mirror of
https://github.com/nzp-team/fteqw.git
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8197e0875f
Fix up r_ignoreentpvs 0 to check areas properly. checkpvs builtin can no longer mess up area checks elsewhere. Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes. Implement _skyroom worldspawn field, still needs a few tweaks though. Try to fix android surface-related crashes, AGAIN. Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code). A few tweaks to try to improve compatibility with q3 mods. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
395 lines
14 KiB
C
395 lines
14 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// world.h
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typedef struct plane_s
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{
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vec3_t normal;
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float dist;
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} plane_t;
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typedef struct csurface_s
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{
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char name[16];
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int flags;
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int value;
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} q2csurface_t;
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typedef struct cplane_s
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{
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vec3_t normal;
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float dist;
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qbyte type; // for fast side tests
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qbyte signbits; // signx + (signy<<1) + (signz<<1)
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qbyte pad[2];
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} cplane_t;
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/*
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typedef struct trace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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qboolean inopen, inwater;
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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plane_t plane; // surface normal at impact
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edict_t *ent; // entity the surface is on
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} trace_t;
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*/
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//these two structures must match (except for extra qw members)
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typedef struct trace_s
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{
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//DON'T ADD ANYTHING BETWEEN THIS LINE
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//q2 game dll code will memcpy the lot from trace_t to q2trace_t.
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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float fraction; // time completed, 1.0 = didn't hit anything (nudged closer to the start point to cover precision issues)
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vec3_t endpos; // final position
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cplane_t plane; // surface normal at impact
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q2csurface_t *surface; // q2-compat surface hit
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int contents; // contents on other side of surface hit
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void *ent; // not set by CM_*() functions
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//AND THIS LINE
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int entnum;
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qboolean inopen, inwater;
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float truefraction; //can be negative, also has floating point precision issues, etc.
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int brush_id;
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int brush_face;
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int surface_id;
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int triangle_id;
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int bone_id;
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} trace_t;
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typedef struct q2trace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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cplane_t plane; // surface normal at impact
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q2csurface_t *surface; // surface hit
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int contents; // contents on other side of surface hit
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void *ent; // not set by CM_*() functions
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} q2trace_t;
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// edict->flags
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#define FL_FLY (1<<0)
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#define FL_SWIM (1<<1)
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//#define FL_GLIMPSE (1<<2)
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#define FL_CLIENT (1<<3)
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#define FL_INWATER (1<<4)
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#define FL_MONSTER (1<<5)
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#define FL_GODMODE (1<<6)
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#define FL_NOTARGET (1<<7)
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#define FL_ITEM (1<<8)
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#define FL_ONGROUND (1<<9)
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#define FL_PARTIALGROUND (1<<10) // not all corners are valid
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#define FL_WATERJUMP (1<<11) // player jumping out of water
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#define FL_JUMPRELEASED (1<<12)
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//13
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#define FL_FINDABLE_NONSOLID (1<<14) //a cpqwsv feature
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#define FL_MOVECHAIN_ANGLE (1<<15) // hexen2 - when in a move chain, will update the angle
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#define FLQW_LAGGEDMOVE (1<<16)
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#define FLH2_HUNTFACE (1<<16)
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#define FLH2_NOZ (1<<17)
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//18
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//19
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#define FL_HUBSAVERESET (1<<20) //hexen2, ent is reverted to original state on map changes.
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#define FL_CLASS_DEPENDENT (1<<21) //hexen2
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#define MOVE_NORMAL 0
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#define MOVE_NOMONSTERS (1<<0)
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#define MOVE_MISSILE (1<<1)
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#ifdef HAVE_LEGACY
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#define MOVE_WORLDONLY (MOVE_NOMONSTERS|MOVE_MISSILE) //use MOVE_OTHERONLY instead
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#endif
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#define MOVE_HITMODEL (1<<2)
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#define MOVE_RESERVED (1<<3) //so we are less likly to get into tricky situations when we want to steal annother future DP extension.
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#define MOVE_TRIGGERS (1<<4) //triggers must be marked with FINDABLE_NONSOLID (an alternative to solid-corpse)
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#define MOVE_EVERYTHING (1<<5) //can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID (works even if the items are not properly linked)
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#define MOVE_LAGGED (1<<6) //trace touches current last-known-state, instead of actual ents (just affects players for now)
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#define MOVE_ENTCHAIN (1<<7) //chain of impacted ents, otherwise result shows only world
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#define MOVE_OTHERONLY (1<<8) //test the trace against a single entity, ignoring non-solid/owner/etc flags (but respecting contents).
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#define MOVE_IGNOREHULL (1u<<31) //used on tracelines etc to simplify the code a little
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#ifdef USEAREAGRID
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//this macro does it in two steps to avoid float precision issues.
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//it also ensures that it will return at least one grid section.
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#define CALCAREAGRIDBOUNDS(w,min,max) \
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ming[0] = floor(((min)[0]+(w)->gridbias[0]) / (w)->gridscale[0]); \
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ming[1] = floor(((min)[1]+(w)->gridbias[1]) / (w)->gridscale[1]); \
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maxg[0] = floor(((max)[0]+(w)->gridbias[0]) / (w)->gridscale[0]); \
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maxg[1] = floor(((max)[1]+(w)->gridbias[1]) / (w)->gridscale[1]); \
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ming[0] = bound(0, ming[0], (w)->gridsize[0]-1); \
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ming[1] = bound(0, ming[1], (w)->gridsize[1]-1); \
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maxg[0] = bound(ming[0], maxg[0], (w)->gridsize[0]-1)+1; \
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maxg[1] = bound(ming[1], maxg[1], (w)->gridsize[1]-1)+1;
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#else
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#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,wedict_t,area)
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#endif
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#if defined(Q2SERVER) || !defined(USEAREAGRID)
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//q2 game code embeds a link_t struct inside the public edicts.
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//this is why we can't have nice things.
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//a binary tree. ents straddling a node are inserted into the parent.
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//this is a problem when your root note passes through '0 0 0' and you have shitty mods with 2000 such ents.
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typedef struct areanode_s
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{
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int axis; // -1 = leaf node
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float dist;
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struct areanode_s *children[2];
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link_t edicts;
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} areanode_t;
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#endif
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typedef struct wedict_s wedict_t;
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#define PROG_TO_WEDICT (wedict_t*)PROG_TO_EDICT
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#define WEDICT_NUM_UB (wedict_t *)EDICT_NUM_UB //ent number isn't bounded
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#define WEDICT_NUM_PB (wedict_t *)EDICT_NUM_PB //pre-bound
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#define G_WEDICT (wedict_t *)G_EDICT
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typedef struct
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{
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qboolean present;
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vec3_t origin;
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vec3_t angles;
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} laggedentinfo_t;
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#ifdef USERBE
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typedef struct
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{
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void (QDECL *End)(struct world_s *world);
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void (QDECL *RemoveJointFromEntity)(struct world_s *world, wedict_t *ed);
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void (QDECL *RemoveFromEntity)(struct world_s *world, wedict_t *ed);
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qboolean (QDECL *RagMatrixToBody)(rbebody_t *bodyptr, float *mat);
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qboolean (QDECL *RagCreateBody)(struct world_s *world, rbebody_t *bodyptr, rbebodyinfo_t *bodyinfo, float *mat, wedict_t *ent);
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void (QDECL *RagMatrixFromJoint)(rbejoint_t *joint, rbejointinfo_t *info, float *mat);
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void (QDECL *RagMatrixFromBody)(struct world_s *world, rbebody_t *bodyptr, float *mat);
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void (QDECL *RagEnableJoint)(rbejoint_t *joint, qboolean enabled);
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void (QDECL *RagCreateJoint)(struct world_s *world, rbejoint_t *joint, rbejointinfo_t *info, rbebody_t *body1, rbebody_t *body2, vec3_t aaa2[3]);
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void (QDECL *RagDestroyBody)(struct world_s *world, rbebody_t *bodyptr);
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void (QDECL *RagDestroyJoint)(struct world_s *world, rbejoint_t *joint);
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void (QDECL *RunFrame)(struct world_s *world, double frametime, double gravity);
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void (QDECL *PushCommand)(struct world_s *world, rbecommandqueue_t *cmd);
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// void (QDECL *ExpandBodyAABB)(struct world_s *world, rbebody_t *bodyptr, float *mins, float *maxs); //expands an aabb to include the size of the body.
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void (QDECL *Trace) (struct world_s *world, wedict_t *ed, vec3_t start, vec3_t end, trace_t *trace);
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} rigidbodyengine_t;
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#endif
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struct world_s
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{
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void (QDECL *Event_Touch)(struct world_s *w, wedict_t *s, wedict_t *o, trace_t *trace);
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void (QDECL *Event_Think)(struct world_s *w, wedict_t *s);
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void (QDECL *Event_Sound) (float *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, float pitchadj, float timeoffset, unsigned int flags);
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qboolean (QDECL *Event_ContentsTransition) (struct world_s *w, wedict_t *ent, int oldwatertype, int newwatertype);
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model_t *(QDECL *Get_CModel)(struct world_s *w, int modelindex);
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void (QDECL *Get_FrameState)(struct world_s *w, wedict_t *s, framestate_t *fstate);
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void (QDECL *Event_Backdate)(struct world_s *w, wedict_t *s, float timestamp); //called for MOVE_LAGGED+MOVE_HITMODEL traces
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unsigned int keydestmask; //menu:kdm_menu, csqc:kdm_game, server:0
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unsigned int max_edicts; //limiting factor... 1024 fields*4*MAX_EDICTS == a heck of a lot.
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unsigned int num_edicts; // increases towards MAX_EDICTS
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/*FTE_DEPRECATED*/ unsigned int edict_size; //still used in copyentity
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wedict_t *edicts; // can NOT be array indexed.
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struct pubprogfuncs_s *progs;
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qboolean usesolidcorpse; //to disable SOLID_CORPSE when running hexen2 due to conflict.
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model_t *worldmodel;
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unsigned int spawncount; //number of times it got restarted, so we can stop events from happening after vm restarts
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#ifdef USEAREAGRID
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vec2_t gridbias;
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vec2_t gridscale;
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size_t gridsize[2];
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areagridlink_t *gridareas; //[gridsize[0]*gridsize[1]]
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areagridlink_t jumboarea; //node containing ents too large to fit.
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areagridlink_t portallist;
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#else
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areanode_t portallist;
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#endif
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#if defined(Q2SERVER) || !defined(USEAREAGRID)
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areanode_t *areanodes;
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int areanodedepth;
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int numareanodes;
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#endif
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double physicstime; // the last time global physics were run
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unsigned int framenum;
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int lastcheck; // used by PF_checkclient
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double lastchecktime; // for monster ai
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qbyte *lastcheckpvs; // for monster ai
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/*antilag*/
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float lagentsfrac;
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float lagentstime;
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laggedentinfo_t *lagents;
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unsigned int maxlagents;
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/*qc globals*/
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struct {
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int *self;
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int *other;
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int *newmis;
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float *time;
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float *frametime;
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float *force_retouch;
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float *physics_mode;
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float *v_forward;
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float *v_right;
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float *v_up;
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float *defaultgravitydir;
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//used by menu+csqc.
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float *drawfont;
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float *drawfontscale;
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} g;
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#ifdef USERBE
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qboolean rbe_hasphysicsents;
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rigidbodyengine_t *rbe;
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#endif
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#ifdef ENGINE_ROUTING
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void *waypoints;
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#endif
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};
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typedef struct world_s world_t;
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void PF_Common_RegisterCvars(void);
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qboolean QDECL World_RegisterPhysicsEngine(const char *enginename, void(QDECL*World_Bullet_Start)(world_t*world));
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void QDECL World_UnregisterPhysicsEngine(const char *enginename);
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qboolean QDECL World_GenerateCollisionMesh(world_t *world, model_t *mod, wedict_t *ed, vec3_t geomcenter);
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void QDECL World_ReleaseCollisionMesh(wedict_t *ed);
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void World_Destroy (world_t *w);
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void World_RBE_Start(world_t *world);
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void World_RBE_Shutdown(world_t *world);
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void World_ClearWorld (world_t *w, qboolean relink);
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// called after the world model has been loaded, before linking any entities
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void World_ClearWorld_Nodes (world_t *w, qboolean relink); //legacy code for q2 compat.
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void World_UnlinkEdict (wedict_t *ent);
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// call before removing an entity, and before trying to move one,
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// so it doesn't clip against itself
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// flags ent->v.modified
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void QDECL World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers);
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// Needs to be called any time an entity changes origin, mins, maxs, or solid
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// flags ent->v.modified
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// sets ent->v.absmin and ent->v.absmax
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// if touchtriggers, calls prog functions for the intersected triggers
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#ifdef USEAREAGRID
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void World_TouchAllLinks (world_t *w, wedict_t *ent);
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extern size_t areagridsequence;
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#else
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void World_TouchLinks (world_t *w, wedict_t *ent, areanode_t *node);
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#define World_TouchAllLinks(w,e) World_TouchLinks(w,e,(w)->areanodes)
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#endif
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int World_PointContents (world_t *w, vec3_t p);
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// returns the CONTENTS_* value from the world at the given point.
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// does not check any entities at all
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wedict_t *World_TestEntityPosition (world_t *w, wedict_t *ent);
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qboolean World_TransformedTrace (struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, struct trace_s *trace, vec3_t origin, vec3_t angles, unsigned int hitcontentsmask);
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/*
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World_Move:
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mins and maxs are reletive
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if the entire move stays in a solid volume, trace.allsolid will be set
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if the starting point is in a solid, it will be allowed to move out
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to an open area
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nomonsters is used for line of sight or edge testing, where mosnters
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shouldn't be considered solid objects
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passedict is explicitly excluded from clipping checks (normally NULL)
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*/
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trace_t World_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, wedict_t *passedict);
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#ifdef Q2SERVER
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typedef struct q2edict_s q2edict_t;
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void VARGS WorldQ2_LinkEdict(world_t *w, q2edict_t *ent);
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void VARGS WorldQ2_UnlinkEdict(world_t *w, q2edict_t *ent);
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int VARGS WorldQ2_AreaEdicts (world_t *w, const vec3_t mins, const vec3_t maxs, q2edict_t **list,
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int maxcount, int areatype);
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trace_t WorldQ2_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitcontentsmask, q2edict_t *passedict);
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#endif
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#if defined(Q2BSPS) || defined(Q3BSPS)
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unsigned int Q23BSP_FatPVS(model_t *mod, const vec3_t org, pvsbuffer_t *buffer, qboolean merge);
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qboolean Q23BSP_EdictInFatPVS(model_t *mod, const struct pvscache_s *ent, const qbyte *pvs, const int *areas);
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void Q23BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, const float *mins, const float *maxs);
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#endif
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/*sv_move.c*/
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#if defined(CSQC_DAT) || !defined(CLIENTONLY)
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qboolean World_CheckBottom (world_t *world, wedict_t *ent, vec3_t up);
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qboolean World_movestep (world_t *world, wedict_t *ent, vec3_t move, vec3_t axis[3], qboolean relink, qboolean noenemy, void (*set_move_trace)(pubprogfuncs_t *prinst, trace_t *trace));
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qboolean World_MoveToGoal (world_t *world, wedict_t *ent, float dist);
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qboolean World_GetEntGravityAxis(wedict_t *ent, vec3_t axis[3]);
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#endif
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//
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// sv_phys.c
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//
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void WPhys_Init(void);
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void World_Physics_Frame(world_t *w);
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void SV_SetMoveVars(void);
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void WPhys_RunNewmis (world_t *w);
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qboolean SV_Physics (void);
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void WPhys_CheckVelocity (world_t *w, wedict_t *ent);
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trace_t WPhys_Trace_Toss (world_t *w, wedict_t *ent, wedict_t *ignore);
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void SV_ProgStartFrame (void);
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void WPhys_RunEntity (world_t *w, wedict_t *ent);
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qboolean WPhys_RunThink (world_t *w, wedict_t *ent);
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