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https://github.com/nzp-team/fteqw.git
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b6dab6a5ee
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1302 fc73d0e0-1445-4013-8a0c-d673dee63da5
303 lines
5.8 KiB
C
303 lines
5.8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_efrag.c
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#include "quakedef.h"
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#ifdef SWQUAKE
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#include "r_local.h"
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#endif
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extern int r_framecount;
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mnode_t *r_pefragtopnode;
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//===========================================================================
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/*
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===============================================================================
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ENTITY FRAGMENT FUNCTIONS
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===============================================================================
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*/
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efrag_t **lastlink;
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vec3_t r_emins, r_emaxs;
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entity_t *r_addent;
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/*
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================
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R_RemoveEfrags
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Call when removing an object from the world or moving it to another position
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================
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*/
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void R_RemoveEfrags (entity_t *ent)
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{
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efrag_t *ef, *old, *walk, **prev;
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ef = ent->efrag;
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while (ef)
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{
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prev = &ef->leaf->efrags;
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while (1)
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{
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walk = *prev;
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if (!walk)
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break;
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if (walk == ef)
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{ // remove this fragment
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*prev = ef->leafnext;
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break;
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}
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else
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prev = &walk->leafnext;
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}
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old = ef;
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ef = ef->entnext;
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// put it on the free list
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old->entnext = cl.free_efrags;
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cl.free_efrags = old;
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}
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ent->efrag = NULL;
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}
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/*
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===================
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R_SplitEntityOnNode
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===================
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*/
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void R_Q1Q2BSP_SplitEntityOnNode (mnode_t *node)
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{
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efrag_t *ef;
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mplane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)
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{
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if (node->contents & Q2CONTENTS_SOLID)
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{
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return;
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}
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}
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else
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{
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if (node->contents == Q1CONTENTS_SOLID)
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{
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return;
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}
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}
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// add an efrag if the node is a leaf
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if ( node->contents < 0)
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{
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if (!r_pefragtopnode)
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r_pefragtopnode = node;
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leaf = (mleaf_t *)node;
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// grab an efrag off the free list
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ef = cl.free_efrags;
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if (!ef)
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{
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Con_Printf ("Too many efrags!\n");
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return; // no free fragments...
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}
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cl.free_efrags = cl.free_efrags->entnext;
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ef->entity = r_addent;
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// add the entity link
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*lastlink = ef;
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lastlink = &ef->entnext;
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ef->entnext = NULL;
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// set the leaf links
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ef->leaf = leaf;
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ef->leafnext = leaf->efrags;
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leaf->efrags = ef;
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return;
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}
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
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if (sides == 3)
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{
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// split on this plane
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// if this is the first splitter of this bmodel, remember it
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if (!r_pefragtopnode)
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r_pefragtopnode = node;
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}
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// recurse down the contacted sides
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if (sides & 1)
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R_Q1Q2BSP_SplitEntityOnNode (node->children[0]);
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if (sides & 2)
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R_Q1Q2BSP_SplitEntityOnNode (node->children[1]);
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}
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#ifdef SWQUAKE
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/*
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===================
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R_SplitEntityOnNode2
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===================
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*/
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void R_Q1BSP_SplitEntityOnNode2 (mnode_t *node)
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{
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mplane_t *splitplane;
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int sides;
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if (node->visframe != r_visframecount)
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return;
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if (node->contents < 0)
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{
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if (node->contents != Q1CONTENTS_SOLID)
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r_pefragtopnode = node; // we've reached a non-solid leaf, so it's
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// visible and not BSP clipped
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return;
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}
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE(r_emins, r_emaxs, splitplane);
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if (sides == 3)
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{
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// remember first splitter
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r_pefragtopnode = node;
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return;
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}
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// not split yet; recurse down the contacted side
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if (sides & 1)
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R_Q1BSP_SplitEntityOnNode2 (node->children[0]);
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else
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R_Q1BSP_SplitEntityOnNode2 (node->children[1]);
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}
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#endif
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/*
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===========
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R_AddEfrags
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===========
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*/
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void R_AddEfrags (entity_t *ent)
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{
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model_t *entmodel;
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int i;
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if (!ent->model)
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return;
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if (ent == &r_worldentity)
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return; // never add the world
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r_addent = ent;
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lastlink = &ent->efrag;
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r_pefragtopnode = NULL;
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entmodel = ent->model;
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for (i=0 ; i<3 ; i++)
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{
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r_emins[i] = ent->origin[i] + entmodel->mins[i];
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r_emaxs[i] = ent->origin[i] + entmodel->maxs[i];
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}
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if (cl.worldmodel->nodes)
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R_Q1Q2BSP_SplitEntityOnNode (cl.worldmodel->nodes);
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ent->topnode = r_pefragtopnode;
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}
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/*
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================
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R_StoreEfrags
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// FIXME: a lot of this goes away with edge-based
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================
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*/
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void R_StoreEfrags (efrag_t **ppefrag)
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{
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entity_t *pent;
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model_t *clmodel;
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efrag_t *pefrag;
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extern cvar_t gl_part_flame;
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while ((pefrag = *ppefrag) != NULL)
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{
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pent = pefrag->entity;
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clmodel = pent->model;
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// switch (clmodel->type)
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// {
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// case mod_alias:
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// case mod_brush:
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// case mod_sprite:
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// pent = pefrag->entity;
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if ((pent->visframe != r_framecount) &&
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(cl_numvisedicts < MAX_VISEDICTS))
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{
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pent->frame1time = cl.time;
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cl_visedicts[cl_numvisedicts++] = *pent;
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// mark that we've recorded this entity for this frame
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pent->visframe = r_framecount;
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// emit particles for statics (we don't need to cheat check statics)
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if (clmodel->particleeffect >= 0 && gl_part_flame.value)
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{
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// TODO: this is ugly.. assumes ent is in static entities, and subtracts
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// pointer math to get an index to use in cl_static emit
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// there needs to be a cleaner method for this
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int i = (int)(pent - cl_static_entities);
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P_EmitEffect(pent->origin, clmodel->particleeffect, &(cl_static_emit[i]));
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}
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}
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ppefrag = &pefrag->leafnext;
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// break;
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// default:
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// Sys_Error ("R_StoreEfrags: Bad entity type %d\n", clmodel->type);
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// }
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}
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}
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