fteqw/engine/server/svq2_game.c
Spoike f1ea7c0c06 Q2 works, models are depth sorted (the same time as particles).
some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00

722 lines
16 KiB
C

#include "qwsvdef.h"
#define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size)
#ifndef Q2SERVER
qboolean SVQ2_InitGameProgs(void)
{
return false;
}
#else
game_export_t *ge;
trace_t SVQ2_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, q2edict_t *passedict);
void Sys_UnloadGame (void);
void *Sys_GetGameAPI (void *parms);
/*
===============
PF_Unicast
Sends the contents of the mutlicast buffer to a single client
===============
*/
static void VARGS PFQ2_Unicast (q2edict_t *ent, qboolean reliable)
{
int p;
client_t *client;
if (!ent)
return;
p = Q2NUM_FOR_EDICT(ent);
if (p < 1 || p > MAX_CLIENTS)
return;
client = svs.clients + (p-1);
if (client->state < cs_connected)
return;
if (reliable)
SZ_Write (&client->netchan.message, sv.q2multicast.data, sv.q2multicast.cursize);
else
SZ_Write (&client->datagram, sv.q2multicast.data, sv.q2multicast.cursize);
SZ_Clear (&sv.q2multicast);
}
/*
===============
PF_dprintf
Debug print to server console
===============
*/
static void VARGS PFQ2_dprintf (char *fmt, ...)
{
char msg[1024];
va_list argptr;
va_start (argptr,fmt);
vsprintf (msg, fmt, argptr);
va_end (argptr);
Con_Printf ("%s", msg);
}
/*
===============
PF_cprintf
Print to a single client
===============
*/
static void VARGS PFQ2_cprintf (q2edict_t *ent, int level, char *fmt, ...)
{
char msg[1024];
va_list argptr;
int n=0;
if (ent)
{
n = Q2NUM_FOR_EDICT(ent);
if (n < 1 || n > MAX_CLIENTS)
{
Sys_Error ("cprintf to a non-client");
return;
}
if (svs.clients[n-1].state < cs_connected)
{
Sys_Error ("cprintf to a disconnected client");
return;
}
}
va_start (argptr,fmt);
vsprintf (msg, fmt, argptr);
va_end (argptr);
if (ent)
SV_ClientPrintf (svs.clients+(n-1), level, "%s", msg);
else
Con_Printf ("%s", msg);
}
/*
===============
PF_centerprintf
centerprint to a single client
===============
*/
static void VARGS PFQ2_centerprintf (q2edict_t *ent, char *fmt, ...)
{
char msg[1024];
va_list argptr;
int n;
n = Q2NUM_FOR_EDICT(ent);
if (n < 1 || n > MAX_CLIENTS)
return; // Com_Error (ERR_DROP, "centerprintf to a non-client");
if (svs.clients[n-1].state < cs_connected)
return;
va_start (argptr,fmt);
vsprintf (msg, fmt, argptr);
va_end (argptr);
MSG_WriteByte (&sv.q2multicast,svcq2_centerprint);
MSG_WriteString (&sv.q2multicast,msg);
PFQ2_Unicast (ent, true);
}
/*
===============
PF_error
Abort the server with a game error
===============
*/
static void VARGS PFQ2_error (char *fmt, ...)
{
char msg[1024];
va_list argptr;
va_start (argptr,fmt);
vsprintf (msg, fmt, argptr);
va_end (argptr);
SV_Error("Game Error: %s", msg);
}
/*
===============
PF_Configstring
===============
*/
static void VARGS PFQ2_Configstring (int i, char *val)
{
if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
Sys_Error ("configstring: bad index %i\n", i);
if (!val)
val = "";
strcpy(sv.configstring[i], val);
if (i == Q2CS_NAME)
Q_strncpyz(sv.mapname, val, sizeof(sv.name));
/*
//work out range
if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES)
{
j = i - Q2CS_LIGHTS;
if (j < MAX_LIGHTSTYLES)
{
if (sv.lightstyles[j])
Z_Free(sv.lightstyles[j]);
sv.lightstyles[j] = Z_Malloc(strlen(val)+1);
strcpy(sv.lightstyles[j], val);
}
}
else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS)
{
Q_strncpyS(sv.model_precache[i-Q2CS_MODELS], val, MAX_QPATH-1);
}
else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_SOUNDS)
{
Q_strncpyS(sv.sound_precache[i-Q2CS_SOUNDS], val, MAX_QPATH-1);
}
else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_IMAGES)
{
Q_strncpyS(sv.image_precache[i-Q2CS_IMAGES], val, MAX_QPATH-1);
}
else if (i == Q2CS_STATUSBAR)
{
if (sv.statusbar)
Z_Free(sv.statusbar);
sv.statusbar = Z_Malloc(strlen(val)+1);
strcpy(sv.statusbar, val);
}
else if (i == Q2CS_NAME)
{
Q_strncpyz(sv.mapname, val, sizeof(sv.name));
}
else
{
Con_Printf("Ignoring configstring %i\n", i);
}
*/
if (sv.state != ss_loading)
{ // send the update to everyone
SZ_Clear (&sv.q2multicast);
MSG_WriteChar (&sv.q2multicast, svcq2_configstring);
MSG_WriteShort (&sv.q2multicast, i);
MSG_WriteString (&sv.q2multicast, val);
SV_Multicast (vec3_origin, MULTICAST_ALL_R);
}
}
static int SVQ2_FindIndex (char *name, int start, int max, qboolean create)
{
int i;
int stringlength = MAX_QPATH;
char *strings = sv.configstring[start];
strings += stringlength;
if (!name || !name[0])
return 0;
for (i=1 ; i<max && strings[0] ; i++, strings+=stringlength)
if (!strcmp(strings, name))
return i;
if (!create)
return 0;
if (i == max)
Sys_Error ("*Index: overflow");
PFQ2_Configstring(start + i, name);
return i;
}
static int VARGS SVQ2_ModelIndex (char *name)
{
return SVQ2_FindIndex (name, Q2CS_MODELS, Q2MAX_MODELS, true);
}
static int VARGS SVQ2_SoundIndex (char *name)
{
return SVQ2_FindIndex (name, Q2CS_SOUNDS, Q2MAX_SOUNDS, true);
}
static int VARGS SVQ2_ImageIndex (char *name)
{
return SVQ2_FindIndex (name, Q2CS_IMAGES, Q2MAX_IMAGES, true);
}
/*
=================
PF_setmodel
Also sets mins and maxs for inline bmodels
=================
*/
static void VARGS PFQ2_setmodel (q2edict_t *ent, char *name)
{
int i;
model_t *mod;
if (!name)
Sys_Error ("PF_setmodel: NULL");
i = SVQ2_ModelIndex (name);
// ent->model = name;
ent->s.modelindex = i;
// if it is an inline model, get the size information for it
if (name[0] == '*')
{
mod = Mod_FindName (name);
VectorCopy (mod->mins, ent->mins);
VectorCopy (mod->maxs, ent->maxs);
SVQ2_LinkEdict (ent);
}
}
/*
static qboolean PFQ2_Q1BSP_AreasConnected (int area1, int area2)
{
return true;
}
static qboolean CMQ2_Q1BSP_SetAreaPortalState (int portalnum, qboolean open)
{
return true;
}*/
static void VARGS PFQ2_WriteChar (int c) {MSG_WriteChar (&sv.q2multicast, c);}
static void VARGS PFQ2_WriteByte (int c) {MSG_WriteByte (&sv.q2multicast, c);}
static void VARGS PFQ2_WriteShort (int c) {MSG_WriteShort (&sv.q2multicast, c);}
static void VARGS PFQ2_WriteLong (int c) {MSG_WriteLong (&sv.q2multicast, c);}
static void VARGS PFQ2_WriteFloat (float f) {MSG_WriteFloat (&sv.q2multicast, f);}
static void VARGS PFQ2_WriteString (char *s) {MSG_WriteString (&sv.q2multicast, s);}
static void VARGS PFQ2_WriteAngle (float f) {MSG_WriteAngle (&sv.q2multicast, f);}
static void VARGS PFQ2_WritePos (vec3_t pos) { MSG_WriteCoord (&sv.q2multicast, pos[0]);
MSG_WriteCoord (&sv.q2multicast, pos[1]);
MSG_WriteCoord (&sv.q2multicast, pos[2]);
}
static void VARGS PFQ2_WriteDir (vec3_t dir) {MSG_WriteDir (&sv.q2multicast, dir);}
/*
=================
PF_inPVS
Also checks portalareas so that doors block sight
=================
*/
static qboolean VARGS PFQ2_inPVS (vec3_t p1, vec3_t p2)
{
int leafnum;
int cluster;
int area1, area2;
qbyte *mask;
leafnum = CM_PointLeafnum (p1);
cluster = CM_LeafCluster (leafnum);
area1 = CM_LeafArea (leafnum);
mask = CM_ClusterPVS (cluster, NULL);
leafnum = CM_PointLeafnum (p2);
cluster = CM_LeafCluster (leafnum);
area2 = CM_LeafArea (leafnum);
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
return false;
if (!CM_AreasConnected (area1, area2))
return false; // a door blocks sight
return true;
}
/*
=================
PF_inPHS
Also checks portalareas so that doors block sound
=================
*/
static qboolean VARGS PFQ2_inPHS (vec3_t p1, vec3_t p2)
{
int leafnum;
int cluster;
int area1, area2;
qbyte *mask;
leafnum = CM_PointLeafnum (p1);
cluster = CM_LeafCluster (leafnum);
area1 = CM_LeafArea (leafnum);
mask = CM_ClusterPHS (cluster);
leafnum = CM_PointLeafnum (p2);
cluster = CM_LeafCluster (leafnum);
area2 = CM_LeafArea (leafnum);
if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
return false; // more than one bounce away
if (!CM_AreasConnected (area1, area2))
return false; // a door blocks hearing
return true;
}
#define Q2SND_VOLUME (1<<0) // a byte
#define Q2SND_ATTENUATION (1<<1) // a byte
#define Q2SND_POS (1<<2) // three coordinates
#define Q2SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
#define Q2SND_OFFSET (1<<4) // a byte, msec offset from frame start
#define Q2DEFAULT_SOUND_PACKET_VOLUME 1.0
#define Q2DEFAULT_SOUND_PACKET_ATTENUATION 1.0
#define Q2ATTN_NONE 0 // full volume the entire level
#define Q2ATTN_NORM 1/*
#define Q2CHAN_AUTO 0
#define Q2CHAN_WEAPON 1
#define Q2CHAN_VOICE 2
#define Q2CHAN_ITEM 3
#define Q2CHAN_BODY 4*/
#define Q2CHAN_RELIABLE 16
void VARGS SVQ2_StartSound (vec3_t origin, q2edict_t *entity, int channel,
int soundindex, float volume,
float attenuation, float timeofs)
{
int sendchan;
int flags;
int i;
int ent;
vec3_t origin_v;
qboolean use_phs;
if (volume < 0 || volume > 1.0)
Sys_Error ("SV_StartSound: volume = %f", volume);
if (attenuation < 0 || attenuation > 4)
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
// if (channel < 0 || channel > 15)
// Sys_Error ("SV_StartSound: channel = %i", channel);
if (timeofs < 0 || timeofs > 0.255)
Sys_Error ("SV_StartSound: timeofs = %f", timeofs);
ent = Q2NUM_FOR_EDICT(entity);
if (channel & 8) // no PHS flag
{
use_phs = false;
channel &= 7;
}
else
use_phs = true;
sendchan = (ent<<3) | (channel&7);
flags = 0;
if (volume != Q2DEFAULT_SOUND_PACKET_VOLUME)
flags |= Q2SND_VOLUME;
if (attenuation != Q2DEFAULT_SOUND_PACKET_ATTENUATION)
flags |= Q2SND_ATTENUATION;
// the client doesn't know that bmodels have weird origins
// the origin can also be explicitly set
if ( (entity->svflags & SVF_NOCLIENT)
|| (entity->solid == Q2SOLID_BSP)
|| origin )
flags |= Q2SND_POS;
// always send the entity number for channel overrides
flags |= Q2SND_ENT;
if (timeofs)
flags |= Q2SND_OFFSET;
// use the entity origin unless it is a bmodel or explicitly specified
if (!origin)
{
origin = origin_v;
if (entity->solid == Q2SOLID_BSP)
{
for (i=0 ; i<3 ; i++)
origin_v[i] = entity->s.origin[i]+0.5*(entity->mins[i]+entity->maxs[i]);
}
else
{
VectorCopy (entity->s.origin, origin_v);
}
}
MSG_WriteByte (&sv.q2multicast, svcq2_sound);
MSG_WriteByte (&sv.q2multicast, flags);
MSG_WriteByte (&sv.q2multicast, soundindex);
if (flags & Q2SND_VOLUME)
MSG_WriteByte (&sv.q2multicast, volume*255);
if (flags & Q2SND_ATTENUATION)
MSG_WriteByte (&sv.q2multicast, attenuation*64);
if (flags & Q2SND_OFFSET)
MSG_WriteByte (&sv.q2multicast, timeofs*1000);
if (flags & Q2SND_ENT)
MSG_WriteShort (&sv.q2multicast, sendchan);
if (flags & Q2SND_POS)
{
MSG_WriteCoord (&sv.q2multicast, origin[0]);
MSG_WriteCoord (&sv.q2multicast, origin[1]);
MSG_WriteCoord (&sv.q2multicast, origin[2]);
}
// if the sound doesn't attenuate,send it to everyone
// (global radio chatter, voiceovers, etc)
if (attenuation == Q2ATTN_NONE)
use_phs = false;
if (channel & Q2CHAN_RELIABLE)
{
if (use_phs)
SV_Multicast (origin, MULTICAST_PHS_R);
else
SV_Multicast (origin, MULTICAST_ALL_R);
}
else
{
if (use_phs)
SV_Multicast (origin, MULTICAST_PHS);
else
SV_Multicast (origin, MULTICAST_ALL);
}
}
static void VARGS PFQ2_StartSound (q2edict_t *entity, int channel, int sound_num, float volume,
float attenuation, float timeofs)
{
if (!entity)
return;
SVQ2_StartSound (NULL, entity, channel, sound_num, volume, attenuation, timeofs);
}
static q2trace_t VARGS SVQ2_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, q2edict_t *passedict, int contentmask)
{
q2trace_t ret;
trace_t tr;
static vec3_t nullvec;
if (!mins)
mins = nullvec;
if (!maxs)
maxs = nullvec;
tr = SVQ2_Move(start, mins, maxs, end, contentmask, passedict);
memcpy(&ret, &tr, sizeof(q2trace_t));
return ret;
}
static int VARGS SVQ2_PointContents (vec3_t p)
{
q2trace_t tr = SVQ2_Trace(p, NULL, NULL, p, NULL, ~0);
return tr.contents;
// return CM_PointContents(p, 0);
}
static cvar_t *VARGS Q2Cvar_Get (char *var_name, char *value, int flags)
{
return Cvar_Get(var_name, value, flags, "Quake2 game variables");
}
cvar_t *VARGS Q2Cvar_Set (char *var_name, char *value)
{
cvar_t *var = Cvar_FindVar(var_name);
if (!var)
{
Con_Printf("Q2Cvar_Set: variable %s not found\n", var_name);
return NULL;
}
return Cvar_Set(var, value);
}
cvar_t *VARGS Q2Cvar_ForceSet (char *var_name, char *value)
{
cvar_t *var = Cvar_FindVar(var_name);
if (!var)
{
Con_Printf("Q2Cvar_Set: variable %s not found\n", var);
return NULL;
}
return Cvar_ForceSet(var, value);
}
//==============================================
/*
===============
SV_ShutdownGameProgs
Called when either the entire server is being killed, or
it is changing to a different game directory.
===============
*/
void VARGS SVQ2_ShutdownGameProgs (void)
{
if (!ge)
return;
ge->Shutdown ();
Sys_UnloadGame ();
ge = NULL;
}
static void VARGS AddCommandString(char *command)
{
Cbuf_AddText(command, RESTRICT_LOCAL);
}
/*
===============
SV_InitGameProgs
Init the game subsystem for a new map
===============
*/
void VARGS Q2SCR_DebugGraph(float value, int color)
{return;}
qboolean SVQ2_InitGameProgs(void)
{
volatile static game_import_t import; //volatile because msvc sucks
if (COM_CheckParm("-noq2dll"))
{
SVQ2_ShutdownGameProgs();
return false;
}
// unload anything we have now
if (sv.worldmodel->fromgame == fg_quake || sv.worldmodel->fromgame == fg_halflife) //we don't support q1 or hl maps yet... If ever.
{
SVQ2_ShutdownGameProgs();
return false;
}
if (ge)
return true;
// calc the imports.
import.multicast = SV_Multicast;
import.unicast = PFQ2_Unicast;
import.bprintf = SV_BroadcastPrintf;
import.dprintf = PFQ2_dprintf;
import.cprintf = PFQ2_cprintf;
import.centerprintf = PFQ2_centerprintf;
import.error = PFQ2_error;
import.linkentity = SVQ2_LinkEdict;
import.unlinkentity = SVQ2_UnlinkEdict;
import.BoxEdicts = SVQ2_AreaEdicts;
import.trace = SVQ2_Trace;
import.pointcontents = SVQ2_PointContents;
import.setmodel = PFQ2_setmodel;
import.inPVS = PFQ2_inPVS;
import.inPHS = PFQ2_inPHS;
import.Pmove = Q2_Pmove;
import.modelindex = SVQ2_ModelIndex;
import.soundindex = SVQ2_SoundIndex;
import.imageindex = SVQ2_ImageIndex;
import.configstring = PFQ2_Configstring;
import.sound = PFQ2_StartSound;
import.positioned_sound = SVQ2_StartSound;
import.WriteChar = PFQ2_WriteChar;
import.WriteByte = PFQ2_WriteByte;
import.WriteShort = PFQ2_WriteShort;
import.WriteLong = PFQ2_WriteLong;
import.WriteFloat = PFQ2_WriteFloat;
import.WriteString = PFQ2_WriteString;
import.WritePosition = PFQ2_WritePos;
import.WriteDir = PFQ2_WriteDir;
import.WriteAngle = PFQ2_WriteAngle;
import.TagMalloc = Z_TagMalloc;
import.TagFree = Z_Free;
import.FreeTags = Z_FreeTags;
import.cvar = Q2Cvar_Get;
import.cvar_set = Q2Cvar_Set;
import.cvar_forceset = Q2Cvar_ForceSet;
import.argc = Cmd_Argc;
import.argv = Cmd_Argv;
import.args = Cmd_Args;
import.AddCommandString = AddCommandString;
import.DebugGraph = Q2SCR_DebugGraph;
import.SetAreaPortalState = CMQ2_SetAreaPortalState;
import.AreasConnected = CM_AreasConnected;
if (sv.worldmodel->fromgame == fg_quake || sv.worldmodel->fromgame == fg_halflife)
{
return false;
/*
import.linkentity = SVQ2_Q1BSP_LinkEdict;
import.unlinkentity = SVQ2_Q1BSP_UnlinkEdict;
import.BoxEdicts = SVQ2_Q1BSP_AreaEdicts;
import.trace = SVQ2_Q1BSP_Trace;
import.pointcontents = SVQ2_Q1BSP_PointContents;
import.setmodel = PFQ2_Q1BSP_setmodel;
import.inPVS = PFQ2_Q1BSP_inPVS;
import.inPHS = PFQ2_Q1BSP_inPHS;
import.Pmove = Q2_Pmove;
import.AreasConnected = PFQ2_Q1BSP_AreasConnected;
import.SetAreaPortalState = CMQ2_Q1BSP_SetAreaPortalState;
*/
}
ge = (game_export_t *)Sys_GetGameAPI ((game_import_t*)&import);
if (!ge)
return false;
if (ge->apiversion != Q2GAME_API_VERSION)
{
Con_Printf("game is version %i, not %i", ge->apiversion, Q2GAME_API_VERSION);
SVQ2_ShutdownGameProgs();
return false;
}
ge->Init ();
return true;
}
#endif