mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-15 00:42:06 +00:00
c4d3497054
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes. r_showshaders cvar reports the wall texture being pointed at. improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff. fix q3bsp loader race condition. fix dpm loader multi-surface issue. remove limit on stringbuffer count. don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking. fixed splitscreen saved games. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
1057 lines
18 KiB
INI
1057 lines
18 KiB
INI
//model "name" framestart= frames= framerate= alpha= trail= orient additive transparent fullbright shadow noshadow
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r_part namespace q2part
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r_part pe_default
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part placeholder
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{ //FIXME: fix the things that assoc this!
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 255 //something that makes it obviously a placeholder.
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}
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r_part te_splashsparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashunknown
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{
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assoc te_splashsparks
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}
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r_part teq2_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 6
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashbluewater
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xb0
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}
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r_part te_splashbrownwater
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0x50
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}
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r_part te_splashslime
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xd0
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}
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r_part te_splashlava
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashblood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe8
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}
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r_part teq2_laser_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 7
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_welding_sparks
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{ //identical to teq2_laser_sparks, except for the +form that adds in some extra mesh+lighting effect.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 7
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part +teq2_welding_sparks
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{
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count 0 0 1
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model "models/objects/flash/tris.md2" framestart=0 frameend=2 framerate=10 alpha=-1 fullbright
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lightradius 100 175
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lightradiusfade 400
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lightrgb 1 1 0.3
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}
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r_part teq2_tunnel_sparks
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{ //this is apparently identical to teq2_laser_sparks... either way the protocol provides a palette colour (particle system provides a customised variation)
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 7
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_shield_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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colorindex 0xb0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_screen_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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colorindex 0xd0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_bullet_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 6
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colorindex 0xe0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part q2_smoke
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{
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count 0 0 1
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model "models/objects/smoke/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1
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}
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r_part q2_smokeandflash
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{
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count 0 0 1
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model "models/objects/flash/tris.md2" framestart=0 frameend=2 framerate=10 alpha=-1 fullbright
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assoc q2_smoke
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}
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r_part teq2_gunshot /*machinegun*/
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 7
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/*smoke puff models*/
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assoc q2_smokeandflash
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/*low chance of various sounds*/
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sound world/ric1.wav 1 1 0 0 1
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sound world/ric2.wav 1 1 0 0 1
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sound world/ric3.wav 1 1 0 0 1
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sound "" 1 1 0 0 12
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}
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r_part teq2_shotgun /*shotgun... duh*/
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 20
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 7
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/*smoke puff models*/
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assoc q2_smokeandflash
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}
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r_part teq2_blood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 232 7
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}
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r_part teq2_moreblood
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{ //teq2_blood, but with count 250 instead of 60.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 250
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 232 7
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}
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r_part teq2_greenblood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 30
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xdf 7
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}
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r_part teq2_electric_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0x75 7
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part q2_blasterpuff
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{
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count 0 0 1
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model "models/objects/explode/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow skin=0
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}
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r_part q2_blaster2puff
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{
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count 0 0 1
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model "models/objects/explode/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow skin=1
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}
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r_part q2_flechettepuff
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{
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count 0 0 1
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model "models/objects/explode/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow skin=2
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}
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r_part teq2_blaster
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0 7
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assoc q2_blasterpuff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 1 1 0
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lightshadows 1
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part teq2_blaster2
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{ //green version.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xd0 7
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assoc q2_blaster2puff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 0.05 1.0 0.05
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lightshadows 1
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part teq2_flechette
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{ //grey version.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0x6f 7
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assoc q2_flechettepuff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 0.19 0.41 0.75
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lightshadows 1
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part teq2_bluehyperblaster
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{ //misnamed - just the regular orangey particles without sound/puff
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0 7
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}
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r_part TR_BLASTERTRAIL
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 5
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spawnorg 1
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randomvel 5
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die 0.3 0.5
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colorindex 0xe0
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lightradius 200
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lightradiusfade 400
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lightrgb 1.0 1.0 0.0
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lightshadows 1
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}
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//green version
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r_part TR_BLASTERTRAIL2
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 5
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spawnorg 1
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randomvel 5
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die 0.3 0.5
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colorindex 0xd0
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lightradius 200
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lightradiusfade 400
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lightrgb 0.0 1.0 0.0
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lightshadows 1
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}
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r_part teq2_bubbletrail
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 32
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spawnorg 2
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spawnvel 5
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die 1 1.2
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colorindex 4 7
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velbias 0 0 6
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}
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r_part teq2_bubbletrail2
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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|
alpha 1
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scalefactor 0.8
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step 8
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spawnorg 2
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spawnvel 10
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die 1 1.1
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colorindex 4 7
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velbias 0 0 20
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sound "weapons/lashit.wav" 1 1 0 0
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}
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r_part teq2_railtrail
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{
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//blue spiral
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 1
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spawnmode spiral 64
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spawnorg 3
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spawnvel 6
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die 1 1.2
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colorindex 116 7
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sound "weapons/railgf1a.wav" 1 1 0 0
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}
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r_part +teq2_railtrail
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{
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//grey filler
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 0.75
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spawnorg 3
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spawnvel 3
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die 0.6 0.8
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colorindex 0 15
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}
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r_part teq2_railtrail2
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{ //This is not implemented in vanilla, so we've no idea what it should really look like.
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//we just use the blue spiral with no core.
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//blue spiral
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 1
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spawnmode spiral 64
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spawnorg 3
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spawnvel 6
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die 1 1.2
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colorindex 116 7
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sound "weapons/railgf1a.wav" 1 1 0 0
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}
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//regular explosion particles
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r_part std_explosion_particles
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|
{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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|
count 256
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|
scale 4
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|
alpha 0.4
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die 1 0.625
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|
spawnmode ball
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|
spawnorg 16
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|
spawnvel 192
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|
scalefactor 0.8
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gravity 40
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colorindex 0xe0 7
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}
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r_part teq2_explosion1_big
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|
{
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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sound "weapons/rocklx1a.wav" 1 1 0 0
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|
model "models/objects/r_explode2/tris.md2" framestart=0 frames=15 skin=-1 transparent fullbright noshadow
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model "models/objects/r_explode2/tris.md2" framestart=15 frames=15 skin=-1 transparent fullbright noshadow
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}
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|
r_part teq2_explosion1_np
|
|
{
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|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/rocklx1a.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=150 skin=-1 fullbright noshadow
|
|
}
|
|
r_part teq2_explosion1
|
|
{
|
|
assoc teq2_rocket_explosion
|
|
}
|
|
r_part teq2_rocket_explosion
|
|
{
|
|
assoc std_explosion_particles
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/rocklx1a.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
|
|
}
|
|
r_part teq2_rocket_explosion_water
|
|
{
|
|
assoc std_explosion_particles
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
|
|
}
|
|
|
|
r_part teq2_explosion2
|
|
{
|
|
assoc teq2_grenade_explosion
|
|
}
|
|
r_part teq2_grenade_explosion
|
|
{
|
|
assoc std_explosion_particles
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/grenlx1a.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=30 frames=19 skin=-1 fullbright noshadow
|
|
}
|
|
r_part teq2_grenade_explosion_water
|
|
{
|
|
assoc std_explosion_particles
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=30 frames=19 skin=-1 fullbright noshadow
|
|
}
|
|
|
|
r_part teq2_plain_explosion
|
|
{ //basically like regular explosions, but with no particle effect.
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 1.0 0.5 0.4
|
|
lightrgbfade 0.36 0.19 0.19
|
|
sound "weapons/rocklx1a.wav" 1 1 0 0
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
|
|
}
|
|
r_part teq2_plasma_explosion
|
|
{ //not actually any different
|
|
assoc teq2_explosion1
|
|
}
|
|
|
|
r_part teq2_tracker_explosion
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 128
|
|
scale 1
|
|
alpha 1
|
|
die 1.5 2
|
|
randomvel 128
|
|
orgadd 0 31
|
|
spawnorg 16
|
|
gravity 40
|
|
scalefactor 0.8
|
|
colorindex 0 1
|
|
lighttime 0.1 //this is kinda too short.
|
|
lightradius 150
|
|
lightradiusfade 300
|
|
lightrgb -1.0 -1.0 -1.0
|
|
sound "weapons/disrupthit.wav" 1 1 0 0
|
|
}
|
|
r_part teq2_teleport_effect
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_dball_goal
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_widowsplash
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_debugtrail
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_chainfist_smoke
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 20
|
|
scale 1
|
|
alpha 1
|
|
die 0.5 0.8
|
|
spawnorg 2
|
|
randomvel 6.66 20
|
|
gravity 40
|
|
scalefactor 0.8
|
|
colorindex 0 7
|
|
}
|
|
|
|
r_part teq2_flashlight
|
|
{ //JUST a light.
|
|
lightradius 400
|
|
lighttime 0.15
|
|
lightrgb 1.0 1.0 1.0
|
|
lightshadows 1
|
|
}
|
|
|
|
r_part trq2_rocket
|
|
{
|
|
texture "particles/quake"
|
|
step 8
|
|
scale 4
|
|
die 1.0 1.2
|
|
colorindex 0xdc 3
|
|
spawnorg 1
|
|
spawnvel 20
|
|
gravity 40
|
|
assoc trq2_grenade
|
|
}
|
|
r_part trq2_grenade
|
|
{
|
|
texture "particles/quake"
|
|
step 3
|
|
scale 4
|
|
die 1.0 1.2
|
|
colorindex 0x4 7
|
|
spawnorg 1
|
|
spawnvel 5
|
|
gravity -20
|
|
}
|
|
r_part trq2_gib
|
|
{
|
|
texture "particles/quake"
|
|
step 3
|
|
scale 4
|
|
die 1.0 1.4
|
|
colorindex 0xe8 7
|
|
spawnorg 1
|
|
spawnvel 5
|
|
gravity -20
|
|
}
|
|
r_part trq2_greengib
|
|
{
|
|
texture "particles/quake"
|
|
step 3
|
|
scale 4
|
|
die 1.0 1.4
|
|
colorindex 0xdb 7
|
|
spawnorg 1
|
|
spawnvel 5
|
|
gravity -20
|
|
}
|
|
|
|
r_part TR_PLASMA
|
|
{
|
|
assoc TR_BLASTERTRAIL
|
|
}
|
|
|
|
r_part tr_ionripper
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 3
|
|
scale 1
|
|
alpha 0.5
|
|
die 0.15 0.25
|
|
colorindex 0xe4 3
|
|
spawnmode tracer
|
|
spawnorg 0
|
|
spawnvel 10
|
|
|
|
lighttime 0
|
|
lightradius 100
|
|
lightrgb 1.0 0.5 0.5
|
|
}
|
|
|
|
r_part tr_tracker
|
|
{ //FIXME: doesn't match vanilla. works well enough though I guess.
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 3
|
|
scale 1
|
|
alpha 1
|
|
die 0.5
|
|
spawnmode spiral 8.34
|
|
spawnorg 1
|
|
spawnvel 32
|
|
veladd 32
|
|
scalefactor 0
|
|
colorindex 0
|
|
lighttime 0
|
|
lightradius 200
|
|
lightrgb -1.0 -1.0 -1.0
|
|
}
|
|
|
|
r_part tr_tagtrail
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 5
|
|
scale 1
|
|
alpha 1
|
|
die 1.0 0.8
|
|
spawnorg 16
|
|
spawnvel 5
|
|
scalefactor 0
|
|
colorindex 220
|
|
lighttime 0
|
|
lightradius 225
|
|
lightrgb 1.0 1.0 0.0
|
|
}
|
|
|
|
r_part tr_trap
|
|
{ //FIXME: add particles
|
|
lighttime 0
|
|
lightradius 100 200
|
|
lightrgb 1.0 0.8 0.25
|
|
assoc placeholder
|
|
}
|
|
|
|
//flags do NOT use coronas, because it obscures the holding player's skin colour
|
|
r_part tr_flag1
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 5
|
|
scale 1
|
|
alpha 1
|
|
die 1.0 0.8
|
|
spawnorg 16
|
|
spawnvel 5
|
|
veladd 32
|
|
scalefactor 0
|
|
colorindex 0xf2
|
|
lighttime 0
|
|
lightcorona 0.0 0.0
|
|
lightradius 225
|
|
lightrgb 1.0 0.25 0.25
|
|
}
|
|
r_part tr_flag2
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
step 5
|
|
scale 1
|
|
alpha 1
|
|
die 1.0 0.8
|
|
spawnorg 16
|
|
spawnvel 5
|
|
veladd 32
|
|
scalefactor 0
|
|
colorindex 0x73
|
|
lighttime 0
|
|
lightcorona 0.0 0.0
|
|
lightradius 225
|
|
lightrgb 0.25 0.25 1.0
|
|
}
|
|
|
|
r_part EF_FLIES
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 1
|
|
scale 0.5
|
|
alpha 1
|
|
die 0
|
|
spawnmode syncfield 16 64
|
|
spawnorg 0
|
|
scalefactor 0
|
|
colorindex 0
|
|
}
|
|
|
|
r_part EF_BFGPARTICLES
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 0 0 162
|
|
scale 0.5
|
|
alpha 1
|
|
die 0
|
|
spawnmode syncfield 16 64
|
|
spawnorg 0
|
|
scalefactor 0
|
|
colorindex 0xd0 7
|
|
}
|
|
|
|
r_part ev_item_respawn
|
|
{
|
|
sound "items/respawn1.wav" 1 2 0 0 1
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 64
|
|
scale 1
|
|
alpha 1
|
|
die 1.3 1
|
|
randomvel 8
|
|
orgadd 0 31
|
|
spawnorg 8
|
|
gravity 8
|
|
scalefactor 0.8
|
|
colorindex 0xd4 3
|
|
}
|
|
r_part ev_player_teleport
|
|
{
|
|
sound "misc/tele1.wav" 1 2 0 0 1
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 96
|
|
scale 1
|
|
alpha 1
|
|
die 0.3 0.4
|
|
randomvel 8
|
|
orgadd 0 31
|
|
spawnmode telebox 0 4
|
|
spawnorg 32 48
|
|
gravity 40
|
|
scalefactor 0.8
|
|
colorindex 0x07 7
|
|
}
|
|
r_part ev_footstep
|
|
{
|
|
sound "player/step1.wav" 1 1 0 0 1
|
|
sound "player/step2.wav" 1 1 0 0 1
|
|
sound "player/step3.wav" 1 1 0 0 1
|
|
sound "player/step4.wav" 1 1 0 0 1
|
|
}
|
|
|
|
//central explosion
|
|
r_part teq2_bfg_bigexplosion
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 256
|
|
scale 1
|
|
alpha 1
|
|
die 0.625 1
|
|
spawnmode ball
|
|
spawnorg 16
|
|
spawnvel 192
|
|
scalefactor 0.8
|
|
gravity 40
|
|
colorindex 0xd0 7
|
|
}
|
|
|
|
//splashed onto an entity
|
|
r_part teq2_bfg_explosion
|
|
{
|
|
lighttime 0.5
|
|
lightradius 350
|
|
lightradiusfade 300
|
|
lightrgb 0.0 1.0 0.0
|
|
lightrgbfade 0.0 0.0 0.0
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
model "sprites/s_bfg2.sp2" framestart=0 frameend=4 alpha=0.3 transparent fullbright noshadow
|
|
}
|
|
|
|
|
|
//31qu cylinder, 8-98 high
|
|
//should look like its sucked up into some thingie above
|
|
r_part TEQ2_BOSSTPORT
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
count 800
|
|
scale 1
|
|
alpha 1
|
|
die 0.5 0.8
|
|
orgadd 8 -98
|
|
veladd 100 200
|
|
spawnmode circle
|
|
spawnorg 48 0
|
|
spawnvel -50 30
|
|
randomvel 32 31
|
|
gravity -800
|
|
rgbf 1 1 1
|
|
scalefactor 0.8
|
|
sound "misc/bigtele.wav" 1 0 0 0 1
|
|
}
|
|
|
|
r_part teq2_heatbeam_sparks
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
r_part teq2_heatbeam_steam
|
|
{ //FIXME
|
|
assoc placeholder
|
|
}
|
|
/*
|
|
r_part teq2_heatbeam_steam
|
|
{
|
|
count 20
|
|
colorindex 0xe0 7
|
|
// magnitude 60
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
scale 1
|
|
alpha 1
|
|
die 0.3 0.8
|
|
randomvel 20 magnitude/3
|
|
veladd magnitude
|
|
orgadd magnitude/10
|
|
spawnorg 4
|
|
gravity -400
|
|
scalefactor 0.8
|
|
}
|
|
*/
|
|
|
|
//this is apparently just a trail effect (palette index specified by netcode)
|
|
r_part teq2_forcewall
|
|
{
|
|
texture "classicparticle"
|
|
tcoords 0 0 16 16 32
|
|
scale 0.5
|
|
alpha 1
|
|
scalefactor 0.8
|
|
step 5
|
|
spawnorg 3
|
|
randomvel 5
|
|
die 3 3.5
|
|
}
|