mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
c3ea880846
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5388 fc73d0e0-1445-4013-8a0c-d673dee63da5
456 lines
12 KiB
C
456 lines
12 KiB
C
#include "../plugin.h"
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#include "../engine.h"
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#include "libavcodec/avcodec.h"
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#include "libavformat/avformat.h"
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static cvar_t *ffmpeg_audiodecoder, *pdeveloper;
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#define HAVE_DECOUPLED_API (LIBAVCODEC_VERSION_MAJOR>57 || (LIBAVCODEC_VERSION_MAJOR==57&&LIBAVCODEC_VERSION_MINOR>=36))
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struct avaudioctx
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{
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//raw file
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uint8_t *filedata;
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size_t fileofs;
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size_t filesize;
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//avformat stuff
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AVFormatContext *pFormatCtx;
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int audioStream;
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AVCodecContext *pACodecCtx;
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AVFrame *pAFrame;
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//decoding
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int64_t lasttime;
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//output audio
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//we throw away data if the format changes. which is awkward, but gah.
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int64_t samples_start;
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int samples_channels;
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int samples_speed;
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int samples_width;
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qbyte *samples_buffer;
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size_t samples_count;
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size_t samples_max;
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};
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static void S_AV_Purge(sfx_t *s)
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{
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struct avaudioctx *ctx = (struct avaudioctx*)s->decoder.buf;
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s->loadstate = SLS_NOTLOADED;
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// Free the audio decoder
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if (ctx->pACodecCtx)
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avcodec_close(ctx->pACodecCtx);
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av_free(ctx->pAFrame);
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// Close the video file
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avformat_close_input(&ctx->pFormatCtx);
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//free the decoded buffer
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free(ctx->samples_buffer);
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//file storage will be cleared here too
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free(ctx);
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memset(&s->decoder, 0, sizeof(s->decoder));
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}
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static void S_AV_ReadFrame(struct avaudioctx *ctx)
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{ //reads an audioframe and spits its data into the output sound file for the game engine to use.
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int width = 2;
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int channels = ctx->pACodecCtx->channels;
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unsigned int auddatasize = av_samples_get_buffer_size(NULL, ctx->pACodecCtx->channels, ctx->pAFrame->nb_samples, ctx->pACodecCtx->sample_fmt, 1);
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void *auddata = ctx->pAFrame->data[0];
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switch(ctx->pACodecCtx->sample_fmt)
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{ //we don't support planar audio. we just treat it as mono instead.
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default:
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auddatasize = 0;
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break;
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case AV_SAMPLE_FMT_U8P:
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auddatasize /= channels;
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channels = 1;
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case AV_SAMPLE_FMT_U8:
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width = 1;
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break;
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case AV_SAMPLE_FMT_S16P:
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auddatasize /= channels;
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channels = 1;
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case AV_SAMPLE_FMT_S16:
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width = 2;
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break;
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case AV_SAMPLE_FMT_FLTP:
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//FIXME: support float audio internally.
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{
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float *in[2] = {(float*)ctx->pAFrame->data[0],(float*)ctx->pAFrame->data[1]};
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signed short *out = (void*)auddata;
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int v;
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unsigned int i, c;
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unsigned int frames = ctx->pAFrame->nb_samples;
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if (channels > 2)
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channels = 2;
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for (i = 0; i < frames; i++)
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{
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for (c = 0; c < channels; c++)
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{
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v = (short)(in[c][i]*32767);
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if (v < -32767)
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v = -32767;
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else if (v > 32767)
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v = 32767;
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*out++ = v;
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}
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}
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width = sizeof(*out);
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auddatasize = frames*width*channels;
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}
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break;
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case AV_SAMPLE_FMT_FLT:
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//FIXME: support float audio internally.
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{
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float *in = (void*)auddata;
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signed short *out = (void*)auddata;
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int v;
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unsigned int i;
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for (i = 0; i < auddatasize/sizeof(*in); i++)
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{
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v = (short)(in[i]*32767);
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if (v < -32767)
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v = -32767;
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else if (v > 32767)
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v = 32767;
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out[i] = v;
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}
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auddatasize/=2;
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width = 2;
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}
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case AV_SAMPLE_FMT_DBLP:
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auddatasize /= channels;
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channels = 1;
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case AV_SAMPLE_FMT_DBL:
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{
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double *in = (double*)auddata;
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signed short *out = (void*)auddata;
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int v;
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unsigned int i;
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for (i = 0; i < auddatasize/sizeof(*in); i++)
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{
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v = (short)(in[i]*32767);
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if (v < -32767)
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v = -32767;
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else if (v > 32767)
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v = 32767;
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out[i] = v;
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}
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auddatasize/=4;
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width = 2;
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}
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break;
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}
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if (ctx->samples_channels != channels || ctx->samples_speed != ctx->pACodecCtx->sample_rate || ctx->samples_width != width)
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{ //something changed, update
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ctx->samples_channels = channels;
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ctx->samples_speed = ctx->pACodecCtx->sample_rate;
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ctx->samples_width = width;
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//and discard any decoded audio. this might loose some.
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ctx->samples_start += ctx->samples_count;
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ctx->samples_count = 0;
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}
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if (ctx->samples_max < (ctx->samples_count*ctx->samples_width*ctx->samples_channels)+auddatasize)
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{
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ctx->samples_max = (ctx->samples_count*ctx->samples_width*ctx->samples_channels)+auddatasize;
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ctx->samples_max *= 2; //slop
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ctx->samples_buffer = realloc(ctx->samples_buffer, ctx->samples_max);
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}
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if (width == 1)
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{ //FTE uses signed 8bit audio. ffmpeg uses unsigned 8bit audio. *sigh*.
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char *out = (char*)(ctx->samples_buffer + ctx->samples_count*(ctx->samples_width*ctx->samples_channels));
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unsigned char *in = auddata;
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int i;
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for (i = 0; i < auddatasize; i++)
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out[i] = in[i]-128;
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}
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else
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memcpy(ctx->samples_buffer + ctx->samples_count*(ctx->samples_width*ctx->samples_channels), auddata, auddatasize);
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ctx->samples_count += auddatasize/(ctx->samples_width*ctx->samples_channels);
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}
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static sfxcache_t *S_AV_Locate(sfx_t *sfx, sfxcache_t *buf, ssamplepos_t start, int length)
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{ //warning: can be called on a different thread.
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struct avaudioctx *ctx = (struct avaudioctx*)sfx->decoder.buf;
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AVPacket packet;
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int64_t curtime;
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if (!buf)
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return NULL;
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curtime = start + length;
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while (1)
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{
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if (start < ctx->samples_start)
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break; //o.O rewind!
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if (ctx->samples_start+ctx->samples_count > curtime)
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break; //no need yet.
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#ifdef HAVE_DECOUPLED_API
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if(0==avcodec_receive_frame(ctx->pACodecCtx, ctx->pAFrame))
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{
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S_AV_ReadFrame(ctx);
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continue;
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}
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#endif
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// We're ahead of the previous frame. try and read the next.
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if (av_read_frame(ctx->pFormatCtx, &packet) < 0)
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break;
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// Is this a packet from the video stream?
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if(packet.stream_index==ctx->audioStream)
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{
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#ifdef HAVE_DECOUPLED_API
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avcodec_send_packet(ctx->pACodecCtx, &packet);
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#else
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int okay;
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int len;
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void *odata = packet.data;
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while (packet.size > 0)
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{ //this old api only decodes part of the packet with each itteration, so keep reading until we decoded the entire thing.
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okay = false;
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len = avcodec_decode_audio4(ctx->pACodecCtx, ctx->pAFrame, &okay, &packet);
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if (len < 0)
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break;
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packet.size -= len;
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packet.data += len;
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if (okay)
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S_AV_ReadFrame(ctx);
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}
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packet.data = odata;
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#endif
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}
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// Free the packet that was allocated by av_read_frame
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av_packet_unref(&packet);
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}
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buf->length = ctx->samples_count;
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buf->speed = ctx->samples_speed;
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buf->width = ctx->samples_width;
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buf->numchannels = ctx->samples_channels;
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buf->soundoffset = ctx->samples_start;
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buf->data = ctx->samples_buffer;
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//if we couldn't return any new data, then we're at an eof, return NULL to signal that.
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if (start == buf->soundoffset + buf->length && length > 0)
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return NULL;
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return buf;
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}
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static float S_AV_Query(struct sfx_s *sfx, struct sfxcache_s *buf, char *title, size_t titlesize)
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{
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struct avaudioctx *ctx = (struct avaudioctx*)sfx->decoder.buf;
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if (!ctx)
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return -1;
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if (buf)
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{
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buf->data = NULL;
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buf->soundoffset = 0;
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buf->length = 0;
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buf->numchannels = ctx->samples_channels;
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buf->speed = ctx->samples_speed;
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buf->width = ctx->samples_width;
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}
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return ctx->pFormatCtx->duration / (float)AV_TIME_BASE;
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}
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static int AVIO_Mem_Read(void *opaque, uint8_t *buf, int buf_size)
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{
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struct avaudioctx *ctx = opaque;
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if (ctx->fileofs > ctx->filesize)
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buf_size = 0;
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if (buf_size > ctx->filesize-ctx->fileofs)
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buf_size = ctx->filesize-ctx->fileofs;
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if (buf_size > 0)
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{
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memcpy(buf, ctx->filedata + ctx->fileofs, buf_size);
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ctx->fileofs += buf_size;
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return buf_size;
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}
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return 0;
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}
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static int64_t AVIO_Mem_Seek(void *opaque, int64_t offset, int whence)
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{
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struct avaudioctx *ctx = opaque;
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whence &= ~AVSEEK_FORCE;
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switch(whence)
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{
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default:
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return -1;
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case SEEK_SET:
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ctx->fileofs = offset;
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break;
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case SEEK_CUR:
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ctx->fileofs += offset;
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break;
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case SEEK_END:
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ctx->fileofs = ctx->filesize + offset;
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break;
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case AVSEEK_SIZE:
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return ctx->filesize;
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}
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if (ctx->fileofs < 0)
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ctx->fileofs = 0;
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return ctx->fileofs;
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}
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/*const char *COM_GetFileExtension (const char *in)
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{
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const char *dot;
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for (dot = in + strlen(in); dot >= in && *dot != '.'; dot--)
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;
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if (dot < in)
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return "";
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in = dot+1;
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return in;
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}*/
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static qboolean QDECL S_LoadAVSound (sfx_t *s, qbyte *data, size_t datalen, int sndspeed)
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{
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struct avaudioctx *ctx;
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int i;
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AVCodec *pCodec;
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const int iBufSize = 4 * 1024;
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if (!ffmpeg_audiodecoder)
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return false;
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if (!ffmpeg_audiodecoder->value /* && *ffmpeg_audiodecoder.string */)
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return false;
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if (!data || !datalen)
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return false;
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if (datalen >= 4 && !strncmp(data, "RIFF", 4))
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return false; //ignore it if it looks like a wav file. that means we don't need to figure out how to calculate loopstart.
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// if (strcasecmp(COM_GetFileExtension(s->name), "wav")) //don't do .wav - I've no idea how to read the loopstart tag with ffmpeg.
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// return false;
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s->decoder.buf = ctx = malloc(sizeof(*ctx) + datalen);
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if (!ctx)
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return false; //o.O
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memset(ctx, 0, sizeof(*ctx));
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// Create internal io buffer for FFmpeg
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ctx->filedata = data; //defer that copy
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ctx->filesize = datalen; //defer that copy
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ctx->pFormatCtx = avformat_alloc_context();
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ctx->pFormatCtx->pb = avio_alloc_context(av_malloc(iBufSize), iBufSize, 0, ctx, AVIO_Mem_Read, 0, AVIO_Mem_Seek);
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// Open file
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if(avformat_open_input(&ctx->pFormatCtx, s->name, NULL, NULL)==0)
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{
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// Retrieve stream information
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if(avformat_find_stream_info(ctx->pFormatCtx, NULL)>=0)
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{
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ctx->audioStream=-1;
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for(i=0; i<ctx->pFormatCtx->nb_streams; i++)
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#if LIBAVFORMAT_VERSION_MAJOR >= 57
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if(ctx->pFormatCtx->streams[i]->codecpar->codec_type==AVMEDIA_TYPE_AUDIO)
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#else
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if(ctx->pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO)
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#endif
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{
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ctx->audioStream=i;
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break;
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}
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if(ctx->audioStream!=-1)
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{
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#if LIBAVFORMAT_VERSION_MAJOR >= 57
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pCodec=avcodec_find_decoder(ctx->pFormatCtx->streams[ctx->audioStream]->codecpar->codec_id);
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ctx->pACodecCtx = avcodec_alloc_context3(pCodec);
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if (avcodec_parameters_to_context(ctx->pACodecCtx, ctx->pFormatCtx->streams[ctx->audioStream]->codecpar) < 0)
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{
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avcodec_free_context(&ctx->pACodecCtx);
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pCodec = NULL;
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}
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#else
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ctx->pACodecCtx=ctx->pFormatCtx->streams[ctx->audioStream]->codec;
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pCodec=avcodec_find_decoder(ctx->pACodecCtx->codec_id);
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#endif
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ctx->pAFrame=av_frame_alloc();
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if(pCodec!=NULL && ctx->pAFrame && avcodec_open2(ctx->pACodecCtx, pCodec, NULL) >= 0)
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{ //success
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}
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else
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ctx->audioStream = -1;
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}
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}
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if (ctx->audioStream != -1)
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{
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//sucky copy
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ctx->filedata = (uint8_t*)(ctx+1);
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memcpy(ctx->filedata, data, datalen);
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s->decoder.ended = S_AV_Purge;
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s->decoder.purge = S_AV_Purge;
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s->decoder.decodedata = S_AV_Locate;
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s->decoder.querydata = S_AV_Query;
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return true;
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}
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}
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S_AV_Purge(s);
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return false;
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}
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static qboolean AVAudio_Init(void)
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{
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if (!pPlug_ExportNative("S_LoadSound", S_LoadAVSound))
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{
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Con_Printf("avplug: Engine doesn't support audio decoder plugins\n");
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return false;
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}
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ffmpeg_audiodecoder = pCvar_GetNVFDG("ffmpeg_audiodecoder_wip", "0", 0, "Enables the use of ffmpeg's decoder for pure audio files.", "ffmpeg");
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return true;
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}
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//generic module stuff. this has to go somewhere.
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static void AVLogCallback(void *avcl, int level, const char *fmt, va_list vl)
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{ //needs to be reenterant
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#ifdef _DEBUG
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char string[1024];
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Q_vsnprintf (string, sizeof(string), fmt, vl);
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if (pdeveloper && pdeveloper->ival)
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pCon_Print(string);
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#endif
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}
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//get the encoder/decoders to register themselves with the engine, then make sure avformat/avcodec have registered all they have to give.
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qboolean AVEnc_Init(void);
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qboolean AVDec_Init(void);
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qintptr_t Plug_Init(qintptr_t *args)
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{
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qboolean okay = false;
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okay |= AVAudio_Init();
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okay |= AVDec_Init();
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okay |= AVEnc_Init();
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if (okay)
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{
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#if ( LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58,9,100) )
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av_register_all();
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avcodec_register_all();
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#endif
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pdeveloper = pCvar_GetNVFDG("developer", "0", 0, "Developer spam.", "ffmpeg");
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av_log_set_level(AV_LOG_WARNING);
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av_log_set_callback(AVLogCallback);
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}
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return okay;
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}
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