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5e7688a590
update infoblobs to be slightly more self-contained (still not finalised). q3ui can now change audio volumes. linearise 16bit srgb textures as required. code can now potentially support >256 bones. disabled until the stack overflows are fixed... remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts gltf loader updates, primarily shader changes, for better conformance. shaders can now specify whether a texture should be treated as srgb or not. implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display). some work towards threading shader loading. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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gltf.c | ||
models.c |