mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
ce3c561cfe
Particle system functions renamed a bit, a few other cleanups in that area. Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
463 lines
8 KiB
C
463 lines
8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <sys/types.h>
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#include "qwsvdef.h"
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#undef malloc
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#ifdef NeXT
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#include <libc.h>
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#endif
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#if defined(__linux__) || defined(sun) || defined(__CYGWIN__)
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#include <sys/stat.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include <errno.h>
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#include <fcntl.h>
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#else
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#include <sys/dir.h>
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#endif
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cvar_t sys_nostdout = {"sys_nostdout","0"};
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cvar_t sys_extrasleep = {"sys_extrasleep","0"};
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qboolean stdin_ready;
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/*
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===============================================================================
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REQUIRED SYS FUNCTIONS
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===============================================================================
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*/
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/*
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============
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Sys_FileTime
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returns -1 if not present
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============
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*/
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int Sys_FileTime (char *path)
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{
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struct stat buf;
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if (stat (path,&buf) == -1)
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return -1;
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return buf.st_mtime;
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}
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/*
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============
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Sys_mkdir
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============
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*/
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void Sys_mkdir (char *path)
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{
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if (mkdir (path, 0777) != -1)
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return;
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if (errno != EEXIST)
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Sys_Error ("mkdir %s: %s",path, strerror(errno));
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}
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qboolean Sys_remove (char *path)
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{
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return system(va("rm \"%s\"", path));
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}
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#ifdef SHADERS
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int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void *), void *parm)
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{
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#include <dirent.h>
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DIR *dir;
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struct dirent *ent;
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dir = opendir(gpath);
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if (!dir)
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{
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Con_Printf("Failed to open dir");
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return true;
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}
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do
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{
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ent = readdir(dir); //FIXME: no wild card comparisons.
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if (!ent)
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break;
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if (*ent->d_name != '.')
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if (!func(ent->d_name, -2, parm))
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{
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closedir(dir);
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return false;
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}
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} while(1);
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closedir(dir);
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return true;
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}
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#endif
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void Sys_DebugLog(char *file, char *fmt, ...)
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{
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va_list argptr;
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char data[1024];
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int fd;
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va_start(argptr, fmt);
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_vsnprintf (data,sizeof(data)-1, fmt, argptr);
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va_end(argptr);
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if (strlen(data) >= sizeof(data)-1)
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Sys_Error("Sys_DebugLog was stomped\n");
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fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
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write(fd, data, strlen(data));
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close(fd);
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}
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/*
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================
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Sys_DoubleTime
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================
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*/
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double Sys_DoubleTime (void)
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{
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struct timeval tp;
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struct timezone tzp;
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static int secbase;
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gettimeofday(&tp, &tzp);
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if (!secbase)
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{
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secbase = tp.tv_sec;
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return tp.tv_usec/1000000.0;
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}
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return (tp.tv_sec - secbase) + tp.tv_usec/1000000.0;
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}
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/*
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================
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Sys_Error
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================
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*/
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void Sys_Error (const char *error, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,error);
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_vsnprintf (string,sizeof(string)-1, error,argptr);
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va_end (argptr);
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printf ("Fatal error: %s\n",string);
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*(int*)-3 = 0;
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exit (1);
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}
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/*
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================
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Sys_Printf
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================
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*/
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void Sys_Printf (char *fmt, ...)
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{
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va_list argptr;
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static char text[2048];
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unsigned char *p;
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va_start (argptr,fmt);
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_vsnprintf (text,sizeof(text)-1, fmt,argptr);
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va_end (argptr);
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if (strlen(text) > sizeof(text))
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Sys_Error("memory overwrite in Sys_Printf");
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if (sys_nostdout.value)
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return;
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for (p = (unsigned char *)text; *p; p++) {
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*p &= 0x7f;
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if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9)
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printf("[%02x]", *p);
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else
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putc(*p, stdout);
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}
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fflush(stdout);
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}
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/*
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================
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Sys_Quit
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================
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*/
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void Sys_Quit (void)
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{
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exit (0); // appkit isn't running
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}
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static int do_stdin = 1;
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/*
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================
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Sys_ConsoleInput
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Checks for a complete line of text typed in at the console, then forwards
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it to the host command processor
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================
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*/
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char *Sys_ConsoleInput (void)
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{
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static char text[256];
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int len;
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if (!stdin_ready || !do_stdin)
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return NULL; // the select didn't say it was ready
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stdin_ready = false;
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len = read (0, text, sizeof(text));
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if (len == 0) {
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// end of file
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do_stdin = 0;
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return NULL;
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}
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if (len < 1)
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return NULL;
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text[len-1] = 0; // rip off the /n and terminate
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return text;
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}
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/*
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=============
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Sys_Init
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Quake calls this so the system can register variables before host_hunklevel
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is marked
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=============
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*/
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void Sys_Init (void)
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{
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Cvar_Register (&sys_nostdout, "System configuration");
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Cvar_Register (&sys_extrasleep, "System configuration");
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}
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/*
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=============
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main
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=============
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*/
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int main(int argc, char *argv[])
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{
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double time, oldtime, newtime;
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quakeparms_t parms;
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// fd_set fdset;
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// extern int net_socket;
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int j;
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memset (&parms, 0, sizeof(parms));
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COM_InitArgv (argc, argv);
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TL_InitLanguages();
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parms.argc = com_argc;
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parms.argv = com_argv;
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parms.memsize = 16*1024*1024;
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j = COM_CheckParm("-mem");
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if (j)
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parms.memsize = (int) (Q_atof(com_argv[j+1]) * 1024 * 1024);
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if ((parms.membase = malloc (parms.memsize)) == NULL)
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Sys_Error("Can't allocate %ld\n", parms.memsize);
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parms.basedir = ".";
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/*
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if (Sys_FileTime ("id1/pak0.pak") != -1)
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else
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parms.basedir = "/raid/quake/v2";
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*/
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SV_Init (&parms);
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// run one frame immediately for first heartbeat
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SV_Frame (0.1);
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//
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// main loop
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//
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oldtime = Sys_DoubleTime () - 0.1;
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while (1)
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{
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if (do_stdin)
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stdin_ready = NET_Sleep(100, true);
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else
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{
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NET_Sleep(100, false);
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stdin_ready = false;
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}
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// find time passed since last cycle
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newtime = Sys_DoubleTime ();
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time = newtime - oldtime;
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oldtime = newtime;
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SV_Frame (time);
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// extrasleep is just a way to generate a fucked up connection on purpose
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if (sys_extrasleep.value)
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usleep (sys_extrasleep.value);
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}
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return 0;
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}
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//1 if match
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//FIXME: make windows like - *.* becomes *
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int wildcmp(char *wild, char *string) {
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char *cp, *mp;
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while ((*string) && (*wild != '*')) {
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if ((*wild != *string) && (*wild != '?')) {
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return 0;
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}
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wild++;
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string++;
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}
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while (*string) {
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if (*wild == '*') {
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if (!*++wild) {
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return 1;
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}
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mp = wild;
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cp = string+1;
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} else if ((*wild == *string) || (*wild == '?')) {
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wild++;
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string++;
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} else {
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wild = mp;
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string = cp++;
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}
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}
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while (*wild == '*') {
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wild++;
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}
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return !*wild;
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}
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int Sys_EnumerateFiles (char *gpath, char *match, int (*func)(char *, int, void *), void *parm)
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{
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#include <dirent.h>
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DIR *dir, *dir2;
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char apath[MAX_OSPATH];
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char file[MAX_OSPATH];
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char truepath[MAX_OSPATH];
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char *s;
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struct dirent *ent;
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//printf("path = %s\n", gpath);
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//printf("match = %s\n", match);
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if (!gpath)
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gpath = "";
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*apath = '\0';
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Q_strncpyz(apath, match, sizeof(apath));
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for (s = apath+strlen(apath)-1; s >= apath; s--)
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{
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if (*s == '/')
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{
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s[1] = '\0';
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match += s - apath+1;
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break;
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}
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}
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if (s < apath) //didn't find a '/'
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*apath = '\0';
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sprintf(truepath, "%s/%s", gpath, apath);
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//printf("truepath = %s\n", truepath);
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//printf("gamepath = %s\n", gpath);
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//printf("apppath = %s\n", apath);
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//printf("match = %s\n", match);
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dir = opendir(truepath);
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if (!dir)
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{
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Con_Printf("Failed to open dir");
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return true;
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}
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do
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{
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ent = readdir(dir);
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if (!ent)
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break;
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if (*ent->d_name != '.')
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if (wildcmp(match, ent->d_name))
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{
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snprintf(file, sizeof(file)-1, "%s/%s", gpath, ent->d_name);
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//would use stat, but it breaks on fat32.
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if ((dir2 = opendir(file)))
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{
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closedir(dir2);
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snprintf(file, sizeof(file)-1, "%s%s/", apath, ent->d_name);
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//printf("is directory = %s\n", file);
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}
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else
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{
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snprintf(file, sizeof(file)-1, "%s%s", apath, ent->d_name);
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//printf("file = %s\n", file);
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}
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if (!func(file, -2, parm))
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{
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closedir(dir);
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return false;
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}
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}
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} while(1);
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closedir(dir);
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return true;
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}
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void Sys_UnloadGame (void)
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{
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}
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void *Sys_GetGameAPI (void *parms)
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{
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return NULL;
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}
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void Sys_ServerActivity(void)
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{
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}
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