mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
ce3c561cfe
Particle system functions renamed a bit, a few other cleanups in that area. Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
3275 lines
74 KiB
C
3275 lines
74 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// models.c -- model loading and caching
|
|
|
|
// models are the only shared resource between a client and server running
|
|
// on the same machine.
|
|
|
|
#include "quakedef.h"
|
|
#ifdef RGLQUAKE
|
|
#include "glquake.h"
|
|
|
|
#ifdef Q3SHADERS
|
|
#include "shader.h"
|
|
#endif
|
|
|
|
extern int gl_bumpmappingpossible;
|
|
qboolean isnotmap = true; //used to not warp ammo models.
|
|
|
|
|
|
|
|
#ifndef SWQUAKE
|
|
model_t *loadmodel;
|
|
char loadname[32]; // for hunk tags
|
|
#else
|
|
extern model_t *loadmodel;
|
|
extern char loadname[32]; // for hunk tags
|
|
#endif
|
|
|
|
void CM_Init(void);
|
|
|
|
void GLMod_LoadSpriteModel (model_t *mod, void *buffer);
|
|
void GLMod_LoadSprite2Model (model_t *mod, void *buffer);
|
|
void GLMod_LoadBrushModel (model_t *mod, void *buffer);
|
|
#ifdef Q2BSPS
|
|
void Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
|
|
#endif
|
|
void Mod_LoadHLModel (model_t *mod, void *buffer);
|
|
void Mod_LoadAlias3Model (model_t *mod, void *buffer);
|
|
void Mod_LoadGroupModel (model_t *mod, void *buffer);
|
|
#ifdef ZYMOTICMODELS
|
|
void GLMod_LoadZymoticModel(model_t *mod, void *buffer);
|
|
#endif
|
|
model_t *GLMod_LoadModel (model_t *mod, qboolean crash);
|
|
|
|
#ifdef DOOMWADS
|
|
qboolean Mod_LoadDoomLevel(model_t *mod);
|
|
#endif
|
|
|
|
void GL_LoadQ1Model (model_t *mod, void *buffer);
|
|
#ifdef MD2MODELS
|
|
void GL_LoadQ2Model (model_t *mod, void *buffer);
|
|
#endif
|
|
#ifdef MD3MODELS
|
|
void GL_LoadQ3Model (model_t *mod, void *buffer);
|
|
#endif
|
|
|
|
#ifdef DOOMWADS
|
|
void GLMod_LoadDoomSprite (model_t *mod);
|
|
#endif
|
|
|
|
#define MAX_MOD_KNOWN 2048
|
|
#ifndef SWQUAKE
|
|
qbyte mod_novis[MAX_MAP_LEAFS/8];
|
|
|
|
model_t mod_known[MAX_MOD_KNOWN];
|
|
int mod_numknown;
|
|
|
|
#else
|
|
|
|
extern qbyte mod_novis[MAX_MAP_LEAFS/8];
|
|
|
|
extern model_t mod_known[MAX_MOD_KNOWN];
|
|
extern int mod_numknown;
|
|
#endif
|
|
|
|
extern cvar_t r_loadlits;
|
|
#ifdef SPECULAR
|
|
extern cvar_t gl_specular;
|
|
#endif
|
|
extern cvar_t r_fb_bmodels;
|
|
extern cvar_t gl_subdivide_size;
|
|
extern cvar_t gl_subdivide_water;
|
|
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
model_t *lightmodel;
|
|
int numlightdata;
|
|
qboolean writelitfile;
|
|
|
|
int relitsurface;
|
|
void GLMod_UpdateLightmap(int snum)
|
|
{
|
|
msurface_t *s;
|
|
if (lightmodel)
|
|
{
|
|
// int i;
|
|
// for (s = lightmodel->surfaces,i=0; i < lightmodel->numsurfaces; i++,s++)
|
|
// s->cached_dlight = -1;
|
|
|
|
if (snum < lightmodel->numsurfaces)
|
|
{
|
|
s = lightmodel->surfaces + snum;
|
|
s->cached_dlight = -1;
|
|
}
|
|
else
|
|
Con_Printf("lit non-existant surface\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
void GLMod_TextureList_f(void)
|
|
{
|
|
int m, i;
|
|
texture_t *tx;
|
|
model_t *mod;
|
|
qboolean shownmodelname;
|
|
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
|
|
{
|
|
if (mod->type == mod_brush && !mod->needload)
|
|
{
|
|
if (*mod->name == '*')
|
|
continue;// inlines don't count
|
|
shownmodelname = false;
|
|
for (i = 0; i < mod->numtextures; i++)
|
|
{
|
|
tx = mod->textures[i];
|
|
if (!tx)
|
|
continue; //happens on e1m2
|
|
|
|
if (!shownmodelname)
|
|
{
|
|
shownmodelname = true;
|
|
Con_Printf("%s\n", mod->name);
|
|
}
|
|
|
|
Con_Printf("%s\n", tx->name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLMod_BlockTextureColour_f (void)
|
|
{
|
|
char texname[64];
|
|
model_t *mod;
|
|
texture_t *tx;
|
|
char *match = Cmd_Argv(1);
|
|
|
|
int i, m;
|
|
unsigned int colour[8*8];
|
|
unsigned int rgba;
|
|
((char *)&rgba)[0] = atoi(Cmd_Argv(2));
|
|
((char *)&rgba)[1] = atoi(Cmd_Argv(3));
|
|
((char *)&rgba)[2] = atoi(Cmd_Argv(4));
|
|
((char *)&rgba)[3] = 255;
|
|
|
|
sprintf(texname, "8*8_%i_%i_%i", (int)((char *)&rgba)[0], (int)((char *)&rgba)[1], (int)((char *)&rgba)[2]);
|
|
|
|
for (i = 0; i < sizeof(colour)/sizeof(colour[0]); i++)
|
|
colour[i] = rgba;
|
|
|
|
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
|
|
{
|
|
if (mod->type == mod_brush && !mod->needload)
|
|
{
|
|
for (i = 0; i < mod->numtextures; i++)
|
|
{
|
|
tx = mod->textures[i];
|
|
if (!tx)
|
|
continue; //happens on e1m2
|
|
|
|
if (!stricmp(tx->name, match))
|
|
{
|
|
tx->gl_texturenum = GL_LoadTexture32(texname, 8, 8, colour, true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Mod_Init
|
|
===============
|
|
*/
|
|
void GLMod_Init (void)
|
|
{
|
|
mod_numknown = 0;
|
|
memset (mod_novis, 0xff, sizeof(mod_novis));
|
|
|
|
Cmd_AddRemCommand("mod_texturelist", GLMod_TextureList_f);
|
|
Cmd_AddRemCommand("mod_usetexture", GLMod_BlockTextureColour_f);
|
|
}
|
|
|
|
void GLMod_Shutdown (void)
|
|
{
|
|
mod_numknown = 0;
|
|
memset (mod_novis, 0xff, sizeof(mod_novis));
|
|
|
|
Cmd_RemoveCommand("mod_texturelist");
|
|
Cmd_RemoveCommand("mod_usetexture");
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
lightmodel = NULL;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Mod_Init
|
|
|
|
Caches the data if needed
|
|
===============
|
|
*/
|
|
void *GLMod_Extradata (model_t *mod)
|
|
{
|
|
void *r;
|
|
|
|
r = Cache_Check (&mod->cache);
|
|
if (r)
|
|
return r;
|
|
|
|
GLMod_LoadModel (mod, true);
|
|
|
|
if (!mod->cache.data)
|
|
Sys_Error ("Mod_Extradata: caching failed");
|
|
return mod->cache.data;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Mod_PointInLeaf
|
|
===============
|
|
*/
|
|
#ifdef Q2BSPS
|
|
int CM_PointLeafnum (vec3_t p);
|
|
#endif
|
|
mleaf_t *GLMod_PointInLeaf (vec3_t p, model_t *model)
|
|
{
|
|
mnode_t *node;
|
|
float d;
|
|
mplane_t *plane;
|
|
|
|
if (!model)
|
|
{
|
|
Sys_Error ("Mod_PointInLeaf: bad model");
|
|
}
|
|
if (!model->nodes)
|
|
return NULL;
|
|
#ifdef Q2BSPS
|
|
if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
|
|
{
|
|
return model->leafs + CM_PointLeafnum(p);
|
|
}
|
|
#endif
|
|
if (model->fromgame == fg_doom)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
node = model->nodes;
|
|
while (1)
|
|
{
|
|
if (node->contents < 0)
|
|
return (mleaf_t *)node;
|
|
plane = node->plane;
|
|
d = DotProduct (p,plane->normal) - plane->dist;
|
|
if (d > 0)
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
|
|
return NULL; // never reached
|
|
}
|
|
|
|
int GLMod_LeafForPoint (vec3_t p, model_t *model)
|
|
{
|
|
mnode_t *node;
|
|
float d;
|
|
mplane_t *plane;
|
|
|
|
if (!model)
|
|
{
|
|
Sys_Error ("Mod_PointInLeaf: bad model");
|
|
}
|
|
if (!model->nodes)
|
|
return 0;
|
|
|
|
node = model->nodes;
|
|
while (1)
|
|
{
|
|
if (node->contents < 0)
|
|
return (mleaf_t *)node - model->leafs;
|
|
plane = node->plane;
|
|
d = DotProduct (p,plane->normal) - plane->dist;
|
|
if (d > 0)
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
|
|
return 0; // never reached
|
|
}
|
|
|
|
/*
|
|
===================
|
|
Mod_DecompressVis
|
|
===================
|
|
*/
|
|
qbyte *GLMod_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed)
|
|
{
|
|
int c;
|
|
qbyte *out;
|
|
int row;
|
|
|
|
row = (model->numleafs+7)>>3;
|
|
out = decompressed;
|
|
|
|
#if 0
|
|
memcpy (out, in, row);
|
|
#else
|
|
if (!in)
|
|
{ // no vis info, so make all visible
|
|
while (row)
|
|
{
|
|
*out++ = 0xff;
|
|
row--;
|
|
}
|
|
return decompressed;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (*in)
|
|
{
|
|
*out++ = *in++;
|
|
continue;
|
|
}
|
|
|
|
c = in[1];
|
|
in += 2;
|
|
while (c)
|
|
{
|
|
*out++ = 0;
|
|
c--;
|
|
}
|
|
} while (out - decompressed < row);
|
|
#endif
|
|
|
|
return decompressed;
|
|
}
|
|
|
|
|
|
|
|
qbyte *GLMod_LeafPVS (mleaf_t *leaf, model_t *model, qbyte *buffer)
|
|
{
|
|
static qbyte decompressed[MAX_MAP_LEAFS/8];
|
|
|
|
if (leaf == model->leafs)
|
|
return mod_novis;
|
|
|
|
if (!buffer)
|
|
buffer = decompressed;
|
|
|
|
return GLMod_DecompressVis (leaf->compressed_vis, model, buffer);
|
|
}
|
|
|
|
qbyte *GLMod_LeafnumPVS (int leafnum, model_t *model, qbyte *buffer)
|
|
{
|
|
return GLMod_LeafPVS(model->leafs + leafnum, model, buffer);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
Mod_ClearAll
|
|
===================
|
|
*/
|
|
void GLMod_ClearAll (void)
|
|
{
|
|
int i;
|
|
model_t *mod;
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
lightmodel = NULL;
|
|
#endif
|
|
|
|
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
|
|
if (mod->type != mod_alias
|
|
&& mod->type != mod_halflife
|
|
)
|
|
mod->needload = true;
|
|
}
|
|
|
|
void GLMod_Think (void)
|
|
{
|
|
#ifdef RUNTIMELIGHTING
|
|
if (lightmodel)
|
|
{
|
|
if (relitsurface >= lightmodel->numsurfaces)
|
|
{
|
|
return;
|
|
}
|
|
LightFace(relitsurface);
|
|
GLMod_UpdateLightmap(relitsurface);
|
|
|
|
relitsurface++;
|
|
|
|
if (relitsurface >= lightmodel->numsurfaces)
|
|
{
|
|
char filename[MAX_QPATH];
|
|
char *f;
|
|
Con_Printf("Finished lighting level\n");
|
|
|
|
|
|
strcpy(filename, lightmodel->name);
|
|
f = COM_SkipPath(filename);
|
|
*f = '\0';
|
|
Sys_mkdir(va("%s/%s", com_gamedir, filename));
|
|
|
|
if (lightmodel->deluxdata)
|
|
{
|
|
COM_StripExtension(lightmodel->name, filename);
|
|
COM_DefaultExtension(filename, ".lux");
|
|
COM_WriteFile(filename, lightmodel->deluxdata-8, numlightdata*3+8);
|
|
}
|
|
|
|
if (writelitfile) //the user might already have a lit file (don't overwrite it).
|
|
{
|
|
COM_StripExtension(lightmodel->name, filename);
|
|
COM_DefaultExtension(filename, ".lit");
|
|
COM_WriteFile(filename, lightmodel->lightdata-8, numlightdata*3+8);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Mod_FindName
|
|
|
|
==================
|
|
*/
|
|
model_t *GLMod_FindName (char *name)
|
|
{
|
|
int i;
|
|
model_t *mod;
|
|
|
|
// if (!name[0])
|
|
// Sys_Error ("Mod_ForName: NULL name");
|
|
|
|
//
|
|
// search the currently loaded models
|
|
//
|
|
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
|
|
if (!strcmp (mod->name, name) )
|
|
break;
|
|
|
|
if (i == mod_numknown)
|
|
{
|
|
if (mod_numknown == MAX_MOD_KNOWN)
|
|
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
|
|
memset(mod, 0, sizeof(model_t)); //clear the old model as the renderers use the same globals
|
|
strcpy (mod->name, name);
|
|
mod->needload = true;
|
|
mod_numknown++;
|
|
mod->particleeffect = -1;
|
|
mod->nodefaulttrail = false;
|
|
}
|
|
|
|
return mod;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Mod_TouchModel
|
|
|
|
==================
|
|
*/
|
|
void GLMod_TouchModel (char *name)
|
|
{
|
|
model_t *mod;
|
|
|
|
mod = GLMod_FindName (name);
|
|
|
|
if (!mod->needload)
|
|
{
|
|
if (mod->type == mod_alias
|
|
|| mod->type == mod_halflife
|
|
)
|
|
Cache_Check (&mod->cache);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Mod_LoadModel
|
|
|
|
Loads a model into the cache
|
|
==================
|
|
*/
|
|
char *COM_FileExtension (char *in);
|
|
model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
|
|
{
|
|
void *d;
|
|
unsigned *buf = NULL;
|
|
qbyte stackbuf[1024]; // avoid dirtying the cache heap
|
|
|
|
char *ext;
|
|
|
|
if (!mod->needload && mod->type != mod_dummy)
|
|
{
|
|
if (mod->type == mod_alias
|
|
|| mod->type == mod_halflife
|
|
)
|
|
{
|
|
d = Cache_Check (&mod->cache);
|
|
if (d)
|
|
return mod;
|
|
}
|
|
else
|
|
return mod; // not cached at all
|
|
}
|
|
|
|
loadmodel = mod;
|
|
|
|
#ifdef Q2BSPS
|
|
if (!*mod->name)
|
|
{
|
|
Mod_LoadQ2BrushModel (mod, buf);
|
|
mod->needload = false;
|
|
P_DefaultTrail(mod);
|
|
return mod;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// load the file
|
|
//
|
|
//look for a replacement
|
|
// ext = COM_FileExtension(mod->name);
|
|
// if (!Q_strcasecmp(ext, "mdl") || !Q_strcasecmp(ext, "bsp"))
|
|
{
|
|
char mdlbase[MAX_QPATH];
|
|
COM_StripExtension(mod->name, mdlbase);
|
|
#ifdef MD3MODELS
|
|
if (!buf)
|
|
buf = (unsigned *)COM_LoadStackFile (va("%s.md3", mdlbase), stackbuf, sizeof(stackbuf));
|
|
#endif
|
|
#ifdef MD2MODELS
|
|
if (!buf)
|
|
buf = (unsigned *)COM_LoadStackFile (va("%s.md2", mdlbase), stackbuf, sizeof(stackbuf));
|
|
#endif
|
|
}
|
|
if (!buf)
|
|
{
|
|
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
|
|
if (!buf)
|
|
{
|
|
ext = COM_FileExtension(mod->name);
|
|
#ifdef DOOMWADS
|
|
if (!stricmp(ext, "dsp"))
|
|
{
|
|
mod->needload = false;
|
|
GLMod_LoadDoomSprite(mod);
|
|
P_DefaultTrail(mod);
|
|
return mod;
|
|
}
|
|
#endif
|
|
|
|
couldntload:
|
|
|
|
if (crash)
|
|
Host_EndGame ("Mod_NumForName: %s not found", mod->name);
|
|
|
|
mod->type = mod_dummy;
|
|
mod->mins[0] = -16;
|
|
mod->mins[1] = -16;
|
|
mod->mins[2] = -16;
|
|
mod->maxs[0] = 16;
|
|
mod->maxs[1] = 16;
|
|
mod->maxs[2] = 16;
|
|
mod->needload = true;
|
|
P_DefaultTrail(mod);
|
|
return mod;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
//
|
|
// allocate a new model
|
|
//
|
|
COM_FileBase (mod->name, loadname);
|
|
Validation_IncludeFile(mod->name, (char *)buf, com_filesize);
|
|
|
|
//
|
|
// fill it in
|
|
//
|
|
|
|
// call the apropriate loader
|
|
mod->needload = false;
|
|
|
|
switch (LittleLong(*(unsigned *)buf))
|
|
{
|
|
case IDPOLYHEADER:
|
|
GL_LoadQ1Model(mod, buf);
|
|
break;
|
|
|
|
#ifdef MD2MODELS
|
|
case MD2IDALIASHEADER:
|
|
GL_LoadQ2Model(mod, buf);
|
|
break;
|
|
#endif
|
|
|
|
#ifdef MD3MODELS
|
|
case MD3_IDENT:
|
|
GL_LoadQ3Model (mod, buf);
|
|
break;
|
|
#endif
|
|
|
|
#ifdef SP2MODELS
|
|
case IDSPRITE2HEADER:
|
|
GLMod_LoadSprite2Model (mod, buf);
|
|
break;
|
|
#endif
|
|
|
|
case IDSPRITEHEADER:
|
|
GLMod_LoadSpriteModel (mod, buf);
|
|
break;
|
|
#ifdef Q2BSPS
|
|
case IDBSPHEADER: //looks like id switched to have proper ids
|
|
Mod_LoadQ2BrushModel (mod, buf);
|
|
break;
|
|
#endif
|
|
#ifdef HALFLIFEMODELS
|
|
case (('T'<<24)+('S'<<16)+('D'<<8)+'I'):
|
|
Mod_LoadHLModel (mod, buf);
|
|
break;
|
|
#endif
|
|
#ifdef TERRAINMAPS
|
|
case (('R'<<24)+('R'<<16)+('E'<<8)+'T'):
|
|
Mod_LoadTerrain(mod, buf);
|
|
break;
|
|
#endif
|
|
#ifdef DOOMWADS
|
|
case (('D'<<24)+('A'<<16)+('W'<<8)+'I'):
|
|
case (('D'<<24)+('A'<<16)+('W'<<8)+'P'):
|
|
Mod_LoadDoomLevel (mod);
|
|
break;
|
|
#endif
|
|
|
|
case 30: //hl
|
|
case 29: //q1
|
|
GLMod_LoadBrushModel (mod, buf);
|
|
break;
|
|
#ifdef ZYMOTICMODELS
|
|
case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'):
|
|
GLMod_LoadZymoticModel(mod, buf);
|
|
break;
|
|
#endif
|
|
default:
|
|
Con_Printf("Unrecognised model format %i\n", LittleLong(*(unsigned *)buf));
|
|
goto couldntload;
|
|
}
|
|
|
|
P_DefaultTrail(mod);
|
|
|
|
return mod;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Mod_ForName
|
|
|
|
Loads in a model for the given name
|
|
==================
|
|
*/
|
|
model_t *GLMod_ForName (char *name, qboolean crash)
|
|
{
|
|
model_t *mod;
|
|
|
|
mod = GLMod_FindName (name);
|
|
|
|
return GLMod_LoadModel (mod, crash);
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
BRUSHMODEL LOADING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#ifdef SWQUAKE
|
|
extern qbyte *mod_base;
|
|
#else
|
|
qbyte *mod_base;
|
|
#endif
|
|
|
|
char *advtexturedesc;
|
|
char *mapsection;
|
|
char *defaultsection;
|
|
|
|
static char *GLMod_TD_LeaveSection(char *file)
|
|
{ //recursive routine to find the next }
|
|
while(file)
|
|
{
|
|
file = COM_ParseToken(file);
|
|
if (*com_token == '{')
|
|
file = GLMod_TD_LeaveSection(file);
|
|
else if (*com_token == '}')
|
|
return file;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static char *GLMod_TD_Section(char *file, char *sectionname)
|
|
{ //position within the open brace.
|
|
while(file)
|
|
{
|
|
while(*file <= ' ') //skip whitespace and new lines.
|
|
{
|
|
if (!*file)
|
|
return NULL;
|
|
file++;
|
|
}
|
|
file = COM_ParseToken(file);
|
|
if (!stricmp(com_token, sectionname))
|
|
{
|
|
file = COM_ParseToken(file);
|
|
if (*com_token != '{')
|
|
return NULL;
|
|
return file;
|
|
}
|
|
|
|
if (*com_token == '{')
|
|
file = GLMod_TD_LeaveSection(file);
|
|
}
|
|
return NULL;
|
|
}
|
|
void GLMod_InitTextureDescs(char *mapname)
|
|
{
|
|
if (advtexturedesc)
|
|
BZ_Free(advtexturedesc);
|
|
advtexturedesc = COM_LoadMallocFile(va("maps/shaders/%s.shaders", mapname));
|
|
if (!advtexturedesc)
|
|
advtexturedesc = COM_LoadMallocFile(va("shaders/%s.shaders", mapname));
|
|
if (advtexturedesc)
|
|
{
|
|
mapsection = advtexturedesc;
|
|
defaultsection = NULL;
|
|
}
|
|
else
|
|
{
|
|
advtexturedesc = COM_LoadMallocFile(va("map.shaders", mapname));
|
|
mapsection = GLMod_TD_Section(advtexturedesc, mapname);
|
|
defaultsection = GLMod_TD_Section(advtexturedesc, "default");
|
|
}
|
|
}
|
|
void GLMod_LoadAdvancedTextureSection(char *section, char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
|
|
{
|
|
char stdname[MAX_QPATH] = "";
|
|
char flatname[MAX_QPATH] = "";
|
|
char bumpname[MAX_QPATH] = "";
|
|
char normname[MAX_QPATH] = "";
|
|
char lumaname[MAX_QPATH] = "";
|
|
char glossname[MAX_QPATH] = "";
|
|
|
|
section = GLMod_TD_Section(section, name);
|
|
|
|
while(section)
|
|
{
|
|
section = COM_ParseToken(section);
|
|
if (*com_token == '}')
|
|
break;
|
|
|
|
while(*section <= ' ') //get rid of nasty whitespace.
|
|
{
|
|
if (!*section)
|
|
return;
|
|
section++;
|
|
}
|
|
if (*section == '=')
|
|
section++; //evil notation.
|
|
|
|
if (!stricmp(com_token, "texture") || !stricmp(com_token, "base"))
|
|
{
|
|
section = COM_ParseToken(section);
|
|
Q_strncpyz(stdname, com_token, sizeof(stdname));
|
|
}
|
|
else if (!stricmp(com_token, "flatmap") || !stricmp(com_token, "flat")
|
|
|| !stricmp(com_token, "diffusemap") || !stricmp(com_token, "diffuse"))
|
|
{
|
|
section = COM_ParseToken(section);
|
|
Q_strncpyz(flatname, com_token, sizeof(flatname));
|
|
}
|
|
else if (!stricmp(com_token, "bumpmap") || !stricmp(com_token, "bump"))
|
|
{
|
|
section = COM_ParseToken(section);
|
|
Q_strncpyz(bumpname, com_token, sizeof(bumpname));
|
|
}
|
|
else if (!stricmp(com_token, "normalmap") || !stricmp(com_token, "normal"))
|
|
{
|
|
section = COM_ParseToken(section);
|
|
Q_strncpyz(normname, com_token, sizeof(normname));
|
|
}
|
|
else if (!stricmp(com_token, "glossmap") || !stricmp(com_token, "gloss"))
|
|
{
|
|
section = COM_ParseToken(section);
|
|
Q_strncpyz(glossname, com_token, sizeof(glossname));
|
|
}
|
|
else if (!stricmp(com_token, "luma") || !stricmp(com_token, "glow")
|
|
|| !stricmp(com_token, "ambient") || !stricmp(com_token, "ambientmap"))
|
|
{
|
|
section = COM_ParseToken(section);
|
|
Q_strncpyz(lumaname, com_token, sizeof(lumaname));
|
|
}
|
|
else
|
|
{
|
|
//best thing we can do is jump to the end of the line, and hope they were a good creator...
|
|
while(*section && *section != '\n')
|
|
section++;
|
|
}
|
|
}
|
|
|
|
//okay it's all parsed. Try and interpret the data now.
|
|
|
|
*base = 0;
|
|
if (norm)
|
|
*norm = 0;
|
|
if (luma)
|
|
*luma = 0;
|
|
if (gloss)
|
|
*gloss = 0;
|
|
|
|
if (!*stdname && !*flatname)
|
|
return;
|
|
TRACE(("dbg: GLMod_LoadAdvancedTextureSection: %s\n", name));
|
|
if (norm && gl_bumpmappingpossible && cls.allow_bump)
|
|
{
|
|
*base = 0;
|
|
*norm = 0;
|
|
if (!*norm && *normname)
|
|
*norm = Mod_LoadHiResTexture(normname, true, false, false);
|
|
if (!*norm && *bumpname)
|
|
*norm = Mod_LoadBumpmapTexture(bumpname);
|
|
|
|
if (*norm && *flatname)
|
|
*base = Mod_LoadHiResTexture(flatname, true, false, true);
|
|
}
|
|
else
|
|
{
|
|
*base = 0;
|
|
if (norm)
|
|
*norm = 0;
|
|
}
|
|
if (!*base && *stdname)
|
|
*base = Mod_LoadHiResTexture(stdname, true, false, true);
|
|
if (!*base && *flatname)
|
|
*base = Mod_LoadHiResTexture(flatname, true, false, true);
|
|
if (luma && *lumaname)
|
|
*luma = Mod_LoadHiResTexture(lumaname, true, true, true);
|
|
|
|
if (*norm && gloss && *glossname && gl_specular.value)
|
|
*gloss = Mod_LoadHiResTexture(glossname, true, false, true);
|
|
}
|
|
|
|
void GLMod_LoadAdvancedTexture(char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
|
|
{
|
|
if (!gl_load24bit.value)
|
|
return;
|
|
|
|
if (mapsection)
|
|
{
|
|
GLMod_LoadAdvancedTextureSection(mapsection, name,base,norm,luma,gloss,alphamode,cull);
|
|
if (*base)
|
|
return;
|
|
}
|
|
if (defaultsection)
|
|
GLMod_LoadAdvancedTextureSection(defaultsection, name,base,norm,luma,gloss,alphamode,cull);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadTextures
|
|
=================
|
|
*/
|
|
void GLMod_LoadTextures (lump_t *l)
|
|
{
|
|
extern cvar_t gl_shadeq1, gl_shadeq1_name;
|
|
extern int gl_bumpmappingpossible;
|
|
int i, j, pixels, num, max, altmax;
|
|
miptex_t *mt;
|
|
texture_t *tx, *tx2;
|
|
texture_t *anims[10];
|
|
texture_t *altanims[10];
|
|
char altname[256];
|
|
dmiptexlump_t *m;
|
|
qboolean alphaed;
|
|
qbyte *base;
|
|
|
|
TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
|
|
|
|
GLMod_InitTextureDescs(loadname);
|
|
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->textures = NULL;
|
|
return;
|
|
}
|
|
m = (dmiptexlump_t *)(mod_base + l->fileofs);
|
|
|
|
m->nummiptex = LittleLong (m->nummiptex);
|
|
|
|
loadmodel->numtextures = m->nummiptex;
|
|
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
|
|
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
{
|
|
m->dataofs[i] = LittleLong(m->dataofs[i]);
|
|
if (m->dataofs[i] == -1) //e1m2, this happens
|
|
continue;
|
|
mt = (miptex_t *)((qbyte *)m + m->dataofs[i]);
|
|
|
|
TRACE(("dbg: GLMod_LoadTextures: texture %s\n", loadname));
|
|
|
|
if (!*mt->name) //I HATE MAPPERS!
|
|
{
|
|
sprintf(mt->name, "unnamed%i", i);
|
|
Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, mt->name);
|
|
}
|
|
|
|
mt->width = LittleLong (mt->width);
|
|
mt->height = LittleLong (mt->height);
|
|
for (j=0 ; j<MIPLEVELS ; j++)
|
|
mt->offsets[j] = LittleLong (mt->offsets[j]);
|
|
|
|
if ( (mt->width & 15) || (mt->height & 15) )
|
|
Sys_Error ("Texture %s is not 16 aligned", mt->name);
|
|
pixels = mt->width*mt->height/64*85;
|
|
tx = Hunk_AllocName (sizeof(texture_t)/* +pixels*/, loadname );
|
|
loadmodel->textures[i] = tx;
|
|
|
|
memcpy (tx->name, mt->name, sizeof(tx->name));
|
|
tx->width = mt->width;
|
|
tx->height = mt->height;
|
|
|
|
tx->parttype = P_ParticleTypeForName(va("tex_%s", tx->name));
|
|
|
|
if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad)
|
|
{
|
|
// tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", true, false);
|
|
continue;
|
|
}
|
|
// for (j=0 ; j<MIPLEVELS ; j++)
|
|
// tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
|
|
// the pixels immediately follow the structures
|
|
// memcpy ( tx+1, mt+1, pixels); //have to be saved for dynamic screen changing (done by reloading entire vid/draw subsystem and all textures)
|
|
|
|
|
|
if (!Q_strncmp(mt->name,"sky",3))
|
|
{
|
|
tx->offsets[0] = (char *)mt + mt->offsets[0] - (char *)tx;
|
|
R_InitSky (tx);
|
|
}
|
|
else
|
|
#ifdef PEXT_BULLETENS
|
|
if (!R_AddBulleten(tx))
|
|
#endif
|
|
{
|
|
tx->gl_texturenum = 0;
|
|
GLMod_LoadAdvancedTexture(tx->name, &tx->gl_texturenum, &tx->gl_texturenumbumpmap, &tx->gl_texturenumfb, &tx->gl_texturenumspec, NULL, NULL);
|
|
if (tx->gl_texturenum)
|
|
continue;
|
|
|
|
base = (qbyte *)(mt+1);
|
|
|
|
if (loadmodel->fromgame == fg_halflife)
|
|
{//external textures have already been filtered.
|
|
base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit.
|
|
tx->alphaed = alphaed;
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
|
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, true, alphaed, true)))
|
|
tx->gl_texturenum = GL_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, true, alphaed);
|
|
|
|
*tx->name = *mt->name;
|
|
texture_mode = GL_LINEAR;
|
|
}
|
|
else
|
|
{
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
|
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, true, false, true)))
|
|
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, base, true, false);
|
|
texture_mode = GL_LINEAR;
|
|
|
|
if (r_fb_bmodels.value)
|
|
{
|
|
_snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name);
|
|
if (gl_load24bit.value && r_fb_bmodels.value)
|
|
{
|
|
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, true, false, true);
|
|
}
|
|
if (!tx->gl_texturenumfb) //generate one (if possible).
|
|
tx->gl_texturenumfb = GL_LoadTextureFB(altname, tx->width, tx->height, base, true, true);
|
|
}
|
|
}
|
|
|
|
tx->gl_texturenumbumpmap = 0;
|
|
if (gl_bumpmappingpossible && cls.allow_bump)
|
|
{
|
|
extern cvar_t gl_bump;
|
|
if (gl_bump.value<2) //set to 2 to have faster loading.
|
|
{
|
|
_snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name);
|
|
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, true, false, false);
|
|
}
|
|
if (!tx->gl_texturenumbumpmap)
|
|
{
|
|
if (gl_load24bit.value)
|
|
{
|
|
_snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
|
|
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname);
|
|
}
|
|
else
|
|
_snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
|
|
}
|
|
|
|
if (!(tx->gl_texturenumbumpmap) && loadmodel->fromgame != fg_halflife)
|
|
{
|
|
base = (qbyte *)(mt+1); //convert to greyscale.
|
|
for (j = 0; j < pixels; j++)
|
|
base[j] = (host_basepal[base[j]*3] + host_basepal[base[j]*3+1] + host_basepal[base[j]*3+2]) / 3;
|
|
|
|
tx->gl_texturenumbumpmap = GL_LoadTexture8Bump(altname, tx->width, tx->height, base, true); //normalise it and then bump it.
|
|
}
|
|
|
|
//don't do any complex quake 8bit -> glossmap. It would likly look a little ugly...
|
|
if (gl_specular.value && gl_load24bit.value)
|
|
{
|
|
_snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name);
|
|
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, true, false, false);
|
|
}
|
|
}
|
|
}
|
|
#ifdef Q3SHADERS //load q3 syntax shader last, after the textures inside the bsp have been loaded and stuff.
|
|
if (gl_shadeq1.value && *gl_shadeq1_name.string)
|
|
{
|
|
char *star;
|
|
//find the *
|
|
if (!strcmp(gl_shadeq1_name.string, "*"))
|
|
tx->shader = R_RegisterShader(mt->name); //just load the regular name.
|
|
else if (!(star = strchr(gl_shadeq1_name.string, '*')) || (strlen(gl_shadeq1_name.string)+strlen(mt->name)+1>=sizeof(altname))) //it's got to fit.
|
|
tx->shader = R_RegisterShader(gl_shadeq1_name.string);
|
|
else
|
|
{
|
|
strncpy(altname, gl_shadeq1_name.string, star-gl_shadeq1_name.string); //copy the left
|
|
altname[star-gl_shadeq1_name.string] = '\0';
|
|
strcat(altname, mt->name); //insert the *
|
|
strcat(altname, star+1); //add any final text.
|
|
tx->shader = R_RegisterShader(altname);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
//
|
|
// sequence the animations
|
|
//
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
{
|
|
tx = loadmodel->textures[i];
|
|
if (!tx || tx->name[0] != '+')
|
|
continue;
|
|
if (tx->anim_next)
|
|
continue; // allready sequenced
|
|
|
|
// find the number of frames in the animation
|
|
memset (anims, 0, sizeof(anims));
|
|
memset (altanims, 0, sizeof(altanims));
|
|
|
|
max = tx->name[1];
|
|
altmax = 0;
|
|
if (max >= 'a' && max <= 'z')
|
|
max -= 'a' - 'A';
|
|
if (max >= '0' && max <= '9')
|
|
{
|
|
max -= '0';
|
|
altmax = 0;
|
|
anims[max] = tx;
|
|
max++;
|
|
}
|
|
else if (max >= 'A' && max <= 'J')
|
|
{
|
|
altmax = max - 'A';
|
|
max = 0;
|
|
altanims[altmax] = tx;
|
|
altmax++;
|
|
}
|
|
else
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
|
|
for (j=i+1 ; j<m->nummiptex ; j++)
|
|
{
|
|
tx2 = loadmodel->textures[j];
|
|
if (!tx2 || tx2->name[0] != '+')
|
|
continue;
|
|
if (strcmp (tx2->name+2, tx->name+2))
|
|
continue;
|
|
|
|
num = tx2->name[1];
|
|
if (num >= 'a' && num <= 'z')
|
|
num -= 'a' - 'A';
|
|
if (num >= '0' && num <= '9')
|
|
{
|
|
num -= '0';
|
|
anims[num] = tx2;
|
|
if (num+1 > max)
|
|
max = num + 1;
|
|
}
|
|
else if (num >= 'A' && num <= 'J')
|
|
{
|
|
num = num - 'A';
|
|
altanims[num] = tx2;
|
|
if (num+1 > altmax)
|
|
altmax = num+1;
|
|
}
|
|
else
|
|
Sys_Error ("Bad animating texture %s", tx->name);
|
|
}
|
|
|
|
#define ANIM_CYCLE 2
|
|
// link them all together
|
|
for (j=0 ; j<max ; j++)
|
|
{
|
|
tx2 = anims[j];
|
|
if (!tx2)
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
tx2->anim_total = max * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = anims[ (j+1)%max ];
|
|
if (altmax)
|
|
tx2->alternate_anims = altanims[0];
|
|
}
|
|
for (j=0 ; j<altmax ; j++)
|
|
{
|
|
tx2 = altanims[j];
|
|
if (!tx2)
|
|
Sys_Error ("Missing frame %i of %s",j, tx->name);
|
|
tx2->anim_total = altmax * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = altanims[ (j+1)%altmax ];
|
|
if (max)
|
|
tx2->alternate_anims = anims[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char *data, qboolean mipmap);
|
|
void GLMod_NowLoadExternal(void)
|
|
{
|
|
extern int gl_bumpmappingpossible;
|
|
int i, width, height;
|
|
qboolean alphaed;
|
|
texture_t *tx;
|
|
|
|
if (loadmodel->fromgame != fg_halflife)
|
|
return;
|
|
|
|
for (i=0 ; i<loadmodel->numtextures ; i++)
|
|
{
|
|
tx = loadmodel->textures[i];
|
|
if (!tx) //e1m2, this happens
|
|
continue;
|
|
|
|
if (!tx->gl_texturenum)
|
|
{
|
|
#ifdef PEXT_BULLETENS
|
|
if (!R_AddBulleten(tx))
|
|
#endif
|
|
{
|
|
qbyte * data;
|
|
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
|
|
|
data = W_GetTexture(tx->name, &width, &height, &alphaed);
|
|
if (data)
|
|
{ //data is from temp hunk, so no need to free.
|
|
tx->alphaed = alphaed;
|
|
}
|
|
|
|
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, true, false, true)))
|
|
tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", true, false, true);
|
|
texture_mode = GL_LINEAR;
|
|
}
|
|
}
|
|
if (!tx->gl_texturenumbumpmap && *tx->name != '{' && gl_bumpmappingpossible && cls.allow_bump)
|
|
{
|
|
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name));
|
|
if (!tx->gl_texturenumbumpmap)
|
|
{
|
|
qbyte *data;
|
|
qbyte *heightmap;
|
|
int width, height;
|
|
int j;
|
|
|
|
data = W_GetTexture(tx->name, &width, &height, &alphaed);
|
|
if (!data)
|
|
continue;
|
|
|
|
heightmap = Hunk_TempAllocMore(width*height);
|
|
for (j = 0; j < width*height; j++)
|
|
{
|
|
*heightmap++ = (data[j*4+0] + data[j*4+1] + data[j*4+2])/3;
|
|
}
|
|
|
|
tx->gl_texturenumbumpmap = GL_LoadTexture8Bump (va("%s_bump", tx->name), width, height, heightmap-j, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
qbyte lmgamma[256];
|
|
void BuildLightMapGammaTable (float g, float c)
|
|
{
|
|
int i, inf;
|
|
|
|
// g = bound (0.1, g, 3);
|
|
// c = bound (1, c, 3);
|
|
|
|
if (g == 1 && c == 1)
|
|
{
|
|
for (i = 0; i < 256; i++)
|
|
lmgamma[i] = i;
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
inf = 255 * pow ((i + 0.5) / 255.5 * c, g) + 0.5;
|
|
if (inf < 0)
|
|
inf = 0;
|
|
else if (inf > 255)
|
|
inf = 255;
|
|
lmgamma[i] = inf;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLighting
|
|
=================
|
|
*/
|
|
void GLMod_LoadLighting (lump_t *l)
|
|
{
|
|
qbyte *luxdata = NULL;
|
|
int mapcomeswith24bitcolouredlighting = false;
|
|
loadmodel->rgblighting = false;
|
|
|
|
//lit file light intensity is made to match the world's light intensity.
|
|
if (cls.allow_lightmapgamma)
|
|
BuildLightMapGammaTable(0.6, 2);
|
|
else
|
|
BuildLightMapGammaTable(1, 1);
|
|
|
|
loadmodel->lightdata = NULL;
|
|
loadmodel->deluxdata = NULL;
|
|
if (!l->filelen)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3)
|
|
mapcomeswith24bitcolouredlighting = true;
|
|
|
|
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value && gl_bumpmappingpossible) //fixme: adjust the light intensities.
|
|
{ //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous.
|
|
char luxname[MAX_QPATH];
|
|
if (!luxdata)
|
|
{
|
|
strcpy(luxname, loadmodel->name);
|
|
COM_StripExtension(loadmodel->name, luxname);
|
|
COM_DefaultExtension(luxname, ".lux");
|
|
luxdata = COM_LoadHunkFile(luxname);
|
|
}
|
|
if (!luxdata)
|
|
{
|
|
strcpy(luxname, "luxs/");
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5);
|
|
strcat(luxname, ".lux");
|
|
|
|
luxdata = COM_LoadHunkFile(luxname);
|
|
}
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5);
|
|
strcat(luxname, ".lux");
|
|
if (luxdata)
|
|
{
|
|
if (l->filelen && l->filelen != (com_filesize-8)/3)
|
|
{
|
|
Con_Printf("deluxmap \"%s\" doesn't match level. Ignored.\n", luxname);
|
|
luxdata=NULL;
|
|
}
|
|
else if (luxdata[0] == 'Q' && luxdata[1] == 'L' && luxdata[2] == 'I' && luxdata[3] == 'T')
|
|
{
|
|
if (LittleLong(*(int *)&luxdata[4]) == 1)
|
|
{
|
|
luxdata+=8;
|
|
loadmodel->deluxdata = luxdata;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("\"%s\" isn't a version 1 deluxmap\n", luxname);
|
|
luxdata=NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("lit \"%s\" isn't a deluxmap\n", luxname);
|
|
luxdata=NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value)
|
|
{
|
|
qbyte *litdata = NULL;
|
|
char *litname;
|
|
char litnamemaps[MAX_QPATH];
|
|
char litnamelits[MAX_QPATH];
|
|
int depthmaps;
|
|
int depthlits;
|
|
|
|
{
|
|
strcpy(litnamemaps, loadmodel->name);
|
|
COM_StripExtension(loadmodel->name, litnamemaps);
|
|
COM_DefaultExtension(litnamemaps, ".lit");
|
|
depthmaps = COM_FDepthFile(litnamemaps, false);
|
|
}
|
|
{
|
|
strcpy(litnamelits, "lits/");
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), litnamelits+5);
|
|
strcat(litnamelits, ".lit");
|
|
depthlits = COM_FDepthFile(litnamelits, false);
|
|
}
|
|
|
|
if (depthmaps <= depthlits)
|
|
litname = litnamemaps; //maps has priority over lits
|
|
else
|
|
{
|
|
litname = litnamelits;
|
|
}
|
|
|
|
litdata = COM_LoadHunkFile(litname);
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), litname+5);
|
|
strcat(litname, ".lit");
|
|
if (litdata && (litdata[0] == 'Q' && litdata[1] == 'L' && litdata[2] == 'I' && litdata[3] == 'T'))
|
|
{
|
|
if (LittleLong(*(int *)&litdata[4]) == 1 && l->filelen && l->filelen != (com_filesize-8)/3)
|
|
Con_Printf("lit \"%s\" doesn't match level. Ignored.\n", litname);
|
|
else if (LittleLong(*(int *)&litdata[4]) != 1)
|
|
Con_Printf("lit \"%s\" isn't version 1.\n", litname);
|
|
else
|
|
{
|
|
float prop;
|
|
int i;
|
|
qbyte *normal;
|
|
|
|
//load it
|
|
loadmodel->lightdata = litdata+8;
|
|
loadmodel->rgblighting = true;
|
|
|
|
|
|
//now some cheat protection.
|
|
|
|
normal = mod_base + l->fileofs;
|
|
litdata = loadmodel->lightdata;
|
|
|
|
for (i = 0; i < l->filelen; i++) //force it to the same intensity. (or less, depending on how you see it...)
|
|
{
|
|
#define m(a, b, c) (a>(b>c?b:c)?a:(b>c?b:c))
|
|
prop = (float)m(litdata[0], litdata[1], litdata[2]);
|
|
|
|
if (!prop)
|
|
{
|
|
litdata[0] = lmgamma[*normal];
|
|
litdata[1] = lmgamma[*normal];
|
|
litdata[2] = lmgamma[*normal];
|
|
}
|
|
else
|
|
{
|
|
prop = lmgamma[*normal] / prop;
|
|
litdata[0] *= prop;
|
|
litdata[1] *= prop;
|
|
litdata[2] *= prop;
|
|
}
|
|
|
|
normal++;
|
|
litdata+=3;
|
|
}
|
|
//end anti-cheat
|
|
}
|
|
}
|
|
else if (litdata)
|
|
Con_Printf("lit \"%s\" isn't a lit\n", litname);
|
|
// else
|
|
//failed to find
|
|
}
|
|
if (mapcomeswith24bitcolouredlighting)
|
|
loadmodel->rgblighting = true;
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
else if (r_loadlits.value == 2 && !lightmodel && (loadmodel->rgblighting != true || (!luxdata && gl_bumpmappingpossible)))
|
|
{
|
|
qbyte *litdata = NULL;
|
|
int i;
|
|
qbyte *normal;
|
|
writelitfile = !loadmodel->rgblighting;
|
|
loadmodel->rgblighting = true;
|
|
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3+8, loadname);
|
|
strcpy(loadmodel->lightdata, "QLIT");
|
|
((int*)loadmodel->lightdata)[1] = LittleLong(1);
|
|
loadmodel->lightdata += 8;
|
|
|
|
litdata = loadmodel->lightdata;
|
|
normal = mod_base + l->fileofs;
|
|
for (i = 0; i < l->filelen; i++)
|
|
{
|
|
*litdata++ = lmgamma[*normal];
|
|
*litdata++ = lmgamma[*normal];
|
|
*litdata++ = lmgamma[*normal];
|
|
normal++;
|
|
}
|
|
|
|
if (gl_bumpmappingpossible)
|
|
{
|
|
loadmodel->deluxdata = Hunk_AllocName ( l->filelen*3+8, loadname);
|
|
strcpy(loadmodel->deluxdata, "QLIT");
|
|
((int*)loadmodel->deluxdata)[1] = LittleLong(1);
|
|
loadmodel->deluxdata += 8;
|
|
litdata = loadmodel->deluxdata;
|
|
{
|
|
for (i = 0; i < l->filelen*3; i++)
|
|
*litdata++ = 0.5f*255;
|
|
}
|
|
}
|
|
|
|
numlightdata = l->filelen;
|
|
lightmodel = loadmodel;
|
|
relitsurface = 0;
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (loadmodel->lightdata)
|
|
return;
|
|
|
|
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
|
|
|
|
{
|
|
int i;
|
|
qbyte *in, *out;
|
|
|
|
in = mod_base + l->fileofs;
|
|
out = loadmodel->lightdata;
|
|
for (i = 0; i < l->filelen; i++)
|
|
{
|
|
*out++ = lmgamma[*in++];
|
|
}
|
|
}
|
|
//memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVisibility
|
|
=================
|
|
*/
|
|
void GLMod_LoadVisibility (lump_t *l)
|
|
{
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->visdata = NULL;
|
|
return;
|
|
}
|
|
loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
|
|
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEntities
|
|
=================
|
|
*/
|
|
void GLMod_LoadEntities (lump_t *l)
|
|
{
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->entities = NULL;
|
|
return;
|
|
}
|
|
loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
|
|
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVertexes
|
|
=================
|
|
*/
|
|
void GLMod_LoadVertexes (lump_t *l)
|
|
{
|
|
dvertex_t *in;
|
|
mvertex_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->vertexes = out;
|
|
loadmodel->numvertexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->position[0] = LittleFloat (in->point[0]);
|
|
out->position[1] = LittleFloat (in->point[1]);
|
|
out->position[2] = LittleFloat (in->point[2]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSubmodels
|
|
=================
|
|
*/
|
|
static qboolean hexen2map;
|
|
void GLMod_LoadSubmodels (lump_t *l)
|
|
{
|
|
dq1model_t *inq;
|
|
dh2model_t *inh;
|
|
mmodel_t *out;
|
|
int i, j, count;
|
|
|
|
//this is crazy!
|
|
|
|
inq = (void *)(mod_base + l->fileofs);
|
|
inh = (void *)(mod_base + l->fileofs);
|
|
if (!inq->numfaces)
|
|
{
|
|
hexen2map = true;
|
|
if (l->filelen % sizeof(*inh))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*inh);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->submodels = out;
|
|
loadmodel->numsubmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, inh++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (inh->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (inh->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (inh->origin[j]);
|
|
}
|
|
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
|
|
{
|
|
out->headnode[j] = LittleLong (inh->headnode[j]);
|
|
}
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->headnode[j] = 0;
|
|
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
|
|
out->hullavailable[j] = true;
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->hullavailable[j] = false;
|
|
out->visleafs = LittleLong (inh->visleafs);
|
|
out->firstface = LittleLong (inh->firstface);
|
|
out->numfaces = LittleLong (inh->numfaces);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
hexen2map = false;
|
|
if (l->filelen % sizeof(*inq))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*inq);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->submodels = out;
|
|
loadmodel->numsubmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, inq++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (inq->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (inq->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (inq->origin[j]);
|
|
}
|
|
for (j=0 ; j<MAX_MAP_HULLSDQ1 ; j++)
|
|
{
|
|
out->headnode[j] = LittleLong (inq->headnode[j]);
|
|
}
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->headnode[j] = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
out->hullavailable[j] = true;
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->hullavailable[j] = false;
|
|
out->visleafs = LittleLong (inq->visleafs);
|
|
out->firstface = LittleLong (inq->firstface);
|
|
out->numfaces = LittleLong (inq->numfaces);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEdges
|
|
=================
|
|
*/
|
|
void GLMod_LoadEdges (lump_t *l)
|
|
{
|
|
dedge_t *in;
|
|
medge_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
|
|
|
|
loadmodel->edges = out;
|
|
loadmodel->numedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->v[0] = (unsigned short)LittleShort(in->v[0]);
|
|
out->v[1] = (unsigned short)LittleShort(in->v[1]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadTexinfo
|
|
=================
|
|
*/
|
|
void GLMod_LoadTexinfo (lump_t *l)
|
|
{
|
|
texinfo_t *in;
|
|
mtexinfo_t *out;
|
|
int i, j, count;
|
|
int miptex;
|
|
float len1, len2;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->texinfo = out;
|
|
loadmodel->numtexinfo = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<8 ; j++)
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
len1 = Length (out->vecs[0]);
|
|
len2 = Length (out->vecs[1]);
|
|
len1 = (len1 + len2)/2;
|
|
if (len1 < 0.32)
|
|
out->mipadjust = 4;
|
|
else if (len1 < 0.49)
|
|
out->mipadjust = 3;
|
|
else if (len1 < 0.99)
|
|
out->mipadjust = 2;
|
|
else
|
|
out->mipadjust = 1;
|
|
#if 0
|
|
if (len1 + len2 < 0.001)
|
|
out->mipadjust = 1; // don't crash
|
|
else
|
|
out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
|
|
#endif
|
|
|
|
miptex = LittleLong (in->miptex);
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
if (!loadmodel->textures || miptex < 0 || miptex >= loadmodel->numtextures)
|
|
{
|
|
out->texture = r_notexture_mip; // checkerboard texture
|
|
out->flags = 0;
|
|
}
|
|
else
|
|
{
|
|
out->texture = loadmodel->textures[miptex];
|
|
if (!out->texture)
|
|
{
|
|
out->texture = r_notexture_mip; // texture not found
|
|
out->flags = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
CalcSurfaceExtents
|
|
|
|
Fills in s->texturemins[] and s->extents[]
|
|
================
|
|
*/
|
|
|
|
void CalcSurfaceExtents (msurface_t *s);
|
|
/*
|
|
{
|
|
float mins[2], maxs[2], val;
|
|
int i,j, e;
|
|
mvertex_t *v;
|
|
mtexinfo_t *tex;
|
|
int bmins[2], bmaxs[2];
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
tex = s->texinfo;
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
{
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
if (e >= 0)
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
else
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
v->position[1] * tex->vecs[j][1] +
|
|
v->position[2] * tex->vecs[j][2] +
|
|
tex->vecs[j][3];
|
|
if (val < mins[j])
|
|
mins[j] = val;
|
|
if (val > maxs[j])
|
|
maxs[j] = val;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
bmins[i] = floor(mins[i]/16);
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
s->texturemins[i] = bmins[i] * 16;
|
|
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
|
|
|
|
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512.
|
|
// Sys_Error ("Bad surface extents");
|
|
}
|
|
}
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFaces
|
|
=================
|
|
*/
|
|
void GLMod_LoadFaces (lump_t *l)
|
|
{
|
|
dface_t *in;
|
|
msurface_t *out;
|
|
int i, count, surfnum;
|
|
int planenum, side;
|
|
int tn;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
|
|
{
|
|
out->firstedge = LittleLong(in->firstedge);
|
|
out->numedges = LittleShort(in->numedges);
|
|
out->flags = 0;
|
|
|
|
planenum = LittleShort(in->planenum);
|
|
side = LittleShort(in->side);
|
|
if (side)
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
tn = LittleShort (in->texinfo);
|
|
if (tn < 0 || tn >= loadmodel->numtexinfo)
|
|
Host_EndGame("Hey! That map has texinfos out of bounds!\n");
|
|
out->texinfo = loadmodel->texinfo + tn;
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
// lighting info
|
|
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
out->styles[i] = in->styles[i];
|
|
i = LittleLong(in->lightofs);
|
|
if (i == -1)
|
|
out->samples = NULL;
|
|
else if (loadmodel->rgblighting && loadmodel->fromgame != fg_halflife)
|
|
out->samples = loadmodel->lightdata + i*3;
|
|
else
|
|
out->samples = loadmodel->lightdata + i;
|
|
|
|
if (!out->texinfo->texture)
|
|
continue;
|
|
|
|
|
|
// set the drawing flags flag
|
|
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
|
|
{
|
|
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
|
|
#ifndef QUAKE2
|
|
GL_SubdivideSurface (out, gl_subdivide_size.value); // cut up polygon for warps
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
|
|
{
|
|
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
out->extents[i] = 16384;
|
|
out->texturemins[i] = -8192;
|
|
}
|
|
GL_SubdivideSurface (out, (gl_subdivide_water.value?gl_subdivide_water.value:gl_subdivide_size.value)); // cut up polygon for warps
|
|
continue;
|
|
}
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"{",1)) // alpha
|
|
{
|
|
out->flags |= (SURF_DRAWALPHA);
|
|
continue;
|
|
}
|
|
if (!Q_strncmp(out->texinfo->texture->name,"glass",5)) // alpha
|
|
{
|
|
out->flags |= (SURF_DRAWALPHA);
|
|
continue;
|
|
}
|
|
if (out->flags & SURF_DRAWALPHA)
|
|
out->flags &= ~SURF_DRAWALPHA;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_SetParent
|
|
=================
|
|
*/
|
|
void GLMod_SetParent (mnode_t *node, mnode_t *parent)
|
|
{
|
|
if (!node)
|
|
return;
|
|
node->parent = parent;
|
|
if (node->contents < 0)
|
|
return;
|
|
GLMod_SetParent (node->children[0], node);
|
|
GLMod_SetParent (node->children[1], node);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadNodes
|
|
=================
|
|
*/
|
|
void GLMod_LoadNodes (lump_t *l)
|
|
{
|
|
int i, j, count, p;
|
|
dnode_t *in;
|
|
mnode_t *out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planenum);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = LittleShort (in->firstface);
|
|
out->numsurfaces = LittleShort (in->numfaces);
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleShort (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = loadmodel->nodes + p;
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
|
|
GLMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLeafs
|
|
=================
|
|
*/
|
|
void GLMod_LoadLeafs (lump_t *l)
|
|
{
|
|
dleaf_t *in;
|
|
mleaf_t *out;
|
|
int i, j, count, p;
|
|
// char s[80];
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->contents);
|
|
out->contents = p;
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
LittleShort(in->firstmarksurface);
|
|
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
|
|
|
|
p = LittleLong(in->visofs);
|
|
if (p == -1)
|
|
out->compressed_vis = NULL;
|
|
else
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
out->efrags = NULL;
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
// gl underwater warp
|
|
if (out->contents != Q1CONTENTS_EMPTY)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
|
|
}
|
|
if (isnotmap)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//these are used to boost other info sizes
|
|
int numsuplementryplanes;
|
|
int numsuplementryclipnodes;
|
|
void *suplementryclipnodes;
|
|
void *suplementryplanes;
|
|
void *crouchhullfile;
|
|
|
|
qbyte *COM_LoadMallocFile (char *path);
|
|
void GLMod_LoadCrouchHull(void)
|
|
{
|
|
int i, h;
|
|
int numsm;
|
|
char crouchhullname[MAX_QPATH];
|
|
int *data;
|
|
int hulls;
|
|
|
|
// dclipnode_t *cn;
|
|
|
|
memset(loadmodel->hulls, 0, sizeof(loadmodel->hulls)); //ensure all the sizes are 0 (this is how we check for the existance of a hull
|
|
|
|
numsuplementryplanes = numsuplementryclipnodes = 0;
|
|
|
|
//find a name for a ccn and try to load it.
|
|
strcpy(crouchhullname, loadmodel->name);
|
|
COM_StripExtension(loadmodel->name, crouchhullname);
|
|
COM_DefaultExtension(crouchhullname, ".crh"); //crouch hull
|
|
|
|
crouchhullfile = COM_LoadMallocFile(crouchhullname); //or otherwise temporary storage. load on hunk if you want, but that would be a waste.
|
|
if (!crouchhullfile)
|
|
return;
|
|
|
|
data = crouchhullfile;
|
|
|
|
if (LittleLong(*data++) != ('S') + ('C'<<8) + ('N'<<16) + ('P'<<24)) //make sure it's the right version
|
|
return;
|
|
|
|
if (LittleLong(*data) == 2)
|
|
{
|
|
data++;
|
|
hulls = LittleLong(*data++);
|
|
}
|
|
else
|
|
return;
|
|
|
|
if (hulls > MAX_MAP_HULLSM - MAX_MAP_HULLSDQ1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
numsm = LittleLong(*data++);
|
|
if (numsm != loadmodel->numsubmodels) //not compatable
|
|
return;
|
|
|
|
numsuplementryplanes = LittleLong(*data++);
|
|
numsuplementryclipnodes = LittleLong(*data++);
|
|
|
|
for (h = 0; h < hulls; h++)
|
|
{
|
|
for (i = 0; i < 3; i++)
|
|
loadmodel->hulls[3+h].clip_mins[i] = LittleLong(*data++);
|
|
for (i = 0; i < 3; i++)
|
|
loadmodel->hulls[3+h].clip_maxs[i] = LittleLong(*data++);
|
|
|
|
for (i = 0; i < numsm; i++) //load headnode references
|
|
{
|
|
loadmodel->submodels[i].headnode[3+h] = LittleLong(*data)+1;
|
|
data++;
|
|
}
|
|
}
|
|
|
|
suplementryplanes = data;
|
|
suplementryclipnodes = (qbyte*)data + sizeof(dplane_t)*numsuplementryplanes;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadClipnodes
|
|
=================
|
|
*/
|
|
void GLMod_LoadClipnodes (lump_t *l)
|
|
{
|
|
dclipnode_t *in, *out;
|
|
int i, count;
|
|
hull_t *hull;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count+numsuplementryclipnodes)*sizeof(*out), loadname);//space for both
|
|
|
|
loadmodel->clipnodes = out;
|
|
loadmodel->numclipnodes = count+numsuplementryclipnodes;
|
|
|
|
|
|
if (hexen2map)
|
|
{ //hexen2.
|
|
hexen2map=false;
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -24;
|
|
hull->clip_mins[1] = -24;
|
|
hull->clip_mins[2] = -20;
|
|
hull->clip_maxs[0] = 24;
|
|
hull->clip_maxs[1] = 24;
|
|
hull->clip_maxs[2] = 20;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -12;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 16;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[4];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -40;
|
|
hull->clip_mins[1] = -40;
|
|
hull->clip_mins[2] = -42;
|
|
hull->clip_maxs[0] = 40;
|
|
hull->clip_maxs[1] = 40;
|
|
hull->clip_maxs[2] = 42;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[5];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -48;
|
|
hull->clip_mins[1] = -48;
|
|
hull->clip_mins[2] = -50;
|
|
hull->clip_maxs[0] = 48;
|
|
hull->clip_maxs[1] = 48;
|
|
hull->clip_maxs[2] = 50;
|
|
hull->available = true;
|
|
}
|
|
else if (loadmodel->fromgame == fg_halflife)
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -36;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 36;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -32;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -18;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 18;
|
|
hull->available = true;
|
|
}
|
|
else
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = 64;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -6;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 30;
|
|
hull->available = false;
|
|
}
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
out->planenum = LittleLong(in->planenum);
|
|
out->children[0] = LittleShort(in->children[0]);
|
|
out->children[1] = LittleShort(in->children[1]);
|
|
}
|
|
|
|
if (numsuplementryclipnodes) //now load the crouch ones.
|
|
{
|
|
for (i = 3; i < MAX_MAP_HULLSM; i++)
|
|
{
|
|
hull = &loadmodel->hulls[i];
|
|
hull->planes = suplementryplanes;
|
|
hull->clipnodes = out-1;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = numsuplementryclipnodes;
|
|
hull->available = true;
|
|
}
|
|
|
|
in = suplementryclipnodes;
|
|
|
|
for (i=0 ; i<numsuplementryclipnodes ; i++, out++, in++)
|
|
{
|
|
out->planenum = LittleLong(in->planenum);
|
|
out->children[0] = LittleShort(in->children[0]);
|
|
out->children[0] += out->children[0]>=0?1:0;
|
|
out->children[1] = LittleShort(in->children[1]);
|
|
out->children[1] += out->children[1]>=0?1:0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_MakeHull0
|
|
|
|
Deplicate the drawing hull structure as a clipping hull
|
|
=================
|
|
*/
|
|
void GLMod_MakeHull0 (void)
|
|
{
|
|
mnode_t *in, *child;
|
|
dclipnode_t *out;
|
|
int i, j, count;
|
|
hull_t *hull;
|
|
|
|
hull = &loadmodel->hulls[0];
|
|
|
|
in = loadmodel->nodes;
|
|
count = loadmodel->numnodes;
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
out->planenum = in->plane - loadmodel->planes;
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
child = in->children[j];
|
|
if (child->contents < 0)
|
|
out->children[j] = child->contents;
|
|
else
|
|
out->children[j] = child - loadmodel->nodes;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadMarksurfaces
|
|
=================
|
|
*/
|
|
void GLMod_LoadMarksurfaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
short *in;
|
|
msurface_t **out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->marksurfaces = out;
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = LittleShort(in[i]);
|
|
if (j < 0 || j >= loadmodel->numsurfaces)
|
|
Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
|
|
out[i] = loadmodel->surfaces + j;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSurfedges
|
|
=================
|
|
*/
|
|
void GLMod_LoadSurfedges (lump_t *l)
|
|
{
|
|
int i, count;
|
|
int *in, *out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->surfedges = out;
|
|
loadmodel->numsurfedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
out[i] = LittleLong (in[i]);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadPlanes
|
|
=================
|
|
*/
|
|
void GLMod_LoadPlanes (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mplane_t *out;
|
|
dplane_t *in;
|
|
int count;
|
|
int bits;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count+numsuplementryplanes)*2*sizeof(*out), loadname);
|
|
|
|
loadmodel->planes = out;
|
|
loadmodel->numplanes = count+numsuplementryplanes;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
|
|
if (numsuplementryplanes)
|
|
{
|
|
in = suplementryplanes;
|
|
suplementryplanes = out;
|
|
for ( i=0 ; i<numsuplementryplanes ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
RadiusFromBounds
|
|
=================
|
|
*/
|
|
|
|
float RadiusFromBounds (vec3_t mins, vec3_t maxs);
|
|
/*
|
|
{
|
|
int i;
|
|
vec3_t corner;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
|
|
}
|
|
|
|
return Length (corner);
|
|
}
|
|
*/
|
|
|
|
//combination of R_AddDynamicLights and R_MarkLights
|
|
void GLR_StainSurf (msurface_t *surf, float *parms);
|
|
static void Q1BSP_StainNode (mnode_t *node, float *parms)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents < 0)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > (*parms))
|
|
{
|
|
Q1BSP_StainNode (node->children[0], parms);
|
|
return;
|
|
}
|
|
if (dist < (-*parms))
|
|
{
|
|
Q1BSP_StainNode (node->children[1], parms);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
|
|
continue;
|
|
GLR_StainSurf(surf, parms);
|
|
}
|
|
|
|
Q1BSP_StainNode (node->children[0], parms);
|
|
Q1BSP_StainNode (node->children[1], parms);
|
|
}
|
|
|
|
|
|
void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
|
|
void Q1BSP_FatPVS (vec3_t org, qboolean add);
|
|
qboolean Q1BSP_EdictInFatPVS(struct edict_s *ent);
|
|
void Q1BSP_FindTouchedLeafs(struct edict_s *ent);
|
|
void GLQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadBrushModel
|
|
=================
|
|
*/
|
|
void GLMod_LoadBrushModel (model_t *mod, void *buffer)
|
|
{
|
|
int i, j;
|
|
dheader_t *header;
|
|
mmodel_t *bm;
|
|
model_t *lm=mod;
|
|
|
|
loadmodel->type = mod_brush;
|
|
|
|
header = (dheader_t *)buffer;
|
|
|
|
if ((!cl.worldmodel && cls.state>=ca_connected)
|
|
#ifndef CLIENTONLY
|
|
|| (!sv.worldmodel && sv.active)
|
|
#endif
|
|
)
|
|
isnotmap = false;
|
|
else
|
|
isnotmap = true;
|
|
|
|
i = LittleLong (header->version);
|
|
|
|
if (i == BSPVERSION)
|
|
loadmodel->fromgame = fg_quake;
|
|
else if (i == BSPVERSIONHL) //halflife support
|
|
loadmodel->fromgame = fg_halflife;
|
|
else
|
|
Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
|
|
|
|
// swap all the lumps
|
|
mod_base = (qbyte *)header;
|
|
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
|
|
if (1)//mod_ebfs.value)
|
|
{
|
|
char *id;
|
|
id = (char *)(header + 1);
|
|
if (id[0]=='P' && id[1]=='A' && id[2]=='C' && id[3]=='K')
|
|
{ //EBFS detected.
|
|
COM_LoadMapPackFile(mod->name, sizeof(dheader_t));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// checksum all of the map, except for entities
|
|
mod->checksum = 0;
|
|
mod->checksum2 = 0;
|
|
|
|
for (i = 0; i < HEADER_LUMPS; i++) {
|
|
if (i == LUMP_ENTITIES)
|
|
continue;
|
|
mod->checksum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs,
|
|
header->lumps[i].filelen);
|
|
|
|
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
|
|
continue;
|
|
mod->checksum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs,
|
|
header->lumps[i].filelen);
|
|
}
|
|
|
|
// load into heap
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
GLMod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
|
|
GLMod_LoadEdges (&header->lumps[LUMP_EDGES]);
|
|
GLMod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
|
|
GLMod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
|
|
GLMod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
|
}
|
|
GLMod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
GLMod_LoadCrouchHull();
|
|
GLMod_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
GLMod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
|
|
GLMod_LoadFaces (&header->lumps[LUMP_FACES]);
|
|
GLMod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
|
|
}
|
|
GLMod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
|
|
GLMod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
|
|
GLMod_LoadNodes (&header->lumps[LUMP_NODES]);
|
|
GLMod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
|
|
GLMod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
|
|
GLMod_MakeHull0 ();
|
|
|
|
if (crouchhullfile)
|
|
{
|
|
BZ_Free(crouchhullfile);
|
|
crouchhullfile=NULL;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
if (sv.state) //if the server is running
|
|
{
|
|
if (!strcmp(loadmodel->name, va("maps/%s.bsp", sv.name)))
|
|
Mod_ParseInfoFromEntityLump(mod_base + header->lumps[LUMP_ENTITIES].fileofs);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (!cl.model_precache[1]) //not copied across yet
|
|
Mod_ParseInfoFromEntityLump(mod_base + header->lumps[LUMP_ENTITIES].fileofs);
|
|
}
|
|
|
|
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
|
|
mod->funcs.StainNode = Q1BSP_StainNode;
|
|
mod->funcs.MarkLights = Q1BSP_MarkLights;
|
|
|
|
mod->funcs.LeafForPoint = GLMod_LeafForPoint;
|
|
mod->funcs.LeafPVS = GLMod_LeafnumPVS;
|
|
|
|
#ifndef CLIENTONLY
|
|
mod->funcs.FindTouchedLeafs_Q1 = Q1BSP_FindTouchedLeafs;
|
|
mod->funcs.EdictInFatPVS = Q1BSP_EdictInFatPVS;
|
|
mod->funcs.FatPVS = Q1BSP_FatPVS;
|
|
#endif
|
|
|
|
mod->numframes = 2; // regular and alternate animation
|
|
|
|
//
|
|
// set up the submodels (FIXME: this is confusing)
|
|
//
|
|
for (i=0 ; i<mod->numsubmodels ; i++)
|
|
{
|
|
bm = &mod->submodels[i];
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode[0];
|
|
mod->hulls[0].available = true;
|
|
Q1BSP_SetHullFuncs(&mod->hulls[0]);
|
|
|
|
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
|
|
{
|
|
mod->hulls[j].firstclipnode = bm->headnode[j];
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
|
|
mod->hulls[j].available = bm->hullavailable[j];
|
|
if (mod->hulls[j].firstclipnode > mod->hulls[j].lastclipnode)
|
|
mod->hulls[j].available = false;
|
|
|
|
Q1BSP_SetHullFuncs(&mod->hulls[j]);
|
|
}
|
|
|
|
mod->firstmodelsurface = bm->firstface;
|
|
mod->nummodelsurfaces = bm->numfaces;
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
VectorCopy (bm->mins, mod->mins);
|
|
|
|
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
|
|
|
|
mod->numleafs = bm->visleafs;
|
|
|
|
if (i < mod->numsubmodels-1)
|
|
{ // duplicate the basic information
|
|
char name[10];
|
|
|
|
sprintf (name, "*%i", i+1);
|
|
loadmodel = Mod_FindName (name);
|
|
*loadmodel = *mod;
|
|
strcpy (loadmodel->name, name);
|
|
mod = loadmodel;
|
|
|
|
P_DefaultTrail(mod);
|
|
}
|
|
}
|
|
#ifdef RUNTIMELIGHTING
|
|
if (lightmodel == lm)
|
|
LightLoadEntities(lightmodel->entities);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ALIAS MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
//aliashdr_t *pheader;
|
|
|
|
//mstvert_t stverts[MAXALIASVERTS*2];
|
|
//mtriangle_t triangles[MAXALIASTRIS];
|
|
|
|
// a pose is a single set of vertexes. a frame may be
|
|
// an animating sequence of poses
|
|
//dtrivertx_t *poseverts[MAXALIASFRAMES];
|
|
//int posenum;
|
|
|
|
qbyte *player_8bit_texels/*[320*200]*/;
|
|
|
|
|
|
//=========================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_FloodFillSkin
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
=================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
short x, y;
|
|
} floodfill_t;
|
|
|
|
// must be a power of 2
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
{ \
|
|
if (pos[off] == fillcolor) \
|
|
{ \
|
|
pos[off] = 255; \
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
} \
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
}
|
|
|
|
void GLMod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
|
|
{
|
|
qbyte fillcolor = *skin; // assume this is the pixel to fill
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
int inpt = 0, outpt = 0;
|
|
int filledcolor = -1;
|
|
int i;
|
|
|
|
if (filledcolor == -1)
|
|
{
|
|
filledcolor = 0;
|
|
// attempt to find opaque black
|
|
for (i = 0; i < 256; ++i)
|
|
if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0
|
|
{
|
|
filledcolor = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
{
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
return;
|
|
}
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
while (outpt != inpt)
|
|
{
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
int fdc = filledcolor;
|
|
qbyte *pos = &skin[x + skinwidth * y];
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
skin[x + skinwidth * y] = fdc;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteFrame
|
|
=================
|
|
*/
|
|
void * GLMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int version)
|
|
{
|
|
dspriteframe_t *pinframe;
|
|
mspriteframe_t *pspriteframe;
|
|
int width, height, size, origin[2];
|
|
char name[64];
|
|
|
|
pinframe = (dspriteframe_t *)pin;
|
|
|
|
width = LittleLong (pinframe->width);
|
|
height = LittleLong (pinframe->height);
|
|
size = width * height;
|
|
|
|
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
|
|
|
|
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
pspriteframe->width = width;
|
|
pspriteframe->height = height;
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
pspriteframe->up = origin[1];
|
|
pspriteframe->down = origin[1] - height;
|
|
pspriteframe->left = origin[0];
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
COM_StripExtension(loadmodel->name, name);
|
|
strcat(name, va("_%i", framenum));
|
|
pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, true, true, true);
|
|
if (version == SPRITE32_VERSION)
|
|
{
|
|
size *= 4;
|
|
if (!pspriteframe->gl_texturenum) pspriteframe->gl_texturenum = GL_LoadTexture32 (name, width, height, (unsigned *)(pinframe + 1), true, true);
|
|
}
|
|
else
|
|
if (!pspriteframe->gl_texturenum) pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (qbyte *)(pinframe + 1), true, true);
|
|
|
|
return (void *)((qbyte *)pinframe + sizeof (dspriteframe_t) + size);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteGroup
|
|
=================
|
|
*/
|
|
void * GLMod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int version)
|
|
{
|
|
dspritegroup_t *pingroup;
|
|
mspritegroup_t *pspritegroup;
|
|
int i, numframes;
|
|
dspriteinterval_t *pin_intervals;
|
|
float *poutintervals;
|
|
void *ptemp;
|
|
|
|
pingroup = (dspritegroup_t *)pin;
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
|
|
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
|
|
|
|
pspritegroup->numframes = numframes;
|
|
|
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
|
|
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
|
|
|
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
|
|
|
pspritegroup->intervals = poutintervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
*poutintervals = LittleFloat (pin_intervals->interval);
|
|
if (*poutintervals <= 0.0)
|
|
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
|
|
|
|
poutintervals++;
|
|
pin_intervals++;
|
|
}
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
ptemp = GLMod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, version);
|
|
}
|
|
|
|
return ptemp;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteModel
|
|
=================
|
|
*/
|
|
void GLMod_LoadSpriteModel (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
dsprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dspriteframetype_t *pframetype;
|
|
|
|
pin = (dsprite_t *)buffer;
|
|
|
|
version = LittleLong (pin->version);
|
|
if (version != SPRITE32_VERSION)
|
|
if (version != SPRITE_VERSION)
|
|
Sys_Error ("%s has wrong version number "
|
|
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
psprite->type = LittleLong (pin->type);
|
|
psprite->maxwidth = LittleLong (pin->width);
|
|
psprite->maxheight = LittleLong (pin->height);
|
|
psprite->beamlength = LittleFloat (pin->beamlength);
|
|
mod->synctype = LittleLong (pin->synctype);
|
|
psprite->numframes = numframes;
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
mod->numframes = numframes;
|
|
|
|
pframetype = (dspriteframetype_t *)(pin + 1);
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
psprite->frames[i].type = frametype;
|
|
|
|
if (frametype == SPR_SINGLE)
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
GLMod_LoadSpriteFrame (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i, version);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
GLMod_LoadSpriteGroup (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i, version);
|
|
}
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
}
|
|
|
|
void GLMod_LoadSprite2Model (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
dmd2sprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dmd2sprframe_t *pframetype;
|
|
mspriteframe_t *frame;
|
|
float origin[2];
|
|
|
|
pin = (dmd2sprite_t *)buffer;
|
|
|
|
version = LittleLong (pin->version);
|
|
if (version != SPRITE2_VERSION)
|
|
Sys_Error ("%s has wrong version number "
|
|
"(%i should be %i)", mod->name, version, SPRITE2_VERSION);
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
psprite->type = SPR_VP_PARALLEL;
|
|
psprite->maxwidth = 1;
|
|
psprite->maxheight = 1;
|
|
psprite->beamlength = 1;
|
|
mod->synctype = 0;
|
|
psprite->numframes = numframes;
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
mod->numframes = numframes;
|
|
|
|
pframetype = pin->frames;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = SPR_SINGLE;
|
|
psprite->frames[i].type = frametype;
|
|
|
|
frame = psprite->frames[i].frameptr = Hunk_AllocName(sizeof(mspriteframe_t), loadname);
|
|
|
|
frame->gl_texturenum = Mod_LoadHiResTexture(pframetype->name, true, true, true);
|
|
frame->width = LittleLong(pframetype->width);
|
|
frame->height = LittleLong(pframetype->height);
|
|
origin[0] = LittleLong (pframetype->origin_x);
|
|
origin[1] = LittleLong (pframetype->origin_y);
|
|
|
|
frame->up = -origin[1];
|
|
frame->down = frame->height - origin[1];
|
|
frame->left = -origin[0];
|
|
frame->right = frame->width - origin[0];
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
}
|
|
|
|
|
|
#ifdef DOOMWADS
|
|
|
|
typedef struct {
|
|
short width;
|
|
short height;
|
|
short xpos;
|
|
short ypos;
|
|
} doomimage_t;
|
|
static int FindDoomSprites(char *name, int size, void *param)
|
|
{
|
|
if (*(int *)param + strlen(name)+1 > 16000)
|
|
Sys_Error("Too many doom sprites\n");
|
|
|
|
strcpy((char *)param + *(int *)param, name);
|
|
*(int *)param += strlen(name)+1;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static void LoadDoomSpriteFrame(char *imagename, mspriteframedesc_t *pdesc, int anglenum, qboolean xmirrored)
|
|
{
|
|
int c;
|
|
int fr;
|
|
int rc;
|
|
unsigned int *colpointers;
|
|
qbyte *data;
|
|
doomimage_t *header;
|
|
|
|
qbyte image[256*256];
|
|
qbyte *palette;
|
|
qbyte *coldata;
|
|
mspriteframe_t *pframe;
|
|
|
|
if (!anglenum)
|
|
{
|
|
pdesc->type = SPR_SINGLE;
|
|
pdesc->frameptr = pframe = Hunk_AllocName(sizeof(*pframe), loadname);
|
|
}
|
|
else
|
|
{
|
|
mspritegroup_t *group;
|
|
|
|
if (!pdesc->frameptr || pdesc->type != SPR_ANGLED)
|
|
{
|
|
pdesc->type = SPR_ANGLED;
|
|
group = Hunk_AllocName(sizeof(*group)+sizeof(mspriteframe_t *)*(8-1), loadname);
|
|
pdesc->frameptr = (mspriteframe_t *)group;
|
|
group->numframes = 8;
|
|
}
|
|
else
|
|
group = (mspritegroup_t *)pdesc->frameptr;
|
|
|
|
pframe = Hunk_AllocName(sizeof(*pframe), loadname);
|
|
group->frames[anglenum-1] = pframe;
|
|
}
|
|
|
|
palette = COM_LoadTempFile("wad/playpal");
|
|
header = (doomimage_t *)COM_LoadTempFile2(imagename);
|
|
data = (qbyte *)header;
|
|
pframe->width = header->width;
|
|
pframe->height = header->height;
|
|
pframe->up = +header->ypos;
|
|
pframe->down = -header->height + header->ypos;
|
|
|
|
if (xmirrored)
|
|
{
|
|
pframe->right = -header->xpos;
|
|
pframe->left = header->width - header->xpos;
|
|
}
|
|
else
|
|
{
|
|
pframe->left = -header->xpos;
|
|
pframe->right = header->width - header->xpos;
|
|
}
|
|
|
|
if (header->width*header->height > sizeof(image))
|
|
return;
|
|
|
|
memset(image, 255, header->width*header->height);
|
|
colpointers = (unsigned int*)(data+sizeof(doomimage_t));
|
|
for (c = 0; c < header->width; c++)
|
|
{
|
|
if (colpointers[c] >= com_filesize)
|
|
break;
|
|
coldata = data + colpointers[c];
|
|
while(1)
|
|
{
|
|
fr = *coldata++;
|
|
if (fr == 255)
|
|
break;
|
|
|
|
rc = *coldata++;
|
|
|
|
coldata++;
|
|
|
|
if ((fr+rc) > header->height)
|
|
break;
|
|
|
|
while(rc)
|
|
{
|
|
image[c + fr*header->width] = *coldata++;
|
|
fr++;
|
|
rc--;
|
|
}
|
|
|
|
coldata++;
|
|
}
|
|
}
|
|
|
|
pframe->gl_texturenum = GL_LoadTexture8Pal24(imagename, pframe->width, pframe->height, image, palette, true, true);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Doom Sprites
|
|
=================
|
|
*/
|
|
void GLMod_LoadDoomSprite (model_t *mod)
|
|
{
|
|
char files[16384];
|
|
char basename[MAX_QPATH];
|
|
int baselen;
|
|
char *name;
|
|
|
|
int numframes=0;
|
|
int ofs;
|
|
|
|
int size;
|
|
|
|
int elements=0;
|
|
|
|
int framenum;
|
|
int anglenum;
|
|
|
|
msprite_t *psprite;
|
|
|
|
|
|
COM_StripExtension(mod->name, basename);
|
|
baselen = strlen(basename);
|
|
strcat(basename, "*");
|
|
*(int *)files=4;
|
|
COM_EnumerateFiles(basename, FindDoomSprites, files);
|
|
|
|
//find maxframes and validate the rest.
|
|
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
|
|
{
|
|
name = files+ofs+baselen;
|
|
|
|
if (!*name)
|
|
Host_Error("Doom sprite componant lacks frame name");
|
|
if (*name - 'a'+1 > numframes)
|
|
numframes = *name - 'a'+1;
|
|
if (name[1] < '0' || name[1] > '8')
|
|
Host_Error("Doom sprite componant has bad angle number");
|
|
if (name[1] == '0')
|
|
elements+=8;
|
|
else
|
|
elements++;
|
|
if (name[2]) //is there a second element?
|
|
{
|
|
if (name[2] - 'a'+1 > numframes)
|
|
numframes = name[2] - 'a'+1;
|
|
if (name[3] < '0' || name[3] > '8')
|
|
Host_Error("Doom sprite componant has bad angle number");
|
|
|
|
if (name[3] == '0')
|
|
elements+=8;
|
|
else
|
|
elements++;
|
|
}
|
|
}
|
|
if (elements != numframes*8)
|
|
Host_Error("Doom sprite has wrong componant count");
|
|
if (!numframes)
|
|
Host_Error("Doom sprite componant has no frames");
|
|
|
|
size = sizeof (msprite_t) + (elements - 1) * sizeof (psprite->frames);
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
psprite->numframes = numframes;
|
|
|
|
//do the actual loading.
|
|
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
|
|
{
|
|
name = files+ofs;
|
|
framenum = name[baselen+0] - 'a';
|
|
anglenum = name[baselen+1] - '0';
|
|
|
|
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, false);
|
|
|
|
if (name[baselen+2]) //is there a second element?
|
|
{
|
|
framenum = name[baselen+2] - 'a';
|
|
anglenum = name[baselen+3] - '0';
|
|
|
|
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, true);
|
|
}
|
|
}
|
|
|
|
|
|
psprite->type = SPR_FACING_UPRIGHT;
|
|
mod->type = mod_sprite;
|
|
|
|
mod->cache.data = psprite;
|
|
}
|
|
#endif
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Mod_Print
|
|
================
|
|
*/
|
|
void GLMod_Print (void)
|
|
{
|
|
int i;
|
|
model_t *mod;
|
|
|
|
Con_Printf ("Cached models:\n");
|
|
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
|
|
{
|
|
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|