) const
|
|
{
|
|
worldTrans = trans;
|
|
}
|
|
|
|
virtual void setWorldTransform(const btTransform &worldTrans)
|
|
{
|
|
vec3_t fwd, left, up, offset;
|
|
trans = worldTrans;
|
|
|
|
btVector3 pos = worldTrans.getOrigin();
|
|
VectorCopy(worldTrans.getBasis().getColumn(0), fwd);
|
|
VectorCopy(worldTrans.getBasis().getColumn(1), left);
|
|
VectorCopy(worldTrans.getBasis().getColumn(2), up);
|
|
VectorAvg(edict->ode.ode_mins, edict->ode.ode_maxs, offset);
|
|
VectorMA(pos, offset[0]*-1, fwd, pos);
|
|
VectorMA(pos, offset[1]*-1, left, pos);
|
|
VectorMA(pos, offset[2]*-1, up, edict->v->origin);
|
|
|
|
modfuncs->VectorAngles(fwd, up, edict->v->angles);
|
|
if (edict->v->modelindex)
|
|
{
|
|
model_t *model = world->Get_CModel(world, edict->v->modelindex);
|
|
if (!model || model->type == mod_alias)
|
|
;
|
|
else
|
|
edict->v->angles[PITCH] *= r_meshpitch.value;
|
|
}
|
|
|
|
//so it doesn't get rebuilt
|
|
VectorCopy(edict->v->origin, edict->ode.ode_origin);
|
|
VectorCopy(edict->v->angles, edict->ode.ode_angles);
|
|
|
|
// World_LinkEdict(world, edict, false);
|
|
|
|
// if(mSceneNode == nullptr)
|
|
// return; // silently return before we set a node
|
|
|
|
// btQuaternion rot = worldTrans.getRotation();
|
|
// mSceneNode ->setOrientation(rot.w(), rot.x(), rot.y(), rot.z());
|
|
// btVector3 pos = worldTrans.getOrigin();
|
|
// mSceneNode ->setPosition(pos.x(), pos.y(), pos.z());
|
|
}
|
|
};
|
|
|
|
static void World_Bullet_Frame_BodyFromEntity(world_t *world, wedict_t *ed)
|
|
{
|
|
bulletcontext_t *ctx = (bulletcontext_t*)world->rbe;
|
|
btRigidBody *body = NULL;
|
|
btScalar mass;
|
|
float test;
|
|
void *dataID;
|
|
model_t *model;
|
|
int axisindex;
|
|
int modelindex = 0;
|
|
int movetype = MOVETYPE_NONE;
|
|
int solid = SOLID_NOT;
|
|
int geomtype = GEOMTYPE_SOLID;
|
|
qboolean modified = qfalse;
|
|
vec3_t angles;
|
|
vec3_t avelocity;
|
|
vec3_t entmaxs;
|
|
vec3_t entmins;
|
|
vec3_t forward;
|
|
vec3_t geomcenter;
|
|
vec3_t geomsize;
|
|
vec3_t left;
|
|
vec3_t origin;
|
|
vec3_t spinvelocity;
|
|
vec3_t up;
|
|
vec3_t velocity;
|
|
vec_t f;
|
|
vec_t length;
|
|
vec_t massval = 1.0f;
|
|
// vec_t movelimit;
|
|
vec_t radius;
|
|
vec_t scale;
|
|
vec_t spinlimit;
|
|
qboolean gravity;
|
|
|
|
geomtype = (int)ed->xv->geomtype;
|
|
solid = (int)ed->v->solid;
|
|
movetype = (int)ed->v->movetype;
|
|
scale = ed->xv->scale?ed->xv->scale:1;
|
|
modelindex = 0;
|
|
model = NULL;
|
|
|
|
if (!geomtype)
|
|
{
|
|
switch((int)ed->v->solid)
|
|
{
|
|
case SOLID_NOT: geomtype = GEOMTYPE_NONE; break;
|
|
case SOLID_TRIGGER: geomtype = GEOMTYPE_NONE; break;
|
|
case SOLID_BSP: geomtype = GEOMTYPE_TRIMESH; break;
|
|
case SOLID_PHYSICS_TRIMESH: geomtype = GEOMTYPE_TRIMESH; break;
|
|
case SOLID_PHYSICS_BOX: geomtype = GEOMTYPE_BOX; break;
|
|
case SOLID_PHYSICS_SPHERE: geomtype = GEOMTYPE_SPHERE; break;
|
|
case SOLID_PHYSICS_CAPSULE: geomtype = GEOMTYPE_CAPSULE; break;
|
|
case SOLID_PHYSICS_CYLINDER:geomtype = GEOMTYPE_CYLINDER; break;
|
|
default: geomtype = GEOMTYPE_BOX; break;
|
|
}
|
|
}
|
|
|
|
switch(geomtype)
|
|
{
|
|
case GEOMTYPE_TRIMESH:
|
|
modelindex = (int)ed->v->modelindex;
|
|
model = world->Get_CModel(world, modelindex);
|
|
if (!model || model->loadstate != MLS_LOADED)
|
|
{
|
|
model = NULL;
|
|
modelindex = 0;
|
|
}
|
|
if (model)
|
|
{
|
|
VectorScale(model->mins, scale, entmins);
|
|
VectorScale(model->maxs, scale, entmaxs);
|
|
if (ed->xv->mass)
|
|
massval = ed->xv->mass;
|
|
}
|
|
else
|
|
{
|
|
modelindex = 0;
|
|
massval = 1.0f;
|
|
}
|
|
massval = 0; //bullet does not support trisoup moving through the world.
|
|
break;
|
|
case GEOMTYPE_BOX:
|
|
case GEOMTYPE_SPHERE:
|
|
case GEOMTYPE_CAPSULE:
|
|
case GEOMTYPE_CAPSULE_X:
|
|
case GEOMTYPE_CAPSULE_Y:
|
|
case GEOMTYPE_CAPSULE_Z:
|
|
case GEOMTYPE_CYLINDER:
|
|
case GEOMTYPE_CYLINDER_X:
|
|
case GEOMTYPE_CYLINDER_Y:
|
|
case GEOMTYPE_CYLINDER_Z:
|
|
VectorCopy(ed->v->mins, entmins);
|
|
VectorCopy(ed->v->maxs, entmaxs);
|
|
if (ed->xv->mass)
|
|
massval = ed->xv->mass;
|
|
break;
|
|
default:
|
|
// case GEOMTYPE_NONE:
|
|
if (ed->ode.ode_physics)
|
|
World_Bullet_RemoveFromEntity(world, ed);
|
|
return;
|
|
}
|
|
|
|
VectorSubtract(entmaxs, entmins, geomsize);
|
|
if (DotProduct(geomsize,geomsize) == 0)
|
|
{
|
|
// we don't allow point-size physics objects...
|
|
if (ed->ode.ode_physics)
|
|
World_Bullet_RemoveFromEntity(world, ed);
|
|
return;
|
|
}
|
|
|
|
// check if we need to create or replace the geom
|
|
if (!ed->ode.ode_physics
|
|
|| !VectorCompare(ed->ode.ode_mins, entmins)
|
|
|| !VectorCompare(ed->ode.ode_maxs, entmaxs)
|
|
|| ed->ode.ode_modelindex != modelindex)
|
|
{
|
|
btCollisionShape *geom;
|
|
|
|
modified = qtrue;
|
|
World_Bullet_RemoveFromEntity(world, ed);
|
|
ed->ode.ode_physics = qtrue;
|
|
VectorCopy(entmins, ed->ode.ode_mins);
|
|
VectorCopy(entmaxs, ed->ode.ode_maxs);
|
|
ed->ode.ode_modelindex = modelindex;
|
|
VectorAvg(entmins, entmaxs, geomcenter);
|
|
ed->ode.ode_movelimit = min(geomsize[0], min(geomsize[1], geomsize[2]));
|
|
|
|
/* memset(ed->ode.ode_offsetmatrix, 0, sizeof(ed->ode.ode_offsetmatrix));
|
|
ed->ode.ode_offsetmatrix[0] = 1;
|
|
ed->ode.ode_offsetmatrix[5] = 1;
|
|
ed->ode.ode_offsetmatrix[10] = 1;
|
|
ed->ode.ode_offsetmatrix[3] = -geomcenter[0];
|
|
ed->ode.ode_offsetmatrix[7] = -geomcenter[1];
|
|
ed->ode.ode_offsetmatrix[11] = -geomcenter[2];
|
|
*/
|
|
ed->ode.ode_mass = massval;
|
|
|
|
switch(geomtype)
|
|
{
|
|
case GEOMTYPE_TRIMESH:
|
|
// foo Matrix4x4_Identity(ed->ode.ode_offsetmatrix);
|
|
geom = NULL;
|
|
if (!model)
|
|
{
|
|
Con_Printf("entity %i (classname %s) has no model\n", NUM_FOR_EDICT(world->progs, (edict_t*)ed), PR_GetString(world->progs, ed->v->classname));
|
|
if (ed->ode.ode_physics)
|
|
World_Bullet_RemoveFromEntity(world, ed);
|
|
return;
|
|
}
|
|
if (!modfuncs->GenerateCollisionMesh(world, model, ed, geomcenter))
|
|
{
|
|
if (ed->ode.ode_physics)
|
|
World_Bullet_RemoveFromEntity(world, ed);
|
|
return;
|
|
}
|
|
|
|
// foo Matrix4x4_RM_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
|
|
|
|
{
|
|
btTriangleIndexVertexArray *tiva = new btTriangleIndexVertexArray();
|
|
btIndexedMesh mesh;
|
|
mesh.m_vertexType = PHY_FLOAT;
|
|
mesh.m_indexType = PHY_INTEGER;
|
|
mesh.m_numTriangles = ed->ode.ode_numtriangles;
|
|
mesh.m_numVertices = ed->ode.ode_numvertices;
|
|
mesh.m_triangleIndexBase = (const unsigned char*)ed->ode.ode_element3i;
|
|
mesh.m_triangleIndexStride = sizeof(*ed->ode.ode_element3i)*3;
|
|
mesh.m_vertexBase = (const unsigned char*)ed->ode.ode_vertex3f;
|
|
mesh.m_vertexStride = sizeof(*ed->ode.ode_vertex3f)*3;
|
|
tiva->addIndexedMesh(mesh);
|
|
geom = new btBvhTriangleMeshShape(tiva, true);
|
|
}
|
|
break;
|
|
|
|
case GEOMTYPE_BOX:
|
|
geom = new btBoxShape(btVector3(geomsize[0], geomsize[1], geomsize[2]) * 0.5);
|
|
break;
|
|
|
|
case GEOMTYPE_SPHERE:
|
|
geom = new btSphereShape(geomsize[0] * 0.5f);
|
|
break;
|
|
|
|
case GEOMTYPE_CAPSULE:
|
|
case GEOMTYPE_CAPSULE_X:
|
|
case GEOMTYPE_CAPSULE_Y:
|
|
case GEOMTYPE_CAPSULE_Z:
|
|
if (geomtype == GEOMTYPE_CAPSULE)
|
|
{
|
|
// the qc gives us 3 axis radius, the longest axis is the capsule axis
|
|
axisindex = 0;
|
|
if (geomsize[axisindex] < geomsize[1])
|
|
axisindex = 1;
|
|
if (geomsize[axisindex] < geomsize[2])
|
|
axisindex = 2;
|
|
}
|
|
else
|
|
axisindex = geomtype-GEOMTYPE_CAPSULE_X;
|
|
if (axisindex == 0)
|
|
radius = min(geomsize[1], geomsize[2]) * 0.5f;
|
|
else if (axisindex == 1)
|
|
radius = min(geomsize[0], geomsize[2]) * 0.5f;
|
|
else
|
|
radius = min(geomsize[0], geomsize[1]) * 0.5f;
|
|
length = geomsize[axisindex] - radius*2;
|
|
if (length <= 0)
|
|
{
|
|
radius -= (1 - length)*0.5;
|
|
length = 1;
|
|
}
|
|
if (axisindex == 0)
|
|
geom = new btCapsuleShapeX(radius, length);
|
|
else if (axisindex == 1)
|
|
geom = new btCapsuleShape(radius, length);
|
|
else
|
|
geom = new btCapsuleShapeZ(radius, length);
|
|
break;
|
|
|
|
case GEOMTYPE_CYLINDER:
|
|
case GEOMTYPE_CYLINDER_X:
|
|
case GEOMTYPE_CYLINDER_Y:
|
|
case GEOMTYPE_CYLINDER_Z:
|
|
if (geomtype == GEOMTYPE_CYLINDER)
|
|
{
|
|
// the qc gives us 3 axis radius, the longest axis is the capsule axis
|
|
axisindex = 0;
|
|
if (geomsize[axisindex] < geomsize[1])
|
|
axisindex = 1;
|
|
if (geomsize[axisindex] < geomsize[2])
|
|
axisindex = 2;
|
|
}
|
|
else
|
|
axisindex = geomtype-GEOMTYPE_CYLINDER_X;
|
|
if (axisindex == 0)
|
|
geom = new btCylinderShapeX(btVector3(geomsize[0], geomsize[1], geomsize[2])*0.5);
|
|
else if (axisindex == 1)
|
|
geom = new btCylinderShape(btVector3(geomsize[0], geomsize[1], geomsize[2])*0.5);
|
|
else
|
|
geom = new btCylinderShapeZ(btVector3(geomsize[0], geomsize[1], geomsize[2])*0.5);
|
|
break;
|
|
|
|
default:
|
|
// Con_Printf("World_Bullet_BodyFromEntity: unrecognized solid value %i was accepted by filter\n", solid);
|
|
if (ed->ode.ode_physics)
|
|
World_Bullet_RemoveFromEntity(world, ed);
|
|
return;
|
|
}
|
|
// Matrix3x4_InvertTo4x4_Simple(ed->ode.ode_offsetmatrix, ed->ode.ode_offsetimatrix);
|
|
// ed->ode.ode_massbuf = BZ_Malloc(sizeof(dMass));
|
|
// memcpy(ed->ode.ode_massbuf, &mass, sizeof(dMass));
|
|
|
|
ed->ode.ode_geom = (void *)geom;
|
|
}
|
|
|
|
//non-moving objects need to be static objects (and thus need 0 mass)
|
|
if (movetype != MOVETYPE_PHYSICS && movetype != MOVETYPE_WALK) //enabling kinematic objects for everything else destroys framerates (!movetype || movetype == MOVETYPE_PUSH)
|
|
massval = 0;
|
|
|
|
//if the mass changes, we'll need to create a new body (but not the shape, so invalidate the current one)
|
|
if (ed->ode.ode_mass != massval)
|
|
{
|
|
ed->ode.ode_mass = massval;
|
|
body = (btRigidBody*)ed->ode.ode_body;
|
|
if (body)
|
|
ctx->dworld->removeRigidBody(body);
|
|
ed->ode.ode_body = NULL;
|
|
}
|
|
|
|
// if(ed->ode.ode_geom)
|
|
// dGeomSetData(ed->ode.ode_geom, (void*)ed);
|
|
if (movetype == MOVETYPE_PHYSICS && ed->ode.ode_mass)
|
|
{
|
|
if (ed->ode.ode_body == NULL)
|
|
{
|
|
// ed->ode.ode_body = (void *)(body = dBodyCreate(world->ode.ode_world));
|
|
// dGeomSetBody(ed->ode.ode_geom, body);
|
|
// dBodySetData(body, (void*)ed);
|
|
// dBodySetMass(body, (dMass *) ed->ode.ode_massbuf);
|
|
|
|
btVector3 fallInertia(0, 0, 0);
|
|
((btCollisionShape*)ed->ode.ode_geom)->calculateLocalInertia(ed->ode.ode_mass, fallInertia);
|
|
btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(ed->ode.ode_mass, new QCMotionState(ed,world), (btCollisionShape*)ed->ode.ode_geom, fallInertia);
|
|
body = new btRigidBody(fallRigidBodyCI);
|
|
body->setUserPointer(ed);
|
|
// btTransform trans;
|
|
// trans.setFromOpenGLMatrix(ed->ode.ode_offsetmatrix);
|
|
// body->setCenterOfMassTransform(trans);
|
|
ed->ode.ode_body = (void*)body;
|
|
|
|
//continuous collision detection prefers using a sphere within the object. tbh I have no idea what values to specify.
|
|
body->setCcdMotionThreshold((geomsize[0]+geomsize[1]+geomsize[2])*(4/3));
|
|
body->setCcdSweptSphereRadius((geomsize[0]+geomsize[1]+geomsize[2])*(0.5/3));
|
|
|
|
ctx->dworld->addRigidBody(body, ed->xv->dimension_solid, ed->xv->dimension_hit);
|
|
|
|
modified = qtrue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ed->ode.ode_body == NULL)
|
|
{
|
|
btRigidBody::btRigidBodyConstructionInfo rbci(ed->ode.ode_mass, new QCMotionState(ed,world), (btCollisionShape*)ed->ode.ode_geom, btVector3(0, 0, 0));
|
|
body = new btRigidBody(rbci);
|
|
body->setUserPointer(ed);
|
|
// btTransform trans;
|
|
// trans.setFromOpenGLMatrix(ed->ode.ode_offsetmatrix);
|
|
// body->setCenterOfMassTransform(trans);
|
|
ed->ode.ode_body = (void*)body;
|
|
if (ed->ode.ode_mass)
|
|
body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
|
|
else
|
|
body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_STATIC_OBJECT);
|
|
ctx->dworld->addRigidBody(body, ed->xv->dimension_solid, ed->xv->dimension_hit);
|
|
|
|
modified = qtrue;
|
|
}
|
|
}
|
|
|
|
body = (btRigidBody*)ed->ode.ode_body;
|
|
|
|
// get current data from entity
|
|
gravity = qtrue;
|
|
VectorCopy(ed->v->origin, origin);
|
|
VectorCopy(ed->v->velocity, velocity);
|
|
VectorCopy(ed->v->angles, angles);
|
|
VectorCopy(ed->v->avelocity, avelocity);
|
|
if (ed == world->edicts || (ed->xv->gravity && ed->xv->gravity <= 0.01))
|
|
gravity = qfalse;
|
|
|
|
// compatibility for legacy entities
|
|
// if (!DotProduct(forward,forward) || solid == SOLID_BSP)
|
|
{
|
|
vec3_t qangles, qavelocity;
|
|
VectorCopy(angles, qangles);
|
|
VectorCopy(avelocity, qavelocity);
|
|
|
|
if (ed->v->modelindex)
|
|
{
|
|
model = world->Get_CModel(world, ed->v->modelindex);
|
|
if (!model || model->type == mod_alias)
|
|
{
|
|
qangles[PITCH] *= r_meshpitch.value;
|
|
qavelocity[PITCH] *= r_meshpitch.value;
|
|
}
|
|
}
|
|
|
|
modfuncs->AngleVectors(qangles, forward, left, up);
|
|
VectorNegate(left,left);
|
|
// convert single-axis rotations in avelocity to spinvelocity
|
|
// FIXME: untested math - check signs
|
|
VectorSet(spinvelocity, DEG2RAD(qavelocity[PITCH]), DEG2RAD(qavelocity[ROLL]), DEG2RAD(qavelocity[YAW]));
|
|
}
|
|
|
|
// compatibility for legacy entities
|
|
switch (solid)
|
|
{
|
|
case SOLID_BBOX:
|
|
case SOLID_SLIDEBOX:
|
|
case SOLID_CORPSE:
|
|
VectorSet(forward, 1, 0, 0);
|
|
VectorSet(left, 0, 1, 0);
|
|
VectorSet(up, 0, 0, 1);
|
|
VectorSet(spinvelocity, 0, 0, 0);
|
|
break;
|
|
}
|
|
|
|
|
|
// we must prevent NANs...
|
|
test = DotProduct(origin,origin) + DotProduct(forward,forward) + DotProduct(left,left) + DotProduct(up,up) + DotProduct(velocity,velocity) + DotProduct(spinvelocity,spinvelocity);
|
|
if (IS_NAN(test))
|
|
{
|
|
modified = qtrue;
|
|
//Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
|
|
Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", NUM_FOR_EDICT(world->progs, (edict_t*)ed), PR_GetString(world->progs, ed->v->classname), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
|
|
test = DotProduct(origin,origin);
|
|
if (IS_NAN(test))
|
|
VectorClear(origin);
|
|
test = DotProduct(forward,forward) * DotProduct(left,left) * DotProduct(up,up);
|
|
if (IS_NAN(test))
|
|
{
|
|
VectorSet(angles, 0, 0, 0);
|
|
VectorSet(forward, 1, 0, 0);
|
|
VectorSet(left, 0, 1, 0);
|
|
VectorSet(up, 0, 0, 1);
|
|
}
|
|
test = DotProduct(velocity,velocity);
|
|
if (IS_NAN(test))
|
|
VectorClear(velocity);
|
|
test = DotProduct(spinvelocity,spinvelocity);
|
|
if (IS_NAN(test))
|
|
{
|
|
VectorClear(avelocity);
|
|
VectorClear(spinvelocity);
|
|
}
|
|
}
|
|
|
|
// check if the qc edited any position data
|
|
if (
|
|
0//!VectorCompare(origin, ed->ode.ode_origin)
|
|
|| !VectorCompare(velocity, ed->ode.ode_velocity)
|
|
//|| !VectorCompare(angles, ed->ode.ode_angles)
|
|
|| !VectorCompare(avelocity, ed->ode.ode_avelocity)
|
|
|| gravity != ed->ode.ode_gravity)
|
|
modified = qtrue;
|
|
|
|
// store the qc values into the physics engine
|
|
body = (btRigidBody*)ed->ode.ode_body;
|
|
if (modified && body)
|
|
{
|
|
// dVector3 r[3];
|
|
float entitymatrix[16];
|
|
float bodymatrix[16];
|
|
|
|
#if 0
|
|
Con_Printf("entity %i got changed by QC\n", (int) (ed - prog->edicts));
|
|
if(!VectorCompare(origin, ed->ode.ode_origin))
|
|
Con_Printf(" origin: %f %f %f -> %f %f %f\n", ed->ode.ode_origin[0], ed->ode.ode_origin[1], ed->ode.ode_origin[2], origin[0], origin[1], origin[2]);
|
|
if(!VectorCompare(velocity, ed->ode.ode_velocity))
|
|
Con_Printf(" velocity: %f %f %f -> %f %f %f\n", ed->ode.ode_velocity[0], ed->ode.ode_velocity[1], ed->ode.ode_velocity[2], velocity[0], velocity[1], velocity[2]);
|
|
if(!VectorCompare(angles, ed->ode.ode_angles))
|
|
Con_Printf(" angles: %f %f %f -> %f %f %f\n", ed->ode.ode_angles[0], ed->ode.ode_angles[1], ed->ode.ode_angles[2], angles[0], angles[1], angles[2]);
|
|
if(!VectorCompare(avelocity, ed->ode.ode_avelocity))
|
|
Con_Printf(" avelocity: %f %f %f -> %f %f %f\n", ed->ode.ode_avelocity[0], ed->ode.ode_avelocity[1], ed->ode.ode_avelocity[2], avelocity[0], avelocity[1], avelocity[2]);
|
|
if(gravity != ed->ode.ode_gravity)
|
|
Con_Printf(" gravity: %i -> %i\n", ed->ide.ode_gravity, gravity);
|
|
#endif
|
|
|
|
// values for BodyFromEntity to check if the qc modified anything later
|
|
VectorCopy(origin, ed->ode.ode_origin);
|
|
VectorCopy(velocity, ed->ode.ode_velocity);
|
|
VectorCopy(angles, ed->ode.ode_angles);
|
|
VectorCopy(avelocity, ed->ode.ode_avelocity);
|
|
ed->ode.ode_gravity = gravity;
|
|
|
|
// foo Matrix4x4_RM_FromVectors(entitymatrix, forward, left, up, origin);
|
|
// foo Matrix4_Multiply(ed->ode.ode_offsetmatrix, entitymatrix, bodymatrix);
|
|
// foo Matrix3x4_RM_ToVectors(bodymatrix, forward, left, up, origin);
|
|
|
|
// r[0][0] = forward[0];
|
|
// r[1][0] = forward[1];
|
|
// r[2][0] = forward[2];
|
|
// r[0][1] = left[0];
|
|
// r[1][1] = left[1];
|
|
// r[2][1] = left[2];
|
|
// r[0][2] = up[0];
|
|
// r[1][2] = up[1];
|
|
// r[2][2] = up[2];
|
|
|
|
QCMotionState *ms = (QCMotionState*)body->getMotionState();
|
|
ms->ReloadMotionState();
|
|
body->setMotionState(ms);
|
|
body->setLinearVelocity(btVector3(velocity[0], velocity[1], velocity[2]));
|
|
body->setAngularVelocity(btVector3(spinvelocity[0], spinvelocity[1], spinvelocity[2]));
|
|
// body->setGravity(btVector3(ed->xv->gravitydir[0], ed->xv->gravitydir[1], ed->xv->gravitydir[2]) * ed->xv->gravity);
|
|
|
|
//something changed. make sure it still falls over appropriately
|
|
body->setActivationState(1);
|
|
}
|
|
|
|
/* FIXME: check if we actually need this insanity with bullet (ode sucks).
|
|
if(body)
|
|
{
|
|
// limit movement speed to prevent missed collisions at high speed
|
|
btVector3 ovelocity = body->getLinearVelocity();
|
|
btVector3 ospinvelocity = body->getAngularVelocity();
|
|
movelimit = ed->ode.ode_movelimit * world->ode.ode_movelimit;
|
|
test = DotProduct(ovelocity,ovelocity);
|
|
if (test > movelimit*movelimit)
|
|
{
|
|
// scale down linear velocity to the movelimit
|
|
// scale down angular velocity the same amount for consistency
|
|
f = movelimit / sqrt(test);
|
|
VectorScale(ovelocity, f, velocity);
|
|
VectorScale(ospinvelocity, f, spinvelocity);
|
|
body->setLinearVelocity(btVector3(velocity[0], velocity[1], velocity[2]));
|
|
body->setAngularVelocity(btVector3(spinvelocity[0], spinvelocity[1], spinvelocity[2]));
|
|
}
|
|
|
|
// make sure the angular velocity is not exploding
|
|
spinlimit = physics_bullet_spinlimit.value;
|
|
test = DotProduct(ospinvelocity,ospinvelocity);
|
|
if (test > spinlimit)
|
|
{
|
|
body->setAngularVelocity(btVector3(0, 0, 0));
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
/*
|
|
#define MAX_CONTACTS 16
|
|
static void VARGS nearCallback (void *data, dGeomID o1, dGeomID o2)
|
|
{
|
|
world_t *world = (world_t *)data;
|
|
dContact contact[MAX_CONTACTS]; // max contacts per collision pair
|
|
dBodyID b1;
|
|
dBodyID b2;
|
|
dJointID c;
|
|
int i;
|
|
int numcontacts;
|
|
|
|
float bouncefactor1 = 0.0f;
|
|
float bouncestop1 = 60.0f / 800.0f;
|
|
float bouncefactor2 = 0.0f;
|
|
float bouncestop2 = 60.0f / 800.0f;
|
|
float erp;
|
|
dVector3 grav;
|
|
wedict_t *ed1, *ed2;
|
|
|
|
if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
|
|
{
|
|
// colliding a space with something
|
|
dSpaceCollide2(o1, o2, data, &nearCallback);
|
|
// Note we do not want to test intersections within a space,
|
|
// only between spaces.
|
|
//if (dGeomIsSpace(o1)) dSpaceCollide(o1, data, &nearCallback);
|
|
//if (dGeomIsSpace(o2)) dSpaceCollide(o2, data, &nearCallback);
|
|
return;
|
|
}
|
|
|
|
b1 = dGeomGetBody(o1);
|
|
b2 = dGeomGetBody(o2);
|
|
|
|
// at least one object has to be using MOVETYPE_PHYSICS or we just don't care
|
|
if (!b1 && !b2)
|
|
return;
|
|
|
|
// exit without doing anything if the two bodies are connected by a joint
|
|
if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
|
|
return;
|
|
|
|
ed1 = (wedict_t *) dGeomGetData(o1);
|
|
ed2 = (wedict_t *) dGeomGetData(o2);
|
|
if (ed1 == ed2 && ed1)
|
|
{
|
|
//ragdolls don't make contact with the bbox of the doll entity
|
|
//the origional entity should probably not be solid anyway.
|
|
//these bodies should probably not collide against bboxes of other entities with ragdolls either, but meh.
|
|
if (ed1->ode.ode_body == b1 || ed2->ode.ode_body == b2)
|
|
return;
|
|
}
|
|
if(!ed1 || ed1->isfree)
|
|
ed1 = world->edicts;
|
|
if(!ed2 || ed2->isfree)
|
|
ed2 = world->edicts;
|
|
|
|
// generate contact points between the two non-space geoms
|
|
numcontacts = dCollide(o1, o2, MAX_CONTACTS, &(contact[0].geom), sizeof(contact[0]));
|
|
if (numcontacts)
|
|
{
|
|
if(ed1 && ed1->v->touch)
|
|
{
|
|
world->Event_Touch(world, ed1, ed2);
|
|
}
|
|
if(ed2 && ed2->v->touch)
|
|
{
|
|
world->Event_Touch(world, ed2, ed1);
|
|
}
|
|
|
|
// if either ent killed itself, don't collide
|
|
if ((ed1&&ed1->isfree) || (ed2&&ed2->isfree))
|
|
return;
|
|
}
|
|
|
|
if(ed1)
|
|
{
|
|
if (ed1->xv->bouncefactor)
|
|
bouncefactor1 = ed1->xv->bouncefactor;
|
|
|
|
if (ed1->xv->bouncestop)
|
|
bouncestop1 = ed1->xv->bouncestop;
|
|
}
|
|
|
|
if(ed2)
|
|
{
|
|
if (ed2->xv->bouncefactor)
|
|
bouncefactor2 = ed2->xv->bouncefactor;
|
|
|
|
if (ed2->xv->bouncestop)
|
|
bouncestop2 = ed2->xv->bouncestop;
|
|
}
|
|
|
|
if ((ed2->entnum&&ed1->v->owner == ed2->entnum) || (ed1->entnum&&ed2->v->owner == ed1->entnum))
|
|
return;
|
|
|
|
// merge bounce factors and bounce stop
|
|
if(bouncefactor2 > 0)
|
|
{
|
|
if(bouncefactor1 > 0)
|
|
{
|
|
// TODO possibly better logic to merge bounce factor data?
|
|
if(bouncestop2 < bouncestop1)
|
|
bouncestop1 = bouncestop2;
|
|
if(bouncefactor2 > bouncefactor1)
|
|
bouncefactor1 = bouncefactor2;
|
|
}
|
|
else
|
|
{
|
|
bouncestop1 = bouncestop2;
|
|
bouncefactor1 = bouncefactor2;
|
|
}
|
|
}
|
|
dWorldGetGravity(world->ode.ode_world, grav);
|
|
bouncestop1 *= fabs(grav[2]);
|
|
|
|
erp = (DotProduct(ed1->v->velocity, ed1->v->velocity) > DotProduct(ed2->v->velocity, ed2->v->velocity)) ? ed1->xv->erp : ed2->xv->erp;
|
|
|
|
// add these contact points to the simulation
|
|
for (i = 0;i < numcontacts;i++)
|
|
{
|
|
contact[i].surface.mode = (physics_bullet_contact_mu.value != -1 ? dContactApprox1 : 0) |
|
|
(physics_bullet_contact_erp.value != -1 ? dContactSoftERP : 0) |
|
|
(physics_bullet_contact_cfm.value != -1 ? dContactSoftCFM : 0) |
|
|
(bouncefactor1 > 0 ? dContactBounce : 0);
|
|
contact[i].surface.mu = physics_bullet_contact_mu.value;
|
|
if (ed1->xv->friction)
|
|
contact[i].surface.mu *= ed1->xv->friction;
|
|
if (ed2->xv->friction)
|
|
contact[i].surface.mu *= ed2->xv->friction;
|
|
contact[i].surface.mu2 = 0;
|
|
contact[i].surface.soft_erp = physics_bullet_contact_erp.value + erp;
|
|
contact[i].surface.soft_cfm = physics_bullet_contact_cfm.value;
|
|
contact[i].surface.bounce = bouncefactor1;
|
|
contact[i].surface.bounce_vel = bouncestop1;
|
|
c = dJointCreateContact(world->ode.ode_world, world->ode.ode_contactgroup, contact + i);
|
|
dJointAttach(c, b1, b2);
|
|
}
|
|
}
|
|
*/
|
|
|
|
static void QDECL World_Bullet_Frame(world_t *world, double frametime, double gravity)
|
|
{
|
|
struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe;
|
|
if (world->rbe_hasphysicsents || ctx->hasextraobjs)
|
|
{
|
|
int i;
|
|
wedict_t *ed;
|
|
|
|
// world->ode.ode_iterations = bound(1, physics_bullet_iterationsperframe.ival, 1000);
|
|
// world->ode.ode_step = frametime / world->ode.ode_iterations;
|
|
// world->ode.ode_movelimit = physics_bullet_movelimit.value / world->ode.ode_step;
|
|
|
|
|
|
// copy physics properties from entities to physics engine
|
|
for (i = 0;i < world->num_edicts;i++)
|
|
{
|
|
ed = (wedict_t*)EDICT_NUM(world->progs, i);
|
|
if (!ed->isfree)
|
|
World_Bullet_Frame_BodyFromEntity(world, ed);
|
|
}
|
|
// oh, and it must be called after all bodies were created
|
|
for (i = 0;i < world->num_edicts;i++)
|
|
{
|
|
ed = (wedict_t*)EDICT_NUM(world->progs, i);
|
|
if (!ed->isfree)
|
|
World_Bullet_Frame_JointFromEntity(world, ed);
|
|
}
|
|
while(ctx->cmdqueuehead)
|
|
{
|
|
rbecommandqueue_t *cmd = ctx->cmdqueuehead;
|
|
ctx->cmdqueuehead = cmd->next;
|
|
if (!cmd->next)
|
|
ctx->cmdqueuetail = NULL;
|
|
World_Bullet_RunCmd(world, cmd);
|
|
Z_Free(cmd);
|
|
}
|
|
|
|
ctx->dworld->setGravity(btVector3(0, 0, -gravity));
|
|
|
|
ctx->dworld->stepSimulation(frametime, max(0, pCvar_GetFloat("physics_bullet_maxiterationsperframe")), 1/bound(1, pCvar_GetFloat("physics_bullet_framerate"), 500));
|
|
|
|
// set the tolerance for closeness of objects
|
|
// dWorldSetContactSurfaceLayer(world->ode.ode_world, max(0, physics_bullet_contactsurfacelayer.value));
|
|
|
|
// run collisions for the current world state, creating JointGroup
|
|
// dSpaceCollide(world->ode.ode_space, (void *)world, nearCallback);
|
|
|
|
// run physics (move objects, calculate new velocities)
|
|
// if (physics_bullet_worldquickstep.ival)
|
|
// {
|
|
// dWorldSetQuickStepNumIterations(world->ode.ode_world, bound(1, physics_bullet_worldquickstep_iterations.ival, 200));
|
|
// dWorldQuickStep(world->ode.ode_world, world->ode.ode_step);
|
|
// }
|
|
// else
|
|
// dWorldStep(world->ode.ode_world, world->ode.ode_step);
|
|
|
|
// clear the JointGroup now that we're done with it
|
|
// dJointGroupEmpty(world->ode.ode_contactgroup);
|
|
|
|
if (world->rbe_hasphysicsents)
|
|
{
|
|
// copy physics properties from physics engine to entities
|
|
for (i = 1;i < world->num_edicts;i++)
|
|
{
|
|
ed = (wedict_t*)EDICT_NUM(world->progs, i);
|
|
if (!ed->isfree)
|
|
World_Bullet_Frame_BodyToEntity(world, ed);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void World_Bullet_RunCmd(world_t *world, rbecommandqueue_t *cmd)
|
|
{
|
|
btRigidBody *body = (btRigidBody*)(cmd->edict->ode.ode_body);
|
|
switch(cmd->command)
|
|
{
|
|
case RBECMD_ENABLE:
|
|
if (body)
|
|
body->setActivationState(1);
|
|
break;
|
|
case RBECMD_DISABLE:
|
|
if (body)
|
|
body->setActivationState(0);
|
|
break;
|
|
case RBECMD_FORCE:
|
|
if (body)
|
|
{
|
|
body->setActivationState(1);
|
|
body->applyForce(btVector3(cmd->v1[0], cmd->v1[1], cmd->v1[2]), btVector3(cmd->v2[0], cmd->v2[1], cmd->v2[2]));
|
|
}
|
|
break;
|
|
case RBECMD_TORQUE:
|
|
if (cmd->edict->ode.ode_body)
|
|
{
|
|
body->setActivationState(1);
|
|
body->applyTorque(btVector3(cmd->v1[0], cmd->v1[1], cmd->v1[2]));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void QDECL World_Bullet_PushCommand(world_t *world, rbecommandqueue_t *val)
|
|
{
|
|
struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe;
|
|
rbecommandqueue_t *cmd = (rbecommandqueue_t*)BZ_Malloc(sizeof(*cmd));
|
|
world->rbe_hasphysicsents = qtrue; //just in case.
|
|
memcpy(cmd, val, sizeof(*cmd));
|
|
cmd->next = NULL;
|
|
//add on the end of the queue, so that order is preserved.
|
|
if (ctx->cmdqueuehead)
|
|
{
|
|
rbecommandqueue_t *ot = ctx->cmdqueuetail;
|
|
ot->next = ctx->cmdqueuetail = cmd;
|
|
}
|
|
else
|
|
ctx->cmdqueuetail = ctx->cmdqueuehead = cmd;
|
|
}
|
|
|
|
static void QDECL World_Bullet_TraceEntity(world_t *world, vec3_t start, vec3_t end, wedict_t *ed)
|
|
{
|
|
struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe;
|
|
btCollisionShape *shape = (btCollisionShape*)ed->ode.ode_geom;
|
|
|
|
class myConvexResultCallback : public btCollisionWorld::ConvexResultCallback
|
|
{
|
|
public:
|
|
virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
|
|
{
|
|
return 0;
|
|
}
|
|
} result;
|
|
|
|
btTransform from(btMatrix3x3(1, 0, 0, 0, 1, 0, 0, 0, 1), btVector3(start[0], start[1], start[2]));
|
|
btTransform to(btMatrix3x3(1, 0, 0, 0, 1, 0, 0, 0, 1), btVector3(end[0], end[1], end[2]));
|
|
ctx->dworld->convexSweepTest((btConvexShape*)shape, from, to, result, 1);
|
|
}
|
|
|
|
static void QDECL World_Bullet_Start(world_t *world)
|
|
{
|
|
struct bulletcontext_s *ctx;
|
|
if (world->rbe)
|
|
return; //no thanks, we already have one. somehow.
|
|
|
|
if (!pCvar_GetFloat("physics_bullet_enable"))
|
|
return;
|
|
|
|
ctx = (struct bulletcontext_s*)BZ_Malloc(sizeof(*ctx));
|
|
memset(ctx, 0, sizeof(*ctx));
|
|
ctx->gworld = world;
|
|
ctx->funcs.End = World_Bullet_End;
|
|
ctx->funcs.RemoveJointFromEntity = World_Bullet_RemoveJointFromEntity;
|
|
ctx->funcs.RemoveFromEntity = World_Bullet_RemoveFromEntity;
|
|
ctx->funcs.RagMatrixToBody = World_Bullet_RagMatrixToBody;
|
|
ctx->funcs.RagCreateBody = World_Bullet_RagCreateBody;
|
|
ctx->funcs.RagMatrixFromJoint = World_Bullet_RagMatrixFromJoint;
|
|
ctx->funcs.RagMatrixFromBody = World_Bullet_RagMatrixFromBody;
|
|
ctx->funcs.RagEnableJoint = World_Bullet_RagEnableJoint;
|
|
ctx->funcs.RagCreateJoint = World_Bullet_RagCreateJoint;
|
|
ctx->funcs.RagDestroyBody = World_Bullet_RagDestroyBody;
|
|
ctx->funcs.RagDestroyJoint = World_Bullet_RagDestroyJoint;
|
|
ctx->funcs.Frame = World_Bullet_Frame;
|
|
ctx->funcs.PushCommand = World_Bullet_PushCommand;
|
|
world->rbe = &ctx->funcs;
|
|
|
|
|
|
ctx->broadphase = new btDbvtBroadphase();
|
|
ctx->collisionconfig = new btDefaultCollisionConfiguration();
|
|
ctx->collisiondispatcher = new btCollisionDispatcher(ctx->collisionconfig);
|
|
ctx->solver = new btSequentialImpulseConstraintSolver;
|
|
ctx->dworld = new btDiscreteDynamicsWorld(ctx->collisiondispatcher, ctx->broadphase, ctx->solver, ctx->collisionconfig);
|
|
|
|
ctx->ownerfilter = new QCFilterCallback();
|
|
ctx->dworld->getPairCache()->setOverlapFilterCallback(ctx->ownerfilter);
|
|
|
|
|
|
|
|
ctx->dworld->setGravity(btVector3(0, -10, 0));
|
|
|
|
/*
|
|
if(physics_bullet_world_erp.value >= 0)
|
|
dWorldSetERP(world->ode.ode_world, physics_bullet_world_erp.value);
|
|
if(physics_bullet_world_cfm.value >= 0)
|
|
dWorldSetCFM(world->ode.ode_world, physics_bullet_world_cfm.value);
|
|
if (physics_bullet_world_damping.ival)
|
|
{
|
|
dWorldSetLinearDamping(world->ode.ode_world, (physics_bullet_world_damping_linear.value >= 0) ? (physics_bullet_world_damping_linear.value * physics_bullet_world_damping.value) : 0);
|
|
dWorldSetLinearDampingThreshold(world->ode.ode_world, (physics_bullet_world_damping_linear_threshold.value >= 0) ? (physics_bullet_world_damping_linear_threshold.value * physics_bullet_world_damping.value) : 0);
|
|
dWorldSetAngularDamping(world->ode.ode_world, (physics_bullet_world_damping_angular.value >= 0) ? (physics_bullet_world_damping_angular.value * physics_bullet_world_damping.value) : 0);
|
|
dWorldSetAngularDampingThreshold(world->ode.ode_world, (physics_bullet_world_damping_angular_threshold.value >= 0) ? (physics_bullet_world_damping_angular_threshold.value * physics_bullet_world_damping.value) : 0);
|
|
}
|
|
else
|
|
{
|
|
dWorldSetLinearDamping(world->ode.ode_world, 0);
|
|
dWorldSetLinearDampingThreshold(world->ode.ode_world, 0);
|
|
dWorldSetAngularDamping(world->ode.ode_world, 0);
|
|
dWorldSetAngularDampingThreshold(world->ode.ode_world, 0);
|
|
}
|
|
if (physics_bullet_autodisable.ival)
|
|
{
|
|
dWorldSetAutoDisableSteps(world->ode.ode_world, bound(1, physics_bullet_autodisable_steps.ival, 100));
|
|
dWorldSetAutoDisableTime(world->ode.ode_world, physics_bullet_autodisable_time.value);
|
|
dWorldSetAutoDisableAverageSamplesCount(world->ode.ode_world, bound(1, physics_bullet_autodisable_threshold_samples.ival, 100));
|
|
dWorldSetAutoDisableLinearThreshold(world->ode.ode_world, physics_bullet_autodisable_threshold_linear.value);
|
|
dWorldSetAutoDisableAngularThreshold(world->ode.ode_world, physics_bullet_autodisable_threshold_angular.value);
|
|
dWorldSetAutoDisableFlag (world->ode.ode_world, true);
|
|
}
|
|
else
|
|
dWorldSetAutoDisableFlag (world->ode.ode_world, false);
|
|
*/
|
|
}
|
|
|
|
static qintptr_t QDECL World_Bullet_Shutdown(qintptr_t *args)
|
|
{
|
|
if (modfuncs)
|
|
modfuncs->UnregisterPhysicsEngine("Bullet");
|
|
return 0;
|
|
}
|
|
|
|
static bool World_Bullet_DoInit(void)
|
|
{
|
|
if (!modfuncs || !modfuncs->RegisterPhysicsEngine)
|
|
Con_Printf("Bullet plugin failed: Engine doesn't support physics engine plugins.\n");
|
|
else if (!modfuncs->RegisterPhysicsEngine("Bullet", World_Bullet_Start))
|
|
Con_Printf("Bullet plugin failed: Engine already has a physics plugin active.\n");
|
|
else
|
|
{
|
|
World_Bullet_Init();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
extern "C" qintptr_t Plug_Init(qintptr_t *args)
|
|
{
|
|
CHECKBUILTIN(Mod_GetPluginModelFuncs);
|
|
|
|
if (BUILTINISVALID(Mod_GetPluginModelFuncs))
|
|
{
|
|
modfuncs = pMod_GetPluginModelFuncs(sizeof(modplugfuncs_t));
|
|
if (modfuncs && modfuncs->version < MODPLUGFUNCS_VERSION)
|
|
modfuncs = NULL;
|
|
}
|
|
|
|
Plug_Export("Shutdown", World_Bullet_Shutdown);
|
|
return World_Bullet_DoInit();
|
|
}
|
|
|
|
|