..
botlib.h
net_preparse.c
Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
2019-07-19 02:13:19 +00:00
pr_cmds.c
Added LMSTYLES16 support, increasing max lightstyles to 65k.
2019-09-10 15:40:04 +00:00
pr_lua.c
pr_q1qvm.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
progdefs.h
Added LMSTYLES16 support, increasing max lightstyles to 65k.
2019-09-10 15:40:04 +00:00
progs.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
q2game.h
q3g_public.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
savegame.c
Added LMSTYLES16 support, increasing max lightstyles to 65k.
2019-09-10 15:40:04 +00:00
server.h
Added LMSTYLES16 support, increasing max lightstyles to 65k.
2019-09-10 15:40:04 +00:00
sqlite3.h
sv_ccmds.c
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
2019-09-04 07:59:40 +00:00
sv_chat.c
sv_cluster.c
smoother console scrolling (at least with the mouse)
2019-09-04 08:32:22 +00:00
sv_demo.c
sv_ents.c
Last fix for skyrooms. Should now show entities in the skyroom.
2019-07-29 05:28:20 +00:00
sv_init.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sv_main.c
smoother console scrolling (at least with the mouse)
2019-09-04 08:32:22 +00:00
sv_master.c
sv_move.c
sv_mvd.c
Added LMSTYLES16 support, increasing max lightstyles to 65k.
2019-09-10 15:40:04 +00:00
sv_nchan.c
Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
2019-07-19 02:13:19 +00:00
sv_phys.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sv_rankin.c
sv_send.c
Added LMSTYLES16 support, increasing max lightstyles to 65k.
2019-09-10 15:40:04 +00:00
sv_sql.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sql.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sys_unix.c
vulkan: fixed anisotropy
2019-07-16 02:59:12 +00:00
sv_sys_win.c
sv_user.c
Added LMSTYLES16 support, increasing max lightstyles to 65k.
2019-09-10 15:40:04 +00:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c
svq2_game.c
Make sure the menus for quake2 and hexen2 have a splitscreen option.
2019-07-07 04:20:09 +00:00
svq3_game.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
world.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00