fteqw/engine/shaders/glsl
Spoike 6e825e42dd merge gl+vk win32 code. include egl support on windows (useful for ANGLE).
fix misc bugs.
rewrote skeletal code to use gpu-friendly skeletal data for all skeletal formats.
add modelframecount builtin, to easily get the number of frames in a model.
integrate hlmdl a little better.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-13 11:50:15 +00:00
..
altwater.glsl
bloom_blur.glsl
bloom_filter.glsl
bloom_final.glsl
colourtint.glsl
crepuscular_opaque.glsl
crepuscular_rays.glsl
crepuscular_sky.glsl
default2d.glsl
defaultadditivesprite.glsl
defaultfill.glsl
defaultgammacb.glsl
defaultskin.glsl
defaultsky.glsl
defaultsprite.glsl
defaultwall.glsl
defaultwarp.glsl
depthonly.glsl
drawflat_wall.glsl
fixedemu.glsl
fxaa.glsl
lpp_depthnorm.glsl
lpp_light.glsl
lpp_wall.glsl
menutint.glsl
postproc_equirectangular.glsl
postproc_fisheye.glsl
postproc_laea.glsl
postproc_panorama.glsl
postproc_stereographic.glsl
rtlight.glsl
terrain.glsl
underwaterwarp.glsl