..
anorms.h
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix some non-windows builds.
2013-10-08 16:31:53 +00:00
cd_null.c
fix non-windows ports.
2013-10-09 00:16:32 +00:00
cd_sdl.c
sdl2 support.
2014-02-07 08:38:40 +00:00
cd_win.c
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
cdaudio.h
log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
2013-10-08 14:28:11 +00:00
cl_cam.c
merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
2016-12-13 11:50:15 +00:00
cl_cg.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
cl_demo.c
minor fixes.
2016-11-20 21:05:10 +00:00
cl_ents.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
cl_ignore.c
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
cl_ignore.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_input.c
networked entity editing now kinda working. still needs much more work before its usable.
2016-12-07 18:45:25 +00:00
cl_main.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
cl_master.h
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
cl_parse.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
cl_plugin.inc
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
cl_pred.c
lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info.
2016-11-20 20:52:41 +00:00
cl_screen.c
merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
2016-12-13 11:50:15 +00:00
cl_tent.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
cl_ui.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
clhl_game.c
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
client.h
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
clq2_cin.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
clq2_ents.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
clq3_parse.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
clq3defs.h
rewrite download code detect rates and get the best speeds practical.
2014-06-12 23:08:42 +00:00
console.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
fragstats.c
vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
2016-07-28 13:18:22 +00:00
image.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
in_generic.c
fix some linux library issues. should no longer be quite so dependant upon dev packages...
2016-11-02 08:01:21 +00:00
in_morphos.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
fix some compile errors+warnings.
2016-09-09 18:46:08 +00:00
in_win.c
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
input.h
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
keys.c
fix some linux library issues. should no longer be quite so dependant upon dev packages...
2016-11-02 08:01:21 +00:00
keys.h
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
lhfont.h
m_download.c
merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
2016-12-13 11:50:15 +00:00
m_items.c
cl_clock 2; now gives a 12-hour clock.
2016-09-01 14:31:24 +00:00
m_master.c
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
m_mp3.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
m_multi.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
m_options.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
m_script.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
m_single.c
cl_clock 2; now gives a 12-hour clock.
2016-09-01 14:31:24 +00:00
menu.c
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
menu.h
fix some linux library issues. should no longer be quite so dependant upon dev packages...
2016-11-02 08:01:21 +00:00
merged.h
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
modelgen.h
curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
2016-02-10 23:23:43 +00:00
net_master.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
p_classic.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
p_null.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
p_script.c
lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info.
2016-11-20 20:52:41 +00:00
pr_clcmd.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
pr_csqc.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
pr_menu.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
pr_skelobj.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
quake.manifest
preliminary bidi support.
2014-06-30 21:57:35 +00:00
quakedef.h
lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info.
2016-11-20 20:52:41 +00:00
r_2d.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
r_d3.c
first attempt at webvr support. probably totally crap.
2016-12-19 13:31:05 +00:00
r_part.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
r_partset.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00
r_partset.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
r_surf.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
render.h
first attempt at webvr support. probably totally crap.
2016-12-19 13:31:05 +00:00
renderer.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq_read.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sbar.c
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
sbar.h
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
screen.h
move 'not a field' messages to dprints.
2016-12-09 09:09:12 +00:00
skin.c
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
snd_al.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
snd_alsa.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_directx.c
networked entity editing now kinda working. still needs much more work before its usable.
2016-12-07 18:45:25 +00:00
snd_dma.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
snd_droid.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_linux.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_macos.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_mem.c
fix some search_begin to not fail just because no files were found, fixing a crash reported by eukara.
2016-11-15 22:22:04 +00:00
snd_mix.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_morphos.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
fix some linux library issues. should no longer be quite so dependant upon dev packages...
2016-11-02 08:01:21 +00:00
snd_sdl.c
fix some linux library issues. should no longer be quite so dependant upon dev packages...
2016-11-02 08:01:21 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_wasapi.c
cl_clock 2; now gives a 12-hour clock.
2016-09-01 14:31:24 +00:00
snd_win.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
snd_xaudio.c
networked entity editing now kinda working. still needs much more work before its usable.
2016-12-07 18:45:25 +00:00
sound.h
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
spritegn.h
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_droid.c
try to fix sdl inputs.
2016-07-21 19:27:59 +00:00
sys_linux.c
fix some search_begin to not fail just because no files were found, fixing a crash reported by eukara.
2016-11-15 22:22:04 +00:00
sys_morphos.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_npfte.c
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
sys_plugfte.c
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
fix some compile errors+warnings.
2016-09-09 18:46:08 +00:00
sys_win.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
teamplay.c
stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
2013-11-29 14:36:47 +00:00
textedit.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
valid.c
remove the old SCVAR macro
2016-09-08 19:04:35 +00:00
vid.h
merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
2016-12-13 11:50:15 +00:00
vid_headless.c
fix server crash (on two pk3s with the same pure path)
2017-01-13 00:39:50 +00:00
view.c
first attempt at webvr support. probably totally crap.
2016-12-19 13:31:05 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
move 'not a field' messages to dprints.
2016-12-09 09:09:12 +00:00
wad.h
fix some of the things that baker didn't like. sorry it took so long.
2016-08-25 00:12:14 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
winquake.rc
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
zqtp.c
particles: rework r_effect, such that its possible to project particles forwards
2016-10-22 07:06:51 +00:00