mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-04 01:21:19 +00:00
9ae7e2621d
Lots of changes. CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit. Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit. Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2732 lines
64 KiB
C
2732 lines
64 KiB
C
/*
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teamplay.c
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Teamplay enhancements
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Copyright (C) 2000-2001 Anton Gavrilov
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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//Hacked by spike.
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//things to fix:
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//TP_SearchForMsgTriggers: should only allow safe commands. work out what the meaning of safe commands is.
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#include "quakedef.h"
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#if 1 //def ZQUAKETEAMPLAY
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//#include "version.h"
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#include "sound.h"
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//#include "pmove.h"
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#include <time.h>
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#include <ctype.h>
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typedef qboolean qbool;
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#define SP 0
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#define Com_Printf Con_Printf
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#define strlcpy Q_strncpyz
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#define Q_stricmp stricmp
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#define Q_strnicmp strnicmp
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/*#define isalpha(x) (((x) >= 'a' && (x) <= 'z') || ((x) >= 'A' && (x) <= 'Z'))
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#define isdigit(x) ((x) >= '0' && (x) <= '9')
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#define isxdigit(x) (isdigit(x) || ((x) >= 'a' && (x) <= 'f'))
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*/
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#define Q_rint(f) ((int)((f)+0.5))
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#ifndef HAVE_STRLCAT
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static size_t strlcat (char *dst, const char *src, size_t size)
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{
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int dstlen = strlen(dst);
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int srclen = strlen(src);
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int len = dstlen + srclen;
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if (len < size)
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{
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// it'll fit
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memcpy (dst + dstlen, src, srclen + 1);
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return len;
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}
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if (dstlen >= size - 1)
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return srclen + size;
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if (size == 0)
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return srclen;
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memcpy (dst + dstlen, src, size - 1 - dstlen);
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dst[size - 1] = 0;
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return len;
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}
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#endif
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static void VARGS Q_snprintfz (char *dest, size_t size, char *fmt, ...)
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{
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va_list argptr;
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va_start (argptr, fmt);
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#ifdef _WIN32
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_vsnprintf (dest, size, fmt, argptr);
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#else
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vsnprintf (dest, size, fmt, argptr);
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#endif
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va_end (argptr);
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dest[size-1] = 0;
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}
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//a list of all the cvars
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//this is down to the fact that I keep defining them but forgetting to register. :/
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#define TP_CVARS \
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TP_CVAR(cl_fakename, ""); \
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TP_CVAR(cl_parseSay, "1"); \
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TP_CVAR(cl_parseFunChars, "1"); \
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TP_CVAR(cl_triggers, "1"); \
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TP_CVAR(tp_forceTriggers, "0"); \
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TP_CVAR(tp_loadlocs, "1"); \
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TP_CVAR(cl_teamskin, ""); \
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TP_CVAR(cl_enemyskin, ""); \
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TP_CVAR(tp_soundtrigger, "~"); \
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\
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TP_CVAR(tp_name_none, ""); \
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TP_CVAR(tp_name_axe, "axe"); \
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TP_CVAR(tp_name_sg, "sg"); \
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TP_CVAR(tp_name_ssg, "ssg"); \
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TP_CVAR(tp_name_ng, "ng"); \
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TP_CVAR(tp_name_sng, "sng"); \
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TP_CVAR(tp_name_gl, "gl"); \
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TP_CVAR(tp_name_rl, "rl"); \
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TP_CVAR(tp_name_lg, "lg"); \
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TP_CVAR(tp_name_ra, "ra"); \
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TP_CVAR(tp_name_ya, "ya"); \
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TP_CVAR(tp_name_ga, "ga"); \
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TP_CVAR(tp_name_quad, "quad"); \
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TP_CVAR(tp_name_pent, "pent"); \
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TP_CVAR(tp_name_ring, "ring"); \
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TP_CVAR(tp_name_suit, "suit"); \
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TP_CVAR(tp_name_shells, "shells"); \
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TP_CVAR(tp_name_nails, "nails"); \
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TP_CVAR(tp_name_rockets, "rockets"); \
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TP_CVAR(tp_name_cells, "cells"); \
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TP_CVAR(tp_name_mh, "mega"); \
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TP_CVAR(tp_name_health, "health"); \
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TP_CVAR(tp_name_backpack, "pack"); \
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TP_CVAR(tp_name_flag, "flag"); \
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TP_CVAR(tp_name_nothing, "nothing"); \
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TP_CVAR(tp_name_someplace, "someplace"); \
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TP_CVAR(tp_name_at, "at"); \
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TP_CVAR(tp_need_ra, "50"); \
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TP_CVAR(tp_need_ya, "50"); \
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TP_CVAR(tp_need_ga, "50"); \
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TP_CVAR(tp_need_health, "50"); \
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TP_CVAR(tp_need_weapon, "35687"); \
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TP_CVAR(tp_need_rl, "1"); \
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TP_CVAR(tp_need_rockets, "5"); \
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TP_CVAR(tp_need_cells, "20"); \
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TP_CVAR(tp_need_nails, "40"); \
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TP_CVAR(tp_need_shells, "10"); \
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TP_CVAR(tp_name_disp, "dispenser"); \
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TP_CVAR(tp_name_sentry, "sentry gun"); \
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TP_CVAR(tp_name_rune_1, "resistance rune"); \
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TP_CVAR(tp_name_rune_2, "strength rune"); \
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TP_CVAR(tp_name_rune_3, "haste rune"); \
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TP_CVAR(tp_name_rune_4, "regeneration rune")
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//create the globals for all the TP cvars.
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#define TP_CVAR(name,def) cvar_t name = {#name, def}
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TP_CVARS;
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#undef TP_CVAR
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extern cvar_t host_mapname;
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static void TP_FindModelNumbers (void);
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static void TP_FindPoint (void);
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static char *TP_LocationName (vec3_t location);
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#define MAX_LOC_NAME 48
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// this structure is cleared after entering a new map
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typedef struct tvars_s {
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int health;
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int items;
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int olditems;
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int stat_framecounts[MAX_CL_STATS];
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int activeweapon;
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float respawntrigger_time;
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float deathtrigger_time;
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float f_version_reply_time;
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char lastdeathloc[MAX_LOC_NAME];
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char tookname[32];
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char tookloc[MAX_LOC_NAME];
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float tooktime;
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int pointframe; // cls.framecount for which point* vars are valid
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char pointname[32];
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vec3_t pointorg;
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char pointloc[MAX_LOC_NAME];
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int droppedweapon;
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} tvars_t;
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tvars_t vars;
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//===========================================================================
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// TRIGGERS
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//===========================================================================
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static void TP_ExecTrigger (char *s)
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{
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char *astr;
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if (!cl_triggers.value || cls.demoplayback)
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return;
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astr = Cmd_AliasExist(s, RESTRICT_LOCAL);
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if (astr)
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{
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char *p;
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qbool quote = false;
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for (p=astr ; *p ; p++)
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{
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if (*p == '"')
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quote = !quote;
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if (!quote && *p == ';')
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{
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// more than one command, add it to the command buffer
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Cbuf_AddText (astr, RESTRICT_LOCAL);
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Cbuf_AddText ("\n", RESTRICT_LOCAL);
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return;
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}
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}
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// a single line, so execute it right away
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Cmd_ExecuteString (astr, RESTRICT_LOCAL);
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return;
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}
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}
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/*
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==========================================================================
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MACRO FUNCTIONS
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==========================================================================
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*/
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#define MAX_MACRO_VALUE 256
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static char macro_buf[MAX_MACRO_VALUE] = "";
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// buffer-size-safe helper functions
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//static void MacroBuf_strcat (char *str) {
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// strlcat (macro_buf, str, sizeof(macro_buf));
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//}
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static void MacroBuf_strcat_with_separator (char *str) {
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if (macro_buf[0])
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strlcat (macro_buf, "/", sizeof(macro_buf));
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strlcat (macro_buf, str, sizeof(macro_buf));
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}
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static char *Macro_Quote (void)
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{
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return "\"";
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}
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static char *Macro_Latency (void)
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{
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sprintf(macro_buf, "%i", Q_rint(cls.latency*1000));
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return macro_buf;
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}
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static char *Macro_Health (void)
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{
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sprintf(macro_buf, "%i", cl.stats[SP][STAT_HEALTH]);
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return macro_buf;
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}
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static char *Macro_Armor (void)
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{
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sprintf(macro_buf, "%i", cl.stats[SP][STAT_ARMOR]);
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return macro_buf;
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}
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static char *Macro_Shells (void)
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{
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sprintf(macro_buf, "%i", cl.stats[SP][STAT_SHELLS]);
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return macro_buf;
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}
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static char *Macro_Nails (void)
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{
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sprintf(macro_buf, "%i", cl.stats[SP][STAT_NAILS]);
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return macro_buf;
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}
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static char *Macro_Rockets (void)
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{
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sprintf(macro_buf, "%i", cl.stats[SP][STAT_ROCKETS]);
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return macro_buf;
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}
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static char *Macro_Cells (void)
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{
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sprintf(macro_buf, "%i", cl.stats[SP][STAT_CELLS]);
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return macro_buf;
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}
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static char *Macro_Ammo (void)
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{
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sprintf(macro_buf, "%i", cl.stats[SP][STAT_AMMO]);
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return macro_buf;
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}
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static char *Weapon_NumToString (int wnum)
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{
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switch (wnum)
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{
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case IT_AXE: return tp_name_axe.string;
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case IT_SHOTGUN: return tp_name_sg.string;
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case IT_SUPER_SHOTGUN: return tp_name_ssg.string;
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case IT_NAILGUN: return tp_name_ng.string;
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case IT_SUPER_NAILGUN: return tp_name_sng.string;
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case IT_GRENADE_LAUNCHER: return tp_name_gl.string;
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case IT_ROCKET_LAUNCHER: return tp_name_rl.string;
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case IT_LIGHTNING: return tp_name_lg.string;
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default: return tp_name_none.string;
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}
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}
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static char *Macro_Weapon (void)
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{
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return Weapon_NumToString(cl.stats[SP][STAT_ACTIVEWEAPON]);
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}
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static char *Macro_DroppedWeapon (void)
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{
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return Weapon_NumToString(vars.droppedweapon);
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}
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static char *Macro_Weapons (void) {
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macro_buf[0] = 0;
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if (cl.stats[SP][STAT_ITEMS] & IT_LIGHTNING)
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strcpy(macro_buf, tp_name_lg.string);
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if (cl.stats[SP][STAT_ITEMS] & IT_ROCKET_LAUNCHER)
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MacroBuf_strcat_with_separator (tp_name_rl.string);
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if (cl.stats[SP][STAT_ITEMS] & IT_GRENADE_LAUNCHER)
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MacroBuf_strcat_with_separator (tp_name_gl.string);
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if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_NAILGUN)
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MacroBuf_strcat_with_separator (tp_name_sng.string);
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if (cl.stats[SP][STAT_ITEMS] & IT_NAILGUN)
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MacroBuf_strcat_with_separator (tp_name_ng.string);
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if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_SHOTGUN)
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MacroBuf_strcat_with_separator (tp_name_ssg.string);
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if (cl.stats[SP][STAT_ITEMS] & IT_SHOTGUN)
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MacroBuf_strcat_with_separator (tp_name_sg.string);
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if (cl.stats[SP][STAT_ITEMS] & IT_AXE)
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MacroBuf_strcat_with_separator (tp_name_axe.string);
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// if (!macro_buf[0])
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// strlcpy(macro_buf, tp_name_none.string, sizeof(macro_buf));
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return macro_buf;
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}
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static char *Macro_WeaponAndAmmo (void)
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{
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char buf[sizeof(macro_buf)];
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Q_snprintfz (buf, sizeof(buf), "%s:%s", Macro_Weapon(), Macro_Ammo());
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strcpy (macro_buf, buf);
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return macro_buf;
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}
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static char *Macro_WeaponNum (void)
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{
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switch (cl.stats[SP][STAT_ACTIVEWEAPON])
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{
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case IT_AXE: return "1";
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case IT_SHOTGUN: return "2";
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case IT_SUPER_SHOTGUN: return "3";
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case IT_NAILGUN: return "4";
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case IT_SUPER_NAILGUN: return "5";
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case IT_GRENADE_LAUNCHER: return "6";
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case IT_ROCKET_LAUNCHER: return "7";
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case IT_LIGHTNING: return "8";
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default:
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return "0";
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}
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}
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static int _Macro_BestWeapon (void)
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{
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if (cl.stats[SP][STAT_ITEMS] & IT_ROCKET_LAUNCHER)
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return IT_ROCKET_LAUNCHER;
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else if (cl.stats[SP][STAT_ITEMS] & IT_LIGHTNING)
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return IT_LIGHTNING;
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else if (cl.stats[SP][STAT_ITEMS] & IT_GRENADE_LAUNCHER)
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return IT_GRENADE_LAUNCHER;
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else if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_NAILGUN)
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return IT_SUPER_NAILGUN;
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else if (cl.stats[SP][STAT_ITEMS] & IT_NAILGUN)
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return IT_NAILGUN;
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else if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_SHOTGUN)
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return IT_SUPER_SHOTGUN;
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else if (cl.stats[SP][STAT_ITEMS] & IT_SHOTGUN)
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return IT_SHOTGUN;
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else if (cl.stats[SP][STAT_ITEMS] & IT_AXE)
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return IT_AXE;
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else
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return 0;
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}
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static char *Macro_BestWeapon (void)
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{
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return Weapon_NumToString(_Macro_BestWeapon());
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}
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static char *Macro_BestAmmo (void)
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{
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switch (_Macro_BestWeapon())
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{
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case IT_SHOTGUN: case IT_SUPER_SHOTGUN:
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sprintf(macro_buf, "%i", cl.stats[0][STAT_SHELLS]);
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return macro_buf;
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case IT_NAILGUN: case IT_SUPER_NAILGUN:
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sprintf(macro_buf, "%i", cl.stats[0][STAT_NAILS]);
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return macro_buf;
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case IT_GRENADE_LAUNCHER: case IT_ROCKET_LAUNCHER:
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sprintf(macro_buf, "%i", cl.stats[0][STAT_ROCKETS]);
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return macro_buf;
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case IT_LIGHTNING:
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sprintf(macro_buf, "%i", cl.stats[0][STAT_CELLS]);
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return macro_buf;
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default:
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return "0";
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}
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}
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// needed for %b parsing
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static char *Macro_BestWeaponAndAmmo (void)
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{
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char buf[MAX_MACRO_VALUE];
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sprintf (buf, "%s:%s", Macro_BestWeapon(), Macro_BestAmmo());
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strcpy (macro_buf, buf);
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return macro_buf;
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}
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static char *Macro_ArmorType (void)
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{
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if (cl.stats[SP][STAT_ITEMS] & IT_ARMOR1)
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return "g";
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else if (cl.stats[SP][STAT_ITEMS] & IT_ARMOR2)
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return "y";
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else if (cl.stats[SP][STAT_ITEMS] & IT_ARMOR3)
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return "r";
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else
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return ""; // no armor at all
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}
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static char *Macro_Powerups (void)
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{
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int effects;
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macro_buf[0] = 0;
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if (cl.stats[SP][STAT_ITEMS] & IT_QUAD)
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strcpy(macro_buf, "quad");
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if (cl.stats[SP][STAT_ITEMS] & IT_INVULNERABILITY) {
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if (macro_buf[0])
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strcat(macro_buf, "/");
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strcat(macro_buf, "pent");
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}
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if (cl.stats[SP][STAT_ITEMS] & IT_INVISIBILITY) {
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if (macro_buf[0])
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strcat(macro_buf, "/");
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strcat(macro_buf, "ring");
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}
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effects = cl.frames[cl.parsecount&UPDATE_MASK].playerstate[cl.playernum[SP]].effects;
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if ( (effects & (EF_FLAG1|EF_FLAG2)) || // CTF
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(cl.teamfortress && cl.stats[SP][STAT_ITEMS] & (IT_KEY1|IT_KEY2)) ) // TF
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{
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if (macro_buf[0])
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strcat(macro_buf, "/");
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strcat(macro_buf, "flag");
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}
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|
|
return macro_buf;
|
|
}
|
|
|
|
static char *Macro_Location (void)
|
|
{
|
|
return TP_LocationName (cl.simorg[SP]);
|
|
}
|
|
|
|
static char *Macro_LastDeath (void)
|
|
{
|
|
if (vars.deathtrigger_time)
|
|
return vars.lastdeathloc;
|
|
else
|
|
return tp_name_someplace.string;
|
|
}
|
|
|
|
|
|
static char *Macro_Location2 (void)
|
|
{
|
|
if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
|
|
return vars.lastdeathloc;
|
|
return Macro_Location();
|
|
}
|
|
|
|
static char *Macro_Time (void)
|
|
{
|
|
time_t t;
|
|
struct tm *ptm;
|
|
|
|
time (&t);
|
|
ptm = localtime (&t);
|
|
if (!ptm)
|
|
return "#bad date#";
|
|
strftime (macro_buf, sizeof(macro_buf)-1, "%H:%M", ptm);
|
|
return macro_buf;
|
|
}
|
|
|
|
static char *Macro_Date (void)
|
|
{
|
|
time_t t;
|
|
struct tm *ptm;
|
|
|
|
time (&t);
|
|
ptm = localtime (&t);
|
|
if (!ptm)
|
|
return "#bad date#";
|
|
strftime (macro_buf, sizeof(macro_buf)-1, "%d.%m.%Y", ptm);
|
|
return macro_buf;
|
|
}
|
|
|
|
// returns the last item picked up
|
|
static char *Macro_Took (void)
|
|
{
|
|
if (!vars.tooktime || realtime > vars.tooktime + 20)
|
|
strlcpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf));
|
|
else
|
|
strcpy (macro_buf, vars.tookname);
|
|
return macro_buf;
|
|
}
|
|
|
|
// returns location of the last item picked up
|
|
static char *Macro_TookLoc (void)
|
|
{
|
|
if (!vars.tooktime || realtime > vars.tooktime + 20)
|
|
strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf));
|
|
else
|
|
strcpy (macro_buf, vars.tookloc);
|
|
return macro_buf;
|
|
}
|
|
|
|
|
|
// %i macro - last item picked up in "name at location" style
|
|
static char *Macro_TookAtLoc (void)
|
|
{
|
|
if (!vars.tooktime || realtime > vars.tooktime + 20)
|
|
strncpy (macro_buf, tp_name_nothing.string, sizeof(macro_buf)-1);
|
|
else
|
|
{
|
|
strlcpy (macro_buf, va("%s %s %s", vars.tookname,
|
|
tp_name_at.string, vars.tookloc), sizeof(macro_buf));
|
|
}
|
|
return macro_buf;
|
|
}
|
|
|
|
// pointing calculations are CPU expensive, so the results are cached
|
|
// in vars.pointname & vars.pointloc
|
|
static char *Macro_PointName (void)
|
|
{
|
|
if (cls.framecount != vars.pointframe)
|
|
TP_FindPoint ();
|
|
return vars.pointname;
|
|
}
|
|
|
|
static char *Macro_PointLocation (void)
|
|
{
|
|
if (cls.framecount != vars.pointframe)
|
|
TP_FindPoint ();
|
|
if (vars.pointloc[0])
|
|
return vars.pointloc;
|
|
else {
|
|
strlcpy (macro_buf, tp_name_someplace.string, sizeof(macro_buf));
|
|
return macro_buf;
|
|
}
|
|
}
|
|
|
|
static char *Macro_PointNameAtLocation (void)
|
|
{
|
|
if (cls.framecount != vars.pointframe)
|
|
TP_FindPoint ();
|
|
if (vars.pointloc[0])
|
|
return va ("%s %s %s", vars.pointname, tp_name_at.string, vars.pointloc);
|
|
else
|
|
return vars.pointname;
|
|
}
|
|
|
|
static char *Macro_Need (void)
|
|
{
|
|
int i, weapon;
|
|
char *needammo = NULL;
|
|
|
|
macro_buf[0] = 0;
|
|
|
|
// check armor
|
|
if ( ((cl.stats[SP][STAT_ITEMS] & IT_ARMOR1) && cl.stats[SP][STAT_ARMOR] < tp_need_ga.value)
|
|
|| ((cl.stats[SP][STAT_ITEMS] & IT_ARMOR2) && cl.stats[SP][STAT_ARMOR] < tp_need_ya.value)
|
|
|| ((cl.stats[SP][STAT_ITEMS] & IT_ARMOR3) && cl.stats[SP][STAT_ARMOR] < tp_need_ra.value)
|
|
|| (!(cl.stats[SP][STAT_ITEMS] & (IT_ARMOR1|IT_ARMOR2|IT_ARMOR3))
|
|
&& (tp_need_ga.value || tp_need_ya.value || tp_need_ra.value)))
|
|
strcpy (macro_buf, "armor");
|
|
|
|
// check health
|
|
if (tp_need_health.value && cl.stats[SP][STAT_HEALTH] < tp_need_health.value) {
|
|
MacroBuf_strcat_with_separator ("health");
|
|
}
|
|
|
|
if (cl.teamfortress)
|
|
{
|
|
// in TF, we have all weapons from the start,
|
|
// and ammo is checked differently
|
|
if (cl.stats[SP][STAT_ROCKETS] < tp_need_rockets.value)
|
|
MacroBuf_strcat_with_separator ("rockets");
|
|
if (cl.stats[SP][STAT_SHELLS] < tp_need_shells.value)
|
|
MacroBuf_strcat_with_separator ("shells");
|
|
if (cl.stats[SP][STAT_NAILS] < tp_need_nails.value)
|
|
MacroBuf_strcat_with_separator ("nails");
|
|
if (cl.stats[SP][STAT_CELLS] < tp_need_cells.value)
|
|
MacroBuf_strcat_with_separator ("cells");
|
|
goto done;
|
|
}
|
|
|
|
// check weapon
|
|
weapon = 0;
|
|
for (i=strlen(tp_need_weapon.string)-1 ; i>=0 ; i--) {
|
|
switch (tp_need_weapon.string[i]) {
|
|
case '2': if (cl.stats[SP][STAT_ITEMS] & IT_SHOTGUN) weapon = 2; break;
|
|
case '3': if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_SHOTGUN) weapon = 3; break;
|
|
case '4': if (cl.stats[SP][STAT_ITEMS] & IT_NAILGUN) weapon = 4; break;
|
|
case '5': if (cl.stats[SP][STAT_ITEMS] & IT_SUPER_NAILGUN) weapon = 5; break;
|
|
case '6': if (cl.stats[SP][STAT_ITEMS] & IT_GRENADE_LAUNCHER) weapon = 6; break;
|
|
case '7': if (cl.stats[SP][STAT_ITEMS] & IT_ROCKET_LAUNCHER) weapon = 7; break;
|
|
case '8': if (cl.stats[SP][STAT_ITEMS] & IT_LIGHTNING) weapon = 8; break;
|
|
}
|
|
if (weapon)
|
|
break;
|
|
}
|
|
|
|
if (!weapon) {
|
|
MacroBuf_strcat_with_separator ("weapon");
|
|
} else {
|
|
if (tp_need_rl.value && !(cl.stats[SP][STAT_ITEMS] & IT_ROCKET_LAUNCHER)) {
|
|
MacroBuf_strcat_with_separator ("rl");
|
|
}
|
|
|
|
switch (weapon) {
|
|
case 2: case 3: if (cl.stats[SP][STAT_SHELLS] < tp_need_shells.value) needammo = "shells"; break;
|
|
case 4: case 5: if (cl.stats[SP][STAT_NAILS] < tp_need_nails.value) needammo = "nails"; break;
|
|
case 6: case 7: if (cl.stats[SP][STAT_ROCKETS] < tp_need_rockets.value) needammo = "rockets"; break;
|
|
case 8: if (cl.stats[SP][STAT_CELLS] < tp_need_cells.value) needammo = "cells"; break;
|
|
}
|
|
if (needammo) {
|
|
MacroBuf_strcat_with_separator (needammo);
|
|
}
|
|
}
|
|
|
|
done:
|
|
if (!macro_buf[0])
|
|
strcpy (macro_buf, "nothing");
|
|
|
|
return macro_buf;
|
|
}
|
|
|
|
static char *Macro_TF_Skin (void)
|
|
{
|
|
char *myskin;
|
|
|
|
myskin = Info_ValueForKey(cl.players[cl.playernum[SP]].userinfo, "skin");
|
|
if (!cl.teamfortress)
|
|
strcpy(macro_buf, myskin);
|
|
else
|
|
{
|
|
if (!Q_stricmp(myskin, "tf_demo"))
|
|
strcpy(macro_buf, "demoman");
|
|
else if (!Q_stricmp(myskin, "tf_eng"))
|
|
strcpy (macro_buf, "engineer");
|
|
else if (!Q_stricmp(myskin, "tf_hwguy"))
|
|
strcpy(macro_buf, "hwguy");
|
|
else if (!Q_stricmp(myskin, "tf_medic"))
|
|
strcpy(macro_buf, "medic");
|
|
else if (!Q_stricmp(myskin, "tf_pyro"))
|
|
strcpy(macro_buf, "pyro");
|
|
else if (!Q_stricmp(myskin, "tf_scout"))
|
|
strcpy(macro_buf, "scout");
|
|
else if (!Q_stricmp(myskin, "tf_snipe"))
|
|
strcpy(macro_buf, "sniper");
|
|
else if (!Q_stricmp(myskin, "tf_sold"))
|
|
strcpy(macro_buf, "soldier");
|
|
else if (!Q_stricmp(myskin, "tf_spy"))
|
|
strcpy(macro_buf, "spy");
|
|
else
|
|
strcpy(macro_buf, myskin);
|
|
}
|
|
return macro_buf;
|
|
}
|
|
|
|
|
|
|
|
//Spike: added these:
|
|
static char *Macro_ConnectionType (void)
|
|
{
|
|
if (!cls.state)
|
|
return "disconnected";
|
|
if (cl.spectator)
|
|
return "spectator";
|
|
return "connected";
|
|
}
|
|
|
|
static char *Macro_demoplayback (void)
|
|
{
|
|
switch (cls.demoplayback)
|
|
{
|
|
case DPB_NONE:
|
|
return "0";
|
|
case DPB_QUAKEWORLD:
|
|
return "qwdplayback";
|
|
case DPB_MVD:
|
|
return "mvdplayback";
|
|
#ifdef NQPROT
|
|
case DPB_NETQUAKE:
|
|
return "demplayback";
|
|
#endif
|
|
#ifdef Q2CLIENT
|
|
case DPB_QUAKE2:
|
|
return "dm2playback";
|
|
#endif
|
|
//gcc will warn if we add annother playback and forget here, otherwise I'd use a default.
|
|
}
|
|
return "1"; //unknown.
|
|
}
|
|
|
|
static char *Macro_Match_Name (void)
|
|
{
|
|
int i;
|
|
i = TP_CountPlayers();
|
|
if (cl.teamplay && i >= 3)
|
|
{ // Teamplay
|
|
return va ("%s %s vs %s - %s",
|
|
TP_PlayerName(),
|
|
TP_PlayerTeam(),
|
|
TP_EnemyTeam(),
|
|
TP_MapName());
|
|
}
|
|
else
|
|
{
|
|
if (i == 2)
|
|
{ // Duel
|
|
return va ("%s vs %s - %s",
|
|
TP_PlayerName(),
|
|
TP_EnemyName(),
|
|
TP_MapName());
|
|
}
|
|
else if (i > 2)
|
|
{ // FFA
|
|
return va ("%s ffa - %s",
|
|
TP_PlayerName(),
|
|
TP_MapName());
|
|
}
|
|
else
|
|
{ // one player
|
|
return va ("%s - %s",
|
|
TP_PlayerName(),
|
|
TP_MapName());
|
|
}
|
|
}
|
|
}
|
|
|
|
//$matchtype
|
|
//duel,2on2,4on4,ffa,etc...
|
|
static char *Macro_Match_Type (void)
|
|
{
|
|
int i;
|
|
i = TP_CountPlayers();
|
|
if (cl.teamplay && i >= 3)
|
|
{
|
|
if (i >= 6)
|
|
return "4on4";
|
|
return "2on2";
|
|
}
|
|
if (i == 2)
|
|
return "duel";
|
|
if (i == 1)
|
|
return "single";
|
|
if (i == 0)
|
|
return "empty";
|
|
return "ffa";
|
|
}
|
|
|
|
/*
|
|
$droploc
|
|
Tells location of the dropped flag.
|
|
Note: This will tell only if you have dropped the flag (CTF/TF).
|
|
|
|
$droptime
|
|
Tells how many seconds gone of dropped flag.
|
|
|
|
$ledpoint
|
|
This reports the type of the pointed object as a LED according to the
|
|
following rules:
|
|
If teammate then green.
|
|
If enemy then red.
|
|
If powerup then yellow.
|
|
if item then blue.
|
|
|
|
$ledstatus
|
|
This checks your current status (health, armor and best weapon) and
|
|
reports a LED according to the following rules:
|
|
if all of the above is ok then green.
|
|
if there is one thing low then yellow.
|
|
if there are two or over things low then red.
|
|
|
|
$matchname
|
|
you can use to get the name of the match
|
|
manually (echo $matchname).
|
|
Example: a matchname might be
|
|
"[clan]quaker - [4on4_myclan_vs_someclan] - [dm3]" or whatever.
|
|
|
|
$matchstatus
|
|
("disconnected", "standby" or "normal"). This can be
|
|
used for detecting prewar/prematch on ktpro/oztf servers.
|
|
|
|
$mp3info
|
|
Evaluates to "author - title".
|
|
Examples:
|
|
if you bind space "say listening to $mp3info"
|
|
then hitting space will say something like
|
|
"listening to disturbed - rise".
|
|
bind x "if disturbed isin $mp3info then say dde music is cool"
|
|
|
|
$triggermatch
|
|
$triggermatch is the last chat message that exec'd a msg_trigger.
|
|
|
|
*/
|
|
//Spike: added end.
|
|
|
|
static void TP_InitMacros(void)
|
|
{
|
|
Cmd_AddMacro("qt", Macro_Quote, false);
|
|
Cmd_AddMacro("latency", Macro_Latency, false);
|
|
Cmd_AddMacro("health", Macro_Health, true);
|
|
Cmd_AddMacro("armortype", Macro_ArmorType, true);
|
|
Cmd_AddMacro("armor", Macro_Armor, true);
|
|
Cmd_AddMacro("shells", Macro_Shells, true);
|
|
Cmd_AddMacro("nails", Macro_Nails, true);
|
|
Cmd_AddMacro("rockets", Macro_Rockets, true);
|
|
Cmd_AddMacro("cells", Macro_Cells, true);
|
|
Cmd_AddMacro("weaponnum", Macro_WeaponNum, true);
|
|
Cmd_AddMacro("weapons", Macro_Weapons, true);
|
|
Cmd_AddMacro("weapon", Macro_Weapon, true);
|
|
Cmd_AddMacro("ammo", Macro_Ammo, true);
|
|
Cmd_AddMacro("bestweapon", Macro_BestWeapon, true);
|
|
Cmd_AddMacro("bestammo", Macro_BestAmmo, true);
|
|
Cmd_AddMacro("powerups", Macro_Powerups, true);
|
|
Cmd_AddMacro("location", Macro_Location, false);
|
|
Cmd_AddMacro("deathloc", Macro_LastDeath, true);
|
|
Cmd_AddMacro("time", Macro_Time, true);
|
|
Cmd_AddMacro("date", Macro_Date, false);
|
|
Cmd_AddMacro("tookatloc", Macro_TookAtLoc, true);
|
|
Cmd_AddMacro("tookloc", Macro_TookLoc, true);
|
|
Cmd_AddMacro("took", Macro_Took, true);
|
|
Cmd_AddMacro("tf_skin", Macro_TF_Skin, true);
|
|
|
|
Cmd_AddMacro("droppedweapon", Macro_DroppedWeapon, true);
|
|
|
|
//ones added by Spike, for fuhquake compatability
|
|
Cmd_AddMacro("connectiontype", Macro_ConnectionType, false);
|
|
Cmd_AddMacro("demoplayback", Macro_demoplayback, false);
|
|
Cmd_AddMacro("need", Macro_Need, true);
|
|
Cmd_AddMacro("point", Macro_PointName, true);
|
|
Cmd_AddMacro("pointatloc", Macro_PointNameAtLocation, true);
|
|
Cmd_AddMacro("pointloc", Macro_PointLocation, true);
|
|
Cmd_AddMacro("matchname", Macro_Match_Name, false);
|
|
Cmd_AddMacro("matchtype", Macro_Match_Type, false);
|
|
|
|
// Cmd_AddMacro("droploc", Macro_LastDrop, true);
|
|
// Cmd_AddMacro("droptime", Macro_LastDropTime, true);
|
|
// Cmd_AddMacro("ledpoint", Macro_Point_LED, true);
|
|
// Cmd_AddMacro("ledstatus", Macro_MyStatus_LED, true);
|
|
// Cmd_AddMacro("matchstatus", Macro_Match_Status, false);
|
|
// Cmd_AddMacro("mp3info", , false);
|
|
// Cmd_AddMacro("triggermatch", Macro_LastTrigger_Match, false);
|
|
}
|
|
|
|
#define MAX_MACRO_STRING 1024
|
|
|
|
/*
|
|
=============
|
|
TP_ParseMacroString
|
|
|
|
Parses %a-like expressions
|
|
=============
|
|
*/
|
|
static char *TP_ParseMacroString (char *s)
|
|
{
|
|
static char buf[MAX_MACRO_STRING];
|
|
int i = 0;
|
|
char *macro_string;
|
|
|
|
if (!cl_parseSay.value)
|
|
return s;
|
|
|
|
while (*s && i < MAX_MACRO_STRING-1)
|
|
{
|
|
// check %[P], etc
|
|
if (*s == '%' && s[1]=='[' && s[2] && s[3]==']')
|
|
{
|
|
static char mbuf[MAX_MACRO_VALUE];
|
|
switch (s[2]) {
|
|
case 'a':
|
|
macro_string = Macro_ArmorType();
|
|
if (!macro_string[0])
|
|
macro_string = "a";
|
|
if (cl.stats[SP][STAT_ARMOR] < 30)
|
|
sprintf (mbuf, "\x10%s:%i\x11", macro_string, cl.stats[SP][STAT_ARMOR]);
|
|
else
|
|
sprintf (mbuf, "%s:%i", macro_string, cl.stats[SP][STAT_ARMOR]);
|
|
macro_string = mbuf;
|
|
break;
|
|
|
|
case 'h':
|
|
if (cl.stats[SP][STAT_HEALTH] >= 50)
|
|
sprintf (macro_buf, "%i", cl.stats[SP][STAT_HEALTH]);
|
|
else
|
|
sprintf (macro_buf, "\x10%i\x11", cl.stats[SP][STAT_HEALTH]);
|
|
macro_string = macro_buf;
|
|
break;
|
|
|
|
case 'p':
|
|
case 'P':
|
|
macro_string = Macro_Powerups();
|
|
if (macro_string[0])
|
|
sprintf (mbuf, "\x10%s\x11", macro_string);
|
|
else
|
|
mbuf[0] = 0;
|
|
macro_string = mbuf;
|
|
break;
|
|
|
|
// todo: %[w], %[b]
|
|
|
|
default:
|
|
buf[i++] = *s++;
|
|
continue;
|
|
}
|
|
if (i + strlen(macro_string) >= MAX_MACRO_STRING-1)
|
|
Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)");
|
|
strcpy (&buf[i], macro_string);
|
|
i += strlen(macro_string);
|
|
s += 4; // skip %[<char>]
|
|
continue;
|
|
}
|
|
|
|
// check %a, etc
|
|
if (*s == '%')
|
|
{
|
|
switch (s[1])
|
|
{
|
|
case 'a': macro_string = Macro_Armor(); break;
|
|
case 'A': macro_string = Macro_ArmorType(); break;
|
|
case 'b': macro_string = Macro_BestWeaponAndAmmo(); break;
|
|
case 'c': macro_string = Macro_Cells(); break;
|
|
case 'd': macro_string = Macro_LastDeath(); break;
|
|
case 'h': macro_string = Macro_Health(); break;
|
|
case 'i': macro_string = Macro_TookAtLoc(); break;
|
|
case 'l': macro_string = Macro_Location(); break;
|
|
case 'L': macro_string = Macro_Location2(); break;
|
|
case 'P':
|
|
case 'p': macro_string = Macro_Powerups(); break;
|
|
case 'r': macro_string = Macro_Rockets(); break;
|
|
case 'u': macro_string = Macro_Need(); break;
|
|
case 'w': macro_string = Macro_WeaponAndAmmo(); break;
|
|
case 'x': macro_string = Macro_PointName(); break;
|
|
case 'y': macro_string = Macro_PointLocation(); break;
|
|
case 't': macro_string = Macro_PointNameAtLocation(); break;
|
|
case 'S': macro_string = Macro_TF_Skin(); break;
|
|
default:
|
|
buf[i++] = *s++;
|
|
continue;
|
|
}
|
|
if (i + strlen(macro_string) >= MAX_MACRO_STRING-1)
|
|
Sys_Error("TP_ParseMacroString: macro string length > MAX_MACRO_STRING)");
|
|
strcpy (&buf[i], macro_string);
|
|
i += strlen(macro_string);
|
|
s += 2; // skip % and letter
|
|
continue;
|
|
}
|
|
|
|
buf[i++] = *s++;
|
|
}
|
|
buf[i] = 0;
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
TP_ParseFunChars
|
|
|
|
Doesn't check for overflows, so strlen(s) should be < MAX_MACRO_STRING
|
|
==============
|
|
*/
|
|
static char *TP_ParseFunChars (char *s, qbool chat)
|
|
{
|
|
static char buf[MAX_MACRO_STRING];
|
|
char *out = buf;
|
|
int c;
|
|
|
|
if (!cl_parseFunChars.value)
|
|
return s;
|
|
|
|
while (*s) {
|
|
if (*s == '$' && s[1] == 'x') {
|
|
int i;
|
|
// check for $x10, $x8a, etc
|
|
c = tolower((int)(unsigned char)s[2]);
|
|
if ( isdigit(c) )
|
|
i = (c - (int)'0') << 4;
|
|
else if ( isxdigit(c) )
|
|
i = (c - (int)'a' + 10) << 4;
|
|
else goto skip;
|
|
c = tolower((int)(unsigned char)s[3]);
|
|
if ( isdigit(c) )
|
|
i += (c - (int)'0');
|
|
else if ( isxdigit(c) )
|
|
i += (c - (int)'a' + 10);
|
|
else goto skip;
|
|
if (!i)
|
|
i = (int)' ';
|
|
*out++ = (char)i;
|
|
s += 4;
|
|
continue;
|
|
}
|
|
if (*s == '$' && s[1]) {
|
|
c = 0;
|
|
switch (s[1]) {
|
|
case '\\': c = 0x0D; break;
|
|
case ':': c = 0x0A; break;
|
|
case '[': c = 0x10; break;
|
|
case ']': c = 0x11; break;
|
|
case 'G': c = 0x86; break;
|
|
case 'R': c = 0x87; break;
|
|
case 'Y': c = 0x88; break;
|
|
case 'B': c = 0x89; break;
|
|
case '(': c = 0x80; break;
|
|
case '=': c = 0x81; break;
|
|
case ')': c = 0x82; break;
|
|
case 'a': c = 0x83; break;
|
|
case '<': c = 0x1d; break;
|
|
case '-': c = 0x1e; break;
|
|
case '>': c = 0x1f; break;
|
|
case ',': c = 0x1c; break;
|
|
case '.': c = 0x9c; break;
|
|
case 'b': c = 0x8b; break;
|
|
case 'c':
|
|
case 'd': c = 0x8d; break;
|
|
case '$': c = '$'; break;
|
|
case '^': c = '^'; break;
|
|
}
|
|
if ( isdigit((int)(unsigned char)s[1]) )
|
|
c = s[1] - (int)'0' + 0x12;
|
|
if (c) {
|
|
*out++ = (char)c;
|
|
s += 2;
|
|
continue;
|
|
}
|
|
}
|
|
if (!chat && *s == '^' && s[1] && s[1] != ' ') {
|
|
*out++ = s[1] | 128;
|
|
s += 2;
|
|
continue;
|
|
}
|
|
skip:
|
|
*out++ = *s++;
|
|
}
|
|
*out = 0;
|
|
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
PROXY .LOC FILES
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
typedef struct locdata_s {
|
|
vec3_t coord;
|
|
char name[MAX_LOC_NAME];
|
|
} locdata_t;
|
|
|
|
#define MAX_LOC_ENTRIES 4096
|
|
|
|
locdata_t locdata[MAX_LOC_ENTRIES]; // FIXME: allocate dynamically?
|
|
int loc_numentries;
|
|
|
|
|
|
static void TP_LoadLocFile (char *filename, qbool quiet)
|
|
{
|
|
char fullpath[MAX_QPATH];
|
|
char *buf, *p;
|
|
char line[1024];
|
|
int i, argc;
|
|
int errorcount = 0;
|
|
locdata_t *loc;
|
|
|
|
if (!*filename)
|
|
return;
|
|
|
|
Q_snprintfz (fullpath, sizeof(fullpath) - 4, "locs/%s", filename);
|
|
COM_DefaultExtension (fullpath, ".loc");
|
|
|
|
buf = (char *) COM_LoadTempFile (fullpath);
|
|
if (!buf) {
|
|
if (!quiet)
|
|
Com_Printf ("Could not load %s\n", fullpath);
|
|
return;
|
|
}
|
|
|
|
loc_numentries = 0;
|
|
|
|
// parse the file
|
|
// we rely on the fact that FS_Load*File always appends a 0 at the end
|
|
p = buf;
|
|
while (1) {
|
|
if (!*p)
|
|
break; // end of file
|
|
|
|
// get a line out
|
|
for (i = 0; i < sizeof(line)-1; ) {
|
|
char c = *p++;
|
|
if (!c || c == 10)
|
|
break;
|
|
if (c != 13)
|
|
line[i++] = c;
|
|
}
|
|
line[i] = 0;
|
|
|
|
Cmd_TokenizeString (line, true, false);
|
|
|
|
argc = Cmd_Argc();
|
|
if (!argc)
|
|
continue;
|
|
|
|
if (argc < 4) {
|
|
errorcount++;
|
|
continue;
|
|
}
|
|
|
|
if (atoi(Cmd_Argv(0)) == 0 && Cmd_Argv(0)[0] != '0') {
|
|
// first token is not a number
|
|
errorcount++;
|
|
continue;
|
|
}
|
|
|
|
if (loc_numentries >= MAX_LOC_ENTRIES)
|
|
continue;
|
|
|
|
loc = &locdata[loc_numentries];
|
|
loc_numentries++;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
loc->coord[i] = atoi(Cmd_Argv(i)) / 8.0;
|
|
|
|
loc->name[0] = 0;
|
|
loc->name[sizeof(loc->name)-1] = 0; // can't rely on strncat
|
|
for (i = 3; i < argc; i++) {
|
|
if (i != 3)
|
|
strncat (loc->name, " ", sizeof(loc->name)-1);
|
|
strncat (loc->name, Cmd_Argv(i), sizeof(loc->name)-1);
|
|
}
|
|
}
|
|
|
|
if (!quiet)
|
|
Com_Printf ("Loaded %s (%i points)\n", fullpath, loc_numentries);
|
|
}
|
|
|
|
static void TP_LoadLocFile_f (void)
|
|
{
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Com_Printf ("loadloc <filename> : load a loc file\n");
|
|
return;
|
|
}
|
|
|
|
TP_LoadLocFile (Cmd_Argv(1), false);
|
|
}
|
|
|
|
static char *TP_LocationName (vec3_t location)
|
|
{
|
|
int i, minnum;
|
|
float dist, mindist;
|
|
vec3_t vec;
|
|
static qbool recursive;
|
|
static char buf[1024];
|
|
|
|
if (!loc_numentries || (cls.state != ca_active))
|
|
return tp_name_someplace.string;
|
|
|
|
if (recursive)
|
|
return "";
|
|
|
|
minnum = 0;
|
|
mindist = 9999999;
|
|
|
|
for (i = 0; i < loc_numentries; i++) {
|
|
VectorSubtract (location, locdata[i].coord, vec);
|
|
dist = VectorLength (vec);
|
|
if (dist < mindist) {
|
|
minnum = i;
|
|
mindist = dist;
|
|
}
|
|
}
|
|
|
|
recursive = true;
|
|
Cmd_ExpandString (locdata[minnum].name, buf, sizeof(buf), Cmd_ExecLevel);
|
|
recursive = false;
|
|
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
MESSAGE TRIGGERS
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
// FIXME, we don't provide a way to remove triggers
|
|
// allocated heap memory is not freed when the engine shuts down
|
|
|
|
typedef struct msg_trigger_s {
|
|
char name[32];
|
|
char string[64];
|
|
int level;
|
|
struct msg_trigger_s *next;
|
|
} msg_trigger_t;
|
|
|
|
static msg_trigger_t *msg_triggers;
|
|
|
|
static msg_trigger_t *TP_FindTrigger (char *name)
|
|
{
|
|
msg_trigger_t *t;
|
|
|
|
for (t=msg_triggers; t; t=t->next)
|
|
if (!strcmp(t->name, name))
|
|
return t;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static void TP_MsgTrigger_f (void)
|
|
{
|
|
int c;
|
|
char *name;
|
|
msg_trigger_t *trig;
|
|
|
|
c = Cmd_Argc();
|
|
|
|
if (c > 5) {
|
|
Com_Printf ("msg_trigger <trigger name> \"string\" [-l <level>]\n");
|
|
return;
|
|
}
|
|
|
|
if (c == 1) {
|
|
if (!msg_triggers)
|
|
Com_Printf ("no triggers defined\n");
|
|
else
|
|
for (trig=msg_triggers; trig; trig=trig->next)
|
|
Com_Printf ("%s : \"%s\"\n", trig->name, trig->string);
|
|
return;
|
|
}
|
|
|
|
name = Cmd_Argv(1);
|
|
if (strlen(name) > 31) {
|
|
Com_Printf ("trigger name too long\n");
|
|
return;
|
|
}
|
|
|
|
if (c == 2) {
|
|
trig = TP_FindTrigger (name);
|
|
if (trig)
|
|
Com_Printf ("%s: \"%s\"\n", trig->name, trig->string);
|
|
else
|
|
Com_Printf ("trigger \"%s\" not found\n", name);
|
|
return;
|
|
}
|
|
|
|
if (c >= 3) {
|
|
if (strlen(Cmd_Argv(2)) > 63) {
|
|
Com_Printf ("trigger string too long\n");
|
|
return;
|
|
}
|
|
|
|
trig = TP_FindTrigger (name);
|
|
|
|
if (!trig) {
|
|
// allocate new trigger
|
|
trig = Z_Malloc (sizeof(msg_trigger_t));
|
|
trig->next = msg_triggers;
|
|
msg_triggers = trig;
|
|
strcpy (trig->name, name); // safe (length checked earlier)
|
|
trig->level = PRINT_HIGH;
|
|
}
|
|
|
|
strcpy (trig->string, Cmd_Argv(2)); // safe (length checked earlier)
|
|
if (c == 5 && !Q_stricmp (Cmd_Argv(3), "-l")) {
|
|
if (!strcmp(Cmd_Argv(4), "t"))
|
|
trig->level = 4;
|
|
else {
|
|
trig->level = Q_atoi (Cmd_Argv(4));
|
|
if ((unsigned)trig->level > PRINT_CHAT)
|
|
trig->level = PRINT_HIGH;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void TP_SearchForMsgTriggers (char *s, int level)
|
|
{
|
|
msg_trigger_t *t;
|
|
char *string;
|
|
|
|
if (cls.demoplayback)
|
|
return;
|
|
|
|
for (t=msg_triggers; t; t=t->next)
|
|
if ((t->level == level || (t->level == 3 && level == 4))
|
|
&& t->string[0] && strstr(s, t->string))
|
|
{
|
|
if (level == PRINT_CHAT && (
|
|
strstr (s, "f_version") || strstr (s, "f_system") ||
|
|
strstr (s, "f_speed") || strstr (s, "f_modified")))
|
|
continue; // don't let llamas fake proxy replies
|
|
|
|
string = Cmd_AliasExist (t->name, RESTRICT_LOCAL);
|
|
if (string)
|
|
{
|
|
Cbuf_AddText (string, RESTRICT_LOCAL);
|
|
// Cbuf_ExecuteLevel (RESTRICT_LOCAL);
|
|
}
|
|
else
|
|
Com_Printf ("trigger \"%s\" has no matching alias\n", t->name);
|
|
}
|
|
}
|
|
|
|
/*
|
|
void TP_CheckVersionRequest (char *s)
|
|
{
|
|
char buf[11];
|
|
int i;
|
|
|
|
if (cl.spectator)
|
|
return;
|
|
|
|
if (vars.f_version_reply_time
|
|
&& realtime - vars.f_version_reply_time < 20)
|
|
return; // don't reply again if 20 seconds haven't passed
|
|
|
|
while (1)
|
|
{
|
|
switch (*s++)
|
|
{
|
|
case 0:
|
|
case '\n':
|
|
return;
|
|
case ':':
|
|
case (char)(':'|128): // hmm.... why is this here?
|
|
goto ok;
|
|
}
|
|
}
|
|
return;
|
|
|
|
ok:
|
|
for (i = 0; i < 11 && s[i]; i++)
|
|
buf[i] = s[i] &~ 128; // strip high bit
|
|
|
|
if (!strncmp(buf, " f_version\n", 11) || !strncmp(buf, " z_version\n", 11))
|
|
{
|
|
Cbuf_AddText (va("say ZQuake version %s "
|
|
QW_PLATFORM ":" QW_RENDERER "\n", VersionString()));
|
|
vars.f_version_reply_time = realtime;
|
|
}
|
|
}*/
|
|
|
|
|
|
int TP_CountPlayers (void)
|
|
{
|
|
int i, count;
|
|
|
|
count = 0;
|
|
for (i = 0; i < MAX_CLIENTS ; i++) {
|
|
if (cl.players[i].name[0] && !cl.players[i].spectator)
|
|
count++;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
char *TP_EnemyTeam (void)
|
|
{
|
|
int i;
|
|
char myteam[MAX_INFO_KEY];
|
|
static char enemyteam[MAX_INFO_KEY];
|
|
|
|
strcpy (myteam, Info_ValueForKey(cls.userinfo, "team"));
|
|
|
|
for (i = 0; i < MAX_CLIENTS ; i++) {
|
|
if (cl.players[i].name[0] && !cl.players[i].spectator)
|
|
{
|
|
strcpy (enemyteam, Info_ValueForKey(cl.players[i].userinfo, "team"));
|
|
if (strcmp(myteam, enemyteam) != 0)
|
|
return enemyteam;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
char *TP_PlayerName (void)
|
|
{
|
|
static char myname[MAX_INFO_KEY];
|
|
strcpy (myname, Info_ValueForKey(cl.players[cl.playernum[SP]].userinfo, "name"));
|
|
return myname;
|
|
}
|
|
|
|
char *TP_PlayerTeam (void)
|
|
{
|
|
static char myteam[MAX_INFO_KEY];
|
|
strcpy (myteam, Info_ValueForKey(cl.players[cl.playernum[SP]].userinfo, "team"));
|
|
return myteam;
|
|
}
|
|
|
|
char *TP_EnemyName (void)
|
|
{
|
|
int i;
|
|
char *myname;
|
|
static char enemyname[MAX_INFO_KEY];
|
|
|
|
myname = TP_PlayerName ();
|
|
|
|
for (i = 0; i < MAX_CLIENTS ; i++) {
|
|
if (cl.players[i].name[0] && !cl.players[i].spectator)
|
|
{
|
|
strcpy (enemyname, Info_ValueForKey(cl.players[i].userinfo, "name"));
|
|
if (!strcmp(enemyname, myname))
|
|
return enemyname;
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
char *TP_MapName (void)
|
|
{
|
|
return host_mapname.string;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
TEAMCOLOR & ENEMYCOLOR
|
|
=============================================================================
|
|
*/
|
|
|
|
int cl_teamtopcolor = -1;
|
|
int cl_teambottomcolor = -1;
|
|
int cl_enemytopcolor = -1;
|
|
int cl_enemybottomcolor = -1;
|
|
|
|
static void TP_TeamColor_f (void)
|
|
{
|
|
int top, bottom;
|
|
int i;
|
|
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
if (cl_teamtopcolor < 0)
|
|
Com_Printf ("\"teamcolor\" is \"off\"\n");
|
|
else
|
|
Com_Printf ("\"teamcolor\" is \"%i %i\"\n",
|
|
cl_teamtopcolor,
|
|
cl_teambottomcolor);
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(Cmd_Argv(1), "off"))
|
|
{
|
|
cl_teamtopcolor = -1;
|
|
cl_teambottomcolor = -1;
|
|
if (qrenderer) //make sure we have the renderer initialised...
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
CL_NewTranslation(i);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() == 2)
|
|
top = bottom = atoi(Cmd_Argv(1));
|
|
else {
|
|
top = atoi(Cmd_Argv(1));
|
|
bottom = atoi(Cmd_Argv(2));
|
|
}
|
|
|
|
top &= 15;
|
|
if (top > 13)
|
|
top = 13;
|
|
bottom &= 15;
|
|
if (bottom > 13)
|
|
bottom = 13;
|
|
|
|
// if (top != cl_teamtopcolor || bottom != cl_teambottomcolor)
|
|
{
|
|
cl_teamtopcolor = top;
|
|
cl_teambottomcolor = bottom;
|
|
|
|
if (qrenderer) //make sure we have the renderer initialised...
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
CL_NewTranslation(i);
|
|
}
|
|
}
|
|
|
|
static void TP_EnemyColor_f (void)
|
|
{
|
|
int top, bottom;
|
|
int i;
|
|
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
if (cl_enemytopcolor < 0)
|
|
Com_Printf ("\"enemycolor\" is \"off\"\n");
|
|
else
|
|
Com_Printf ("\"enemycolor\" is \"%i %i\"\n",
|
|
cl_enemytopcolor,
|
|
cl_enemybottomcolor);
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(Cmd_Argv(1), "off"))
|
|
{
|
|
cl_enemytopcolor = -1;
|
|
cl_enemybottomcolor = -1;
|
|
if (qrenderer) //make sure we have the renderer initialised...
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
CL_NewTranslation(i);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() == 2)
|
|
top = bottom = atoi(Cmd_Argv(1));
|
|
else {
|
|
top = atoi(Cmd_Argv(1));
|
|
bottom = atoi(Cmd_Argv(2));
|
|
}
|
|
|
|
top &= 15;
|
|
if (top > 13)
|
|
top = 13;
|
|
bottom &= 15;
|
|
if (bottom > 13)
|
|
bottom = 13;
|
|
|
|
// if (top != cl_enemytopcolor || bottom != cl_enemybottomcolor)
|
|
{
|
|
cl_enemytopcolor = top;
|
|
cl_enemybottomcolor = bottom;
|
|
|
|
if (qrenderer) //make sure we have the renderer initialised...
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
CL_NewTranslation(i);
|
|
}
|
|
}
|
|
|
|
//===================================================================
|
|
|
|
void TP_NewMap (void)
|
|
{
|
|
static char last_map[MAX_QPATH];
|
|
char locname[MAX_OSPATH];
|
|
|
|
memset (&vars, 0, sizeof(vars));
|
|
TP_FindModelNumbers ();
|
|
|
|
// FIXME, just try to load the loc file no matter what?
|
|
if (strcmp(host_mapname.string, last_map))
|
|
{ // map name has changed
|
|
loc_numentries = 0; // clear loc file
|
|
if (tp_loadlocs.value && cl.deathmatch && !cls.demoplayback) {
|
|
Q_snprintfz (locname, sizeof(locname), "%s.loc", host_mapname.string);
|
|
TP_LoadLocFile (locname, true);
|
|
}
|
|
strlcpy (last_map, host_mapname.string, sizeof(last_map));
|
|
}
|
|
|
|
TP_ExecTrigger ("f_newmap");
|
|
}
|
|
|
|
/*
|
|
======================
|
|
TP_CategorizeMessage
|
|
|
|
returns a combination of these values:
|
|
0 -- unknown (probably generated by the server)
|
|
1 -- normal
|
|
2 -- team message
|
|
4 -- spectator
|
|
Note that sometimes we can't be sure who really sent the message,
|
|
e.g. when there's a player "unnamed" in your team and "(unnamed)"
|
|
in the enemy team. The result will be 3 (1+2)
|
|
|
|
Never returns 2 if we are a spectator.
|
|
======================
|
|
*/
|
|
int TP_CategorizeMessage (char *s, int *offset)
|
|
{
|
|
int i, msglen, len;
|
|
int flags;
|
|
player_info_t *player;
|
|
char *name;
|
|
|
|
flags = 0;
|
|
msglen = strlen(s);
|
|
if (!msglen)
|
|
return 0;
|
|
|
|
*offset = 0;
|
|
|
|
for (i=0, player=cl.players ; i < MAX_CLIENTS ; i++, player++)
|
|
{
|
|
if (!player->name[0])
|
|
continue;
|
|
name = Info_ValueForKey (player->userinfo, "name");
|
|
len = strlen(name);
|
|
// check messagemode1
|
|
if (len+2 <= msglen && s[len] == ':' && s[len+1] == ' ' &&
|
|
!strncmp(name, s, len))
|
|
{
|
|
if (player->spectator)
|
|
flags |= 4;
|
|
else
|
|
flags |= 1;
|
|
*offset = len + 2;
|
|
}
|
|
// check messagemode2
|
|
else if (s[0] == '(' && !cl.spectator && len+4 <= msglen &&
|
|
!strncmp(s+len+1, "): ", 3) &&
|
|
!strncmp(name, s+1, len))
|
|
{
|
|
// no team messages in teamplay 0, except for our own
|
|
if (i == cl.playernum[SP] || ( cl.teamplay &&
|
|
!strcmp(cl.players[cl.playernum[SP]].team, player->team)) )
|
|
flags |= 2;
|
|
*offset = len + 4;
|
|
}
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
//===================================================================
|
|
// Pickup triggers
|
|
//
|
|
|
|
// symbolic names used in tp_took, tp_pickup, tp_point commands
|
|
static char *pknames[] = {"quad", "pent", "ring", "suit", "ra", "ya", "ga",
|
|
"mh", "health", "lg", "rl", "gl", "sng", "ng", "ssg", "pack",
|
|
"cells", "rockets", "nails", "shells", "flag", "pointed",
|
|
"sentry", "disp", "runes"};
|
|
|
|
#define it_quad (1<<0)
|
|
#define it_pent (1<<1)
|
|
#define it_ring (1<<2)
|
|
#define it_suit (1<<3)
|
|
#define it_ra (1<<4)
|
|
#define it_ya (1<<5)
|
|
#define it_ga (1<<6)
|
|
#define it_mh (1<<7)
|
|
#define it_health (1<<8)
|
|
#define it_lg (1<<9)
|
|
#define it_rl (1<<10)
|
|
#define it_gl (1<<11)
|
|
#define it_sng (1<<12)
|
|
#define it_ng (1<<13)
|
|
#define it_ssg (1<<14)
|
|
#define it_pack (1<<15)
|
|
#define it_cells (1<<16)
|
|
#define it_rockets (1<<17)
|
|
#define it_nails (1<<18)
|
|
#define it_shells (1<<19)
|
|
#define it_flag (1<<20)
|
|
#define it_pointed (1<<21) // only valid for tp_took
|
|
#define it_sentry (1 << 22)
|
|
#define it_disp (1 << 23)
|
|
#define it_runes (1 << 24)
|
|
#define NUM_ITEMFLAGS 25
|
|
|
|
#define it_powerups (it_quad|it_pent|it_ring)
|
|
#define it_weapons (it_lg|it_rl|it_gl|it_sng|it_ng|it_ssg)
|
|
#define it_armor (it_ra|it_ya|it_ga)
|
|
#define it_ammo (it_cells|it_rockets|it_nails|it_shells)
|
|
|
|
#define default_pkflags (it_powerups|it_suit|it_armor|it_weapons|it_mh| \
|
|
it_rockets|it_pack|it_flag)
|
|
|
|
#define default_tookflags (it_powerups|it_ra|it_ya|it_lg|it_rl|it_mh|it_flag|it_pointed)
|
|
|
|
#define default_pointflags (it_powerups|it_suit|it_armor|it_mh| \
|
|
it_lg|it_rl|it_gl|it_sng|it_rockets|it_pack|it_flag)
|
|
|
|
static int pkflags = default_pkflags;
|
|
static int tookflags = default_tookflags;
|
|
static int pointflags = default_pointflags;
|
|
|
|
|
|
static void FlagCommand (int *flags, int defaultflags)
|
|
{
|
|
int i, j, c;
|
|
char *p;
|
|
char str[255] = "";
|
|
qbool removeflag = false;
|
|
int flag;
|
|
|
|
c = Cmd_Argc ();
|
|
if (c == 1)
|
|
{
|
|
if (!*flags)
|
|
strcpy (str, "nothing");
|
|
for (i=0 ; i<NUM_ITEMFLAGS ; i++)
|
|
if (*flags & (1<<i))
|
|
{
|
|
if (*str)
|
|
strcat (str, " ");
|
|
strcat (str, pknames[i]);
|
|
}
|
|
Com_Printf ("%s\n", str);
|
|
return;
|
|
}
|
|
|
|
if (*Cmd_Argv(1) != '+' && *Cmd_Argv(1) != '-')
|
|
*flags = 0;
|
|
|
|
for (i=1 ; i<c ; i++)
|
|
{
|
|
p = Cmd_Argv (i);
|
|
if (*p == '+') {
|
|
removeflag = false;
|
|
p++;
|
|
} else if (*p == '-') {
|
|
removeflag = true;
|
|
p++;
|
|
}
|
|
|
|
flag = 0;
|
|
for (j=0 ; j<NUM_ITEMFLAGS ; j++) {
|
|
if ((1<<j) == it_pointed && defaultflags != default_tookflags /* FIXME FIXME */)
|
|
continue;
|
|
if (!Q_strnicmp (p, pknames[j], 3)) {
|
|
flag = 1<<j;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!flag) {
|
|
if (!Q_stricmp (p, "armor"))
|
|
flag = it_ra|it_ya|it_ga;
|
|
else if (!Q_stricmp (p, "weapons"))
|
|
flag = it_lg|it_rl|it_gl|it_sng|it_ng|it_ssg;
|
|
else if (!Q_stricmp (p, "powerups"))
|
|
flag = it_quad|it_pent|it_ring;
|
|
else if (!Q_stricmp (p, "ammo"))
|
|
flag = it_cells|it_rockets|it_nails|it_shells;
|
|
else if (!Q_stricmp (p, "default"))
|
|
flag = defaultflags;
|
|
else if (!Q_stricmp (p, "all")){
|
|
flag = (1<<NUM_ITEMFLAGS)-1;
|
|
if (defaultflags != default_tookflags /* FIXME FIXME */)
|
|
flag &= ~it_pointed;
|
|
}
|
|
}
|
|
|
|
if (removeflag)
|
|
*flags &= ~flag;
|
|
else
|
|
*flags |= flag;
|
|
}
|
|
}
|
|
|
|
static void TP_Took_f (void)
|
|
{
|
|
FlagCommand (&tookflags, default_tookflags);
|
|
}
|
|
|
|
void TP_Pickup_f (void)
|
|
{
|
|
FlagCommand (&pkflags, default_pkflags);
|
|
}
|
|
|
|
static void TP_Point_f (void)
|
|
{
|
|
FlagCommand (&pointflags, default_pointflags);
|
|
}
|
|
|
|
|
|
/*
|
|
// FIXME: maybe use sound indexes so we don't have to make strcmp's
|
|
// every time?
|
|
|
|
#define S_LOCK4 1 // weapons/lock4.wav
|
|
#define S_PKUP 2 // weapons/pkup.wav
|
|
#define S_HEALTH25 3 // items/health1.wav
|
|
#define S_HEALTH15 4 // items/r_item1.wav
|
|
#define S_MHEALTH 5 // items/r_item2.wav
|
|
#define S_DAMAGE 6 // items/damage.wav
|
|
#define S_EYES 7 // items/inv1.wav
|
|
#define S_PENT 8 // items/protect.wav
|
|
#define S_ARMOR 9 // items/armor1.wav
|
|
|
|
static char *tp_soundnames[] =
|
|
{
|
|
"weapons/lock4.wav",
|
|
"weapons/pkup.wav",
|
|
"items/health1.wav",
|
|
"items/r_item1.wav",
|
|
"items/r_item2.wav",
|
|
"items/damage.wav",
|
|
"items/inv1.wav",
|
|
"items/protect.wav"
|
|
"items/armor1.wav"
|
|
};
|
|
|
|
#define TP_NUMSOUNDS (sizeof(tp_soundnames)/sizeof(tp_soundnames[0]))
|
|
|
|
int sound_numbers[MAX_SOUNDS];
|
|
|
|
void TP_FindSoundNumbers (void)
|
|
{
|
|
int i, j;
|
|
char *s;
|
|
for (i=0 ; i<MAX_SOUNDS ; i++)
|
|
{
|
|
s = &cl.sound_name[i];
|
|
for (j=0 ; j<TP_NUMSOUNDS ; j++)
|
|
...
|
|
}
|
|
}
|
|
*/
|
|
|
|
typedef struct {
|
|
int itemflag;
|
|
cvar_t *cvar;
|
|
char *modelname;
|
|
vec3_t offset; // offset of model graphics center
|
|
float radius; // model graphics radius
|
|
int flags; // TODO: "NOPICKUP" (disp), "TEAMENEMY" (flag, disp)
|
|
} item_t;
|
|
|
|
static item_t tp_items[] = {
|
|
{ it_quad, &tp_name_quad, "progs/quaddama.mdl",
|
|
{0, 0, 24}, 25,
|
|
},
|
|
{ it_pent, &tp_name_pent, "progs/invulner.mdl",
|
|
{0, 0, 22}, 25,
|
|
},
|
|
{ it_ring, &tp_name_ring, "progs/invisibl.mdl",
|
|
{0, 0, 16}, 12,
|
|
},
|
|
{ it_suit, &tp_name_suit, "progs/suit.mdl",
|
|
{0, 0, 24}, 20,
|
|
},
|
|
{ it_lg, &tp_name_lg, "progs/g_light.mdl",
|
|
{0, 0, 30}, 20,
|
|
},
|
|
{ it_rl, &tp_name_rl, "progs/g_rock2.mdl",
|
|
{0, 0, 30}, 20,
|
|
},
|
|
{ it_gl, &tp_name_gl, "progs/g_rock.mdl",
|
|
{0, 0, 30}, 20,
|
|
},
|
|
{ it_sng, &tp_name_sng, "progs/g_nail2.mdl",
|
|
{0, 0, 30}, 20,
|
|
},
|
|
{ it_ng, &tp_name_ng, "progs/g_nail.mdl",
|
|
{0, 0, 30}, 20,
|
|
},
|
|
{ it_ssg, &tp_name_ssg, "progs/g_shot.mdl",
|
|
{0, 0, 30}, 20,
|
|
},
|
|
{ it_cells, &tp_name_cells, "maps/b_batt0.bsp",
|
|
{16, 16, 24}, 18,
|
|
},
|
|
{ it_cells, &tp_name_cells, "maps/b_batt1.bsp",
|
|
{16, 16, 24}, 18,
|
|
},
|
|
{ it_rockets, &tp_name_rockets,"maps/b_rock0.bsp",
|
|
{8, 8, 20}, 18,
|
|
},
|
|
{ it_rockets, &tp_name_rockets,"maps/b_rock1.bsp",
|
|
{16, 8, 20}, 18,
|
|
},
|
|
{ it_nails, &tp_name_nails, "maps/b_nail0.bsp",
|
|
{16, 16, 10}, 18,
|
|
},
|
|
{ it_nails, &tp_name_nails, "maps/b_nail1.bsp",
|
|
{16, 16, 10}, 18,
|
|
},
|
|
{ it_shells, &tp_name_shells,"maps/b_shell0.bsp",
|
|
{16, 16, 10}, 18,
|
|
},
|
|
{ it_shells, &tp_name_shells,"maps/b_shell1.bsp",
|
|
{16, 16, 10}, 18,
|
|
},
|
|
{ it_health, &tp_name_health,"maps/b_bh10.bsp",
|
|
{16, 16, 8}, 18,
|
|
},
|
|
{ it_health, &tp_name_health,"maps/b_bh25.bsp",
|
|
{16, 16, 8}, 18,
|
|
},
|
|
{ it_mh, &tp_name_mh, "maps/b_bh100.bsp",
|
|
{16, 16, 14}, 20,
|
|
},
|
|
{ it_pack, &tp_name_backpack, "progs/backpack.mdl",
|
|
{0, 0, 18}, 18,
|
|
},
|
|
{ it_flag, &tp_name_flag, "progs/tf_flag.mdl",
|
|
{0, 0, 14}, 25,
|
|
},
|
|
{ it_flag, &tp_name_flag, "progs/tf_stan.mdl",
|
|
{0, 0, 45}, 40,
|
|
},
|
|
{ it_ra|it_ya|it_ga, NULL, "progs/armor.mdl",
|
|
{0, 0, 24}, 22,
|
|
},
|
|
{ it_flag, &tp_name_flag, "progs/w_g_key.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_flag, &tp_name_flag, "progs/w_s_key.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_flag, &tp_name_flag, "progs/m_g_key.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_flag, &tp_name_flag, "progs/m_s_key.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_flag, &tp_name_flag, "progs/b_s_key.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_flag, &tp_name_flag, "progs/b_g_key.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_flag, &tp_name_flag, "progs/flag.mdl",
|
|
{0, 0, 14}, 25,
|
|
},
|
|
{ it_runes, &tp_name_rune_1, "progs/end1.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_runes, &tp_name_rune_2, "progs/end2.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_runes, &tp_name_rune_3, "progs/end3.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_runes, &tp_name_rune_4, "progs/end4.mdl",
|
|
{0, 0, 20}, 18,
|
|
},
|
|
{ it_sentry, &tp_name_sentry, "progs/turrgun.mdl",
|
|
{0, 0, 23}, 25,
|
|
},
|
|
{ it_disp, &tp_name_disp, "progs/disp.mdl",
|
|
{0, 0, 24}, 25,
|
|
}
|
|
};
|
|
|
|
#define NUMITEMS (sizeof(tp_items) / sizeof(tp_items[0]))
|
|
|
|
static item_t *model2item[MAX_MODELS];
|
|
|
|
static void TP_FindModelNumbers (void)
|
|
{
|
|
int i, j;
|
|
char *s;
|
|
item_t *item;
|
|
|
|
for (i=0 ; i<MAX_MODELS ; i++) {
|
|
model2item[i] = NULL;
|
|
s = cl.model_name[i];
|
|
if (!s)
|
|
continue;
|
|
for (j=0, item=tp_items ; j<NUMITEMS ; j++, item++)
|
|
if (!strcmp(s, item->modelname))
|
|
model2item[i] = item;
|
|
}
|
|
}
|
|
|
|
|
|
// on success, result is non-zero
|
|
// on failure, result is zero
|
|
// for armors, returns skinnum+1 on success
|
|
static int FindNearestItem (int flags, item_t **pitem)
|
|
{
|
|
frame_t *frame;
|
|
packet_entities_t *pak;
|
|
entity_state_t *ent;
|
|
int i = 0, bestidx = 0, bestskin = 0;
|
|
float bestdist = 0.0, dist = 0.0;
|
|
vec3_t org, v;
|
|
item_t *item;
|
|
|
|
VectorCopy (cl.frames[cl.validsequence&UPDATE_MASK]
|
|
.playerstate[cl.playernum[SP]].origin, org);
|
|
|
|
// look in previous frame
|
|
frame = &cl.frames[cl.oldvalidsequence&UPDATE_MASK];
|
|
pak = &frame->packet_entities;
|
|
bestdist = 100.0f;
|
|
bestidx = 0;
|
|
*pitem = NULL;
|
|
for (i=0,ent=pak->entities ; i<pak->num_entities ; i++,ent++)
|
|
{
|
|
item = model2item[ent->modelindex];
|
|
if (!item)
|
|
continue;
|
|
if ( ! (item->itemflag & flags) )
|
|
continue;
|
|
|
|
VectorCopy(ent->origin, v);
|
|
VectorSubtract (v, org, v);
|
|
VectorAdd (v, item->offset, v);
|
|
dist = VectorLength (v);
|
|
// Com_Printf ("%s %f\n", item->modelname, dist);
|
|
|
|
if (dist <= bestdist) {
|
|
bestdist = dist;
|
|
bestidx = ent->modelindex;
|
|
bestskin = ent->skinnum;
|
|
*pitem = item;
|
|
}
|
|
}
|
|
|
|
if (bestidx && (*pitem)->itemflag == it_armor)
|
|
return bestskin + 1; // 1=green, 2=yellow, 3=red
|
|
|
|
return bestidx;
|
|
}
|
|
|
|
|
|
static int CountTeammates (void)
|
|
{
|
|
int i, count;
|
|
player_info_t *player;
|
|
char *myteam;
|
|
|
|
if (tp_forceTriggers.value)
|
|
return 1;
|
|
|
|
if (!cl.teamplay)
|
|
return 0;
|
|
|
|
count = 0;
|
|
myteam = cl.players[cl.playernum[SP]].team;
|
|
for (i=0, player=cl.players; i < MAX_CLIENTS ; i++, player++) {
|
|
if (player->name[0] && !player->spectator && (i != cl.playernum[SP])
|
|
&& !strcmp(player->team, myteam))
|
|
count++;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
static void ExecTookTrigger (char *s, int flag, vec3_t org)
|
|
{
|
|
qbool report;
|
|
|
|
// decide whether this pickup should be reported
|
|
if ( !((pkflags|tookflags) & flag) )
|
|
return;
|
|
|
|
vars.tooktime = realtime;
|
|
strncpy (vars.tookname, s, sizeof(vars.tookname)-1);
|
|
strncpy (vars.tookloc, TP_LocationName (org), sizeof(vars.tookloc)-1);
|
|
|
|
if (flag & it_weapons) {
|
|
if (cl.deathmatch == 2 || cl.deathmatch == 3)
|
|
return;
|
|
}
|
|
|
|
report = (tookflags & flag) ? true : false;
|
|
|
|
if (!report) {
|
|
if ((tookflags & it_pointed) && !strcmp(vars.pointname, s)) {
|
|
vec3_t dist;
|
|
VectorSubtract (org, vars.pointorg, dist);
|
|
//Com_DPrintf ("dist: %f\n", VectorLength(dist));
|
|
if (VectorLength(dist) < 80) { // tune this!
|
|
// ok, this looks like the item we have pointed at
|
|
report = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (report && CountTeammates()) {
|
|
TP_ExecTrigger ("f_took");
|
|
}
|
|
}
|
|
|
|
|
|
void TP_CheckPickupSound (char *s, vec3_t org)
|
|
{
|
|
if (cl.spectator)
|
|
return;
|
|
|
|
if (!strcmp(s, "items/damage.wav"))
|
|
ExecTookTrigger (tp_name_quad.string, it_quad, org);
|
|
else if (!strcmp(s, "items/protect.wav"))
|
|
ExecTookTrigger (tp_name_pent.string, it_pent, org);
|
|
else if (!strcmp(s, "items/inv1.wav"))
|
|
ExecTookTrigger (tp_name_ring.string, it_ring, org);
|
|
else if (!strcmp(s, "items/suit.wav"))
|
|
ExecTookTrigger (tp_name_suit.string, it_suit, org);
|
|
else if (!strcmp(s, "items/health1.wav") ||
|
|
!strcmp(s, "items/r_item1.wav"))
|
|
ExecTookTrigger (tp_name_health.string, it_health, org);
|
|
else if (!strcmp(s, "items/r_item2.wav"))
|
|
ExecTookTrigger (tp_name_mh.string, it_mh, org);
|
|
else
|
|
goto more;
|
|
return;
|
|
|
|
more:
|
|
if (!cl.validsequence || !cl.oldvalidsequence)
|
|
return;
|
|
|
|
// weapons
|
|
if (!strcmp(s, "weapons/pkup.wav"))
|
|
{
|
|
item_t *item;
|
|
if (FindNearestItem (it_weapons, &item)) {
|
|
ExecTookTrigger (item->cvar->string, item->itemflag, org);
|
|
}
|
|
else {
|
|
// we don't know what entity caused the sound, try to guess...
|
|
if (vars.stat_framecounts[STAT_ITEMS] == cls.framecount) {
|
|
if (vars.items & ~vars.olditems & IT_LIGHTNING)
|
|
ExecTookTrigger (tp_name_lg.string, it_lg, cl.simorg[SP]);
|
|
else if (vars.items & ~vars.olditems & IT_ROCKET_LAUNCHER)
|
|
ExecTookTrigger (tp_name_rl.string, it_rl, cl.simorg[SP]);
|
|
else if (vars.items & ~vars.olditems & IT_GRENADE_LAUNCHER)
|
|
ExecTookTrigger (tp_name_gl.string, it_gl, cl.simorg[SP]);
|
|
else if (vars.items & ~vars.olditems & IT_SUPER_NAILGUN)
|
|
ExecTookTrigger (tp_name_sng.string, it_sng, cl.simorg[SP]);
|
|
else if (vars.items & ~vars.olditems & IT_NAILGUN)
|
|
ExecTookTrigger (tp_name_ng.string, it_ng, cl.simorg[SP]);
|
|
else if (vars.items & ~vars.olditems & IT_SUPER_SHOTGUN)
|
|
ExecTookTrigger (tp_name_ssg.string, it_ssg, cl.simorg[SP]);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// armor
|
|
if (!strcmp(s, "items/armor1.wav")) {
|
|
item_t *item;
|
|
qbool armor_updated;
|
|
int armortype;
|
|
|
|
armor_updated = (vars.stat_framecounts[STAT_ARMOR] == cls.framecount);
|
|
armortype = FindNearestItem (it_armor, &item);
|
|
if (armortype == 1 || (!armortype && armor_updated && cl.stats[SP][STAT_ARMOR] == 100))
|
|
ExecTookTrigger (tp_name_ga.string, it_ga, org);
|
|
else if (armortype == 2 || (!armortype && armor_updated && cl.stats[SP][STAT_ARMOR] == 150))
|
|
ExecTookTrigger (tp_name_ya.string, it_ya, org);
|
|
else if (armortype == 3 || (!armortype && armor_updated && cl.stats[SP][STAT_ARMOR] == 200))
|
|
ExecTookTrigger (tp_name_ra.string, it_ra, org);
|
|
return;
|
|
}
|
|
|
|
// backpack or ammo
|
|
if (!strcmp (s, "weapons/lock4.wav"))
|
|
{
|
|
item_t *item;
|
|
if (!FindNearestItem (it_ammo|it_pack|it_runes, &item))
|
|
return;
|
|
ExecTookTrigger (item->cvar->string, item->itemflag, org);
|
|
}
|
|
}
|
|
|
|
|
|
static void TP_FindPoint (void)
|
|
{
|
|
packet_entities_t *pak;
|
|
entity_state_t *ent;
|
|
int i;
|
|
vec3_t forward, right, up;
|
|
float best = 0.0;
|
|
entity_state_t *bestent = NULL;
|
|
vec3_t ang;
|
|
vec3_t vieworg, entorg;
|
|
item_t *item = NULL, *bestitem = NULL;
|
|
|
|
ang[0] = cl.viewangles[SP][0];
|
|
ang[1] = cl.viewangles[SP][1];
|
|
ang[2] = 0;
|
|
AngleVectors (ang, forward, right, up);
|
|
VectorCopy (cl.simorg[SP], vieworg);
|
|
vieworg[2] += 22; // adjust for view height
|
|
|
|
if (!cl.validsequence)
|
|
goto nothing;
|
|
|
|
best = -1;
|
|
|
|
pak = &cl.frames[cl.validsequence&UPDATE_MASK].packet_entities;
|
|
for (i=0,ent=pak->entities ; i<pak->num_entities ; i++,ent++)
|
|
{
|
|
vec3_t v, v2, v3;
|
|
float dist, miss, rank;
|
|
|
|
item = model2item[ent->modelindex];
|
|
if (!item)
|
|
continue;
|
|
if (! (item->itemflag & pointflags) )
|
|
continue;
|
|
// special check for armors
|
|
if (item->itemflag == (it_ra|it_ya|it_ga)) {
|
|
switch (ent->skinnum) {
|
|
case 0: if (!(pointflags & it_ga)) continue; break;
|
|
case 1: if (!(pointflags & it_ya)) continue; break;
|
|
default: if (!(pointflags & it_ra)) continue;
|
|
}
|
|
}
|
|
|
|
VectorCopy(ent->origin, entorg);
|
|
VectorAdd (entorg, item->offset, entorg);
|
|
VectorSubtract (entorg, vieworg, v);
|
|
|
|
dist = DotProduct (v, forward);
|
|
if (dist < 10)
|
|
continue;
|
|
VectorScale (forward, dist, v2);
|
|
VectorSubtract (v2, v, v3);
|
|
miss = VectorLength (v3);
|
|
if (miss > 300)
|
|
continue;
|
|
if (miss > dist*1.7)
|
|
continue; // over 60 degrees off
|
|
if (dist < 3000.0/8.0)
|
|
rank = miss * (dist*8.0*0.0002f + 0.3f);
|
|
else
|
|
rank = miss;
|
|
|
|
if (rank < best || best < 0) {
|
|
// check if we can actually see the object
|
|
vec3_t end;
|
|
trace_t trace;
|
|
float radius;
|
|
|
|
radius = item->radius;
|
|
if (ent->effects & (EF_BLUE|EF_RED|EF_DIMLIGHT|EF_BRIGHTLIGHT))
|
|
radius = 200;
|
|
|
|
if (dist <= radius)
|
|
goto ok;
|
|
|
|
// FIXME: is it ok to use PM_TraceLine here?
|
|
// physent list might not have been built yet...
|
|
|
|
VectorSubtract (vieworg, entorg, v);
|
|
VectorNormalize (v);
|
|
VectorMA (entorg, radius, v, end);
|
|
trace = PM_PlayerTrace (vieworg, end);
|
|
if (trace.fraction == 1)
|
|
goto ok;
|
|
|
|
VectorMA (entorg, radius, right, end);
|
|
VectorSubtract (vieworg, end, v);
|
|
VectorNormalize (v);
|
|
VectorMA (end, radius, v, end);
|
|
trace = PM_PlayerTrace (vieworg, end);
|
|
if (trace.fraction == 1)
|
|
goto ok;
|
|
|
|
VectorMA (entorg, -radius, right, end);
|
|
VectorSubtract (vieworg, end, v);
|
|
VectorNormalize (v);
|
|
VectorMA (end, radius, v, end);
|
|
trace = PM_PlayerTrace (vieworg, end);
|
|
if (trace.fraction == 1)
|
|
goto ok;
|
|
|
|
VectorMA (entorg, radius, up, end);
|
|
VectorSubtract (vieworg, end, v);
|
|
VectorNormalize (v);
|
|
VectorMA (end, radius, v, end);
|
|
trace = PM_PlayerTrace (vieworg, end);
|
|
if (trace.fraction == 1)
|
|
goto ok;
|
|
|
|
// use half the radius, otherwise it's possible to see
|
|
// through floor in some places
|
|
VectorMA (entorg, -radius/2, up, end);
|
|
VectorSubtract (vieworg, end, v);
|
|
VectorNormalize (v);
|
|
VectorMA (end, radius, v, end);
|
|
trace = PM_PlayerTrace (vieworg, end);
|
|
if (trace.fraction == 1)
|
|
goto ok;
|
|
|
|
continue; // not visible
|
|
ok:
|
|
best = rank;
|
|
bestent = ent;
|
|
bestitem = item;
|
|
}
|
|
}
|
|
|
|
if (best >= 0) {
|
|
char *p;
|
|
if (!bestitem->cvar) {
|
|
// armors are special
|
|
switch (bestent->skinnum) {
|
|
case 0: p = tp_name_ga.string; break;
|
|
case 1: p = tp_name_ya.string; break;
|
|
default: p = tp_name_ra.string;
|
|
}
|
|
} else
|
|
p = bestitem->cvar->string;
|
|
|
|
strlcpy (vars.pointname, p, sizeof(vars.pointname));
|
|
VectorCopy (bestent->origin, entorg);
|
|
strlcpy (vars.pointloc, TP_LocationName (entorg), sizeof(vars.pointloc));
|
|
VectorCopy (entorg, vars.pointorg);
|
|
}
|
|
else {
|
|
nothing:
|
|
strlcpy (vars.pointname, tp_name_nothing.string, sizeof(vars.pointname));
|
|
vars.pointloc[0] = 0;
|
|
}
|
|
|
|
vars.pointframe = cls.framecount;
|
|
}
|
|
|
|
|
|
void TP_StatChanged (int stat, int value)
|
|
{
|
|
int i;
|
|
|
|
if (stat == STAT_HEALTH)
|
|
{
|
|
if (value > 0)
|
|
{
|
|
if (vars.health <= 0)
|
|
{
|
|
// we just respawned
|
|
vars.respawntrigger_time = realtime;
|
|
|
|
if (!cl.spectator && CountTeammates())
|
|
TP_ExecTrigger ("f_respawn");
|
|
}
|
|
vars.health = value;
|
|
return;
|
|
}
|
|
if (vars.health > 0)
|
|
{ // We have just died
|
|
|
|
vars.droppedweapon = cl.stats[SP][STAT_ACTIVEWEAPON];
|
|
|
|
vars.deathtrigger_time = realtime;
|
|
strcpy (vars.lastdeathloc, Macro_Location());
|
|
|
|
if (!cl.spectator && CountTeammates())
|
|
{
|
|
if (cl.teamfortress && (cl.stats[SP][STAT_ITEMS] & (IT_KEY1|IT_KEY2))
|
|
&& Cmd_AliasExist("f_flagdeath", RESTRICT_LOCAL))
|
|
TP_ExecTrigger ("f_flagdeath");
|
|
else
|
|
TP_ExecTrigger ("f_death");
|
|
}
|
|
}
|
|
vars.health = value;
|
|
}
|
|
else if (stat == STAT_ITEMS)
|
|
{
|
|
i = value &~ vars.items;
|
|
|
|
if (i & (IT_KEY1|IT_KEY2)) {
|
|
if (cl.teamfortress && !cl.spectator)
|
|
ExecTookTrigger (tp_name_flag.string, it_flag,
|
|
cl.frames[cl.validsequence&UPDATE_MASK].playerstate[cl.playernum[SP]].origin);
|
|
}
|
|
|
|
vars.olditems = vars.items;
|
|
vars.items = value;
|
|
}
|
|
else if (stat == STAT_ACTIVEWEAPON)
|
|
{
|
|
if (cl.stats[SP][STAT_ACTIVEWEAPON] != vars.activeweapon)
|
|
TP_ExecTrigger ("f_weaponchange");
|
|
vars.activeweapon = cl.stats[SP][STAT_ACTIVEWEAPON];
|
|
}
|
|
|
|
vars.stat_framecounts[stat] = cls.framecount;
|
|
}
|
|
|
|
|
|
/*
|
|
======================
|
|
TP_CheckSoundTrigger
|
|
|
|
Find and execute sound triggers.
|
|
A sound trigger must be terminated by either a CR or LF.
|
|
Returns true if a sound was found and played
|
|
======================
|
|
*/
|
|
qbool TP_CheckSoundTrigger (char *str)
|
|
{
|
|
int i, j;
|
|
int start, length;
|
|
char soundname[MAX_OSPATH];
|
|
FILE *f;
|
|
|
|
if (!tp_soundtrigger.string[0])
|
|
return false;
|
|
|
|
for (i=strlen(str)-1 ; i ; i--)
|
|
{
|
|
if (str[i] != 0x0A && str[i] != 0x0D)
|
|
continue;
|
|
|
|
for (j = i-1 ; j >= 0 ; j--)
|
|
{
|
|
// quick check for chars that cannot be used
|
|
// as sound triggers but might be part of a file name
|
|
if ( isalpha((int)(unsigned char)str[j]) ||
|
|
isdigit((int)(unsigned char)str[j]) )
|
|
continue; // file name or chat
|
|
|
|
if (strchr(tp_soundtrigger.string, str[j]))
|
|
{
|
|
// this might be a sound trigger
|
|
|
|
start = j + 1;
|
|
length = i - start;
|
|
|
|
if (!length)
|
|
break;
|
|
if (length >= MAX_QPATH)
|
|
break;
|
|
|
|
strlcpy (soundname, str + start, length + 1);
|
|
if (strstr(soundname, ".."))
|
|
break; // no thank you
|
|
|
|
// clean up the message
|
|
strcpy (str + j, str + i);
|
|
|
|
if (!snd_initialized)
|
|
return false;
|
|
|
|
COM_DefaultExtension (soundname, ".wav");
|
|
|
|
// make sure we have it on disk (FIXME)
|
|
COM_FOpenFile (va("sound/%s", soundname), &f);
|
|
if (!f)
|
|
return false;
|
|
fclose (f);
|
|
|
|
// now play the sound
|
|
S_LocalSound (soundname);
|
|
return true;
|
|
}
|
|
|
|
if (str[j] <= ' ' || strchr("\"&'*,:;<>?\\|\x7f", str[j]))
|
|
break; // we don't allow these in a file name
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
#define MAX_FILTER_LENGTH 4
|
|
static char filter_strings[8][MAX_FILTER_LENGTH+1];
|
|
static int num_filters = 0;
|
|
|
|
/*
|
|
======================
|
|
TP_FilterMessage
|
|
|
|
returns false if the message shouldn't be printed
|
|
matching filters are stripped from the message
|
|
======================
|
|
*/
|
|
qbool TP_FilterMessage (char *s)
|
|
{
|
|
int i, j, len, maxlen;
|
|
|
|
if (!num_filters)
|
|
return true;
|
|
|
|
len = strlen (s);
|
|
if (len < 2 || s[len-1] != '\n' || s[len-2] == '#')
|
|
return true;
|
|
|
|
maxlen = MAX_FILTER_LENGTH + 1;
|
|
for (i=len-2 ; i >= 0 && maxlen > 0 ; i--, maxlen--) {
|
|
if (s[i] == ' ')
|
|
return true;
|
|
if (s[i] == '#')
|
|
break;
|
|
}
|
|
if (i < 0 || !maxlen)
|
|
return true; // no filter at all
|
|
|
|
s[len-1] = 0; // so that strcmp works properly
|
|
|
|
for (j=0 ; j<num_filters ; j++)
|
|
if (!strcmp(s + i + 1, filter_strings[j]))
|
|
{
|
|
// strip the filter from message
|
|
if (i && s[i-1] == ' ')
|
|
{ // there's a space just before the filter, remove it
|
|
// so that soundtriggers like ^blah #att work
|
|
s[i-1] = '\n';
|
|
s[i] = 0;
|
|
} else {
|
|
s[i] = '\n';
|
|
s[i+1] = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
s[len-1] = '\n';
|
|
return false; // this message is not for us, don't print it
|
|
}
|
|
|
|
static void TP_MsgFilter_f (void)
|
|
{
|
|
int c, i;
|
|
char *s;
|
|
|
|
c = Cmd_Argc ();
|
|
if (c == 1) {
|
|
if (!num_filters) {
|
|
Com_Printf ("No filters defined\n");
|
|
return;
|
|
}
|
|
for (i=0 ; i<num_filters ; i++)
|
|
Com_Printf ("%s#%s", i ? " " : "", filter_strings[i]);
|
|
Com_Printf ("\n");
|
|
return;
|
|
}
|
|
|
|
if (c == 2 && (Cmd_Argv(1)[0] == 0 || !strcmp(Cmd_Argv(1), "clear"))) {
|
|
num_filters = 0;
|
|
return;
|
|
}
|
|
|
|
num_filters = 0;
|
|
for (i=1 ; i < c ; i++) {
|
|
s = Cmd_Argv(i);
|
|
if (*s != '#') {
|
|
Com_Printf ("A filter must start with \"#\"\n");
|
|
return;
|
|
}
|
|
if (strchr(s+1, ' ')) {
|
|
Com_Printf ("A filter may not contain spaces\n");
|
|
return;
|
|
}
|
|
strlcpy (filter_strings[num_filters], s+1, sizeof(filter_strings[0]));
|
|
num_filters++;
|
|
if (num_filters >= 8)
|
|
break;
|
|
}
|
|
}
|
|
|
|
void TP_CheckVars(void)
|
|
{
|
|
if (cl_enemyskin.modified || cl_teamskin.modified)
|
|
{
|
|
Skin_FlushPlayers();
|
|
cl_enemyskin.modified = false;
|
|
cl_teamskin.modified = false;
|
|
}
|
|
}
|
|
|
|
void TP_Init (void)
|
|
{
|
|
#define TEAMPLAYVARS "Teamplay Variables"
|
|
|
|
//register all the TeamPlay cvars.
|
|
#define TP_CVAR(name,def) Cvar_Register (&name, TEAMPLAYVARS);
|
|
TP_CVARS;
|
|
#undef TP_CVAR
|
|
|
|
Cvar_Register (&cl_parseFunChars, TEAMPLAYVARS);
|
|
Cvar_Register (&cl_parseSay, TEAMPLAYVARS);
|
|
Cvar_Register (&cl_triggers, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_forceTriggers, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_loadlocs, TEAMPLAYVARS);
|
|
Cvar_Register (&cl_teamskin, TEAMPLAYVARS);
|
|
Cvar_Register (&cl_enemyskin, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_soundtrigger, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_axe, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_sg, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_ssg, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_ng, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_sng, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_gl, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_rl, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_lg, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_ra, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_ya, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_ga, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_quad, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_pent, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_ring, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_suit, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_shells, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_nails, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_rockets, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_cells, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_mh, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_health, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_backpack, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_flag, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_nothing, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_someplace, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_name_at, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_ra, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_ya, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_ga, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_health, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_weapon, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_rl, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_rockets, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_cells, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_nails, TEAMPLAYVARS);
|
|
Cvar_Register (&tp_need_shells, TEAMPLAYVARS);
|
|
|
|
Cvar_Register (&cl_fakename, TEAMPLAYVARS);
|
|
|
|
Cmd_AddCommand ("loadloc", TP_LoadLocFile_f);
|
|
Cmd_AddCommand ("filter", TP_MsgFilter_f);
|
|
Cmd_AddCommand ("msg_trigger", TP_MsgTrigger_f);
|
|
Cmd_AddCommand ("teamcolor", TP_TeamColor_f);
|
|
Cmd_AddCommand ("enemycolor", TP_EnemyColor_f);
|
|
Cmd_AddCommand ("tp_took", TP_Took_f);
|
|
Cmd_AddCommand ("tp_pickup", TP_Pickup_f);
|
|
Cmd_AddCommand ("tp_point", TP_Point_f);
|
|
|
|
TP_InitMacros();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void CL_Say (qboolean team, char *extra)
|
|
{
|
|
extern cvar_t cl_fakename;
|
|
char text[1024], sendtext[1024], *s;
|
|
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
if (team)
|
|
Con_Printf ("%s <text>: send a team message\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
if (cls.state == ca_disconnected)
|
|
{
|
|
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
|
|
s = TP_ParseMacroString (Cmd_Args());
|
|
Q_strncpyz (text, TP_ParseFunChars (s, true), sizeof(text));
|
|
|
|
sendtext[0] = 0;
|
|
if (team && !cl.spectator && cl_fakename.string[0] &&
|
|
!strchr(s, '\x0d') /* explicit $\ in message overrides cl_fakename */)
|
|
{
|
|
char buf[1024];
|
|
Cmd_ExpandString (cl_fakename.string, buf, sizeof(buf), Cmd_ExecLevel);
|
|
strcpy (buf, TP_ParseMacroString (buf));
|
|
Q_snprintfz (sendtext, sizeof(sendtext), "\x0d%s: ", TP_ParseFunChars(buf, true));
|
|
}
|
|
|
|
strlcat (sendtext, text, sizeof(sendtext));
|
|
#ifdef Q3CLIENT
|
|
if (cls.q2server==2)
|
|
{
|
|
CLQ3_SendClientCommand("%s %s%s", team ? "say_team " : "say ", extra?extra:"", sendtext);
|
|
return;
|
|
}
|
|
#endif
|
|
CL_SendClientCommand("%s \"%s%s\"", team ? "say_team " : "say ", extra?extra:"", sendtext);
|
|
}
|
|
|
|
|
|
void CL_Say_f (void)
|
|
{
|
|
CL_Say (false, NULL);
|
|
}
|
|
|
|
void CL_SayMe_f (void)
|
|
{
|
|
CL_Say (false, "/me ");
|
|
}
|
|
|
|
void CL_SayTeam_f (void)
|
|
{
|
|
CL_Say (true, NULL);
|
|
}
|
|
#endif
|
|
|
|
|