mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
6d36834f8e
added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
1731 lines
45 KiB
C
1731 lines
45 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#ifndef CLIENTONLY
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extern int total_loading_size, current_loading_size, loading_stage;
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char *T_GetString(int num);
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void SVQ2_Ents_Shutdown(void);
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#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+(i)*ge->edict_size)
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server_static_t svs; // persistant server info
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server_t sv; // local server
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entity_state_t *sv_staticentities;
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int sv_max_staticentities;
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staticsound_state_t *sv_staticsounds;
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int sv_max_staticsounds;
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char localinfo[MAX_LOCALINFO_STRING+1]; // local game info
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extern cvar_t skill;
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extern cvar_t sv_cheats;
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extern cvar_t sv_bigcoords;
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extern cvar_t sv_gamespeed;
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extern cvar_t sv_csqcdebug;
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extern cvar_t sv_csqc_progname;
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extern cvar_t sv_calcphs;
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extern cvar_t sv_playerslots, maxclients, maxspectators;
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/*
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================
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SV_ModelIndex
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================
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*/
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int SV_ModelIndex (const char *name)
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{
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int i;
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if (!name || !name[0])
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return 0;
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for (i=1 ; i<MAX_PRECACHE_MODELS && sv.strings.model_precache[i] ; i++)
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if (!strcmp(sv.strings.model_precache[i], name))
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return i;
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if (i==MAX_PRECACHE_MODELS || !sv.strings.model_precache[i])
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{
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if (i!=MAX_PRECACHE_MODELS)
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{
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#ifdef VM_Q1
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if (svs.gametype == GT_Q1QVM)
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sv.strings.model_precache[i] = name;
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else
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#endif
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sv.strings.model_precache[i] = PR_AddString(svprogfuncs, name, 0, false);
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if (!strcmp(name + strlen(name) - 4, ".bsp"))
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sv.models[i] = Mod_FindName(Mod_FixName(sv.strings.model_precache[i], sv.strings.model_precache[1]));
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Con_DPrintf("WARNING: SV_ModelIndex: model %s not precached\n", name);
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if (sv.state != ss_loading)
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{
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MSG_WriteByte(&sv.reliable_datagram, svcfte_precache);
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MSG_WriteShort(&sv.reliable_datagram, i);
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MSG_WriteString(&sv.reliable_datagram, sv.strings.model_precache[i]);
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#ifdef NQPROT
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MSG_WriteByte(&sv.nqreliable_datagram, svcdp_precache);
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MSG_WriteShort(&sv.nqreliable_datagram, i);
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MSG_WriteString(&sv.nqreliable_datagram, sv.strings.model_precache[i]);
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#endif
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}
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}
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}
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return i;
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}
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//looks up a name->index without caching it
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int SV_SafeModelIndex (char *name)
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{
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int i;
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if (!name || !name[0])
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return 0;
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for (i=1 ; i<MAX_PRECACHE_MODELS && sv.strings.model_precache[i] ; i++)
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if (!strcmp(sv.strings.model_precache[i], name))
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return i;
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if (i==MAX_PRECACHE_MODELS || !sv.strings.model_precache[i])
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{
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return 0;
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}
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return i;
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}
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/*
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================
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SV_FlushSignon
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Moves to the next signon buffer if needed
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================
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*/
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void SV_FlushSignon (void)
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{
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if (sv.signon.cursize < sv.signon.maxsize - 512)
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return;
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if (sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1)
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SV_Error ("sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1");
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sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
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sv.signon.data = sv.signon_buffers[sv.num_signon_buffers];
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sv.num_signon_buffers++;
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sv.signon.cursize = 0;
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sv.signon.prim = svs.netprim;
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}
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#ifdef SERVER_DEMO_PLAYBACK
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void SV_FlushDemoSignon (void)
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{
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if (sv.demosignon.cursize < sv.demosignon.maxsize - 512)
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return;
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if (sv.num_demosignon_buffers == MAX_SIGNON_BUFFERS-1)
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SV_Error ("sv.num_demosignon_buffers == MAX_SIGNON_BUFFERS-1");
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sv.demosignon_buffer_size[sv.num_demosignon_buffers-1] = sv.demosignon.cursize;
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sv.demosignon.data = sv.demosignon_buffers[sv.num_demosignon_buffers];
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sv.num_demosignon_buffers++;
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sv.demosignon.cursize = 0;
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}
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#endif
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/*
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================
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SV_CreateBaseline
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Entity baselines are used to compress the update messages
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to the clients -- only the fields that differ from the
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baseline will be transmitted
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================
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*/
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/*void SV_CreateBaseline (void)
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{
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int i;
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edict_t *svent;
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int entnum;
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for (entnum = 0; entnum < sv.num_edicts ; entnum++)
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{
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svent = EDICT_NUM(entnum);
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if (svent->free)
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continue;
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// create baselines for all player slots,
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// and any other edict that has a visible model
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if (entnum > svs.allocated_client_slots && !svent->v->modelindex)
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continue;
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//
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// create entity baseline
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//
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VectorCopy (svent->v->origin, svent->baseline.origin);
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VectorCopy (svent->v->angles, svent->baseline.angles);
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svent->baseline.frame = svent->v->frame;
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svent->baseline.skinnum = svent->v->skin;
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if (entnum > 0 && entnum <= svs.allocated_client_slots)
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{
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svent->baseline.colormap = entnum;
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svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl")&255;
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}
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else
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{
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svent->baseline.colormap = 0;
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svent->baseline.modelindex =
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SV_ModelIndex(PR_GetString(svent->v->model))&255;
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}
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#ifdef PEXT_SCALE
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svent->baseline.scale = 1;
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#endif
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#ifdef PEXT_TRANS
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svent->baseline.trans = 1;
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#endif
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//
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// flush the signon message out to a seperate buffer if
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// nearly full
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//
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SV_FlushSignon ();
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//
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// add to the message
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//
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MSG_WriteByte (&sv.signon,svc_spawnbaseline);
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MSG_WriteShort (&sv.signon,entnum);
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MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
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MSG_WriteByte (&sv.signon, svent->baseline.frame);
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MSG_WriteByte (&sv.signon, svent->baseline.colormap);
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MSG_WriteByte (&sv.signon, svent->baseline.skinnum);
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for (i=0 ; i<3 ; i++)
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{
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MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
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MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
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}
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}
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}
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*/
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void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *client);
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void SVNQ_CreateBaseline (void)
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{
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edict_t *svent;
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int entnum;
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extern entity_state_t nullentitystate;
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int playermodel = SV_SafeModelIndex("progs/player.mdl");
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for (entnum = 0; entnum < sv.world.num_edicts ; entnum++)
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{
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svent = EDICT_NUM(svprogfuncs, entnum);
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memcpy(&svent->baseline, &nullentitystate, sizeof(entity_state_t));
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svent->baseline.number = entnum;
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if (svent->isfree)
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continue;
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// create baselines for all player slots,
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// and any other edict that has a visible model
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if (entnum > sv.allocated_client_slots && !svent->v->modelindex)
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continue;
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//
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// create entity baseline
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//
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SV_Snapshot_BuildStateQ1(&svent->baseline, svent, NULL);
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if (entnum > 0 && entnum <= sv.allocated_client_slots)
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{
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if (entnum > 0 && entnum <= 16)
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svent->baseline.colormap = entnum;
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else
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svent->baseline.colormap = 0; //this would crash NQ.
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if (!svent->baseline.solid)
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svent->baseline.solid = (2 | (3<<5) | (4<<10));
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if (!svent->baseline.modelindex)
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svent->baseline.modelindex = playermodel;
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}
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svent->baseline.modelindex&=255; //FIXME
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if (!svent->baseline.modelindex)
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{
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memcpy(&svent->baseline, &nullentitystate, sizeof(entity_state_t));
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svent->baseline.number = entnum;
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}
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}
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}
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void SV_SaveSpawnparmsClient(client_t *client, float *transferparms)
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{
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int j;
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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{
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if (pr_global_ptrs->spawnparamglobals[j])
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*pr_global_ptrs->spawnparamglobals[j] = client->spawn_parms[j];
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}
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#ifdef VM_Q1
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if (svs.gametype == GT_Q1QVM)
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{
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pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, client->edict);
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Q1QVM_SetChangeParms();
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}
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else
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#endif
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if (pr_global_ptrs->SetChangeParms)
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{
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func_t setparms = 0;
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if (transferparms)
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{
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setparms = PR_FindFunction(svprogfuncs, "SetTransferParms", PR_ANY);
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if (!setparms)
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setparms = pr_global_struct->SetChangeParms;
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}
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else
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setparms = pr_global_struct->SetChangeParms;
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pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, client->edict);
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PR_ExecuteProgram (svprogfuncs, setparms);
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}
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if (transferparms)
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{
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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{
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if (pr_global_ptrs->spawnparamglobals[j])
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transferparms[j] = *pr_global_ptrs->spawnparamglobals[j];
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}
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return;
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}
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else
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{
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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{
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if (pr_global_ptrs->spawnparamglobals[j])
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client->spawn_parms[j] = *pr_global_ptrs->spawnparamglobals[j];
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}
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}
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// call the progs to get default spawn parms for the new client
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if (PR_FindGlobal(svprogfuncs, "ClientReEnter", 0, NULL))
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{//oooh, evil.
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char buffer[65536*4];
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int bufsize = 0;
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char *buf;
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for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
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client->spawn_parms[j] = 0;
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buf = svprogfuncs->saveent(svprogfuncs, buffer, &bufsize, sizeof(buffer), client->edict);
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if (client->spawninfo)
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Z_Free(client->spawninfo);
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client->spawninfo = Z_Malloc(bufsize+1);
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memcpy(client->spawninfo, buf, bufsize+1);
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client->spawninfotime = sv.time;
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}
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#ifdef SVRANKING
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if (client->rankid)
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{
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rankstats_t rs;
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if (Rank_GetPlayerStats(client->rankid, &rs))
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{
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rs.timeonserver += realtime - client->stats_started;
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client->stats_started = realtime;
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rs.kills += client->kills;
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rs.deaths += client->deaths;
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client->kills=0;
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client->deaths=0;
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for (j=0 ; j<NUM_RANK_SPAWN_PARMS ; j++)
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{
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rs.parm[j] = client->spawn_parms[j];
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}
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Rank_SetPlayerStats(client->rankid, &rs);
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}
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}
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#endif
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}
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/*
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================
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SV_SaveSpawnparms
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Grabs the current state of the progs serverinfo flags
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and each client for saving across the
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transition to another level
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================
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*/
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void SV_SaveSpawnparms (void)
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{
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int i;
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if (!sv.state)
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return; // no progs loaded yet
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if (!svprogfuncs)
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return;
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// serverflags is the only game related thing maintained
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svs.serverflags = pr_global_struct->serverflags;
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for (i=0, host_client = svs.clients ; i<sv.allocated_client_slots ; i++, host_client++)
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{
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if (host_client->state != cs_spawned)
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continue;
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SV_SaveSpawnparmsClient(host_client, NULL);
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}
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}
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void SV_GetNewSpawnParms(client_t *cl)
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{
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int i;
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if (svprogfuncs) //q2 dlls don't use parms in this manner. It's all internal to the dll.
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{
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// call the progs to get default spawn parms for the new client
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#ifdef VM_Q1
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if (svs.gametype == GT_Q1QVM)
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Q1QVM_SetNewParms();
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else
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#endif
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{
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if (pr_global_ptrs->SetNewParms)
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PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms);
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}
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for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
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{
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if (pr_global_ptrs->spawnparamglobals[i])
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cl->spawn_parms[i] = *pr_global_ptrs->spawnparamglobals[i];
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else
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cl->spawn_parms[i] = 0;
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}
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}
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}
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|
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/*
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================
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SV_CalcPHS
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Expands the PVS and calculates the PHS
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(Potentially Hearable Set)
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================
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*/
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void SV_CalcPHS (void)
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{
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int rowbytes, rowwords;
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int i, j, k, l, index, num;
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int bitbyte;
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unsigned *dest, *src;
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qbyte *scan, *lf;
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int count, vcount;
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model_t *model = sv.world.worldmodel;
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if (model->pvs || model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
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{
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//PHS calcs are pointless with Q2 bsps
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return;
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}
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//FIXME: this can take a significant time on some maps, and should ideally be pushed to a worker thread.
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num = model->numclusters;
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rowwords = (num+31)>>5;
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rowbytes = rowwords*4;
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if (!sv_calcphs.ival || (sv_calcphs.ival == 2 && (rowbytes*num >= 0x100000 || (!deathmatch.ival && !coop.ival))))
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{
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model->pvs = ZG_Malloc(&model->memgroup, rowbytes*num);
|
|
scan = model->pvs;
|
|
for (i=0 ; i<num ; i++, scan+=rowbytes)
|
|
{
|
|
lf = model->funcs.ClusterPVS(model, i, scan, rowbytes);
|
|
if (lf != scan)
|
|
memcpy (scan, lf, rowbytes);
|
|
}
|
|
|
|
Con_DPrintf("Skipping PHS\n");
|
|
model->phs = NULL;
|
|
return;
|
|
}
|
|
|
|
model->pvs = ZG_Malloc(&model->memgroup, rowbytes*num);
|
|
scan = model->pvs;
|
|
vcount = 0;
|
|
for (i=0 ; i<num ; i++, scan+=rowbytes)
|
|
{
|
|
lf = model->funcs.ClusterPVS(model, i, scan, rowbytes);
|
|
if (lf != scan)
|
|
memcpy (scan, lf, rowbytes);
|
|
if (i == 0)
|
|
continue;
|
|
for (j=0 ; j<num ; j++)
|
|
{
|
|
if ( scan[j>>3] & (1<<(j&7)) )
|
|
{
|
|
vcount++;
|
|
}
|
|
}
|
|
}
|
|
if (developer.value)
|
|
Con_TPrintf ("Building PHS...\n");
|
|
|
|
model->phs = ZG_Malloc (&model->memgroup, rowbytes*num);
|
|
|
|
/*this routine takes an exponential amount of time, so cache it if its too big*/
|
|
if (rowbytes*num >= 0x100000)
|
|
{
|
|
char hdr[8];
|
|
vfsfile_t *f = FS_OpenVFS(va("maps/%s.phs", svs.name), "rb", FS_GAME);
|
|
if (f)
|
|
{
|
|
VFS_READ(f, hdr, sizeof(hdr));
|
|
if (memcmp(hdr, "QPHS\1\0\0\0", 8) || VFS_GETLEN(f) != rowbytes*num + 8)
|
|
{
|
|
VFS_READ(f, model->phs, rowbytes*num);
|
|
VFS_CLOSE(f);
|
|
Con_DPrintf("Loaded cached PHS\n");
|
|
return;
|
|
}
|
|
else
|
|
Con_DPrintf("Stale cached PHS\n");
|
|
VFS_CLOSE(f);
|
|
}
|
|
}
|
|
|
|
count = 0;
|
|
scan = model->pvs;
|
|
dest = (unsigned *)model->phs;
|
|
for (i=0 ; i<num ; i++, dest += rowwords, scan += rowbytes)
|
|
{
|
|
memcpy (dest, scan, rowbytes);
|
|
for (j=0 ; j<rowbytes ; j++)
|
|
{
|
|
bitbyte = scan[j];
|
|
if (!bitbyte)
|
|
continue;
|
|
for (k=0 ; k<8 ; k++)
|
|
{
|
|
if (! (bitbyte & (1<<k)) )
|
|
continue;
|
|
// or this pvs row into the phs
|
|
// +1 because pvs is 1 based
|
|
//except we now use clusters internally, which are 0-based (ie: leaf 0 is invalid and maps to cluster -1)
|
|
index = ((j<<3)+k);
|
|
if (index >= num)
|
|
continue;
|
|
src = (unsigned *)model->pvs + index*rowwords;
|
|
for (l=0 ; l<rowwords ; l++)
|
|
dest[l] |= src[l];
|
|
}
|
|
}
|
|
|
|
if (i == 0)
|
|
continue;
|
|
for (j=0 ; j<num ; j++)
|
|
if ( ((qbyte *)dest)[j>>3] & (1<<(j&7)) )
|
|
count++;
|
|
}
|
|
|
|
if (rowbytes*num >= 0x100000)
|
|
{
|
|
vfsfile_t *f = FS_OpenVFS(va("maps/%s.phs", svs.name), "wb", FS_GAMEONLY);
|
|
if (f)
|
|
{
|
|
VFS_WRITE(f, "QPHS\1\0\0\0", 8);
|
|
VFS_WRITE(f, model->phs, rowbytes*num);
|
|
VFS_CLOSE(f);
|
|
Con_Printf("Written PHS cache (%u bytes)\n", rowbytes*num);
|
|
}
|
|
}
|
|
|
|
if (num)
|
|
if (developer.value)
|
|
Con_TPrintf ("Average leafs visible / hearable / total: %i / %i / %i\n", vcount/num, count/num, num);
|
|
}
|
|
|
|
unsigned SV_CheckModel(char *mdl)
|
|
{
|
|
size_t fsize;
|
|
qbyte *buf;
|
|
unsigned short crc;
|
|
// int len;
|
|
|
|
buf = (qbyte *)COM_LoadFile (mdl, 5, &fsize);
|
|
if (!buf)
|
|
return 0;
|
|
crc = QCRC_Block(buf, fsize);
|
|
// for (len = com_filesize; len; len--, buf++)
|
|
// CRC_ProcessByte(&crc, *buf);
|
|
|
|
BZ_Free(buf);
|
|
|
|
return crc;
|
|
}
|
|
|
|
void SV_UnspawnServer (void) //terminate the running server.
|
|
{
|
|
int i;
|
|
if (sv.state)
|
|
{
|
|
Con_TPrintf("Server ended\n");
|
|
SV_FinalMessage("Server unspawned\n");
|
|
|
|
if (sv.mvdrecording)
|
|
SV_MVDStop (0, false);
|
|
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state)
|
|
SV_DropClient(&svs.clients[i]);
|
|
}
|
|
PR_Deinit();
|
|
#ifdef Q3SERVER
|
|
SVQ3_ShutdownGame();
|
|
#endif
|
|
#ifdef Q2SERVER
|
|
SVQ2_ShutdownGameProgs();
|
|
SVQ2_Ents_Shutdown();
|
|
#endif
|
|
#ifdef HLSERVER
|
|
SVHL_ShutdownGame();
|
|
#endif
|
|
#ifdef VM_Q1
|
|
Q1QVM_Shutdown();
|
|
#endif
|
|
sv.world.worldmodel = NULL;
|
|
sv.state = ss_dead;
|
|
if (sv.csqcentversion)
|
|
{
|
|
BZ_Free(sv.csqcentversion);
|
|
sv.csqcentversion = NULL;
|
|
}
|
|
}
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].frameunion.frames)
|
|
Z_Free(svs.clients[i].frameunion.frames);
|
|
svs.clients[i].frameunion.frames = NULL;
|
|
svs.clients[i].pendingentbits = NULL;
|
|
svs.clients[i].state = 0;
|
|
*svs.clients[i].namebuf = '\0';
|
|
svs.clients[i].name = NULL;
|
|
}
|
|
free(svs.clients);
|
|
svs.clients = NULL;
|
|
svs.allocated_client_slots = 0;
|
|
SV_FlushLevelCache();
|
|
NET_CloseServer ();
|
|
SV_RunCmdCleanup();
|
|
}
|
|
|
|
void SV_UpdateMaxPlayers(int newmax)
|
|
{
|
|
int i;
|
|
if (newmax != svs.allocated_client_slots)
|
|
{
|
|
client_t *old = svs.clients;
|
|
for (i = newmax; i < svs.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state)
|
|
SV_DropClient(&svs.clients[i]);
|
|
svs.clients[i].namebuf[0] = '\0'; //kill all bots
|
|
}
|
|
if (newmax)
|
|
svs.clients = realloc(svs.clients, newmax*sizeof(*svs.clients));
|
|
else
|
|
{
|
|
free(svs.clients);
|
|
svs.clients = NULL;
|
|
}
|
|
for (i = svs.allocated_client_slots; i < newmax; i++)
|
|
{
|
|
memset(&svs.clients[i], 0, sizeof(svs.clients[i]));
|
|
svs.clients[i].name = svs.clients[i].namebuf;
|
|
svs.clients[i].team = svs.clients[i].teambuf;
|
|
}
|
|
for (i = 0; i < min(newmax, svs.allocated_client_slots); i++)
|
|
{
|
|
if (svs.clients[i].netchan.message.data)
|
|
svs.clients[i].netchan.message.data = (qbyte*)&svs.clients[i] + (svs.clients[i].netchan.message.data - (qbyte*)&old[i]);
|
|
if (svs.clients[i].datagram.data)
|
|
svs.clients[i].datagram.data = (qbyte*)&svs.clients[i] + (svs.clients[i].datagram.data - (qbyte*)&old[i]);
|
|
if (svs.clients[i].backbuf.data)
|
|
svs.clients[i].backbuf.data = (qbyte*)&svs.clients[i] + (svs.clients[i].backbuf.data - (qbyte*)&old[i]);
|
|
if (svs.clients[i].controlled)
|
|
svs.clients[i].controlled = svs.clients + (svs.clients[i].controlled - old);
|
|
if (svs.clients[i].controller)
|
|
svs.clients[i].controller = svs.clients + (svs.clients[i].controller - old);
|
|
}
|
|
svs.allocated_client_slots = sv.allocated_client_slots = newmax;
|
|
}
|
|
sv.allocated_client_slots = svs.allocated_client_slots;
|
|
}
|
|
|
|
void SV_SetupNetworkBuffers(qboolean bigcoords)
|
|
{
|
|
int i;
|
|
|
|
//determine basic primitive sizes.
|
|
if (bigcoords)
|
|
{
|
|
svs.netprim.coordsize = 4;
|
|
svs.netprim.anglesize = 2;
|
|
}
|
|
else
|
|
{
|
|
svs.netprim.coordsize = 2;
|
|
svs.netprim.anglesize = 1;
|
|
}
|
|
|
|
//FIXME: this should be part of sv_new_f or something instead, so that any angles sent by clients won't be invalid
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
svs.clients[i].datagram.prim = svs.netprim;
|
|
svs.clients[i].netchan.message.prim = svs.netprim;
|
|
}
|
|
|
|
//
|
|
sv.datagram.maxsize = sizeof(sv.datagram_buf);
|
|
sv.datagram.data = sv.datagram_buf;
|
|
sv.datagram.allowoverflow = true;
|
|
sv.datagram.prim = svs.netprim;
|
|
|
|
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
|
|
sv.reliable_datagram.data = sv.reliable_datagram_buf;
|
|
sv.reliable_datagram.prim = svs.netprim;
|
|
|
|
sv.multicast.maxsize = sizeof(sv.multicast_buf);
|
|
sv.multicast.data = sv.multicast_buf;
|
|
sv.multicast.prim = svs.netprim;
|
|
|
|
#ifdef NQPROT
|
|
sv.nqdatagram.maxsize = sizeof(sv.nqdatagram_buf);
|
|
sv.nqdatagram.data = sv.nqdatagram_buf;
|
|
sv.nqdatagram.allowoverflow = true;
|
|
sv.nqdatagram.prim = svs.netprim;
|
|
|
|
sv.nqreliable_datagram.maxsize = sizeof(sv.nqreliable_datagram_buf);
|
|
sv.nqreliable_datagram.data = sv.nqreliable_datagram_buf;
|
|
sv.nqreliable_datagram.prim = svs.netprim;
|
|
|
|
sv.nqmulticast.maxsize = sizeof(sv.nqmulticast_buf);
|
|
sv.nqmulticast.data = sv.nqmulticast_buf;
|
|
sv.nqmulticast.prim = svs.netprim;
|
|
#endif
|
|
|
|
#ifdef Q2SERVER
|
|
sv.q2datagram.maxsize = sizeof(sv.q2datagram_buf);
|
|
sv.q2datagram.data = sv.q2datagram_buf;
|
|
sv.q2datagram.allowoverflow = true;
|
|
sv.q2datagram.prim = svs.netprim;
|
|
|
|
sv.q2reliable_datagram.maxsize = sizeof(sv.q2reliable_datagram_buf);
|
|
sv.q2reliable_datagram.data = sv.q2reliable_datagram_buf;
|
|
sv.q2reliable_datagram.prim = svs.netprim;
|
|
|
|
sv.q2multicast.maxsize = sizeof(sv.q2multicast_buf);
|
|
sv.q2multicast.data = sv.q2multicast_buf;
|
|
sv.q2multicast.prim = svs.netprim;
|
|
#endif
|
|
|
|
sv.master.maxsize = sizeof(sv.master_buf);
|
|
sv.master.data = sv.master_buf;
|
|
sv.master.prim = msg_nullnetprim;
|
|
|
|
sv.signon.maxsize = sizeof(sv.signon_buffers[0]);
|
|
sv.signon.data = sv.signon_buffers[0];
|
|
sv.signon.prim = svs.netprim;
|
|
sv.num_signon_buffers = 1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_SpawnServer
|
|
|
|
Change the server to a new map, taking all connected
|
|
clients along with it.
|
|
|
|
This is only called from the SV_Map_f() function.
|
|
================
|
|
*/
|
|
void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean usecinematic)
|
|
{
|
|
extern cvar_t allow_download_refpackages;
|
|
func_t f;
|
|
char *file;
|
|
extern cvar_t pr_maxedicts;
|
|
|
|
gametype_e newgametype;
|
|
|
|
edict_t *ent;
|
|
#ifdef Q2SERVER
|
|
q2edict_t *q2ent;
|
|
#endif
|
|
int i, j;
|
|
int spawnflagmask;
|
|
extern int sv_allow_cheats;
|
|
size_t fsz;
|
|
|
|
#ifndef SERVERONLY
|
|
if (!isDedicated && qrenderer == QR_NONE)
|
|
{
|
|
R_RestartRenderer_f();
|
|
|
|
if (qrenderer == QR_NONE)
|
|
{
|
|
Sys_Error("No renderer set when map restarted\n");
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
Con_DPrintf ("SpawnServer: %s\n",server);
|
|
|
|
svs.spawncount++; // any partially connected client will be
|
|
// restarted
|
|
|
|
#ifndef SERVERONLY
|
|
total_loading_size = 100;
|
|
current_loading_size = 0;
|
|
SCR_SetLoadingStage(LS_SERVER);
|
|
// SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
NET_InitServer();
|
|
|
|
sv.state = ss_dead;
|
|
|
|
if (sv.gamedirchanged)
|
|
{
|
|
sv.gamedirchanged = false;
|
|
#ifndef SERVERONLY
|
|
Wads_Flush(); //server code is responsable for flushing old state
|
|
#endif
|
|
#ifdef SVRANKING
|
|
Rank_Flush();
|
|
#endif
|
|
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state && ISQWCLIENT(&svs.clients[i]))
|
|
ReloadRanking(&svs.clients[i], svs.clients[i].name);
|
|
|
|
if (svs.clients[i].spawninfo) //don't remember this stuff.
|
|
Z_Free(svs.clients[i].spawninfo);
|
|
svs.clients[i].spawninfo = NULL;
|
|
}
|
|
#ifdef HEXEN2
|
|
T_FreeStrings();
|
|
#endif
|
|
}
|
|
|
|
for (i = 0; i < svs.allocated_client_slots; i++)
|
|
{
|
|
svs.clients[i].nextservertimeupdate = 0;
|
|
if (!svs.clients[i].state) //bots with the net_preparse module.
|
|
svs.clients[i].userinfo[0] = '\0'; //clear the userinfo to clear the name
|
|
|
|
if (svs.clients[i].netchan.remote_address.type == NA_LOOPBACK)
|
|
{ //forget this client's message buffers, so that any shared client/server network state persists (eg: float coords)
|
|
svs.clients[i].num_backbuf = 0;
|
|
svs.clients[i].datagram.cursize = 0;
|
|
}
|
|
svs.clients[i].csqcactive = false;
|
|
}
|
|
|
|
VoteFlushAll();
|
|
#ifndef SERVERONLY
|
|
cl.worldmodel = NULL;
|
|
r_worldentity.model = NULL;
|
|
if (0)
|
|
cls.state = ca_connected;
|
|
Surf_PreNewMap();
|
|
#ifdef VM_CG
|
|
CG_Stop();
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef Q3SERVER
|
|
if (svs.gametype == GT_QUAKE3)
|
|
SVQ3_ShutdownGame(); //botlib kinda mandates this. :(
|
|
#endif
|
|
|
|
Mod_ClearAll ();
|
|
#ifndef SERVERONLY
|
|
r_regsequence++;
|
|
#endif
|
|
|
|
PR_Deinit();
|
|
|
|
if (sv.csqcentversion)
|
|
BZ_Free(sv.csqcentversion);
|
|
|
|
// wipe the entire per-level structure
|
|
memset (&sv, 0, sizeof(sv));
|
|
sv.logindatabase = -1;
|
|
|
|
SV_SetupNetworkBuffers(sv_bigcoords.ival);
|
|
|
|
if (allow_download_refpackages.ival)
|
|
FS_ReferenceControl(1, 1);
|
|
|
|
Q_strncpyz (svs.name, server, sizeof(svs.name));
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
SCR_SetLoadingFile("map");
|
|
#else
|
|
#define SCR_SetLoadingFile(s)
|
|
#endif
|
|
|
|
Cvar_ApplyLatches(CVAR_LATCH);
|
|
|
|
//work out the gamespeed
|
|
//reset the server time.
|
|
sv.time = 0.01; //some progs don't like time starting at 0.
|
|
//cos of spawn funcs like self.nextthink = time...
|
|
//NQ uses 1, QW uses 0. Awkward.
|
|
sv.starttime = Sys_DoubleTime();
|
|
|
|
COM_FlushTempoaryPacks();
|
|
|
|
if (sv_cheats.ival)
|
|
{
|
|
sv_allow_cheats = true;
|
|
Info_SetValueForStarKey(svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING);
|
|
}
|
|
else
|
|
{
|
|
sv_allow_cheats = 2;
|
|
Info_SetValueForStarKey(svs.info, "*cheats", "", MAX_SERVERINFO_STRING);
|
|
}
|
|
#ifndef SERVERONLY
|
|
//This fixes a bug where the server advertises cheats, the internal client connects, and doesn't think cheats are allowed.
|
|
//this applies to anything that can affect the content that is loaded by the server, but cheats is the only special one (because of the *)
|
|
Q_strncpyz(cl.serverinfo, svs.info, sizeof(cl.serverinfo));
|
|
if (!isDedicated)
|
|
CL_CheckServerInfo();
|
|
Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc"));
|
|
#endif
|
|
|
|
|
|
sv.state = ss_loading;
|
|
#if defined(Q2BSPS)
|
|
if (usecinematic)
|
|
{
|
|
qboolean QDECL Mod_LoadQ2BrushModel (model_t *mod, void *buffer, size_t fsize);
|
|
|
|
Q_strncpyz (svs.name, server, sizeof(svs.name));
|
|
Q_strncpyz (sv.modelname, "", sizeof(sv.modelname));
|
|
|
|
sv.world.worldmodel = Mod_FindName (sv.modelname);
|
|
if (Mod_LoadQ2BrushModel (sv.world.worldmodel, NULL, 0))
|
|
sv.world.worldmodel->loadstate = MLS_LOADED;
|
|
else
|
|
sv.world.worldmodel->loadstate = MLS_FAILED;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
//.map is commented out because quite frankly, they're a bit annoying when the engine loads the gpled start.map when really you wanted to just play the damn game intead of take it apart.
|
|
//if you want to load a .map, just use 'map foo.map' instead.
|
|
char *exts[] = {"maps/%s", "maps/%s.bsp", "maps/%s.cm", "maps/%s.hmp", /*"maps/%s.map",*/ NULL};
|
|
int depth, bestdepth;
|
|
Q_strncpyz (svs.name, server, sizeof(svs.name));
|
|
Q_snprintfz (sv.modelname, sizeof(sv.modelname), exts[0], server);
|
|
bestdepth = COM_FDepthFile(sv.modelname, false);
|
|
for (i = 1; exts[i]; i++)
|
|
{
|
|
depth = COM_FDepthFile(va(exts[i], server), false);
|
|
if (depth < bestdepth)
|
|
{
|
|
bestdepth = depth;
|
|
Q_snprintfz (sv.modelname, sizeof(sv.modelname), exts[i], server);
|
|
}
|
|
}
|
|
COM_FCheckExists(sv.modelname);
|
|
sv.world.worldmodel = Mod_ForName (sv.modelname, MLV_ERROR);
|
|
}
|
|
if (!sv.world.worldmodel || sv.world.worldmodel->loadstate != MLS_LOADED)
|
|
Sys_Error("\"%s\" is missing or corrupt\n", sv.modelname);
|
|
if (sv.world.worldmodel->type != mod_brush && sv.world.worldmodel->type != mod_heightmap)
|
|
Sys_Error("\"%s\" is not a bsp model\n", sv.modelname);
|
|
sv.state = ss_dead;
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
// SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
SCR_SetLoadingFile("phs");
|
|
#endif
|
|
SV_CalcPHS ();
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
SCR_SetLoadingFile("gamecode");
|
|
#endif
|
|
|
|
if (sv.world.worldmodel->fromgame == fg_doom)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "1", MAX_SERVERINFO_STRING);
|
|
else if (sv.world.worldmodel->fromgame == fg_halflife)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "30", MAX_SERVERINFO_STRING);
|
|
else if (sv.world.worldmodel->fromgame == fg_quake2)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "38", MAX_SERVERINFO_STRING);
|
|
else if (sv.world.worldmodel->fromgame == fg_quake3)
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "46", MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_SetValueForStarKey(svs.info, "*bspversion", "", MAX_SERVERINFO_STRING);
|
|
Info_SetValueForStarKey(svs.info, "*startspot", (startspot?startspot:""), MAX_SERVERINFO_STRING);
|
|
|
|
//
|
|
// init physics interaction links
|
|
//
|
|
World_ClearWorld (&sv.world);
|
|
|
|
//do we allow csprogs?
|
|
#ifdef PEXT_CSQC
|
|
fsz = 0;
|
|
if (*sv_csqc_progname.string)
|
|
file = COM_LoadTempFile(sv_csqc_progname.string, &fsz);
|
|
else
|
|
file = NULL;
|
|
if (file)
|
|
{
|
|
char text[64];
|
|
sv.csqcchecksum = Com_BlockChecksum(file, fsz);
|
|
sprintf(text, "0x%x", sv.csqcchecksum);
|
|
Info_SetValueForStarKey(svs.info, "*csprogs", text, MAX_SERVERINFO_STRING);
|
|
sprintf(text, "0x%x", (unsigned int)fsz);
|
|
Info_SetValueForStarKey(svs.info, "*csprogssize", text, MAX_SERVERINFO_STRING);
|
|
if (strcmp(sv_csqc_progname.string, "csprogs.dat"))
|
|
Info_SetValueForStarKey(svs.info, "*csprogsname", sv_csqc_progname.string, MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_SetValueForStarKey(svs.info, "*csprogsname", "", MAX_SERVERINFO_STRING);
|
|
}
|
|
else
|
|
{
|
|
sv.csqcchecksum = 0;
|
|
Info_SetValueForStarKey(svs.info, "*csprogs", "", MAX_SERVERINFO_STRING);
|
|
Info_SetValueForStarKey(svs.info, "*csprogssize", "", MAX_SERVERINFO_STRING);
|
|
Info_SetValueForStarKey(svs.info, "*csprogsname", "", MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
sv.csqcdebug = sv_csqcdebug.value;
|
|
if (sv.csqcdebug)
|
|
Info_SetValueForStarKey(svs.info, "*csqcdebug", "1", MAX_SERVERINFO_STRING);
|
|
else
|
|
Info_RemoveKey(svs.info, "*csqcdebug");
|
|
#endif
|
|
|
|
if (svs.gametype == GT_PROGS)
|
|
{
|
|
if (svprogfuncs) //we don't want the q1 stuff anymore.
|
|
{
|
|
svprogfuncs->CloseProgs(svprogfuncs);
|
|
sv.world.progs = svprogfuncs = NULL;
|
|
}
|
|
}
|
|
|
|
sv.state = ss_loading;
|
|
|
|
sv.world.max_edicts = pr_maxedicts.value;
|
|
if (sv.world.max_edicts > MAX_EDICTS)
|
|
sv.world.max_edicts = MAX_EDICTS;
|
|
#ifdef PEXT_CSQC
|
|
sv.csqcentversion = BZ_Malloc(sizeof(*sv.csqcentversion) * sv.world.max_edicts);
|
|
for (i=0 ; i<sv.world.max_edicts ; i++)
|
|
sv.csqcentversion[i] = 1; //force all csqc edicts to start off as version 1
|
|
#endif
|
|
|
|
newgametype = svs.gametype;
|
|
#ifdef HLSERVER
|
|
if (SVHL_InitGame())
|
|
newgametype = GT_HALFLIFE;
|
|
else
|
|
#endif
|
|
#ifdef Q3SERVER
|
|
if (SVQ3_InitGame())
|
|
newgametype = GT_QUAKE3;
|
|
else
|
|
#endif
|
|
#ifdef Q2SERVER
|
|
if ((sv.world.worldmodel->fromgame == fg_quake2 || sv.world.worldmodel->fromgame == fg_quake3) && !*pr_ssqc_progs.string && SVQ2_InitGameProgs()) //these are the rules for running a q2 server
|
|
newgametype = GT_QUAKE2; //we loaded the dll
|
|
else
|
|
#endif
|
|
#ifdef VM_LUA
|
|
if (PR_LoadLua())
|
|
newgametype = GT_LUA;
|
|
else
|
|
#endif
|
|
#ifdef VM_Q1
|
|
if (PR_LoadQ1QVM())
|
|
newgametype = GT_Q1QVM;
|
|
else
|
|
#endif
|
|
{
|
|
newgametype = GT_PROGS; //let's just hope this loads.
|
|
Q_InitProgs();
|
|
}
|
|
|
|
// if ((sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3) && !*progs.string && SVQ2_InitGameProgs()) //full q2 dll decision in one if statement
|
|
|
|
if (newgametype != svs.gametype)
|
|
{
|
|
#ifdef HLSERVER
|
|
if (newgametype != GT_HALFLIFE)
|
|
SVHL_ShutdownGame();
|
|
#endif
|
|
#ifdef Q3SERVER
|
|
if (newgametype != GT_QUAKE3)
|
|
SVQ3_ShutdownGame();
|
|
#endif
|
|
#ifdef Q2SERVER
|
|
if (newgametype != GT_QUAKE2) //we don't want the q2 stuff anymore.
|
|
SVQ2_ShutdownGameProgs ();
|
|
#endif
|
|
#ifdef VM_Q1
|
|
if (newgametype != GT_Q1QVM)
|
|
Q1QVM_Shutdown();
|
|
#endif
|
|
|
|
SV_UpdateMaxPlayers(0);
|
|
}
|
|
svs.gametype = newgametype;
|
|
|
|
sv.models[1] = sv.world.worldmodel;
|
|
#ifdef VM_Q1
|
|
if (svs.gametype == GT_Q1QVM)
|
|
{
|
|
int subs;
|
|
strcpy(sv.strings.sound_precache[0], "");
|
|
sv.strings.model_precache[0] = "";
|
|
|
|
subs = sv.world.worldmodel->numsubmodels;
|
|
if (subs > MAX_PRECACHE_MODELS-2)
|
|
{
|
|
Con_Printf("Warning: worldmodel has too many submodels\n");
|
|
subs = MAX_PRECACHE_MODELS-2;
|
|
}
|
|
|
|
sv.strings.model_precache[1] = sv.modelname; //the qvm doesn't have access to this array
|
|
for (i=1 ; i<subs ; i++)
|
|
{
|
|
char *z, *s = va("*%u", i);
|
|
z = Z_TagMalloc(strlen(s)+1, VMFSID_Q1QVM);
|
|
strcpy(z, s);
|
|
sv.strings.model_precache[1+i] = z;
|
|
sv.models[i+1] = Mod_ForName (Mod_FixName(z, sv.modelname), MLV_WARN);
|
|
}
|
|
|
|
//check player/eyes models for hacks
|
|
sv.model_player_checksum = SV_CheckModel("progs/player.mdl");
|
|
sv.eyes_player_checksum = SV_CheckModel("progs/eyes.mdl");
|
|
}
|
|
else
|
|
#endif
|
|
if (svs.gametype == GT_PROGS
|
|
#ifdef VM_LUA
|
|
|| svs.gametype == GT_LUA
|
|
#endif
|
|
)
|
|
{
|
|
int subs;
|
|
strcpy(sv.strings.sound_precache[0], "");
|
|
sv.strings.model_precache[0] = "";
|
|
|
|
sv.strings.model_precache[1] = PR_AddString(svprogfuncs, sv.modelname, 0, false);
|
|
|
|
subs = sv.world.worldmodel->numsubmodels;
|
|
if (subs > MAX_PRECACHE_MODELS-2)
|
|
{
|
|
Con_Printf("Warning: worldmodel has too many submodels\n");
|
|
subs = MAX_PRECACHE_MODELS-2;
|
|
}
|
|
for (i=1 ; i<subs ; i++)
|
|
{
|
|
sv.strings.model_precache[1+i] = PR_AddString(svprogfuncs, va("*%u", i), 0, false);
|
|
sv.models[i+1] = Mod_ForName (Mod_FixName(sv.strings.model_precache[1+i], sv.modelname), MLV_WARN);
|
|
}
|
|
|
|
//check player/eyes models for hacks
|
|
sv.model_player_checksum = SV_CheckModel("progs/player.mdl");
|
|
sv.eyes_player_checksum = SV_CheckModel("progs/eyes.mdl");
|
|
}
|
|
#ifdef Q2SERVER
|
|
else if (svs.gametype == GT_QUAKE2)
|
|
{
|
|
int subs;
|
|
extern int map_checksum;
|
|
extern cvar_t sv_airaccelerate;
|
|
|
|
memset(sv.strings.configstring, 0, sizeof(sv.strings.configstring));
|
|
|
|
if (deathmatch.value)
|
|
sprintf(sv.strings.configstring[Q2CS_AIRACCEL], "%g", sv_airaccelerate.value);
|
|
else
|
|
strcpy(sv.strings.configstring[Q2CS_AIRACCEL], "0");
|
|
|
|
// init map checksum config string but only for Q2/Q3 maps
|
|
if (sv.world.worldmodel->fromgame == fg_quake2 || sv.world.worldmodel->fromgame == fg_quake3)
|
|
sprintf(sv.strings.configstring[Q2CS_MAPCHECKSUM], "%i", map_checksum);
|
|
else
|
|
strcpy(sv.strings.configstring[Q2CS_MAPCHECKSUM], "0");
|
|
|
|
subs = sv.world.worldmodel->numsubmodels;
|
|
if (subs > Q2MAX_MODELS-2)
|
|
{
|
|
Con_Printf("Warning: worldmodel has too many submodels\n");
|
|
subs = Q2MAX_MODELS-2;
|
|
}
|
|
|
|
strcpy(sv.strings.configstring[Q2CS_MODELS+1], sv.modelname);
|
|
for (i=1; i<sv.world.worldmodel->numsubmodels; i++)
|
|
{
|
|
Q_snprintfz(sv.strings.configstring[Q2CS_MODELS+1+i], sizeof(sv.strings.configstring[Q2CS_MODELS+1+i]), "*%u", i);
|
|
sv.models[i+1] = Mod_ForName (Mod_FixName(sv.strings.configstring[Q2CS_MODELS+1+i], sv.modelname), MLV_WARN);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
SCR_SetLoadingFile("clients");
|
|
#endif
|
|
|
|
for (i=0 ; i<svs.allocated_client_slots ; i++)
|
|
{
|
|
svs.clients[i].edict = NULL;
|
|
svs.clients[i].name = svs.clients[i].namebuf;
|
|
svs.clients[i].team = svs.clients[i].teambuf;
|
|
}
|
|
|
|
switch (svs.gametype)
|
|
{
|
|
default:
|
|
SV_Error("bad gametype");
|
|
break;
|
|
#ifdef VM_LUA
|
|
case GT_LUA:
|
|
#endif
|
|
case GT_Q1QVM:
|
|
case GT_PROGS:
|
|
ent = EDICT_NUM(svprogfuncs, 0);
|
|
ent->isfree = false;
|
|
|
|
#ifndef SERVERONLY
|
|
/*force coop 1 if splitscreen and not deathmatch*/
|
|
{
|
|
extern cvar_t cl_splitscreen;
|
|
if (cl_splitscreen.value && !deathmatch.value && !coop.value)
|
|
Cvar_Set(&coop, "1");
|
|
}
|
|
#endif
|
|
if (sv_playerslots.ival > 0)
|
|
i = sv_playerslots.ival;
|
|
else
|
|
{
|
|
/*only make one slot for single-player (ktx sucks)*/
|
|
if (!isDedicated && !deathmatch.value && !coop.value && svs.gametype != GT_Q1QVM)
|
|
i = 1;
|
|
else
|
|
{
|
|
i = maxclients.ival + maxspectators.ival;
|
|
if (i < QWMAX_CLIENTS)
|
|
i = QWMAX_CLIENTS;
|
|
}
|
|
}
|
|
SV_UpdateMaxPlayers(i);
|
|
|
|
// leave slots at start for clients only
|
|
for (i=0 ; i<sv.allocated_client_slots ; i++)
|
|
{
|
|
svs.clients[i].viewent = 0;
|
|
|
|
ent = ED_Alloc(svprogfuncs);//EDICT_NUM(i+1);
|
|
svs.clients[i].edict = ent;
|
|
ent->isfree = false;
|
|
//ZOID - make sure we update frags right
|
|
svs.clients[i].old_frags = 0;
|
|
|
|
if (!svs.clients[i].state && svs.clients[i].name[0]) //this is a bot.
|
|
svs.clients[i].name[0] = '\0'; //make it go away
|
|
|
|
#ifdef VM_Q1
|
|
if (svs.gametype == GT_Q1QVM)
|
|
{ //we'll fix it up later anyway
|
|
svs.clients[i].name = svs.clients[i].namebuf;
|
|
svs.clients[i].team = svs.clients[i].teambuf;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
svs.clients[i].name = PR_AddString(svprogfuncs, svs.clients[i].namebuf, sizeof(svs.clients[i].namebuf), false);
|
|
svs.clients[i].team = PR_AddString(svprogfuncs, svs.clients[i].teambuf, sizeof(svs.clients[i].teambuf), false);
|
|
}
|
|
|
|
#ifdef PEXT_CSQC
|
|
if (svs.clients[i].csqcentsequence)
|
|
memset(svs.clients[i].csqcentsequence, 0, sizeof(*svs.clients[i].csqcentsequence) * svs.clients[i].max_net_ents);
|
|
if (svs.clients[i].csqcentversions)
|
|
memset(svs.clients[i].csqcentversions, 0, sizeof(*svs.clients[i].csqcentversions) * svs.clients[i].max_net_ents);
|
|
#endif
|
|
}
|
|
break;
|
|
#ifdef Q2SERVER
|
|
case GT_QUAKE2:
|
|
SV_UpdateMaxPlayers(svq2_maxclients);
|
|
for (i=0 ; i<sv.allocated_client_slots ; i++)
|
|
{
|
|
q2ent = Q2EDICT_NUM(i+1);
|
|
q2ent->s.number = i+1;
|
|
svs.clients[i].q2edict = q2ent;
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef Q3SERVER
|
|
case GT_QUAKE3:
|
|
SV_UpdateMaxPlayers(32);
|
|
break;
|
|
#endif
|
|
#ifdef HLSERVER
|
|
case GT_HALFLIFE:
|
|
SVHL_SetupGame();
|
|
SV_UpdateMaxPlayers(32);
|
|
break;
|
|
#endif
|
|
}
|
|
//fixme: is this right?
|
|
|
|
for (i=0 ; i<sv.allocated_client_slots ; i++)
|
|
{
|
|
Q_strncpyz(svs.clients[i].name, Info_ValueForKey(svs.clients[i].userinfo, "name"), sizeof(svs.clients[i].namebuf));
|
|
Q_strncpyz(svs.clients[i].team, Info_ValueForKey(svs.clients[i].userinfo, "team"), sizeof(svs.clients[i].teambuf));
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
//
|
|
// spawn the rest of the entities on the map
|
|
//
|
|
|
|
// precache and static commands can be issued during
|
|
// map initialization
|
|
sv.state = ss_loading;
|
|
|
|
if (svprogfuncs)
|
|
{
|
|
//world entity is hackily spawned
|
|
extern cvar_t coop, pr_imitatemvdsv;
|
|
eval_t *eval;
|
|
ent = EDICT_NUM(svprogfuncs, 0);
|
|
ent->isfree = false;
|
|
#ifdef VM_Q1
|
|
if (svs.gametype != GT_Q1QVM) //we cannot do this with qvm
|
|
#endif
|
|
svprogfuncs->SetStringField(svprogfuncs, ent, &ent->v->model, sv.strings.model_precache[1], true);
|
|
ent->v->modelindex = 1; // world model
|
|
ent->v->solid = SOLID_BSP;
|
|
ent->v->movetype = MOVETYPE_PUSH;
|
|
VectorCopy(sv.world.worldmodel->mins, ent->v->mins);
|
|
VectorCopy(sv.world.worldmodel->maxs, ent->v->maxs);
|
|
|
|
if (progstype == PROG_QW && pr_imitatemvdsv.value>0)
|
|
{
|
|
#ifdef VM_Q1
|
|
if (svs.gametype != GT_Q1QVM) //we cannot do this with qvm
|
|
#endif
|
|
{
|
|
svprogfuncs->SetStringField(svprogfuncs, ent, &ent->v->targetname, "mvdsv", true);
|
|
svprogfuncs->SetStringField(svprogfuncs, ent, &ent->v->netname, version_string(), false);
|
|
}
|
|
ent->v->impulse = 0;//QWE_VERNUM;
|
|
ent->v->items = 103;
|
|
}
|
|
|
|
|
|
#ifdef VM_Q1
|
|
if (svs.gametype != GT_Q1QVM) //we cannot do this with qvm
|
|
#endif
|
|
svprogfuncs->SetStringField(svprogfuncs, NULL, &pr_global_struct->mapname, svs.name, true);
|
|
|
|
// serverflags are for cross level information (sigils)
|
|
pr_global_struct->serverflags = svs.serverflags;
|
|
pr_global_struct->time = 0.1; //HACK!!!! A few QuakeC mods expect time to be non-zero in spawn funcs - like prydon gate...
|
|
|
|
#ifdef HEXEN2
|
|
if (progstype == PROG_H2)
|
|
{
|
|
cvar_t *cv;
|
|
if (coop.value)
|
|
{
|
|
eval = PR_FindGlobal(svprogfuncs, "coop", 0, NULL);
|
|
if (eval) eval->_float = coop.value;
|
|
}
|
|
else
|
|
{
|
|
eval = PR_FindGlobal(svprogfuncs, "deathmatch", 0, NULL);
|
|
if (eval) eval->_float = deathmatch.value;
|
|
}
|
|
cv = Cvar_Get("randomclass", "0", CVAR_LATCH, "Hexen2");
|
|
eval = PR_FindGlobal(svprogfuncs, "randomclass", 0, NULL);
|
|
if (eval && cv) eval->_float = cv->value;
|
|
|
|
cv = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2");
|
|
eval = PR_FindGlobal(svprogfuncs, "cl_playerclass", 0, NULL);
|
|
if (eval && cv) eval->_float = cv->value;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (pr_global_ptrs->coop && coop.value)
|
|
pr_global_struct->coop = coop.value;
|
|
else if (pr_global_ptrs->deathmatch)
|
|
pr_global_struct->deathmatch = deathmatch.value;
|
|
}
|
|
|
|
if (svs.gametype != GT_Q1QVM) //we cannot do this with qvm
|
|
{
|
|
for (i = 0; i < svs.numprogs; i++) //do this AFTER precaches have been played with...
|
|
{
|
|
f = PR_FindFunction (svprogfuncs, "initents", svs.progsnum[i]);
|
|
if (f)
|
|
{
|
|
PR_ExecuteProgram(svprogfuncs, f);
|
|
}
|
|
}
|
|
}
|
|
if (progstype == PROG_QW)
|
|
// run the frame start qc function to let progs check cvars
|
|
SV_ProgStartFrame (); //prydon gate seems to fail because of this allowance
|
|
}
|
|
|
|
// load and spawn all other entities
|
|
SCR_SetLoadingFile("entities");
|
|
if (!deathmatch.value && !*skill.string) //skill was left blank so it doesn't polute serverinfo on deathmatch servers. in single player, we ensure that it gets a proper value.
|
|
Cvar_Set(&skill, "1");
|
|
#ifdef HEXEN2
|
|
if (progstype == PROG_H2)
|
|
{
|
|
extern cvar_t coop;
|
|
spawnflagmask = 0;
|
|
if (deathmatch.value)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2DEATHMATCH;
|
|
else if (coop.value)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2COOP;
|
|
else
|
|
{
|
|
cvar_t *cl_playerclass = Cvar_Get("cl_playerclass", "0", CVAR_USERINFO, 0);
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2SINGLE;
|
|
|
|
if (cl_playerclass && cl_playerclass->ival == 1)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2PALADIN;
|
|
else if (cl_playerclass && cl_playerclass->ival == 2)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2CLERIC;
|
|
else if (cl_playerclass && cl_playerclass->ival == 3)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2NECROMANCER;
|
|
else if (cl_playerclass && cl_playerclass->ival == 4)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2THEIF;
|
|
else if (cl_playerclass && cl_playerclass->ival == 5)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2NECROMANCER; /*yes, I know.,. makes no sense*/
|
|
}
|
|
if (skill.value < 0.5)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2EASY;
|
|
else if (skill.value > 1.5)
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2HARD;
|
|
else
|
|
spawnflagmask |= SPAWNFLAG_NOT_H2MEDIUM;
|
|
|
|
//don't filter based on player class. we're lame and don't have any real concept of player classes.
|
|
}
|
|
else
|
|
#endif
|
|
if (!deathmatch.value) //decide if we are to inhibit single player game ents instead
|
|
{
|
|
if (skill.value < 0.5)
|
|
spawnflagmask = SPAWNFLAG_NOT_EASY;
|
|
else if (skill.value > 1.5)
|
|
spawnflagmask = SPAWNFLAG_NOT_HARD;
|
|
else
|
|
spawnflagmask = SPAWNFLAG_NOT_MEDIUM;
|
|
}
|
|
else
|
|
spawnflagmask = SPAWNFLAG_NOT_DEATHMATCH;
|
|
//do this and get the precaches/start up the game
|
|
if (sv.world.worldmodel->entitiescrc)
|
|
{
|
|
char crc[12];
|
|
sprintf(crc, "%i", sv.world.worldmodel->entitiescrc);
|
|
Info_SetValueForStarKey(svs.info, "*entfile", crc, MAX_SERVERINFO_STRING);
|
|
}
|
|
else
|
|
Info_SetValueForStarKey(svs.info, "*entfile", "", MAX_SERVERINFO_STRING);
|
|
|
|
file = sv.world.worldmodel->entities;
|
|
if (!file)
|
|
file = "";
|
|
|
|
switch(svs.gametype)
|
|
{
|
|
default:
|
|
if (svprogfuncs)
|
|
sv.world.edict_size = PR_LoadEnts(svprogfuncs, file, spawnflagmask);
|
|
else
|
|
sv.world.edict_size = 0;
|
|
break;
|
|
#ifdef Q2SERVER
|
|
case GT_QUAKE2:
|
|
ge->SpawnEntities(svs.name, file, startspot?startspot:"");
|
|
break;
|
|
#endif
|
|
case GT_QUAKE3:
|
|
break;
|
|
#ifdef HLSERVER
|
|
case GT_HALFLIFE:
|
|
SVHL_SpawnEntities(file);
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
Q_strncpyz(sv.mapname, svs.name, sizeof(sv.mapname));
|
|
if (svprogfuncs)
|
|
{
|
|
eval_t *val;
|
|
ent = EDICT_NUM(svprogfuncs, 0);
|
|
ent->v->angles[0] = ent->v->angles[1] = ent->v->angles[2] = 0;
|
|
val = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "message", NULL);
|
|
if (val)
|
|
{
|
|
#ifdef HEXEN2
|
|
if (progstype == PROG_H2)
|
|
snprintf(sv.mapname, sizeof(sv.mapname), "%s", T_GetString(val->_float-1));
|
|
else
|
|
#endif
|
|
snprintf(sv.mapname, sizeof(sv.mapname), "%s", PR_GetString(svprogfuncs, val->string));
|
|
}
|
|
else
|
|
snprintf(sv.mapname, sizeof(sv.mapname), "%s", svs.name);
|
|
if (Cvar_Get("sv_readonlyworld", "1", 0, "DP compatability")->value)
|
|
{
|
|
ent->readonly = true; //lock it down!
|
|
|
|
if (ent->v->origin[0] != 0 || ent->v->origin[1] != 0 || ent->v->origin[2] != 0 || ent->v->angles[0] != 0 || ent->v->angles[1] != 0 || ent->v->angles[2] != 0)
|
|
Con_Printf("Warning: The world has moved. Alert your nearest reputable news agency.\n");
|
|
|
|
}
|
|
|
|
// look up some model indexes for specialized message compression
|
|
SV_FindModelNumbers ();
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
// run two frames to allow everything to settle
|
|
//these frames must be at 1.0 then 1.1 (and 0.1 frametime)
|
|
//(bug: starting less than that gives time for the scrag to fall on end)
|
|
realtime += 0.1;
|
|
sv.world.physicstime = 1.0;
|
|
sv.time = 1.1;
|
|
SV_Physics ();
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
realtime += 0.1;
|
|
// sv.world.physicstime = 1.1;
|
|
sv.time += 0.1;
|
|
SV_Physics ();
|
|
sv.time += 0.1;
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
// save movement vars
|
|
SV_SetMoveVars();
|
|
|
|
// create a baseline for more efficient communications
|
|
// SV_CreateBaseline ();
|
|
if (svprogfuncs)
|
|
SVNQ_CreateBaseline();
|
|
#ifdef Q2SERVER
|
|
SVQ2_BuildBaselines();
|
|
#endif
|
|
sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
|
|
|
|
// all spawning is completed, any further precache statements
|
|
// or prog writes to the signon message are errors
|
|
if (usecinematic)
|
|
sv.state = ss_cinematic;
|
|
else
|
|
sv.state = ss_active;
|
|
|
|
SV_GibFilterInit();
|
|
SV_FilterImpulseInit();
|
|
|
|
Info_SetValueForKey (svs.info, "map", svs.name, MAX_SERVERINFO_STRING);
|
|
if (sv.allocated_client_slots != 1)
|
|
Con_TPrintf ("Server spawned.\n"); //misc filenotfounds can be misleading.
|
|
|
|
if (!startspot)
|
|
{
|
|
SV_FlushLevelCache(); //to make sure it's caught
|
|
for (i=0 ; i<sv.allocated_client_slots ; i++)
|
|
{
|
|
if (svs.clients[i].spawninfo)
|
|
Z_Free(svs.clients[i].spawninfo);
|
|
svs.clients[i].spawninfo = NULL;
|
|
}
|
|
}
|
|
|
|
if (svprogfuncs && startspot)
|
|
{
|
|
eval_t *eval;
|
|
eval = PR_FindGlobal(svprogfuncs, "startspot", 0, NULL);
|
|
if (eval) eval->string = PR_NewString(svprogfuncs, startspot);
|
|
}
|
|
|
|
if (Cmd_AliasExist("f_svnewmap", RESTRICT_LOCAL))
|
|
Cbuf_AddText("f_svnewmap\n", RESTRICT_LOCAL);
|
|
|
|
#ifndef SERVERONLY
|
|
current_loading_size+=10;
|
|
//SCR_BeginLoadingPlaque();
|
|
SCR_ImageName(server);
|
|
#endif
|
|
|
|
/*world is now spawned. switch to big coords if there are entities outside the bounds of the map*/
|
|
if (!*sv_bigcoords.string && svprogfuncs)
|
|
{
|
|
float extent = 0, ne;
|
|
//fixme: go off bsp extents instead?
|
|
for(i = 1; i < sv.world.num_edicts; i++)
|
|
{
|
|
ent = EDICT_NUM(svprogfuncs, i);
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
ne = fabs(ent->v->origin[j]);
|
|
if (extent < ne)
|
|
extent = ne;
|
|
}
|
|
}
|
|
if (extent > (1u<<15)/8
|
|
#ifdef TERRAIN
|
|
|| sv.world.worldmodel->terrain
|
|
#endif
|
|
)
|
|
{
|
|
if (sv.num_signon_buffers > 1 || sv.signon.cursize)
|
|
Con_Printf("Cannot auto-enable extended coords as the init buffer was used\n");
|
|
else
|
|
{
|
|
Con_Printf("Switching to extended coord sizes\n");
|
|
SV_SetupNetworkBuffers(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*DP_BOTCLIENT bots should move over to the new map too*/
|
|
if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM)
|
|
{
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
host_client = &svs.clients[i];
|
|
if (host_client->state == cs_connected && host_client->protocol == SCP_BAD)
|
|
{
|
|
sv_player = host_client->edict;
|
|
SV_ExtractFromUserinfo(host_client, true);
|
|
|
|
// copy spawn parms out of the client_t
|
|
for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
|
|
{
|
|
if (pr_global_ptrs->spawnparamglobals[j])
|
|
*pr_global_ptrs->spawnparamglobals[j] = host_client->spawn_parms[j];
|
|
}
|
|
|
|
SV_SetUpClientEdict(host_client, sv_player);
|
|
sv_player->xv->clientcolors = atoi(Info_ValueForKey(host_client->userinfo, "topcolor"))*16 + atoi(Info_ValueForKey(host_client->userinfo, "bottomcolor"));
|
|
|
|
// call the spawn function
|
|
sv.skipbprintclient = host_client;
|
|
pr_global_struct->time = sv.world.physicstime;
|
|
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
|
|
PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect);
|
|
sv.skipbprintclient = NULL;
|
|
|
|
// actually spawn the player
|
|
pr_global_struct->time = sv.world.physicstime;
|
|
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
|
|
PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer);
|
|
sv.spawned_client_slots++;
|
|
|
|
// send notification to all clients
|
|
host_client->sendinfo = true;
|
|
|
|
host_client->state = cs_spawned;
|
|
|
|
SV_UpdateToReliableMessages(); //so that we don't flood too much with 31 bots and one player.
|
|
}
|
|
}
|
|
}
|
|
#ifdef Q3SERVER
|
|
if (svs.gametype == GT_QUAKE3)
|
|
{
|
|
SVQ3_NewMapConnects();
|
|
}
|
|
#endif
|
|
|
|
FS_ReferenceControl(0, 0);
|
|
|
|
|
|
SV_MVD_SendInitialGamestate(NULL);
|
|
|
|
SSV_UpdateAddresses();
|
|
|
|
//some mods stuffcmd these, and it would be a shame if they didn't work. we still need the earlier call in case the mod does extra stuff.
|
|
SV_SetMoveVars();
|
|
|
|
sv.starttime = Sys_DoubleTime() - sv.time;
|
|
}
|
|
|
|
#endif
|
|
|