fteqw/engine/server
Spoike c6917a5f8c Added LMSTYLES16 support, increasing max lightstyles to 65k.
Updated networking for these extra lightstyles.
LMSTYLES[16] bspx lumps now also infer the number of styles per face, allowing for up to 16 styles per face.
Support a few more pixel formats in dds files.
Allow r_lightmap_format to be changed instantly.
Remove physics_bullet_enable cvar, as its inferred by whether the plugin is enabled or not.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5540 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-10 15:40:04 +00:00
..
botlib.h
net_preparse.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
pr_cmds.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
pr_lua.c
pr_q1qvm.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
progdefs.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
progs.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
q2game.h
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
server.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
sqlite3.h
sv_ccmds.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
sv_chat.c
sv_cluster.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
sv_demo.c
sv_ents.c Last fix for skyrooms. Should now show entities in the skyroom. 2019-07-29 05:28:20 +00:00
sv_init.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
sv_main.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
sv_master.c
sv_move.c
sv_mvd.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
sv_nchan.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
sv_phys.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
sv_rankin.c
sv_send.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
sv_sql.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
sv_sys_win.c
sv_user.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c
svq2_game.c Make sure the menus for quake2 and hexen2 have a splitscreen option. 2019-07-07 04:20:09 +00:00
svq3_game.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
world.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00